A-H.A Conquest

=Main= Full Name: A-H.A占領戦

English Name: A-H.A Conquest

A-H.A (Atra-Hasis Ark) Conquest is the 22nd event in Blue Archive and the 2nd event with the Conquest mode. It is directly connected to the recently released Final. chapter of the main story as well as the sequel to F.SCT Battle Operation. As such, it is recommended to read all the other main story volumes and prequel chapters before reading this event story.

Notes: Players can still read the story from the Main Story tab if they missed it after the event period is over. Conquest is the only limited-time mode in this event.

=Event Summary=

Notice

 * Maintenance News
 * Event News & Details
 * Character Banner News
 * Toki Character Introduction
 * Nagisa Character Introduction

Japanese Version

 * Add Final. Chapter 3 Episode 1-16.
 * New Limited Banner: Nagisa (★★★) and Toki (★★★).
 * Player must have completed Area 2-3 to participate.

Details
Summary
 * Final. Chapter 3, Episodes 1–15, will be available after maintenance. Episode 16 will be unlocked after completing A-H.A. Conquest.
 * This event entire gameplay including story revolve around the Conquest game mode. Please refer to Conquest for more details.
 * Achievement Mission and Exchange shop will be in this event.
 * Event Points Milestones will not be in this event.

Additional new separate content/updates alongside the Event:
 * Raid ranking spot has been increased.
 * Platinum: No. 1 ~ 15000 (+5000)
 * Gold: No. 15001 ~ 80000 (+15000)
 * Silver: No. 80001 ~ 180000 (+40000)
 * Bronze: No. 180001 onward.
 * Drop rate of T2-T4 equipment blueprints will be increased in some Normal mission stages.
 * New furniture interaction for Toki, Nagisa, and Koyuki.

Future system in development:
 * Extra Stage in some Normal Mission stages where players can farm certain OOParts.
 * Area 22 in Mission stage.
 * New Schedule Location D.U.
 * New Arena (PVP) Season and Terrain.
 * Renewed New Teacher Guide Mission Quest and Reward.
 * Permanent Guide Mission.
 * Archive of old Event Stories.

=Conquest= In this event, the event story will progress by advancing the Conquest mode. Conquest is a base-control event in which the goal is to steal the tiles in the event area before occupying the entire area.

General Mechanics
There are 3 types of tiles in the Conquest battle area:
 * General Tile: Occupying the tile requires AP; no battle.
 * Battle Tile: Requires AP to battle and occupy the tile. Can not be analyzed.
 * Base Tile: Requires AP to battle and occupy the tile. Can be analyzed for rewards.

Once the Base Tile is occupied, players can Analyze the Tile by spending AP to obtain Multidimensional Computation Circuit, Dimensional Engine Parts, and Space Chocolate Burger. In order to Occupy and Analyze, players are required to assign teams for Battle and Analyze. Players can obtain bonus effects such as Battle Buffs and Reward Bonuses by assigning students to the specified schools.

There are 2 additional system beside Occupy and Analyze.
 * Settlement: is a function where players can earn credits as a reward when the AP gauge (500) is maxed out. The amount of credits that can be earned increases as players occupy more tiles and upgrade up their base tile.
 * Supply Box: A supply box is hidden in each area, and finding it will reward players with Pyroxene.

Battle Mechanics

 * Occupying General Tile costs.
 * Occupying Battle Tile costs.
 * Occupying Base Tile costs.
 * AP used to initiate a battle will be refunded if a player is defeated or gives up in a battle to occupy a Battle Tile or Base Tile.
 * The battle must be cleared with 3★ in order to Analyze on the Base Tile. If you clear the battle in 1★ or 2★, you can occupy the adjacent tiles but will not be able to analyze on the occupied Base Tile.
 * You must defeat the mob with the same faction number as the Boss enemy before you can challenge them.

Analyze Mechanics

 * Assign students to a base tile to get drop bonuses for the event currency drop when analyzing the base.
 * Players can borrow Club & Friend students to assist in analyzing the Base Tile. There are no rental fees.
 * Players can use the same students assigned to the analyzing team in combat team, and vice versa.
 * AP cost to analyze varies depending on the area, so please refer to in-game for more information.

Other

 * Spending AP outside of Conquest mode will not increase the Settlement gauge.
 * Base Tile can be upgraded up to Level 3. Each upgrade cost is different in each area. Certain tiles will use different event currencies; refer to in-game for details.
 * Area 2 costs 180 Event Currency per upgrade.
 * Area 2 costs 240 Event Currency per upgrade.
 * Area 3 costs 600 Event Currency per upgrade.
 * Some Base Tiles contain significantly fewer analyze rewards, but the upgrade costs are also lower at 45 Event Currency for Level 2 and 3.
 * The Credits amount for Settlement rewards will increase by 50% at Level 2, and 100% at Level 3. Eligma will also be rewarded whenever the base tile level up.
 * Reward for Supply Box, Settlement, and Event Mission can only be received during the Event period.

Corruption
Corruption is a new mechanic added to this event's conquest mode. There are two types of corruption: small-scale corruption and large-scale corruption.
 * Small-scale corruption will corrupt 3 random base tiles. Reset at 4:00AM (JST) every day.
 * Large-scale corruption will occur once a certain amount of time has passed and 4000 AP has been spent. The first time, it will corrupt all of the base tiles in Area 2, then Area 3, and finally Area 4.
 * There will be a text box on the left side of the screen indicating the timer and area it will corrupt.
 * A warning screen will flash onto the screen when it happens.

Corruption Mechanics

 * From the 2nd day, the occupied tiles may be corrupted and stolen by the enemy.
 * When a tile is corrupted, the credits amount will be reduced when collecting Settlement reward, and a penalty will be incurred that prevents Analyze, and the occupation of Base Tile. Make sure to remove the corrupt tiles before collecting the settlement rewards!
 * In order to remove the penalty, players must perform a removal operation on the corrupted tiles and win the battle.
 * Removing the corruption will earn players Credits, Enhancement Materials, and Pyroxene.
 * Removal operations can be performed using either the Analyze team or the Combat team.
 * Analyze Team does not requires AP to remove the corruption, but players will not be able to change the team set before the corruption. If the team has an "assist" unit, a separate rental fee will be incurred.
 * Combat Team requires AP to remove the corruption, but players can freely choose their team members. The same students from the analyze team can be used in the combat team.

Conquest Tile
=Conquest Tips=
 * You can get by upgrading the Base Tile to Level 3.
 * You should try to rush to Area 3 or 4 as soon as possible, as those areas have the highest efficiency for event currency drops.
 * If you want to maximize your Credits from Settlement, claim all of the tiles in Area 4, then 3, 2, and 1. After that, you want to upgrade the Base Tile to Level 2 for Area 4, then 3, 2, and 1. Finally, end by upgrading to Level 3 in the same order.
 * Like the previous Conquest mode event, the OOPArts and BPs drop rate is incredibly high. Try to farm as much as you can.
 * There are a total of 29 Base Tile in this event, upgrading all of them to max will give players a total of.
 * If you have occupied all of the General Tiles and Base Tiles and upgraded all the Base Tiles to Level 3, you can earn per Settlement gauge.

Analyze Reward
In this base control type event, players will need to organize teams based on specific schools rather than characters, unlike in other event, making it easier to get the max bonus without requiring specific characters. The Maximum Reward Bonus in each Base Tile is 120%.

Due to the tile-based map, it is impossible to pinpoint the tile's position. As such, there will only be the analyze reward in each Area. For enemy details, we recommend you to check out the event page at Schale.gg.

Bonus Effect:
 * Battle Team Damage Buff = 2 / 4 / 6 Unit — 50% / 100% / 150%
 * Analyze Reward Bonuses = 2 / 4 / 6 Unit — 40% / 80% / 120%

Area 1= Area 2= Area 3= Area 4=

=Mission Details & Rewards=

Exchange Shop


=External Link=
 * Twitter News/Updates
 * Increase in Raid Ranking
 * Increase Equipment BP Drop Rate
 * New Furniture Interaction
 * Koyuki Banner Details
 * Toki and Nagisa Banner Details
 * System in Development