Hod

Hod is the seventh Raid boss in Blue Archive.

Hod is a Heavy Armor boss that uses accumulating Crowd Control effect time as its distinctive mechanic. Players are required to have strong CC units (Tsubaki, Hoshino, Fubuki, Chihiro) in order to fight against efficiently. Hod has a very high CRIT RES so your DPS units will be very unlikely to CRIT against him. On the other hand, Hod has a much lower HP pool even at the highest difficulty compared to other bosses.

Appearances
JP= Global=

General

 * The fight is split into two phases, an outpost battle against the pillars of Hod, and a boss battle where team directly confronts Hod.
 * In the outpost battle, destroy Hod's Invader Pillar twice to advance to the boss battle.
 * In the boss battle, you will face Hod and one summoned pillar at the same time.
 * Students with CC (Crowd Control) abilities are important in this fight. All 3 types of CC (Taunt, Stun and Fear) contribute time to the CC Gauge.

CC Gauge

 * Hod and Invader Pillar have a circular gauge right beside their HP bar. For convenience, we'll call it CC Gauge.
 * Every time Hod/Invader Pillar are affected by a CC ability, the skill effect duration will be accumulated in the CC Gauge.
 * Once Gauge is full, the damage dealt to Hod/Invader Pillar will be increased for 30s.
 * In addition to increasing the damage taken, filling the CC Gauge on Hod will increase the Stagger Gauge by 25% and reduce the ATG gauge, so the importance of CC is very high.
 * Accumulated CC duration required to fill the gauge depends on the difficulty level. The required time in seconds in order of Normal/Hard/VeryHard/Hardcore/Extreme/Insane is 6/7/8/9/10/15s (or 24/28/32/36/40/60s total to stun boss for 20s)

Invader Pillar
After a certain amount of time, the erosion range will increase, and if the turret of friendly unit is eroded, the turret will attack the students instead. In order to reduce the erosion range, you need to fill up the CC gauge of the Invader Pillar.
 * Invader Pillar have a blue circular Erosion Field.
 * If a student is inside the erosion field, their cost recovery will be decreased.

Active Gauge/ATG
When the boss ATG gauge is full, "Radiance of Glory" skill will be activated and deal damage to all of your students. After the skill ended, Hod's ATK will permanently increased by 50% so be sure to stop it.
 * There are 3 square at the bottom right of the boss's HP bar.

Stagger Gauge
Stagger Gauge if filled by either destroying the summoned Invader Pillar, or by filling up Hod's CC Gauge. Pillar summoning can be interrupted by completely filling Stagger Gauge during the summoning animation. If you succeed in cancelling it, Hod will no longer summon Invader Pillar for the remainder of battle.
 * The boss has a thin gauge at the bottom of its HP bar. The Stagger Gauge will fill up by a quarter each time CC Gauge is completely filled. The Stagger Hauge can be filled up to 4 times (each time is 25,000,000; total is 100,000,000), when all 4 times has been accumulated, the boss will be stunned for 20s.
 * Hod will summon a pillar immediately when the boss battle phase stars (sometimes it could use a different skill, it is recommend to restart the fight when this happens), and will continue summoning new ones roughly 1 minute after previous Invader Pillar is destroyed.