Chesed

Chesed is the second raid boss in Blue Archive

Chesed is a Heavy Armour boss which requires your students to fight through multiple waves of enemies before tackling the boss itself. The challenge in Chesed is in balancing your single-target damage against your AOE damage without losing any firepower required to take on the enemies and the boss. Players may choose to scatter their single target students and AOE students evenly across multiple teams to take on the boss slowly and surely; but it is equally viable to focus one team on clearing waves of enemies before retreating and defeating the boss in one go with a second, single-target focused team.

Appearances
JP= Global=

Additional Notes:
In the first phase your students will face waves of heavy armour enemies as they progress towards the boss room where Chesed is located The second phase of the boss fight will require you to fight additional waves of enemies protecting Chesed's core body Even when the Core is closed, damage can still be dealt to Chesed. However, Chesed heavily reduces all incoming damage while in this state. After defeating exactly 4 waves of enemies, Chesed will reveal its core. Progress for the core reveal can be tracked by the stagger gauge. The core is revealed for exactly 20 seconds. After closing its core, your students will repeatedly fight through additional waves of enemies to reveal Chesed's core until it is defeated. E.g. If Team A accumulates 90% stagger gauge, Team B will only need to fill the remaining 10% before the core is revealed. The remaining enemies will instantly die upon the gauge reaching 100% The soldiers and drones will launch a suicide attack against the nearest student. The Goliaths will launch a powerful AOE attack.
 * The time limit for this fight is 4 minutes
 * The fight is split into two phases.
 * Chesed's Core
 * The stagger gauge is maintained across different teams.
 * The enemies in this fight consist of only mechanical soldiers, drones, Goliaths, and fixed turrets
 * If left alive, these enemies will launch a powerful attack after a fixed amount of time.
 * The fixed turrets can ignore your tank and target your backline.