Get Set, Go!

=Main= Full Name: Get Set, Go! ～キヴォトス晄輪大祭～

English Name: Get Set, Go! ~ Kivotos Kourin Taisai ~

Get Set, Go! ~ Kivotos Kourin Taisai ~ is the 18th event in the Blue Archive and the continuation of On your mark @ Millennium ~ Kivotos Kourin Taisai ~.

=Event Summary=

Notice

 * Kourin Taisai Website (Down)
 * Maintenance News
 * Event News
 * Banner News
 * Sports Yuuka Student Introduction
 * Sports Mari Student Introduction
 * Sports Hasumi Student Introduction
 * Event Apology 1
 * Event Apology 2
 * Kourin Taisai Obstacle Course Animation

Global Version

 * New Limited Banner: Mari (Sportswear) (★★★), Yuuka (Sportswear) (★★★)
 * Event Limited Character: Hasumi (Sportswear) (★)
 * Player must have completed Area 2-3 to participate.

Details
Summary:
 * Limited-time minigame Dice Race will be available. Use to roll a die and earn various reward.
 * Achivement Mission and Exchange Shop will be in this event.
 * Event Points Milestone will not be in this event.

Additional new separate content/updates alongside the Event:
 * Add Kotama Memorial Lobby.
 * Add Raid ranking filter by difficulty.
 * Add new Favorite Item aka Unique Gear for Cherino (Hot Spring), Hinata, and Utaha.
 * Add EX Skill Order. Players can choose up to 3 starting EX skills before battle. Available for all content except PVP and Premade team (Main Story Battle Stage).
 * New Slumpia Raid, Goz. Raid rank cutoff for Gold and Silver has been increased by 10,000. (10001 ~ 60000 Gold, 60001 ~ 120000 Silver)
 * New furniture interaction for Yuuka (Sportswear), Mari (Sportswear), and Hasumi (Sportswear).
 * Adjust waiting time when changing name from 72 hours to 24 hours.

=Dice Race= Refer to Track Reward or Completion Reward for details on the rewards.

Dice Race is a minigame where players will use to roll a dice and have Yuuka run along the track according to the number rolled. Depending on where Yuuka ends up, players can earn various rewards such as credits, eligma, EXP materials, and.

When Yuuka finishes a lap around the track, +1 lap will be added to the Completion Reward. By repeating the lap, players can obtain various rewards such as and  from the Completion Reward.

Also, when players go around the track, you will be able to collect various memories with the students. Players can obtain by completing the event achievement mission. This furniture allows players to view the collected memories again, just like previous event furniture like.

The total reward that players can obtain from the Completion Reward is as below (50 Laps).

=Characters= Hasumi (Sportswear) is a event limited character that players can acquire by completing Story 01 of the event.

In this event players can purchase Hasumi's Eleph, Yuuka's Eleph, and Haruna's Eleph from the event shop.

=Stage Info=
 * The way the stages work is that the game will save your highest bonus run so you don't need to repeat the quest manually over and over.
 * Best bonus is saved per-item, so you can re-run the stage manually several times optimizing teams for maximum bonus for each item.

Challenge Stages
Challenge 5 Gimmick/Tips: Lots of strong DPS are preferred for this stage. But stunned lasts only for a short time and isn't very useful; it's better to focus on DPS and ignore this gimmick.
 * Explanation, Clear Team Reference (Japanese)
 * No Explanation, Clear Team Reference
 * The stage will have an enemy dummy that will need to be killed to deal damage to the boss.
 * The boss and the mob have ridiculously high attacks, and you will have a hard time surviving.
 * Like Hod, the boss will have a gauge beside its health that goes up when CC are used on it, and when it's maxed, the boss will be stunned for a while.
 * It's recommended to use a whole team reposition like Shizuko (Swimsuit) and move them back a bit in order to avoid getting hit by the boss skill because your team will die from it.

Strategy Map Guide
Challenge 2=

Challenge 4=
 * Achievement:
 * No. 36: Clear Challenge 2 within 320 seconds
 * No. 40: Clear Challenge 2 within 3 turns
 * Clear Reference:
 * 3* and 3-turns Clear by to ko
 * 320s Clear by to ko


 * Achievement:
 * No. 38: Clear Challenge 4 within 240 seconds
 * No. 41: Clear Challenge 4 within 5 turns
 * Guide:
 * 3* and 5-turns Clear to ko
 * 240s Clear by to ko

=Mission Details & Rewards=

Dice Race Track Reward
Refer to Dice Race for the mechanics.

Gold Tile is the starting point. Reaching that point or passing it will complete 1 lap.



Dice Race Completion Reward
=External Links=