Joint Firepower Exercise

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Revision as of 00:40, 15 November 2022 by Zestypatmike (talk | contribs)
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Replay Contents TimeAttack EpisodeSelect.png

Overview

Joint Firepower Exercise (JE) is a game mode otherwise known as a time attack dungeon. The goal is to clear stages in the shortest time period possible to earn the highest score.

Joint Firepower Exercise works fairly similar to the Raid game mode. 3 tickets are given daily and once one run is completed, the remaining tickets can be used to sweep. There are 4 different stages to select from with the latter increasing in difficulty. Students can be borrowed from circles with the same conditions as those in raids. However, it is important to note that failing to complete a stage will not prevent the students used from participating again.

To begin, enter the current exercise being held. The exercise is started by pressing the yellow button on the bottom right of the screen. The blue button to the left can be used to start a mock exercise. Once started, 3 stages need to be cleared with 3 separate teams. Each team will earn a score based on the time used to complete the stage and the stage's difficulty. After 3 stages are cleared, each team's score will be aggregated into a final score and provide rewards based on the tiers below. Joint Firepower Exercise coins can be spent in the Shop.

  • Score 0 5,500 35,100 64,700 94,300 123,900 153,500 183,100 212,700 242,300 271,900
    CoinsItem Icon TimeAttackCoin.png 40 10 10 10 10 10 10 10 10 10 10
  • Schedule

    This is a list of recent event holding times. To edit the list, see Events/Joint Firepower Exercise

    Name Start date End date Special Rules
    Shooting Exercise 03/09/2022 11:00 03/15/2022 23:59 TimeAttack Icon Terrain Outdoor 01.png TimeAttack Icon ArmorType LightArmor 01.png TimeAttack Icon Debuff NormalAttackSpeed Ally 01.png TimeAttack Icon Buff DodgePoint Enemy 01.png
    Defense Exercise 03/23/2022 11:00 03/30/2022 03:59 TimeAttack Icon Terrain Outdoor 01.png TimeAttack Icon ArmorType UnArmed 01.png TimeAttack Icon Debuff DefensePower Ally 01.png TimeAttack Icon Special TriggerDieDamage Enemy 01.png
    Assault Exercise 05/11/2022 11:00 05/18/2022 03:59 TimeAttack Icon Terrain Outdoor 01.png TimeAttack Icon ArmorType HeavyArmor 01.png TimeAttack Icon Debuff AttackPower Ally 01.png TimeAttack Icon Buff AccuracyPoint Enemy 01.png
    Shooting Exercise 06/08/2022 11:00 06/15/2022 03:59 TimeAttack Icon Terrain Indoor 01.png TimeAttack Icon ArmorType HeavyArmor 01.png TimeAttackGeas Ally StatChange CriticalPoint Up Fixed.png TimeAttackGeas Ally StatChange CostRegen Down Ratio TriggerUseSkill.png
    Defense Exercise 07/06/2022 11:00 07/13/2022 03:59 TimeAttack Icon Terrain Indoor 01.png TimeAttack Icon ArmorType LightArmor 01.png TimeAttack Icon Debuff AttackPower Ally 01.png TimeAttackGeas Enemy StatChange MaxHP TriggerCrowdControl Damage.png
    Assault Exercise 08/03/2022 11:00 08/09/2022 03:59 TimeAttack Icon Terrain Indoor 01.png TimeAttack Icon ArmorType UnArmed 01.png TimeAttackGeas Ally Damage MaxHP TriggerPeriodic.png TimeAttackGeas Ally StatChange CostRegen RatioAllTacticRole.png
    Shooting Exercise 09/21/2022 11:00 09/28/2022 03:59 TimeAttack Icon Terrain Street 01.png TimeAttack Icon ArmorType UnArmed 01.png TimeAttackGeas Enemy StatChange AttackPower CostRegen CharacterCount.png TimeAttackGeas Enemy Heal TriggerPeriod.png
    Defense Exercise 10/12/2022 11:00 10/19/2022 03:59 TimeAttack Icon Terrain Street 01.png TimeAttack Icon ArmorType HeavyArmor 01.png TimeAttackGeas Enemy DamagedLimit StatChange MaxHP.png TimeAttackGeas Ally Damage ExtraDamage TriggerDamageHit.png
    Assault Exercise 11/09/2022 11:00 11/16/2022 03:59 TimeAttack Icon Terrain Street 01.png TimeAttack Icon ArmorType LightArmor 01.png TImeAttackGeas Ally Dispel Buff.png TImeAttackGeas Enemy StatChange DefensePenetration.png
    Shooting Exercise 11/30/2022 11:00 12/07/2022 03:59 TimeAttack Icon Terrain Indoor 01.png TimeAttack Icon ArmorType LightArmor 01.png TimeAttack Icon Buff AttackPower Ally 01.png TimeAttackGeas Enemy Immune AttackedExSkill.png
    Defense Exercise 12/28/2022 11:00 01/04/2023 03:59 TimeAttack Icon Terrain Indoor 01.png TimeAttack Icon ArmorType LightArmor 01.png TimeAttackGeas Ally Heal.png TimeAttack Icon Debuff AttackPower Ally 01.png

    Exercises

    Shooting Exercise

    During this exercise, there will be 3 boss enemies that are defeated one by one along the stage.

    EnemyInfo Boxcat LightArmor.png
    Phase HP Time Special Rules Notes
    1 161,834 4:00 TimeAttack Icon Terrain Indoor 01.png TimeAttack Icon ArmorType LightArmor 01.png
    2 335,585 4:00 TimeAttack Icon Terrain Indoor 01.png TimeAttack Icon ArmorType LightArmor 01.png
    3 697,567 2:00 TimeAttack Icon Terrain Indoor 01.png TimeAttack Icon ArmorType LightArmor 01.png TimeAttack Icon Buff AttackPower Ally 01.png Tactical support and AR students' attack is increased. These buffs do not stack with each other.
    4 1,088,650 2:00 TimeAttack Icon Terrain Indoor 01.png TimeAttack Icon ArmorType LightArmor 01.png TimeAttack Icon Buff AttackPower Ally 01.png TimeAttackGeas Enemy Immune AttackedExSkill.png Tactical support and AR students' attack is increased. These buffs do not stack with each other.

    Enemies will not take damage from EX skills.

    Defense Exercise

    In this exercise, swarms of enemies will rush your units similar to the Ruins stage in Commissions. There are multiple swarms in a stage and once enough enemies are defeated in the current swarm, the next one will spawn.

    EnemyInfo Sweeper Decagram Taser White.png
    Phase HP Time Special Rules Notes
    1

    Yellow 5,124

    White 5,199

    Black 9,393

    4:00 TimeAttack Icon Terrain Street 01.png TimeAttack Icon ArmorType HeavyArmor 01.png
    2

    Yellow 11,070

    White 11,136

    Black 20,296

    4:00 TimeAttack Icon Terrain Street 01.png TimeAttack Icon ArmorType HeavyArmor 01.png
    3

    Yellow 10

    White 10

    Black 16

    3:00 TimeAttack Icon Terrain Street 01.png TimeAttack Icon ArmorType HeavyArmor 01.png TimeAttackGeas Enemy DamagedLimit StatChange MaxHP.png Enemies' HP is reduced, but they only take a maximum of 1 damage at a time.
    4

    Yellow 15

    White 15

    Black 24

    3:00 TimeAttack Icon Terrain Street 01.png TimeAttack Icon ArmorType HeavyArmor 01.png TimeAttackGeas Enemy DamagedLimit StatChange MaxHP.png TimeAttackGeas Ally Damage ExtraDamage TriggerDamageHit.png Enemies' HP is reduced, but they only take a maximum of 1 damage at a time.

    Students using AR / HG weapons will deal additional subsequent damage when they attack.

    Assault Exercise

    During this exercise, there will be 3 waves of enemies along the stage. Similar to the relics in Hieronymus, there will be a totem in each wave that when progressively healed, will give stacks of increased damage taken debuff to all enemies (Max stack of 10).

    EnemyInfo Totem03 TimeAttack.png
    Phase HP (Totem) Time Special Rules Notes
    1

    Wave 1: ~5400

    Wave 2: ~8100

    Wave 3: ~13500

    3:00 TimeAttack Icon Terrain Street 01.png TimeAttack Icon ArmorType LightArmor 01.png
    2

    Wave 1: ~10560

    Wave 2: ~16430

    Wave 3: ~25420

    3:00 TimeAttack Icon Terrain Street 01.png TimeAttack Icon ArmorType LightArmor 01.png
    3

    Wave 1: ~21310

    Wave 2: ~33780

    Wave 3: ~50265

    2:30 TimeAttack Icon Terrain Street 01.png TimeAttack Icon ArmorType LightArmor 01.png TImeAttackGeas Ally Dispel Buff.png Any buffs allies receive will be removed. Buffs from passive skills or a special student's sub-skill are exempt and will not be removed.
    4

    Wave 1: ~32930

    Wave 2: ~52530

    Wave 3: ~77110

    2:30 TimeAttack Icon Terrain Street 01.png TimeAttack Icon ArmorType LightArmor 01.png TImeAttackGeas Ally Dispel Buff.png TImeAttackGeas Enemy StatChange DefensePenetration.png Any buffs allies receive will be removed. Buffs from passive skills or a special student's sub-skill are exempt and will not be removed.

    Enemies have increased defense penetration.

    Special Rules

    Each Exercise season will have a set environment and enemy armor types, along with up to 2 additional Special Rules, depending on the stage players choose.

    General effects
    TimeAttack Icon Terrain Outdoor 01.pngTimeAttack Icon Terrain Indoor 01.pngTimeAttack Icon Terrain Street 01.png Environment type
    TimeAttack Icon ArmorType LightArmor 01.pngTimeAttack Icon ArmorType UnArmed 01.pngTimeAttack Icon ArmorType HeavyArmor 01.png Enemy armor type
    Ally effects
    TimeAttack Icon Debuff AttackPower Ally 01.png TimeAttack Icon Buff AttackPower Ally 01.png
    Allies using certain weapon types or being of certain roles will have their Attack reduced/increased
    TimeAttack Icon Debuff NormalAttackSpeed Ally 01.png
    Decreased ally Attack Speed
    TimeAttack Icon Debuff DefensePower Ally 01.png
    Decreased ally Defense
    TimeAttackGeas Ally StatChange CostRegen Down Ratio TriggerUseSkill.png
    Reduced cost recovery of all allies whenever EX skill is used
    TimeAttackGeas Ally StatChange CriticalPoint Up Fixed.png
    Increased ally Critical Rate
    TimeAttackGeas Ally Damage MaxHP TriggerPeriodic.png
    The scarecrow's HP decreases over time
    TimeAttackGeas Ally StatChange CostRegen RatioAllTacticRole.png
    If the team has at least one of all roles (supporters, attackers, tanks, healers, and T.S) present, the Cost Recovery speed of allies is increased
    TimeAttackGeas Enemy StatChange AttackPower CostRegen CharacterCount.png
    The number of students deployed changes their Attack and Cost Recovery (given by buffs). The fewer the students deployed, the more buffs each student will have (deploying more than 4 students won't give any buffs)
    TimeAttackGeas Ally Damage ExtraDamage TriggerDamageHit.png
    Students using AR / HG weapons will deal additional subsequent damage when they attack
    TImeAttackGeas Ally Dispel Buff.png
    Any buffs allies receive will be removed. Buffs from passive skills or a special student's sub-skill are exempt and will not be removed
    Enemy effects
    TimeAttack Icon Buff AccuracyPoint Enemy 01.png
    Increased enemy Accuracy
    TimeAttack Icon Buff DodgePoint Enemy 01.png
    Increased enemy Evasion
    TimeAttack Icon Special TriggerDieDamage Enemy 01.png
    Enemies explode upon death, dealing damage to allies in a circular area
    TimeAttackGeas Enemy StatChange MaxHP TriggerCrowdControl Damage.png
    Enemies take damage each time they are affected by a crowd control
    TimeAttackGeas Enemy Heal TriggerPeriod.png
    The enemy regenerates health at regular intervals
    TimeAttackGeas Enemy DamagedLimit StatChange MaxHP.png
    Enemies' HP is reduced, but they only take a maximum of 1 damage at a time
    TImeAttackGeas Enemy StatChange DefensePenetration.png
    Enemies have increased defense penetration
    TimeAttackGeas Enemy Immune AttackedExSkill.png
    Enemies will not take damage from EX skills