Ako (Dress): Difference between revisions

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{{Character
| Id = 10087
| DevName = CH0231
| Name = Ako (Dress)
| Portrait = Portrait_Ako_(Dress)
| Variant0 = Dress
| Image0 = Ako_(Dress)_00.png
| Variant1 = Original
| Image1 = Ako_00.png
| Variant2 = Operator
| Image2 = Ako_(Operator)_00.png
| Variant3 = Sportswear
| Image3 = Ako_(Sportswear)_00.png
| Variant4 = Wounded
| Image4 = Ako_(Wounded)_00.png
| JPName = 天雨 アコ
| JPReading = Amau Ako
| School = Gehenna
| Club = Disciplinary Committee
| Age = 17
| Birthday = December 22
| Height = 165cm
| Hobbies = President Hina
| Designer = DoReMi
| Illust = DoReMi
| Voice = Kouno Marika
| WeaponType = HG
| UsesCover = Yes
| Rarity = 3
| CombatClass = Striker
| ArmorType = Special
| AttackType = Explosive
| Position = Middle
| Role = Support
| CityTownAffinity = D
| OutdoorAffinity = S
| IndoorAffinity = B
| EquipmentSlot1 = Shoes
| EquipmentSlot2 = Hairpin
| EquipmentSlot3 = Watch
| CharacterPool = limited
| ReleaseDate = 2024/01/24
}}{{CharacterVariants|Ako}}__TOC__
 
=Background=
{{CharacterBackground
| ENText = <p>A student of Gehenna Academy, Ako is the executive officer of the Disciplinary Committee, and a sort-of secretary to its president Hina.</p><p>Ako ended up wearing a dress to assist Hina at the Gehenna party. She is respected by many members of the Disciplinary Committee for her highly professional work ethic, and Ako is confident that she will perform her duties perfectly as a secret agent as well...</p>
| JPText = <p>ゲヘナ学園所属、風紀委員会の行政官であり、風紀委員長ヒナにとって秘書のような存在。</p><p>ゲヘナのパーティーでもヒナを補佐すべく、ドレスを着ることになった。日頃から丁寧な仕事ぶりで多くの風紀委員から尊敬されている。今回は完璧なエージェントとして活躍する予定である……とアコは自信満々に語っている。</p>
}}
 
=How to Obtain=
{{CharacterBanners}}{{CharacterMissionRewards}}
 
=Character Details=
{{CharacterStatTable
| minAtk = 144
| maxAtk = 1449
| minDef = 18
| maxDef = 108
| minHP = 2025
| maxHP = 23470
| minHealing = 1539
| maxHealing = 4617
| minAcc = 439
| minEva = 720
| minCRate = 219
| minCDmg = 200
| minStab = 900
| minRange = 550
| minCCStr = 100
| minCCRes = 100
| MoveSpeed = 200
| AmmoCount = 8
| AmmoCost = 2
| RegenCost = 700
| dataSource = raw
}}
{{CharacterAffectionTable
| MemoryLobbyUnlockLv = 5
| MemoryLobbyImage = Lobbyillust_Ako_(Dress)
| MemoryLobbyBGMId = 103
| MomotalkRewardLevel2 = 20
| MomotalkRewardLevel3 = 40
| MomotalkRewardLevel5 = 60
| AffectionLevel2 = Attack+1
| AffectionLevel3 = Attack+1
| AffectionLevel4 = Attack+1
| AffectionLevel5 = Attack+1
| AffectionLevel6 = Attack+2
| AffectionLevel7 = Attack+2
| AffectionLevel8 = Attack+2
| AffectionLevel9 = Attack+2
| AffectionLevel10 = Attack+2
| AffectionLevel11 = Attack+3 HP+59
| AffectionLevel12 = Attack+3 HP+59
| AffectionLevel13 = Attack+3 HP+59
| AffectionLevel14 = Attack+3 HP+59
| AffectionLevel15 = Attack+3 HP+59
| AffectionLevel16 = Attack+4 HP+70
| AffectionLevel17 = Attack+4 HP+70
| AffectionLevel18 = Attack+4 HP+70
| AffectionLevel19 = Attack+4 HP+70
| AffectionLevel20 = Attack+4 HP+70
| AffectionLevel21 = Attack+1 HP+12
| AffectionLevel22 = Attack+1 HP+12
| AffectionLevel23 = Attack+1 HP+12
| AffectionLevel24 = Attack+1 HP+12
| AffectionLevel25 = Attack+1 HP+12
| AffectionLevel26 = Attack+1 HP+12
| AffectionLevel27 = Attack+1 HP+12
| AffectionLevel28 = Attack+1 HP+12
| AffectionLevel29 = Attack+1 HP+12
| AffectionLevel30 = Attack+1 HP+12
| AffectionLevel31 = Attack+1 HP+17
| AffectionLevel32 = Attack+1 HP+17
| AffectionLevel33 = Attack+1 HP+17
| AffectionLevel34 = Attack+1 HP+17
| AffectionLevel35 = Attack+1 HP+17
| AffectionLevel36 = Attack+1 HP+17
| AffectionLevel37 = Attack+1 HP+17
| AffectionLevel38 = Attack+1 HP+17
| AffectionLevel39 = Attack+1 HP+17
| AffectionLevel40 = Attack+1 HP+17
| AffectionLevel41 = Attack+2 HP+29
| AffectionLevel42 = Attack+2 HP+29
| AffectionLevel43 = Attack+2 HP+29
| AffectionLevel44 = Attack+2 HP+29
| AffectionLevel45 = Attack+2 HP+29
| AffectionLevel46 = Attack+2 HP+29
| AffectionLevel47 = Attack+2 HP+29
| AffectionLevel48 = Attack+2 HP+29
| AffectionLevel49 = Attack+2 HP+29
| AffectionLevel50 = Attack+2 HP+29
}}{{#dpl:
| namespace =
| category = Characters
| titleregexp = ^Ako(?: \(.+\))*$
| format = ,<div class="affection-alt">[[File:%PAGE%.png|frameless|48px|alt=%TITLE%|link=%PAGE%|class=affection-portrait]],</div>,
| ordermethod = title
| include = {CharacterAffectionTable}
}}
 
{{CharacterPotentialTable
| AttackLv0 = 0
| HpLv0 = 0
| HealingLv0 = 0
| AttackLv1 = 20
| AttackUpgradeLv1_1_Name = Mandrake Seed | AttackUpgradeLv1_1_Amount = 10
| AttackUpgradeLv1_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv1_2_Amount = 2
| AttackUpgradeLv1_3_Name = Credits | AttackUpgradeLv1_3_Amount = 100000
| HpLv1 = 20
| HpUpgradeLv1_1_Name = Mandrake Seed | HpUpgradeLv1_1_Amount = 10
| HpUpgradeLv1_2_Name = Applied Fitness Workbook | HpUpgradeLv1_2_Amount = 2
| HpUpgradeLv1_3_Name = Credits | HpUpgradeLv1_3_Amount = 100000
| HealingLv1 = 20
| HealingUpgradeLv1_1_Name = Mandrake Seed | HealingUpgradeLv1_1_Amount = 10
| HealingUpgradeLv1_2_Name = Applied First Aid Workbook | HealingUpgradeLv1_2_Amount = 2
| HealingUpgradeLv1_3_Name = Credits | HealingUpgradeLv1_3_Amount = 100000
| AttackLv2 = 40
| AttackUpgradeLv2_1_Name = Mandrake Seed | AttackUpgradeLv2_1_Amount = 10
| AttackUpgradeLv2_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv2_2_Amount = 2
| AttackUpgradeLv2_3_Name = Credits | AttackUpgradeLv2_3_Amount = 100000
| HpLv2 = 40
| HpUpgradeLv2_1_Name = Mandrake Seed | HpUpgradeLv2_1_Amount = 10
| HpUpgradeLv2_2_Name = Applied Fitness Workbook | HpUpgradeLv2_2_Amount = 2
| HpUpgradeLv2_3_Name = Credits | HpUpgradeLv2_3_Amount = 100000
| HealingLv2 = 40
| HealingUpgradeLv2_1_Name = Mandrake Seed | HealingUpgradeLv2_1_Amount = 10
| HealingUpgradeLv2_2_Name = Applied First Aid Workbook | HealingUpgradeLv2_2_Amount = 2
| HealingUpgradeLv2_3_Name = Credits | HealingUpgradeLv2_3_Amount = 100000
| AttackLv3 = 60
| AttackUpgradeLv3_1_Name = Mandrake Seed | AttackUpgradeLv3_1_Amount = 10
| AttackUpgradeLv3_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv3_2_Amount = 2
| AttackUpgradeLv3_3_Name = Credits | AttackUpgradeLv3_3_Amount = 100000
| HpLv3 = 60
| HpUpgradeLv3_1_Name = Mandrake Seed | HpUpgradeLv3_1_Amount = 10
| HpUpgradeLv3_2_Name = Applied Fitness Workbook | HpUpgradeLv3_2_Amount = 2
| HpUpgradeLv3_3_Name = Credits | HpUpgradeLv3_3_Amount = 100000
| HealingLv3 = 60
| HealingUpgradeLv3_1_Name = Mandrake Seed | HealingUpgradeLv3_1_Amount = 10
| HealingUpgradeLv3_2_Name = Applied First Aid Workbook | HealingUpgradeLv3_2_Amount = 2
| HealingUpgradeLv3_3_Name = Credits | HealingUpgradeLv3_3_Amount = 100000
| AttackLv4 = 80
| AttackUpgradeLv4_1_Name = Mandrake Seed | AttackUpgradeLv4_1_Amount = 10
| AttackUpgradeLv4_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv4_2_Amount = 2
| AttackUpgradeLv4_3_Name = Credits | AttackUpgradeLv4_3_Amount = 100000
| HpLv4 = 80
| HpUpgradeLv4_1_Name = Mandrake Seed | HpUpgradeLv4_1_Amount = 10
| HpUpgradeLv4_2_Name = Applied Fitness Workbook | HpUpgradeLv4_2_Amount = 2
| HpUpgradeLv4_3_Name = Credits | HpUpgradeLv4_3_Amount = 100000
| HealingLv4 = 80
| HealingUpgradeLv4_1_Name = Mandrake Seed | HealingUpgradeLv4_1_Amount = 10
| HealingUpgradeLv4_2_Name = Applied First Aid Workbook | HealingUpgradeLv4_2_Amount = 2
| HealingUpgradeLv4_3_Name = Credits | HealingUpgradeLv4_3_Amount = 100000
| AttackLv5 = 100
| AttackUpgradeLv5_1_Name = Mandrake Seed | AttackUpgradeLv5_1_Amount = 10
| AttackUpgradeLv5_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv5_2_Amount = 2
| AttackUpgradeLv5_3_Name = Credits | AttackUpgradeLv5_3_Amount = 100000
| HpLv5 = 100
| HpUpgradeLv5_1_Name = Mandrake Seed | HpUpgradeLv5_1_Amount = 10
| HpUpgradeLv5_2_Name = Applied Fitness Workbook | HpUpgradeLv5_2_Amount = 2
| HpUpgradeLv5_3_Name = Credits | HpUpgradeLv5_3_Amount = 100000
| HealingLv5 = 100
| HealingUpgradeLv5_1_Name = Mandrake Seed | HealingUpgradeLv5_1_Amount = 10
| HealingUpgradeLv5_2_Name = Applied First Aid Workbook | HealingUpgradeLv5_2_Amount = 2
| HealingUpgradeLv5_3_Name = Credits | HealingUpgradeLv5_3_Amount = 100000
| AttackLv6 = 120
| AttackUpgradeLv6_1_Name = Mandrake Seed | AttackUpgradeLv6_1_Amount = 15
| AttackUpgradeLv6_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv6_2_Amount = 2
| AttackUpgradeLv6_3_Name = Credits | AttackUpgradeLv6_3_Amount = 100000
| HpLv6 = 120
| HpUpgradeLv6_1_Name = Mandrake Seed | HpUpgradeLv6_1_Amount = 15
| HpUpgradeLv6_2_Name = Applied Fitness Workbook | HpUpgradeLv6_2_Amount = 2
| HpUpgradeLv6_3_Name = Credits | HpUpgradeLv6_3_Amount = 100000
| HealingLv6 = 120
| HealingUpgradeLv6_1_Name = Mandrake Seed | HealingUpgradeLv6_1_Amount = 15
| HealingUpgradeLv6_2_Name = Applied First Aid Workbook | HealingUpgradeLv6_2_Amount = 2
| HealingUpgradeLv6_3_Name = Credits | HealingUpgradeLv6_3_Amount = 100000
| AttackLv7 = 140
| AttackUpgradeLv7_1_Name = Mandrake Seed | AttackUpgradeLv7_1_Amount = 15
| AttackUpgradeLv7_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv7_2_Amount = 2
| AttackUpgradeLv7_3_Name = Credits | AttackUpgradeLv7_3_Amount = 100000
| HpLv7 = 140
| HpUpgradeLv7_1_Name = Mandrake Seed | HpUpgradeLv7_1_Amount = 15
| HpUpgradeLv7_2_Name = Applied Fitness Workbook | HpUpgradeLv7_2_Amount = 2
| HpUpgradeLv7_3_Name = Credits | HpUpgradeLv7_3_Amount = 100000
| HealingLv7 = 140
| HealingUpgradeLv7_1_Name = Mandrake Seed | HealingUpgradeLv7_1_Amount = 15
| HealingUpgradeLv7_2_Name = Applied First Aid Workbook | HealingUpgradeLv7_2_Amount = 2
| HealingUpgradeLv7_3_Name = Credits | HealingUpgradeLv7_3_Amount = 100000
| AttackLv8 = 160
| AttackUpgradeLv8_1_Name = Mandrake Seed | AttackUpgradeLv8_1_Amount = 15
| AttackUpgradeLv8_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv8_2_Amount = 2
| AttackUpgradeLv8_3_Name = Credits | AttackUpgradeLv8_3_Amount = 100000
| HpLv8 = 160
| HpUpgradeLv8_1_Name = Mandrake Seed | HpUpgradeLv8_1_Amount = 15
| HpUpgradeLv8_2_Name = Applied Fitness Workbook | HpUpgradeLv8_2_Amount = 2
| HpUpgradeLv8_3_Name = Credits | HpUpgradeLv8_3_Amount = 100000
| HealingLv8 = 160
| HealingUpgradeLv8_1_Name = Mandrake Seed | HealingUpgradeLv8_1_Amount = 15
| HealingUpgradeLv8_2_Name = Applied First Aid Workbook | HealingUpgradeLv8_2_Amount = 2
| HealingUpgradeLv8_3_Name = Credits | HealingUpgradeLv8_3_Amount = 100000
| AttackLv9 = 180
| AttackUpgradeLv9_1_Name = Mandrake Seed | AttackUpgradeLv9_1_Amount = 15
| AttackUpgradeLv9_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv9_2_Amount = 2
| AttackUpgradeLv9_3_Name = Credits | AttackUpgradeLv9_3_Amount = 100000
| HpLv9 = 180
| HpUpgradeLv9_1_Name = Mandrake Seed | HpUpgradeLv9_1_Amount = 15
| HpUpgradeLv9_2_Name = Applied Fitness Workbook | HpUpgradeLv9_2_Amount = 2
| HpUpgradeLv9_3_Name = Credits | HpUpgradeLv9_3_Amount = 100000
| HealingLv9 = 180
| HealingUpgradeLv9_1_Name = Mandrake Seed | HealingUpgradeLv9_1_Amount = 15
| HealingUpgradeLv9_2_Name = Applied First Aid Workbook | HealingUpgradeLv9_2_Amount = 2
| HealingUpgradeLv9_3_Name = Credits | HealingUpgradeLv9_3_Amount = 100000
| AttackLv10 = 200
| AttackUpgradeLv10_1_Name = Mandrake Seed | AttackUpgradeLv10_1_Amount = 15
| AttackUpgradeLv10_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv10_2_Amount = 2
| AttackUpgradeLv10_3_Name = Credits | AttackUpgradeLv10_3_Amount = 100000
| HpLv10 = 200
| HpUpgradeLv10_1_Name = Mandrake Seed | HpUpgradeLv10_1_Amount = 15
| HpUpgradeLv10_2_Name = Applied Fitness Workbook | HpUpgradeLv10_2_Amount = 2
| HpUpgradeLv10_3_Name = Credits | HpUpgradeLv10_3_Amount = 100000
| HealingLv10 = 200
| HealingUpgradeLv10_1_Name = Mandrake Seed | HealingUpgradeLv10_1_Amount = 15
| HealingUpgradeLv10_2_Name = Applied First Aid Workbook | HealingUpgradeLv10_2_Amount = 2
| HealingUpgradeLv10_3_Name = Credits | HealingUpgradeLv10_3_Amount = 100000
| AttackLv11 = 220
| AttackUpgradeLv11_1_Name = Mandrake Seed | AttackUpgradeLv11_1_Amount = 20
| AttackUpgradeLv11_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv11_2_Amount = 2
| AttackUpgradeLv11_3_Name = Credits | AttackUpgradeLv11_3_Amount = 100000
| HpLv11 = 220
| HpUpgradeLv11_1_Name = Mandrake Seed | HpUpgradeLv11_1_Amount = 20
| HpUpgradeLv11_2_Name = Applied Fitness Workbook | HpUpgradeLv11_2_Amount = 2
| HpUpgradeLv11_3_Name = Credits | HpUpgradeLv11_3_Amount = 100000
| HealingLv11 = 220
| HealingUpgradeLv11_1_Name = Mandrake Seed | HealingUpgradeLv11_1_Amount = 20
| HealingUpgradeLv11_2_Name = Applied First Aid Workbook | HealingUpgradeLv11_2_Amount = 2
| HealingUpgradeLv11_3_Name = Credits | HealingUpgradeLv11_3_Amount = 100000
| AttackLv12 = 240
| AttackUpgradeLv12_1_Name = Mandrake Seed | AttackUpgradeLv12_1_Amount = 20
| AttackUpgradeLv12_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv12_2_Amount = 2
| AttackUpgradeLv12_3_Name = Credits | AttackUpgradeLv12_3_Amount = 100000
| HpLv12 = 240
| HpUpgradeLv12_1_Name = Mandrake Seed | HpUpgradeLv12_1_Amount = 20
| HpUpgradeLv12_2_Name = Applied Fitness Workbook | HpUpgradeLv12_2_Amount = 2
| HpUpgradeLv12_3_Name = Credits | HpUpgradeLv12_3_Amount = 100000
| HealingLv12 = 240
| HealingUpgradeLv12_1_Name = Mandrake Seed | HealingUpgradeLv12_1_Amount = 20
| HealingUpgradeLv12_2_Name = Applied First Aid Workbook | HealingUpgradeLv12_2_Amount = 2
| HealingUpgradeLv12_3_Name = Credits | HealingUpgradeLv12_3_Amount = 100000
| AttackLv13 = 260
| AttackUpgradeLv13_1_Name = Mandrake Seed | AttackUpgradeLv13_1_Amount = 20
| AttackUpgradeLv13_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv13_2_Amount = 2
| AttackUpgradeLv13_3_Name = Credits | AttackUpgradeLv13_3_Amount = 100000
| HpLv13 = 260
| HpUpgradeLv13_1_Name = Mandrake Seed | HpUpgradeLv13_1_Amount = 20
| HpUpgradeLv13_2_Name = Applied Fitness Workbook | HpUpgradeLv13_2_Amount = 2
| HpUpgradeLv13_3_Name = Credits | HpUpgradeLv13_3_Amount = 100000
| HealingLv13 = 260
| HealingUpgradeLv13_1_Name = Mandrake Seed | HealingUpgradeLv13_1_Amount = 20
| HealingUpgradeLv13_2_Name = Applied First Aid Workbook | HealingUpgradeLv13_2_Amount = 2
| HealingUpgradeLv13_3_Name = Credits | HealingUpgradeLv13_3_Amount = 100000
| AttackLv14 = 280
| AttackUpgradeLv14_1_Name = Mandrake Seed | AttackUpgradeLv14_1_Amount = 20
| AttackUpgradeLv14_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv14_2_Amount = 2
| AttackUpgradeLv14_3_Name = Credits | AttackUpgradeLv14_3_Amount = 100000
| HpLv14 = 280
| HpUpgradeLv14_1_Name = Mandrake Seed | HpUpgradeLv14_1_Amount = 20
| HpUpgradeLv14_2_Name = Applied Fitness Workbook | HpUpgradeLv14_2_Amount = 2
| HpUpgradeLv14_3_Name = Credits | HpUpgradeLv14_3_Amount = 100000
| HealingLv14 = 280
| HealingUpgradeLv14_1_Name = Mandrake Seed | HealingUpgradeLv14_1_Amount = 20
| HealingUpgradeLv14_2_Name = Applied First Aid Workbook | HealingUpgradeLv14_2_Amount = 2
| HealingUpgradeLv14_3_Name = Credits | HealingUpgradeLv14_3_Amount = 100000
| AttackLv15 = 300
| AttackUpgradeLv15_1_Name = Mandrake Seed | AttackUpgradeLv15_1_Amount = 20
| AttackUpgradeLv15_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv15_2_Amount = 2
| AttackUpgradeLv15_3_Name = Credits | AttackUpgradeLv15_3_Amount = 100000
| HpLv15 = 300
| HpUpgradeLv15_1_Name = Mandrake Seed | HpUpgradeLv15_1_Amount = 20
| HpUpgradeLv15_2_Name = Applied Fitness Workbook | HpUpgradeLv15_2_Amount = 2
| HpUpgradeLv15_3_Name = Credits | HpUpgradeLv15_3_Amount = 100000
| HealingLv15 = 300
| HealingUpgradeLv15_1_Name = Mandrake Seed | HealingUpgradeLv15_1_Amount = 20
| HealingUpgradeLv15_2_Name = Applied First Aid Workbook | HealingUpgradeLv15_2_Amount = 2
| HealingUpgradeLv15_3_Name = Credits | HealingUpgradeLv15_3_Amount = 100000
| AttackLv16 = 320
| AttackUpgradeLv16_1_Name = Mandrake Sprout | AttackUpgradeLv16_1_Amount = 6
| AttackUpgradeLv16_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv16_2_Amount = 4
| AttackUpgradeLv16_3_Name = Credits | AttackUpgradeLv16_3_Amount = 200000
| HpLv16 = 320
| HpUpgradeLv16_1_Name = Mandrake Sprout | HpUpgradeLv16_1_Amount = 6
| HpUpgradeLv16_2_Name = Applied Fitness Workbook | HpUpgradeLv16_2_Amount = 4
| HpUpgradeLv16_3_Name = Credits | HpUpgradeLv16_3_Amount = 200000
| HealingLv16 = 320
| HealingUpgradeLv16_1_Name = Mandrake Sprout | HealingUpgradeLv16_1_Amount = 6
| HealingUpgradeLv16_2_Name = Applied First Aid Workbook | HealingUpgradeLv16_2_Amount = 4
| HealingUpgradeLv16_3_Name = Credits | HealingUpgradeLv16_3_Amount = 200000
| AttackLv17 = 340
| AttackUpgradeLv17_1_Name = Mandrake Sprout | AttackUpgradeLv17_1_Amount = 6
| AttackUpgradeLv17_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv17_2_Amount = 4
| AttackUpgradeLv17_3_Name = Credits | AttackUpgradeLv17_3_Amount = 200000
| HpLv17 = 340
| HpUpgradeLv17_1_Name = Mandrake Sprout | HpUpgradeLv17_1_Amount = 6
| HpUpgradeLv17_2_Name = Applied Fitness Workbook | HpUpgradeLv17_2_Amount = 4
| HpUpgradeLv17_3_Name = Credits | HpUpgradeLv17_3_Amount = 200000
| HealingLv17 = 340
| HealingUpgradeLv17_1_Name = Mandrake Sprout | HealingUpgradeLv17_1_Amount = 6
| HealingUpgradeLv17_2_Name = Applied First Aid Workbook | HealingUpgradeLv17_2_Amount = 4
| HealingUpgradeLv17_3_Name = Credits | HealingUpgradeLv17_3_Amount = 200000
| AttackLv18 = 360
| AttackUpgradeLv18_1_Name = Mandrake Sprout | AttackUpgradeLv18_1_Amount = 6
| AttackUpgradeLv18_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv18_2_Amount = 4
| AttackUpgradeLv18_3_Name = Credits | AttackUpgradeLv18_3_Amount = 200000
| HpLv18 = 360
| HpUpgradeLv18_1_Name = Mandrake Sprout | HpUpgradeLv18_1_Amount = 6
| HpUpgradeLv18_2_Name = Applied Fitness Workbook | HpUpgradeLv18_2_Amount = 4
| HpUpgradeLv18_3_Name = Credits | HpUpgradeLv18_3_Amount = 200000
| HealingLv18 = 360
| HealingUpgradeLv18_1_Name = Mandrake Sprout | HealingUpgradeLv18_1_Amount = 6
| HealingUpgradeLv18_2_Name = Applied First Aid Workbook | HealingUpgradeLv18_2_Amount = 4
| HealingUpgradeLv18_3_Name = Credits | HealingUpgradeLv18_3_Amount = 200000
| AttackLv19 = 380
| AttackUpgradeLv19_1_Name = Mandrake Sprout | AttackUpgradeLv19_1_Amount = 6
| AttackUpgradeLv19_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv19_2_Amount = 4
| AttackUpgradeLv19_3_Name = Credits | AttackUpgradeLv19_3_Amount = 200000
| HpLv19 = 380
| HpUpgradeLv19_1_Name = Mandrake Sprout | HpUpgradeLv19_1_Amount = 6
| HpUpgradeLv19_2_Name = Applied Fitness Workbook | HpUpgradeLv19_2_Amount = 4
| HpUpgradeLv19_3_Name = Credits | HpUpgradeLv19_3_Amount = 200000
| HealingLv19 = 380
| HealingUpgradeLv19_1_Name = Mandrake Sprout | HealingUpgradeLv19_1_Amount = 6
| HealingUpgradeLv19_2_Name = Applied First Aid Workbook | HealingUpgradeLv19_2_Amount = 4
| HealingUpgradeLv19_3_Name = Credits | HealingUpgradeLv19_3_Amount = 200000
| AttackLv20 = 400
| AttackUpgradeLv20_1_Name = Mandrake Sprout | AttackUpgradeLv20_1_Amount = 6
| AttackUpgradeLv20_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv20_2_Amount = 4
| AttackUpgradeLv20_3_Name = Credits | AttackUpgradeLv20_3_Amount = 200000
| HpLv20 = 400
| HpUpgradeLv20_1_Name = Mandrake Sprout | HpUpgradeLv20_1_Amount = 6
| HpUpgradeLv20_2_Name = Applied Fitness Workbook | HpUpgradeLv20_2_Amount = 4
| HpUpgradeLv20_3_Name = Credits | HpUpgradeLv20_3_Amount = 200000
| HealingLv20 = 400
| HealingUpgradeLv20_1_Name = Mandrake Sprout | HealingUpgradeLv20_1_Amount = 6
| HealingUpgradeLv20_2_Name = Applied First Aid Workbook | HealingUpgradeLv20_2_Amount = 4
| HealingUpgradeLv20_3_Name = Credits | HealingUpgradeLv20_3_Amount = 200000
| AttackLv21 = 420
| AttackUpgradeLv21_1_Name = Mandrake Sprout | AttackUpgradeLv21_1_Amount = 8
| AttackUpgradeLv21_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv21_2_Amount = 4
| AttackUpgradeLv21_3_Name = Credits | AttackUpgradeLv21_3_Amount = 200000
| HpLv21 = 420
| HpUpgradeLv21_1_Name = Mandrake Sprout | HpUpgradeLv21_1_Amount = 8
| HpUpgradeLv21_2_Name = Applied Fitness Workbook | HpUpgradeLv21_2_Amount = 4
| HpUpgradeLv21_3_Name = Credits | HpUpgradeLv21_3_Amount = 200000
| HealingLv21 = 420
| HealingUpgradeLv21_1_Name = Mandrake Sprout | HealingUpgradeLv21_1_Amount = 8
| HealingUpgradeLv21_2_Name = Applied First Aid Workbook | HealingUpgradeLv21_2_Amount = 4
| HealingUpgradeLv21_3_Name = Credits | HealingUpgradeLv21_3_Amount = 200000
| AttackLv22 = 440
| AttackUpgradeLv22_1_Name = Mandrake Sprout | AttackUpgradeLv22_1_Amount = 8
| AttackUpgradeLv22_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv22_2_Amount = 4
| AttackUpgradeLv22_3_Name = Credits | AttackUpgradeLv22_3_Amount = 200000
| HpLv22 = 440
| HpUpgradeLv22_1_Name = Mandrake Sprout | HpUpgradeLv22_1_Amount = 8
| HpUpgradeLv22_2_Name = Applied Fitness Workbook | HpUpgradeLv22_2_Amount = 4
| HpUpgradeLv22_3_Name = Credits | HpUpgradeLv22_3_Amount = 200000
| HealingLv22 = 440
| HealingUpgradeLv22_1_Name = Mandrake Sprout | HealingUpgradeLv22_1_Amount = 8
| HealingUpgradeLv22_2_Name = Applied First Aid Workbook | HealingUpgradeLv22_2_Amount = 4
| HealingUpgradeLv22_3_Name = Credits | HealingUpgradeLv22_3_Amount = 200000
| AttackLv23 = 460
| AttackUpgradeLv23_1_Name = Mandrake Sprout | AttackUpgradeLv23_1_Amount = 8
| AttackUpgradeLv23_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv23_2_Amount = 4
| AttackUpgradeLv23_3_Name = Credits | AttackUpgradeLv23_3_Amount = 200000
| HpLv23 = 460
| HpUpgradeLv23_1_Name = Mandrake Sprout | HpUpgradeLv23_1_Amount = 8
| HpUpgradeLv23_2_Name = Applied Fitness Workbook | HpUpgradeLv23_2_Amount = 4
| HpUpgradeLv23_3_Name = Credits | HpUpgradeLv23_3_Amount = 200000
| HealingLv23 = 460
| HealingUpgradeLv23_1_Name = Mandrake Sprout | HealingUpgradeLv23_1_Amount = 8
| HealingUpgradeLv23_2_Name = Applied First Aid Workbook | HealingUpgradeLv23_2_Amount = 4
| HealingUpgradeLv23_3_Name = Credits | HealingUpgradeLv23_3_Amount = 200000
| AttackLv24 = 480
| AttackUpgradeLv24_1_Name = Mandrake Sprout | AttackUpgradeLv24_1_Amount = 8
| AttackUpgradeLv24_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv24_2_Amount = 4
| AttackUpgradeLv24_3_Name = Credits | AttackUpgradeLv24_3_Amount = 200000
| HpLv24 = 480
| HpUpgradeLv24_1_Name = Mandrake Sprout | HpUpgradeLv24_1_Amount = 8
| HpUpgradeLv24_2_Name = Applied Fitness Workbook | HpUpgradeLv24_2_Amount = 4
| HpUpgradeLv24_3_Name = Credits | HpUpgradeLv24_3_Amount = 200000
| HealingLv24 = 480
| HealingUpgradeLv24_1_Name = Mandrake Sprout | HealingUpgradeLv24_1_Amount = 8
| HealingUpgradeLv24_2_Name = Applied First Aid Workbook | HealingUpgradeLv24_2_Amount = 4
| HealingUpgradeLv24_3_Name = Credits | HealingUpgradeLv24_3_Amount = 200000
| AttackLv25 = 500
| AttackUpgradeLv25_1_Name = Mandrake Sprout | AttackUpgradeLv25_1_Amount = 8
| AttackUpgradeLv25_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv25_2_Amount = 4
| AttackUpgradeLv25_3_Name = Credits | AttackUpgradeLv25_3_Amount = 200000
| HpLv25 = 500
| HpUpgradeLv25_1_Name = Mandrake Sprout | HpUpgradeLv25_1_Amount = 8
| HpUpgradeLv25_2_Name = Applied Fitness Workbook | HpUpgradeLv25_2_Amount = 4
| HpUpgradeLv25_3_Name = Credits | HpUpgradeLv25_3_Amount = 200000
| HealingLv25 = 500
| HealingUpgradeLv25_1_Name = Mandrake Sprout | HealingUpgradeLv25_1_Amount = 8
| HealingUpgradeLv25_2_Name = Applied First Aid Workbook | HealingUpgradeLv25_2_Amount = 4
| HealingUpgradeLv25_3_Name = Credits | HealingUpgradeLv25_3_Amount = 200000
}}
===Skills===
{{EXSkillTable
| SkillName = Perfect agent
| SkillNameJP = 完璧なエージェント
| SkillIconType = COMMON_SKILLICON_WEAPONBUFF
| SkillDamageType = Explosive
| SkillBaseCost = 5
| SkillDescriptionGeneral = For allies within a circular range, increase Critical Rate by {{SkillValue|11.3~19.8%}} and Critical Damage {{SkillValue|32.8~57.5%}} for {{SkillValue|30 seconds}}.<br>Additionally, add 1 "Perfect bodyguard" to each ally (up to a maximum of {{SkillValue|15}}).
| SkillDescriptionLv1 = For allies within a circular range, increase Critical Rate by {{SkillValue|11.3%}} and Critical Damage {{SkillValue|32.8%}} for {{SkillValue|30 seconds}}.<br>Additionally, add 1 "Perfect bodyguard" to each ally (up to a maximum of {{SkillValue|15}}).
| SkillUpgradeLv2_1_Name = Beginner Tactical Training Blu-ray (Gehenna)
| SkillUpgradeLv2_1_Amount = 12
| SkillUpgradeLv2_2_Name = Mandrake Seed
| SkillUpgradeLv2_2_Amount = 15
| SkillUpgradeLv2_3_Name = Credits
| SkillUpgradeLv2_3_Amount = 80000
| SkillDescriptionLv2 = For allies within a circular range, increase Critical Rate by {{SkillValue|12.1%}} and Critical Damage {{SkillValue|35.3%}} for {{SkillValue|30 seconds}}.<br>Additionally, add 1 "Perfect bodyguard" to each ally (up to a maximum of {{SkillValue|15}}).
| SkillUpgradeLv3_1_Name = Normal Tactical Training Blu-ray (Gehenna)
| SkillUpgradeLv3_1_Amount = 12
| SkillUpgradeLv3_2_Name = Beginner Tactical Training Blu-ray (Gehenna)
| SkillUpgradeLv3_2_Amount = 18
| SkillUpgradeLv3_3_Name = Mandrake Sprout
| SkillUpgradeLv3_3_Amount = 13
| SkillUpgradeLv3_4_Name = Golden Thread
| SkillUpgradeLv3_4_Amount = 28
| SkillUpgradeLv3_5_Name = Credits
| SkillUpgradeLv3_5_Amount = 500000
| SkillDescriptionLv3 = For allies within a circular range, increase Critical Rate by {{SkillValue|15.5%}} and Critical Damage {{SkillValue|45.2%}} for {{SkillValue|30 seconds}}.<br>Additionally, add 1 "Perfect bodyguard" to each ally (up to a maximum of {{SkillValue|15}}).
| SkillUpgradeLv4_1_Name = Advanced Tactical Training Blu-ray (Gehenna)
| SkillUpgradeLv4_1_Amount = 12
| SkillUpgradeLv4_2_Name = Normal Tactical Training Blu-ray (Gehenna)
| SkillUpgradeLv4_2_Amount = 18
| SkillUpgradeLv4_3_Name = Mandrake Juice
| SkillUpgradeLv4_3_Amount = 10
| SkillUpgradeLv4_4_Name = Golden Thread Spool
| SkillUpgradeLv4_4_Amount = 28
| SkillUpgradeLv4_5_Name = Credits
| SkillUpgradeLv4_5_Amount = 3000000
| SkillDescriptionLv4 = For allies within a circular range, increase Critical Rate by {{SkillValue|16.4%}} and Critical Damage {{SkillValue|47.6%}} for {{SkillValue|30 seconds}}.<br>Additionally, add 1 "Perfect bodyguard" to each ally (up to a maximum of {{SkillValue|15}}).
| SkillUpgradeLv5_1_Name = Superior Tactical Training Blu-ray (Gehenna)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Advanced Tactical Training Blu-ray (Gehenna)
| SkillUpgradeLv5_2_Amount = 18
| SkillUpgradeLv5_3_Name = Mandrake Extract
| SkillUpgradeLv5_3_Amount = 8
| SkillUpgradeLv5_4_Name = Golden Thread Yarn
| SkillUpgradeLv5_4_Amount = 21
| SkillUpgradeLv5_5_Name = Credits
| SkillUpgradeLv5_5_Amount = 10000000
| SkillDescriptionLv5 = For allies within a circular range, increase Critical Rate by {{SkillValue|19.8%}} and Critical Damage {{SkillValue|57.5%}} for {{SkillValue|30 seconds}}.<br>Additionally, add 1 "Perfect bodyguard" to each ally (up to a maximum of {{SkillValue|15}}).
| SkillDescriptionLv6 = For allies within a circular range, increase Critical Rate by {{SkillValue|20.7%}} and Critical Damage {{SkillValue|59.9%}} for {{SkillValue|30 seconds}}.<br>Additionally, add 1 "Perfect bodyguard" to each ally (up to a maximum of {{SkillValue|15}}).
| SkillDescriptionLv7 = For allies within a circular range, increase Critical Rate by {{SkillValue|24%}} and Critical Damage {{SkillValue|69.8%}} for {{SkillValue|30 seconds}}.<br>Additionally, add 1 "Perfect bodyguard" to each ally (up to a maximum of {{SkillValue|15}}).
| SkillDescriptionLv8 = For allies within a circular range, increase Critical Rate by {{SkillValue|24.9%}} and Critical Damage {{SkillValue|72.3%}} for {{SkillValue|30 seconds}}.<br>Additionally, add 1 "Perfect bodyguard" to each ally (up to a maximum of {{SkillValue|15}}).
| SkillDescriptionLv9 = For allies within a circular range, increase Critical Rate by {{SkillValue|26.6%}} and Critical Damage {{SkillValue|77.2%}} for {{SkillValue|30 seconds}}.<br>Additionally, add 1 "Perfect bodyguard" to each ally (up to a maximum of {{SkillValue|15}}).
| SkillDescriptionLv10 = For allies within a circular range, increase Critical Rate by {{SkillValue|28.3%}} and Critical Damage {{SkillValue|82.1%}} for {{SkillValue|30 seconds}}.<br>Additionally, add 1 "Perfect bodyguard" to each ally (up to a maximum of {{SkillValue|15}}).
}}
{{SkillTable
| SkillName = Don't miss the target!
| SkillNameJP = ターゲットは逃しません!
| SkillIconType = COMMON_SKILLICON_TARGET
| SkillDamageType = Explosive
| SkillType = Normal
| SkillDescriptionGeneral = Every {{SkillValue|35 seconds}}, decrease the Defense of one enemy by {{SkillValue|18.5~24%}} for {{SkillValue|22 seconds}}.<br>Deal damage depending on the number of "Perfect bodyguards" owned:<br>3 or less: Deal {{SkillValue|496~942%}} damage<br>4 to 7: Deal {{SkillValue|531~1010%}} damage<br>8 to 11: Deal {{SkillValue|584~1111%}} damage<br>12 or more: Deal {{SkillValue|638~1212%}} damage
| SkillDescriptionLv1 = Every {{SkillValue|35 seconds}}, decrease the Defense of one enemy by {{SkillValue|18.5%}} for {{SkillValue|22 seconds}}.<br>Deal damage depending on the number of "Perfect bodyguards" owned:<br>3 or less: Deal {{SkillValue|496%}} damage<br>4 to 7: Deal {{SkillValue|531%}} damage<br>8 to 11: Deal {{SkillValue|584%}} damage<br>12 or more: Deal {{SkillValue|638%}} damage
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Gehenna)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = Every {{SkillValue|35 seconds}}, decrease the Defense of one enemy by {{SkillValue|18.5%}} for {{SkillValue|22 seconds}}.<br>Deal damage depending on the number of "Perfect bodyguards" owned:<br>3 or less: Deal {{SkillValue|521%}} damage<br>4 to 7: Deal {{SkillValue|558%}} damage<br>8 to 11: Deal {{SkillValue|614%}} damage<br>12 or more: Deal {{SkillValue|670%}} damage
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Gehenna)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = Every {{SkillValue|35 seconds}}, decrease the Defense of one enemy by {{SkillValue|18.5%}} for {{SkillValue|22 seconds}}.<br>Deal damage depending on the number of "Perfect bodyguards" owned:<br>3 or less: Deal {{SkillValue|545%}} damage<br>4 to 7: Deal {{SkillValue|584%}} damage<br>8 to 11: Deal {{SkillValue|643%}} damage<br>12 or more: Deal {{SkillValue|701%}} damage
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Gehenna)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Gehenna)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Mandrake Seed
| SkillUpgradeLv4_3_Amount = 6
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = Every {{SkillValue|35 seconds}}, decrease the Defense of one enemy by {{SkillValue|20.3%}} for {{SkillValue|22 seconds}}.<br>Deal damage depending on the number of "Perfect bodyguards" owned:<br>3 or less: Deal {{SkillValue|645%}} damage<br>4 to 7: Deal {{SkillValue|691%}} damage<br>8 to 11: Deal {{SkillValue|760%}} damage<br>12 or more: Deal {{SkillValue|829%}} damage
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Gehenna)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Mandrake Sprout
| SkillUpgradeLv5_2_Amount = 5
| SkillUpgradeLv5_3_Name = Golden Thread
| SkillUpgradeLv5_3_Amount = 14
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = Every {{SkillValue|35 seconds}}, decrease the Defense of one enemy by {{SkillValue|20.3%}} for {{SkillValue|22 seconds}}.<br>Deal damage depending on the number of "Perfect bodyguards" owned:<br>3 or less: Deal {{SkillValue|670%}} damage<br>4 to 7: Deal {{SkillValue|717%}} damage<br>8 to 11: Deal {{SkillValue|789%}} damage<br>12 or more: Deal {{SkillValue|861%}} damage
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Gehenna)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Gehenna)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Mandrake Sprout
| SkillUpgradeLv6_3_Amount = 10
| SkillUpgradeLv6_4_Name = Golden Thread
| SkillUpgradeLv6_4_Amount = 17
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = Every {{SkillValue|35 seconds}}, decrease the Defense of one enemy by {{SkillValue|20.3%}} for {{SkillValue|22 seconds}}.<br>Deal damage depending on the number of "Perfect bodyguards" owned:<br>3 or less: Deal {{SkillValue|694%}} damage<br>4 to 7: Deal {{SkillValue|744%}} damage<br>8 to 11: Deal {{SkillValue|818%}} damage<br>12 or more: Deal {{SkillValue|893%}} damage
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Gehenna)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Mandrake Juice
| SkillUpgradeLv7_2_Amount = 5
| SkillUpgradeLv7_3_Name = Golden Thread Spool
| SkillUpgradeLv7_3_Amount = 16
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = Every {{SkillValue|35 seconds}}, decrease the Defense of one enemy by {{SkillValue|22.2%}} for {{SkillValue|22 seconds}}.<br>Deal damage depending on the number of "Perfect bodyguards" owned:<br>3 or less: Deal {{SkillValue|794%}} damage<br>4 to 7: Deal {{SkillValue|850%}} damage<br>8 to 11: Deal {{SkillValue|935%}} damage<br>12 or more: Deal {{SkillValue|1020%}} damage
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Gehenna)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Gehenna)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Mandrake Extract
| SkillUpgradeLv8_3_Amount = 6
| SkillUpgradeLv8_4_Name = Golden Thread Yarn
| SkillUpgradeLv8_4_Amount = 9
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = Every {{SkillValue|35 seconds}}, decrease the Defense of one enemy by {{SkillValue|22.2%}} for {{SkillValue|22 seconds}}.<br>Deal damage depending on the number of "Perfect bodyguards" owned:<br>3 or less: Deal {{SkillValue|818%}} damage<br>4 to 7: Deal {{SkillValue|877%}} damage<br>8 to 11: Deal {{SkillValue|965%}} damage<br>12 or more: Deal {{SkillValue|1052%}} damage
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Gehenna)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Mandrake Extract
| SkillUpgradeLv9_2_Amount = 7
| SkillUpgradeLv9_3_Name = Golden Thread Yarn
| SkillUpgradeLv9_3_Amount = 11
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Every {{SkillValue|35 seconds}}, decrease the Defense of one enemy by {{SkillValue|22.2%}} for {{SkillValue|22 seconds}}.<br>Deal damage depending on the number of "Perfect bodyguards" owned:<br>3 or less: Deal {{SkillValue|843%}} damage<br>4 to 7: Deal {{SkillValue|903%}} damage<br>8 to 11: Deal {{SkillValue|994%}} damage<br>12 or more: Deal {{SkillValue|1084%}} damage
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Every {{SkillValue|35 seconds}}, decrease the Defense of one enemy by {{SkillValue|24%}} for {{SkillValue|22 seconds}}.<br>Deal damage depending on the number of "Perfect bodyguards" owned:<br>3 or less: Deal {{SkillValue|942%}} damage<br>4 to 7: Deal {{SkillValue|1010%}} damage<br>8 to 11: Deal {{SkillValue|1111%}} damage<br>12 or more: Deal {{SkillValue|1212%}} damage
}}
{{SkillTable
| SkillName = Agent confidence
| SkillNameJP = エージェントの自信
| SkillIconType = COMMON_SKILLICON_STATBUFF
| SkillDamageType = Explosive
| SkillType = Passive
| SkillDescriptionGeneral = Increase HP by {{SkillValue|14~26.6%}}.
| SkillDescriptionLv1 = Increase HP by {{SkillValue|14%}}.
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Gehenna)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = Increase HP by {{SkillValue|14.7%}}.
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Gehenna)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = Increase HP by {{SkillValue|15.4%}}.
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Gehenna)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Gehenna)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Mandrake Seed
| SkillUpgradeLv4_3_Amount = 6
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = Increase HP by {{SkillValue|18.2%}}.
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Gehenna)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Mandrake Sprout
| SkillUpgradeLv5_2_Amount = 5
| SkillUpgradeLv5_3_Name = Golden Thread
| SkillUpgradeLv5_3_Amount = 14
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = Increase HP by {{SkillValue|18.9%}}.
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Gehenna)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Gehenna)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Mandrake Sprout
| SkillUpgradeLv6_3_Amount = 10
| SkillUpgradeLv6_4_Name = Golden Thread
| SkillUpgradeLv6_4_Amount = 17
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = Increase HP by {{SkillValue|19.6%}}.
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Gehenna)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Mandrake Juice
| SkillUpgradeLv7_2_Amount = 5
| SkillUpgradeLv7_3_Name = Golden Thread Spool
| SkillUpgradeLv7_3_Amount = 16
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = Increase HP by {{SkillValue|22.4%}}.
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Gehenna)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Gehenna)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Mandrake Extract
| SkillUpgradeLv8_3_Amount = 6
| SkillUpgradeLv8_4_Name = Golden Thread Yarn
| SkillUpgradeLv8_4_Amount = 9
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = Increase HP by {{SkillValue|23.1%}}.
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Gehenna)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Mandrake Extract
| SkillUpgradeLv9_2_Amount = 7
| SkillUpgradeLv9_3_Name = Golden Thread Yarn
| SkillUpgradeLv9_3_Amount = 11
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Increase HP by {{SkillValue|23.8%}}.
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Increase HP by {{SkillValue|26.6%}}.
}}
{{SkillTable
| SkillName = Operation results
| SkillNameJP = 作戦の成果
| SkillIconType = SKILLICON_CH0231_EXTRAPASSIVESKILL
| SkillDamageType = Explosive
| SkillType = Sub
| SkillDescriptionGeneral = Increase Attack by {{SkillValue|3~5.7%}} for each "Perfect bodyguard".
| SkillDescriptionLv1 = Increase Attack by {{SkillValue|3%}} for each "Perfect bodyguard".
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Gehenna)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = Increase Attack by {{SkillValue|3.1%}} for each "Perfect bodyguard".
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Gehenna)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = Increase Attack by {{SkillValue|3.3%}} for each "Perfect bodyguard".
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Gehenna)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Gehenna)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Mandrake Seed
| SkillUpgradeLv4_3_Amount = 6
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = Increase Attack by {{SkillValue|3.9%}} for each "Perfect bodyguard".
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Gehenna)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Mandrake Sprout
| SkillUpgradeLv5_2_Amount = 5
| SkillUpgradeLv5_3_Name = Golden Thread
| SkillUpgradeLv5_3_Amount = 14
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = Increase Attack by {{SkillValue|4%}} for each "Perfect bodyguard".
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Gehenna)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Gehenna)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Mandrake Sprout
| SkillUpgradeLv6_3_Amount = 10
| SkillUpgradeLv6_4_Name = Golden Thread
| SkillUpgradeLv6_4_Amount = 17
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = Increase Attack by {{SkillValue|4.2%}} for each "Perfect bodyguard".
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Gehenna)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Mandrake Juice
| SkillUpgradeLv7_2_Amount = 5
| SkillUpgradeLv7_3_Name = Golden Thread Spool
| SkillUpgradeLv7_3_Amount = 16
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = Increase Attack by {{SkillValue|4.8%}} for each "Perfect bodyguard".
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Gehenna)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Gehenna)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Mandrake Extract
| SkillUpgradeLv8_3_Amount = 6
| SkillUpgradeLv8_4_Name = Golden Thread Yarn
| SkillUpgradeLv8_4_Amount = 9
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = Increase Attack by {{SkillValue|4.9%}} for each "Perfect bodyguard".
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Gehenna)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Mandrake Extract
| SkillUpgradeLv9_2_Amount = 7
| SkillUpgradeLv9_3_Name = Golden Thread Yarn
| SkillUpgradeLv9_3_Amount = 11
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Increase Attack by {{SkillValue|5.1%}} for each "Perfect bodyguard".
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Increase Attack by {{SkillValue|5.7%}} for each "Perfect bodyguard".
}}
===Unique weapon===
{{UniqueWeapon
| CharacterId = Ako_(Dress)
| NameEN = Hotshot
| NameJP = ホットショット
| DescriptionEN = <p>A pistol carried by Ako.</p><p>Proof of ability as an administrative official. Ako has always handled this gun with great care, and now it is always at her side for Gehenna's covert operations.</p>
| DescriptionJP = <p>アコが携帯している拳銃。</p><p>行政官としての能力を証明するもの。アコがいつも大切に扱っている銃であると同時に、今はゲヘナの特別なエージェントの秘密兵器として活躍している……という設定が増えている。</p>
| Rank2 = Passive Skill changes to <b>Agent confidence +</b>
| Rank3 = {{Icon|Outdoor|size=20}} Outdoor area affinity {{Affinity|SS}} SS
| StatBonusAtk = 64
| StatBonusAtk100 = 637
| StatBonusHP = 672
| StatBonusHP100 = 6715
| StatBonusHealing = 0
| StatBonusHealing100 = 0
}}
{{SkillTable
| SkillName = Agent confidence +
| SkillNameJP = エージェントの自信+
| SkillIconType = COMMON_SKILLICON_STATBUFF
| SkillDamageType = Explosive
| SkillType = Weapon Passive
| SkillDescriptionGeneral = Increase Attack by {{SkillValue|173~329}}. Increase HP by {{SkillValue|14~26.6%}}.
| SkillDescriptionLv1 = Increase Attack by {{SkillValue|173}}. Increase HP by {{SkillValue|14%}}.
| SkillDescriptionLv2 = Increase Attack by {{SkillValue|182}}. Increase HP by {{SkillValue|14.7%}}.
| SkillDescriptionLv3 = Increase Attack by {{SkillValue|191}}. Increase HP by {{SkillValue|15.4%}}.
| SkillDescriptionLv4 = Increase Attack by {{SkillValue|225}}. Increase HP by {{SkillValue|18.2%}}.
| SkillDescriptionLv5 = Increase Attack by {{SkillValue|234}}. Increase HP by {{SkillValue|18.9%}}.
| SkillDescriptionLv6 = Increase Attack by {{SkillValue|242}}. Increase HP by {{SkillValue|19.6%}}.
| SkillDescriptionLv7 = Increase Attack by {{SkillValue|277}}. Increase HP by {{SkillValue|22.4%}}.
| SkillDescriptionLv8 = Increase Attack by {{SkillValue|286}}. Increase HP by {{SkillValue|23.1%}}.
| SkillDescriptionLv9 = Increase Attack by {{SkillValue|294}}. Increase HP by {{SkillValue|23.8%}}.
| SkillDescriptionLv10 = Increase Attack by {{SkillValue|329}}. Increase HP by {{SkillValue|26.6%}}.
}}
 
=Resources=
{{MomoTalkLink}}
{{CharacterGalleryLink}}
==Voiceover==
See [[{{PAGENAME}}/audio]]
 
=Cafe=
{{CharacterCafeImage}}
{{#dpl:
| category = Furniture
| linksto = {{PAGENAME}}
| format = ,,,
| include = {Furniture{{!}}CharacterCafeInteraction.dpl}
| resultsheader = \n===Cafe interaction===\n
}}
===Gifts===
{{CharacterGifts}}
{{Prefect Team}}
{{Kivotos|Gehenna}}
[[Category:Characters]]