Alabaster Calling Card ~ Mansion Masquerade and the Essence of Beauty ~: Difference between revisions

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==Schedule==
===Japanese Version===
{{Event
| Id = 825
| OriginalId = 825
| Server = JP
| Category = Event
| NameJP = 白亜の予告状~虚飾の館と美学の在り処~
| NameEN = Alabaster Calling Card ~ Mansion Masquerade and the Essence of Beauty ~
| Promo = Event_Promo_825_jp.png
| Image = Event_Banner_825_jp.png
| Start_date = 2023-04-26T11:00+09
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| Reward_exchange_end = 2023-05-17T10:59+09
| Notes =
| Description = Momoi was at the game center, and a client had mistaken Momoi for Neru from C&C and was asked to "clean up".
The rest of the Game Development Club later learn about the request and decided to take on the request. They then changed into maid outfits and pretend to be C&C.
Will they be able to complete the request...?
The curtain rises on the slapstick mayhem surrounding the phantom thief and the aesthetic artwork!
}}
===Global Version===
{{Event
| Id = 825
| OriginalId = 825
| Server = GL
| Category = Event
| NameEN = Alabaster Calling Card ~ Mansion Masquerade and the Essence of Beauty ~
| Promo = Event_Promo_825_jp.png
| Image = Event_Banner_825_jp.png
| Start_date = 2023-10-31T11:00+0900
| End_date = 2023-11-14T10:59+0900
| Reward_exchange_start = 2023-10-31T11:00+0900
| Reward_exchange_end = 2023-11-21T10:59+0900
| Notes =
}}
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*You can move your character by sliding anywhere on the screen. Stopping movement will make your character attack and auto-aim at the enemy.
*There is no dedicated shooting or aiming button. You have to stop your character from moving in order to shoot.
*You can attack significantly faster by moving lightly to any side instead of waiting for the animation to finish. As such, the ASPD buff is largely useless.
*There are 3 playable characters available: Arisu (Maid), Yuzu (Maid), and a Hidden character unlocked by swiping the '''Secret Command''' (the Konami Command: Up Up Down Down Left Right Left Right) in the character select screen.
**Arisu (Maid) and Yuzu (Maid) are both attackers that deal ST damage on hit but have a higher base damage at 30.
**Hidden character is an attacker that deals AOEAoE damage on hithits but has lower base damage at 16. She actually hit the enemy twice, once from the original projectile hitbox and once from the AoE after impact.
'''Notes:''' For some reason, they nerf the Burn Effect in Global, so it is not as good anymore. In the JP server, the burn tick '''four times''', so it was very useful to shred boss stage quickly or to stall against mob enemies, but in Global, the burn just tick '''once''' and the effect just end.
 
{| class="wikitable mw-collapsible limitwidth-1024"
! colspan="4" | Recommended Buff Priority (In Order)
|-
!Buff
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|-
|1
|Burn Effect
|Apply'''JP:''' DoTDeals 4 burn tick damage according to the enemy's max HP on hit.<br />'''Global:''' Deals additional damage according to the enemy's max HP on hit.
|The DoT actually appliestick very fast, and since it deals more damage with higher HP, it significantly improves the speed of dealing with bosses. Mobs won't take much damage due to their low HP, but it's still the best buff to pick.<br />'''This buff priority is a bit lower after they nerf its effect in Global version.'''
|-
|2
|Forward Bullet
|Add 1 extra forward bullet, but reduce ATK by 25%. Can be stacked up two times.
|Damage reduction is rounded down. Damage doesn't actually improve by picking this buff due to the damage reduction, but it does allow for a better hitbox, so it's a good idea to pick at least one stack of it. The second stack isn't as important, and it's better to prioritize other buffs if possible.
|-
|3
|Piercing
|Bullet will now pierce through the enemy. Does not pierce through the cover.
|Can attack enemies in the back, so it's useful against mobs. TheDecrease the damage decreasesdealt slightlyby with10% for each enemy it pierces through.<br />When you pick up this buff on the hidden characters, the AoE attack on impact will only explode when hit against the wall. Hidden characters will still do double-hit even after getting this buff.
|-
|43
|Ricochet
|Bullet will now ricochetreflect against cover and wall.
|It makes it easier to send bullets into enemy areas while hiding behind cover. Auto-aim priority will change from the '''nearest enemy not blocked by a cover''' to the '''nearest enemy.'''
|-
|34
|Diagonal BulletProjectile
|AddFire 1two extra forwardprojectile bulletdiagonally, but reduce ATK by 2510%. Can be stacked up two times.
|A very good buff when paired with the Ricochet buff. It is significantly easier to hit mobs with the two combinations.
|-
|5
|ATK UP
|Increase ATK by 25%. Can be stacked up four times.
|UsefulGenerally touseful if there's no better buff. Also offset the decrease in ATK from ForwardFront BulletProjectile and Diagonal BulletProjectile.
|-
|6
|Front Projectile
|Diagonal Bullet
|Fire two1 extra bulletsfront diagonallyprojectile, but reduce ATK by 1025%. Can be stacked up two times.
|Damage reduction is rounded down.<br />Damage doesn't actually improve by picking this buff due to the damage reduction, but it does allow for a better hitbox, sothough it'sRicochet a+ goodDiagonal ideaare tomuch pickbetter..<br at/>The least onesecond stack ofshould it.be Theignored secondsince stackyour isn'thitbox aswill importantalready be good enough at 2 projectiles, and ityou don'st betterwant to prioritizereduce otheryour buffsATK ifany possiblelower.
|A very good buff when paired with the Ricochet buff. It is significantly easier to hit mobs with the two combinations.
|-
|7
|Freeze Effect
|CRIT UP
|Decreases the target's SPD.
|Increase CRIT RATE. Can be stacked up four times.
|Most enemy are long range and it is very rare to find use in slowing enemy but feel free to pick it if there's nothing better.
|It is unknown how many percent it gives per stack, but the rate of hitting a CRIT is incredibly low unless you can stack up to four times. Not very useful.
|-
|8
|ASPD UP
|Chill
|Reduce the Interval between your attack.
|Apply Slow to enemy on hit.
|Since it only reduces the interval between your auto-attack and does not increase the bullet speed, it is completelynot uselessvery useful since there is a method to cancel the attack interval.<br as/>'''Notes:''' If you feel that ASPD is better in your run, feel free to pick it. I personally could not find any uses for it with the explainedanimation abovecancelling.
|As only the early stages have melee mobs and it is easy to run past them, this buff is practically useless.
|-
|9
|Recovery
|Side Bullet
|Recovers HP.
|Fire two extra bullet to the side. Does not reduce your ATK.
|HARD mode enemy deal quite a lot of damage so if you're lower than 50% then you might want to prioritize this over any other buff.
|There is almost never a situation where an enemy is on your left or right, depending on which direction the character is facing. It is possible to hit some enemies when paired with a Ricochet, but Diagonal Bullet is simply better.
|-
|10
|Turning Projectile
|ASPD UP
|FireFires twoa extra bulletprojectile to theleft and sideright. Does not reduce your ATK.
|Reduce the Interval between your attack.
|There is almost never a situation where an enemy is on your left or right, depending on which direction the character is facing. It is possible to hit some enemies when paired with a Ricochet, but Diagonal Bullet is simply better.
|Since it only reduces the interval between your auto-attack and does not increase the bullet speed, it is completely useless since there is a method to cancel the attack interval as explained above.
|-
|11
|CRIT UP
|Piercing (Hidden Character)
|Increase CRITCrit RATERate and Crit DMG. Can be stacked up four times.
|Bullet will now pierce through the enemy. Does not pierce through the cover.
|It is unknown how many percent it gives per stack, but the rate of hitting a CRIT is incredibly low unless you can stack up to four times. Not very useful.
|When you pick up this buff on the hidden characters, the AoE attack on impact disappears and becomes a 2-hit attack instead. The AoE attack makes it easier to kill grouped enemies, so this defeats that purpose and is not very useful.
|-
|12
|Healing
|Recover HP.
|Picking a buff with higher firepower or clearing capability is simply better. You also heal up slightly when moving to another stage, so it's a bit redundant. Only useful when you're 1 or 2 hits away from dying.
|}
 
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*Challenge 1: There will be five waves of sweepers. The first three waves will be Yellow Sweeper, then Red Sweeper, and Blue Sweeper. If you defeat them, they will become your ally to help defeat the actual enemy later on. You can only attack the actual enemy after you defeat all five waves of sweepers.
*Challenge 3: Momoi & Midori start behind your backline unit.
*Challenge 5: There's a small gimmick where the Phantom Thief will place a card on two of your units. After a few seconds, the card will explode, dealing minor damage and apply '''ATK Down''', '''DEF Down''', '''Evasion Down''', and '''ASPD Down''' onto that unit. When the battle starts, Akira will be running away from your team and waiting in the middle. When one of your units gets close enough to Akira, she will start to move slightly. The closest and furthest unit at the moment of her slight movement will be the target of card.
 
==Strategy Map Guide==