Alabaster Calling Card ~ Mansion Masquerade and the Essence of Beauty ~: Difference between revisions

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==Schedule==
===Japanese Version===
{{Event
| Id = 825
| OriginalId = 825
| Server = JP
| Category = Event
| NameJP = 白亜の予告状~虚飾の館と美学の在り処~
| NameEN = Alabaster Calling Card ~ Mansion Masquerade and the Essence of Beauty ~
| Promo = Event_Promo_825_jp.png
| Image = Event_Banner_825_jp.png
| Start_date = 2023-04-26T11:00+09
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| Reward_exchange_end = 2023-05-17T10:59+09
| Notes =
| Description = Momoi was at the game center, and a client had mistaken Momoi for Neru from C&C and was asked to "clean up".
The rest of the Game Development Club later learn about the request and decided to take on the request. They then changed into maid outfits and pretend to be C&C.
Will they be able to complete the request...?
The curtain rises on the slapstick mayhem surrounding the phantom thief and the aesthetic artwork!
}}
===Global Version===
{{Event
| Id = 825
| OriginalId = 825
| Server = GL
| Category = Event
| NameEN = Alabaster Calling Card ~ Mansion Masquerade and the Essence of Beauty ~
| Promo = Event_Promo_825_jp.png
| Image = Event_Banner_825_jp.png
| Start_date = 2023-10-31T11:00+0900
| End_date = 2023-11-14T10:59+0900
| Reward_exchange_start = 2023-10-31T11:00+0900
| Reward_exchange_end = 2023-11-21T10:59+0900
| Notes =
}}
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*There are 3 playable characters available: Arisu (Maid), Yuzu (Maid), and a Hidden character unlocked by swiping the '''Secret Command''' (the Konami Command: Up Up Down Down Left Right Left Right) in the character select screen.
**Arisu (Maid) and Yuzu (Maid) are both attackers that deal ST damage on hit but have a higher base damage at 30.
**Hidden character is an attacker that deals AOEAoE damage on hithits but has lower base damage at 16. She actually hit the enemy twice, once from the original projectile hitbox and once from the AoE after impact.
'''Notes:''' For some reason, they decided to nerf the living shit out of the Burn Effect in Global, so it is not as good anymore. In the JP server, the DoTburn gets applied to the enemytick '''four times''', so it was very useful to shred high-HPboss bossesstage quickly or to stall against mob enemies, but in Global, itthe justburn appliesjust DoTtick '''once''' and the effect just disappearsend.
{| class="wikitable mw-collapsible limitwidth-1024"
! colspan="4" | Recommended Buff
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|1
|Burn Effect
|Apply'''JP:''' DoTDeals 4 burn tick damage according to the enemy's max HP on hit.<br />'''Global:''' Deals additional damage according to the enemy's max HP on hit.
|The DoT actually appliestick very fast, and since it deals more damage with higher HP, it significantly improves the speed of dealing with bosses. Mobs won't take much damage due to their low HP, but it's still the best buff to pick.<br />'''This buff priority is significantlya bit lower after they nerf its effect in Global version.'''
|-
|2
|Piercing
|Bullet will now pierce through the enemy. Does not pierce through the cover.
|Can attack enemies in the back, so it's useful against mobs. Decrease the damage dealt by 10% for each enemy it pierces through.<br />When you pick up this buff on the hidden characters, the AoE attack on impact will only explode when hit against the wall. Hidden characters will still do double-hit even after getting this buff.
|-
|3
|Ricochet
|Bullet will now ricochetreflect against cover and wall.
|It makes it easier to send bullets into enemy areas while hiding behind cover. Auto-aim priority will change from the '''nearest enemy not blocked by a cover''' to the '''nearest enemy.'''
|-
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|Diagonal Projectile
|Fire two extra projectile diagonally, but reduce ATK by 10%. Can be stacked up two times.
|A very good buff when paired with the Ricochet buff. It is significantly easier to hit mobs with the two combinations.
|-
|5
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|6
|Front Projectile
|AddFire 1 extra front projectile, but reduce ATK by 25%. Can be stacked up two times.
|Damage reduction is rounded down.<br />Damage doesn't actually improve by picking this buff due to the damage reduction, but it does allow for a better hitbox, though Ricochet and+ Diagonal are much better..<br />The second stack should be ignored since your hitbox will already be good enough at 2 projectiles, and you don't want to reduce your ATK any lower.
|-
|7
|ChillFreeze Effect
|Decreases the target's SPD.
|Apply Slow to enemy on hit.
|Most enemy are long range and it is very rare to find use in slowing enemy but feel free to pick it if there's nothing better.
|-
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|-
|9
|Recovery
|Recover
|RecoverRecovers HP.
|HARD mode enemy deal quite a lot of damage so if you're lower than 50% then you might want to prioritize this over any other buff.
|-
|10
|Piercing (Hidden Character)
|Bullet will now pierce through the enemy. Does not pierce through the cover.
|When you pick up this buff on the hidden characters, the AoE attack on impact disappears and becomes a 2-hit attack instead.<br />The AoE attack makes it easier to kill grouped enemies, so this defeats that purpose and is not very useful.
|-
|11
|Turning Projectile
|FireFires two extraa projectile to theleft and sideright. Does not reduce your ATK.
|There is almost never a situation where an enemy is on your left or right, depending on which direction the character is facing. It is possible to hit some enemies when paired with a Ricochet, but Diagonal Bullet is simply better.
|-
|1211
|CRIT UP
|Increase CRITCrit RATERate and Crit DMG. Can be stacked up four times.
|It is unknown how many percent it gives per stack, but the rate of hitting a CRIT is incredibly low unless you can stack up to four times. Not very useful.
|}
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*Challenge 1: There will be five waves of sweepers. The first three waves will be Yellow Sweeper, then Red Sweeper, and Blue Sweeper. If you defeat them, they will become your ally to help defeat the actual enemy later on. You can only attack the actual enemy after you defeat all five waves of sweepers.
*Challenge 3: Momoi & Midori start behind your backline unit.
*Challenge 5: There's a small gimmick where the Phantom Thief will place a card on two of your units. After a few seconds, the card will explode, dealing minor damage and apply '''ATK Down''', '''DEF Down''', '''Evasion Down''', and '''ASPD Down''' onto that unit. When the battle starts, Akira will be running away from your team and waiting in the middle. When one of your units gets close enough to Akira, she will start to move slightly. The closest and furthest unit at the moment of her slight movement will be the target of card.
 
==Strategy Map Guide==