Base Operation | |||
---|---|---|---|
Tile Position | AP Cost | Operate Reward | School Bonus Effect |
A1 | 5 | ![]() |
![]() ![]() ![]() |
E1 (BOSS) | 5 | ![]() ![]() |
![]() ![]() ![]() |
Business Trip! The Momoyodou Beach House Franchise Plan!
Full Name: 出張!百夜堂 海の家FC計画
English Name: Business Trip! The Momoyodou Beach House Franchise Plan!
Business Trip! The Momoyodou Beach House Franchise Plan! is the 15th event in Blue Archive featuring the students from Hyakkiyako & Abydos and the continuation of Abydos Resort.
Event Notice[edit]
Event Summary[edit]
Schedule[edit]
Japanese Version[edit]
Japanese name | 出張!百夜堂 海の家FC計画 |
---|---|
English name | Business Trip! Momoyodou Beach House Franchise Plan! |
Event period | 07/20/2022 12:00 — 08/03/2022 10:59 |
Reward exchange | 07/20/2022 12:00 — 08/09/2022 10:59 |
Global Version[edit]
English name | Biz Trip! Momoyodou Beach Shack Franchise Plan |
---|---|
Event period | 01/31/2023 12:00 — 02/14/2023 10:59 |
Reward exchange | 01/31/2023 12:00 — 02/21/2023 10:59 |
- During the event period, there will be different banners happening on certain days.
- New Limited Banner: Hoshino (Swimsuit) (★★★) 2022-07-20 — 2022-07-25. In addition, limited character Wakamo (★★★) will also be included in this banner.
- New Limited Banner: Izuna (Swimsuit) (★★★) and Chise (Swimsuit) (★★★) 2022-07-25 — 2022-08-03
- New Event Limited Character: Shizuko (Swimsuit) (★)
- Player must have completed Area 2-3 to participate.
Details[edit]
Summary:
- This event entire gameplay including story revolve around the Conquest game mode. Refer to Conquest for more details.
- Exchange Shop, Daily Missions and Achievement Missions will be in this event.
- Event Points Milestone Rewards will not be in this event.
- All challenge stages will be unlocked 1 day after the event start.
Additional new separate content/updates alongside the Event:
- 3★ rate permanently raised from 2.5% to 3%.
- New School Exchange (Scrimmage) Difficulty D.
- New Bounty shop, currency is gained by spending bounty tickets.
- Monthly pack reworked. It now includes School Exchange (Scrimmage) Tickets, and reduces the AP cost (to zero if you have both monthly packs).
- Unlock the 4th equipment slot for students with Favorite Item when you reach affection rank 20 or higher with the particular student. A new MomoTalk episode will be added to obtain the favorite item.
- Favorite items for Aru, Tsurugi, Shun (Kid), Asuna (Bunny Girl), Yuuka, and Hare are implemented as of this event.
- Add a Battle Skip function that allows players to skip any battle except the BOSS. The result will be the same as if you cleared the stage in AUTO mode. Unlock Requirement: Clear Mission 5-5 Normal.
- Add a new 3rd Crafting Node where players can craft various items such as materials of advanced level or higher, Eligma, Student's Eleph, and Credits.
Conquest[edit]
General Mechanics[edit]
In this event, the event story will progress by advancing the Conquest game mode. Conquest is a base-control event in which the goal is to steal the tiles in the event area before conquering the entire area.
There are 3 types of tiles in the Conquest battle area:
- General Tile: Conquering the tile requires Local Currency; no battle is required.
- Battle Tile & Base Tile: Requires Local Currency to enter battle and defeat the enemies in order to conquer the tile, 1 battle.
Once the Base Tile is conquered, players can Operate the Tile by spending AP to obtain Event Currency, Local Currency, and various materials. In order to Conquer and Operate, players are required to assign teams for Battle and Operate. Players can obtain bonus effects such as Battle Buffs and Reward Bonuses by assigning students to the specified schools. Base Tile can be leveled up twice using Local Currency.
There are 3 additional system beside Conquer and Operate.
- Surprise Event: is an event that will occur when a certain amount of AP was spent and will only occur once a day. It also requires Local Currency to play.
- Settlement: is a function where players can earn credits as a reward when the Local Currency gauge is maxed out. The amount of credits that can be earned increases as players conquer more tiles and level up their base tile. Players can get Shizuko's (Swimsuit) Eleph when the base levels up.
- Treasure Chest: A chest is hidden in each area, and finding it will reward players with Pyroxene
Battle Mechanics[edit]
- Conquering General Tile costs 100 local currency.
- Conquering Battle/Base Tile costs 150 local currency.
- Battles in the Surprise Event cost 10 local currency.
- Players can borrow Club & Friend students for assist up to 3 times a day.
- Local Currency used to initiate a battle will be refunded if a player is defeated or gives up in a battle to conquer a Battle Tile or Base Tile.
- Players must clear the battle with 3★ in order to Operate on the Base Tile. If players clear the battle in 1★ or 2★, they can conquer the adjacent tiles but will not be able to Operate on the conquered Base Tile.
Operate Mechanics[edit]
- Players must assign students to an Operating Team at each Base Tile. Players can only change the students in the Operating Team up to 20 times a day.
- Players can borrow Club & Friend students to assist in operating the Base Tile. There are no rental fees.
- Players can use the same students assigned to the operating team in battle, and vice versa.
Other Notes[edit]
- Reward for Surprise Event, Treasure Chest, and Settlement can only be received during the Event period, i.e., if you spend Local Currency during the Reward Exchange Period, the Settlement gauge will not increase, and you will not be able to get any credits from it.
- Settlement gauge will also increase when players spend Local Currency at the Exchange shop.
Conquest Info[edit]
There will be no battle tile info for this event on this wiki page as it is difficult to pinpoint which battle tile it might be referring to.
Please check the image beside this header for guide on what to do when the event start. (Credit to anon)
Conquest Tile Detail[edit]
Upgrading the Base tile to Level 3 costs 450 Local Currency in total and rewards 3 Shizuko (Swimsuit) Eleph, which is better than store value at 300 per Eleph.
It is recommended to upgrade your base tile only after you reach Area 4, and you should upgrade Area 4 first, then 3, 2, and 1, because the new area has a higher credit reward. There are a total of 29 Base Tile in this event, upgrading all of them to max will give players a total of 87 Shizuko's (Swimsuit) Eleph.
If players have conquered all the general tiles and base tiles and upgraded all the base tiles to level 3, they can earn 1,067,200 Credits per Settlement gauge.
Base Tile & Boss Tile | ||
---|---|---|
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Unconquered Base Tile / Boss Tile.
Cost 150 Local Currency to battle and conquer the tile. |
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Conquered Base / Boss Tile Level 1. Base Settlement Credits earning. Operate AP Cost depend on the Area.
Cost 150 Local Currency to upgrade to the next level. |
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Conquered Base / Boss Tile Level 2. Increase Settlement Credits earning by 50%. Operate AP Cost depend on the Area.
Cost 300 Local Currency to upgrade to the next level. Obtain 1 Shizuko (Swimsuit) Eleph. |
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Conquered Base / Boss Tile Level 3. Increase Settlement Credits earning by 100%. Operate AP Cost depend on the Area.
Max Level. Obtain 2 Shizuko (Swimsuit) Eleph. |
Battle Tile & General Tile | ||
![]() |
Unconquered Battle Tile.
Cost 150 Local Currency to battle and conquer the tile. | |
![]() |
Conquered Battle Tile. Base Settlement Credits earning.
This Tile cannot be upgrade. | |
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Unconquered Challenge Battle Tile.
Cost 10 Local Currency to battle and conquer the tile. | |
![]() |
Conquered Challenge Battle Tile. No Settlement Credits.
3★ Clear Reward 50 Pyroxene. | |
![]() |
General Tile. No Battle.
Cost 100 Local Currency to conquer the tile. | |
Other | ||
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Treasure Chest hidden in General Tile. Spawn Position might be random.
Contain 35 | |
![]() |
Ship spawns on a random General Tile once 600 AP is spent. This event occurs only once a day.
Costs 10 Local Currency to battle. Rewards 15 |
Base Tile[edit]
In this new base control type event, players will need to organize teams based on specific schools rather than characters, unlike in previous events, making it easier for players to get the max bonus without requiring specific characters. The Maximum Reward Bonus in each stage is 120%.
Because of the high ooparts drop rate in this event, it is recommended to farm them. Area 3 and Area 4 have similar AP efficiency so players can choose whichever tile they want when farming the event currency. (Note: Area 4 has higher efficiency for Shop Exchange Currency Drop, but Area 3 and Area 4 have the same AP efficiency for Local Currency and Mixed Event Currency Drop.)
Due to the tile-based map, it is impossible to pinpoint the tile's position. As such, we will be making our own term to identify it. Refer to the images in each Area if the explanation below is insufficient.
Explanation:
- Alphabet = Row from Bottom to Top (Ex. Row 1 = A, Row 2 = B, Row 3 = C, etc.)
- Number = Column from Left to Right (Ex. 1st Tile = 1, 2nd Tile = 2, etc.)
- Example: Row 5, 4th Tile = E4.
Bonus Effect:
- Battle Team Damage Buff = 2 / 4 / 6 Unit — 50% / 100% / 150%
- Operate Reward Bonuses = 2 / 4 / 6 Unit — 40% / 80% / 120%
Base Operation | ||||
---|---|---|---|---|
Tile Position | AP Cost | Operate Reward | School Bonus Effect | |
Event Currency | Ooparts & BPs | |||
B2 | 5 | ![]() |
![]() ![]() ![]() | |
C3 | 12 | ![]() |
T1![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
C5 | 12 | ![]() ![]() |
T1![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
E4 | 5 | ![]() ![]() |
![]() ![]() | |
F2 | 12 | ![]() ![]() ![]() |
T1![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
F6 | 12 | ![]() ![]() |
T1![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
G1 | 12 | ![]() ![]() ![]() |
T1![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
G2 (BOSS) | 5 | ![]() ![]() |
![]() ![]() | |
G3 | 12 | ![]() ![]() |
T1![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
Base Operation | ||||
---|---|---|---|---|
Tile Position | AP Cost | Operate Reward | School Bonus Effect | |
Event Currency | Ooparts & BPs | |||
B2 | 5 | ![]() |
![]() ![]() | |
C2 | 15 | ![]() ![]() |
T2![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
D4 | 15 | ![]() |
T2![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
E7 | 15 | ![]() ![]() ![]() |
T2![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
F1 | 15 | ![]() ![]() |
T2![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
F3 | 5 | ![]() ![]() |
![]() ![]() | |
G1 | 15 | ![]() ![]() |
T2![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
G2 (BOSS) | 5 | ![]() ![]() |
![]() ![]() | |
G3 | 15 | ![]() ![]() ![]() |
T2![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
Base Operation | ||||
---|---|---|---|---|
Tile Position | AP Cost | Operate Reward | School Bonus Effect | |
Event Currency | Ooparts & BPs | |||
B4 | 5 | ![]() |
![]() ![]() | |
C4 | 20 | ![]() |
T3![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
D6 | 20 | ![]() |
T3![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
F2 | 20 | ![]() |
T3![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
F4 | 5 | ![]() ![]() |
![]() ![]() | |
F7 | 20 | ![]() ![]() ![]() |
T3![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
G1 | 20 | ![]() |
T3![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
G2 (BOSS) | 5 | ![]() ![]() |
![]() ![]() | |
G3 | 20 | ![]() ![]() ![]() |
T3![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
Mission Details & Reward[edit]
Achievement Missions[edit]
Daily Mission | |||
---|---|---|---|
Quest No. | Mission | Reward | Remark |
01 | Daily Login | 150![]() |
|
Achievement Mission | |||
Quest No. | Mission | Reward | Remark |
01 | Conquer 1 Tile in Conquest | 50k![]() |
|
02 | Conquer 3 Tiles in Conquest | 60k![]() | |
03 | Conquer 5 Tiles in Conquest | 80k![]() | |
04 | Conquer 10 Tiles in Conquest | 90k![]() | |
05 | Conquer 15 Tiles in Conquest | 100k![]() | |
06 | Conquer 20 Tiles in Conquest | 110k![]() | |
07 | Conquer 25 Tiles in Conquest | 120k![]() | |
08 | Conquer 30 Tiles in Conquest | 130k![]() | |
09 | Conquer 35 Tiles in Conquest | 150k![]() | |
10 | Conquer 45 Tiles in Conquest | 160k![]() | |
11 | Conquer 55 Tiles in Conquest | 170k![]() | |
12 | Conquer 65 Tiles in Conquest | 180k![]() | |
13 | Conquer 75 Tiles in Conquest | 200k![]() | |
14 | Conquer All Tiles in Area 1 in Conquest | 80![]() | |
15 | Conquer All Tiles in Area 2 in Conquest | 80![]() | |
16 | Conquer All Tiles in Area 3 in Conquest | 80![]() | |
17 | Conquer All Tiles in Area 4 in Conquest | 80![]() | |
18 | Upgrade 1 Base Tile to Level 2 | 100k![]() | |
19 | Upgrade 3 Base Tile to Level 2 | 100k![]() | |
20 | Upgrade 5 Base Tile to Level 2 | 100k![]() | |
21 | Upgrade 10 Base Tile to Level 2 | 200k![]() | |
22 | Upgrade 15 Base Tile to Level 2 | 200k![]() | |
23 | Upgrade 20 Base Tile to Level 2 | 200k![]() | |
24 | Upgrade 25 Base Tile to Level 2 | 200k![]() | |
25 | Upgrade 29 Base Tile to Level 2 | 300k![]() | |
26 | Upgrade 1 Base Tile to Level 3 | 40![]() | |
27 | Upgrade 3 Base Tile to Level 3 | 40![]() | |
28 | Upgrade 5 Base Tile to Level 3 | 40![]() | |
29 | Upgrade 10 Base Tile to Level 3 | 40![]() | |
30 | Upgrade 15 Base Tile to Level 3 | 40![]() | |
31 | Upgrade 20 Base Tile to Level 3 | 40![]() | |
32 | Upgrade 25 Base Tile to Level 3 | 40![]() | |
33 | Upgrade 29 Base Tile to Level 3 | 40![]() | |
34 | Defeat the BOSS of Area 1 in Conquest | 200k![]() | |
35 | Defeat the BOSS of Area 2 in Conquest | 200k![]() | |
36 | Defeat the BOSS of Area 3 in Conquest | 300k![]() | |
37 | Defeat the BOSS of Area 4 in Conquest | 300k![]() | |
38 | Complete 25 or more Event Missions | 1![]() |
Exchange Shop[edit]
Item | Cost | Stock | Subtotal |
---|---|---|---|
![]() |
25 | 50 | 1,250 |
![]() |
1 | 500 | 500 |
![]() |
10 | 100 | 1,000 |
![]() |
40 | 25 | 1,000 |
![]() |
200 | 10 | 2,000 |
![]() |
7 | 50 | 350 |
![]() |
12 | 35 | 420 |
![]() |
24 | 25 | 600 |
![]() |
60 | 10 | 600 |
![]() |
7 | 50 | 350 |
![]() |
12 | 35 | 420 |
![]() |
24 | 25 | 600 |
![]() |
60 | 10 | 600 |
![]() |
1500 | 1 | 1,500 |
![]() |
1000 | 1 | 1,000 |
![]() |
5 | Infinite | --- |
Total | 12,190 |
Item | Cost | Stock | Subtotal |
---|---|---|---|
![]() |
25 | 50 | 1,250 |
![]() |
1 | 200 | 200 |
![]() |
4 | 50 | 200 |
![]() |
16 | 15 | 240 |
![]() |
64 | 3 | 72 |
![]() |
20 | 20 | 400 |
![]() |
40 | 15 | 600 |
![]() |
100 | 12 | 1,200 |
![]() |
200 | 4 | 800 |
![]() |
20 | 20 | 400 |
![]() |
40 | 15 | 600 |
![]() |
100 | 12 | 1,200 |
![]() |
200 | 4 | 800 |
![]() |
2000 | 1 | 2,000 |
![]() |
2000 | 1 | 2,000 |
![]() |
5 | Infinite | --- |
Total | 12,082 |
Item | Cost | Stock | Subtotal |
---|---|---|---|
![]() |
25 | 50 | 1,250 |
![]() |
5 | 100 | 500 |
![]() |
25 | 40 | 1,000 |
![]() |
100 | 20 | 2,000 |
![]() |
500 | 5 | 2,500 |
![]() |
3 | 100 | 300 |
![]() |
10 | 40 | 400 |
![]() |
25 | 20 | 500 |
![]() |
50 | 5 | 250 |
![]() |
3 | 100 | 300 |
![]() |
10 | 40 | 400 |
![]() |
25 | 20 | 500 |
![]() |
50 | 5 | 250 |
![]() |
3 | 100 | 300 |
![]() |
10 | 40 | 400 |
![]() |
25 | 20 | 500 |
![]() |
50 | 5 | 250 |
![]() |
2000 | 1 | 2,000 |
500![]() |
1 | Infinite | --- |
Total | 13,600 |
Item | Cost | Stock |
---|---|---|
![]() |
300 | Infinite |