Cherino: Difference between revisions

2,562 bytes added ,  3 years ago
Line 78:
| SkillDamageType = Penetration
| SkillBaseCost = 7
| SkillUpgradedCostSkillCostLv3 = 6
| SkillCostLv5 = 5
| SkillUpgradedCostLv= 3
| SkillUpgradedCost = 5
| SkillDescriptionGeneral = Attack all enemies in a circular area for 515% of Attack stat.
| SkillUpgradedCostLv = 35
| SkillDescriptionLv1 = Attack all enemies in a circular area for 515% of Attack stat.
| SkillDescriptionLv2SkillDescriptionGeneral = AttackDeal {{SkillValue|515~605%}} damage to all enemies in a circular area for 541% of Attack stat.
| SkillDescriptionLv3SkillDescriptionLv1 = AttackDeal {{SkillValue|515%}} damage to all enemies in a circular area for 563% of Attack stat.
| SkillDescriptionLv4SkillDescriptionLv2 = AttackDeal {{SkillValue|541%}} damage to all enemies in a circular area for 588% of Attack stat.
| SkillDescriptionLv3 = Deal {{SkillValue|563%}} damage to all enemies in a circular area.
| SkillDescriptionLv5 =
| SkillDescriptionLv4 = Deal {{SkillValue|588%}} damage to all enemies in a circular area.
| SkillDescriptionLv5 = Deal {{SkillValue|605%}} damage to all enemies in a circular area.
| SkillDescriptionLv6 = Deal {{SkillValue|662%}} damage to all enemies in a circular area.
| SkillDescriptionLv7 = Deal {{SkillValue|775%}} damage to all enemies in a circular area.
| SkillDescriptionLv8 = Deal {{SkillValue|832%}} damage to all enemies in a circular area.
| SkillDescriptionLv9 = Deal {{SkillValue|945%}} damage to all enemies in a circular area.
| SkillDescriptionLv10 = Deal {{SkillValue|1002%}} damage to all enemies in a circular area.
}}
 
{{SkillTable
| SkillName = Regulate the enemy!
| SkillNameJP = あいつを粛しろ!
| SkillIconType = COMMON_SKILLICON_MARK
| SkillDamageType = Penetration
| SkillType = Normal
| SkillDescriptionGeneral = Every {{SkillValue|40 seconds}}, apply a "focusedFocused fire"Fire status to the enemy with the highest Attack, and lower their resistance to critical hits by {{SkillValue|18.7~35.6%}}. (Duration: {{SkillValue|15 seconds}})
| SkillDescriptionLv1 = Every {{SkillValue|40 seconds}}, apply a "focusedFocused fire"Fire status to the enemy with the highest Attack, and lower their resistance to critical hits by {{SkillValue|18.7%}}. (Duration: {{SkillValue|15 seconds}})
| SkillDescriptionLv2 = Every {{SkillValue|40 seconds}}, apply a "focusedFocused fire"Fire status to the enemy with the highest Attack, and lower their resistance to critical hits by {{SkillValue|19.6%}}. (Duration: {{SkillValue|15 seconds}})
| SkillDescriptionLv3 = Every {{SkillValue|40 seconds}}, apply a "focusedFocused fire"Fire status to the enemy with the highest Attack, and lower their resistance to critical hits by {{SkillValue|20.6%}}. (Duration: {{SkillValue|15 seconds}})
| SkillDescriptionLv4 = Every {{SkillValue|40 seconds}}, apply a "focusedFocused fire"Fire status to the enemy with the highest Attack, and lower their resistance to critical hits by {{SkillValue|24.3%}}. (Duration: {{SkillValue|15 seconds}})
| SkillDescriptionLv5 = Every {{SkillValue|40 seconds}}, apply a "focusedFocused fire"Fire status to the enemy with the highest Attack, and lower their resistance to critical hits by {{SkillValue|25.3%}}. (Duration: {{SkillValue|15 seconds}})
| SkillDescriptionLv6 = Every {{SkillValue|40 seconds}}, apply a "focusedFocused fire"Fire status to the enemy with the highest Attack, and lower their resistance to critical hits by {{SkillValue|26.2%}}. (Duration: {{SkillValue|15 seconds}})
| SkillDescriptionLv7 = Every {{SkillValue|40 seconds}}, apply a "focusedFocused fire"Fire status to the enemy with the highest Attack, and lower their resistance to critical hits by {{SkillValue|29.9%}}. (Duration: {{SkillValue|15 seconds}})
| SkillDescriptionLv8 = Every {{SkillValue|40 seconds}}, apply a "focusedFocused fire"Fire status to the enemy with the highest Attack, and lower their resistance to critical hits by {{SkillValue|30.9%}}. (Duration: {{SkillValue|15 seconds}})
| SkillDescriptionLv9 = Every {{SkillValue|40 seconds}}, apply a Focused Fire status to the enemy with the highest Attack, and lower their resistance to critical hits by {{SkillValue|31.8%}}. (Duration: {{SkillValue|15 seconds}})
| SkillDescriptionLv9 =
| SkillDescriptionLv10 = Every {{SkillValue|40 seconds}}, apply a Focused Fire status to the enemy with the highest Attack, and lower their resistance to critical hits by {{SkillValue|35.6%}}. (Duration: {{SkillValue|15 seconds}})
| SkillDescriptionLv10 =
}}
{{SkillTable
Line 111 ⟶ 119:
| SkillDamageType = Penetration
| SkillType = Passive
| SkillDescriptionGeneral = Increase Attack by {{SkillValue|14~26.6%}}.
| SkillDescriptionLv1 = Increase Attack by {{SkillValue|14%}}.
| SkillDescriptionLv2 = Increase Attack by {{SkillValue|14.7%}}.
| SkillDescriptionLv3 = Increase Attack by {{SkillValue|15.4%}}.
| SkillDescriptionLv4 = Increase Attack by {{SkillValue|18.2%}}.
| SkillDescriptionLv5 = Increase Attack by {{SkillValue|18.9%}}.
| SkillDescriptionLv6 = Increase Attack by {{SkillValue|19.6%}}.
| SkillDescriptionLv7 = Increase Attack by {{SkillValue|22.4%}}.
| SkillDescriptionLv8 = Increase Attack by {{SkillValue|23.1%}}.
| SkillDescriptionLv9 = Increase Attack by {{SkillValue|23.8%}}.
| SkillDescriptionLv10 = Increase Attack by {{SkillValue|26.6%}}.
}}
{{SkillTable
Line 129 ⟶ 137:
| SkillDamageType = Penetration
| SkillType = Sub
| SkillDescriptionGeneral = Increase cost recovery by {{SkillValue|269~511}}. If other Red Winter students are in the same team, increase the effect by 77{{SkillValue|1}} per student. (Cherino not included, up to a maximum of 3)
| SkillDescriptionLv1 = Increase cost recovery by {{SkillValue|269}}. If other Red Winter students are in the same team, increase the effect by 77{{SkillValue|1}} per student. (Cherino not included, up to a maximum of 3)
| SkillDescriptionLv2 = Increase cost recovery by {{SkillValue|283}}. If other Red Winter students are in the same team, increase the effect by 80{{SkillValue|1}} per student. (Cherino not included, up to a maximum of 3)
| SkillDescriptionLv3 = Increase cost recovery by {{SkillValue|296}}. If other Red Winter students are in the same team, increase the effect by {{SkillValue|1}} per student. (Cherino not included, up to a maximum of 3)
| SkillDescriptionLv3 =
| SkillDescriptionLv4 = Increase cost recovery by {{SkillValue|350}}. If other Red Winter students are in the same team, increase the effect by 100{{SkillValue|1}} per student. (Cherino not included, up to a maximum of 3)
| SkillDescriptionLv5 = Increase cost recovery by {{SkillValue|363}}. If other Red Winter students are in the same team, increase the effect by 104{{SkillValue|1}} per student. (Cherino not included, up to a maximum of 3)
| SkillDescriptionLv6 = Increase cost recovery by {{SkillValue|377}}. If other Red Winter students are in the same team, increase the effect by 107{{SkillValue|1}} per student. (Cherino not included, up to a maximum of 3)
| SkillDescriptionLv7 = Increase cost recovery by {{SkillValue|431}}. If other Red Winter students are in the same team, increase the effect by 122{{SkillValue|1}} per student. (Cherino not included, up to a maximum of 3)
| SkillDescriptionLv8 = Increase cost recovery by {{SkillValue|444}}. If other Red Winter students are in the same team, increase the effect by 127{{SkillValue|1}} per student. (Cherino not included, up to a maximum of 3)
| SkillDescriptionLv9 = Increase cost recovery by {{SkillValue|457}}. If other Red Winter students are in the same team, increase the effect by {{SkillValue|1}} per student. (Cherino not included, up to a maximum of 3)
| SkillDescriptionLv9 =
| SkillDescriptionLv10 = Increase cost recovery by {{SkillValue|511}}. If other Red Winter students are in the same team, increase the effect by {{SkillValue|1}} per student. (Cherino not included, up to a maximum of 3)
| SkillDescriptionLv10 =
}}
 
 
[[Category:Characters]]