Combat basics: Difference between revisions

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==Attack and Armor types==
[[File:Typing_chart.jpg|thumb|Official typing table]]
One of the primary ways to insure good combat performance is matching attack type of your team versus the enemy armor (i.e. you should use <span class="explosive">'''Explosive'''</span> attacks against <span class="light">'''Lightly'''</span>-armored enemies). Advantaged attack typing results in a 200% damage modifier, disadvantaged typing means resistant target only takes 50% damage.
 
Attack typing is extremely important for damage dealers throughout the game, but is of lower importance to tanks, healers, and other support role students who can't be expected to output a lot of damage either way.
{{WeaponInfoTable}}
Note that '''most of the common enemies deal NeutralNormal damage''', so you do not need to be overly concerned with your own students' armor types early on.
 
==Environment Affinity==
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<tr><td>D</td><td align="center">{{Affinity|D}}</td><td>80% </td><td>0%</td></tr>
</table>
Note that {{Affinity|SS}} SS isn't normally present from the beginning, and can only be reached through [[Unique Weaponsweapons]] offsets.
 
==Rank==
All students start out at a rank of 1 to 3 stars and all can be upgraded to a 5-star rank, at which stage further strengthening options ([[Unique Weaponsweapons]], [[Unique Geargear]]) become available.
 
Starting out at 3*, as most gacha students do, is a significant stats headstart and will give them advantage early on, but lower-rarity students should not be discounted as inferior. See [[Recruitment (Gacha)]] and [[Shop#Eligma_Section]] for an explanation of character rankup mechanics.
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Cost Recovery is provided by every student on the team (as a rule of thumb, full team of 6 characters will have a much faster cost recovery that a team of fewer students), with some students, like [[Cherino]] and [[Himari]], boosting recovery speed and others ([[Ui]]) discounting the cost of using skills.
 
==Status effects and crowd control==
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[[Tsubaki]] is a reliable source of Taunt effect, which not only forces all enemies in range to target the tank, but also interrupts any skills that were being activated at the moment character got taunted.
 
 
=Mission objectives=
==Status effects and crowd control==
Most missions have a set of three extra objectives, displayed as a list of golden stars. Each objective completion is saved independently, meaning that if you can't clear all three objectives within a single run, you can clear whatever was left subsequently. Once all three objectives are cleared, Sweep (skipping the gameplay and just getting mission rewards for its {{ItemCard|AP}} cost) is enabled.
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==Event drops bonuses==
[[Tsubaki]] is a reliable source of Taunt effect, which not only forces all enemies in range to target the tank, but also interrupts any skills that were being activated at the moment character got taunted.
Most events have a list of students that provide extra bonuses to event currency rewards. Remember that the best achieved drop bonus is also saved per-currency and across multiple runs of the same mission. If you are planning to ''sweep'' it later, it's very common to do several runs of a given mission, maximizing bonus for each currency in turns. Sweeping will then provide rewards with all accumulated bonuses accounted for.
 
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