Combat basics: Difference between revisions

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(Created page with "{{Stub}} This page covers basic combat mechanics of the game which are applicable to nearly every mode. __TOC__ =Teams= Typical team consists of at least one Tank role character, one Healer, along with several Attackers and Supports. While very early missions can be cleared by any random combination of characters, difficulty will quickly ramp up to a stage where assembling specialized teams becomes essential, along with having to deploy several teams mission. The most...")
 
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==Attack and Armor types==
One of the primary ways to insure good combat performance is matching attack type of your team versus the enemy armor (i.e. you should use <span class="explosive">'''Explosive'''</span> attacks against <span class="light">'''Lightly'''</span>-armored enemies). Advantaged attack typing results in a 200% damage modifier, disadvantaged typing means resistant target only taketakes 50% damage.
 
Attack typing is extremely important for damage dealers throughout the game, but is of lower importance to tanks, healers, and other support role students who can't be expected to output a lot of damage either way.