Communio Sanctorum: Hieronymus: Difference between revisions

 
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Hieronymus is a single entity boss fight who can be focused down with strong single target damage dealers. However, healers must be brought to this fight to engage with the Relics to get past Hieronymus's naturally high DEF and Damage Reductions. The fight itself may be considered simple, but the challenge in Hieronymus is being able to build a team which is capable of sustaining both continuous damage and continuous healing.
 
==Appearances==
<tabber>
JP={{RaidTable |
{{#cargo_query:
tables = raids
| fields = Image, Name, Environment, Season, Start_date=Start_date, End_date=End_date, Notes
| where = Name="Communio Sanctorum: Hieronymus" AND Server="JP"
| order by = Start_date DESC
| more results text =
| format = template
| template = RaidTableRow
| named args = yes
| default = None!
}}
}}
|-|
Global={{RaidTable |
{{#cargo_query:
tables = raids
| fields = Image, Name, Environment, Season, Start_date=Start_date, End_date=End_date, Notes
| where = Name="Communio Sanctorum: Hieronymus" AND Server="GL"
| order by = Start_date DESC
| more results text =
| format = template
| template = RaidTableRow
| named args = yes
| default = None!
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</tabber>
 
==Boss Info==
 
===Stats===
{| class="wikitable"
! colspan="5" |Attack Type (Insane)
! colspan="5" |Armor Type
|-
| colspan="5" class="bg-element bg-light" |Explosive
| colspan="5" class="bg-element bg-light" |Light Armor
|-
!Difficulty
!Recommended class="condensed" |Rec. Level
!Attack Type
!Coin Reward
!Armor Type
!Rare Coin Reward
!Boss HP
!ATK
!DEF
! class="condensed" |CRIT RES
! class="condensed" |CRIT DMG RES
!Stagger class="condensed" |Groggy Gauge
|-
|!Normal
|17
|class="bg-element bg-normal" |Normal
|40
|class="bg-element bg-light" |Light
|
|400, 000
|500
|800
|100
|5, 000
|None
|-
|!Hard
|25
|class="bg-element bg-normal" |Normal
|60
|class="bg-element bg-light" |Light
|
|900, 000
|900
|1, 200
|100
|5, 000
|None
|-
!VeryHard
|Very hard
|35
|class="bg-element bg-normal" |Normal
|80
|class="bg-element bg-light" |Light
|
|1, 350, 000
|1, 400
|1, 500
|100
|5, 000
|None
|-
|!Hardcore
|50
|class="bg-element bg-normal" |Normal
|class="bg-element bg-light" |Light
|2 500 000
|2 300
|2 000
|100
|5 000
|10
|2,500,000
|2,300
|2,000
|100
|5,000
|None
|-
|!Extreme
|70
|class="bg-element bg-normal" |Normal
|120
|class="bg-element bg-light" |Light
|20
|6, 000, 000
|4, 650
|2, 900
|100
|5, 000
|None
|-
|!Insane
|80
|class="bg-element bg-explosive" |Explosive
|140
|class="bg-element bg-light" |Light
|40
|24, 000, 000
|10, 000
|2, 900
|100
|7, 500
|5, 000, 000
|-
!Torment
|90
|class="bg-element bg-explosive" |Explosive
|class="bg-element bg-light" |Light
|42 000 000
|12 500
|6 500
|100
|7 500
|9 000 000
|}
 
 
The following table shows the HP of Hieronymus's holy lantern relics for each difficulty:
{| class="wikitable"
! colspan="4" |Armor TypeLanterns
|-
| colspan="4" class="bg-element bg-light" |Light Armor
|-
!Difficulty
!Green<sup>1</sup>
!Red
!Purple<sup>2</sup>
|-
|Normal
Line 133 ⟶ 168:
|
|40,000
|-
|Torment
|44,000
|
|60,000
|}
2. <small>The green/red lantern is classified as an ally, and starts at 05% health. It has 500 defenseDEF (Normal~Extreme) or, 2,500 defenseDEF (Insane), or 5,000 DEF (Torment), and may be damaged by Hieronymus's attacks.</small>
 
2. <small>The purple lantern is classified as an enemy, and starts at 100% health. It has 999,999 CRIT RES and cannot be targeted by normal attacks or basic skills.</small>
The purple lantern is classified as an enemy, and starts at 100% health. It has 2,000 DEF, 999,999 CRIT RES and cannot be targeted by normal attacks or basic skills.
 
===Skills===
Line 237 ⟶ 278:
== Recommended Units ==
{| class="wikitable"
! colspan="2" |ReccomendedRecommended Units
|-
! colspan="2" |Supports
|-
|{{CharacterCard|Serina}}
|[[File:Student Portrait Serina.png|100px|frameless|link=Serina]]
| Queen of this raid and more important than your damage dealers because you will deal no damage if you don't heal the lanterns. A low investment Serina can still clear but it's recommended that you level her auto heal to the point that she can heal the lantern with one activation of her normal skill and up her EX skill so she can heal the lantern with one kit too.
|-
|{{CharacterCard|Ayane}}
|[[File:Student Portrait Ayane.png|100px|frameless|link=Ayane]]
| Can compete with Serina due to having an AOE heal and might be better if you can get her to heal both the lamp and your low HP students at the same time.
|-
|{{CharacterCard|Hanae}}
|[[File:Student Portrait Hanae.png|100px|frameless|link=Hanae]]
| Can heal the lamp to max even with debuff active so she's excellent for that but might want to pick one of the above two if you also need to heal your units.
|-
|{{CharacterCard|Hanako}}
|[[File:Student Portrait Hanako.png|100px|frameless|link=Hanako]]
|Passive skill buffs the team's healing while being a healer herself. Like Hanae but instead of strong regen to one unit, she gives a weaker regen in a big AOE circle. Great as a second healer if you want stronger heals.
|-
|{{CharacterCard|Hibiki}}
|[[File:Student Portrait Hibiki.png|100px|frameless|link=Hibiki]]
|If one healer is enough then you can take her for more damage. Properly align her circles so all 5 hits land on the boss for maximum damage and remember the mantle on the back isn't a hitbox but the staff on the front is.
|-
! colspan="2" |Front
|-
|{{CharacterCard|Koharu}}
|[[File:Student Portrait Koharu.png|100px|frameless|link=Koharu]]
| Once available, becomes core for this raid. Koharu takes up a valuable striker slot, but provides excellent healing output to both activate the lanterns and keep the team healed.
|-
|{{CharacterCard|Azusa}}
|[[File:Student Portrait Azusa.png|100px|frameless|link=Azusa]]
|Excellent for this raid and will likely be great for other red raids to come. Will deal the most damage out of your team while debuffing defense using her normal skill. Time your damage rotations and skills when her defense debuff is active for maximum damage.
|-
|{{CharacterCard|Serika}}
|[[File:Student Portrait Serika.png|100px|frameless|link=Serika]]
|Great damage dealer for this raid. Low cost EX, great damage capabilities, cheap to raise and can obtain her fragments from hard nodes. Easily a top student on this raid.
|-
|{{CharacterCard|Akane}}
|[[File:Student Portrait Akane.png|100px|frameless|link=Akane]]
|Here only for her EX skill that applies a defense debuff because she will deal almost no damage. Keep in mind that she will rush to the front and take most of the damage so hope she's either beefy enough to survive this or to use some of your heals on her to keep her alive for long enough to be useful.
|-
|{{CharacterCard|Yuuka}}
|[[File:Student Portrait Yuuka.png|100px|frameless|link=Yuuka]]
|Other tanks like Eimi, Hoshino or Tsubaki or any tank you have invested on could be good for this raid too because they will take most of the damage from Hieronymus and you don't have to worry about healing them. If you are using a character like Akane that rushes to the front then a tank like Yuuka could be useful because she will take cover in front of Hieronymus and force Akane to position herself away from his attacks and be significantly easier to keep alive
|-
! colspan="2" |Other good damage dealers for this raid
|-
| colspan="2" style="text-align:center;" |[[File:Student Portrait Shiroko.png{{CharacterCard|100px|frameless|link=Shiroko]] [[File:Student Portrait Hina.png}}{{CharacterCard|100px|frameless|link=Hina]] [[File:Student Portrait Akari.png}}{{CharacterCard|100px|frameless|link=Akari]] [[File:Student Portrait Shun.png}}{{CharacterCard|100px|frameless|link=Shun]] [[File:Student Portrait Mutsuki.png|100px|frameless}}{{CharacterCard|link=Mutsuki]]}}
|}
 
[[Category:Raid boss]]