Communio Sanctorum: Hieronymus: Difference between revisions
Added additional info and rewrote the heading paragraph
(Expanded stat table with key stats) |
(Added additional info and rewrote the heading paragraph) |
||
Line 3:
Hieronymus is a [[Raid]] boss in Blue Archive.
Hieronymus is a single entity boss fight who can be focused down with strong single target damage dealers. However, healers must be brought to this fight to engage with the Relics to get past Hieronymus's naturally high DEF and Damage Reductions. The fight itself may be considered simple, but the challenge in Hieronymus is being able to build a team which is capable of sustaining both continuous damage and continuous healing.
==Boss Info==
Line 84 ⟶ 80:
!Effect
|-
|ダマススの招請
|EX
|Deal damage equal to 350% of ATK to all enemies in a small area/
|-
|ウルガータ
|EX
|Apply a curse to one enemy.
Cursed enemies receive continuous damage equal to 20% ATK.
After 10 seconds
If the student is at 100% HP or gets healed to such, the curse is removed.
|-
| 獅子の救済
|EX
|Deal damage equal to 90% of ATK to all enemies within a wide area.
|-
|砂漠の苦痛
|EX
|Every 10 seconds, attack all enemies for 40% of ATK. If ATG gauge is maxed, attack enemies for 100% of their HP.▼
|-
|聖なる光(聖遺物)
Holy Light (Relic)
|Passive
|The relics are activated after their HP is restored to 100%.
▲|Every 10 seconds, attack all enemies. If ATG gauge is maxed, attack enemies for 100% of their HP.
After activation, the relics receive a recovery rate debuff of 50% for 20 seconds.
When the Green Relic is activated, Hieronymus receives a 55% increased damage taken debuff (stacking up to 5 times).
When the Red Relic is activated, Hieronymus's next skill is cancelled. Then, increase the cost recovery of students by 2500 for 1 second (up to 4 students).
|}
==== Additional Notes: ====
* The time limit for this fight is 4 minutes
* In the first half of the fight, there is only the green relic. In the second half of the fight, there will be both the green relic and red relic. <br />After activating their respective effects at 100% HP, the relics will stay at 100% hp for 10 seconds, after which the HP will fall to 0% and the recovery rate debuff will be applied. <br />Re-entry of the fight with another team will reset the status of the relics, and remove any green relic debuffs applied to Hieronymus.
** The '''Green Relic:''' <br />The Green Relic stacks up to five times. After reaching max stacks, the green relic will disappear from the current fight. The relic will re-appear amongst re-entry. <br />The applied debuff will last for the entire duration of the current fight.
** The '''Red Relic:''' <br />The Red Relic cancels the cast of Hieronymus's next skill. If a skill is already in motion, it will not be cancelled. <br />The amount of cost recovered by the success of the Red Relic is equivalent to 1 bar if you have at least 4 students on the team
* Groggy Gauge <br />Hieronymus can only be put into the groggy state when his skills are successfully cancelled by the Red Relic. <br />Unlike other bosses, it is impossible to put Hieronymus into the groggy state with weak attribute attacks.
* Hieronymus's ATG <br />Hieronymus's ATG does not increase in the first phase of the fight. It will only start to generate in the second phase of the fight. Even when Hieronymus is in the groggy state, the ATG will continue to increase. <br />The ATG increases at a fixed rate, such that on the cast of the 11th "Desert Pain" (which will occur at '''110 seconds''' after the beginning of Phase 2) , Hieronymus will always be ready to cast his special '''instant wipe''' attack. <br />This special attack can be cancelled with the Red Relic. When Hieronymus begins casting this attack, the ATG bars are immediately consumed, after which the player has approximately 3 (?) seconds to activate the Red Relic before it is no longer possible to cancel it.
== Recommended Units ==
{| class="wikitable"
! colspan="2" |Reccomended Units
|