Decagrammaton: Hod: Difference between revisions

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[[File:HOD_Teaser.jpg|thumb|Hod Raid Image]]
'''Hod''' is the seventh [[Raid|Raid boss]] in Blue Archive.
 
Hod is a Heavy Armor boss that uses accumulating Crowd Control effect time as its distinctive mechanic. Players are required to have strong CC units ([[Tsubaki]], [[Hoshino]], [[Fubuki]], [[Chihiro]]) in order to fight against efficiently.
Hod has a very high CRIT RES so your DPS units will be very unlikely to CRIT against him. On the other hand, Hod has a much lower HP pool even at the highest difficulty compared to other bosses.
 
==Appearances==
<tabber>
JP={{RaidTable |
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| fields = Image, Name, Environment, Season, Start_date=Start_date, End_date=End_date, Notes
| where = Name="Decagrammaton: Hod" AND Server="JP"
| order by = Start_date DESC
| more results text =
| format = template
| template = RaidTableRow
| named args = yes
| default = None!
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|-|
Global={{RaidTable |
{{#cargo_query:
tables = raids
| fields = Image, Name, Environment, Season, Start_date=Start_date, End_date=End_date, Notes
| where = Name="Decagrammaton: Hod" AND Server="GL"
| order by = Start_date DESC
| more results text =
| format = template
| template = RaidTableRow
| named args = yes
| default = None!
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</tabber>
 
==Boss Info==
Line 6 ⟶ 40:
===Stats===
{| class="wikitable"
! colspan="10" |Armor Type
|-
| colspan="10" class="bg-element bg-heavy" |Heavy Armor
|-
!Difficulty
!Recommended class="condensed" |Rec. Level
!Attack Type
!Coin Reward
!Armor Type
!Boss HP
!Invasion Pillar HP
!ATK
!DEF
! class="condensed" |CRIT RES
! class="condensed" |CRIT DMG RES
! class="condensed" |Groggy Gauge
|-
|!Normal
|17
|class="bg-element bg-normal" |Normal
|40
|class="bg-element bg-heavy" |Heavy
|80,000
|30,80 000
|700
|100
|500
|5 000
|5000
|100, 000, 000
|-
|!Hard
|25
|class="bg-element bg-normal" |Normal
|60
|class="bg-element bg-heavy" |Heavy
|125,000
|60,125 000
|1 050
|1050
|100
|500
|5 000
|5000
|100, 000, 000
|-
!VeryHard
|Very hard
|35
|class="bg-element bg-normal" |Normal
|80
|class="bg-element bg-heavy" |Heavy
|300,000
|100,300 000
|1 575
|1575
|100
|500
|5 000
|5000
|100, 000, 000
|-
|!Hardcore
|50
|class="bg-element bg-normal" |Normal
|100
|class="bg-element bg-heavy" |Heavy
|480,000
|160,480 000
|2 363
|2363
|100
|500
|5 000
|5000
|100, 000, 000
|-
|!Extreme
|70
|class="bg-element bg-normal" |Normal
|120
|class="bg-element bg-heavy" |Heavy
|1,600,000
|450,1 600 000
|3 300
|3300
|100
|500
|5 000
|5000
|100, 000, 000
|-
!Insane
|80
|class="bg-element bg-mystic" |Mystic
|class="bg-element bg-heavy" |Heavy
|2 800 000
|6 435
|100
|500
|5 000
|100 000 000
|-
!Torment
|90
|class="bg-element bg-mystic" |Mystic
|class="bg-element bg-heavy" |Heavy
|18 000 000
|7 000
|100
|500
|5 000
|100 000 000
|}
 
===Skills===
<tabber>
|-|
Normal=
{| class="wikitable"
!Icon
!Skill Name
! Type
!Effect
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL01.png|50px]]
|Destructionデストラクション Type I1
Destruction Type I
|EX
|Deals {{SkillValue|150%}} Damagedamage to Allall Enemiesenemies within a Circularcirculate Rangerange.
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL02.png|50px]]
|Destruction デストラクションType II
Destruction Type II
|EX
|Deals {{SkillValue|200%}} Damagedamage to Allall Enemiesenemies in a Straight Line.
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL03.png|50px]]
|インベイドピラー生成
|Invasion Pillar Generation
Invader Pillar Generation
|EX
| Summons an Invader Pillar, decreasing the cost recovery of enemies and allies by {{SkillValue|350}} in a circular area around it and forcing nearby defense turrets to attack enemies instead of Hod. The pillar's erosion field expands every {{SkillValue|15s}}.
|Summon an Invasion Pillar.
|-
Every 15s, Invasion Pillar Expands it's Erosion Range.
|[[File:RAID_SKILLICON_HOD_EXSKILL04.png|50px]]
| オーバーロードエナジー
Energy Overload
|EX
|Deal {{SkillValue|150%}} damage to all enemies.
 
If Hod's HP is below {{SkillValue|50%}}, deal {{SkillValue|300%}} damage to all enemies instead and destroy all Field Turrets.
Inflicts 350 Cost Recovery Debuff to Enemies within the Erosion Range,
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL05.png|50px]]
|栄光の輝き
Radiance Glory
|EX
|Deals {{SkillValue|740%}} damage to all enemies and increases Hod's attack by 50% until the end of battle. Effect stacks up to 99 times.
|-
|[[File:RAID_SKILLICON_HOD_PASSIVESKILL02.png|50px]]
|栄光の裏側
Hidden Glory
|Passive
| Hod and all summoned Invader Pillar are immune to the effects of crowd-control. However, crowd-control abilities will fill their stun gauge proportional to the duration of the effect that would be inflicted. Once the stun gauge reaches a total equivalent to 10s of crowd-control duration, inflicts the following effects:
 
'''Hod:''' When {{SkillValue|6s}} of CC Time is accumulated, increases damage taken by {{SkillValue|300%}} for {{SkillValue|30s}} and decrease Hod's ATG gauge. Increase Stagger Gauge by 25,000,000. (Accumulate Total of {{SkillValue|24s}} to Stun Boss for 20s)
Field Turrets that Enters Erosion Range will Attack Enemies instead of Hod.
 
'''Invader Pillar:''' When {{SkillValue|6s}} of CC Time is accumulated, increases damage taken by {{SkillValue|300%}} for {{SkillValue|30s}} and reduce the '''Erosion Field''' range by 1 level.
|-
|[[File:RAID_SKILLICON_HOD_PASSIVESKILL01.png|50px]]
|名誉の影に
In the Shadow of Honor
|Passive
|Hod and all summoned Invader Pillar have {{SkillValue|400%}} increased critical resistance.
Invader Pillar are also immune to effects of focused fire.
|}
|-|
Hard=
{| class="wikitable"
!Icon
!Skill Name
! Type
!Effect
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL01.png|50px]]
|デストラクション Type 1
Destruction Type I
|EX
|Deals {{SkillValue|150%}} damage to all enemies within a circulate range.
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL02.png|50px]]
| デストラクションType II
Destruction Type II
|EX
|Deals {{SkillValue|200%}} damage to all enemies in a Straight Line.
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL03.png|50px]]
|インベイドピラー生成
Invader Pillar Generation
|EX
| Summons an Invader Pillar, decreasing the cost recovery of enemies and allies by {{SkillValue|350}} in a circular area around it and forcing nearby defense turrets to attack enemies instead of Hod. The pillar's erosion field expands every {{SkillValue|15s}}.
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL04.png|50px]]
| オーバーロードエナジー
|Energy Overload
Energy Overload
|EX
|DealsDeal {{SkillValue|150%}} Damagedamage to Allall Enemiesenemies.
 
If Hod's HP is Belowbelow {{SkillValue|50%}}, Dealsdeal {{SkillValue|300%}} Damagedamage to Allall Enemiesenemies instead and Destroysdestroy all Field Turrets.
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL05.png|50px]]
|栄光の輝き
|Radiance of Glory
Radiance Glory
(Ultimate at 100 ATG)
|EX
|Deals {{SkillValue|740%}} damage to all enemies and increases Hod's attack by 50% until the end of battle. Effect stacks up to 99 times.
|Deals 740% Damage to All Enemies.
|-
|[[File:RAID_SKILLICON_HOD_PASSIVESKILL02.png|50px]]
|栄光の裏側
Hidden Glory
|Passive
| Hod and all summoned Invader Pillar are immune to the effects of crowd-control. However, crowd-control abilities will fill their stun gauge proportional to the duration of the effect that would be inflicted. Once the stun gauge reaches a total equivalent to 10s of crowd-control duration, inflicts the following effects:
 
'''Hod:''' When {{SkillValue|7s}} of CC Time is accumulated, increases damage taken by {{SkillValue|300%}} for {{SkillValue|30s}} and decrease Hod's ATG gauge. Increase Stagger Gauge by 25,000,000. (Accumulate Total of {{SkillValue|24s}} to Stun Boss for 20s)
Applies "Radiance of Glory" to Hod.
 
'''Invader Pillar:''' When {{SkillValue|7s}} of CC Time is accumulated, increases damage taken by {{SkillValue|300%}} for {{SkillValue|30s}} and reduce the '''Erosion Field''' range by 1 level.
Each Stack of "Radiance of Glory" Increases 50% Attack to Hod. (No Limit, Stackable)
|-
|[[File:RAID_SKILLICON_HOD_PASSIVESKILL01.png|50px]]
|名誉の影に
|Behind the Glory
In the Shadow of Honor
|Passive
|Hod and all summoned Invader Pillar have {{SkillValue|400%}} increased critical resistance.
|Hod and Invasion Pillars are unaffected by Crowd Control. Instead accumulate the amount of Crowd Control Time to a Counter.
Invader Pillar are also immune to effects of focused fire.
|}
|-|
VeryHard=
{| class="wikitable"
!Icon
!Skill Name
! Type
!Effect
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL01.png|50px]]
|デストラクション Type 1
Destruction Type I
|EX
|Deals {{SkillValue|150%}} damage to all enemies within a circulate range.
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL02.png|50px]]
| デストラクションType II
Destruction Type II
|EX
|Deals {{SkillValue|200%}} damage to all enemies in a Straight Line.
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL03.png|50px]]
|インベイドピラー生成
Invader Pillar Generation
|EX
| Summons an Invader Pillar, decreasing the cost recovery of enemies and allies by {{SkillValue|350}} in a circular area around it and forcing nearby defense turrets to attack enemies instead of Hod. The pillar's erosion field expands every {{SkillValue|15s}}.
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL04.png|50px]]
| オーバーロードエナジー
Energy Overload
|EX
|Deal {{SkillValue|150%}} damage to all enemies.
 
If Hod's HP is below {{SkillValue|50%}}, deal {{SkillValue|300%}} damage to all enemies instead and destroy all Field Turrets.
'''Hod''': When 6/7/8/9/10s of CC Time is Accumulated, Increase Damage Taken by 300% for 30s. Increase Groggy Gauge by 25,000,000. <br/> (Accumulate Total 24/28/32/36/40s to Stun Boss for 20s.)
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL05.png|50px]]
|栄光の輝き
Radiance Glory
|EX
|Deals {{SkillValue|740%}} damage to all enemies and increases Hod's attack by 50% until the end of battle. Effect stacks up to 99 times.
|-
|[[File:RAID_SKILLICON_HOD_PASSIVESKILL02.png|50px]]
|栄光の裏側
Hidden Glory
|Passive
| Hod and all summoned Invader Pillar are immune to the effects of crowd-control. However, crowd-control abilities will fill their stun gauge proportional to the duration of the effect that would be inflicted. Once the stun gauge reaches a total equivalent to 10s of crowd-control duration, inflicts the following effects:
 
'''Hod:''' When {{SkillValue|8s}} of CC Time is accumulated, increases damage taken by {{SkillValue|300%}} for {{SkillValue|30s}} and decrease Hod's ATG gauge. Increase Stagger Gauge by 25,000,000. (Accumulate Total of {{SkillValue|24s}} to Stun Boss for 20s)
'''Invasion Pillar''': When 6/7/8/9/10s of CC Time is Accumulated, Increase Damage Taken by 300% for 30s.
 
Reduces Erosion Range by 1 Level.
'''Invader Pillar:''' When {{SkillValue|8s}} of CC Time is accumulated, increases damage taken by {{SkillValue|300%}} for {{SkillValue|30s}} and reduce the '''Erosion Field''' range by 1 level.
|-
|[[File:RAID_SKILLICON_HOD_PASSIVESKILL01.png|50px]]
|名誉の影に
In the Shadow of Honor
|Passive
|Hod and all summoned Invader Pillar have {{SkillValue|400%}} increased critical resistance.
Invader Pillar are also immune to effects of focused fire.
|}
|-|
Hardcore=
{| class="wikitable"
!Icon
!Skill Name
! Type
!Effect
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL01.png|50px]]
|デストラクション Type 1
Destruction Type I
|EX
|Deals {{SkillValue|150%}} damage to all enemies within a circulate range.
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL02.png|50px]]
| デストラクションType II
Destruction Type II
|EX
|Deals {{SkillValue|200%}} damage to all enemies in a Straight Line.
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL03.png|50px]]
|インベイドピラー生成
Invader Pillar Generation
|EX
| Summons an Invader Pillar, decreasing the cost recovery of enemies and allies by {{SkillValue|350}} in a circular area around it and forcing nearby defense turrets to attack enemies instead of Hod. The pillar's erosion field expands every {{SkillValue|15s}}.
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL04.png|50px]]
| オーバーロードエナジー
Energy Overload
|EX
|Deal {{SkillValue|150%}} damage to all enemies.
 
If Hod's HP is below {{SkillValue|50%}}, deal {{SkillValue|300%}} damage to all enemies instead and destroy all Field Turrets.
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL05.png|50px]]
|栄光の輝き
Radiance Glory
|EX
|Deals {{SkillValue|740%}} damage to all enemies and increases Hod's attack by 50% until the end of battle. Effect stacks up to 99 times.
|-
|[[File:RAID_SKILLICON_HOD_PASSIVESKILL02.png|50px]]
|栄光の裏側
|In the Shadow of Honor
Hidden Glory
|Passive
| Hod and all summoned Invader Pillar are immune to the effects of crowd-control. However, crowd-control abilities will fill their stun gauge proportional to the duration of the effect that would be inflicted. Once the stun gauge reaches a total equivalent to 10s of crowd-control duration, inflicts the following effects:
|Increased the critical resistance of Hod and Invasion Pillar by 400% <br/> Invasion pillars are immune to Focused Fire effect
 
'''Hod:''' When {{SkillValue|9s}} of CC Time is accumulated, increases damage taken by {{SkillValue|300%}} for {{SkillValue|30s}} and decrease Hod's ATG gauge. Increase Stagger Gauge by 25,000,000. (Accumulate Total of {{SkillValue|24s}} to Stun Boss for 20s)
 
'''Invader Pillar:''' When {{SkillValue|9s}} of CC Time is accumulated, increases damage taken by {{SkillValue|300%}} for {{SkillValue|30s}} and reduce the '''Erosion Field''' range by 1 level.
|-
|[[File:RAID_SKILLICON_HOD_PASSIVESKILL01.png|50px]]
|名誉の影に
In the Shadow of Honor
|Passive
|Hod and all summoned Invader Pillar have {{SkillValue|400%}} increased critical resistance.
Invader Pillar are also immune to effects of focused fire.
|}
|-|
Extreme=
{| class="wikitable"
!Icon
!Skill Name
! Type
!Effect
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL01.png|50px]]
|デストラクション Type 1
Destruction Type I
|EX
|Deals {{SkillValue|150%}} damage to all enemies within a circulate range.
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL02.png|50px]]
| デストラクションType II
Destruction Type II
|EX
|Deals {{SkillValue|200%}} damage to all enemies in a Straight Line.
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL03.png|50px]]
|インベイドピラー生成
Invader Pillar Generation
|EX
| Summons an Invader Pillar, decreasing the cost recovery of enemies and allies by {{SkillValue|350}} in a circular area around it and forcing nearby defense turrets to attack enemies instead of Hod. The pillar's erosion field expands every {{SkillValue|15s}}.
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL04.png|50px]]
| オーバーロードエナジー
Energy Overload
|EX
|Deal {{SkillValue|150%}} damage to all enemies.
 
If Hod's HP is below {{SkillValue|50%}}, deal {{SkillValue|300%}} damage to all enemies instead and destroy all Field Turrets.
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL05.png|50px]]
|栄光の輝き
Radiance Glory
|EX
|Deals {{SkillValue|740%}} damage to all enemies and increases Hod's attack by 50% until the end of battle. Effect stacks up to 99 times.
|-
|[[File:RAID_SKILLICON_HOD_PASSIVESKILL02.png|50px]]
|栄光の裏側
Hidden Glory
|Passive
| Hod and all summoned Invader Pillar are immune to the effects of crowd-control. However, crowd-control abilities will fill their stun gauge proportional to the duration of the effect that would be inflicted. Once the stun gauge reaches a total equivalent to 10s of crowd-control duration, inflicts the following effects:
 
'''Hod:''' When {{SkillValue|10s}} of CC Time is accumulated, increases damage taken by {{SkillValue|300%}} for {{SkillValue|30s}} and decrease Hod's ATG gauge. Increase Stagger Gauge by 25,000,000. (Accumulate Total of {{SkillValue|24s}} to Stun Boss for 20s)
 
'''Invader Pillar:''' When {{SkillValue|10s}} of CC Time is accumulated, increases damage taken by {{SkillValue|300%}} for {{SkillValue|30s}} and reduce the '''Erosion Field''' range by 1 level.
|-
|[[File:RAID_SKILLICON_HOD_PASSIVESKILL01.png|50px]]
|名誉の影に
In the Shadow of Honor
|Passive
|Hod and all summoned Invader Pillar have {{SkillValue|400%}} increased critical resistance.
Invader Pillar are also immune to effects of focused fire.
|}
|-|
Insane=
{| class="wikitable"
!Icon
!Skill Name
! Type
!Effect
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL01.png|50px]]
|デストラクション Type 1
Destruction Type I
|EX
|Deals {{SkillValue|150%}} damage to all enemies within a circulate range.
Deals {{SkillValue|150%}} damage 3 times to all enemies within a circular range and expands Invader Pillar '''Erosion Field''' range by 1 level.
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL02.png|50px]]
| デストラクションType II
Destruction Type II
|EX
|Deals {{SkillValue|200%}} damage to all enemies in a Straight Line.
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL03.png|50px]]
|インベイドピラー生成
Invader Pillar Generation
|EX
| Summons {{SkillValue|2}} Invader Pillars, decreasing the cost recovery of enemies and allies by {{SkillValue|350}} in a circular area around it and forcing nearby defense turrets to attack enemies instead of Hod. The pillar's erosion field expands every {{SkillValue|15s}}.
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL04.png|50px]]
| オーバーロードエナジー
Energy Overload
|EX
|Deal {{SkillValue|150%}} damage to all enemies.
 
If Hod's HP is below {{SkillValue|50%}}, deal {{SkillValue|300%}} damage to all enemies instead and destroy all Field Turrets.
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL05.png|50px]]
|栄光の輝き
Radiance Glory
|EX
|Deals {{SkillValue|740%}} damage to all enemies and increases Hod's attack by 50% until the end of battle. Effect stacks up to 99 times.
|-
|[[File:RAID_SKILLICON_HOD_PASSIVESKILL02.png|50px]]
|栄光の裏側
Hidden Glory
|Passive
| Hod and all summoned Invader Pillar are immune to the effects of crowd-control. However, crowd-control abilities will fill their stun gauge proportional to the duration of the effect that would be inflicted. Once the stun gauge reaches a total equivalent to 10s of crowd-control duration, inflicts the following effects:
 
'''Hod:''' When {{SkillValue|15s}} of CC Time is accumulated, increases damage taken by {{SkillValue|300%}} for {{SkillValue|30s}} and decrease Hod's ATG gauge. Increase Stagger Gauge by 25,000,000. (Accumulate Total of {{SkillValue|24s}} to Stun Boss for 20s)
 
'''Invader Pillar:''' When {{SkillValue|15s}} of CC Time is accumulated, increases damage taken by {{SkillValue|300%}} for {{SkillValue|30s}} and reduce the '''Erosion Field''' range by 1 level.
 
'''CC Time will increased based on your CC Strength %.'''
|-
|[[File:RAID_SKILLICON_HOD_PASSIVESKILL01.png|50px]]
|名誉の影に
In the Shadow of Honor
|Passive
|Hod and all summoned Invader Pillar have {{SkillValue|400%}} increased critical resistance.
Invader Pillar are also immune to effects of focused fire.
|}
|-|
Torment=
{| class="wikitable"
!Icon
!Skill Name
! Type
!Effect
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL01.png|50px]]
|デストラクション Type 1
Destruction Type I
|EX
|Deals {{SkillValue|150%}} damage to all enemies within a circulate range.
Deals {{SkillValue|150%}} damage 3 times to all enemies within a circular range and expands Invader Pillar '''Erosion Field''' range by 1 level.
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL02.png|50px]]
| デストラクションType II
Destruction Type II
|EX
|Deals {{SkillValue|200%}} damage to all enemies in a Straight Line.
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL03.png|50px]]
|インベイドピラー生成
Invader Pillar Generation
|EX
| Summons {{SkillValue|2}} Invader Pillars, decreasing the cost recovery of enemies and allies by {{SkillValue|350}} and CRIT DMG by {{SkillValue|3 000}} in a circular area around it and forcing nearby defense turrets to attack enemies instead of Hod. The pillar's erosion field expands every {{SkillValue|15s}}.
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL04.png|50px]]
| オーバーロードエナジー
Energy Overload
|EX
|Deal {{SkillValue|150%}} damage to all enemies.
 
If Hod's HP is below {{SkillValue|50%}}, deal {{SkillValue|300%}} damage to all enemies instead and destroy all Field Turrets.
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL05.png|50px]]
|栄光の輝き
Radiance Glory
|EX
|Deals {{SkillValue|740%}} damage to all enemies and increases Hod's attack by 50% until the end of battle. Effect stacks up to 99 times.
|-
|[[File:RAID_SKILLICON_HOD_PASSIVESKILL02.png|50px]]
|栄光の裏側
Hidden Glory
|Passive
| Hod and all summoned Invader Pillar are immune to the effects of crowd-control. However, crowd-control abilities will fill their stun gauge proportional to the duration of the effect that would be inflicted. Once the stun gauge reaches a total equivalent to 10s of crowd-control duration, inflicts the following effects:
 
'''Hod:''' When {{SkillValue|20s}} of CC Time is accumulated, increases damage taken by {{SkillValue|300%}} for {{SkillValue|30s}} and decrease Hod's ATG gauge. Increase Stagger Gauge by 25,000,000. (Accumulate Total of {{SkillValue|24s}} to Stun Boss for 20s)
 
'''Invader Pillar:''' When {{SkillValue|20s}} of CC Time is accumulated, increases damage taken by {{SkillValue|300%}} for {{SkillValue|30s}} and reduce the '''Erosion Field''' range by 1 level.
 
'''CC Time will increased based on your CC Strength %.'''
|-
|[[File:RAID_SKILLICON_HOD_PASSIVESKILL01.png|50px]]
|名誉の影に
In the Shadow of Honor
|Passive
|Hod and all summoned Invader Pillar have {{SkillValue|400%}} increased critical resistance.
Invader Pillar are also immune to effects of focused fire.
|}
 
</tabber>
 
==Additional Notes/Tips:==
=====General=====
* The fight is split into two phases, an outpost battle that fights against the pillars of Hod, and a boss battle thatwhere team directly confrontconfronts Hod. <br/> In the outpost battle, destroy Hod's pillar "Invasion Pillar" twice to advance to the boss battle. <br/> In the boss battle, you will face Hod and one summoned pillar at the same time.
**In the outpost battle, destroy Hod's Invader Pillar twice to advance to the boss battle.
* Students with CC (Crowd-Control) ability is important in this fight. There are 3 type of CC: Taunt, Stun and Fear.
**In the boss battle, you will face Hod and one summoned pillar at the same time.
*Students with CC (Crowd Control) abilities are important in this fight. All 3 types of CC (Taunt, Stun and Fear) contribute time to the CC Gauge.
 
=====CC Gauge =====
* Hod and InvasionInvader pillarsPillar have a circular gauge right beside their HP bar. For convenience, we'll call it CC gauge . <br/> Everytime a CC ability is activated on Hod/Invasion Pillar, the number of seconds of the skill effect will be accumulated in the CC gauge . <br/> Because the damage deal to Hod/Pillar will be increased by 30s each time the gauge is full, it is recommend to accumulated the gauge while rotating the skillGauge quickly.
**Every time Hod/Invader Pillar are affected by a CC ability, the skill effect duration will be accumulated in the CC Gauge .
* In addition to increasing damage taken, the CC gauge on Hod will increased the groggy gauge and reduced the ATG gauge, so the importance of CC is very high.
**Once Gauge is full, the damage dealt to Hod/Invader Pillar will be increased for 30s.
* The number of CC seconds required to fill the gauge depend on the difficulty level. The required number of seconds in order of Normal/Hard/VeryHard/Hardcore/Extreme is 6/7/8/9/10s (or 24/28/32/36/40s Total to stun boss for 20s)
*In addition to increasing the damage taken, filling the CC Gauge on Hod will increase the Stagger Gauge by 25% and reduce the ATG gauge, so the importance of CC is very high.
*Accumulated CC duration required to fill the gauge depends on the difficulty level. The required time in seconds in order of Normal/Hard/VeryHard/Hardcore/Extreme/Insane is 6/7/8/9/10/15s (or 24/28/32/36/40/60s total to stun boss for 20s)
 
=====Invasion Invader Pillar =====
* InvasionInvader Pillar have a blue circular erosionErosion field at its feetField.<br /> After a certain amount of time, the erosion range will increase, and if the turret of friendly unit is eroded, the turret will attack the students instead.
* If therea student is a students inside the erosion field, thetheir cost recovery ofwill that student willbe decreased. <br /> In order to reducedreduce the erosion range, you need to fill up the CC gauge of the InvasionInvader Pillar.
 
=====Active Gauge/ATG=====
* There are 3 square at the bottom right of the boss's HP bar.<br /> When the boss ATG gauge is full, "Radiance of Glory" skill will be activated and deal damage to all of your students. After the skill ended, Hod's ATK will permanently increased by 50% so be sure to stop it.
 
===== Stagger Gauge=====
*The boss has a thin gauge at the bottom of its HP bar. The Stagger Gauge will fill up by a quarter each time CC Gauge is completely filled. The Stagger Hauge can be filled up to 4 times (each time is 25,000,000; total is 100,000,000), when all 4 times has been accumulated, the boss will be stunned for 20s. <br />Stagger Gauge if filled by either destroying the summoned Invader Pillar, or by filling up Hod's CC Gauge.
*Hod will summon a pillar immediately when the boss battle phase stars (sometimes it could use a different skill, it is recommend to restart the fight when this happens), and will continue summoning new ones roughly 1 minute after previous Invader Pillar is destroyed.<br />Pillar summoning can be interrupted by completely filling Stagger Gauge during the summoning animation. If you succeed in cancelling it, Hod will no longer summon Invader Pillar for the remainder of battle.
 
==Recommended Units ==
{| class="wikitable"
! colspan="2" |Recommended Units
|-
! colspan="2" style="color:#f02e2e;" |Striker
|-
! colspan="2" |DPS
|-
|{{CharacterCard|Iori}}
|Standard high-dps penetration student with 3-cost EX skill. You can target the pillar with her EX and hit Hod simultaneously thanks to the small cone AOE. One of the best boss killers in every Heavy raid.
|-
|{{CharacterCard|Maki}}
|A Penetration student who is strong against a single enemy with 5-cost EX. Hod raid will only have one viable target at the time (either Hod itself or the Invader Pillar), which makes Maki very suitable. Maki will sometimes use her Defense-reducing Normal skill on the pillars instead of Hod resulting in a massive damage loss, so it is recommend to wait for the right timing to destroy the pillars so that she can use her Normal Skill on Hod and deal tons of damage.
|-
|{{CharacterCard|Pina}}
|★1 Penetration student that is strong against single targets, with 4-cost EX. Pina needs ★3 for her to work but if you have no one else, she is the best choice to go for.
|-
|{{CharacterCard|Yuzu}}
|'''Not necessarily a recommended unit, but notable for her viability.'''
Initial release of Hod sees it in Urban environment, which makes Yuzu the only currently available Penetration Striker with best possible environment affinity. Unfortunately, Yuzu relies on crits to deal any kind of damage and Hod has a high CRIT RES, which makes her a really RNG unit to use against Hod; on the other hand, if she does crit, Yuzu's dps will beat Maki and even Iori.
|-
! colspan="2" |CC
|-
|{{CharacterCard|Fubuki}}
|★1 Welfare student from the [[Happy Schale ♡ Valentine patrol]] Event. She can stun enemy with her Normal Skill, although the Normal Skill stun duration is short (1.9s/2.1s/2.3s/2.5s), her Sub Skill will let her apply stun very consistently. You do not need to use her skill, just having her in the team is enough.
|-
|{{CharacterCard|Hifumi}}
|5-Cost EX, summon Peroro-sama with a "Taunt" effect for 3.4s/3.9s. Cost to duration ratio isn't very good but you can use her if you lack other CC units.
|-
|{{CharacterCard|Tsubaki}}
|4-Cost EX, Taunt enemy in a very large range for 4.7s/5.4s/6.2s. The best unit for CC because she can easily Taunt both pillar and Hod due to her large range.
|-
|{{CharacterCard|Hoshino}}
|4-Cost EX, applies 1s/1.4s stun to enemies in a small cone with each shot (needs EX3+). The other great unit to stack CC because at EX5 she can stack a total of 7s by herself, but the downside is that her position can be random and she might fail to hit both pillar and Hod at the same time.
|-
! colspan="2" style="color:#274ff2;" |Special
|-
|{{CharacterCard|Chihiro}}
|3-Cost EX, damage is nothing crazy, but she is very good because of her long duration, low cost EX stun (5.6s/6.6s/7.5s).
|-
|{{CharacterCard|Karin}}
| 4-Cost EX, high damage against Hod because of its size, Normal Skill has a 50% chance to stun for 3.1s. Great Sub Skill that boosts team Attack. A bit RNG but still very good.
|-
|{{CharacterCard|Yoshimi}}
|4-Cost Ex, ★1 that can stun for a short duration (2.2s/2.5s/2.9s). She is a bit better than Hare at ★3 because Sub Skill grants allies better CC Strength, otherwise not a good pick unless you have no one else.
|-
|{{CharacterCard|Hare}}
|4-Cost EX, Explosive attack so you shouldn't expect any damage from her, but her EX Stun is longer than Yoshimi's at ★1 (2.7s/3.1s/3.5s).
|-
|{{CharacterCard|Kotama}}
|3-Cost EX that buffs allies Attack in a circle, cheap and useful to cycle to your other unit skills while buffing them. Great Sub Skill unlocked at ★3 that boosts whole team Attack.
|}
 
[[Category:Raid boss]]
=====Groggy Gauge=====
* The boss has a thin gauge at the bottom of its HP's bar. The groggy gauge will fill up once when the CC gauge are fill. The groggy gauge can be filled up to 4 times (each time is 25,000,000 Total 100,000,000), when all 4 times has been accumulated, the boss will be stunned for 20s. <br/> There are two way to filled up the groggy gauge, one is destroying the summoned invasion pillar and other is filling up Hod's CC gauge.
* Hod will summon the pillars twice for the entire fight, one immediately at the start of the battle (sometimes it would use other skill instead of summoning the pillar, so when that happen you should restart the fight) and one more after a while (roughly 1min?).
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