Decagrammaton: Hod: Difference between revisions

Insane stats and skills + change some skill name and description
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(Insane stats and skills + change some skill name and description)
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===Stats===
{| class="wikitable"
! colspan="105" |ArmorAttack Type (Insane)
! colspan="6" |Armor Type
|-
| colspan="105" class="bg-element bg-heavyspecial" |Heavy ArmorMystic
| colspan="6" class="bg-element bg-heavy" |Heavy Armor
|-
!Difficulty
!Recommended Level
!Coin Reward
!Rare Coin Reward
!Boss HP
!InvasionInvader Pillar HP
!ATK
!DEF
!CRIT RES
!CRIT DMG RES
!GroggyStagger Gauge
|-
|Normal
|17
|40
|
|80,000
|30,000
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|100
|500
|5,000
|5000
|100,000,000
|-
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|25
|60
|
|125,000
|60,000
|1,050
|1050
|100
|500
|5,000
|5000
|100,000,000
|-
Line 49 ⟶ 54:
|35
|80
|
|300,000
|100,000
|1,575
|1575
|100
|500
|5,000
|5000
|100,000,000
|-
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|50
|100
|10
|480,000
|160,000
|2,363
|2363
|100
|500
|5,000
|5000
|100,000,000
|-
| Extreme
|70
|120
|20
|1,600,000
|450,000
|3,300
|3300
|100
|500
|5,000
|5000
|100,000,000
|-
| Insane
|80
|140
|40
|2,800,000
|900,000
|6,435
|100
|500
|5,000
|100,000,000
|}
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!Icon
!Skill Name
! Type
!Effect
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL01.png|50px]]
|Destructionデストラクション Type I1
Destruction Type I
|EX
|Deals '''150%''' damage to all enemies within a Circularcirculate Rangerange.
Deals '''150%''' damage 3 times to all enemies within a circular range and expands Invader Pillar '''Erosion Field''' range by 1 level.
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL02.png|50px]]
|Destruction デストラクションType II
Destruction Type II
|EX
|Deals '''200%''' damage to all enemies in a Straight Line.
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL03.png|50px]]
|インベイドピラー生成
|InvasionInvader Pillar Generation
|EX
| Summons an Invader Pillar, decreasing the '''''cost recovery''''' of enemies and allies by '''350''' in a circular area around it and forcing nearby defense turrets to attack enemies instead of Hod. The pillar's erosion field expands every '''15s.'''
|Summon an Invasion Pillar.
Every 15s, Invasion Pillar expands it's Erosion Field.
 
Inflict 350 Cost Recovery debuff to enemies within the Erosion Field;
 
Field Turrets within Erosion Range will attack enemies instead of Hod.
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL04.png|50px]]
| オーバーロードエナジー
|Energy Overload
|EX
|Deal '''150%''' damage to all enemies.
 
If Hod's HP is below '''50%''', deal '''300%''' damage to all enemies instead and destroy all Field Turrets.
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL05.png|50px]]
|栄光の輝き
|Radiance of Glory
(Ultimate at 100 ATG)
|EX
|Deals '''740%''' damage to all enemies and increases Hod's attack by 50% until the end of battle. Effect stacks up to 99 times.
 
Apply "Radiance of Glory" to Hod.
 
Each application of "Radiance of Glory" increases Hod's Attack by 50%. (No Limit, Stackable)
|-
|[[File:RAID_SKILLICON_HOD_PASSIVESKILL01RAID_SKILLICON_HOD_PASSIVESKILL02.png|50px]]
|栄光の裏側
|Behind the Glory
Hidden Glory
|Passive
| Hod and all summoned Invader Pillar are immune to the effects of crowd-control. However, crowd-control abilities will fill their stun gauge proportional to the duration of the effect that would be inflicted. Once the stun gauge reaches a total equivalent to 10s of crowd-control duration, inflicts the following effects:
|Hod and Invasion Pillars are unaffected by Crowd Control. Instead, accumulate the amount of Crowd Control time to a CC Gauge.
 
'''Hod:''': When '''6/7/8/9/10s10/15s''' of CC Time is accumulated, increaseincreases Damage'''''damage Takentaken''''' by '''300%''' for '''30s''' and decrease Hod's ATG gauge. Increase GroggyStagger Gauge by 25,000,000. <br /> (Accumulate Total of 24/28/32/36/40s40/60s to Stun Boss for 20s)
 
'''InvasionInvader Pillar:''': When '''6/7/8/9/10s10/15s''' of CC Time is accumulated, increaseincreases Damage'''''damage Takentaken''''' by '''''300%''''' for '''''30s''''' and reduce the '''Erosion Field''' range by 1 level.
 
'''CC Time will increased based on your CC Strength %. (Insane Only)'''
|-
|[[File:RAID_SKILLICON_HOD_PASSIVESKILL02RAID_SKILLICON_HOD_PASSIVESKILL01.png|50px]]
|名誉の影に
|In the Shadow of Honor
|Passive
|Hod and all summoned Invader Pillar have '''400%''' increased '''''critical resistance.'''''
|Increase the Critical Resistance of Hod and Invasion Pillar by 400%.
InvasionInvader pillarsPillar are also immune to Focusedeffects of Fire'''''focused effectfire.'''''
|}
 
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=====General=====
*The fight is split into two phases, an outpost battle against the pillars of Hod, and a boss battle where team directly confronts Hod.
**In the outpost battle, destroy Hod's InvasionInvader Pillar twice to advance to the boss battle.
**In the boss battle, you will face Hod and one summoned pillar at the same time.
*Students with CC (Crowd Control) abilities are important in this fight. All 3 types of CC (Taunt, Stun and Fear) contribute time to the CC Gauge.
 
=====CC Gauge =====
* Hod and InvasionInvader pillarsPillar have a circular gauge right beside their HP bar. For convenience, we'll call it CC Gauge .
**Every time Hod/InvasionInvader Pillar are affected by a CC ability, the skill effect duration will be accumulated in the CC Gauge .
**Once Gauge is full, the damage dealt to Hod/InvasionInvader Pillar will be increased for 30s.
*In addition to increasing the damage taken, filling the CC Gauge on Hod will increase the GroggyStagger Gauge by 25% and reduce the ATG gauge, so the importance of CC is very high.
*Accumulated CC duration required to fill the gauge depends on the difficulty level. The required time in seconds in order of Normal/Hard/VeryHard/Hardcore/Extreme/Insane is 6/7/8/9/10s10/15s (or 24/28/32/36/40s40/60s total to stun boss for 20s)
 
=====Invasion Invader Pillar =====
*InvasionInvader PillarsPillar have a blue circular Erosion Field.<br /> After a certain amount of time, the erosion range will increase, and if the turret of friendly unit is eroded, the turret will attack the students instead.
*If there is a students inside the erosion field, the cost recovery of that student will decreased. <br /> In order to reduced the erosion range, you need to fill up the CC gauge of the InvasionInvader Pillar.
 
=====Active Gauge/ATG=====
*There are 3 square at the bottom right of the boss's HP bar.<br /> When the boss ATG gauge is full, "Radiance of Glory" skill will be activated and deal damage to all of your students. After the skill ended, Hod's ATK will permanently increased by 50% so be sure to stop it.
 
=====Groggy Stagger Gauge=====
*The boss has a thin gauge at the bottom of its HP bar. The GroggyStagger Gauge will fill up by a quarter each time CC Gauge is completely filled. The GroggyStagger Hauge can be filled up to 4 times (each time is 25,000,000; total is 100,000,000), when all 4 times has been accumulated, the boss will be stunned for 20s. <br />GroggyStagger Gauge if filled by either destroying the summoned InvasionInvader Pillar, or by filling up Hod's CC Gauge.
*Hod will summon a pillar immediately when the boss battle phase stars (sometimes it could use a different skill, it is recommend to restart the fight when this happens), and will continue summoning new ones roughly 1 minute after previous InvasionInvader Pillar is destroyed.<br />Pillar summoning can be interrupted by completely filling GroggyStagger Gauge during the summoning animation. If you succeed in cancelling it, Hod will no longer summon InvasionInvader PillarsPillar for the remainder of battle.
 
== Recommended Units ==
{| class="wikitable"
! colspan="2" | Recommended Units
|-
! colspan="2" style="color:#f02e2e;" | Striker
|-
! colspan="2" | DPS
|-
|[[File:Student Portrait Iori.png|100px|frameless|link=Iori]]
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|-
|[[File:Student Portrait Maki.png|100px|frameless|link=Maki]]
|A Penetration student who is strong against a single enemy with 5-cost EX. Hod raid will only have one viable target at the time (either Hod itself or the InvasionInvader Pillar), which makes Maki very suitable. Maki will sometimes use her Defense-reducing Normal skill on the pillars instead of Hod resulting in a massive damage loss, so it is recommend to wait for the right timing to destroy the pillars so that she can use her Normal Skill on Hod and deal tons of damage.
|-
|[[File:Student Portrait Pina.png|100px|frameless|link=Pina]]
|★1 Penetration student that is strong against single targets, with 4-cost EX. Pina needs ★3 for her to work but if you have no one else, she is the best choice to go for.
|-
|[[File:Student Portrait Yuzu.png|100px|frameless|link=Yuzu]]
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Initial release of Hod sees it in Urban environment, which makes Yuzu the only currently available Penetration Striker with best possible environment affinity. Unfortunately, Yuzu relies on crits to deal any kind of damage and Hod has a high CRIT RES, which makes her a really RNG unit to use against Hod; on the other hand, if she does crit, Yuzu's dps will beat Maki and even Iori.
|-
! colspan="2" | CC
|-
|[[File:Skill_Portrait_CH0141.png|100px|frameless|link=Fubuki]]
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|-
|[[File:Student Portrait Hihumi.png|100px|frameless|link=Hifumi]]
|5-Cost EX, summon Peroro-sama with a "Taunt" effect for 3.4s/3.9s. Cost to duration ratio isn't very good but you can use her if you lack other CC units.
|-
|[[File:Student Portrait Tsubaki.png|100px|frameless|link=Tsubaki]]
|4-Cost EX, Taunt enemy in a very large range for 4.7s/5.4s/6.2s. The best unit for CC because she can easily Taunt both pillar and Hod due to her large range.
|-
|[[File:Student Portrait Hoshino.png|100px|frameless|link=Hoshino]]
|4-Cost EX, applies 1s/1.4s stun to enemies in a small cone with each shot (needs EX3+). The other great unit to stack CC because at EX5 she can stack a total of 7s by herself, but the downside is that her position can be random and she might fail to hit both pillar and Hod at the same time.
|-
! colspan="2" style="color:#274ff2;" |Special
|-
|[[File:Skill_Portrait_CH0160.png|100px|frameless|link=Chihiro]]
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|-
|[[File:Student Portrait Karin.png|100px|frameless|link=Karin]]
| 4-Cost EX, high damage against Hod because of its size, Normal Skill has a 50% chance to stun for 3.1s. Great Sub Skill that boosts team Attack. A bit RNG but still very good.
|-
|[[File:Student Portrait Yoshimi.png|100px|frameless|link=Yoshimi]]