Decagrammaton: Hod: Difference between revisions

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|Destruction Type I
|EX
|Deals 150% Damagedamage to Allall Enemiesenemies within a Circular Range.
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL02.png|50px]]
|Destruction Type II
|EX
|Deals 200% Damagedamage to Allall Enemiesenemies in a Straight Line.
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL03.png|50px]]
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|EX
|Summon an Invasion Pillar.
Every 15s, Invasion Pillar Expandsexpands it's Erosion RangeField.
 
InflictsInflict 350 Cost Recovery Debuffdebuff to Enemiesenemies within the Erosion Range,Field;
 
Field Turrets that Enterswithin Erosion Range will Attackattack Enemiesenemies instead of Hod.
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL04.png|50px]]
|Energy Overload
|EX
|DealsDeal 150% Damagedamage to Allall Enemiesenemies.
 
If Hod's HP is Belowbelow 50%, Dealsdeal 300% Damagedamage to Allall Enemiesenemies instead and Destroysdestroy all Field Turrets.
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL05.png|50px]]
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(Ultimate at 100 ATG)
|EX
|Deals 740% Damagedamage to Allall Enemiesenemies.
 
AppliesApply "Radiance of Glory" to Hod.
 
Each Stackapplication of "Radiance of Glory" Increasesincreases 50%Hod's Attack toby Hod50%. (No Limit, Stackable)
|-
|[[File:RAID_SKILLICON_HOD_PASSIVESKILL01.png|50px]]
|Behind the Glory
|Passive
|Hod and Invasion Pillars are unaffected by Crowd Control. Instead, accumulate the amount of Crowd Control Timetime to a CounterCC Gauge.
 
'''Hod''': When 6/7/8/9/10s of CC Time is Accumulatedaccumulated, Increaseincrease Damage Taken by 300% for 30s. Increase Groggy Gauge by 25,000,000. <br /> (Accumulate Total 24/28/32/36/40s to Stun Boss for 20s.)
 
'''Invasion Pillar''': When 6/7/8/9/10s of CC Time is Accumulatedaccumulated, Increaseincrease Damage Taken by 300% for 30s and reduce Erosion Field range by 1 level.
Reduces Erosion Range by 1 Level.
|-
|[[File:RAID_SKILLICON_HOD_PASSIVESKILL02.png|50px]]
|In the Shadow of Honor
|Passive
|IncreasedIncrease the criticalCritical resistanceResistance of Hod and Invasion Pillar by 400% <br/> Invasion pillars are immune to Focused Fire effect.
Invasion pillars are immune to Focused Fire effect.
|}
 
 
==Additional Notes/Tips:==
=====General=====
* The fight is split into two phases, an outpost battle that fights against the pillars of Hod, and a boss battle thatwhere team directly confrontconfronts Hod.
** In the outpost battle, destroy Hod's pillar "Invasion Pillar" twice to advance to the boss battle.
** In the boss battle, you will face Hod and one summoned pillar at the same time.
* Students with CC (Crowd- Control) abilityabilities isare important in this fight. There areAll 3 typetypes of CC: (Taunt, Stun and Fear) contribute time to the CC Gauge.
 
=====CC Gauge=====
* Hod and Invasion pillars have a circular gauge right beside their HP bar. For convenience, we'll call it CC gaugeGauge .
**Every Everytime a CC ability is activated ontime Hod/Invasion Pillar, theare numberaffected ofby secondsa ofCC ability, the skill effect duration will be accumulated in the CC gaugeGauge .
**Once BecauseGauge is full, the damage dealdealt to Hod/Invasion Pillar will be increased byfor 30s each time the gauge is full, it is recommend to accumulated the gauge while rotating the skill quickly.
* In addition to increasing the damage taken, filling the CC gaugeGauge on Hod will increasedincrease the groggyGroggy Gauge by gauge25% and reducedreduce the ATG gauge, so the importance of CC is very high.
* The number ofAccumulated CC secondsduration required to fill the gauge dependdepends on the difficulty level. The required numbertime ofin seconds in order of Normal/Hard/VeryHard/Hardcore/Extreme is 6/7/8/9/10s (or 24/28/32/36/40s Totaltotal to stun boss for 20s)
 
=====Invasion Pillar=====
* Invasion PillarPillars have a blue circular erosionErosion field at its feetField.<br /> After a certain amount of time, the erosion range will increase, and if the turret of friendly unit is eroded, the turret will attack the students instead.
* If there is a students inside the erosion field, the cost recovery of that student will decreased. <br /> In order to reduced the erosion range, you need to fill up the CC gauge of the Invasion Pillar.
 
=====Active Gauge/ATG=====
* There are 3 square at the bottom right of the boss's HP bar.<br /> When the boss ATG gauge is full, "Radiance of Glory" skill will be activated and deal damage to all of your students. After the skill ended, Hod's ATK will permanently increased by 50% so be sure to stop it.
 
=====Groggy Gauge=====
* The boss has a thin gauge at the bottom of its HP's bar. The groggyGroggy gaugeGauge will fill up onceby whena thequarter each time CC gaugeGauge areis fillcompletely filled. The groggyGroggy gaugeHauge can be filled up to 4 times (each time is 25,000,000,; Totaltotal is 100,000,000), when all 4 times has been accumulated, the boss will be stunned for 20s. <br />Groggy ThereGauge are two way toif filled upby the groggy gauge, one iseither destroying the summoned invasionInvasion pillarPillar, andor other isby filling up Hod's CC gaugeGauge.
* Hod will summon thea pillarspillar immediately afterwhen the fightboss startedbattle phase stars (sometimes it would bugged out andcould use a different skill, it is recommend to restart the fight when itthis happenhappens), and morewill continue summoning new ones roughly 1 minute after theprevious lastInvasion onePillar is destroyed (roughly 1min?).<br />Pillar But yousummoning can cancelbe the next summon pillarsinterrupted by gettingcompletely itfilling toGroggy full groggyGauge during Hod'sthe summoning animation. If you succeed in cancelingcancelling it, Hod will no longer summon anyInvasion more pillar after getting up from groggy stun.<br/> It is usefulPillars for quickthe clear,remainder soof it is recommend to aim for itbattle.
 
==Recommended Units ==
==Recommendation Unit==