Decagrammaton: Difference between revisions

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Line 128:
Starting from part 2 onward, {{ItemCard|Mission data 1: Type D}} will not expire, and the story stage no longer needs the data to run the stage. You are only required to collect the specified total amount to unlock it.
<tabber>
Part 4=
{| class="wikitable mw-collapsible" style="text-align: center;"
! colspan="5" |Story Stage
|-
!Stage
!Data Requirement
!Level
!Environment
!Enemy Armor<br />Type
|-
|'''01'''
Data Collection (1) : Abydos Desert
| rowspan="2" | None
|10
| rowspan="4" |{{Icon|Outdoor|size=24}}<br /> Outdoor
| rowspan="9" |<span style="color:#BB7D10; font-weight:bold">Heavy</span>
|-
|'''02'''
Data Collection (2) : PMC Excavation Area
|20
|-
|'''03'''
Data Collection (3) : PMC Excavation Area
|250 {{ItemCard|Mission data 1: Type D}}
|22
|-
|'''04'''
Data Collection (4) : Binah
|500 {{ItemCard|Mission data 1: Type D}}
|24
|-
|'''05'''
Data Collection (5) : Ruins
|650 {{ItemCard|Mission data 1: Type D}}
|26
|{{Icon|Urban|size=24}}<br />Urban
|-
|'''06'''
Data Collection (6) : Chesed
|800 {{ItemCard|Mission data 1: Type D}}
|28
|{{Icon|Indoor|size=24}}<br />Indoor
|-
|'''07'''
Data Collection (7) : Submerged Ruins Area
|1000 {{ItemCard|Mission data 1: Type D}}
|30
|{{Icon|Urban|size=24}}<br />Urban
|-
|'''08'''
Data Collection (8) :
|Temp {{ItemCard|Mission data 1: Type D}}
|
|{{Icon|Urban|size=24}}<br />Temp
|-
|'''09'''
Data Collection (9) :
|Temp {{ItemCard|Mission data 1: Type D}}
|
|{{Icon|Urban|size=24}}<br />Temp
|}
|-|
Part 3=
{| class="wikitable mw-collapsible" style="text-align: center;"