Fuuka: Difference between revisions

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| Level9_2_Icon = Currency_Icon_Gold.png
| Level9_2_Amount = 4000000
}}
===Unique weapon===
{{UniqueWeapon
| CharacterId = 23001
| NameEN = School Lunch Club self-defense gun type A
| NameJP = 給食部の護身用銃typeA
| DescriptionEN = A submachine gun that Fuuka always carries. <br>Intended for the purpose of controlling the troublemakers in cafeteria, but things usually quiet down before Fuuka gets to use it.
| DescriptionJP = フウカが常に携帯しているサブマシンガン。<br>時々食堂で暴れる問題児たちを制圧するためにも使おうとするものの、大抵の場合使用する前に相手がおとなしくなるのであまり出番は無い様子。
| Rank2 = Passive Skill changes to "Let's garther fresh ingredients +"
| Rank3 = {{Icon|Indoor|size=20}} Indoor area affinity {{Affinity|B}} B
| StatBonusAtk = 58
| StatBonusAtk100 = 576
| StatBonusHP = 499
| StatBonusHP100 = 4986
| StatBonusHealing = 251
| StatBonusHealing100 = 2507
}}
{{SkillTable
| SkillName = Let's garther fresh ingredients +
| SkillNameJP = 新鮮な材料を集めましょう!+
| SkillIconType = COMMON_SKILLICON_STATBUFF
| SkillDamageType = Explosive
| SkillType = Weapon Passive
| SkillDescriptionGeneral = Increase Healing by {{SkillValue|948~1802}}. Further increase Healing by {{SkillValue|14~26.6%}}.
| SkillDescriptionLv1 = Increase Healing by {{SkillValue|948}}. Further increase Healing by {{SkillValue|14%}}.
| SkillDescriptionLv2 = Increase Healing by {{SkillValue|996}}. Further increase Healing by {{SkillValue|14.7%}}.
| SkillDescriptionLv3 = Increase Healing by {{SkillValue|1043}}. Further increase Healing by {{SkillValue|15.4%}}.
| SkillDescriptionLv4 = Increase Healing by {{SkillValue|1233}}. Further increase Healing by {{SkillValue|18.2%}}.
| SkillDescriptionLv5 = Increase Healing by {{SkillValue|1280}}. Further increase Healing by {{SkillValue|18.9%}}.
| SkillDescriptionLv6 = Increase Healing by {{SkillValue|1328}}. Further increase Healing by {{SkillValue|19.6%}}.
| SkillDescriptionLv7 = Increase Healing by {{SkillValue|1517}}. Further increase Healing by {{SkillValue|22.4%}}.
| SkillDescriptionLv8 = Increase Healing by {{SkillValue|1565}}. Further increase Healing by {{SkillValue|23.1%}}.
| SkillDescriptionLv9 = Increase Healing by {{SkillValue|1612}}. Further increase Healing by {{SkillValue|23.8%}}.
| SkillDescriptionLv10 = Increase Healing by {{SkillValue|1802}}. Further increase Healing by {{SkillValue|26.6%}}.
}}
{{CharacterNavbox}}