Hanae: Difference between revisions

36,031 bytes added ,  1 month ago
Updated Character Details section
(Updated Character Details section)
 
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{{Character
| Id = 23002
| DevName = Hanae_default
| Name = Hanae
| Portrait = Portrait_Hanae
| Image = Hanae_full.png
| Variant1 = Christmas
| JPName = 朝顔ハナエ
| Image1 = Hanae_(Christmas)_diorama_00.png
| Variant2 = Cheerleader
| Image2 = Hanae_(Cheerleader)_00.png
| JPName = 朝顔 ハナエ
| JPReading = Asagao Hanae
| School = Trinity
| RoleClub = HealerRescue Knights
| Age = 15
| Birthday = May 12
| Height = 150cm
| Hobbies = Dance, cheerleading
| Designer = tonito
| Illust = tonito
| Voice = Kana Yūki Kana
| TypeWeaponType = SpecialAR
| UsesCover = No
| Rarity = 2
| CombatClass = Special
| ArmorType = Heavy
| AttackType = Explosive
| Position = Back
| RarityRole = 2*Healer
| AttackType =
| ArmorType =
| WeaponType =
| UsesCover =
| OutdoorAffinity = D
| CityTownAffinity = A
| OutdoorAffinity = D
| IndoorAffinity = A
| EquipmentSlot1 = Shoes
}}
| EquipmentSlot2 = Hairpin
| EquipmentSlot3 = Necklace
| CharacterPool = regular
| ReleaseDate = 2021/02/04
}}{{CharacterVariants|Hanae}}__TOC__
 
=Background=
{{CharacterBackground
トリニティ学園の救護騎士団に所属する元気で明るい新入生。
| ENText = <p>Newly enrolled at Trinity Integrated Academy, Hanae is a lively and cheerful girl who belongs to the Rescue Knights.</p><p>She has a positive attitude towards everything and is full of energy, but has a tendency to become overexcited when she finds a patient, usually making the situation worse.<br>Despite being quite an eccentric character, strangely enough, patients who have received her care have all recovered right away no matter their illness.</p>
 
| JPText = <p>トリニティ総合学園所属、救護騎士団の元気で明るい新入生。</p><p>何事にも前向きで元気溢れる少女だが、患者を見つけると度を超して騒ぎ立ててしまい状況を悪化させたりすることも。ちょっと抜けているところもあるが、彼女にお世話してもらった患者は不思議なことにどんな病気でもたちまち治ってしまうという。</p>
何事にも肯定的で活気溢れる性格の持ち主だが、
}}
 
患者を見つけると度を超して騒ぎ出し状況を悪化させたりする。
 
いろいろと変わった少女だが、彼女の応援を受けた患者は
 
不思議なことにどんな病気でもすぐに治ってしまうという。
 
Newly enrolled at Trinity Integrated Academy, Hanae is a lively and cheerful girl who belongs to the Rescue Knights.
 
She has a positive attitude towards everything and is full of energy, but has a tendency to become overexcited when she finds a patient, usually making the situation worse.
 
Despite being quite an eccentric character, strangely enough, patients who have received her care have all recovered right away no matter their illness.
 
=How to Obtain=
*Regular Gacha pool
{{CharacterBanners}}{{CharacterMissionRewards}}
*Raid Shop
 
=Character Details=
{{CharacterStatTable
{| class="wikitable"
| minAtk = 162
|+
| maxAtk = 1625
!Attack
| minDef = 25
|178/
| maxDef = 153
!Defense
| minHP = 2562
|25/
| maxHP = 19148
!HP
| minHealing = 2354
|2690/
| maxHealing = 7064
|-
| minAcc = 682
!Healing
| minEva = 780
|2530/
| minCRate = 195
!Accuracy
| minCDmg = 200
|682/
| minStab = 1647
!Evasion
| minRange = 1000
|780/
| minCCStr = 100
|-
| minCCRes = 100
!Critical Rate
| MoveSpeed = 200
|195/
| AmmoCount = 8
!Critical Damage
| AmmoCost = 1
|200%/
| RegenCost = 700
!Stability
| dataSource = raw
|1647/
}}
|-
{{CharacterAffectionTable
!Firing Range
| MemoryLobbyUnlockLv = 6
|1000/
| MemoryLobbyImage = Lobbyillust_Hanae
!CC Strength
| MemoryLobbyBGMId = 38
|100/
| MomotalkRewardLevel2 = 20
!CC Resistance
| MomotalkRewardLevel3 = 40
|100/
| MomotalkRewardLevel5 = 60
|}
| MomotalkRewardLevel6 = 80
| MomotalkRewardLevel8 = 100
| AffectionLevel2 = Healing+7
| AffectionLevel3 = Healing+7
| AffectionLevel4 = Healing+7
| AffectionLevel5 = Healing+7
| AffectionLevel6 = Healing+11
| AffectionLevel7 = Healing+11
| AffectionLevel8 = Healing+11
| AffectionLevel9 = Healing+11
| AffectionLevel10 = Healing+11
| AffectionLevel11 = Healing+14 HP+48
| AffectionLevel12 = Healing+14 HP+48
| AffectionLevel13 = Healing+14 HP+48
| AffectionLevel14 = Healing+14 HP+48
| AffectionLevel15 = Healing+14 HP+48
| AffectionLevel16 = Healing+18 HP+57
| AffectionLevel17 = Healing+18 HP+57
| AffectionLevel18 = Healing+18 HP+57
| AffectionLevel19 = Healing+18 HP+57
| AffectionLevel20 = Healing+18 HP+57
| AffectionLevel21 = Healing+5 HP+10
| AffectionLevel22 = Healing+5 HP+10
| AffectionLevel23 = Healing+5 HP+10
| AffectionLevel24 = Healing+5 HP+10
| AffectionLevel25 = Healing+5 HP+10
| AffectionLevel26 = Healing+5 HP+10
| AffectionLevel27 = Healing+5 HP+10
| AffectionLevel28 = Healing+5 HP+10
| AffectionLevel29 = Healing+5 HP+10
| AffectionLevel30 = Healing+5 HP+10
| AffectionLevel31 = Healing+7 HP+15
| AffectionLevel32 = Healing+7 HP+15
| AffectionLevel33 = Healing+7 HP+15
| AffectionLevel34 = Healing+7 HP+15
| AffectionLevel35 = Healing+7 HP+15
| AffectionLevel36 = Healing+7 HP+15
| AffectionLevel37 = Healing+7 HP+15
| AffectionLevel38 = Healing+7 HP+15
| AffectionLevel39 = Healing+7 HP+15
| AffectionLevel40 = Healing+7 HP+15
| AffectionLevel41 = Healing+12 HP+25
| AffectionLevel42 = Healing+12 HP+25
| AffectionLevel43 = Healing+12 HP+25
| AffectionLevel44 = Healing+12 HP+25
| AffectionLevel45 = Healing+12 HP+25
| AffectionLevel46 = Healing+12 HP+25
| AffectionLevel47 = Healing+12 HP+25
| AffectionLevel48 = Healing+12 HP+25
| AffectionLevel49 = Healing+12 HP+25
| AffectionLevel50 = Healing+12 HP+25
}}{{#dpl:
| namespace =
| category = Characters
| titleregexp = ^Hanae(?: \(.+\))*$
| format = ,<div class="affection-alt">[[File:%PAGE%.png|frameless|48px|alt=%TITLE%|link=%PAGE%|class=affection-portrait]],</div>,
| ordermethod = title
| include = {CharacterAffectionTable}
}}
 
{{CharacterPotentialTable
| AttackLv0 = 0
| HpLv0 = 0
| HealingLv0 = 0
| AttackLv1 = 20
| AttackUpgradeLv1_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv1_1_Amount = 10
| AttackUpgradeLv1_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv1_2_Amount = 2
| AttackUpgradeLv1_3_Name = Credits | AttackUpgradeLv1_3_Amount = 100000
| HpLv1 = 20
| HpUpgradeLv1_1_Name = Crystal Haniwa Fragment | HpUpgradeLv1_1_Amount = 10
| HpUpgradeLv1_2_Name = Applied Fitness Workbook | HpUpgradeLv1_2_Amount = 2
| HpUpgradeLv1_3_Name = Credits | HpUpgradeLv1_3_Amount = 100000
| HealingLv1 = 20
| HealingUpgradeLv1_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv1_1_Amount = 10
| HealingUpgradeLv1_2_Name = Applied First Aid Workbook | HealingUpgradeLv1_2_Amount = 2
| HealingUpgradeLv1_3_Name = Credits | HealingUpgradeLv1_3_Amount = 100000
| AttackLv2 = 40
| AttackUpgradeLv2_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv2_1_Amount = 10
| AttackUpgradeLv2_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv2_2_Amount = 2
| AttackUpgradeLv2_3_Name = Credits | AttackUpgradeLv2_3_Amount = 100000
| HpLv2 = 40
| HpUpgradeLv2_1_Name = Crystal Haniwa Fragment | HpUpgradeLv2_1_Amount = 10
| HpUpgradeLv2_2_Name = Applied Fitness Workbook | HpUpgradeLv2_2_Amount = 2
| HpUpgradeLv2_3_Name = Credits | HpUpgradeLv2_3_Amount = 100000
| HealingLv2 = 40
| HealingUpgradeLv2_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv2_1_Amount = 10
| HealingUpgradeLv2_2_Name = Applied First Aid Workbook | HealingUpgradeLv2_2_Amount = 2
| HealingUpgradeLv2_3_Name = Credits | HealingUpgradeLv2_3_Amount = 100000
| AttackLv3 = 60
| AttackUpgradeLv3_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv3_1_Amount = 10
| AttackUpgradeLv3_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv3_2_Amount = 2
| AttackUpgradeLv3_3_Name = Credits | AttackUpgradeLv3_3_Amount = 100000
| HpLv3 = 60
| HpUpgradeLv3_1_Name = Crystal Haniwa Fragment | HpUpgradeLv3_1_Amount = 10
| HpUpgradeLv3_2_Name = Applied Fitness Workbook | HpUpgradeLv3_2_Amount = 2
| HpUpgradeLv3_3_Name = Credits | HpUpgradeLv3_3_Amount = 100000
| HealingLv3 = 60
| HealingUpgradeLv3_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv3_1_Amount = 10
| HealingUpgradeLv3_2_Name = Applied First Aid Workbook | HealingUpgradeLv3_2_Amount = 2
| HealingUpgradeLv3_3_Name = Credits | HealingUpgradeLv3_3_Amount = 100000
| AttackLv4 = 80
| AttackUpgradeLv4_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv4_1_Amount = 10
| AttackUpgradeLv4_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv4_2_Amount = 2
| AttackUpgradeLv4_3_Name = Credits | AttackUpgradeLv4_3_Amount = 100000
| HpLv4 = 80
| HpUpgradeLv4_1_Name = Crystal Haniwa Fragment | HpUpgradeLv4_1_Amount = 10
| HpUpgradeLv4_2_Name = Applied Fitness Workbook | HpUpgradeLv4_2_Amount = 2
| HpUpgradeLv4_3_Name = Credits | HpUpgradeLv4_3_Amount = 100000
| HealingLv4 = 80
| HealingUpgradeLv4_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv4_1_Amount = 10
| HealingUpgradeLv4_2_Name = Applied First Aid Workbook | HealingUpgradeLv4_2_Amount = 2
| HealingUpgradeLv4_3_Name = Credits | HealingUpgradeLv4_3_Amount = 100000
| AttackLv5 = 100
| AttackUpgradeLv5_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv5_1_Amount = 10
| AttackUpgradeLv5_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv5_2_Amount = 2
| AttackUpgradeLv5_3_Name = Credits | AttackUpgradeLv5_3_Amount = 100000
| HpLv5 = 100
| HpUpgradeLv5_1_Name = Crystal Haniwa Fragment | HpUpgradeLv5_1_Amount = 10
| HpUpgradeLv5_2_Name = Applied Fitness Workbook | HpUpgradeLv5_2_Amount = 2
| HpUpgradeLv5_3_Name = Credits | HpUpgradeLv5_3_Amount = 100000
| HealingLv5 = 100
| HealingUpgradeLv5_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv5_1_Amount = 10
| HealingUpgradeLv5_2_Name = Applied First Aid Workbook | HealingUpgradeLv5_2_Amount = 2
| HealingUpgradeLv5_3_Name = Credits | HealingUpgradeLv5_3_Amount = 100000
| AttackLv6 = 120
| AttackUpgradeLv6_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv6_1_Amount = 15
| AttackUpgradeLv6_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv6_2_Amount = 2
| AttackUpgradeLv6_3_Name = Credits | AttackUpgradeLv6_3_Amount = 100000
| HpLv6 = 120
| HpUpgradeLv6_1_Name = Crystal Haniwa Fragment | HpUpgradeLv6_1_Amount = 15
| HpUpgradeLv6_2_Name = Applied Fitness Workbook | HpUpgradeLv6_2_Amount = 2
| HpUpgradeLv6_3_Name = Credits | HpUpgradeLv6_3_Amount = 100000
| HealingLv6 = 120
| HealingUpgradeLv6_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv6_1_Amount = 15
| HealingUpgradeLv6_2_Name = Applied First Aid Workbook | HealingUpgradeLv6_2_Amount = 2
| HealingUpgradeLv6_3_Name = Credits | HealingUpgradeLv6_3_Amount = 100000
| AttackLv7 = 140
| AttackUpgradeLv7_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv7_1_Amount = 15
| AttackUpgradeLv7_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv7_2_Amount = 2
| AttackUpgradeLv7_3_Name = Credits | AttackUpgradeLv7_3_Amount = 100000
| HpLv7 = 140
| HpUpgradeLv7_1_Name = Crystal Haniwa Fragment | HpUpgradeLv7_1_Amount = 15
| HpUpgradeLv7_2_Name = Applied Fitness Workbook | HpUpgradeLv7_2_Amount = 2
| HpUpgradeLv7_3_Name = Credits | HpUpgradeLv7_3_Amount = 100000
| HealingLv7 = 140
| HealingUpgradeLv7_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv7_1_Amount = 15
| HealingUpgradeLv7_2_Name = Applied First Aid Workbook | HealingUpgradeLv7_2_Amount = 2
| HealingUpgradeLv7_3_Name = Credits | HealingUpgradeLv7_3_Amount = 100000
| AttackLv8 = 160
| AttackUpgradeLv8_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv8_1_Amount = 15
| AttackUpgradeLv8_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv8_2_Amount = 2
| AttackUpgradeLv8_3_Name = Credits | AttackUpgradeLv8_3_Amount = 100000
| HpLv8 = 160
| HpUpgradeLv8_1_Name = Crystal Haniwa Fragment | HpUpgradeLv8_1_Amount = 15
| HpUpgradeLv8_2_Name = Applied Fitness Workbook | HpUpgradeLv8_2_Amount = 2
| HpUpgradeLv8_3_Name = Credits | HpUpgradeLv8_3_Amount = 100000
| HealingLv8 = 160
| HealingUpgradeLv8_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv8_1_Amount = 15
| HealingUpgradeLv8_2_Name = Applied First Aid Workbook | HealingUpgradeLv8_2_Amount = 2
| HealingUpgradeLv8_3_Name = Credits | HealingUpgradeLv8_3_Amount = 100000
| AttackLv9 = 180
| AttackUpgradeLv9_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv9_1_Amount = 15
| AttackUpgradeLv9_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv9_2_Amount = 2
| AttackUpgradeLv9_3_Name = Credits | AttackUpgradeLv9_3_Amount = 100000
| HpLv9 = 180
| HpUpgradeLv9_1_Name = Crystal Haniwa Fragment | HpUpgradeLv9_1_Amount = 15
| HpUpgradeLv9_2_Name = Applied Fitness Workbook | HpUpgradeLv9_2_Amount = 2
| HpUpgradeLv9_3_Name = Credits | HpUpgradeLv9_3_Amount = 100000
| HealingLv9 = 180
| HealingUpgradeLv9_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv9_1_Amount = 15
| HealingUpgradeLv9_2_Name = Applied First Aid Workbook | HealingUpgradeLv9_2_Amount = 2
| HealingUpgradeLv9_3_Name = Credits | HealingUpgradeLv9_3_Amount = 100000
| AttackLv10 = 200
| AttackUpgradeLv10_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv10_1_Amount = 15
| AttackUpgradeLv10_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv10_2_Amount = 2
| AttackUpgradeLv10_3_Name = Credits | AttackUpgradeLv10_3_Amount = 100000
| HpLv10 = 200
| HpUpgradeLv10_1_Name = Crystal Haniwa Fragment | HpUpgradeLv10_1_Amount = 15
| HpUpgradeLv10_2_Name = Applied Fitness Workbook | HpUpgradeLv10_2_Amount = 2
| HpUpgradeLv10_3_Name = Credits | HpUpgradeLv10_3_Amount = 100000
| HealingLv10 = 200
| HealingUpgradeLv10_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv10_1_Amount = 15
| HealingUpgradeLv10_2_Name = Applied First Aid Workbook | HealingUpgradeLv10_2_Amount = 2
| HealingUpgradeLv10_3_Name = Credits | HealingUpgradeLv10_3_Amount = 100000
| AttackLv11 = 220
| AttackUpgradeLv11_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv11_1_Amount = 20
| AttackUpgradeLv11_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv11_2_Amount = 2
| AttackUpgradeLv11_3_Name = Credits | AttackUpgradeLv11_3_Amount = 100000
| HpLv11 = 220
| HpUpgradeLv11_1_Name = Crystal Haniwa Fragment | HpUpgradeLv11_1_Amount = 20
| HpUpgradeLv11_2_Name = Applied Fitness Workbook | HpUpgradeLv11_2_Amount = 2
| HpUpgradeLv11_3_Name = Credits | HpUpgradeLv11_3_Amount = 100000
| HealingLv11 = 220
| HealingUpgradeLv11_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv11_1_Amount = 20
| HealingUpgradeLv11_2_Name = Applied First Aid Workbook | HealingUpgradeLv11_2_Amount = 2
| HealingUpgradeLv11_3_Name = Credits | HealingUpgradeLv11_3_Amount = 100000
| AttackLv12 = 240
| AttackUpgradeLv12_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv12_1_Amount = 20
| AttackUpgradeLv12_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv12_2_Amount = 2
| AttackUpgradeLv12_3_Name = Credits | AttackUpgradeLv12_3_Amount = 100000
| HpLv12 = 240
| HpUpgradeLv12_1_Name = Crystal Haniwa Fragment | HpUpgradeLv12_1_Amount = 20
| HpUpgradeLv12_2_Name = Applied Fitness Workbook | HpUpgradeLv12_2_Amount = 2
| HpUpgradeLv12_3_Name = Credits | HpUpgradeLv12_3_Amount = 100000
| HealingLv12 = 240
| HealingUpgradeLv12_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv12_1_Amount = 20
| HealingUpgradeLv12_2_Name = Applied First Aid Workbook | HealingUpgradeLv12_2_Amount = 2
| HealingUpgradeLv12_3_Name = Credits | HealingUpgradeLv12_3_Amount = 100000
| AttackLv13 = 260
| AttackUpgradeLv13_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv13_1_Amount = 20
| AttackUpgradeLv13_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv13_2_Amount = 2
| AttackUpgradeLv13_3_Name = Credits | AttackUpgradeLv13_3_Amount = 100000
| HpLv13 = 260
| HpUpgradeLv13_1_Name = Crystal Haniwa Fragment | HpUpgradeLv13_1_Amount = 20
| HpUpgradeLv13_2_Name = Applied Fitness Workbook | HpUpgradeLv13_2_Amount = 2
| HpUpgradeLv13_3_Name = Credits | HpUpgradeLv13_3_Amount = 100000
| HealingLv13 = 260
| HealingUpgradeLv13_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv13_1_Amount = 20
| HealingUpgradeLv13_2_Name = Applied First Aid Workbook | HealingUpgradeLv13_2_Amount = 2
| HealingUpgradeLv13_3_Name = Credits | HealingUpgradeLv13_3_Amount = 100000
| AttackLv14 = 280
| AttackUpgradeLv14_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv14_1_Amount = 20
| AttackUpgradeLv14_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv14_2_Amount = 2
| AttackUpgradeLv14_3_Name = Credits | AttackUpgradeLv14_3_Amount = 100000
| HpLv14 = 280
| HpUpgradeLv14_1_Name = Crystal Haniwa Fragment | HpUpgradeLv14_1_Amount = 20
| HpUpgradeLv14_2_Name = Applied Fitness Workbook | HpUpgradeLv14_2_Amount = 2
| HpUpgradeLv14_3_Name = Credits | HpUpgradeLv14_3_Amount = 100000
| HealingLv14 = 280
| HealingUpgradeLv14_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv14_1_Amount = 20
| HealingUpgradeLv14_2_Name = Applied First Aid Workbook | HealingUpgradeLv14_2_Amount = 2
| HealingUpgradeLv14_3_Name = Credits | HealingUpgradeLv14_3_Amount = 100000
| AttackLv15 = 300
| AttackUpgradeLv15_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv15_1_Amount = 20
| AttackUpgradeLv15_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv15_2_Amount = 2
| AttackUpgradeLv15_3_Name = Credits | AttackUpgradeLv15_3_Amount = 100000
| HpLv15 = 300
| HpUpgradeLv15_1_Name = Crystal Haniwa Fragment | HpUpgradeLv15_1_Amount = 20
| HpUpgradeLv15_2_Name = Applied Fitness Workbook | HpUpgradeLv15_2_Amount = 2
| HpUpgradeLv15_3_Name = Credits | HpUpgradeLv15_3_Amount = 100000
| HealingLv15 = 300
| HealingUpgradeLv15_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv15_1_Amount = 20
| HealingUpgradeLv15_2_Name = Applied First Aid Workbook | HealingUpgradeLv15_2_Amount = 2
| HealingUpgradeLv15_3_Name = Credits | HealingUpgradeLv15_3_Amount = 100000
| AttackLv16 = 320
| AttackUpgradeLv16_1_Name = Broken Crystal Haniwa | AttackUpgradeLv16_1_Amount = 6
| AttackUpgradeLv16_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv16_2_Amount = 4
| AttackUpgradeLv16_3_Name = Credits | AttackUpgradeLv16_3_Amount = 200000
| HpLv16 = 320
| HpUpgradeLv16_1_Name = Broken Crystal Haniwa | HpUpgradeLv16_1_Amount = 6
| HpUpgradeLv16_2_Name = Applied Fitness Workbook | HpUpgradeLv16_2_Amount = 4
| HpUpgradeLv16_3_Name = Credits | HpUpgradeLv16_3_Amount = 200000
| HealingLv16 = 320
| HealingUpgradeLv16_1_Name = Broken Crystal Haniwa | HealingUpgradeLv16_1_Amount = 6
| HealingUpgradeLv16_2_Name = Applied First Aid Workbook | HealingUpgradeLv16_2_Amount = 4
| HealingUpgradeLv16_3_Name = Credits | HealingUpgradeLv16_3_Amount = 200000
| AttackLv17 = 340
| AttackUpgradeLv17_1_Name = Broken Crystal Haniwa | AttackUpgradeLv17_1_Amount = 6
| AttackUpgradeLv17_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv17_2_Amount = 4
| AttackUpgradeLv17_3_Name = Credits | AttackUpgradeLv17_3_Amount = 200000
| HpLv17 = 340
| HpUpgradeLv17_1_Name = Broken Crystal Haniwa | HpUpgradeLv17_1_Amount = 6
| HpUpgradeLv17_2_Name = Applied Fitness Workbook | HpUpgradeLv17_2_Amount = 4
| HpUpgradeLv17_3_Name = Credits | HpUpgradeLv17_3_Amount = 200000
| HealingLv17 = 340
| HealingUpgradeLv17_1_Name = Broken Crystal Haniwa | HealingUpgradeLv17_1_Amount = 6
| HealingUpgradeLv17_2_Name = Applied First Aid Workbook | HealingUpgradeLv17_2_Amount = 4
| HealingUpgradeLv17_3_Name = Credits | HealingUpgradeLv17_3_Amount = 200000
| AttackLv18 = 360
| AttackUpgradeLv18_1_Name = Broken Crystal Haniwa | AttackUpgradeLv18_1_Amount = 6
| AttackUpgradeLv18_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv18_2_Amount = 4
| AttackUpgradeLv18_3_Name = Credits | AttackUpgradeLv18_3_Amount = 200000
| HpLv18 = 360
| HpUpgradeLv18_1_Name = Broken Crystal Haniwa | HpUpgradeLv18_1_Amount = 6
| HpUpgradeLv18_2_Name = Applied Fitness Workbook | HpUpgradeLv18_2_Amount = 4
| HpUpgradeLv18_3_Name = Credits | HpUpgradeLv18_3_Amount = 200000
| HealingLv18 = 360
| HealingUpgradeLv18_1_Name = Broken Crystal Haniwa | HealingUpgradeLv18_1_Amount = 6
| HealingUpgradeLv18_2_Name = Applied First Aid Workbook | HealingUpgradeLv18_2_Amount = 4
| HealingUpgradeLv18_3_Name = Credits | HealingUpgradeLv18_3_Amount = 200000
| AttackLv19 = 380
| AttackUpgradeLv19_1_Name = Broken Crystal Haniwa | AttackUpgradeLv19_1_Amount = 6
| AttackUpgradeLv19_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv19_2_Amount = 4
| AttackUpgradeLv19_3_Name = Credits | AttackUpgradeLv19_3_Amount = 200000
| HpLv19 = 380
| HpUpgradeLv19_1_Name = Broken Crystal Haniwa | HpUpgradeLv19_1_Amount = 6
| HpUpgradeLv19_2_Name = Applied Fitness Workbook | HpUpgradeLv19_2_Amount = 4
| HpUpgradeLv19_3_Name = Credits | HpUpgradeLv19_3_Amount = 200000
| HealingLv19 = 380
| HealingUpgradeLv19_1_Name = Broken Crystal Haniwa | HealingUpgradeLv19_1_Amount = 6
| HealingUpgradeLv19_2_Name = Applied First Aid Workbook | HealingUpgradeLv19_2_Amount = 4
| HealingUpgradeLv19_3_Name = Credits | HealingUpgradeLv19_3_Amount = 200000
| AttackLv20 = 400
| AttackUpgradeLv20_1_Name = Broken Crystal Haniwa | AttackUpgradeLv20_1_Amount = 6
| AttackUpgradeLv20_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv20_2_Amount = 4
| AttackUpgradeLv20_3_Name = Credits | AttackUpgradeLv20_3_Amount = 200000
| HpLv20 = 400
| HpUpgradeLv20_1_Name = Broken Crystal Haniwa | HpUpgradeLv20_1_Amount = 6
| HpUpgradeLv20_2_Name = Applied Fitness Workbook | HpUpgradeLv20_2_Amount = 4
| HpUpgradeLv20_3_Name = Credits | HpUpgradeLv20_3_Amount = 200000
| HealingLv20 = 400
| HealingUpgradeLv20_1_Name = Broken Crystal Haniwa | HealingUpgradeLv20_1_Amount = 6
| HealingUpgradeLv20_2_Name = Applied First Aid Workbook | HealingUpgradeLv20_2_Amount = 4
| HealingUpgradeLv20_3_Name = Credits | HealingUpgradeLv20_3_Amount = 200000
| AttackLv21 = 420
| AttackUpgradeLv21_1_Name = Broken Crystal Haniwa | AttackUpgradeLv21_1_Amount = 8
| AttackUpgradeLv21_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv21_2_Amount = 4
| AttackUpgradeLv21_3_Name = Credits | AttackUpgradeLv21_3_Amount = 200000
| HpLv21 = 420
| HpUpgradeLv21_1_Name = Broken Crystal Haniwa | HpUpgradeLv21_1_Amount = 8
| HpUpgradeLv21_2_Name = Applied Fitness Workbook | HpUpgradeLv21_2_Amount = 4
| HpUpgradeLv21_3_Name = Credits | HpUpgradeLv21_3_Amount = 200000
| HealingLv21 = 420
| HealingUpgradeLv21_1_Name = Broken Crystal Haniwa | HealingUpgradeLv21_1_Amount = 8
| HealingUpgradeLv21_2_Name = Applied First Aid Workbook | HealingUpgradeLv21_2_Amount = 4
| HealingUpgradeLv21_3_Name = Credits | HealingUpgradeLv21_3_Amount = 200000
| AttackLv22 = 440
| AttackUpgradeLv22_1_Name = Broken Crystal Haniwa | AttackUpgradeLv22_1_Amount = 8
| AttackUpgradeLv22_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv22_2_Amount = 4
| AttackUpgradeLv22_3_Name = Credits | AttackUpgradeLv22_3_Amount = 200000
| HpLv22 = 440
| HpUpgradeLv22_1_Name = Broken Crystal Haniwa | HpUpgradeLv22_1_Amount = 8
| HpUpgradeLv22_2_Name = Applied Fitness Workbook | HpUpgradeLv22_2_Amount = 4
| HpUpgradeLv22_3_Name = Credits | HpUpgradeLv22_3_Amount = 200000
| HealingLv22 = 440
| HealingUpgradeLv22_1_Name = Broken Crystal Haniwa | HealingUpgradeLv22_1_Amount = 8
| HealingUpgradeLv22_2_Name = Applied First Aid Workbook | HealingUpgradeLv22_2_Amount = 4
| HealingUpgradeLv22_3_Name = Credits | HealingUpgradeLv22_3_Amount = 200000
| AttackLv23 = 460
| AttackUpgradeLv23_1_Name = Broken Crystal Haniwa | AttackUpgradeLv23_1_Amount = 8
| AttackUpgradeLv23_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv23_2_Amount = 4
| AttackUpgradeLv23_3_Name = Credits | AttackUpgradeLv23_3_Amount = 200000
| HpLv23 = 460
| HpUpgradeLv23_1_Name = Broken Crystal Haniwa | HpUpgradeLv23_1_Amount = 8
| HpUpgradeLv23_2_Name = Applied Fitness Workbook | HpUpgradeLv23_2_Amount = 4
| HpUpgradeLv23_3_Name = Credits | HpUpgradeLv23_3_Amount = 200000
| HealingLv23 = 460
| HealingUpgradeLv23_1_Name = Broken Crystal Haniwa | HealingUpgradeLv23_1_Amount = 8
| HealingUpgradeLv23_2_Name = Applied First Aid Workbook | HealingUpgradeLv23_2_Amount = 4
| HealingUpgradeLv23_3_Name = Credits | HealingUpgradeLv23_3_Amount = 200000
| AttackLv24 = 480
| AttackUpgradeLv24_1_Name = Broken Crystal Haniwa | AttackUpgradeLv24_1_Amount = 8
| AttackUpgradeLv24_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv24_2_Amount = 4
| AttackUpgradeLv24_3_Name = Credits | AttackUpgradeLv24_3_Amount = 200000
| HpLv24 = 480
| HpUpgradeLv24_1_Name = Broken Crystal Haniwa | HpUpgradeLv24_1_Amount = 8
| HpUpgradeLv24_2_Name = Applied Fitness Workbook | HpUpgradeLv24_2_Amount = 4
| HpUpgradeLv24_3_Name = Credits | HpUpgradeLv24_3_Amount = 200000
| HealingLv24 = 480
| HealingUpgradeLv24_1_Name = Broken Crystal Haniwa | HealingUpgradeLv24_1_Amount = 8
| HealingUpgradeLv24_2_Name = Applied First Aid Workbook | HealingUpgradeLv24_2_Amount = 4
| HealingUpgradeLv24_3_Name = Credits | HealingUpgradeLv24_3_Amount = 200000
| AttackLv25 = 500
| AttackUpgradeLv25_1_Name = Broken Crystal Haniwa | AttackUpgradeLv25_1_Amount = 8
| AttackUpgradeLv25_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv25_2_Amount = 4
| AttackUpgradeLv25_3_Name = Credits | AttackUpgradeLv25_3_Amount = 200000
| HpLv25 = 500
| HpUpgradeLv25_1_Name = Broken Crystal Haniwa | HpUpgradeLv25_1_Amount = 8
| HpUpgradeLv25_2_Name = Applied Fitness Workbook | HpUpgradeLv25_2_Amount = 4
| HpUpgradeLv25_3_Name = Credits | HpUpgradeLv25_3_Amount = 200000
| HealingLv25 = 500
| HealingUpgradeLv25_1_Name = Broken Crystal Haniwa | HealingUpgradeLv25_1_Amount = 8
| HealingUpgradeLv25_2_Name = Applied First Aid Workbook | HealingUpgradeLv25_2_Amount = 4
| HealingUpgradeLv25_3_Name = Credits | HealingUpgradeLv25_3_Amount = 200000
}}
===Skills===
{{EXSkillTable
{| class="mw-collapsible wikitable mw-collapsed wikitable" style="width:60%; background-color:#ecf5f9" ;
| SkillName = It's treatment time~!
| colspan="2" style="text-align:center; width:10%" |'''EX Skill'''
| styleSkillNameJP ="text-align:center" |(image goes here)<br>'''治療の時間ですよ~! - It's treatment time~!'''
| SkillIconType = COMMON_SKILLICON_DOTHEAL
|- style="color:#ffffff"
| SkillDamageType = Explosive
! style="background-color:#2d4c72" |Lvl
| SkillBaseCost = 4
! style="background-color:#2d4c72" |Cost
| SkillDescriptionGeneral = Continuously recover one ally HP by {{SkillValue|54.1~102%}} of Healing. (Duration: {{SkillValue|20 seconds}})
! style="background-color:#2d4c72" |Description
| SkillDescriptionLv1 = Continuously recover one ally HP by {{SkillValue|54.1%}} of Healing. (Duration: {{SkillValue|20 seconds}})
|-
| SkillUpgradeLv2_1_Name = Beginner Tactical Training Blu-ray (Trinity)
|1
| SkillUpgradeLv2_1_Amount = 12
| rowspan="10" style="text-align:center" |4
| SkillUpgradeLv2_2_Name = Crystal Haniwa Fragment
|Continuously recovers one ally HP by 54.1% of Healing. (Duration: 20s)
| SkillUpgradeLv2_2_Amount = 12
|-
| SkillUpgradeLv2_3_Name = Credits
|2
| SkillUpgradeLv2_3_Amount = 80000
|Continuously recovers one ally HP by 62.2% of Healing. (Duration: 20s)
| SkillDescriptionLv2 = Continuously recover one ally HP by {{SkillValue|62.2%}} of Healing. (Duration: {{SkillValue|20 seconds}})
|-
| SkillUpgradeLv3_1_Name = Normal Tactical Training Blu-ray (Trinity)
|3
| SkillUpgradeLv3_1_Amount = 12
|Continuously recovers one ally HP by 78.5% of Healing. (Duration: 20s)
| SkillUpgradeLv3_2_Name = Beginner Tactical Training Blu-ray (Trinity)
|-
| SkillUpgradeLv3_2_Amount = 18
|4
| SkillUpgradeLv3_3_Name = Broken Crystal Haniwa
|Continuously recovers one ally HP by 86.6% of Healing. (Duration: 20s)
| SkillUpgradeLv3_3_Amount = 12
|-
| SkillUpgradeLv3_4_Name = Rohonc Codex Page
|5
| SkillUpgradeLv3_4_Amount = 33
|Continuously recovers one ally HP by 102% of Healing. (Duration: 20s)
| SkillUpgradeLv3_5_Name = Credits
|-
| SkillUpgradeLv3_5_Amount = 500000
|6
| SkillDescriptionLv3 = Continuously recoversrecover one ally HP by 111{{SkillValue|78.5%}} of Healing. (Duration: 20s{{SkillValue|20 seconds}})
| SkillUpgradeLv4_1_Name = Advanced Tactical Training Blu-ray (Trinity)
|-
| SkillUpgradeLv4_1_Amount = 12
|7
| SkillUpgradeLv4_2_Name = Normal Tactical Training Blu-ray (Trinity)
|Continuously recovers one ally HP by 127% of Healing. (Duration: 20s)
| SkillUpgradeLv4_2_Amount = 18
|-
| SkillUpgradeLv4_3_Name = Repaired Crystal Haniwa
|8
| SkillUpgradeLv4_3_Amount = 8
|Continuously recovers one ally HP by 135% of Healing. (Duration: 20s)
| SkillUpgradeLv4_4_Name = Damaged Rohonc Codex
|-
| SkillUpgradeLv4_4_Amount = 26
|9
| SkillUpgradeLv4_5_Name = Credits
|Continuously recovers one ally HP by 151% of Healing. (Duration: 20s)
| SkillUpgradeLv4_5_Amount = 3000000
|-
| SkillDescriptionLv4 = Continuously recover one ally HP by {{SkillValue|86.6%}} of Healing. (Duration: {{SkillValue|20 seconds}})
|10
| SkillUpgradeLv5_1_Name = Superior Tactical Training Blu-ray (Trinity)
|Continuously recovers one ally HP by 159% of Healing. (Duration: 20s)
| SkillUpgradeLv5_1_Amount = 8
|}
| SkillUpgradeLv5_2_Name = Advanced Tactical Training Blu-ray (Trinity)
| SkillUpgradeLv5_2_Amount = 18
| SkillUpgradeLv5_3_Name = Intact Crystal Haniwa
| SkillUpgradeLv5_3_Amount = 8
| SkillUpgradeLv5_4_Name = Annotated Rohonc Codex
| SkillUpgradeLv5_4_Amount = 22
| SkillUpgradeLv5_5_Name = Credits
| SkillUpgradeLv5_5_Amount = 10000000
| SkillDescriptionLv5 = Continuously recover one ally HP by {{SkillValue|102%}} of Healing. (Duration: {{SkillValue|20 seconds}})
| SkillDescriptionLv6 = Continuously recover one ally HP by {{SkillValue|111%}} of Healing. (Duration: {{SkillValue|20 seconds}})
| SkillDescriptionLv7 = Continuously recover one ally HP by {{SkillValue|127%}} of Healing. (Duration: {{SkillValue|20 seconds}})
| SkillDescriptionLv8 = Continuously recover one ally HP by {{SkillValue|135%}} of Healing. (Duration: {{SkillValue|20 seconds}})
| SkillDescriptionLv9 = Continuously recover one ally HP by {{SkillValue|151%}} of Healing. (Duration: {{SkillValue|20 seconds}})
| SkillDescriptionLv10 = Continuously recover one ally HP by {{SkillValue|159%}} of Healing. (Duration: {{SkillValue|20 seconds}})
}}
{{SkillTable
| SkillName = You mustn't collapse!
| SkillNameJP = 倒れちゃダメです!
| SkillIconType = COMMON_SKILLICON_STATBUFF
| SkillDamageType = Explosive
| SkillType = Normal
| SkillDescriptionGeneral = Every {{SkillValue|25 seconds}}, increase Defense of an ally with the lowest HP by {{SkillValue|17.7~33.7%}}. (Duration: {{SkillValue|20 seconds}})
| SkillDescriptionLv1 = Every {{SkillValue|25 seconds}}, increase Defense of an ally with the lowest HP by {{SkillValue|17.7%}}. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = Every {{SkillValue|25 seconds}}, increase Defense of an ally with the lowest HP by {{SkillValue|18.6%}}. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = Every {{SkillValue|25 seconds}}, increase Defense of an ally with the lowest HP by {{SkillValue|19.5%}}. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Crystal Haniwa Fragment
| SkillUpgradeLv4_3_Amount = 4
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = Every {{SkillValue|25 seconds}}, increase Defense of an ally with the lowest HP by {{SkillValue|23%}}. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Broken Crystal Haniwa
| SkillUpgradeLv5_2_Amount = 4
| SkillUpgradeLv5_3_Name = Rohonc Codex Page
| SkillUpgradeLv5_3_Amount = 11
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = Every {{SkillValue|25 seconds}}, increase Defense of an ally with the lowest HP by {{SkillValue|23.9%}}. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Broken Crystal Haniwa
| SkillUpgradeLv6_3_Amount = 12
| SkillUpgradeLv6_4_Name = Rohonc Codex Page
| SkillUpgradeLv6_4_Amount = 18
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = Every {{SkillValue|25 seconds}}, increase Defense of an ally with the lowest HP by {{SkillValue|24.8%}}. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Repaired Crystal Haniwa
| SkillUpgradeLv7_2_Amount = 3
| SkillUpgradeLv7_3_Name = Damaged Rohonc Codex
| SkillUpgradeLv7_3_Amount = 17
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = Every {{SkillValue|25 seconds}}, increase Defense of an ally with the lowest HP by {{SkillValue|28.4%}}. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Trinity)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Intact Crystal Haniwa
| SkillUpgradeLv8_3_Amount = 5
| SkillUpgradeLv8_4_Name = Annotated Rohonc Codex
| SkillUpgradeLv8_4_Amount = 7
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = Every {{SkillValue|25 seconds}}, increase Defense of an ally with the lowest HP by {{SkillValue|29.2%}}. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Trinity)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Intact Crystal Haniwa
| SkillUpgradeLv9_2_Amount = 7
| SkillUpgradeLv9_3_Name = Annotated Rohonc Codex
| SkillUpgradeLv9_3_Amount = 12
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Every {{SkillValue|25 seconds}}, increase Defense of an ally with the lowest HP by {{SkillValue|30.1%}}. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Every {{SkillValue|25 seconds}}, increase Defense of an ally with the lowest HP by {{SkillValue|33.7%}}. (Duration: {{SkillValue|20 seconds}})
}}
{{SkillTable
| SkillName = Ability improvement
| SkillNameJP = 腕前上達
| SkillIconType = COMMON_SKILLICON_STATBUFF
| SkillDamageType = Explosive
| SkillType = Passive
| SkillDescriptionGeneral = Increase Healing by {{SkillValue|14~26.6%}}.
| SkillDescriptionLv1 = Increase Healing by {{SkillValue|14%}}.
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = Increase Healing by {{SkillValue|14.7%}}.
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = Increase Healing by {{SkillValue|15.4%}}.
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Crystal Haniwa Fragment
| SkillUpgradeLv4_3_Amount = 4
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = Increase Healing by {{SkillValue|18.2%}}.
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Broken Crystal Haniwa
| SkillUpgradeLv5_2_Amount = 4
| SkillUpgradeLv5_3_Name = Rohonc Codex Page
| SkillUpgradeLv5_3_Amount = 11
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = Increase Healing by {{SkillValue|18.9%}}.
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Broken Crystal Haniwa
| SkillUpgradeLv6_3_Amount = 12
| SkillUpgradeLv6_4_Name = Rohonc Codex Page
| SkillUpgradeLv6_4_Amount = 18
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = Increase Healing by {{SkillValue|19.6%}}.
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Repaired Crystal Haniwa
| SkillUpgradeLv7_2_Amount = 3
| SkillUpgradeLv7_3_Name = Damaged Rohonc Codex
| SkillUpgradeLv7_3_Amount = 17
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = Increase Healing by {{SkillValue|22.4%}}.
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Trinity)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Intact Crystal Haniwa
| SkillUpgradeLv8_3_Amount = 5
| SkillUpgradeLv8_4_Name = Annotated Rohonc Codex
| SkillUpgradeLv8_4_Amount = 7
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = Increase Healing by {{SkillValue|23.1%}}.
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Trinity)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Intact Crystal Haniwa
| SkillUpgradeLv9_2_Amount = 7
| SkillUpgradeLv9_3_Name = Annotated Rohonc Codex
| SkillUpgradeLv9_3_Amount = 12
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Increase Healing by {{SkillValue|23.8%}}.
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Increase Healing by {{SkillValue|26.6%}}.
}}
{{SkillTable
| SkillName = Do your very best, everyone~!
| SkillNameJP = みなさん頑張ってくださ~い!
| SkillIconType = COMMON_SKILLICON_WEAPONBUFF
| SkillDamageType = Explosive
| SkillType = Sub
| SkillDescriptionGeneral = Increase Critical Damage of all allies by {{SkillValue|9.1~17.3%}}.
| SkillDescriptionLv1 = Increase Critical Damage of all allies by {{SkillValue|9.1%}}.
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = Increase Critical Damage of all allies by {{SkillValue|9.5%}}.
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = Increase Critical Damage of all allies by {{SkillValue|10%}}.
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Crystal Haniwa Fragment
| SkillUpgradeLv4_3_Amount = 4
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = Increase Critical Damage of all allies by {{SkillValue|11.8%}}.
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Broken Crystal Haniwa
| SkillUpgradeLv5_2_Amount = 4
| SkillUpgradeLv5_3_Name = Rohonc Codex Page
| SkillUpgradeLv5_3_Amount = 11
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = Increase Critical Damage of all allies by {{SkillValue|12.3%}}.
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Broken Crystal Haniwa
| SkillUpgradeLv6_3_Amount = 12
| SkillUpgradeLv6_4_Name = Rohonc Codex Page
| SkillUpgradeLv6_4_Amount = 18
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = Increase Critical Damage of all allies by {{SkillValue|12.7%}}.
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Repaired Crystal Haniwa
| SkillUpgradeLv7_2_Amount = 3
| SkillUpgradeLv7_3_Name = Damaged Rohonc Codex
| SkillUpgradeLv7_3_Amount = 17
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = Increase Critical Damage of all allies by {{SkillValue|14.5%}}.
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Trinity)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Intact Crystal Haniwa
| SkillUpgradeLv8_3_Amount = 5
| SkillUpgradeLv8_4_Name = Annotated Rohonc Codex
| SkillUpgradeLv8_4_Amount = 7
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = Increase Critical Damage of all allies by {{SkillValue|15%}}.
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Trinity)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Intact Crystal Haniwa
| SkillUpgradeLv9_2_Amount = 7
| SkillUpgradeLv9_3_Name = Annotated Rohonc Codex
| SkillUpgradeLv9_3_Amount = 12
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Increase Critical Damage of all allies by {{SkillValue|15.5%}}.
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Increase Critical Damage of all allies by {{SkillValue|17.3%}}.
}}
===Unique weapon===
{{UniqueWeapon
| CharacterId = Hanae
| NameEN = Happy Smiley
| NameJP = ハッピースマイリー
| DescriptionEN = <p>An assault rifle that Hanae brings when examining a patient.</p><p>Supposedly, any patient would smile in the presence of this gun (?).</p>
| DescriptionJP = <p>ハナエが患者を診る際にも持っていくアサルトライフル。</p><p>この銃を持っていると、どんな患者さんも笑顔になるらしい(?)。</p>
| Rank2 = Passive Skill changes to <b>Ability improvement +</b>
| Rank3 = {{Icon|Outdoor|size=20}} Outdoor area affinity {{Affinity|B}} B
| StatBonusAtk = 64
| StatBonusAtk100 = 642
| StatBonusHP = 502
| StatBonusHP100 = 5016
| StatBonusHealing = 249
| StatBonusHealing100 = 2491
}}
{{SkillTable
| SkillName = Ability improvement +
| SkillNameJP = 腕前上達+
| SkillIconType = COMMON_SKILLICON_STATBUFF
| SkillDamageType = Explosive
| SkillType = Weapon Passive
| SkillDescriptionGeneral = Increase Healing by {{SkillValue|942~1790}}. Further increase Healing by {{SkillValue|14~26.6%}}.
| SkillDescriptionLv1 = Increase Healing by {{SkillValue|942}}. Further increase Healing by {{SkillValue|14%}}.
| SkillDescriptionLv2 = Increase Healing by {{SkillValue|989}}. Further increase Healing by {{SkillValue|14.7%}}.
| SkillDescriptionLv3 = Increase Healing by {{SkillValue|1036}}. Further increase Healing by {{SkillValue|15.4%}}.
| SkillDescriptionLv4 = Increase Healing by {{SkillValue|1225}}. Further increase Healing by {{SkillValue|18.2%}}.
| SkillDescriptionLv5 = Increase Healing by {{SkillValue|1272}}. Further increase Healing by {{SkillValue|18.9%}}.
| SkillDescriptionLv6 = Increase Healing by {{SkillValue|1319}}. Further increase Healing by {{SkillValue|19.6%}}.
| SkillDescriptionLv7 = Increase Healing by {{SkillValue|1507}}. Further increase Healing by {{SkillValue|22.4%}}.
| SkillDescriptionLv8 = Increase Healing by {{SkillValue|1554}}. Further increase Healing by {{SkillValue|23.1%}}.
| SkillDescriptionLv9 = Increase Healing by {{SkillValue|1601}}. Further increase Healing by {{SkillValue|23.8%}}.
| SkillDescriptionLv10 = Increase Healing by {{SkillValue|1790}}. Further increase Healing by {{SkillValue|26.6%}}.
}}
 
=Resources=
{| class="mw-collapsible wikitable mw-collapsed wikitable" style="width:60%; background-color:#ecf5f9" ;
{{MomoTalkLink}}
| style="text-align:center; width:10%" |'''Normal Skill'''
{{CharacterGalleryLink}}
| style="text-align:center" |(image goes here)<br>'''倒れちゃダメです! - You mustn't collapse!'''
==Voiceover==
|- style="color:#ffffff"
See [[{{PAGENAME}}/audio]]
! style="background-color:#2d4c72" |Lvl
! style="background-color:#2d4c72" |Description
|-
|1
|For every 25 seconds, increases defend of ally with the lowest HP by 17.7%. (Duration: 20s)
|-
|2
|For every 25 seconds, increases defend of ally with the lowest HP by 18.6%. (Duration: 20s)
|-
|3
|For every 25 seconds, increases defend of ally with the lowest HP by 19.5%. (Duration: 20s)
|-
|4
|For every 25 seconds, increases defend of ally with the lowest HP by 23%. (Duration: 20s)
|-
|5
|For every 25 seconds, increases defend of ally with the lowest HP by 23.9%. (Duration: 20s)
|-
|6
|For every 25 seconds, increases defend of ally with the lowest HP by 24.8%. (Duration: 20s)
|-
|7
|For every 25 seconds, increases defend of ally with the lowest HP by 28.4%. (Duration: 20s)
|-
|8
|For every 25 seconds, increases defend of ally with the lowest HP by 29.2%. (Duration: 20s)
|-
|9
|For every 25 seconds, increases defend of ally with the lowest HP by 30.1%. (Duration: 20s)
|-
|10
|For every 25 seconds, increases defend of ally with the lowest HP by 33.7%. (Duration: 20s)
|}
 
{| class="mw-collapsible wikitable mw-collapsed wikitable" style="width:60%; background-color:#ecf5f9" ;
| style="text-align:center; width:10%" |'''Passive Skill'''
| style="text-align:center" |(image goes here)<br>'''腕前上達 - Ability improvement'''
|- style="color:#ffffff"
! style="background-color:#2d4c72" |Lv
! style="background-color:#2d4c72" |Description
|-
|1
|Increases Healing by 14%.
|-
|2
|Increases Healing by 14.7%.
|-
|3
|Increases Healing by 15.4%.
|-
|4
|Increases Healing by 18.2%.
|-
|5
|Increases Healing by 18.9%.
|-
|6
|Increases Healing by 19.6%.
|-
|7
|Increases Healing by 22.4%.
|-
|8
|Increases Healing by 23.1%.
|-
|9
|Increases Healing by 23.8%.
|-
|10
|Increases Healing by 26.6%.
|}
 
{| class="mw-collapsible wikitable mw-collapsed wikitable" style="width:60%; background-color:#ecf5f9" ;
| style="text-align:center; width:10%" |'''Sub skill'''
| style="text-align:center" |(image goes here)<br>'''みなさん頑張ってくださ~い! - Do your very best everyone~!'''
|- style="color:#ffffff"
! style="background-color:#2d4c72" |Lvl
! style="background-color:#2d4c72" |Description
|-
|1
|Increases allies's critical rate by 9.1%.
|-
|2
|Increases allies's critical rate by 9.5%.
|-
|3
|Increases allies's critical rate by 10%.
|-
|4
|Increases allies's critical rate by 11.8%.
|-
|5
|Increases allies's critical rate by 12.3%.
|-
|6
|Increases allies's critical rate by 12.7%.
|-
|7
|Increases allies's critical rate by 14.5%.
|-
|8
|Increases allies's critical rate by 15%.
|-
|9
|Increases allies's critical rate by 15.5%.
|-
|10
|Increases allies's critical rate by 17.3%.
|}
 
=Cafe=
{{CharacterCafeImage}}
{{#dpl:
| category = Furniture
| linksto = {{PAGENAME}}
| format = ,,,
| include = {Furniture{{!}}CharacterCafeInteraction.dpl}
| resultsheader = \n===Cafe interaction===\n
}}
===Gifts===
{{CharacterGifts}}
{{Remedial Knights}}
{{Kivotos|Trinity}}
[[Category:Characters]]
[[Category:Characters_with_shards_that_can_be_farmed_or_bought]]