In Search of a Hidden Heritage ~ Trinity's Extracurricular Activities ~: Difference between revisions

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{{stub}}
[[File:Event 828 Promo Image JP.png|thumb|Event promo image]]
In Search of a Hidden Heritage ~ Trinity's Extracurricular Activities ~ is the '''28th''' [[Events|event]] in Blue Archive featuring Ui, Hinata, Hanako, and Koharu.
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*[https://bluearchive.jp/news/newsJump/345 Event News]
*[https://bluearchive.jp/news/newsJump/346 Swimsuit Ui and Hinata Banner News]
*[https://bluearchive.jp/news/newsJump/348 Swimsuit Hanako and Wakamo Banner News]
*[https://twitter.com/Blue_ArchiveJP/status/1683674070829903873 Swimsuit Ui Student Introduction]
*[https://twitter.com/Blue_ArchiveJP/status/1684036107137331200 Swimsuit Hinata Student Introduction]
*[https://twitter.com/Blue_ArchiveJP/status/1684398804131532800 Swimsuit Koharu Student Introduction]
*[https://twitter.com/Blue_ArchiveJP/status/1685500485065981953 Swimsuit Hanako Student Introduction]
 
=Event Summary=
==Schedule==
===Japanese Version===
{{Event
| Id = 828
| OriginalId = 828
| Server = JP
| Category = Event
| NameJP = 隠されし遺産を求めて ~トリニティの課外活動~
| NameEN = In Search of a Hidden Heritage ~ Trinity's Extracurricular Activities ~
| Promo = Event 828 Promo Image JP.png
| Image = Event_Banner_828_jp.png
| Start_date = 2023-07-24T11:00+09
Line 25 ⟶ 32:
| Reward_exchange_start = 2023-07-24T11:00+09
| Reward_exchange_end = 2023-08-16T10:59+09
| Notes =
| Description = At the request of Sakurako, Ui is assigned the task of investigating the ruins discovered by the Sisterhood, and together with Hinata, Hanako, and Koharu, they change into their swimsuits and head for the uninhabited island by the coast of Trinity.
 
It seems like the place was once used by the Saint Justina Council...?
 
Will the group be able to complete their investigation of the ruins safely?
 
A slapstick exploration of the ruins begins now!
}}
===Global Version===
{{Event
| Id = 828
| OriginalId = 828
| Server = GL
| Category = Event
| NameEN = Trinity Extracurriculars: In Search of Hidden Ruins
| Promo = Event 828 Promo Image JP.png
| Image = Event_Banner_828_jp.png
| Start_date = 2024-01-30T11:00+09
| End_date = 2024-02-15T10:59+09
| Reward_exchange_start = 2024-01-30T11:00+09
| Reward_exchange_end = 2024-02-22T10:59+09
| Notes =
}}
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==Details==
[[File:System Title Card.png|thumb|Title Card System]]
[[File:System Student Filter Function.jpg|thumb|New Student Filter Function]]
Event Summary:
Line 41 ⟶ 70:
*Achievement Missions, Exchange Shop, and Event Points Milestone Rewards will be in this event.
*An '''Extra Challenge Stage''' will be available after all Challenge Stages have been cleared.
*A login web event which rewards the player various items and an image of [[Hanako (Swimsuit)|swimsuit Hanako]].
[[File:Event Web Hanako Swimsuit.png|thumb|right|Reward image for web event]]
 
Additional new separate content/updates alongside the Event:
Line 48 ⟶ 79:
*Reset the Purchase Status of certain Limited Pyroxene Packs.
*Implement the [[Unique gear list|Unique Gear]] for [[Wakamo]], [[Mimori]], [[Chise (Swimsuit)]], [[Saya (Casual)]], and [[Serika]].
*Implement a new Title Card System. Players will be able to obtain the Title Card after meeting certain conditions. Titles can be set via the ID Card Screen and will be displayed in areas such as Club, Friend List, and Raid Ranking.
*Pyroxene Packs Update. The quantity of Pyroxenes in certain Packs will increase. A new pack will also be added. The changes are only for the packs with a one-time purchase limit. Click [https://twitter.com/Blue_ArchiveJP/status/1683052846667960320 Here] for more details (JP).
*Shop Changes/Updates:
Line 57 ⟶ 88:
**[[Izumi (Swimsuit)]] Eleph are now purchaseble in [[Shop#Mastery_Certificate|Expert Permit]] shop (After the shop refresh in 1st of August).
*Other Changes/Updates:
**New Furniture Set: [[:Category:Sunshine_Resort_Furniture|'''Sunshine Resort''']].
**Improve the Filter Function on the Student List Screen. Players can now filter students by their Attack-Color-Type, Defense-Color-Type, and Role-Type.
**Add '''Sort By''' to some filter functions.
**Add new types of voices to the in-game Student Voice List.
**Increase the EXP Report drop amount for all Commission Stages (A ~ L).
**Change the Rate for the Tutorial Pull from 2.5% to 3%.
**Increase the EXP Report drop amount for all Commission Stages (A ~ L).
**Improve the Filter Function on the Student List Screen. Players can now filter students by their Attack-Color-Type, Defense-Color-Type, and Role-Type.
*Announce a new upcoming Raid Boss, Wakamo (Hovercraft). No other details at the time of event.
*Add '''Catch in Neverland''' to the '''Permanent Event Archive''' after the event period is over.
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=Minigame=
In this event, players can use {{ItemCard|Event Points}} to play in the new Limited-time Minigame. This minigame works like a Tabletop RPG where players can move around the map, search for treasures, and encounter various events in an exploration area. The outcome of the encounter will be determined by a dice roll.
<gallery caption="Photo Gallery" mode="traditional" perrow="5" widths="200px" class="mw-collapsible">
File:Event_Photo_CollectionCG_828_01_Full.png|'''Stone Labyrinth Cleared!'''<br/>Hinata: "Did everyone get out safely? Wonderful"<br/>Koharu: "...An escape room?"
File:Event_Photo_CollectionCG_828_02_Full.png|'''Catacombs Cleared!'''<br/>Ui: "Oh, oh... This...!"<br/>Hanako: "You're extra fired up today, Ui. Heehee..."
File:Event_Photo_CollectionCG_828_03_Full.png|'''Abandoned Lemon Grove Cleared'''<br/>Hinata: "Shall I gather some to share?"<br/>Koharu: "Um... Am I supposed to grab some, too?"
File:Event_Photo_CollectionCG_828_04_Full.png|'''Forgotten Lighthouse Cleared!'''<br/>Hanako: "Look, Ui! See what that cheeky wind keeps doing to my clothes...?"<br/>Ui: "I can't hear you, I can't hear you, I can't hear you!"
File:Event_Photo_CollectionCG_828_05_Full.png|'''Waterfall Hideout Cleared!'''<br/>Hanako: "■■!■■!■■■■!■■!!♡"<br/>Koharu: "Keep it down! Death penalty! You'll get the death penalty!"
File:Event_Photo_CollectionCG_828_06_Full.png|'''Island Interior Cleared!'''<br/>Ui: "This must have been very special to someone..."<br/>Hinata: "And now it's ours!"
File:Event_Photo_CollectionCG_828_07_Full.png|'''Moving...'''<br/>Hanako: "It's like we're on a picnic!♡"<br/>Ui: "Huff... Huff... S-Slow down..."
File:Event_CgCollection_Stage_Bg_828.png
File:Event_CgCollection_Stage_Map_828.png
</gallery>
*There are a total of 4 areas that players can explore, as well as 2 hidden areas in each round.
*This minigame can beis played in rounds,. andHidden afterArea the1 secondcan round,be playersunlocked willfrom beRound able1, toand discoverHidden theArea entrances2 can only be tounlocked allfrom hiddenRound areas2.
*Sweeping will be available once players reach Round 3. Area 2 requires {{ItemCard|Event Points|quantity=1500}} to sweep, and {{ItemCard|Event Points|quantity=1200}} for other areas.
*'''Special Treasure Chest''' rewards will change after the fourth round.
*There are three '''Treasure Chests''' in each area. Only 1 of them is a '''Special Treasure Chest''' that will give players the full rewards and the option to move to the next area. The location of the treasure chests is fixed, but the special treasure chest positions are random.
*Some '''Memories Collection''' can be obtained in hidden areas.
*Some '''Memories Collection''' can be obtained after clearing the hidden area for the first time.
*Once players move to the next area, you will not be able to return to the previous area.
*Once players move to the next area, they will not be able to return to the previous area.
 
==Progression Tips==
*For Round 1 and 2, move toward the Treasure Chest via the shortest route and avoid any Enemy tiles if possible. Try to get at least the 8-Sided dice before moving to Area 3, since the total roll value required there will be quite high.
*It is recommended to step on the tile with '''Facility''' object since it gives '''Exclusive Item''' without having to roll a die. Useful in early maps.
*Keep at least one item slot free because new items will be immediately discarded if there are no slots available.
*Sweep efficiency is actually quite good, and it is recommended to start sweeping as soon as you reach Round 3. The sweep button is near the top right and easy to miss at first glance, so be sure to pay attention.
*Manual play is not recommended for farming as it is heavily RNG and will likely cost more than sweeping if the Object location spawns badly.
*Make sure to clear Hidden Area 1 (Lemon Farm) in Round 1 and Hidden Area 2 (Waterfall Cave) in Round 2 to unlock the CG collection. The condition are as below:
**Lemon Farm unlock condition: At round 1 or above, Step on all the '''Facility''' object in Area 2 (Underground Ruins).
**Waterfall Cave unlock condition: At round 2 or above, step on all the '''Wooden Sign''' object in Area 4 (Deepest Part of The Island).
*Clearing Hidden areas once is enough. Hidden Area only gives {{ItemCard|Credits|quantity=1500000}}, and the path there will cost you {{ItemCard|Event Points|quantity=1250}}, which isn't quite worth the AP spent since there will be 3x Campaign running during this event (JP).
 
==Object==
*There are 4 types of object in this minigame. Treasure Chest, Wooden Sign, Facility, and Enemy. Each object play will cost {{ItemCard|Event Points|quantity=250}}.
'''Notes:''' Object play refers to '''''any''''' action of stepping on a Facility or Treasure Chest and rolling dice in Random Event (Wooden Sign) or Enemy.
{| class="wikitable mw-collapsible limitwidth-1024"
! colspan="3" |Object
|-
!Icon
!Name
!Description
|-
|style="text-align:center;" | [[File:TBG_Object_TreasureBox.png|60px]]
|Treasure Chest
|There are 2 types of Treasure Chests. '''Normal Treasure Chest''' and '''Special Treasure Chest'''.<br />Stepping on the '''Normal Treasure Chest''' will give {{ItemCard|Credits|quantity=150000}}.<br />Stepping on the '''Special Treasure Chest''' will let players move to the next area and give a fixed reward.
|-
|style="text-align:center;" | [[File:TBG_Object_Random.png|60px]]
|Wooden Sign
|Stepping on the '''Wooden Sign''' object will trigger a random encounter event, and players can obtain Credits, Advanced Activity Report, or Exclusive Items.
|-
|style="text-align:center;" | [[File:TBG_Object_Facility.png|60px]]
|Facility
|Stepping on the '''Facility''' will trigger a random event, and players can obtain an '''Exclusive Item''' without having to roll the dice.
|-
|style="text-align:center;" | [[File:TBG_Object_Enemy.png|60px]]
|Enemy
|There are 2 types of enemies. '''Minion''' and '''Boss'''. '''Minion''' will have 2 HP, while '''Boss''' will have 3 HP.
|}
 
===Wooden Sign===
*Stepping on the '''Wooden Sign''' object will trigger a random encounter event. There are 3 options for each event.
*Dice roll will be used to determine if the selected option will be successful or not.
**If successful, players will receive a random reward of either '''Credits''', '''Advanced Activity Report,''' or '''Exclusive Item.'''
**If not, the encounter ends, and no rewards will be given.
*Each option requires a different amount of total roll value and is higher in each Area. Each option give exactly the same 3 types of rewards, just at a different rate.
**Top option will mostly give credits or reports. Rare chance to get Exclusive Items.
**Middle option is the optimal option to go for and will usually give Exclusive Items. Rare chance to get 8-Sided Dice.
**Bottom option has the highest chance of getting items like 8-Sided Dice and 10-Sided Dice but requires the highest total roll value.
{| class="wikitable mw-collapsible"
! colspan="5" |Wooden Sign
|-
! rowspan="2" |Area
! rowspan="2" |Name
! colspan="3" |Success Roll Value
|-
!Top Option
!Middle Option
!Bottom Option
|-
|1
|Stone Maze
|8
|13
|20
|-
|2
|Underground Ruins
|10
|16
|20
|-
|3
|Forgotten Lighthouse
|12
|18
|24
|-
|4
|Deepest Part of The Island
|15
|20
|24
|}
 
===Enemy===
There are 2 types of enemies. '''Minion''' and '''Boss'''. '''Minion''' will have 2 HP, while '''Boss''' will have 3 HP. Combat starts when players move to the Enemy tile. {{ItemCard|Event Points|quantity=250}} will be consumed every turn.
* Players can choose to '''Run''' or '''Fight''' the enemy in the 1st turn.
* Choosing '''Run''' will require an 8 total roll value to succeed. Running will not remove the enemy object from the field.
* Choosing '''Fight''' will require a different total roll value depending on the enemy type and area. Rolling a '''Success''' value deals 1 Damage. Rolling a '''Great Success''' value deals 2 Damage.
** Enemy will counterattack for 1 Damage in their turn if they are not defeated or the roll fails.
** Defeating the enemy will guarantee an '''Exclusive Item''' drop. The drop can be seen at the bottom left of the battle screen.
** The Exclusive Item drop will change after players choose to escape and challenge the enemy again.
* If players HP reaches 0, they will need to Recover before they can continue to take any action. This will cost {{ItemCard|Event Points|quantity=600}} and restore HP to full.
* '''Escape''' option will be available in the 2nd turn. This option is guaranteed and will not cost any points and Enemy remaining HP will remain the same after escaping.
{| class="wikitable mw-collapsible"
! colspan="6" |Wooden Sign
|-
! rowspan="2" |Area
! rowspan="2" |Name
! colspan="2" |Minion
! colspan="2" |Boss
|-
!Success
!Great Success
!Success
!Great Success
|-
|1
|Stone Maze
|11
|15
|12
|16
|-
|2
|Underground Ruins
|13
|17
|14
|18
|-
|3
|Forgotten Lighthouse
|16
|20
|18
|22
|-
|4
|Deepest Part of The Island
|17
|21
|19
|24
|}
 
==Exclusive Item==
*Players will start with a 6-Sided Dice. Getting the higher dice will replace the lower dice.
*There are 8 types of Exclusive items in this minigame.
*There are 4 item slots. If there are no slots available, the new item will immediately be discarded, so make sure to have at least one slot available at all times.
*When obtaining an exclusive item, the number of uses and effects will be slightly random.
*Using the same type of item will override the current one.
*Items with effects that last for '''X''' object play will have their uses reduced by stepping on facilities even if players aren't rolling die or attacking any enemies.
**Ex: Peroro Doll, which grants effects that block incoming attacks for 3-object play. Stepping on a Facility or Treasure Chest will still reduce its uses by 1.
*Items that are currently in use and still have remaining uses (Freedom Marker, Freedom Dice, Peroro Doll, and Lemon Drink) can be transferred to the next round. The total number of items that can be transferred will increase with each round.
{| class="wikitable mw-collapsible limitwidth-1024"
! colspan="4" |Exclusive Item
|-
!Icon
!Name
!Effect
!Flavor Text
|-
|style="text-align:center;" | [[File:TBG_Dice_8D.png|60px]]
|8-Sided Dice
|A die that can roll from 1 to 8.
|
|-
|style="text-align:center;" | [[File:TBG_Dice_10D.png|60px]]
|10-Sided Dice
|A die that can roll from 1 to 10.<br />(10-Sided Dice cannot be obtained before 8-Sided Dice)
|
|-
|style="text-align:center;" | [[File:TBG_Item_Heal.png|60px]]
|Instant Lemon Juice
|Restore the HP gauge by '''X''' amount.
|レモンを搾った汁。すっぱい。
|-
|style="text-align:center;" | [[File:TBG_Item_HealExpansion.png|60px]]
|Lemon Drink
|Increase the total HP gauge by '''X''' amount.
|レモンを精製して作ったドリンク。おいしい!
|-
|style="text-align:center;" | [[File:TBG_Item_Defence.png|60px]]
|Peroro Doll
|Block an incoming attack for '''X''' object play.
|ペロロ人形に視線を逸らせる!
|-
|style="text-align:center;" | [[File:TBG_Item_Guide.png|60px]]
|Treasure Detector
|Indicated the position of the '''Special Treasure Chest'''.
|原理のわからない不思議な機械!
|-
|style="text-align:center;" | [[File:TBG_Item_DiceResultValue.png|60px]]
|Freedom Marker
|Add '''X''' value to the total roll value for '''Y''' object play.
|これは完全にインチキじゃないですか?
|-
|style="text-align:center;" | [[File:TBG_Item_DiceResultConfirm.png|60px]]
|Freedom Dice
|All dice roll at '''X''' value for '''Y''' object play.
|これはもうチートじゃん!
|}
 
==Area Reward==
*Object will spawn in random location each round. Only the treasure chest location will be fixed. Special treasure chest position is also random.
*Rewards from the Special Treasure Chest are fixed. Round 4 onward will have the rewards reduced by about half of what they were in Rounds 1–3.
*There are two hidden areas. Lemon Farm can be found in Area 2 (Underground Ruins), and Waterfall Cave can be found in Area 4 (Deepest Part of The Island).
**Lemon Farm unlock condition: At round 1 or above, Step on all the '''Facility''' object in Area 2 (Underground Ruins).
**Waterfall Cave unlock condition: At round 2 or above, step on all the '''Wooden Sign''' object in Area 4 (Deepest Part of The Island).
*Each hidden area will have 4 '''Wooden Sign''' and 1 '''Treasure Chest''', and it is necessary to step on all of the wooden signs to go to the treasure chest.
**Lemon Farm Success Roll Value is the same as Area 2 (Underground Ruins).
**Waterfall Cave Success Roll Value is the same as Area 4 (Deepest Part of the Island).
 
{|class="wikitable mw-collapsible limitwidth-1024"
!colspan=4 | Area Reward
|-
!rowspan=2 | Area
!rowspan=2 | Name
!colspan=2 | Special Treasure Chest Reward
|-
!Round 1-3
!Round 4+
|-
|1
|Stone Maze
|<div class="rewards">{{ItemCard|Credits|quantity=2000000|text=|60px|block}}{{ItemCard|Wolfsegg Iron Ore|quantity=20|text=|60px|block}}{{ItemCard|Wolfsegg Iron|quantity=6|text=|60px|block}}{{ItemCard|Low-Purity Wolfsegg Steel|quantity=4|text=|60px|block}}{{ItemCard|High-Purity Wolfsegg Steel|quantity=2|text=|60px|block}}{{ItemCard|Koharu's (Swimsuit) Eleph|quantity=10|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Credits|quantity=1000000|text=|60px|block}}{{ItemCard|Wolfsegg Iron Ore|quantity=4|text=|60px|block}}{{ItemCard|Wolfsegg Iron|quantity=3|text=|60px|block}}{{ItemCard|Low-Purity Wolfsegg Steel|quantity=2|text=|60px|block}}{{ItemCard|High-Purity Wolfsegg Steel|quantity=1|text=|60px|block}}{{ItemCard|Koharu's (Swimsuit) Eleph|quantity=5|text=|60px|block}}</div>
|-
|2
|Underground Ruins
|<div class="rewards">{{ItemCard|Credits|quantity=2000000|text=|60px|block}}{{ItemCard|Antikythera Mechanism Piece|quantity=20|text=|60px|block}}{{ItemCard|Broken Antikythera Mechanism|quantity=6|text=|60px|block}}{{ItemCard|Damaged Antikythera Mechanism|quantity=4|text=|60px|block}}{{ItemCard|Intact Antikythera Mechanism|quantity=2|text=|60px|block}}{{ItemCard|Koharu's (Swimsuit) Eleph|quantity=10|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Credits|quantity=1000000|text=|60px|block}}{{ItemCard|Antikythera Mechanism Piece|quantity=4|text=|60px|block}}{{ItemCard|Broken Antikythera Mechanism|quantity=3|text=|60px|block}}{{ItemCard|Damaged Antikythera Mechanism|quantity=2|text=|60px|block}}{{ItemCard|Intact Antikythera Mechanism|quantity=1|text=|60px|block}}{{ItemCard|Koharu's (Swimsuit) Eleph|quantity=5|text=|60px|block}}</div>
|-
|3
|Forgotten Lighthouse
|<div class="rewards">{{ItemCard|Credits|quantity=2000000|text=|60px|block}}{{ItemCard|Golden Thread|quantity=20|text=|60px|block}}{{ItemCard|Golden Thread Spool|quantity=6|text=|60px|block}}{{ItemCard|Golden Thread Yarn|quantity=4|text=|60px|block}}{{ItemCard|Golden Fleece|quantity=2|text=|60px|block}}{{ItemCard|Koharu's (Swimsuit) Eleph|quantity=10|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Credits|quantity=1000000|text=|60px|block}}{{ItemCard|Golden Thread|quantity=4|text=|60px|block}}{{ItemCard|Golden Thread Spool|quantity=3|text=|60px|block}}{{ItemCard|Golden Thread Yarn|quantity=2|text=|60px|block}}{{ItemCard|Golden Fleece|quantity=1|text=|60px|block}}{{ItemCard|Koharu's (Swimsuit) Eleph|quantity=5|text=|60px|block}}</div>
|-
|4
|Deepest Part of The Island
|<div class="rewards">{{ItemCard|Credits|quantity=2000000|text=|60px|block}}{{ItemCard|Roman Dodecahedron Piece|quantity=20|text=|60px|block}}{{ItemCard|Broken Roman Dodecahedron|quantity=6|text=|60px|block}}{{ItemCard|Repaired Roman Dodecahedron|quantity=4|text=|60px|block}}{{ItemCard|Intact Roman Dodecahedron|quantity=2|text=|60px|block}}{{ItemCard|Koharu's (Swimsuit) Eleph|quantity=10|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Credits|quantity=1000000|text=|60px|block}}{{ItemCard|Roman Dodecahedron Piece|quantity=4|text=|60px|block}}{{ItemCard|Broken Roman Dodecahedron|quantity=3|text=|60px|block}}{{ItemCard|Repaired Roman Dodecahedron|quantity=2|text=|60px|block}}{{ItemCard|Intact Roman Dodecahedron|quantity=1|text=|60px|block}}{{ItemCard|Koharu's (Swimsuit) Eleph|quantity=5|text=|60px|block}}</div>
|}
 
=Characters=
{| class="wikitable mw-collapsible limitwidth-1024" style="text-align: center;"
! colspan="5" |Bonus Units
|-
!Event Item
!Bonus Rate
! style="color:#f02e2e;" |Striker
! style="color:#274ff2;" |Special
!Max Bonus Rate
|-
| rowspan="4" |{{ItemCard|Event Points|80px|block}}
|25%
| style="text-align:left" |{{CharacterCard|Ui (Swimsuit)|80px}}{{CharacterCard|Koharu (Swimsuit)|80px}}
| style="text-align:left" |{{CharacterCard|Hinata (Swimsuit)|80px}}
| rowspan="4" |135%
|-
|20%
| style="text-align:left" |{{CharacterCard|Ui|80px}}{{CharacterCard|Hinata|80px}}{{CharacterCard|Koharu|80px}}
| style="text-align:left" |{{CharacterCard|Hanako|80px}}
|-
|15%
| style="text-align:left" |{{CharacterCard|Hanako (Swimsuit)|80px}}{{CharacterCard|Sakurako|80px}}{{CharacterCard|Mari (Sportswear)|80px}}
| style="text-align:left" |{{CharacterCard|Shimiko|80px}}{{CharacterCard|Mari|80px}}
|-
|10%
| style="text-align:left" |{{CharacterCard|Natsu|80px}}{{CharacterCard|Kazusa|80px}}{{CharacterCard|Suzumi|80px}}{{CharacterCard|Serina (Christmas)|80px}}{{CharacterCard|Mika|80px}}{{CharacterCard|Tsurugi|80px}}{{CharacterCard|Reisa|80px}}{{CharacterCard|Hifumi|80px}}{{CharacterCard|Azusa|80px}}{{CharacterCard|Azusa (Swimsuit)|80px}}{{CharacterCard|Hasumi|80px}}{{CharacterCard|Hasumi (Sportswear)|80px}}{{CharacterCard|Mine|80px}}{{CharacterCard|Tsurugi (Swimsuit)|80px}}
| style="text-align:left" |{{CharacterCard|Yoshimi|80px}}{{CharacterCard|Airi|80px}}{{CharacterCard|Mashiro|80px}}{{CharacterCard|Mashiro (Swimsuit)|80px}}{{CharacterCard|Serina|80px}}{{CharacterCard|Nagisa|80px}}{{CharacterCard|Hanae|80px}}{{CharacterCard|Hanae (Christmas)|80px}}{{CharacterCard|Hifumi (Swimsuit)|80px}}
|-
| rowspan="2" |{{ItemCard|Parchment Piece|80px|block}}
|25%
| style="text-align:left" |{{CharacterCard|Koharu (Swimsuit)|80px}}
| style="text-align:left" |
| rowspan="2" |100%
|-
|15%
| style="text-align:left" |{{CharacterCard|Hanako (Swimsuit)|80px}}{{CharacterCard|Mari (Sportswear)|80px}}{{CharacterCard|Natsu|80px}}{{CharacterCard|Serina (Christmas)|80px}}{{CharacterCard|Tsurugi|80px}}{{CharacterCard|Reisa|80px}}{{CharacterCard|Azusa|80px}}{{CharacterCard|Hasumi (Sportswear)|80px}}
| style="text-align:left" |{{CharacterCard|Hanako|80px}}{{CharacterCard|Shimiko|80px}}{{CharacterCard|Mashiro|80px}}
|-
| rowspan="2" |{{ItemCard|Lemon|80px|block}}
|25%
| style="text-align:left" |{{CharacterCard|Ui (Swimsuit)|80px}}
| style="text-align:left" |
| rowspan="2" |100%
|-
|15%
| style="text-align:left" |{{CharacterCard|Ui|80px}}{{CharacterCard|Sakurako|80px}}{{CharacterCard|Kazusa|80px}}{{CharacterCard|Hifumi|80px}}{{CharacterCard|Azusa (Swimsuit)|80px}}{{CharacterCard|Mine|80px}}
| style="text-align:left" |{{CharacterCard|Yoshimi|80px}}{{CharacterCard|Mashiro (Swimsuit)|80px}}{{CharacterCard|Nagisa|80px}}{{CharacterCard|Hanae|80px}}
|-
| rowspan="2" |{{ItemCard|Old Key|80px|block}}
|25%
| style="text-align:left" |
| style="text-align:left" |{{CharacterCard|Hinata (Swimsuit)|80px}}
| rowspan="2" |100%
|-
|15%
| style="text-align:left" |{{CharacterCard|Hinata|80px}}{{CharacterCard|Koharu|80px}}{{CharacterCard|Suzumi|80px}}{{CharacterCard|Mika|80px}}{{CharacterCard|Hasumi|80px}}{{CharacterCard|Tsurugi (Swimsuit)|80px}}
| style="text-align:left" |{{CharacterCard|Mari|80px}}{{CharacterCard|Airi|80px}}{{CharacterCard|Serina|80px}}{{CharacterCard|Hanae (Christmas)|80px}}{{CharacterCard|Hifumi (Swimsuit)|80px}}
|}
 
=Stage Info=
==Story Stages==
{| class="wikitable mw-collapsible stagetable"
|-
! rowspan="2" |
! rowspan="2" |Stage
! rowspan="2" |Level
! rowspan="2" |Entry cost
! rowspan="2" style="font-stretch: condensed;" |Environment
! rowspan="2" style="font-stretch: condensed;" |Enemy armor
! colspan="2" |Rewards
|-
! style="font-stretch: condensed;" |FirstClear
!Event
|-
| 1<br>{{Icon|Story|title=Story stage}}
| style="text-align: left;" |Story 1
|10
|{{ItemCard|AP|quantity=10|text=}}
|{{Icon|Outdoors|size=24}}<br />Outdoors
| class="bg-element" |<span class="light">Light</span><br>
|<div class="rewards">{{ItemCard|Pyroxene|quantity=20|text=|60px|block}}{{CharacterCard|Koharu (Swimsuit)|quantity=1|text=|60px|block}}{{ItemCard|Event Points|quantity=50|text=|60px|block}}{{ItemCard|Parchment Piece|quantity=50|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Event Points|quantity=1|text=|60px|block}}</div>
|-
|2<br>{{Icon|Story|title=Story stage}}
| style="text-align: left;" |Story 2
|11
|{{ItemCard|AP|quantity=10|text=}}
|{{Icon|Outdoors|size=24}}<br />Outdoors
| class="bg-element" |<span class="light">Light</span><br>
|<div class="rewards">{{ItemCard|Pyroxene|quantity=20|text=|60px|block}}{{ItemCard|Event Points|quantity=50|text=|60px|block}}{{ItemCard|Lemon|quantity=50|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Event Points|quantity=1|text=|60px|block}}</div>
|-
|3
| style="text-align: left;" |Story 3
|12
|{{ItemCard|AP|quantity=10|text=}}
|{{Icon|Outdoors|size=24}}<br />Outdoors
| class="bg-element" |<span class="elastic">Elastic</span><br>
|<div class="rewards">{{ItemCard|Pyroxene|quantity=20|text=|60px|block}}{{ItemCard|Event Points|quantity=50|text=|60px|block}}{{ItemCard|Old Key|quantity=50|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Event Points|quantity=1|text=|60px|block}}</div>
|-
|4
| style="text-align: left;" |Story 4
|13
|{{ItemCard|AP|quantity=10|text=}}
|{{Icon|Outdoors|size=24}}<br />Outdoors
| class="bg-element" |<span class="elastic">Elastic</span><br>
|<div class="rewards">{{ItemCard|Pyroxene|quantity=20|text=|60px|block}}{{ItemCard|Event Points|quantity=50|text=|60px|block}}{{ItemCard|Parchment Piece|quantity=50|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Event Points|quantity=1|text=|60px|block}}</div>
|-
|5<br>{{Icon|Story|title=Story stage}}
| style="text-align: left;" |Story 5
|14
|{{ItemCard|AP|quantity=10|text=}}
|{{Icon|Outdoors|size=24}}<br />Outdoors
| class="bg-element" |<span class="light">Light</span><br>
|<div class="rewards">{{ItemCard|Pyroxene|quantity=20|text=|60px|block}}{{ItemCard|Event Points|quantity=50|text=|60px|block}}{{ItemCard|Lemon|quantity=50|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Event Points|quantity=1|text=|60px|block}}</div>
|-
|6
| style="text-align: left;" |Story 6
|15
|{{ItemCard|AP|quantity=10|text=}}
|{{Icon|Outdoors|size=24}}<br />Outdoors
| class="bg-element" |<span class="elastic">Elastic</span><br>
|<div class="rewards">{{ItemCard|Pyroxene|quantity=20|text=|60px|block}}{{ItemCard|Event Points|quantity=50|text=|60px|block}}{{ItemCard|Old Key|quantity=50|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Event Points|quantity=1|text=|60px|block}}</div>
|-
|7<br>{{Icon|Story|title=Story stage}}
| style="text-align: left;" |Story 7
|16
|{{ItemCard|AP|quantity=10|text=}}
|{{Icon|Outdoors|size=24}}<br />Outdoors
| class="bg-element" |<span class="light">Light</span><br>
|<div class="rewards">{{ItemCard|Pyroxene|quantity=20|text=|60px|block}}{{ItemCard|Event Points|quantity=50|text=|60px|block}}{{ItemCard|Parchment Piece|quantity=50|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Event Points|quantity=1|text=|60px|block}}</div>
|-
|8
| style="text-align: left;" |Story 8
|17
|{{ItemCard|AP|quantity=10|text=}}
|{{Icon|Outdoors|size=24}}<br />Outdoors
| class="bg-element" |<span class="elastic">Elastic</span><br>
|<div class="rewards">{{ItemCard|Pyroxene|quantity=20|text=|60px|block}}{{ItemCard|Event Points|quantity=50|text=|60px|block}}{{ItemCard|Lemon|quantity=50|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Event Points|quantity=1|text=|60px|block}}</div>
|-
|9
| style="text-align: left;" |Story 9
|18
|{{ItemCard|AP|quantity=10|text=}}
|{{Icon|Outdoors|size=24}}<br />Outdoors
| class="bg-element" |<span class="elastic">Elastic</span><br>
|<div class="rewards">{{ItemCard|Pyroxene|quantity=20|text=|60px|block}}{{ItemCard|Event Points|quantity=50|text=|60px|block}}{{ItemCard|Old Key|quantity=50|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Event Points|quantity=1|text=|60px|block}}</div>
|-
|10<br>{{Icon|Story|title=Story stage}}
| style="text-align: left;" |Story 10
|20
|{{ItemCard|AP|quantity=10|text=}}
|{{Icon|Outdoors|size=24}}<br />Outdoors
| class="bg-element" |<span class="light">Light</span><br>
|<div class="rewards">{{ItemCard|Pyroxene|quantity=20|text=|60px|block}}{{ItemCard|Event Points|quantity=50|text=|60px|block}}{{ItemCard|Parchment Piece|quantity=50|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Event Points|quantity=1|text=|60px|block}}</div>
|}
 
==Quest Stages==
{| class="wikitable mw-collapsible stagetable"
|-
! rowspan="2" |
! rowspan="2" |Stage
! rowspan="2" |Level
! rowspan="2" |Entry cost
! rowspan="2" style="font-stretch: condensed;" |Environment
! rowspan="2" style="font-stretch: condensed;" |Enemy armor
! colspan="5" |Rewards
|-
! style="font-stretch: condensed;" |FirstClear
! style="font-stretch: condensed;" |ThreeStar
! Event
!Default
!Rare
|-
|1
| style="text-align: left;" |Quest 1
|23
|{{ItemCard|AP|quantity=10|text=}}
|{{Icon|Outdoors|size=24}}<br />Outdoors
| class="bg-element" |<span class="elastic">Elastic</span><br>
|<div class="rewards">{{ItemCard|Event Points|quantity=100|text=|60px|block}}{{ItemCard|Parchment Piece|quantity=150|text=|60px|block}}{{ItemCard|Lemon|quantity=150|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Pyroxene|quantity=30|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Event Points|quantity=3|text=|60px|block}}{{ItemCard|Parchment Piece|quantity=17|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Mandrake Seed|quantity=1|probability=25|text=|60px|block}}{{ItemCard|Mandrake Sprout|quantity=1|probability=15|text=|60px|block}}</div>
|<div class="rewards"></div>
|-
|2
| style="text-align: left;" |Quest 2
|23
|{{ItemCard|AP|quantity=10|text=}}
|{{Icon|Outdoors|size=24}}<br />Outdoors
| class="bg-element" |<span class="heavy">Heavy</span><br>
|<div class="rewards">{{ItemCard|Event Points|quantity=100|text=|60px|block}}{{ItemCard|Lemon|quantity=150|text=|60px|block}}{{ItemCard|Old Key|quantity=150|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Pyroxene|quantity=30|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Event Points|quantity=3|text=|60px|block}}{{ItemCard|Lemon|quantity=17|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Voynich Manuscript Page|quantity=1|probability=25|text=|60px|block}}{{ItemCard|Damaged Voynich Manuscript|quantity=1|probability=15|text=|60px|block}}</div>
|<div class="rewards"></div>
|-
|3
| style="text-align: left;" |Quest 3
|23
|{{ItemCard|AP|quantity=10|text=}}
|{{Icon|Outdoors|size=24}}<br />Outdoors
| class="bg-element" |<span class="light">Light</span><br>
|<div class="rewards">{{ItemCard|Event Points|quantity=100|text=|60px|block}}{{ItemCard|Parchment Piece|quantity=150|text=|60px|block}}{{ItemCard|Old Key|quantity=150|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Pyroxene|quantity=30|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Event Points|quantity=3|text=|60px|block}}{{ItemCard|Old Key|quantity=17|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Crystal Haniwa Fragment|quantity=1|probability=25|text=|60px|block}}{{ItemCard|Broken Crystal Haniwa|quantity=1|probability=15|text=|60px|block}}</div>
|<div class="rewards"></div>
|-
|4
| style="text-align: left;" |Quest 4
|23
|{{ItemCard|AP|quantity=10|text=}}
|{{Icon|Outdoors|size=24}}<br />Outdoors
| class="bg-element" |<span class="special">Special</span><br>
|<div class="rewards">{{ItemCard|Event Points|quantity=100|text=|60px|block}}{{ItemCard|Parchment Piece|quantity=150|text=|60px|block}}{{ItemCard|Lemon|quantity=150|text=|60px|block}}{{ItemCard|Old Key|quantity=150|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Pyroxene|quantity=30|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Event Points|quantity=20|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Ancient Battery Fragment|quantity=1|probability=25|text=|60px|block}}{{ItemCard|Damaged Ancient Battery|quantity=1|probability=15|text=|60px|block}}</div>
| <div class="rewards"></div>
|-
|5
| style="text-align: left;" |Quest 5
|45
|{{ItemCard|AP|quantity=15|text=}}
|{{Icon|Outdoors|size=24}}<br />Outdoors
| class="bg-element" |<span class="elastic">Elastic</span><br>
|<div class="rewards">{{ItemCard|Event Points|quantity=200|text=|60px|block}}{{ItemCard|Parchment Piece|quantity=300|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Pyroxene|quantity=30|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Event Points|quantity=6|text=|60px|block}}{{ItemCard|Parchment Piece|quantity=24|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Mandrake Sprout|quantity=1|probability=25|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Mandrake Juice|quantity=1|probability=8|text=|60px|block}}</div>
|-
|6
| style="text-align: left;" |Quest 6
|45
|{{ItemCard|AP|quantity=15|text=}}
|{{Icon|Outdoors|size=24}}<br />Outdoors
| class="bg-element" |<span class="heavy">Heavy</span><br>
|<div class="rewards">{{ItemCard|Event Points|quantity=200|text=|60px|block}}{{ItemCard|Lemon|quantity=300|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Pyroxene|quantity=30|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Event Points|quantity=6|text=|60px|block}}{{ItemCard|Lemon|quantity=24|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Damaged Voynich Manuscript|quantity=1|probability=25|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Annotated Voynich Manuscript|quantity=1|probability=8|text=|60px|block}}</div>
|-
|7
| style="text-align: left;" |Quest 7
|45
|{{ItemCard|AP|quantity=15|text=}}
|{{Icon|Outdoors|size=24}}<br />Outdoors
| class="bg-element" |<span class="light">Light</span><br>
|<div class="rewards">{{ItemCard|Event Points|quantity=200|text=|60px|block}}{{ItemCard|Old Key|quantity=300|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Pyroxene|quantity=30|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Event Points|quantity=6|text=|60px|block}}{{ItemCard|Old Key|quantity=24|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Broken Crystal Haniwa|quantity=1|probability=25|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Repaired Crystal Haniwa|quantity=1|probability=8|text=|60px|block}}</div>
|-
|8
| style="text-align: left;" |Quest 8
|45
|{{ItemCard|AP|quantity=15|text=}}
|{{Icon|Outdoors|size=24}}<br />Outdoors
| class="bg-element" |<span class="special">Special</span><br>
|<div class="rewards">{{ItemCard|Event Points|quantity=200|text=|60px|block}}{{ItemCard|Parchment Piece|quantity=100|text=|60px|block}}{{ItemCard|Lemon|quantity=100|text=|60px|block}}{{ItemCard|Old Key|quantity=100|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Pyroxene|quantity=30|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Event Points|quantity=30|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Damaged Ancient Battery|quantity=1|probability=25|text=|60px|block}}</div>
| <div class="rewards">{{ItemCard|Depleted Ancient Battery|quantity=1|probability=8|text=|60px|block}}</div>
|-
|9
| style="text-align: left;" |Quest 9
|80
|{{ItemCard|AP|quantity=20|text=}}
|{{Icon|Outdoors|size=24}}<br />Outdoors
| class="bg-element" |<span class="elastic">Elastic</span><br>
|<div class="rewards">{{ItemCard|Event Points|quantity=300|text=|60px|block}}{{ItemCard|Parchment Piece|quantity=800|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Pyroxene|quantity=30|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Event Points|quantity=9|text=|60px|block}}{{ItemCard|Parchment Piece|quantity=31|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Mandrake Sprout|quantity=1|probability=25|text=|60px|block}}{{ItemCard|Mandrake Juice|quantity=1|probability=12|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Mandrake Extract|quantity=1|probability=2.1|text=|60px|block}}</div>
|-
|10
| style="text-align: left;" |Quest 10
|80
|{{ItemCard|AP|quantity=20|text=}}
|{{Icon|Outdoors|size=24}}<br />Outdoors
| class="bg-element" |<span class="heavy">Heavy</span><br>
|<div class="rewards">{{ItemCard|Event Points|quantity=300|text=|60px|block}}{{ItemCard|Lemon|quantity=800|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Pyroxene|quantity=30|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Event Points|quantity=9|text=|60px|block}}{{ItemCard|Lemon|quantity=31|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Damaged Voynich Manuscript|quantity=1|probability=25|text=|60px|block}}{{ItemCard|Annotated Voynich Manuscript|quantity=1|probability=12|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Intact Voynich Manuscript|quantity=1|probability=2.1|text=|60px|block}}</div>
|-
|11
| style="text-align: left;" |Quest 11
|80
|{{ItemCard|AP|quantity=20|text=}}
|{{Icon|Outdoors|size=24}}<br />Outdoors
| class="bg-element" |<span class="light">Light</span><br>
|<div class="rewards">{{ItemCard|Event Points|quantity=300|text=|60px|block}}{{ItemCard|Old Key|quantity=800|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Pyroxene|quantity=30|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Event Points|quantity=9|text=|60px|block}}{{ItemCard|Old Key|quantity=31|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Broken Crystal Haniwa|quantity=1|probability=25|text=|60px|block}}{{ItemCard|Repaired Crystal Haniwa|quantity=1|probability=12|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Intact Crystal Haniwa|quantity=1|probability=2.1|text=|60px|block}}</div>
|-
|12
| style="text-align: left;" |Quest 12
|80
|{{ItemCard|AP|quantity=20|text=}}
|{{Icon|Outdoors|size=24}}<br />Outdoors
| class="bg-element" |<span class="special">Special</span><br>
|<div class="rewards">{{ItemCard|Event Points|quantity=300|text=|60px|block}}{{ItemCard|Parchment Piece|quantity=300|text=|60px|block}}{{ItemCard|Lemon|quantity=300|text=|60px|block}}{{ItemCard|Old Key|quantity=300|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Pyroxene|quantity=30|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Event Points|quantity=40|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Damaged Ancient Battery|quantity=1|probability=25|text=|60px|block}}{{ItemCard|Depleted Ancient Battery|quantity=1|probability=12|text=|60px|block}}</div>
| <div class="rewards">{{ItemCard|Intact Ancient Battery|quantity=1|probability=2.1|text=|60px|block}}</div>
|}
 
==Challenge Stages==
{| class="wikitable mw-collapsible stagetable"
|-
! rowspan="2" |
! rowspan="2" |Stage
! rowspan="2" |Level
! rowspan="2" |Entry cost
! rowspan="2" style="font-stretch: condensed;" |Environment
! rowspan="2" style="font-stretch: condensed;" |Enemy armor
! colspan="2" |Rewards
|-
! style="font-stretch: condensed;" |FirstClear
! style="font-stretch: condensed;" |ThreeStar
|-
|1
| style="text-align: left;" |Challenge 1
|50
|{{ItemCard|AP|quantity=5|text=}}
|{{Icon|Outdoors|size=24}}<br />Outdoors
| class="bg-element" |<span class="light">Light</span><br><span class="elastic">Elastic</span><br><span class="heavy">Heavy</span><br>
|<div class="rewards">{{ItemCard|Pyroxene|quantity=70|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Pyroxene|quantity=70|text=|60px|block}}</div>
|-
|2
| style="text-align: left;" |Challenge 2
|85
|{{ItemCard|AP|quantity=5|text=}}
|{{Icon|Outdoors|size=24}}<br />Outdoors
| class="bg-element" |<span class="light">Light</span><br><span class="elastic">Elastic</span><br><span class="heavy">Heavy</span><br>
|<div class="rewards">{{ItemCard|Pyroxene|quantity=70|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Pyroxene|quantity=70|text=|60px|block}}</div>
|-
|3
| style="text-align: left;" |Challenge 3
|88
|{{ItemCard|AP|quantity=5|text=}}
|{{Icon|Outdoors|size=24}}<br />Outdoors
| class="bg-element" |<span class="special">Special</span><br><span class="elastic">Elastic</span><br>
|<div class="rewards">{{ItemCard|Pyroxene|quantity=70|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Pyroxene|quantity=70|text=|60px|block}}</div>
|}
Clear Team Reference
*[https://youtu.be/W93AGcy440w Challenge 1 Clear by to ko]
*[https://youtu.be/W93AGcy440w?t=65 Challenge 2 Clear by to ko] or [https://youtu.be/SZdv3529ZU4?t=275 Cheap Team Clear by Kiriha]
*[https://youtu.be/W93AGcy440w?t=102 Challenge 3 Brute Force Clear by to ko] or [https://youtu.be/SZdv3529ZU4?t=437 Sweeper Clear by Kiriha]
Gimmick/Tips
*Challenge 1: The gimmick of this stage is to attack only the enemy with the '''ATTACK''' icon above their heads and never attack the unit with '''HELP''' icon above their heads; doing so will antagonize them and they will kill your team instantly. Avoid using any unit with an AoE EX. Also, only the enemy with the '''ATTACK''' icon can be killed, and those without will be invincible until that one dies and the icon switches to them.
*Challenge 2: No gimmick here. Just have to kill Ui and Koharu. Easy clear by just keeping your DPS unit alive or using Mika.
*Challenge 3: The BOSS enemy in this stage is stupidly tanky, and it will be difficult to brute force even with Mika unless you have the right team. Instead, there are blue sweeper enemies, and when they die, they will explode and deal damage to both enemy and ally units in a small range. If allies are hit by the explosion, they will be knocked back. Each sweeper explosion will deal around 19,700 damage to the enemy unit. There will also be a watermelon that spawns occasionally that deals DoT to your ally unit in range. The key to clearing this stage is to reliably kill the sweeper in the BOSS range.
 
==Extra Challenge Stages==
{| class="wikitable mw-collapsible stagetable"
|-
! rowspan="2" |
! rowspan="2" |Stage
! rowspan="2" |Level
! rowspan="2" |Entry cost
! rowspan="2" style="font-stretch: condensed;" |Environment
! rowspan="2" style="font-stretch: condensed;" |Enemy armor
! colspan="2" |Rewards
|-
! style="font-stretch: condensed;" |FirstClear
! style="font-stretch: condensed;" |ThreeStar
|-
|Ex
| style="text-align: left;" |Extra Challenge Ex
|88
|{{ItemCard|AP|quantity=5|text=}}
|{{Icon|Outdoors|size=24}}<br />Outdoors
| class="bg-element" |<span class="special">Special</span><br>
|<div class="rewards">{{ItemCard|Secret Tech Notes Fragment|quantity=5|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Secret Tech Notes Fragment|quantity=5|text=|60px|block}}</div>
|}
Clear Team Reference
*[https://youtu.be/W93AGcy440w?t=176 EX Challenge Clear by to ko]
*[https://youtu.be/SZdv3529ZU4?t=624 EX Challenge Clear by Kiriha]
Gimmick/Tips
*Cost Recovery is greatly accelerated in this stage.
*The watermelon from Challenge 3 will also be here, and the effect is the same. Koharu is essential because you can destroy the watermelon while also healing your ally unit.
*There will be 3 waves of enemies, each with a few mobs and a BOSS unit. The main gimmick is that any damage dealt to the mob will also reduce the BOSS HP.
*Ako, Himari, Kayoko (New Year), and Koharu are essential for this stage if you want to clear within 3 minutes for 3★ achievements. For the AoE unit, Mutsuki (New Year) is the best option. Chise also works if you have Kayoko (New Year), but you might struggle to clear without her. Tank units aren't as important; they just need to be able to survive.
 
=Mission Details & Rewards=
==Achievement Missions==
{| class="wikitable"
!No.
!Mission
!Reward
|-
| style="text-align: center" |1
|Complete mini-game round 1
|{{ItemCard|Pyroxene|quantity=200}}
|-
| style="text-align: center" |2
|Complete mini-game round 2
|{{ItemCard|Pyroxene|quantity=200}}
|-
| style="text-align: center" |3
|Complete mini-game round 3
|{{ItemCard|Pyroxene|quantity=200}}
|-
| style="text-align: center" |4
|Clear Story 1 of the event
|{{ItemCard|Credits|quantity=400000}}
|-
| style="text-align: center" |5
|Mini-game: Stone Wall Maze Completed
|{{ItemCard|Credits|quantity=600000}}
|-
| style="text-align: center" |6
|Mini-game: Underground Ruins Completed
|{{ItemCard|Credits|quantity=600000}}
|-
| style="text-align: center" |7
|Mini-game: Abandoned Lemon Farm Completed
|{{ItemCard|Credits|quantity=600000}}
|-
| style="text-align: center" |8
|Mini-game: Forgotten Lighthouse Completed
|{{ItemCard|Credits|quantity=600000}}
|-
| style="text-align: center" |9
|Mini-game: Deepest Part of the Island Completed
|{{ItemCard|Credits|quantity=600000}}
|-
| style="text-align: center" |10
|Mini-game: Hideout Behind the Waterfall Completed
|{{ItemCard|Credits|quantity=600000}}
|-
| style="text-align: center" |11
|Complete 7 Achievement Missions
|{{FurnitureCard|Board Game Table|quantity=1}}
|-
| style="text-align: center" |12
|Clear all Story, Quest, and Challenge stages
|Emblem: In Search of a Hidden Heritage
|-
| style="text-align: center" |13
| Clear Quest 1 within 75 seconds
|{{ItemCard|Credits|quantity=450000}}
|-
| style="text-align: center" |14
|Clear Quest 2 within 75 seconds
|{{ItemCard|Credits|quantity=450000}}
|-
| style="text-align: center" |15
|Clear Quest 3 within 75 seconds
|{{ItemCard|Credits|quantity=450000}}
|-
| style="text-align: center" |16
|Clear Quest 4 within 75 seconds
|{{ItemCard|Credits|quantity=450000}}
|-
| style="text-align: center" |17
|Clear Quest 5 within 75 seconds
|{{ItemCard|Credits|quantity=500000}}
|-
| style="text-align: center" |18
|Clear Quest 6 within 75 seconds
|{{ItemCard|Credits|quantity=500000}}
|-
| style="text-align: center" |19
|Clear Quest 7 within 75 seconds
|{{ItemCard|Credits|quantity=500000}}
|-
| style="text-align: center" |20
|Clear Quest 8 within 75 seconds
|{{ItemCard|Credits|quantity=500000}}
|-
| style="text-align: center" |21
|Clear Quest 9 within 75 seconds
|{{ItemCard|Credits|quantity=550000}}
|-
| style="text-align: center" |22
|Clear Quest 10 within 75 seconds
|{{ItemCard|Credits|quantity=550000}}
|-
| style="text-align: center" |23
|Clear Quest 11 within 75 seconds
|{{ItemCard|Credits|quantity=550000}}
|-
| style="text-align: center" |24
|Clear Quest 12 within 75 seconds
|{{ItemCard|Credits|quantity=550000}}
|-
| style="text-align: center" |25
|Clear Challenge 1 within 100 seconds
|{{ItemCard|Pyroxene|quantity=100}}
|-
| style="text-align: center" |26
|Clear Challenge 2 within 90 seconds
|{{ItemCard|Pyroxene|quantity=100}}
|-
| style="text-align: center" |27
|Clear Challenge 3 within 85 seconds
|{{ItemCard|Pyroxene|quantity=100}}
|-
| style="text-align: center" |28
|Complete 14 Achievement Missions
|{{ItemCard|Secret Tech Notes|quantity=1}}
|}
 
{| class="wikitable"
!Total Achievement Rewards
|-
|<div class="rewards">{{ItemCard|Credits|60px|block|quantity=10000000|text=}}{{ItemCard|Pyroxene|60px|block|quantity=900|text=}}{{ItemCard|Secret Tech Notes|60px|block|quantity=1|text=}}{{FurnitureCard|Board Game Table|60px|block|quantity=1|text=}}</div>
|}
==Exchange Shop==
<div style="display: flex; flex-flow: row wrap; align-items: flex-start; gap: 4px;">
{| class="wikitable"
|+{{ItemCard|Parchment Piece|48px}}
|-
! Item
!Cost
!Stock
!Subtotal
|-
|{{ItemCard|Novice Activity Report}}
|1
|280
|280
|-
|{{ItemCard|Normal Activity Report}}
|5
|170
|850
|-
|{{ItemCard|Advanced Activity Report}}
|20
|60
|1,200
|-
|{{ItemCard|Superior Activity Report}}
|100
|25
|2,500
|-
|{{ItemCard|Beginner Tech Notes (Trinity)}}
|5
|40
|200
|-
|{{ItemCard|Normal Tech Notes (Trinity)}}
|15
|30
|450
|-
|{{ItemCard|Advanced Tech Notes (Trinity)}}
|50
|20
|1,000
|-
|{{ItemCard|Superior Tech Notes (Trinity)}}
|150
|12
|1,800
|-
|{{ItemCard|Classical Poetry Anthology}}
|100
|10
|1,000
|-
|{{ItemCard|Buried Treasure Map}}
|100
|10
|1,000
|-
|{{ItemCard|Streets of Thugs Vol. 1}}
|200
|1
|200
|-
|{{FurnitureCard|Classic Pattern Suitcase}}
|1,000
|1
|1,000
|-
|{{ItemCard|Lemon}}
|5
|∞
|
|-
| colspan="3" |Total
|11,480
|}
{| class="wikitable"
|+{{ItemCard|Lemon|48px}}
|-
!Item
!Cost
!Stock
!Subtotal
|-
|{{ItemCard|Lesser Enhancement Stone}}
|1
|250
|250
|-
|{{ItemCard|Normal Enhancement Stone}}
|4
|150
|600
|-
|{{ItemCard|Advanced Enhancement Stone}}
|16
|50
|800
|-
|{{ItemCard|Superior Enhancement Stone}}
|64
|25
|1,600
|-
|{{ItemCard|Beginner Tactical Training Blu-ray (Trinity)}}
|10
|35
|350
|-
|{{ItemCard|Normal Tactical Training Blu-ray (Trinity)}}
|30
|30
|900
|-
|{{ItemCard|Advanced Tactical Training Blu-ray (Trinity)}}
|100
|25
|2,500
|-
|{{ItemCard|Superior Tactical Training Blu-ray (Trinity)}}
|250
|7
|1,750
|-
|{{ItemCard|Cute Dishware Set}}
|100
| 10
|1,000
|-
|{{ItemCard|Embroidered Handkerchief}}
|100
|10
|1,000
|-
|{{ItemCard|Sewing Kit}}
|200
|1
| 200
|-
|{{FurnitureCard|Mini Stool and Sunbed}}
|1,000
|1
|1,000
|-
|{{ItemCard|Old Key}}
|5
|∞
|
|-
| colspan="3" |Total
|11,950
|}
{| class="wikitable"
|+{{ItemCard|Old Key|48px}}
|-
!Item
!Cost
!Stock
!Subtotal
|-
|{{ItemCard|Mandrake Seed}}
|5
|150
|750
|-
|{{ItemCard|Mandrake Sprout}}
|15
|60
|900
|-
|{{ItemCard|Mandrake Juice}}
|50
|30
|1,500
|-
|{{ItemCard|Mandrake Extract}}
|150
|15
|2,250
|-
|{{ItemCard|Voynich Manuscript Page}}
| 5
|150
|750
|-
|{{ItemCard|Damaged Voynich Manuscript}}
|15
|60
|900
|-
|{{ItemCard|Annotated Voynich Manuscript}}
|50
|30
|1,500
|-
|{{ItemCard|Intact Voynich Manuscript}}
|150
|15
|2,250
|-
|{{ItemCard|Forbidden Love ~Beautiful Sin~}}
|100
|10
|1,000
|-
|{{ItemCard|Guns, Charm, and Zeal}}
|100
| 10
|1,000
|-
|{{ItemCard|Samuela \"The Beyond\"}}
| 200
|1
|200
|-
|{{FurnitureCard|Ice Cream Table}}
|1,000
|1
|1,000
|-
|{{ItemCard|Credits|quantity=500}}
|1
|∞
|
|-
| colspan="3" |Total
|14,000
|}
</div>
 
==Event Points Milestones==
{| class="wikitable columns-2 limitwidth-1024"
|-
|
*Event Points: 10 {{ItemCard|Novice Activity Report|quantity=10}}
*Event Points: 50 {{ItemCard|Lesser Enhancement Stone|quantity=10}}
* Event Points: 100 {{ItemCard|Normal Activity Report|quantity=5}}
*Event Points: 200 {{ItemCard|Normal Enhancement Stone|quantity=5}}
* Event Points: 300 {{ItemCard|Eligma|quantity=10}}
*Event Points: 400 {{ItemCard|Novice Activity Report|quantity=10}}
*Event Points: 500 {{ItemCard|Lesser Enhancement Stone|quantity=10}}
*Event Points: 600 {{ItemCard|Normal Activity Report|quantity=5}}
*Event Points: 700 {{ItemCard|Normal Enhancement Stone|quantity=5}}
* Event Points: 800 {{ItemCard|Advanced Activity Report|quantity=2}}
* Event Points: 900 {{ItemCard|Advanced Enhancement Stone|quantity=2}}
*Event Points: 1000 {{ItemCard|Eligma|quantity=10}}
*Event Points: 1200 {{ItemCard|Novice Activity Report|quantity=20}}
* Event Points: 1400 {{ItemCard|Lesser Enhancement Stone|quantity=20}}
*Event Points: 1600 {{ItemCard|Normal Activity Report|quantity=10}}
* Event Points: 1800 {{ItemCard|Normal Enhancement Stone|quantity=10}}
*Event Points: 2000 {{ItemCard|Advanced Activity Report|quantity=2}}
*Event Points: 2200 {{ItemCard|Advanced Enhancement Stone|quantity=2}}
*Event Points: 2400 {{ItemCard|Credits|quantity=1000000}}
*Event Points: 2600 {{ItemCard|Superior Activity Report|quantity=1}}
*Event Points: 2800 {{ItemCard|Superior Enhancement Stone|quantity=1}}
*Event Points: 3000 {{ItemCard|Credits|quantity=1000000}}
*Event Points: 3200 {{ItemCard|Advanced Activity Report|quantity=3}}
*Event Points: 3400 {{ItemCard|Advanced Enhancement Stone|quantity=3}}
*Event Points: 3600 {{ItemCard|Superior Activity Report|quantity=2}}
*Event Points: 3800 {{ItemCard|Superior Enhancement Stone|quantity=2}}
*Event Points: 4000 {{ItemCard|Eligma|quantity=15}}
*Event Points: 4200 {{ItemCard|Credits|quantity=1500000}}
*Event Points: 4400 {{ItemCard|Advanced Activity Report|quantity=3}}
*Event Points: 4600 {{ItemCard|Advanced Enhancement Stone|quantity=3}}
*Event Points: 4800 {{ItemCard|Credits|quantity=1500000}}
*Event Points: 5000 {{ItemCard|Superior Activity Report|quantity=2}}
*Event Points: 5500 {{ItemCard|Superior Enhancement Stone|quantity=2}}
*Event Points: 6000 {{ItemCard|Eligma|quantity=15}}
*Event Points: 6500 {{ItemCard|Credits|quantity=1500000}}
*Event Points: 7000 {{ItemCard|Advanced Activity Report|quantity=10}}
*Event Points: 7500 {{ItemCard|Superior Enhancement Stone|quantity=2}}
*Event Points: 8000 {{ItemCard|Credits|quantity=1500000}}
*Event Points: 9000 {{ItemCard|Advanced Activity Report|quantity=10}}
*Event Points: 10000 {{ItemCard|Secret Tech Notes|quantity=1}}
*Event Points: 11000 {{ItemCard|Advanced Activity Report|quantity=10}}
*Event Points: 12000 {{ItemCard|Credits|quantity=1500000}}
*Event Points: 13000 {{ItemCard|Advanced Activity Report|quantity=20}}
*Event Points: 14000 {{ItemCard|Credits|quantity=2000000}}
*Event Points: 15000 {{ItemCard|Superior Activity Report|quantity=10}}
|}
 
{| class="wikitable"
!Total Milestone Rewards
|-
|<div class="rewards">{{ItemCard|Credits|60px|block|quantity=11500000|text=}}{{ItemCard|Lesser Enhancement Stone|60px|block|quantity=40|text=}}{{ItemCard|Normal Enhancement Stone|60px|block|quantity=20|text=}}{{ItemCard|Advanced Enhancement Stone|60px|block|quantity=10|text=}}{{ItemCard|Superior Enhancement Stone|60px|block|quantity=7|text=}}{{ItemCard|Novice Activity Report|60px|block|quantity=40|text=}}{{ItemCard|Normal Activity Report|60px|block|quantity=20|text=}}{{ItemCard|Advanced Activity Report|60px|block|quantity=60|text=}}{{ItemCard|Superior Activity Report|60px|block|quantity=15|text=}}{{ItemCard|Eligma|60px|block|quantity=50|text=}}{{ItemCard|Secret Tech Notes|60px|block|quantity=1|text=}}</div>
|}
[[Category:Events]]
{{#seo:
|image = Event 828 Promo Image JP.png
|image_alt = In Search of a Hidden Heritage ~ Trinity's Extracurricular Activities ~
}}