MediaWiki:Common.js: Difference between revisions

Disabled Minerva-specific styles workaround
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(Disabled Minerva-specific styles workaround)
 
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Line 5:
window.location.replace("https://bluearchive.wiki" + window.location.pathname);
}
// Common styles are currently loaded through an @import statement in MediaWiki:Mobile.css. I do not know what calls mw.loader.using('mobile.site.styles') currently, but it appears to happen. This code is preserved in case something breaks after caches expire.
if (mw.config.get("skin") === "minerva") {
// if (mw.config.get("skin") === "minerva") {
// This hack is required to get custom css to load in mobile view. See https://phabricator.wikimedia.org/T270845
// // This hack is required to get custom css to load in mobile view. See https://phabricator.wikimedia.org/T270845
loadMobileStylesheet();
// loadMobileStylesheet();
}
// }
function initCountdown() {
var reset = new Date();
Line 54 ⟶ 55:
initBirthdays();
}
if (mw.config.get("wgPageName") === "Characters") {
initCharacterTable();
}
if (mw.config.get("wgPageName") === "Characters" || mw.config.get("wgPageName") === "Characters_StatChart") {
}
mw.loader.load( '/w/index.php?title=MediaWiki:CharacterTable.js&action=raw&ctype=text/javascript' );
});
}
if (mw.config.get("wgPageName") === "An_Unconcealed_Heart/Mitcher") {
mw.loader.load( '/w/index.php?title=MediaWiki:Mitcher.js&action=raw&ctype=text/javascript' );
}
if (mw.config.get("wgPageName") === "A_Game_Before_the_New_Year's_Feast_~_One-and-Done_Match_~/Junby") {
mw.loader.load( '/w/index.php?title=MediaWiki:Junby.js&action=raw&ctype=text/javascript' );
}
 
const title_split = mw.config.get('wgTitle').toLowerCase().split("/");
if (mw.config.get('wgNamespaceNumber') === 0 && title_split.length === 2 && title_split[1] === 'momotalk') {
mw.loader.load( '/w/index.php?title=MediaWiki:MomotalkChoice.js&action=raw&ctype=text/javascript' );
}
 
}
/* Character stat calc - start */
const level_cap = 80;
const max_tier = [3, 7, 7, 6]; // Max tier for Weapon, Equipment 1, 2, 3
const fix_ingame_stats = false; // Estimate raw numbers if provided data is sourced ingame
 
// Equipment max levels per tier
const equipment_level_preset = {1:10, 2:20, 3:30, 4:40, 5:45, 6:50, 7:55};
const weapon_level_preset = {1:30, 2:40, 3:50, 4:60, 5:70};
 
 
const rarity_bonus = {
"attack" : [0, 0, 1000, 2200, 3600, 5300 ],
"defense" : [0, 0, 0, 0, 0, 0 ],
"healing" : [0, 0, 750, 1750, 2950, 4450 ],
"hp" : [0, 0, 500, 1200, 2100, 3500 ]
};
 
const equipment_stats = {'hat' : {
// param N T1 T2 T3 T4 T5 T6 T7
'attack%' : [0, 8, 13, 18, 25, 30, 35, 40 ],
'attack' : [0, 0, 0, 0, 0, 0, 0, 0 ],
'defense%' : [0, 0, 0, 0, 0, 0, 0, 0 ],
'defense' : [0, 0, 0, 0, 0, 0, 0, 0 ],
'healing%' : [0, 0, 0, 0, 0, 0, 0, 0 ],
'healing' : [0, 0, 0, 0, 0, 0, 0, 0 ],
'hp%' : [0, 0, 0, 0, 0, 0, 0, 0 ],
'hp' : [0, 0, 0, 0, 0, 0, 0, 0 ],
 
'crit_damage' : [0, 0, 0, 0, 800, 1200, 1600, 1800 ],
'crit_rate' : [0, 0, 0, 0, 0, 0, 0, 0 ],
'accuracy' : [0, 0, 0, 0, 0, 0, 0, 0 ],
'evasion' : [0, 0, 0, 0, 0, 0, 0, 0 ],
'cc_str' : [0, 0, 0, 0, 0, 0, 0, 0 ],
'cc_res' : [0, 0, 0, 0, 0, 0, 0, 0 ],
'crit_res' : [0, 0, 0, 0, 0, 0, 0, 0 ],
'critdamage_res': [0, 0, 0, 0, 0, 0, 0, 0 ],
'healing_inc' : [0, 0, 0, 0, 0, 0, 0, 0 ],
},
 
'gloves' : {
// param N T1 T2 T3 T4 T5 T6 T7
'attack%' : [0, 6.4, 10.4, 14.4, 20, 25, 30, 35 ],
'crit_rate' : [0, 0, 0, 0, 70, 200, 300, 350 ],
'accuracy' : [0, 0, 0, 0, 0, 0, 30, 200 ],
},
 
'shoes' : {
// param N T1 T2 T3 T4 T5 T6 T7
'attack%' : [0, 4, 6.5, 9, 12.5, 20, 25, 30 ],
'hp%' : [0, 0, 0, 0, 6, 9, 12, 13.5 ],
},
 
'bag' : {
// param N T1 T2 T3 T4 T5 T6 T7
'hp' : [0, 600, 975, 1350, 1875, 3500, 5500, 7500 ],
'defense' : [0, 0, 0, 0, 1000, 1100, 1200, 1300 ],
},
 
'badge' : {
// param N T1 T2 T3 T4 T5 T6 T7
'hp' : [0, 800, 1300, 1800, 2500, 4500, 6500, 9500 ],
'healing_inc' : [0, 0, 0, 0, 1000, 2000, 3000, 3200 ],
'hp%' : [0, 0, 0, 0, 0, 10, 18, 22 ],
'evasion' : [0, 0, 0, 0, 0, 0, 0, 400 ],
},
 
'hairpin' : {
// param N T1 T2 T3 T4 T5 T6 T7
'hp' : [0, 400, 650, 950, 1250, 3000, 4500, 6500 ],
'cc_res' : [0, 0, 0, 0, 10, 20, 24, 28 ],
},
 
'charm' : {
// param N T1 T2 T3 T4 T5 T6 T7
'crit_res' : [0, 80, 130, 180, 250, 280, 320, 0 ],
'critdamage_res': [0, 0, 0, 0, 1000, 1500, 1800, 0 ],
'crit_rate' : [0, 0, 0, 0, 0, 120, 150, 0 ],
},
 
'watch' : {
// param N T1 T2 T3 T4 T5 T6 T7
'crit_rate' : [0, 80, 130, 180, 250, 280, 320, 0 ],
'crit_damage' : [0, 0, 0, 0, 1000, 1500, 1800, 0 ],
'hp%' : [0, 0, 0, 0, 0, 5, 7, 0 ],
},
 
'necklace' : {
// param N T1 T2 T3 T4 T5 T6 T7
'healing%' : [0, 8, 13, 18, 25, 28, 32, 0 ],
'cc_str' : [0, 8, 13, 18, 25, 28, 32, 0 ],
'attack%' : [0, 0, 0, 0, 0, 4, 6, 0 ],
},
 
};
 
const equipment_stats_list = Object.keys(equipment_stats.hat);
 
var stats = {};
var equipment = {};
var weapon = {};
var tableCounter = 0;
 
$( document ).ready(function() {
initStatCalc();
$(".stattable-controls input").on("change mouseup keyup click", function(){levelChange($(this).closest("table"));});
$(".stattable-rarity-selector").children("img").on("click", function(){rarityChange($(this).closest("table"),$(this).attr('data-rarity'));})
 
$(".stattable-equipment input").on("change mouseup keyup click", function(){equipmentChange($(this).closest("table"));});
$(".stattable-equipment").find("img").on("click", function(){equipmentChange($(this).closest("table"),$(this).parent().attr('data-slot'));})
});
 
function initStatCalc(){
$(".character-stattable").each(function(){
var id = 'statTable-'+(++tableCounter);
$(this).attr('id',id);
//console.log('StatCalc - init table id ' + id);
var attack_data = $(this).find(".stat-attack").html().split('/');
var defense_data = $(this).find(".stat-defense").html().split('/');
var hp_data = $(this).find(".stat-hp").html().split('/');
var healing_data = $(this).find(".stat-healing").html().split('/');
stats[id] = {};
stats[id].rarity = !isNaN(parseInt($(document).find(".character-rarity").attr('data-value'))) ? parseInt($(document).find(".character-rarity").attr('data-value')) : 3 ;
stats[id].level = level_cap;
stats[id].attack_min = parseInt(attack_data[0]) > 0 ? parseInt(attack_data[0]) : null;
stats[id].attack_max = parseInt(attack_data[1]) > 0 ? parseInt(attack_data[1]) : null;
stats[id].defense_min = parseInt(defense_data[0]) > 0 ? parseInt(defense_data[0]) : null;
stats[id].defense_max = parseInt(defense_data[1]) > 0 ? parseInt(defense_data[1]) : null;
stats[id].hp_min = parseInt(hp_data[0]) > 0 ? parseInt(hp_data[0]) : null;
stats[id].hp_max = parseInt(hp_data[1]) > 0 ? parseInt(hp_data[1]) : null;
stats[id].healing_min = parseInt(healing_data[0]) > 0 ? parseInt(healing_data[0]) : null;
stats[id].healing_max = parseInt(healing_data[1]) > 0 ? parseInt(healing_data[1]) : null;
 
/* Character stat calc & affection table */
stats[id].accuracy = parseInt($(this).find(".stat-accuracy").html()) > 0 ? parseInt($(this).find(".stat-accuracy").html()) : null;
mw.loader.load( '/w/index.php?title=MediaWiki:StatCalc.js&action=raw&ctype=text/javascript' );
stats[id].evasion = parseInt($(this).find(".stat-evasion").html()) > 0 ? parseInt($(this).find(".stat-evasion").html()) : null;
stats[id].crit_rate = parseInt($(this).find(".stat-crit_rate").html()) > 0 ? parseInt($(this).find(".stat-crit_rate").html()) : null;
stats[id].crit_damage = parseInt($(this).find(".stat-crit_damage").html()) > 0 ? parseInt($(this).find(".stat-crit_damage").html()) : null;
stats[id].stability = parseInt($(this).find(".stat-stability").html()) > 0 ? parseInt($(this).find(".stat-stability").html()) : null;
stats[id].cc_str = parseInt($(this).find(".stat-cc_str").html()) > 0 ? parseInt($(this).find(".stat-cc_str").html()) : null;
stats[id].cc_res = parseInt($(this).find(".stat-cc_res").html()) > 0 ? parseInt($(this).find(".stat-cc_res").html()) : null;
 
 
weapon_table = $(document).find(".weapontable");
weapon[id] = {};
weapon[id].current = {};
weapon[id].rarity = 0;
 
weapon[id].attack_min = !isNaN(parseInt(weapon_table.attr('data-attack-val1'))) ? parseInt(weapon_table.attr('data-attack-val1')) : 0;
weapon[id].attack_max = !isNaN(parseInt(weapon_table.attr('data-attack-val100'))) ? parseInt(weapon_table.attr('data-attack-val100')) : 0;
weapon[id].hp_min = !isNaN(parseInt(weapon_table.attr('data-hp-val1'))) ? parseInt(weapon_table.attr('data-hp-val1')) : 0;
weapon[id].hp_max = !isNaN(parseInt(weapon_table.attr('data-hp-val100'))) ? parseInt(weapon_table.attr('data-hp-val100')) : 0;
weapon[id].healing_min = !isNaN(parseInt(weapon_table.attr('data-healing-val1'))) ? parseInt(weapon_table.attr('data-healing-val1')) : 0;
weapon[id].healing_max = !isNaN(parseInt(weapon_table.attr('data-healing-val100'))) ? parseInt(weapon_table.attr('data-healing-val100')) : 0;
 
//stats[$(this).attr('id')] = JSON.parse($(this).attr('stat-data'));
if (!hasNull(stats[id]))
{
// Estimate raw numbers
if (fix_ingame_stats && ($(this).attr('data-source') == 'ingame'))
{
console.log('StatCalc - Data source is set to ingame, calculator will attempt to estimate RAW values');
fixedStats = calcReverseStat(level_cap,stats[id].rarity,'attack',stats[id].attack_min,stats[id].attack_max);
stats[id].attack_min = fixedStats[0];
stats[id].attack_max = fixedStats[1];
 
fixedStats = calcReverseStat(level_cap,stats[id].rarity,'defense',stats[id].defense_min,stats[id].defense_max);
stats[id].defense_min = fixedStats[0];
stats[id].defense_max = fixedStats[1];
 
fixedStats = calcReverseStat(level_cap,stats[id].rarity,'hp',stats[id].hp_min,stats[id].hp_max);
stats[id].hp_min = fixedStats[0];
stats[id].hp_max = fixedStats[1];
 
fixedStats = calcReverseStat(level_cap,stats[id].rarity,'healing',stats[id].healing_min,stats[id].healing_max);
stats[id].healing_min = fixedStats[0];
stats[id].healing_max = fixedStats[1];
}
// Character rarity
raritySelector = $(this).find(".stattable-rarity-selector");
var character_star_html = raritySelector.html().slice(0,raritySelector.html().indexOf('>')+1);
var weapon_star_html = raritySelector.html().slice(raritySelector.html().indexOf('>')+1);
raritySelector.html(repeat(character_star_html, 5)+" "+repeat(weapon_star_html, max_tier[0]));
raritySelector.children().each(function(index){$(this).attr('data-rarity',index+1)});
 
$(this).find(".stattable-controls td").append('<span class="stattable-level-selector">Level: <input class="stattable-level" type="number" value="'+level_cap+'" step="1" min="1" max="100" /></span>');
$(this).find(".stattable-controls").css( "display", "" );
 
 
// Equipment
var equipmentTable = $('.character-equipment');
for (var index = 1; index <= 3; index++) {
equipment[index] = {'type': equipmentTable.find(".equipment-"+index).attr('data-value'), 'image': equipmentTable.find(".equipment-"+index).find("a").html()};
var itemTiersHTML = '';
for (var tier = 1; tier <= max_tier[index]; tier++){ itemTiersHTML += '<option value="'+tier+'"'+ (tier == max_tier[index]?' selected':'') +'>T'+tier+'</option>'; }
 
$(this).find(".stattable-equipment td").append('<div class="equipment-item equipment-'+index+'" data-type="'+equipment[index].type+'" data-slot="'+index+'">' + equipment[index].image + '<span class="stattable-equipment-tier-selector"><select class="stattable-tier">'+itemTiersHTML+'</select></span>' + '</div>');
 
}
 
rarityChange($(this), stats[id].rarity);
equipmentChange($(this));
 
$(this).find(".stattable-equipment").css( "display", "" );
 
}
else
{ console.log('StatCalc - init cancelled due to incomplete data'); }
 
});
}
function levelChange (statTable){
//console.log('changing LEVEL in table '+statTable.attr('id'));
var level = !isNaN(parseInt(statTable.find(".stattable-level").val())) ? parseInt(statTable.find(".stattable-level").val()) : 1 ;
if (level < 1) { statTable.find(".stattable-level").val(1); level = 1; }
if (level > 100) { statTable.find(".stattable-level").val(100); level = 100; }
stats[statTable.attr('id')].level = level;
statTableRecalc(statTable);
}
 
function equipmentChange (statTable, toggleSlot){
toggleSlot = (typeof toggleSlot !== 'undefined') ? toggleSlot : false //default false, ES5 does not support function defaults
console.log('changing equipment in table '+statTable.attr('id'));
 
console.log(toggleSlot);
if (toggleSlot) {
var item_slot = statTable.find(".equipment-"+toggleSlot);
(item_slot.hasClass("inactive")) ? item_slot.addClass('active').removeClass('inactive') : item_slot.addClass('inactive').removeClass('active');
}
statTableRecalc(statTable);
}
function rarityChange (statTable, rarity){
//console.log('changing RARITY in table '+statTable.attr('id')+' to '+rarity);
stats[statTable.attr('id')].rarity = (rarity > 5) ? 5 : rarity;
weapon[statTable.attr('id')].rarity = (rarity > 5) ? rarity-5 : 0;
statTable.find(".stattable-rarity-selector").children().each(function(){
($(this).attr('data-rarity') <= rarity) ? $(this).addClass('active').removeClass('inactive') : $(this).addClass('inactive').removeClass('active');
});
statTableRecalc(statTable);
}
 
function statTableRecalc(statTable){
//console.log(id+' recalc called');
var id = statTable.attr('id');
 
 
//Equipment
var equipment_bonus = { };
equipment_stats_list.forEach(function (element){equipment_bonus[element] = 0;});
 
for (var index = 1; index <= 3; index++) {
if (!statTable.find(".stattable-equipment .equipment-"+index+"").hasClass("inactive"))
{
var eq_type = statTable.find(".stattable-equipment .equipment-"+index+"").attr('data-type');
var eq_tier = statTable.find(".stattable-equipment .equipment-"+index+" input").val();
//console.log ('Using equipment type ' + eq_type + ' at T' + eq_tier + ' in slot ' + index );
 
equipment_stats_list.forEach(function (element){
equipment_bonus[element] += ((typeof equipment_stats[eq_type][element] !== 'undefined' && typeof equipment_stats[eq_type][element][eq_tier] !== 'undefined')?equipment_stats[eq_type][element][eq_tier]:0);
});
 
//console.log(equipment_bonus);
}
};
 
 
weapon[id].current.attack = weapon[id].rarity>0 ? calcWeaponStat( weapon_level_preset[weapon[id].rarity], weapon[id].attack_min, weapon[id].attack_max ) : 0;
weapon[id].current.hp = weapon[id].rarity>0 ? calcWeaponStat( weapon_level_preset[weapon[id].rarity], weapon[id].hp_min, weapon[id].hp_max ) : 0;
weapon[id].current.healing = weapon[id].rarity>0 ? calcWeaponStat( weapon_level_preset[weapon[id].rarity], weapon[id].healing_min, weapon[id].healing_max ) : 0;
statTable.find(".stat-attack").html(totalStat( stats[id].level, stats[id].rarity, 'attack', stats[id].attack_min, stats[id].attack_max, equipment_bonus['attack%'], equipment_bonus['attack'] + weapon[id].current.attack ));
statTable.find(".stat-defense").html(totalStat( stats[id].level, stats[id].rarity, 'defense', stats[id].defense_min, stats[id].defense_max, equipment_bonus['defense%'], equipment_bonus['defense']));
statTable.find(".stat-hp").html(totalStat( stats[id].level, stats[id].rarity, 'hp', stats[id].hp_min, stats[id].hp_max, equipment_bonus['hp%'], equipment_bonus['hp'] + weapon[id].current.hp ));
statTable.find(".stat-healing").html(totalStat( stats[id].level, stats[id].rarity, 'healing', stats[id].healing_min, stats[id].healing_max, equipment_bonus['healing%'], equipment_bonus['healing'] + weapon[id].current.healing ));
 
statTable.find(".stat-accuracy").html(addBonus( stats[id].accuracy, 0, equipment_bonus['accuracy'] ));
statTable.find(".stat-evasion").html(addBonus( stats[id].evasion, 0, equipment_bonus['evasion'] ));
statTable.find(".stat-crit_rate").html(addBonus( stats[id].crit_rate, 0, equipment_bonus['crit_rate'] ));
statTable.find(".stat-crit_damage").html(addBonus( stats[id].crit_damage, 0, equipment_bonus['crit_damage'] ));
//statTable.find(".stat-stability").html(addBonus( stats[id].stability, 0, 0 ));
statTable.find(".stat-cc_str").html(addBonus( stats[id].cc_str, equipment_bonus['cc_str'], 0 ));
statTable.find(".stat-cc_res").html(addBonus( stats[id].cc_res, equipment_bonus['cc_res'], 0 ));
 
 
 
}
 
 
function totalStat(level,rarity,statName,val1,val100,bonus_percent,bonus_flat){
//console.log (statName + ': Using flat bonus ' + bonus_flat);
//console.log (statName + ': Using % bonus ' + bonus_percent);
 
var stat_value = calcStat(level,rarity,statName,val1,val100);
stat_value = (stat_value+bonus_flat)*(1 + bonus_percent/100);
 
return Math.ceil(stat_value);
}
 
 
function addBonus(stat_value,bonus_percent,bonus_flat){
return Math.ceil((stat_value+bonus_flat)*(1 + bonus_percent/100));
}
function calcStat(level,rarity,statName,val1,val100){
//return Math.ceil( (val1 + (val100 - val1) * (level - 1) / 99) * (10000 + rarity_bonus[statName][rarity]) / 10000 );
return Math.ceil( Math.round(val1 + (val100 - val1) * (Math.round((level - 1) / 99 * 10000) / 10000)) * (10000 + rarity_bonus[statName][rarity]) / 10000 );
}
function calcReverseStat(startingLevel,startingRarity,statName,val1,val100){
var rawVal1 = val1 / (10000 + rarity_bonus[statName][startingRarity]) * 10000;
var rawVal100 = (val100 / (10000 + rarity_bonus[statName][startingRarity]) * 10000 - rawVal1) / (startingLevel - 1) * 99 + rawVal1;
return [Math.floor(rawVal1), Math.floor(rawVal100)];
}
 
 
function calcWeaponStat(level,val1,val100){
return Math.ceil(val1 + (val100 - val1) * Math.round((level - 1) / 99 * 10000) / 10000);
}
function hasNull(target) {
for (var member in target) {
if (target[member] == null)
return true;
}
return false;
}
 
 
function repeat(string, count) {
return new Array(count + 1).join(string);
}
/* Character stat calc - end */
 
 
/* Character birthdays - start */
function initBirthdays(){
const separator = ' <span></span> ';
const months = [
'January',
Line 459 ⟶ 119:
 
data_out.forEach(
function (character) { html_out += '<a href="/wiki/'+character[0]+'">'+character[2]+'&nbsp;('+character[1].replace(' ', '&nbsp;')+')</a>'+separator; }
);
 
$('#character-birthdays').append(html_out.substring(0,html_out.length-separator.length)).css( "display", "" );
}
/* Character birthdays - end */
 
 
/* Character affection table - start */
const affection_start = 50;
const affection_cap = 50;
var affection_data = {};
var affectionTableCounter = 0;
 
$( document ).ready(function() {
initAffectionTable();
$(".affection-level input").on("change mouseup keyup click", function(){affectionChange($(this).closest("table"), $(this).val());});
$(".affection-data").children("div").on("click", function(){affectionChange($(this).closest("table"),$(this).attr('data-level'));});
});
 
function initAffectionTable(){
$(".character-affectiontable").each(function(){
var id = 'affectionTable-'+(++affectionTableCounter);
$(this).attr('id',id);
var data = {};
 
$(this).find(".affection-data > div").each(function(){
var level = $(this).attr('data-level');
data[level] = {};
var bonus = $(this).attr('data-stats').split(' ');
 
$.each( bonus, function( index ) {
bonus[index] = bonus[index].split('+');
data[level][bonus[index][0]] = parseInt(bonus[index][1]);
});
});
affection_data[id] = data;
 
$(this).find(".affection-level").html('<input type="number" value="'+affection_start+'" step="1" min="1" max="'+affection_cap+'" />');
affectionChange($(this), affection_start);
});
}
 
function affectionChange (affectionTable, level){
var effective_bonus = {};
var html_out = '';
 
for (var index = 2; index <= level; index++) {
$.each( affection_data[affectionTable.attr('id')][index], function(stat_name, stat_value){
if (typeof effective_bonus[stat_name] == 'undefined') effective_bonus[stat_name] = 0;
effective_bonus[stat_name] += stat_value;
});
}
$.each( effective_bonus, function(stat_name, stat_value){
html_out += '<b>' + stat_name + '</b>' + ' +' + stat_value + ', ';
});
 
if (affectionTable.find(".affection-level input").val() !== level) affectionTable.find(".affection-level input").val(level);
affectionTable.find(".affection-total").html(html_out.substring(0,html_out.length-2));
}
/* Character affection table - end */
 
 
Line 536 ⟶ 135:
var voice = $(".character td.character-voice");
if (voice.length && voice.attr('data-voice').length) {
voice.addClass('character-voice-preview').on("click", function(){playCharacterVoice();});
voice.wrapInner('<span>');
if (voice.find("span").width() > voice.width()-36 ) voice.css('padding-right', '16px');
voice.find("span").children().unwrap();
}
voice.append('<audio class="voice-clip" src="'+voice.attr('data-voice')+'"></audio>').addClass('character-voice-preview');
}
 
function playCharacterVoice(){
var voice = $(".character td.character-voice");
if (voice.find('audio').length == 0) {
voice.append('<audio class="voice-clip" src="'+voice.attr('data-voice')+'"></audio>');
voice.find('audio')[0].volume=0.6;
$(".character td.character-voice-preview").on("click", function(){ voice.find('audio')[0].play(); })
}
voice.find('audio')[0].play();
}
/* Character voice preview - end */
 
 
/* Character video preview - start */
$( document ).ready(function() {
//if video tab is open on inital page display
if ($(".character-images [data-title='Chibi']").attr('aria-hidden') == 'false' || window.location.hash == '#Chibi-0' || window.location.hash == '#Other-0' ) initCharacterVideo($('.character-images'));
 
//Tabber initializes late so events are bound at first click on parent div
$(".character-images div.tabber").on("click", function(){
if ($(".character-images [data-title='Chibi']").attr('aria-hidden') == 'false') initCharacterVideo($('.character-images'));
$(".character-images [data-title='Chibi']").on("click", function(){initCharacterVideo($('.character-images'));});
});
})
 
function initCharacterVideo(element) {
var container = element.find('div.video');
if (!container.attr('data-video-initialized')) {
var video_src = container.attr('data-videosrc');
container.html('<video autoplay loop playsinline><source src="'+video_src+'" type="video/webm" /></video>');
container.on("click", function(){playToggle(container)});
container.attr('data-video-initialized', true);
}
}
 
function playToggle(element) {
var video = element.find('video').get(0);
if (video.paused) video.play();
else video.pause();
}
/* Character video preview - end */
 
 
/* XP tables */
mw.loader.load( '/w/index.php?title=MediaWiki:XPtable.js&action=raw&ctype=text/javascript' );