Mine: Difference between revisions

19,885 bytes added ,  1 month ago
Updated Character Details section
(Created page with "{{Character | Id = 10058 | Name = Mine | Image = Mine_full.png | Portrait = Student_Portrait_CH0152 | JPName = 蒼森 ミネ | JPReading = Aomori Mine | School = Trinity | Club = Rescue Knights | Age = 17 | Birthday = November 23 | Height = 168cm | Hobbies = Collecting medical supplies | Designer = ni02 | Illust = ni02 | Voice = Horie Yui | WeaponType = SG | UsesCover = No | Rarity = 3 | CombatClass = Striker | ArmorType = Light | AttackType = Explosive | Position = Fron...")
 
(Updated Character Details section)
(17 intermediate revisions by 3 users not shown)
Line 1:
{{Character
| Id = 10058
| DevName = CH0152
| Name = Mine
| Portrait = Portrait_Mine
| Image = Mine_full.png
| Portrait = Student_Portrait_CH0152
| JPName = 蒼森 ミネ
| JPReading = Aomori Mine
Line 29:
| EquipmentSlot2 = Bag
| EquipmentSlot3 = Charm
| CharacterPool = regular
| ReleaseDate = 2023/01/11
}}{{CharacterVariants|Mine}}__TOC__
}}
 
=Background=
{{CharacterBackground
| ENText = <p>Member of Trinity Integrated Academy, Captain of the Rescue Knights. Mine is a white-clad warrior with strong will and honestbold personality, although she also has a radical side.</p><p>Common wisdom about Rescue Knights across Trinity is "Mine breaks it and the Knights heal". Despite this, Mine relaxesis inknown theto spend her free time bydiligently maintaining her own equipment and inviting acquaintances to tea parties. Her deep appreciaciationappreciation and knowledge of teas is on par with Hasumi from the Justice Actualization Committee.</p>
| JPText = <p>トリニティ総合学園所属、救護騎士団の団長。芯が強く実直な性格だが、過激な一面もある白衣の戦士。</p><p>「ミネが壊して騎士団が治療する」という救護騎士団の噂はトリニティ全域に轟いているという。そんな彼女ではあるが、自身の装備を整備したり、知人を招いてお茶会を開く事で心を癒す一面も。また、紅茶に対する造詣が深く、正義実現委員会のハスミと匹敵するレベルなのだとか。</p>
}}
Line 68 ⟶ 69:
{{CharacterAffectionTable
| MemoryLobbyUnlockLv = 6
| MemoryLobbyImage = Lobbyillust_Icon_CH0152_01Lobbyillust_Mine
| MemoryLobbyBGMId = 2
| MomotalkRewardLevel2 = 20
| MomotalkRewardLevel3 = 40
| MomotalkRewardLevel5 = 60
| MomotalkRewardLevel6 = 80
| AffectionLevel2 = Defense+1
| AffectionLevel3 = Defense+1
Line 125 ⟶ 131:
| ordermethod = title
| include = {CharacterAffectionTable}
}}
 
{{CharacterPotentialTable
| AttackLv0 = 0
| HpLv0 = 0
| HealingLv0 = 0
| AttackLv1 = 20
| AttackUpgradeLv1_1_Name = Totem Pole Fragment | AttackUpgradeLv1_1_Amount = 10
| AttackUpgradeLv1_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv1_2_Amount = 2
| AttackUpgradeLv1_3_Name = Credits | AttackUpgradeLv1_3_Amount = 100000
| HpLv1 = 20
| HpUpgradeLv1_1_Name = Totem Pole Fragment | HpUpgradeLv1_1_Amount = 10
| HpUpgradeLv1_2_Name = Applied Fitness Workbook | HpUpgradeLv1_2_Amount = 2
| HpUpgradeLv1_3_Name = Credits | HpUpgradeLv1_3_Amount = 100000
| HealingLv1 = 20
| HealingUpgradeLv1_1_Name = Totem Pole Fragment | HealingUpgradeLv1_1_Amount = 10
| HealingUpgradeLv1_2_Name = Applied First Aid Workbook | HealingUpgradeLv1_2_Amount = 2
| HealingUpgradeLv1_3_Name = Credits | HealingUpgradeLv1_3_Amount = 100000
| AttackLv2 = 40
| AttackUpgradeLv2_1_Name = Totem Pole Fragment | AttackUpgradeLv2_1_Amount = 10
| AttackUpgradeLv2_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv2_2_Amount = 2
| AttackUpgradeLv2_3_Name = Credits | AttackUpgradeLv2_3_Amount = 100000
| HpLv2 = 40
| HpUpgradeLv2_1_Name = Totem Pole Fragment | HpUpgradeLv2_1_Amount = 10
| HpUpgradeLv2_2_Name = Applied Fitness Workbook | HpUpgradeLv2_2_Amount = 2
| HpUpgradeLv2_3_Name = Credits | HpUpgradeLv2_3_Amount = 100000
| HealingLv2 = 40
| HealingUpgradeLv2_1_Name = Totem Pole Fragment | HealingUpgradeLv2_1_Amount = 10
| HealingUpgradeLv2_2_Name = Applied First Aid Workbook | HealingUpgradeLv2_2_Amount = 2
| HealingUpgradeLv2_3_Name = Credits | HealingUpgradeLv2_3_Amount = 100000
| AttackLv3 = 60
| AttackUpgradeLv3_1_Name = Totem Pole Fragment | AttackUpgradeLv3_1_Amount = 10
| AttackUpgradeLv3_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv3_2_Amount = 2
| AttackUpgradeLv3_3_Name = Credits | AttackUpgradeLv3_3_Amount = 100000
| HpLv3 = 60
| HpUpgradeLv3_1_Name = Totem Pole Fragment | HpUpgradeLv3_1_Amount = 10
| HpUpgradeLv3_2_Name = Applied Fitness Workbook | HpUpgradeLv3_2_Amount = 2
| HpUpgradeLv3_3_Name = Credits | HpUpgradeLv3_3_Amount = 100000
| HealingLv3 = 60
| HealingUpgradeLv3_1_Name = Totem Pole Fragment | HealingUpgradeLv3_1_Amount = 10
| HealingUpgradeLv3_2_Name = Applied First Aid Workbook | HealingUpgradeLv3_2_Amount = 2
| HealingUpgradeLv3_3_Name = Credits | HealingUpgradeLv3_3_Amount = 100000
| AttackLv4 = 80
| AttackUpgradeLv4_1_Name = Totem Pole Fragment | AttackUpgradeLv4_1_Amount = 10
| AttackUpgradeLv4_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv4_2_Amount = 2
| AttackUpgradeLv4_3_Name = Credits | AttackUpgradeLv4_3_Amount = 100000
| HpLv4 = 80
| HpUpgradeLv4_1_Name = Totem Pole Fragment | HpUpgradeLv4_1_Amount = 10
| HpUpgradeLv4_2_Name = Applied Fitness Workbook | HpUpgradeLv4_2_Amount = 2
| HpUpgradeLv4_3_Name = Credits | HpUpgradeLv4_3_Amount = 100000
| HealingLv4 = 80
| HealingUpgradeLv4_1_Name = Totem Pole Fragment | HealingUpgradeLv4_1_Amount = 10
| HealingUpgradeLv4_2_Name = Applied First Aid Workbook | HealingUpgradeLv4_2_Amount = 2
| HealingUpgradeLv4_3_Name = Credits | HealingUpgradeLv4_3_Amount = 100000
| AttackLv5 = 100
| AttackUpgradeLv5_1_Name = Totem Pole Fragment | AttackUpgradeLv5_1_Amount = 10
| AttackUpgradeLv5_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv5_2_Amount = 2
| AttackUpgradeLv5_3_Name = Credits | AttackUpgradeLv5_3_Amount = 100000
| HpLv5 = 100
| HpUpgradeLv5_1_Name = Totem Pole Fragment | HpUpgradeLv5_1_Amount = 10
| HpUpgradeLv5_2_Name = Applied Fitness Workbook | HpUpgradeLv5_2_Amount = 2
| HpUpgradeLv5_3_Name = Credits | HpUpgradeLv5_3_Amount = 100000
| HealingLv5 = 100
| HealingUpgradeLv5_1_Name = Totem Pole Fragment | HealingUpgradeLv5_1_Amount = 10
| HealingUpgradeLv5_2_Name = Applied First Aid Workbook | HealingUpgradeLv5_2_Amount = 2
| HealingUpgradeLv5_3_Name = Credits | HealingUpgradeLv5_3_Amount = 100000
| AttackLv6 = 120
| AttackUpgradeLv6_1_Name = Totem Pole Fragment | AttackUpgradeLv6_1_Amount = 15
| AttackUpgradeLv6_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv6_2_Amount = 2
| AttackUpgradeLv6_3_Name = Credits | AttackUpgradeLv6_3_Amount = 100000
| HpLv6 = 120
| HpUpgradeLv6_1_Name = Totem Pole Fragment | HpUpgradeLv6_1_Amount = 15
| HpUpgradeLv6_2_Name = Applied Fitness Workbook | HpUpgradeLv6_2_Amount = 2
| HpUpgradeLv6_3_Name = Credits | HpUpgradeLv6_3_Amount = 100000
| HealingLv6 = 120
| HealingUpgradeLv6_1_Name = Totem Pole Fragment | HealingUpgradeLv6_1_Amount = 15
| HealingUpgradeLv6_2_Name = Applied First Aid Workbook | HealingUpgradeLv6_2_Amount = 2
| HealingUpgradeLv6_3_Name = Credits | HealingUpgradeLv6_3_Amount = 100000
| AttackLv7 = 140
| AttackUpgradeLv7_1_Name = Totem Pole Fragment | AttackUpgradeLv7_1_Amount = 15
| AttackUpgradeLv7_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv7_2_Amount = 2
| AttackUpgradeLv7_3_Name = Credits | AttackUpgradeLv7_3_Amount = 100000
| HpLv7 = 140
| HpUpgradeLv7_1_Name = Totem Pole Fragment | HpUpgradeLv7_1_Amount = 15
| HpUpgradeLv7_2_Name = Applied Fitness Workbook | HpUpgradeLv7_2_Amount = 2
| HpUpgradeLv7_3_Name = Credits | HpUpgradeLv7_3_Amount = 100000
| HealingLv7 = 140
| HealingUpgradeLv7_1_Name = Totem Pole Fragment | HealingUpgradeLv7_1_Amount = 15
| HealingUpgradeLv7_2_Name = Applied First Aid Workbook | HealingUpgradeLv7_2_Amount = 2
| HealingUpgradeLv7_3_Name = Credits | HealingUpgradeLv7_3_Amount = 100000
| AttackLv8 = 160
| AttackUpgradeLv8_1_Name = Totem Pole Fragment | AttackUpgradeLv8_1_Amount = 15
| AttackUpgradeLv8_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv8_2_Amount = 2
| AttackUpgradeLv8_3_Name = Credits | AttackUpgradeLv8_3_Amount = 100000
| HpLv8 = 160
| HpUpgradeLv8_1_Name = Totem Pole Fragment | HpUpgradeLv8_1_Amount = 15
| HpUpgradeLv8_2_Name = Applied Fitness Workbook | HpUpgradeLv8_2_Amount = 2
| HpUpgradeLv8_3_Name = Credits | HpUpgradeLv8_3_Amount = 100000
| HealingLv8 = 160
| HealingUpgradeLv8_1_Name = Totem Pole Fragment | HealingUpgradeLv8_1_Amount = 15
| HealingUpgradeLv8_2_Name = Applied First Aid Workbook | HealingUpgradeLv8_2_Amount = 2
| HealingUpgradeLv8_3_Name = Credits | HealingUpgradeLv8_3_Amount = 100000
| AttackLv9 = 180
| AttackUpgradeLv9_1_Name = Totem Pole Fragment | AttackUpgradeLv9_1_Amount = 15
| AttackUpgradeLv9_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv9_2_Amount = 2
| AttackUpgradeLv9_3_Name = Credits | AttackUpgradeLv9_3_Amount = 100000
| HpLv9 = 180
| HpUpgradeLv9_1_Name = Totem Pole Fragment | HpUpgradeLv9_1_Amount = 15
| HpUpgradeLv9_2_Name = Applied Fitness Workbook | HpUpgradeLv9_2_Amount = 2
| HpUpgradeLv9_3_Name = Credits | HpUpgradeLv9_3_Amount = 100000
| HealingLv9 = 180
| HealingUpgradeLv9_1_Name = Totem Pole Fragment | HealingUpgradeLv9_1_Amount = 15
| HealingUpgradeLv9_2_Name = Applied First Aid Workbook | HealingUpgradeLv9_2_Amount = 2
| HealingUpgradeLv9_3_Name = Credits | HealingUpgradeLv9_3_Amount = 100000
| AttackLv10 = 200
| AttackUpgradeLv10_1_Name = Totem Pole Fragment | AttackUpgradeLv10_1_Amount = 15
| AttackUpgradeLv10_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv10_2_Amount = 2
| AttackUpgradeLv10_3_Name = Credits | AttackUpgradeLv10_3_Amount = 100000
| HpLv10 = 200
| HpUpgradeLv10_1_Name = Totem Pole Fragment | HpUpgradeLv10_1_Amount = 15
| HpUpgradeLv10_2_Name = Applied Fitness Workbook | HpUpgradeLv10_2_Amount = 2
| HpUpgradeLv10_3_Name = Credits | HpUpgradeLv10_3_Amount = 100000
| HealingLv10 = 200
| HealingUpgradeLv10_1_Name = Totem Pole Fragment | HealingUpgradeLv10_1_Amount = 15
| HealingUpgradeLv10_2_Name = Applied First Aid Workbook | HealingUpgradeLv10_2_Amount = 2
| HealingUpgradeLv10_3_Name = Credits | HealingUpgradeLv10_3_Amount = 100000
| AttackLv11 = 220
| AttackUpgradeLv11_1_Name = Totem Pole Fragment | AttackUpgradeLv11_1_Amount = 20
| AttackUpgradeLv11_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv11_2_Amount = 2
| AttackUpgradeLv11_3_Name = Credits | AttackUpgradeLv11_3_Amount = 100000
| HpLv11 = 220
| HpUpgradeLv11_1_Name = Totem Pole Fragment | HpUpgradeLv11_1_Amount = 20
| HpUpgradeLv11_2_Name = Applied Fitness Workbook | HpUpgradeLv11_2_Amount = 2
| HpUpgradeLv11_3_Name = Credits | HpUpgradeLv11_3_Amount = 100000
| HealingLv11 = 220
| HealingUpgradeLv11_1_Name = Totem Pole Fragment | HealingUpgradeLv11_1_Amount = 20
| HealingUpgradeLv11_2_Name = Applied First Aid Workbook | HealingUpgradeLv11_2_Amount = 2
| HealingUpgradeLv11_3_Name = Credits | HealingUpgradeLv11_3_Amount = 100000
| AttackLv12 = 240
| AttackUpgradeLv12_1_Name = Totem Pole Fragment | AttackUpgradeLv12_1_Amount = 20
| AttackUpgradeLv12_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv12_2_Amount = 2
| AttackUpgradeLv12_3_Name = Credits | AttackUpgradeLv12_3_Amount = 100000
| HpLv12 = 240
| HpUpgradeLv12_1_Name = Totem Pole Fragment | HpUpgradeLv12_1_Amount = 20
| HpUpgradeLv12_2_Name = Applied Fitness Workbook | HpUpgradeLv12_2_Amount = 2
| HpUpgradeLv12_3_Name = Credits | HpUpgradeLv12_3_Amount = 100000
| HealingLv12 = 240
| HealingUpgradeLv12_1_Name = Totem Pole Fragment | HealingUpgradeLv12_1_Amount = 20
| HealingUpgradeLv12_2_Name = Applied First Aid Workbook | HealingUpgradeLv12_2_Amount = 2
| HealingUpgradeLv12_3_Name = Credits | HealingUpgradeLv12_3_Amount = 100000
| AttackLv13 = 260
| AttackUpgradeLv13_1_Name = Totem Pole Fragment | AttackUpgradeLv13_1_Amount = 20
| AttackUpgradeLv13_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv13_2_Amount = 2
| AttackUpgradeLv13_3_Name = Credits | AttackUpgradeLv13_3_Amount = 100000
| HpLv13 = 260
| HpUpgradeLv13_1_Name = Totem Pole Fragment | HpUpgradeLv13_1_Amount = 20
| HpUpgradeLv13_2_Name = Applied Fitness Workbook | HpUpgradeLv13_2_Amount = 2
| HpUpgradeLv13_3_Name = Credits | HpUpgradeLv13_3_Amount = 100000
| HealingLv13 = 260
| HealingUpgradeLv13_1_Name = Totem Pole Fragment | HealingUpgradeLv13_1_Amount = 20
| HealingUpgradeLv13_2_Name = Applied First Aid Workbook | HealingUpgradeLv13_2_Amount = 2
| HealingUpgradeLv13_3_Name = Credits | HealingUpgradeLv13_3_Amount = 100000
| AttackLv14 = 280
| AttackUpgradeLv14_1_Name = Totem Pole Fragment | AttackUpgradeLv14_1_Amount = 20
| AttackUpgradeLv14_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv14_2_Amount = 2
| AttackUpgradeLv14_3_Name = Credits | AttackUpgradeLv14_3_Amount = 100000
| HpLv14 = 280
| HpUpgradeLv14_1_Name = Totem Pole Fragment | HpUpgradeLv14_1_Amount = 20
| HpUpgradeLv14_2_Name = Applied Fitness Workbook | HpUpgradeLv14_2_Amount = 2
| HpUpgradeLv14_3_Name = Credits | HpUpgradeLv14_3_Amount = 100000
| HealingLv14 = 280
| HealingUpgradeLv14_1_Name = Totem Pole Fragment | HealingUpgradeLv14_1_Amount = 20
| HealingUpgradeLv14_2_Name = Applied First Aid Workbook | HealingUpgradeLv14_2_Amount = 2
| HealingUpgradeLv14_3_Name = Credits | HealingUpgradeLv14_3_Amount = 100000
| AttackLv15 = 300
| AttackUpgradeLv15_1_Name = Totem Pole Fragment | AttackUpgradeLv15_1_Amount = 20
| AttackUpgradeLv15_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv15_2_Amount = 2
| AttackUpgradeLv15_3_Name = Credits | AttackUpgradeLv15_3_Amount = 100000
| HpLv15 = 300
| HpUpgradeLv15_1_Name = Totem Pole Fragment | HpUpgradeLv15_1_Amount = 20
| HpUpgradeLv15_2_Name = Applied Fitness Workbook | HpUpgradeLv15_2_Amount = 2
| HpUpgradeLv15_3_Name = Credits | HpUpgradeLv15_3_Amount = 100000
| HealingLv15 = 300
| HealingUpgradeLv15_1_Name = Totem Pole Fragment | HealingUpgradeLv15_1_Amount = 20
| HealingUpgradeLv15_2_Name = Applied First Aid Workbook | HealingUpgradeLv15_2_Amount = 2
| HealingUpgradeLv15_3_Name = Credits | HealingUpgradeLv15_3_Amount = 100000
| AttackLv16 = 320
| AttackUpgradeLv16_1_Name = Broken Totem Pole | AttackUpgradeLv16_1_Amount = 6
| AttackUpgradeLv16_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv16_2_Amount = 4
| AttackUpgradeLv16_3_Name = Credits | AttackUpgradeLv16_3_Amount = 200000
| HpLv16 = 320
| HpUpgradeLv16_1_Name = Broken Totem Pole | HpUpgradeLv16_1_Amount = 6
| HpUpgradeLv16_2_Name = Applied Fitness Workbook | HpUpgradeLv16_2_Amount = 4
| HpUpgradeLv16_3_Name = Credits | HpUpgradeLv16_3_Amount = 200000
| HealingLv16 = 320
| HealingUpgradeLv16_1_Name = Broken Totem Pole | HealingUpgradeLv16_1_Amount = 6
| HealingUpgradeLv16_2_Name = Applied First Aid Workbook | HealingUpgradeLv16_2_Amount = 4
| HealingUpgradeLv16_3_Name = Credits | HealingUpgradeLv16_3_Amount = 200000
| AttackLv17 = 340
| AttackUpgradeLv17_1_Name = Broken Totem Pole | AttackUpgradeLv17_1_Amount = 6
| AttackUpgradeLv17_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv17_2_Amount = 4
| AttackUpgradeLv17_3_Name = Credits | AttackUpgradeLv17_3_Amount = 200000
| HpLv17 = 340
| HpUpgradeLv17_1_Name = Broken Totem Pole | HpUpgradeLv17_1_Amount = 6
| HpUpgradeLv17_2_Name = Applied Fitness Workbook | HpUpgradeLv17_2_Amount = 4
| HpUpgradeLv17_3_Name = Credits | HpUpgradeLv17_3_Amount = 200000
| HealingLv17 = 340
| HealingUpgradeLv17_1_Name = Broken Totem Pole | HealingUpgradeLv17_1_Amount = 6
| HealingUpgradeLv17_2_Name = Applied First Aid Workbook | HealingUpgradeLv17_2_Amount = 4
| HealingUpgradeLv17_3_Name = Credits | HealingUpgradeLv17_3_Amount = 200000
| AttackLv18 = 360
| AttackUpgradeLv18_1_Name = Broken Totem Pole | AttackUpgradeLv18_1_Amount = 6
| AttackUpgradeLv18_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv18_2_Amount = 4
| AttackUpgradeLv18_3_Name = Credits | AttackUpgradeLv18_3_Amount = 200000
| HpLv18 = 360
| HpUpgradeLv18_1_Name = Broken Totem Pole | HpUpgradeLv18_1_Amount = 6
| HpUpgradeLv18_2_Name = Applied Fitness Workbook | HpUpgradeLv18_2_Amount = 4
| HpUpgradeLv18_3_Name = Credits | HpUpgradeLv18_3_Amount = 200000
| HealingLv18 = 360
| HealingUpgradeLv18_1_Name = Broken Totem Pole | HealingUpgradeLv18_1_Amount = 6
| HealingUpgradeLv18_2_Name = Applied First Aid Workbook | HealingUpgradeLv18_2_Amount = 4
| HealingUpgradeLv18_3_Name = Credits | HealingUpgradeLv18_3_Amount = 200000
| AttackLv19 = 380
| AttackUpgradeLv19_1_Name = Broken Totem Pole | AttackUpgradeLv19_1_Amount = 6
| AttackUpgradeLv19_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv19_2_Amount = 4
| AttackUpgradeLv19_3_Name = Credits | AttackUpgradeLv19_3_Amount = 200000
| HpLv19 = 380
| HpUpgradeLv19_1_Name = Broken Totem Pole | HpUpgradeLv19_1_Amount = 6
| HpUpgradeLv19_2_Name = Applied Fitness Workbook | HpUpgradeLv19_2_Amount = 4
| HpUpgradeLv19_3_Name = Credits | HpUpgradeLv19_3_Amount = 200000
| HealingLv19 = 380
| HealingUpgradeLv19_1_Name = Broken Totem Pole | HealingUpgradeLv19_1_Amount = 6
| HealingUpgradeLv19_2_Name = Applied First Aid Workbook | HealingUpgradeLv19_2_Amount = 4
| HealingUpgradeLv19_3_Name = Credits | HealingUpgradeLv19_3_Amount = 200000
| AttackLv20 = 400
| AttackUpgradeLv20_1_Name = Broken Totem Pole | AttackUpgradeLv20_1_Amount = 6
| AttackUpgradeLv20_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv20_2_Amount = 4
| AttackUpgradeLv20_3_Name = Credits | AttackUpgradeLv20_3_Amount = 200000
| HpLv20 = 400
| HpUpgradeLv20_1_Name = Broken Totem Pole | HpUpgradeLv20_1_Amount = 6
| HpUpgradeLv20_2_Name = Applied Fitness Workbook | HpUpgradeLv20_2_Amount = 4
| HpUpgradeLv20_3_Name = Credits | HpUpgradeLv20_3_Amount = 200000
| HealingLv20 = 400
| HealingUpgradeLv20_1_Name = Broken Totem Pole | HealingUpgradeLv20_1_Amount = 6
| HealingUpgradeLv20_2_Name = Applied First Aid Workbook | HealingUpgradeLv20_2_Amount = 4
| HealingUpgradeLv20_3_Name = Credits | HealingUpgradeLv20_3_Amount = 200000
| AttackLv21 = 420
| AttackUpgradeLv21_1_Name = Broken Totem Pole | AttackUpgradeLv21_1_Amount = 8
| AttackUpgradeLv21_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv21_2_Amount = 4
| AttackUpgradeLv21_3_Name = Credits | AttackUpgradeLv21_3_Amount = 200000
| HpLv21 = 420
| HpUpgradeLv21_1_Name = Broken Totem Pole | HpUpgradeLv21_1_Amount = 8
| HpUpgradeLv21_2_Name = Applied Fitness Workbook | HpUpgradeLv21_2_Amount = 4
| HpUpgradeLv21_3_Name = Credits | HpUpgradeLv21_3_Amount = 200000
| HealingLv21 = 420
| HealingUpgradeLv21_1_Name = Broken Totem Pole | HealingUpgradeLv21_1_Amount = 8
| HealingUpgradeLv21_2_Name = Applied First Aid Workbook | HealingUpgradeLv21_2_Amount = 4
| HealingUpgradeLv21_3_Name = Credits | HealingUpgradeLv21_3_Amount = 200000
| AttackLv22 = 440
| AttackUpgradeLv22_1_Name = Broken Totem Pole | AttackUpgradeLv22_1_Amount = 8
| AttackUpgradeLv22_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv22_2_Amount = 4
| AttackUpgradeLv22_3_Name = Credits | AttackUpgradeLv22_3_Amount = 200000
| HpLv22 = 440
| HpUpgradeLv22_1_Name = Broken Totem Pole | HpUpgradeLv22_1_Amount = 8
| HpUpgradeLv22_2_Name = Applied Fitness Workbook | HpUpgradeLv22_2_Amount = 4
| HpUpgradeLv22_3_Name = Credits | HpUpgradeLv22_3_Amount = 200000
| HealingLv22 = 440
| HealingUpgradeLv22_1_Name = Broken Totem Pole | HealingUpgradeLv22_1_Amount = 8
| HealingUpgradeLv22_2_Name = Applied First Aid Workbook | HealingUpgradeLv22_2_Amount = 4
| HealingUpgradeLv22_3_Name = Credits | HealingUpgradeLv22_3_Amount = 200000
| AttackLv23 = 460
| AttackUpgradeLv23_1_Name = Broken Totem Pole | AttackUpgradeLv23_1_Amount = 8
| AttackUpgradeLv23_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv23_2_Amount = 4
| AttackUpgradeLv23_3_Name = Credits | AttackUpgradeLv23_3_Amount = 200000
| HpLv23 = 460
| HpUpgradeLv23_1_Name = Broken Totem Pole | HpUpgradeLv23_1_Amount = 8
| HpUpgradeLv23_2_Name = Applied Fitness Workbook | HpUpgradeLv23_2_Amount = 4
| HpUpgradeLv23_3_Name = Credits | HpUpgradeLv23_3_Amount = 200000
| HealingLv23 = 460
| HealingUpgradeLv23_1_Name = Broken Totem Pole | HealingUpgradeLv23_1_Amount = 8
| HealingUpgradeLv23_2_Name = Applied First Aid Workbook | HealingUpgradeLv23_2_Amount = 4
| HealingUpgradeLv23_3_Name = Credits | HealingUpgradeLv23_3_Amount = 200000
| AttackLv24 = 480
| AttackUpgradeLv24_1_Name = Broken Totem Pole | AttackUpgradeLv24_1_Amount = 8
| AttackUpgradeLv24_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv24_2_Amount = 4
| AttackUpgradeLv24_3_Name = Credits | AttackUpgradeLv24_3_Amount = 200000
| HpLv24 = 480
| HpUpgradeLv24_1_Name = Broken Totem Pole | HpUpgradeLv24_1_Amount = 8
| HpUpgradeLv24_2_Name = Applied Fitness Workbook | HpUpgradeLv24_2_Amount = 4
| HpUpgradeLv24_3_Name = Credits | HpUpgradeLv24_3_Amount = 200000
| HealingLv24 = 480
| HealingUpgradeLv24_1_Name = Broken Totem Pole | HealingUpgradeLv24_1_Amount = 8
| HealingUpgradeLv24_2_Name = Applied First Aid Workbook | HealingUpgradeLv24_2_Amount = 4
| HealingUpgradeLv24_3_Name = Credits | HealingUpgradeLv24_3_Amount = 200000
| AttackLv25 = 500
| AttackUpgradeLv25_1_Name = Broken Totem Pole | AttackUpgradeLv25_1_Amount = 8
| AttackUpgradeLv25_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv25_2_Amount = 4
| AttackUpgradeLv25_3_Name = Credits | AttackUpgradeLv25_3_Amount = 200000
| HpLv25 = 500
| HpUpgradeLv25_1_Name = Broken Totem Pole | HpUpgradeLv25_1_Amount = 8
| HpUpgradeLv25_2_Name = Applied Fitness Workbook | HpUpgradeLv25_2_Amount = 4
| HpUpgradeLv25_3_Name = Credits | HpUpgradeLv25_3_Amount = 200000
| HealingLv25 = 500
| HealingUpgradeLv25_1_Name = Broken Totem Pole | HealingUpgradeLv25_1_Amount = 8
| HealingUpgradeLv25_2_Name = Applied First Aid Workbook | HealingUpgradeLv25_2_Amount = 4
| HealingUpgradeLv25_3_Name = Credits | HealingUpgradeLv25_3_Amount = 200000
}}
===Skills===
Line 133 ⟶ 445:
| SkillDamageType = Explosive
| SkillBaseCost = 4
| SkillDescriptionGeneral = Jump to the specified location, dealdealing {{SkillValue|103~196%}} damage to enemies within a circular area, reduce their Evasion and Defense by {{SkillValue|6.8~13%}} for {{SkillValue|40 seconds}}.<br><br>If the enemy is medium-sized, Evasion and Defense reductions are increased by a factor of {{SkillValue|2.5}}.
| SkillDescriptionLv1 = Jump to the specified location, dealdealing {{SkillValue|103%}} damage to enemies within a circular area, reduce their Evasion and Defense by {{SkillValue|6.8%}} for {{SkillValue|40 seconds}}.<br><br>If the enemy is medium-sized, Evasion and Defense reductions are increased by a factor of {{SkillValue|2.5}}.
| SkillUpgradeLv2_1_Name = Beginner Tactical Training Blu-ray (Trinity)
| SkillUpgradeLv2_1_Amount = 12
Line 141 ⟶ 453:
| SkillUpgradeLv2_3_Name = Credits
| SkillUpgradeLv2_3_Amount = 80000
| SkillDescriptionLv2 = Jump to the specified location, dealdealing {{SkillValue|118%}} damage to enemies within a circular area, reduce their Evasion and Defense by {{SkillValue|7.8%}} for {{SkillValue|40 seconds}}.<br><br>If the enemy is medium-sized, Evasion and Defense reductions are increased by a factor of {{SkillValue|2.5}}.
| SkillUpgradeLv3_1_Name = Normal Tactical Training Blu-ray (Trinity)
| SkillUpgradeLv3_1_Amount = 12
Line 152 ⟶ 464:
| SkillUpgradeLv3_5_Name = Credits
| SkillUpgradeLv3_5_Amount = 500000
| SkillDescriptionLv3 = Jump to the specified location, dealdealing {{SkillValue|150%}} damage to enemies within a circular area, reduce their Evasion and Defense by {{SkillValue|9.9%}} for {{SkillValue|40 seconds}}.<br><br>If the enemy is medium-sized, Evasion and Defense reductions are increased by a factor of {{SkillValue|2.5}}.
| SkillUpgradeLv4_1_Name = Advanced Tactical Training Blu-ray (Trinity)
| SkillUpgradeLv4_1_Amount = 12
Line 163 ⟶ 475:
| SkillUpgradeLv4_5_Name = Credits
| SkillUpgradeLv4_5_Amount = 3000000
| SkillDescriptionLv4 = Jump to the specified location, dealdealing {{SkillValue|165%}} damage to enemies within a circular area, reduce their Evasion and Defense by {{SkillValue|10.9%}} for {{SkillValue|40 seconds}}.<br><br>If the enemy is medium-sized, Evasion and Defense reductions are increased by a factor of {{SkillValue|2.5}}.
| SkillUpgradeLv5_1_Name = Superior Tactical Training Blu-ray (Trinity)
| SkillUpgradeLv5_1_Amount = 8
Line 174 ⟶ 486:
| SkillUpgradeLv5_5_Name = Credits
| SkillUpgradeLv5_5_Amount = 10000000
| SkillDescriptionLv5 = Jump to the specified location, dealdealing {{SkillValue|196%}} damage to enemies within a circular area, reduce their Evasion and Defense by {{SkillValue|13%}} for {{SkillValue|40 seconds}}.<br><br>If the enemy is medium-sized, Evasion and Defense reductions are increased by a factor of {{SkillValue|2.5}}.
| SkillDescriptionLv6 = Jump to the specified location, dealdealing {{SkillValue|211%}} damage to enemies within a circular area, reduce their Evasion and Defense by {{SkillValue|14%}} for {{SkillValue|40 seconds}}.<br><br>If the enemy is medium-sized, Evasion and Defense reductions are increased by a factor of {{SkillValue|2.5}}.
| SkillDescriptionLv7 = Jump to the specified location, dealdealing {{SkillValue|243%}} damage to enemies within a circular area, reduce their Evasion and Defense by {{SkillValue|16.1%}} for {{SkillValue|40 seconds}}.<br><br>If the enemy is medium-sized, Evasion and Defense reductions are increased by a factor of {{SkillValue|2.5}}.
| SkillDescriptionLv8 = Jump to the specified location, dealdealing {{SkillValue|258%}} damage to enemies within a circular area, reduce their Evasion and Defense by {{SkillValue|17.1%}} for {{SkillValue|40 seconds}}.<br><br>If the enemy is medium-sized, Evasion and Defense reductions are increased by a factor of {{SkillValue|2.5}}.
| SkillDescriptionLv9 = Jump to the specified location, dealdealing {{SkillValue|289%}} damage to enemies within a circular area, reduce their Evasion and Defense by {{SkillValue|19.2%}} for {{SkillValue|40 seconds}}.<br><br>If the enemy is medium-sized, Evasion and Defense reductions are increased by a factor of {{SkillValue|2.5}}.
| SkillDescriptionLv10 = Jump to the specified location, dealdealing {{SkillValue|305%}} damage to enemies within a circular area, reduce their Evasion and Defense by {{SkillValue|20.2%}} for {{SkillValue|40 seconds}}.<br><br>If the enemy is medium-sized, Evasion and Defense reductions are increased by a factor of {{SkillValue|2.5}}.
}}
{{SkillTable
Line 187 ⟶ 499:
| SkillDamageType = Explosive
| SkillType = Normal
| SkillDescriptionGeneral = Whenever "Ready for Rescue" status ends, deal {{SkillValue|475~902%}} Defense damage to enemies within a circular area, and reduce their Evasion and Defense by {{SkillValue|8~15.2%}} for {{SkillValue|30 seconds}}.
| SkillDescriptionLv1 = Whenever "Ready for Rescue" status ends, deal {{SkillValue|475%}} Defense damage to enemies within a circular area, and reduce their Evasion and Defense by {{SkillValue|8%}} for {{SkillValue|30 seconds}}.
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = Whenever "Ready for Rescue" status ends, deal {{SkillValue|498%}} Defense damage to enemies within a circular area, and reduce their Evasion and Defense by {{SkillValue|8.4%}} for {{SkillValue|30 seconds}}.
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = Whenever "Ready for Rescue" status ends, deal {{SkillValue|522%}} Defense damage to enemies within a circular area, and reduce their Evasion and Defense by {{SkillValue|8.8%}} for {{SkillValue|30 seconds}}.
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv4_1_Amount = 5
Line 207 ⟶ 519:
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = Whenever "Ready for Rescue" status ends, deal {{SkillValue|617%}} Defense damage to enemies within a circular area, and reduce their Evasion and Defense by {{SkillValue|10.4%}} for {{SkillValue|30 seconds}}.
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv5_1_Amount = 8
Line 216 ⟶ 528:
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = Whenever "Ready for Rescue" status ends, deal {{SkillValue|641%}} Defense damage to enemies within a circular area, and reduce their Evasion and Defense by {{SkillValue|10.8%}} for {{SkillValue|30 seconds}}.
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv6_1_Amount = 5
Line 227 ⟶ 539:
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = Whenever "Ready for Rescue" status ends, deal {{SkillValue|665%}} Defense damage to enemies within a circular area, and reduce their Evasion and Defense by {{SkillValue|11.2%}} for {{SkillValue|30 seconds}}.
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv7_1_Amount = 8
Line 236 ⟶ 548:
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = Whenever "Ready for Rescue" status ends, deal {{SkillValue|760%}} Defense damage to enemies within a circular area, and reduce their Evasion and Defense by {{SkillValue|12.8%}} for {{SkillValue|30 seconds}}.
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Trinity)
| SkillUpgradeLv8_1_Amount = 8
Line 247 ⟶ 559:
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = Whenever "Ready for Rescue" status ends, deal {{SkillValue|783%}} Defense damage to enemies within a circular area, and reduce their Evasion and Defense by {{SkillValue|13.2%}} for {{SkillValue|30 seconds}}.
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Trinity)
| SkillUpgradeLv9_1_Amount = 12
Line 256 ⟶ 568:
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Whenever "Ready for Rescue" status ends, deal {{SkillValue|807%}} Defense damage to enemies within a circular area, and reduce their Evasion and Defense by {{SkillValue|13.6%}} for {{SkillValue|30 seconds}}.
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Whenever "Ready for Rescue" status ends, deal {{SkillValue|902%}} Defense damage to enemies within a circular area, and reduce their Evasion and Defense by {{SkillValue|15.2%}} for {{SkillValue|30 seconds}}.
}}
{{SkillTable
Line 344 ⟶ 656:
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Increase HP by {{SkillValue|26.6%}}.
| SkillEffect1 = hp%+1400,1470,1540,1820,1890,1960,2240,2310,2380,2660
}}
{{SkillTable
Line 352 ⟶ 663:
| SkillDamageType = Explosive
| SkillType = Sub
| SkillDescriptionGeneral = When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of {{SkillValue|64.8~123%}} Healing for {{SkillValue|10 seconds}}.<br>If "Ready for Rescue" is already active, instead increase Critical Resistance by {{SkillValue|10 seconds19.3~36.7%}} for {{SkillValue|19.3~36.7%20 seconds}}.
| SkillDescriptionLv1 = When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of {{SkillValue|64.8%}} Healing for {{SkillValue|10 seconds}}.<br>If "Ready for Rescue" is already active, instead increase Critical Resistance by {{SkillValue|10 seconds19.3%}} for {{SkillValue|19.3%20 seconds}}.
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of {{SkillValue|68%}} Healing for {{SkillValue|10 seconds}}.<br>If "Ready for Rescue" is already active, instead increase Critical Resistance by {{SkillValue|10 seconds20.3%}} for {{SkillValue|20.3% seconds}}.
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of {{SkillValue|71.2%}} Healing for {{SkillValue|10 seconds}}.<br>If "Ready for Rescue" is already active, instead increase Critical Resistance by {{SkillValue|10 seconds21.3%}} for {{SkillValue|21.3%20 seconds}}.
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv4_1_Amount = 5
Line 372 ⟶ 683:
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of {{SkillValue|84.2%}} Healing for {{SkillValue|10 seconds}}.<br>If "Ready for Rescue" is already active, instead increase Critical Resistance by {{SkillValue|10 seconds25.1%}} for {{SkillValue|25.1%20 seconds}}.
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv5_1_Amount = 8
Line 381 ⟶ 692:
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of {{SkillValue|87.4%}} Healing for {{SkillValue|10 seconds}}.<br>If "Ready for Rescue" is already active, instead increase Critical Resistance by {{SkillValue|10 seconds26.1%}} for {{SkillValue|26.1%20 seconds}}.
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv6_1_Amount = 5
Line 392 ⟶ 703:
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of {{SkillValue|90.7%}} Healing for {{SkillValue|10 seconds}}.<br>If "Ready for Rescue" is already active, instead increase Critical Resistance by {{SkillValue|10 seconds27.1%}} for {{SkillValue|27.1%20 seconds}}.
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv7_1_Amount = 8
Line 401 ⟶ 712:
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of {{SkillValue|103%}} Healing for {{SkillValue|10 seconds}}.<br>If "Ready for Rescue" is already active, instead increase Critical Resistance by {{SkillValue|10 seconds30.9%}} for {{SkillValue|30.9%20 seconds}}.
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Trinity)
| SkillUpgradeLv8_1_Amount = 8
Line 412 ⟶ 723:
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of {{SkillValue|106%}} Healing for {{SkillValue|10 seconds}}.<br>If "Ready for Rescue" is already active, instead increase Critical Resistance by {{SkillValue|10 seconds31.9%}} for {{SkillValue|31.9%20 seconds}}.
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Trinity)
| SkillUpgradeLv9_1_Amount = 12
Line 421 ⟶ 732:
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of {{SkillValue|110%}} Healing for {{SkillValue|10 seconds}}.<br>If "Ready for Rescue" is already active, instead increase Critical Resistance by {{SkillValue|10 seconds32.9%}} for {{SkillValue|32.9%20 seconds}}.
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of {{SkillValue|123%}} Healing for {{SkillValue|10 seconds}}.<br>If "Ready for Rescue" is already active, instead increase Critical Resistance by {{SkillValue|10 seconds36.7%}} for {{SkillValue|36.7%20 seconds}}.
}}
 
===Unique weapon===
{{UniqueWeapon
| CharacterId = CH0152Mine
| NameEN = Proof of Rescue
| NameJP = 救護の証明
Line 442 ⟶ 752:
| StatBonusHP = 1291
| StatBonusHP100 = 12910
| StatBonusHealing = 0180
| StatBonusHealing100 = 01796
}}
{{SkillTable
Line 451 ⟶ 761:
| SkillDamageType = Explosive
| SkillType = Weapon Passive
| SkillDescriptionGeneral = Increase Defense by {{SkillValue|200~380}}. Increase HP by {{SkillValue|14~26.6%}}.
| SkillDescriptionLv1 = Increase Defense by {{SkillValue|200}}. Increase HP by {{SkillValue|14%}}.
| SkillDescriptionLv2 = Increase Defense by {{SkillValue|210}}. Increase HP by {{SkillValue|14.7%}}.
| SkillDescriptionLv3 = Increase Defense by {{SkillValue|220}}. Increase HP by {{SkillValue|15.4%}}.
| SkillDescriptionLv4 = Increase Defense by {{SkillValue|260}}. Increase HP by {{SkillValue|18.2%}}.
| SkillDescriptionLv5 = Increase Defense by {{SkillValue|270}}. Increase HP by {{SkillValue|18.9%}}.
| SkillDescriptionLv6 = Increase Defense by {{SkillValue|280}}. Increase HP by {{SkillValue|19.6%}}.
| SkillDescriptionLv7 = Increase Defense by {{SkillValue|320}}. Increase HP by {{SkillValue|22.4%}}.
| SkillDescriptionLv8 = Increase Defense by {{SkillValue|330}}. Increase HP by {{SkillValue|23.1%}}.
| SkillDescriptionLv9 = Increase Defense by {{SkillValue|340}}. Increase HP by {{SkillValue|23.8%}}.
| SkillDescriptionLv10 = Increase Defense by {{SkillValue|380}}. Increase HP by {{SkillValue|26.6%}}.
}}
 
=Voiceover=
=Resources=
{{MomoTalkLink}}
{{CharacterGalleryLink}}
==Voiceover==
See [[{{PAGENAME}}/audio]]
 
=Cafe=
{{CharacterCafeImage}}
{{#dpl:
| category = Furniture
Line 476 ⟶ 791:
===Gifts===
{{CharacterGifts}}
{{Remedial Knights}}
{{CharacterNavbox}}
{{Kivotos|Trinity}}
[[Category:Characters]]