Saya (Casual): Difference between revisions

39,803 bytes added ,  1 month ago
Updated Character Details section
(Updated Character Details section)
 
(45 intermediate revisions by 5 users not shown)
Line 1:
{{Character
| Id = 20006
| DevName = Saya_Casual
| Name = Saya (Casual)
| ImagePortrait = Saya_Portrait_Saya_(Casual)_full.png
| Variant0 = Casual
| Image0 = Saya_(Casual)_00.png
| Variant1 = Original
| Image1 = Saya_00.png
| JPName = 薬子 サヤ
| JPReading = Yakushi Saya
| School = Shanhaijing
| Club = Chinese alchemy study group
| Age = 16
| Birthday = January 3
| Height = 149cm
| Hobbies = Research
| Designer = whoisshe
| Illust = whoisshe
| Voice = Tamura Yukari
Line 22 ⟶ 30:
| OutdoorAffinity = S
| IndoorAffinity = B
| EquipmentSlot1 = Gloves
| EquipmentSlot2 = Hairpin
| EquipmentSlot3 = Watch
| CharacterPool = regular
| ReleaseDate= 2021/09/09
| ReleaseDate = 2021/09/09
}}
}}{{CharacterVariants|Saya}}__TOC__
 
=Background=
{{CharacterBackground
| ENText = <p>A genius inventor of Shanhaijing Senior High School who is thoroughly enjoying her long-awaited day off after breaking free from her hectic everyday routine.</p><p>In contrast to immersing herself in the research of new medicines in her secluded lab, on her day off Saya shows a more energetic side, riding around town on her skateboard.</p><p>However, despite being off school, her curiosity that constantly drives her to pursue new things doesn't change.</p>
| ENText = <p>TBA</p>
| JPText = <p>山海経高級中学校所属、忙しい日常から抜け出して久々の休日を満喫している天才発明家。</p><p>研究室に閉じこもって新薬の研究に没頭する普段の姿とは異なり、休日のサヤはスケートボードで街を駆け回るような活動的な様を見せる。しかし休日だからと言って、絶えず新しいものを追求し続ける彼女の知的好奇心が変わることはない。</p>
| JPText = <p>TBA</p>
}}
 
=How to Obtain=
*Regular Gacha pool
{{CharacterBanners}}{{CharacterMissionRewards}}
*Saya (Casual) pick-up banner: 09/09 - 09/23
 
=Character Details=
{{CharacterStatTable
| minAtk = 253207
| maxAtk = 19112076
| minDef = 18
| maxDef = 87113
| minHP = 23922135
| maxHP = 1365415962
| minHealing = 19871691
| maxHealing = 48795075
| minAcc = 420
| minEva = 759
Line 56 ⟶ 65:
| minCCStr = 100
| minCCRes = 100
| MoveSpeed = 200
| AmmoCount = 5
| AmmoCost = 1
| RegenCost = 700
| dataSource = raw
}}
{{CharacterAffectionTable
| MemoryLobbyUnlockLv = 5
| MemoryLobbyImage = Lobbyillust_Saya_(Casual)
| MemoryLobbyBGMId = 36
| UniqueGearUnlockLv = 15
| MomotalkRewardLevel2 = 20
| MomotalkRewardLevel3 = 40
| MomotalkRewardLevel5 = 60
| MomotalkRewardLevel6 = 80
| MomotalkRewardLevel15 = 120
| AffectionLevel2 = Attack+2
| AffectionLevel3 = Attack+2
| AffectionLevel4 = Attack+2
| AffectionLevel5 = Attack+2
| AffectionLevel6 = Attack+3
| AffectionLevel7 = Attack+3
| AffectionLevel8 = Attack+3
| AffectionLevel9 = Attack+3
| AffectionLevel10 = Attack+3
| AffectionLevel11 = Attack+4 HP+40
| AffectionLevel12 = Attack+4 HP+40
| AffectionLevel13 = Attack+4 HP+40
| AffectionLevel14 = Attack+4 HP+40
| AffectionLevel15 = Attack+4 HP+40
| AffectionLevel16 = Attack+5 HP+48
| AffectionLevel17 = Attack+5 HP+48
| AffectionLevel18 = Attack+5 HP+48
| AffectionLevel19 = Attack+5 HP+48
| AffectionLevel20 = Attack+5 HP+48
| AffectionLevel21 = Attack+1 HP+8
| AffectionLevel22 = Attack+1 HP+8
| AffectionLevel23 = Attack+1 HP+8
| AffectionLevel24 = Attack+1 HP+8
| AffectionLevel25 = Attack+1 HP+8
| AffectionLevel26 = Attack+1 HP+8
| AffectionLevel27 = Attack+1 HP+8
| AffectionLevel28 = Attack+1 HP+8
| AffectionLevel29 = Attack+1 HP+8
| AffectionLevel30 = Attack+1 HP+8
| AffectionLevel31 = Attack+2 HP+13
| AffectionLevel32 = Attack+2 HP+13
| AffectionLevel33 = Attack+2 HP+13
| AffectionLevel34 = Attack+2 HP+13
| AffectionLevel35 = Attack+2 HP+13
| AffectionLevel36 = Attack+2 HP+13
| AffectionLevel37 = Attack+2 HP+13
| AffectionLevel38 = Attack+2 HP+13
| AffectionLevel39 = Attack+2 HP+13
| AffectionLevel40 = Attack+2 HP+13
| AffectionLevel41 = Attack+3 HP+21
| AffectionLevel42 = Attack+3 HP+21
| AffectionLevel43 = Attack+3 HP+21
| AffectionLevel44 = Attack+3 HP+21
| AffectionLevel45 = Attack+3 HP+21
| AffectionLevel46 = Attack+3 HP+21
| AffectionLevel47 = Attack+3 HP+21
| AffectionLevel48 = Attack+3 HP+21
| AffectionLevel49 = Attack+3 HP+21
| AffectionLevel50 = Attack+3 HP+21
}}{{#dpl:
| namespace =
| category = Characters
| titleregexp = ^Saya(?: \(.+\))*$
| format = ,<div class="affection-alt">[[File:%PAGE%.png|frameless|48px|alt=%TITLE%|link=%PAGE%|class=affection-portrait]],</div>,
| ordermethod = title
| include = {CharacterAffectionTable}
}}
 
{{CharacterPotentialTable
| AttackLv0 = 0
| HpLv0 = 0
| HealingLv0 = 0
| AttackLv1 = 20
| AttackUpgradeLv1_1_Name = Aether Dust | AttackUpgradeLv1_1_Amount = 10
| AttackUpgradeLv1_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv1_2_Amount = 2
| AttackUpgradeLv1_3_Name = Credits | AttackUpgradeLv1_3_Amount = 100000
| HpLv1 = 20
| HpUpgradeLv1_1_Name = Aether Dust | HpUpgradeLv1_1_Amount = 10
| HpUpgradeLv1_2_Name = Applied Fitness Workbook | HpUpgradeLv1_2_Amount = 2
| HpUpgradeLv1_3_Name = Credits | HpUpgradeLv1_3_Amount = 100000
| HealingLv1 = 20
| HealingUpgradeLv1_1_Name = Aether Dust | HealingUpgradeLv1_1_Amount = 10
| HealingUpgradeLv1_2_Name = Applied First Aid Workbook | HealingUpgradeLv1_2_Amount = 2
| HealingUpgradeLv1_3_Name = Credits | HealingUpgradeLv1_3_Amount = 100000
| AttackLv2 = 40
| AttackUpgradeLv2_1_Name = Aether Dust | AttackUpgradeLv2_1_Amount = 10
| AttackUpgradeLv2_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv2_2_Amount = 2
| AttackUpgradeLv2_3_Name = Credits | AttackUpgradeLv2_3_Amount = 100000
| HpLv2 = 40
| HpUpgradeLv2_1_Name = Aether Dust | HpUpgradeLv2_1_Amount = 10
| HpUpgradeLv2_2_Name = Applied Fitness Workbook | HpUpgradeLv2_2_Amount = 2
| HpUpgradeLv2_3_Name = Credits | HpUpgradeLv2_3_Amount = 100000
| HealingLv2 = 40
| HealingUpgradeLv2_1_Name = Aether Dust | HealingUpgradeLv2_1_Amount = 10
| HealingUpgradeLv2_2_Name = Applied First Aid Workbook | HealingUpgradeLv2_2_Amount = 2
| HealingUpgradeLv2_3_Name = Credits | HealingUpgradeLv2_3_Amount = 100000
| AttackLv3 = 60
| AttackUpgradeLv3_1_Name = Aether Dust | AttackUpgradeLv3_1_Amount = 10
| AttackUpgradeLv3_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv3_2_Amount = 2
| AttackUpgradeLv3_3_Name = Credits | AttackUpgradeLv3_3_Amount = 100000
| HpLv3 = 60
| HpUpgradeLv3_1_Name = Aether Dust | HpUpgradeLv3_1_Amount = 10
| HpUpgradeLv3_2_Name = Applied Fitness Workbook | HpUpgradeLv3_2_Amount = 2
| HpUpgradeLv3_3_Name = Credits | HpUpgradeLv3_3_Amount = 100000
| HealingLv3 = 60
| HealingUpgradeLv3_1_Name = Aether Dust | HealingUpgradeLv3_1_Amount = 10
| HealingUpgradeLv3_2_Name = Applied First Aid Workbook | HealingUpgradeLv3_2_Amount = 2
| HealingUpgradeLv3_3_Name = Credits | HealingUpgradeLv3_3_Amount = 100000
| AttackLv4 = 80
| AttackUpgradeLv4_1_Name = Aether Dust | AttackUpgradeLv4_1_Amount = 10
| AttackUpgradeLv4_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv4_2_Amount = 2
| AttackUpgradeLv4_3_Name = Credits | AttackUpgradeLv4_3_Amount = 100000
| HpLv4 = 80
| HpUpgradeLv4_1_Name = Aether Dust | HpUpgradeLv4_1_Amount = 10
| HpUpgradeLv4_2_Name = Applied Fitness Workbook | HpUpgradeLv4_2_Amount = 2
| HpUpgradeLv4_3_Name = Credits | HpUpgradeLv4_3_Amount = 100000
| HealingLv4 = 80
| HealingUpgradeLv4_1_Name = Aether Dust | HealingUpgradeLv4_1_Amount = 10
| HealingUpgradeLv4_2_Name = Applied First Aid Workbook | HealingUpgradeLv4_2_Amount = 2
| HealingUpgradeLv4_3_Name = Credits | HealingUpgradeLv4_3_Amount = 100000
| AttackLv5 = 100
| AttackUpgradeLv5_1_Name = Aether Dust | AttackUpgradeLv5_1_Amount = 10
| AttackUpgradeLv5_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv5_2_Amount = 2
| AttackUpgradeLv5_3_Name = Credits | AttackUpgradeLv5_3_Amount = 100000
| HpLv5 = 100
| HpUpgradeLv5_1_Name = Aether Dust | HpUpgradeLv5_1_Amount = 10
| HpUpgradeLv5_2_Name = Applied Fitness Workbook | HpUpgradeLv5_2_Amount = 2
| HpUpgradeLv5_3_Name = Credits | HpUpgradeLv5_3_Amount = 100000
| HealingLv5 = 100
| HealingUpgradeLv5_1_Name = Aether Dust | HealingUpgradeLv5_1_Amount = 10
| HealingUpgradeLv5_2_Name = Applied First Aid Workbook | HealingUpgradeLv5_2_Amount = 2
| HealingUpgradeLv5_3_Name = Credits | HealingUpgradeLv5_3_Amount = 100000
| AttackLv6 = 120
| AttackUpgradeLv6_1_Name = Aether Dust | AttackUpgradeLv6_1_Amount = 15
| AttackUpgradeLv6_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv6_2_Amount = 2
| AttackUpgradeLv6_3_Name = Credits | AttackUpgradeLv6_3_Amount = 100000
| HpLv6 = 120
| HpUpgradeLv6_1_Name = Aether Dust | HpUpgradeLv6_1_Amount = 15
| HpUpgradeLv6_2_Name = Applied Fitness Workbook | HpUpgradeLv6_2_Amount = 2
| HpUpgradeLv6_3_Name = Credits | HpUpgradeLv6_3_Amount = 100000
| HealingLv6 = 120
| HealingUpgradeLv6_1_Name = Aether Dust | HealingUpgradeLv6_1_Amount = 15
| HealingUpgradeLv6_2_Name = Applied First Aid Workbook | HealingUpgradeLv6_2_Amount = 2
| HealingUpgradeLv6_3_Name = Credits | HealingUpgradeLv6_3_Amount = 100000
| AttackLv7 = 140
| AttackUpgradeLv7_1_Name = Aether Dust | AttackUpgradeLv7_1_Amount = 15
| AttackUpgradeLv7_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv7_2_Amount = 2
| AttackUpgradeLv7_3_Name = Credits | AttackUpgradeLv7_3_Amount = 100000
| HpLv7 = 140
| HpUpgradeLv7_1_Name = Aether Dust | HpUpgradeLv7_1_Amount = 15
| HpUpgradeLv7_2_Name = Applied Fitness Workbook | HpUpgradeLv7_2_Amount = 2
| HpUpgradeLv7_3_Name = Credits | HpUpgradeLv7_3_Amount = 100000
| HealingLv7 = 140
| HealingUpgradeLv7_1_Name = Aether Dust | HealingUpgradeLv7_1_Amount = 15
| HealingUpgradeLv7_2_Name = Applied First Aid Workbook | HealingUpgradeLv7_2_Amount = 2
| HealingUpgradeLv7_3_Name = Credits | HealingUpgradeLv7_3_Amount = 100000
| AttackLv8 = 160
| AttackUpgradeLv8_1_Name = Aether Dust | AttackUpgradeLv8_1_Amount = 15
| AttackUpgradeLv8_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv8_2_Amount = 2
| AttackUpgradeLv8_3_Name = Credits | AttackUpgradeLv8_3_Amount = 100000
| HpLv8 = 160
| HpUpgradeLv8_1_Name = Aether Dust | HpUpgradeLv8_1_Amount = 15
| HpUpgradeLv8_2_Name = Applied Fitness Workbook | HpUpgradeLv8_2_Amount = 2
| HpUpgradeLv8_3_Name = Credits | HpUpgradeLv8_3_Amount = 100000
| HealingLv8 = 160
| HealingUpgradeLv8_1_Name = Aether Dust | HealingUpgradeLv8_1_Amount = 15
| HealingUpgradeLv8_2_Name = Applied First Aid Workbook | HealingUpgradeLv8_2_Amount = 2
| HealingUpgradeLv8_3_Name = Credits | HealingUpgradeLv8_3_Amount = 100000
| AttackLv9 = 180
| AttackUpgradeLv9_1_Name = Aether Dust | AttackUpgradeLv9_1_Amount = 15
| AttackUpgradeLv9_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv9_2_Amount = 2
| AttackUpgradeLv9_3_Name = Credits | AttackUpgradeLv9_3_Amount = 100000
| HpLv9 = 180
| HpUpgradeLv9_1_Name = Aether Dust | HpUpgradeLv9_1_Amount = 15
| HpUpgradeLv9_2_Name = Applied Fitness Workbook | HpUpgradeLv9_2_Amount = 2
| HpUpgradeLv9_3_Name = Credits | HpUpgradeLv9_3_Amount = 100000
| HealingLv9 = 180
| HealingUpgradeLv9_1_Name = Aether Dust | HealingUpgradeLv9_1_Amount = 15
| HealingUpgradeLv9_2_Name = Applied First Aid Workbook | HealingUpgradeLv9_2_Amount = 2
| HealingUpgradeLv9_3_Name = Credits | HealingUpgradeLv9_3_Amount = 100000
| AttackLv10 = 200
| AttackUpgradeLv10_1_Name = Aether Dust | AttackUpgradeLv10_1_Amount = 15
| AttackUpgradeLv10_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv10_2_Amount = 2
| AttackUpgradeLv10_3_Name = Credits | AttackUpgradeLv10_3_Amount = 100000
| HpLv10 = 200
| HpUpgradeLv10_1_Name = Aether Dust | HpUpgradeLv10_1_Amount = 15
| HpUpgradeLv10_2_Name = Applied Fitness Workbook | HpUpgradeLv10_2_Amount = 2
| HpUpgradeLv10_3_Name = Credits | HpUpgradeLv10_3_Amount = 100000
| HealingLv10 = 200
| HealingUpgradeLv10_1_Name = Aether Dust | HealingUpgradeLv10_1_Amount = 15
| HealingUpgradeLv10_2_Name = Applied First Aid Workbook | HealingUpgradeLv10_2_Amount = 2
| HealingUpgradeLv10_3_Name = Credits | HealingUpgradeLv10_3_Amount = 100000
| AttackLv11 = 220
| AttackUpgradeLv11_1_Name = Aether Dust | AttackUpgradeLv11_1_Amount = 20
| AttackUpgradeLv11_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv11_2_Amount = 2
| AttackUpgradeLv11_3_Name = Credits | AttackUpgradeLv11_3_Amount = 100000
| HpLv11 = 220
| HpUpgradeLv11_1_Name = Aether Dust | HpUpgradeLv11_1_Amount = 20
| HpUpgradeLv11_2_Name = Applied Fitness Workbook | HpUpgradeLv11_2_Amount = 2
| HpUpgradeLv11_3_Name = Credits | HpUpgradeLv11_3_Amount = 100000
| HealingLv11 = 220
| HealingUpgradeLv11_1_Name = Aether Dust | HealingUpgradeLv11_1_Amount = 20
| HealingUpgradeLv11_2_Name = Applied First Aid Workbook | HealingUpgradeLv11_2_Amount = 2
| HealingUpgradeLv11_3_Name = Credits | HealingUpgradeLv11_3_Amount = 100000
| AttackLv12 = 240
| AttackUpgradeLv12_1_Name = Aether Dust | AttackUpgradeLv12_1_Amount = 20
| AttackUpgradeLv12_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv12_2_Amount = 2
| AttackUpgradeLv12_3_Name = Credits | AttackUpgradeLv12_3_Amount = 100000
| HpLv12 = 240
| HpUpgradeLv12_1_Name = Aether Dust | HpUpgradeLv12_1_Amount = 20
| HpUpgradeLv12_2_Name = Applied Fitness Workbook | HpUpgradeLv12_2_Amount = 2
| HpUpgradeLv12_3_Name = Credits | HpUpgradeLv12_3_Amount = 100000
| HealingLv12 = 240
| HealingUpgradeLv12_1_Name = Aether Dust | HealingUpgradeLv12_1_Amount = 20
| HealingUpgradeLv12_2_Name = Applied First Aid Workbook | HealingUpgradeLv12_2_Amount = 2
| HealingUpgradeLv12_3_Name = Credits | HealingUpgradeLv12_3_Amount = 100000
| AttackLv13 = 260
| AttackUpgradeLv13_1_Name = Aether Dust | AttackUpgradeLv13_1_Amount = 20
| AttackUpgradeLv13_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv13_2_Amount = 2
| AttackUpgradeLv13_3_Name = Credits | AttackUpgradeLv13_3_Amount = 100000
| HpLv13 = 260
| HpUpgradeLv13_1_Name = Aether Dust | HpUpgradeLv13_1_Amount = 20
| HpUpgradeLv13_2_Name = Applied Fitness Workbook | HpUpgradeLv13_2_Amount = 2
| HpUpgradeLv13_3_Name = Credits | HpUpgradeLv13_3_Amount = 100000
| HealingLv13 = 260
| HealingUpgradeLv13_1_Name = Aether Dust | HealingUpgradeLv13_1_Amount = 20
| HealingUpgradeLv13_2_Name = Applied First Aid Workbook | HealingUpgradeLv13_2_Amount = 2
| HealingUpgradeLv13_3_Name = Credits | HealingUpgradeLv13_3_Amount = 100000
| AttackLv14 = 280
| AttackUpgradeLv14_1_Name = Aether Dust | AttackUpgradeLv14_1_Amount = 20
| AttackUpgradeLv14_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv14_2_Amount = 2
| AttackUpgradeLv14_3_Name = Credits | AttackUpgradeLv14_3_Amount = 100000
| HpLv14 = 280
| HpUpgradeLv14_1_Name = Aether Dust | HpUpgradeLv14_1_Amount = 20
| HpUpgradeLv14_2_Name = Applied Fitness Workbook | HpUpgradeLv14_2_Amount = 2
| HpUpgradeLv14_3_Name = Credits | HpUpgradeLv14_3_Amount = 100000
| HealingLv14 = 280
| HealingUpgradeLv14_1_Name = Aether Dust | HealingUpgradeLv14_1_Amount = 20
| HealingUpgradeLv14_2_Name = Applied First Aid Workbook | HealingUpgradeLv14_2_Amount = 2
| HealingUpgradeLv14_3_Name = Credits | HealingUpgradeLv14_3_Amount = 100000
| AttackLv15 = 300
| AttackUpgradeLv15_1_Name = Aether Dust | AttackUpgradeLv15_1_Amount = 20
| AttackUpgradeLv15_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv15_2_Amount = 2
| AttackUpgradeLv15_3_Name = Credits | AttackUpgradeLv15_3_Amount = 100000
| HpLv15 = 300
| HpUpgradeLv15_1_Name = Aether Dust | HpUpgradeLv15_1_Amount = 20
| HpUpgradeLv15_2_Name = Applied Fitness Workbook | HpUpgradeLv15_2_Amount = 2
| HpUpgradeLv15_3_Name = Credits | HpUpgradeLv15_3_Amount = 100000
| HealingLv15 = 300
| HealingUpgradeLv15_1_Name = Aether Dust | HealingUpgradeLv15_1_Amount = 20
| HealingUpgradeLv15_2_Name = Applied First Aid Workbook | HealingUpgradeLv15_2_Amount = 2
| HealingUpgradeLv15_3_Name = Credits | HealingUpgradeLv15_3_Amount = 100000
| AttackLv16 = 320
| AttackUpgradeLv16_1_Name = Aether Piece | AttackUpgradeLv16_1_Amount = 6
| AttackUpgradeLv16_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv16_2_Amount = 4
| AttackUpgradeLv16_3_Name = Credits | AttackUpgradeLv16_3_Amount = 200000
| HpLv16 = 320
| HpUpgradeLv16_1_Name = Aether Piece | HpUpgradeLv16_1_Amount = 6
| HpUpgradeLv16_2_Name = Applied Fitness Workbook | HpUpgradeLv16_2_Amount = 4
| HpUpgradeLv16_3_Name = Credits | HpUpgradeLv16_3_Amount = 200000
| HealingLv16 = 320
| HealingUpgradeLv16_1_Name = Aether Piece | HealingUpgradeLv16_1_Amount = 6
| HealingUpgradeLv16_2_Name = Applied First Aid Workbook | HealingUpgradeLv16_2_Amount = 4
| HealingUpgradeLv16_3_Name = Credits | HealingUpgradeLv16_3_Amount = 200000
| AttackLv17 = 340
| AttackUpgradeLv17_1_Name = Aether Piece | AttackUpgradeLv17_1_Amount = 6
| AttackUpgradeLv17_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv17_2_Amount = 4
| AttackUpgradeLv17_3_Name = Credits | AttackUpgradeLv17_3_Amount = 200000
| HpLv17 = 340
| HpUpgradeLv17_1_Name = Aether Piece | HpUpgradeLv17_1_Amount = 6
| HpUpgradeLv17_2_Name = Applied Fitness Workbook | HpUpgradeLv17_2_Amount = 4
| HpUpgradeLv17_3_Name = Credits | HpUpgradeLv17_3_Amount = 200000
| HealingLv17 = 340
| HealingUpgradeLv17_1_Name = Aether Piece | HealingUpgradeLv17_1_Amount = 6
| HealingUpgradeLv17_2_Name = Applied First Aid Workbook | HealingUpgradeLv17_2_Amount = 4
| HealingUpgradeLv17_3_Name = Credits | HealingUpgradeLv17_3_Amount = 200000
| AttackLv18 = 360
| AttackUpgradeLv18_1_Name = Aether Piece | AttackUpgradeLv18_1_Amount = 6
| AttackUpgradeLv18_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv18_2_Amount = 4
| AttackUpgradeLv18_3_Name = Credits | AttackUpgradeLv18_3_Amount = 200000
| HpLv18 = 360
| HpUpgradeLv18_1_Name = Aether Piece | HpUpgradeLv18_1_Amount = 6
| HpUpgradeLv18_2_Name = Applied Fitness Workbook | HpUpgradeLv18_2_Amount = 4
| HpUpgradeLv18_3_Name = Credits | HpUpgradeLv18_3_Amount = 200000
| HealingLv18 = 360
| HealingUpgradeLv18_1_Name = Aether Piece | HealingUpgradeLv18_1_Amount = 6
| HealingUpgradeLv18_2_Name = Applied First Aid Workbook | HealingUpgradeLv18_2_Amount = 4
| HealingUpgradeLv18_3_Name = Credits | HealingUpgradeLv18_3_Amount = 200000
| AttackLv19 = 380
| AttackUpgradeLv19_1_Name = Aether Piece | AttackUpgradeLv19_1_Amount = 6
| AttackUpgradeLv19_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv19_2_Amount = 4
| AttackUpgradeLv19_3_Name = Credits | AttackUpgradeLv19_3_Amount = 200000
| HpLv19 = 380
| HpUpgradeLv19_1_Name = Aether Piece | HpUpgradeLv19_1_Amount = 6
| HpUpgradeLv19_2_Name = Applied Fitness Workbook | HpUpgradeLv19_2_Amount = 4
| HpUpgradeLv19_3_Name = Credits | HpUpgradeLv19_3_Amount = 200000
| HealingLv19 = 380
| HealingUpgradeLv19_1_Name = Aether Piece | HealingUpgradeLv19_1_Amount = 6
| HealingUpgradeLv19_2_Name = Applied First Aid Workbook | HealingUpgradeLv19_2_Amount = 4
| HealingUpgradeLv19_3_Name = Credits | HealingUpgradeLv19_3_Amount = 200000
| AttackLv20 = 400
| AttackUpgradeLv20_1_Name = Aether Piece | AttackUpgradeLv20_1_Amount = 6
| AttackUpgradeLv20_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv20_2_Amount = 4
| AttackUpgradeLv20_3_Name = Credits | AttackUpgradeLv20_3_Amount = 200000
| HpLv20 = 400
| HpUpgradeLv20_1_Name = Aether Piece | HpUpgradeLv20_1_Amount = 6
| HpUpgradeLv20_2_Name = Applied Fitness Workbook | HpUpgradeLv20_2_Amount = 4
| HpUpgradeLv20_3_Name = Credits | HpUpgradeLv20_3_Amount = 200000
| HealingLv20 = 400
| HealingUpgradeLv20_1_Name = Aether Piece | HealingUpgradeLv20_1_Amount = 6
| HealingUpgradeLv20_2_Name = Applied First Aid Workbook | HealingUpgradeLv20_2_Amount = 4
| HealingUpgradeLv20_3_Name = Credits | HealingUpgradeLv20_3_Amount = 200000
| AttackLv21 = 420
| AttackUpgradeLv21_1_Name = Aether Piece | AttackUpgradeLv21_1_Amount = 8
| AttackUpgradeLv21_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv21_2_Amount = 4
| AttackUpgradeLv21_3_Name = Credits | AttackUpgradeLv21_3_Amount = 200000
| HpLv21 = 420
| HpUpgradeLv21_1_Name = Aether Piece | HpUpgradeLv21_1_Amount = 8
| HpUpgradeLv21_2_Name = Applied Fitness Workbook | HpUpgradeLv21_2_Amount = 4
| HpUpgradeLv21_3_Name = Credits | HpUpgradeLv21_3_Amount = 200000
| HealingLv21 = 420
| HealingUpgradeLv21_1_Name = Aether Piece | HealingUpgradeLv21_1_Amount = 8
| HealingUpgradeLv21_2_Name = Applied First Aid Workbook | HealingUpgradeLv21_2_Amount = 4
| HealingUpgradeLv21_3_Name = Credits | HealingUpgradeLv21_3_Amount = 200000
| AttackLv22 = 440
| AttackUpgradeLv22_1_Name = Aether Piece | AttackUpgradeLv22_1_Amount = 8
| AttackUpgradeLv22_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv22_2_Amount = 4
| AttackUpgradeLv22_3_Name = Credits | AttackUpgradeLv22_3_Amount = 200000
| HpLv22 = 440
| HpUpgradeLv22_1_Name = Aether Piece | HpUpgradeLv22_1_Amount = 8
| HpUpgradeLv22_2_Name = Applied Fitness Workbook | HpUpgradeLv22_2_Amount = 4
| HpUpgradeLv22_3_Name = Credits | HpUpgradeLv22_3_Amount = 200000
| HealingLv22 = 440
| HealingUpgradeLv22_1_Name = Aether Piece | HealingUpgradeLv22_1_Amount = 8
| HealingUpgradeLv22_2_Name = Applied First Aid Workbook | HealingUpgradeLv22_2_Amount = 4
| HealingUpgradeLv22_3_Name = Credits | HealingUpgradeLv22_3_Amount = 200000
| AttackLv23 = 460
| AttackUpgradeLv23_1_Name = Aether Piece | AttackUpgradeLv23_1_Amount = 8
| AttackUpgradeLv23_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv23_2_Amount = 4
| AttackUpgradeLv23_3_Name = Credits | AttackUpgradeLv23_3_Amount = 200000
| HpLv23 = 460
| HpUpgradeLv23_1_Name = Aether Piece | HpUpgradeLv23_1_Amount = 8
| HpUpgradeLv23_2_Name = Applied Fitness Workbook | HpUpgradeLv23_2_Amount = 4
| HpUpgradeLv23_3_Name = Credits | HpUpgradeLv23_3_Amount = 200000
| HealingLv23 = 460
| HealingUpgradeLv23_1_Name = Aether Piece | HealingUpgradeLv23_1_Amount = 8
| HealingUpgradeLv23_2_Name = Applied First Aid Workbook | HealingUpgradeLv23_2_Amount = 4
| HealingUpgradeLv23_3_Name = Credits | HealingUpgradeLv23_3_Amount = 200000
| AttackLv24 = 480
| AttackUpgradeLv24_1_Name = Aether Piece | AttackUpgradeLv24_1_Amount = 8
| AttackUpgradeLv24_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv24_2_Amount = 4
| AttackUpgradeLv24_3_Name = Credits | AttackUpgradeLv24_3_Amount = 200000
| HpLv24 = 480
| HpUpgradeLv24_1_Name = Aether Piece | HpUpgradeLv24_1_Amount = 8
| HpUpgradeLv24_2_Name = Applied Fitness Workbook | HpUpgradeLv24_2_Amount = 4
| HpUpgradeLv24_3_Name = Credits | HpUpgradeLv24_3_Amount = 200000
| HealingLv24 = 480
| HealingUpgradeLv24_1_Name = Aether Piece | HealingUpgradeLv24_1_Amount = 8
| HealingUpgradeLv24_2_Name = Applied First Aid Workbook | HealingUpgradeLv24_2_Amount = 4
| HealingUpgradeLv24_3_Name = Credits | HealingUpgradeLv24_3_Amount = 200000
| AttackLv25 = 500
| AttackUpgradeLv25_1_Name = Aether Piece | AttackUpgradeLv25_1_Amount = 8
| AttackUpgradeLv25_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv25_2_Amount = 4
| AttackUpgradeLv25_3_Name = Credits | AttackUpgradeLv25_3_Amount = 200000
| HpLv25 = 500
| HpUpgradeLv25_1_Name = Aether Piece | HpUpgradeLv25_1_Amount = 8
| HpUpgradeLv25_2_Name = Applied Fitness Workbook | HpUpgradeLv25_2_Amount = 4
| HpUpgradeLv25_3_Name = Credits | HpUpgradeLv25_3_Amount = 200000
| HealingLv25 = 500
| HealingUpgradeLv25_1_Name = Aether Piece | HealingUpgradeLv25_1_Amount = 8
| HealingUpgradeLv25_2_Name = Applied First Aid Workbook | HealingUpgradeLv25_2_Amount = 4
| HealingUpgradeLv25_3_Name = Credits | HealingUpgradeLv25_3_Amount = 200000
}}
===Skills===
{{EXSkillTable
| SkillName = It's a gift from me!
| SkillNameJP = ぼく様からのプレゼントなのだ!
| SkillIconType = COMMON_SKILLICON_RECZONE
| SkillDamageType = Penetration
Line 67 ⟶ 453:
| SkillDescriptionGeneral = Create a horizontal area, enemies within area are dealt {{SkillValue|40~75.9%}} continuous damage. (Duration: {{SkillValue|20 seconds}})
| SkillDescriptionLv1 = Create a horizontal area, enemies within area are dealt {{SkillValue|40%}} continuous damage. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv2_1_Name = Beginner Tactical Training Blu-ray (Shanhaijing)
| SkillDescriptionLv2 =
| SkillUpgradeLv2_1_Amount = 12
| SkillDescriptionLv3 =
| SkillUpgradeLv2_2_Name = Aether Dust
| SkillDescriptionLv4 =
| SkillUpgradeLv2_2_Amount = 16
| SkillDescriptionLv5 =
| SkillUpgradeLv2_3_Name = Credits
| SkillDescriptionLv6 =
| SkillUpgradeLv2_3_Amount = 80000
| SkillDescriptionLv7 =
| SkillDescriptionLv2 = Create a horizontal area, enemies within area are dealt {{SkillValue|45.9%}} continuous damage. (Duration: {{SkillValue|20 seconds}})
| SkillDescriptionLv8 =
| SkillUpgradeLv3_1_Name = Normal Tactical Training Blu-ray (Shanhaijing)
| SkillDescriptionLv9 =
| SkillUpgradeLv3_1_Amount = 12
| SkillDescriptionLv10 = Create a horizontal area, enemies within area are dealt {{SkillValue|75.9%}} continuous damage. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv3_2_Name = Beginner Tactical Training Blu-ray (Shanhaijing)
| SkillUpgradeLv3_2_Amount = 18
| SkillUpgradeLv3_3_Name = Aether Piece
| SkillUpgradeLv3_3_Amount = 11
| SkillUpgradeLv3_4_Name = Nebra Sky Disk Piece
| SkillUpgradeLv3_4_Amount = 29
| SkillUpgradeLv3_5_Name = Credits
| SkillUpgradeLv3_5_Amount = 500000
| SkillDescriptionLv3 = Create a horizontal area, enemies within area are dealt {{SkillValue|57.9%}} continuous damage. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv4_1_Name = Advanced Tactical Training Blu-ray (Shanhaijing)
| SkillUpgradeLv4_1_Amount = 12
| SkillUpgradeLv4_2_Name = Normal Tactical Training Blu-ray (Shanhaijing)
| SkillUpgradeLv4_2_Amount = 18
| SkillUpgradeLv4_3_Name = Aether Shard
| SkillUpgradeLv4_3_Amount = 12
| SkillUpgradeLv4_4_Name = Broken Nebra Sky Disk
| SkillUpgradeLv4_4_Amount = 27
| SkillUpgradeLv4_5_Name = Credits
| SkillUpgradeLv4_5_Amount = 3000000
| SkillDescriptionLv4 = Create a horizontal area, enemies within area are dealt {{SkillValue|63.9%}} continuous damage. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv5_1_Name = Superior Tactical Training Blu-ray (Shanhaijing)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Advanced Tactical Training Blu-ray (Shanhaijing)
| SkillUpgradeLv5_2_Amount = 18
| SkillUpgradeLv5_3_Name = Aether Essence
| SkillUpgradeLv5_3_Amount = 9
| SkillUpgradeLv5_4_Name = Damaged Nebra Sky Disk
| SkillUpgradeLv5_4_Amount = 18
| SkillUpgradeLv5_5_Name = Credits
| SkillUpgradeLv5_5_Amount = 10000000
| SkillDescriptionLv5 = Create a horizontal area, enemies within area are dealt {{SkillValue|75.9%}} continuous damage. (Duration: {{SkillValue|20 seconds}})
| SkillDescriptionLv6 = Create a horizontal area, enemies within area are dealt {{SkillValue|81.9%}} continuous damage. (Duration: {{SkillValue|20 seconds}})
| SkillDescriptionLv7 = Create a horizontal area, enemies within area are dealt {{SkillValue|93.9%}} continuous damage. (Duration: {{SkillValue|20 seconds}})
| SkillDescriptionLv8 = Create a horizontal area, enemies within area are dealt {{SkillValue|99.9%}} continuous damage. (Duration: {{SkillValue|20 seconds}})
| SkillDescriptionLv9 = Create a horizontal area, enemies within area are dealt {{SkillValue|111%}} continuous damage. (Duration: {{SkillValue|20 seconds}})
| SkillDescriptionLv10 = Create a horizontal area, enemies within area are dealt {{SkillValue|117%}} continuous damage. (Duration: {{SkillValue|20 seconds}})
}}
{{SkillTable
| SkillName = Research never ends!
| SkillNameJP = 探究に終わりはない!
| SkillIconType = COMMON_SKILLICON_CIRCLE
| SkillDamageType = Penetration
Line 85 ⟶ 507:
| SkillDescriptionGeneral = Every {{SkillValue|30 seconds}}, deal {{SkillValue|205~389%}} damage to all enemies within a circular area.
| SkillDescriptionLv1 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|205%}} damage to all enemies within a circular area.
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Shanhaijing)
| SkillDescriptionLv2 =
| SkillUpgradeLv2_1_Amount = 5
| SkillDescriptionLv3 =
| SkillUpgradeLv2_2_Name = Credits
| SkillDescriptionLv4 =
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv5 =
| SkillDescriptionLv2 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|215%}} damage to all enemies within a circular area.
| SkillDescriptionLv6 =
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Shanhaijing)
| SkillDescriptionLv7 =
| SkillUpgradeLv3_1_Amount = 8
| SkillDescriptionLv8 =
| SkillUpgradeLv3_2_Name = Credits
| SkillDescriptionLv9 =
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|225%}} damage to all enemies within a circular area.
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Shanhaijing)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Shanhaijing)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Aether Dust
| SkillUpgradeLv4_3_Amount = 4
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|266%}} damage to all enemies within a circular area.
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Shanhaijing)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Aether Piece
| SkillUpgradeLv5_2_Amount = 4
| SkillUpgradeLv5_3_Name = Nebra Sky Disk Piece
| SkillUpgradeLv5_3_Amount = 11
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|276%}} damage to all enemies within a circular area.
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Shanhaijing)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Shanhaijing)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Aether Piece
| SkillUpgradeLv6_3_Amount = 12
| SkillUpgradeLv6_4_Name = Nebra Sky Disk Piece
| SkillUpgradeLv6_4_Amount = 15
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|287%}} damage to all enemies within a circular area.
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Shanhaijing)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Aether Shard
| SkillUpgradeLv7_2_Amount = 3
| SkillUpgradeLv7_3_Name = Broken Nebra Sky Disk
| SkillUpgradeLv7_3_Amount = 18
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|328%}} damage to all enemies within a circular area.
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Shanhaijing)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Shanhaijing)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Aether Essence
| SkillUpgradeLv8_3_Amount = 5
| SkillUpgradeLv8_4_Name = Damaged Nebra Sky Disk
| SkillUpgradeLv8_4_Amount = 9
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|338%}} damage to all enemies within a circular area.
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Shanhaijing)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Aether Essence
| SkillUpgradeLv9_2_Amount = 7
| SkillUpgradeLv9_3_Name = Damaged Nebra Sky Disk
| SkillUpgradeLv9_3_Amount = 14
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|348%}} damage to all enemies within a circular area.
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|389%}} damage to all enemies within a circular area.
}}
Line 103 ⟶ 589:
| SkillDescriptionGeneral = Increase Critical Damage by {{SkillValue|14~26.6%}}.
| SkillDescriptionLv1 = Increase Critical Damage by {{SkillValue|14%}}.
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Shanhaijing)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = Increase Critical Damage by {{SkillValue|14.7%}}.
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Shanhaijing)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = Increase Critical Damage by {{SkillValue|15.4%}}.
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Shanhaijing)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Shanhaijing)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Aether Dust
| SkillUpgradeLv4_3_Amount = 4
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = Increase Critical Damage by {{SkillValue|18.2%}}.
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Shanhaijing)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Aether Piece
| SkillUpgradeLv5_2_Amount = 4
| SkillUpgradeLv5_3_Name = Nebra Sky Disk Piece
| SkillUpgradeLv5_3_Amount = 11
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = Increase Critical Damage by {{SkillValue|18.9%}}.
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Shanhaijing)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Shanhaijing)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Aether Piece
| SkillUpgradeLv6_3_Amount = 12
| SkillUpgradeLv6_4_Name = Nebra Sky Disk Piece
| SkillUpgradeLv6_4_Amount = 15
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = Increase Critical Damage by {{SkillValue|19.6%}}.
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Shanhaijing)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Aether Shard
| SkillUpgradeLv7_2_Amount = 3
| SkillUpgradeLv7_3_Name = Broken Nebra Sky Disk
| SkillUpgradeLv7_3_Amount = 18
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = Increase Critical Damage by {{SkillValue|22.4%}}.
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Shanhaijing)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Shanhaijing)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Aether Essence
| SkillUpgradeLv8_3_Amount = 5
| SkillUpgradeLv8_4_Name = Damaged Nebra Sky Disk
| SkillUpgradeLv8_4_Amount = 9
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = Increase Critical Damage by {{SkillValue|23.1%}}.
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Shanhaijing)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Aether Essence
| SkillUpgradeLv9_2_Amount = 7
| SkillUpgradeLv9_3_Name = Damaged Nebra Sky Disk
| SkillUpgradeLv9_3_Amount = 14
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Increase Critical Damage by {{SkillValue|23.8%}}.
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Increase Critical Damage by {{SkillValue|26.6%}}.
}}
{{SkillTable
| SkillName = It's not a suspicious drug!
| SkillNameJP = 怪しい薬じゃないってば!
| SkillIconType = COMMON_SKILLICON_WEAPONBUFF
| SkillDamageType = Penetration
Line 121 ⟶ 671:
| SkillDescriptionGeneral = Increase Critical Damage of all allies by {{SkillValue|9.1~17.3%}}.
| SkillDescriptionLv1 = Increase Critical Damage of all allies by {{SkillValue|9.1%}}.
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Shanhaijing)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = Increase Critical Damage of all allies by {{SkillValue|9.5%}}.
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Shanhaijing)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = Increase Critical Damage of all allies by {{SkillValue|10%}}.
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Shanhaijing)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Shanhaijing)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Aether Dust
| SkillUpgradeLv4_3_Amount = 4
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = Increase Critical Damage of all allies by {{SkillValue|11.8%}}.
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Shanhaijing)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Aether Piece
| SkillUpgradeLv5_2_Amount = 4
| SkillUpgradeLv5_3_Name = Nebra Sky Disk Piece
| SkillUpgradeLv5_3_Amount = 11
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = Increase Critical Damage of all allies by {{SkillValue|12.3%}}.
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Shanhaijing)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Shanhaijing)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Aether Piece
| SkillUpgradeLv6_3_Amount = 12
| SkillUpgradeLv6_4_Name = Nebra Sky Disk Piece
| SkillUpgradeLv6_4_Amount = 15
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = Increase Critical Damage of all allies by {{SkillValue|12.7%}}.
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Shanhaijing)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Aether Shard
| SkillUpgradeLv7_2_Amount = 3
| SkillUpgradeLv7_3_Name = Broken Nebra Sky Disk
| SkillUpgradeLv7_3_Amount = 18
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = Increase Critical Damage of all allies by {{SkillValue|14.5%}}.
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Shanhaijing)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Shanhaijing)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Aether Essence
| SkillUpgradeLv8_3_Amount = 5
| SkillUpgradeLv8_4_Name = Damaged Nebra Sky Disk
| SkillUpgradeLv8_4_Amount = 9
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = Increase Critical Damage of all allies by {{SkillValue|15%}}.
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Shanhaijing)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Aether Essence
| SkillUpgradeLv9_2_Amount = 7
| SkillUpgradeLv9_3_Name = Damaged Nebra Sky Disk
| SkillUpgradeLv9_3_Amount = 14
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Increase Critical Damage of all allies by {{SkillValue|15.5%}}.
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Increase Critical Damage of all allies by {{SkillValue|17.3%}}.
}}
===Unique weapon===
{{UniqueWeapon
| CharacterId = Saya_(Casual)
| NameEN = My special pistol
| NameJP = ぼく様特製拳銃
| DescriptionEN = <p>A custom-made pistol that Saya modified herself.</p><p>It's been given a pink design as a fashion statement during her long-awaited holiday.</p>
| DescriptionJP = <p>サヤが自ら改造した特製の拳銃。</p><p>ピンク色のデザインが施されており、久々の休日を過ごす彼女にとってはファッションアイテムの一つでもある。</p>
| Rank2 = Passive Skill changes to <b>Elixir of concentration +</b>
| Rank3 = {{Icon|Outdoor|size=20}} Outdoor area affinity {{Affinity|SS}} SS
| StatBonusAtk = 91
| StatBonusAtk100 = 912
| StatBonusHP = 465
| StatBonusHP100 = 4646
| StatBonusHealing = 199
| StatBonusHealing100 = 1988
}}
{{SkillTable
| SkillName = Elixir of concentration +
| SkillNameJP = 専心の秘薬+
| SkillIconType = COMMON_SKILLICON_WEAPONBUFF
| SkillDamageType = Penetration
| SkillType = Weapon Passive
| SkillDescriptionGeneral = Increase Stability by {{SkillValue|500~950}}. Increase Critical Damage by {{SkillValue|14~26.6%}}.
| SkillDescriptionLv1 = Increase Stability by {{SkillValue|500}}. Increase Critical Damage by {{SkillValue|14%}}.
| SkillDescriptionLv2 = Increase Stability by {{SkillValue|525}}. Increase Critical Damage by {{SkillValue|14.7%}}.
| SkillDescriptionLv3 = Increase Stability by {{SkillValue|550}}. Increase Critical Damage by {{SkillValue|15.4%}}.
| SkillDescriptionLv4 = Increase Stability by {{SkillValue|650}}. Increase Critical Damage by {{SkillValue|18.2%}}.
| SkillDescriptionLv5 = Increase Stability by {{SkillValue|675}}. Increase Critical Damage by {{SkillValue|18.9%}}.
| SkillDescriptionLv6 = Increase Stability by {{SkillValue|700}}. Increase Critical Damage by {{SkillValue|19.6%}}.
| SkillDescriptionLv7 = Increase Stability by {{SkillValue|800}}. Increase Critical Damage by {{SkillValue|22.4%}}.
| SkillDescriptionLv8 = Increase Stability by {{SkillValue|825}}. Increase Critical Damage by {{SkillValue|23.1%}}.
| SkillDescriptionLv9 = Increase Stability by {{SkillValue|850}}. Increase Critical Damage by {{SkillValue|23.8%}}.
| SkillDescriptionLv10 = Increase Stability by {{SkillValue|950}}. Increase Critical Damage by {{SkillValue|26.6%}}.
}}
===Unique gear===
{{UniqueGear
| Image = Gear_Icon_20006
| NameEN = Saya's skateboard
| NameJP = サヤのスケートボード
| DescriptionEN = <p>A skateboard personally decorated by Saya. Unlike bicycles and scooters, it leaves both hands free, but also requires a degree of skill to ride.</p>
| DescriptionJP = <p>サヤ専用に飾られたスケートボード。自転車やスクーターと違って両手が自由に使えるが、その分熟練度も求められる。</p>
| Tier1 = Increase Attack by {{SkillValue|1000}}
| Tier2 = Normal Skill changes to <b>Research never ends! +</b>
| StatBonusT1 = Attack
| StatBonusValueT1 = 1000
| UnlockFavorT1 = 15
| UnlockFavorT2 = 20
| UnlockItemT2_1_Name = Cosplayer Coke-Bottle Glasses
| UnlockItemT2_1_Amount = 4
| UnlockItemT2_2_Name = Aether Dust
| UnlockItemT2_2_Amount = 80
| UnlockItemT2_3_Name = Aether Piece
| UnlockItemT2_3_Amount = 25
| UnlockItemT2_4_Name = Credits
| UnlockItemT2_4_Amount = 500000
}}
{{SkillTable
| SkillName = Research never ends! +
| SkillNameJP = 探究に終わりはない!+
| SkillIconType = COMMON_SKILLICON_CIRCLE
| SkillDamageType = Penetration
| SkillType = Gear Normal
| SkillDescriptionGeneral = Every {{SkillValue|30 seconds}}, deal {{SkillValue|223~425%}} damage to all enemies within a circular area.<br>Additionally deal {{SkillValue|26.4~50.1%}} continuous Poison damage for {{SkillValue|20 seconds}}.
| SkillDescriptionLv1 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|223%}} damage to all enemies within a circular area.<br>Additionally deal {{SkillValue|26.4%}} continuous Poison damage for {{SkillValue|20 seconds}}.
| SkillDescriptionLv2 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|235%}} damage to all enemies within a circular area.<br>Additionally deal {{SkillValue|27.7%}} continuous Poison damage for {{SkillValue|20 seconds}}.
| SkillDescriptionLv3 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|246%}} damage to all enemies within a circular area.<br>Additionally deal {{SkillValue|29%}} continuous Poison damage for {{SkillValue|20 seconds}}.
| SkillDescriptionLv4 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|290%}} damage to all enemies within a circular area.<br>Additionally deal {{SkillValue|34.3%}} continuous Poison damage for {{SkillValue|20 seconds}}.
| SkillDescriptionLv5 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|302%}} damage to all enemies within a circular area.<br>Additionally deal {{SkillValue|35.6%}} continuous Poison damage for {{SkillValue|20 seconds}}.
| SkillDescriptionLv6 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|313%}} damage to all enemies within a circular area.<br>Additionally deal {{SkillValue|36.9%}} continuous Poison damage for {{SkillValue|20 seconds}}.
| SkillDescriptionLv7 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|358%}} damage to all enemies within a circular area.<br>Additionally deal {{SkillValue|42.2%}} continuous Poison damage for {{SkillValue|20 seconds}}.
| SkillDescriptionLv8 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|369%}} damage to all enemies within a circular area.<br>Additionally deal {{SkillValue|43.5%}} continuous Poison damage for {{SkillValue|20 seconds}}.
| SkillDescriptionLv9 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|380%}} damage to all enemies within a circular area.<br>Additionally deal {{SkillValue|44.9%}} continuous Poison damage for {{SkillValue|20 seconds}}.
| SkillDescriptionLv10 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|425%}} damage to all enemies within a circular area.<br>Additionally deal {{SkillValue|50.1%}} continuous Poison damage for {{SkillValue|20 seconds}}.
}}
 
=Resources=
[[Category:Characters]]
{{MomoTalkLink}}
{{CharacterGalleryLink}}
==Voiceover==
See [[{{PAGENAME}}/audio]]
 
=Cafe=
{{CharacterNavbox}}
{{CharacterCafeImage}}
{{#dpl:
| category = Furniture
| linksto = {{PAGENAME}}
| format = ,,,
| include = {Furniture{{!}}CharacterCafeInteraction.dpl}
| resultsheader = \n===Cafe interaction===\n
}}
===Gifts===
{{CharacterGifts}}
{{Eastern Alchemy Society}}
{{Kivotos|Shanhaijing}}
[[Category:Characters]]