Slumpia: ShiroKuro: Difference between revisions

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ShiroKuro is the third [[Raid]] boss of Blue Archive. The fight consists of two stages, one versus Shiro and one versus Kuro.
 
Shiro will throw bombs at your students in unpredictable and often destructive manner, while Kuro will line up teacups against your students in a predictable, but equally destructive manner. Success in ShiroKuro may require players to utilise various tools of survivability through the means of self-repositioning ([[Izuna]], [[Asuna]]), repositioning via pick-ups ([[Serina]], [[Fuuka]], [[Kotori]]), or utilisation of cover/summons ([[Shizuko]], [[Shimiko]], [[Utaha]], [[Hifumi]]).
Shiro will toss ball bombs at your students and the placement of these balls is completely random. Any characters inside the red circles will take damage and characters inside more than one circle will take damage from both bombs so pay close attention if you want to survive.
 
Shiro's second attack is that he will toss a giant rolling ball straight down the lanes starting with Middle lane, Left lane and then Right lane in that order. The strategy to survive this attack is to either get out of the way using abilities that forcibly move your characters such as Izuna's EX skill to relocate her, Fuuka's EX skill that makes all your characters in range go to the designated location or Serina's med kit to relocate one student.
 
Another popular strategy is to block the ball using a character such as [[Shizuko]] but they need to be leveled enough so that their summon can survive and properly block the ball. Time the EX skill to land it right in front of Shiro when he's about to throw the ball and Shizuko's stall will cause the ball to disappear when both clash if you timed the EX skill correctly and the stall has enough HP to survive one hit from it.
 
Kuro will shoot spinning teacups at your characters. The pattern for the teacups is always the same unlike Shiro's bomb RNG so you can plan around it. The teacups will disappear after hitting something but keep in mind a character can be hit by more than one if they are in the path of more than one. Again, you can block these cups with a character that summons cover, tank the damage by making your beefier characters take the brunt of the damage or simply just keep shooting and heal anyone that gets low if your characters are strong enough.
 
==Boss Info==
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!Effect
|-
|ドッカァーン!!(シロ)
|Dokkaan!! (Shiro)
|EX
|Deals damage equals to 400% to attack.
Damage increasing based on how high the ATPATG is.
|-
| 転がれ転がれー!(シロ)
| Rolling roll! (Shiro)
| EX
|Deploy a bomb that deals damage equals to 600% to attack to enemies.
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If the cover is not destroyed, the bomb will bounce in the opposite direction.
|-
| 突進だぁ!!!(クロ)
| Charge!!! (Kuro)
|EX
|Deals damage equals to 400% to attack.
Damage increasing based on how high the ATPATG is.
|}
 
==== Additional Notes: ====
 
* The time limit for this fight is 4 minutes
* All of the bosses EX skills have a knockback effect. No damage or knockback will occur if students are not standing in the skills area of effect.
* The groggy gauge will accumulate under the following conditions:
** The bosses are hit by Mystic type damage It should be noted that in extreme difficulty, the required amount of damage to fill the groggy gauge is higher than the boss's HP, meaning it is impossible to stun them with this condition.
** When Shiro's ball is bounced back after failing to destroy cover generated by the likes of [[Shizuko]] or [[Shimiko]]
** When Kuro hits herself with her own skill
* When the bosses are stunned, "Rolling roll!" and "Charge!!!" will be cancelled, but "Dokkaan!!" will not be cancelled.
* As the ATG increases, not only does the damage for "Rolling roll!" increase, but also the number of bombs generated and their explosion range.
** Shiro will attempt to aim at least one bomb on a student, with the rest being randomly (?) placed.
** A student can be hit by and bounced between multiple bombs.
* Kuro uses "Charge!!!" about every 15 seconds
** Once launched, the skill will only damage the first student it hits before disappearing. If the skill spawns on top of a student already occupying that position, the student will take damage and be knocked back, but the skill will not disappear and still launch as normal.
** The attack patterns appear in a fixed order, and will be reset to the first pattern after recovering from groggy.
 
== Recommended Units ==
{| class="wikitable"
! colspan="2" | Recommended Units
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