Template:CharacterStatTable
Generates character stat table. If all necessary data is provided, displays interactive character stats calculator for various levels/rarities of given character.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Attack at level 1 | minAtk | Preferably, internal value of AttackPower1 should be used here. Otherwise, starting Attack value as displayed by the game for non-acquired character. | Number | optional |
Attack at max level | maxAtk | Preferably, internal value of AttackPower100 should be used here. Otherwise, max Attack value as displayed by the game for non-acquired character. | Number | optional |
Defense at level 1 | minDef | Preferably, internal value of DefensePower1 should be used here. Otherwise, starting Defense value as displayed by the game for non-acquired character. | Number | optional |
Defense at max level | maxDef | Preferably, internal value of DefensePower100 should be used here. Otherwise, max Defense value as displayed by the game for non-acquired character. | Number | optional |
HP at level 1 | minHP | Preferably, internal value of MaxHP1 should be used here. Otherwise, starting HP value as displayed by the game for non-acquired character. | Number | optional |
HP at max level | maxHP | Preferably, internal value of MaxHP100 should be used here. Otherwise, max HP value as displayed by the game for non-acquired character. | Number | optional |
Healing at level 1 | minHealing | Preferably, internal value of HealPower1 should be used here. Otherwise, starting Healing value as displayed by the game for non-acquired character. | Number | optional |
Healing at max level | maxHealing | Preferably, internal value of HealPower100 should be used here. Otherwise, max Healing value as displayed by the game for non-acquired character. | Number | optional |
minAcc | minAcc | no description | Unknown | optional |
minEva | minEva | no description | Unknown | optional |
minCRate | minCRate | no description | Unknown | optional |
minCDmg | minCDmg | no description | Unknown | optional |
minStab | minStab | no description | Unknown | optional |
minRange | minRange | no description | Unknown | optional |
minCCStr | minCCStr | no description | Unknown | optional |
minCCRes | minCCRes | no description | Unknown | optional |
AttackSpeed | AttackSpeed | no description | Unknown | optional |
MoveSpeed | MoveSpeed | no description | Unknown | optional |
AmmoCount | AmmoCount | no description | Unknown | optional |
AmmoCost | AmmoCost | no description | Unknown | optional |
RegenCost | RegenCost | no description | Unknown | optional |
dataSource | dataSource | Provide information on how data was obtained. Data sources, in order of decreasing preference: raw numbers from internal game files, estimated raw values based on ingame numbers, or min/max numbers as shown on non-owned student screen ingame. Values are one of: raw, estimated, ingame
| String | optional |
Blank Template[edit]
{{CharacterStatTable | minAtk = | maxAtk = | minDef = | maxDef = | minHP = | maxHP = | minHealing = | maxHealing = | minAcc = | minEva = | minCRate = | minCDmg = | minStab = | minRange = | minCCStr = | minCCRes = | AttackSpeed = | MoveSpeed = | AmmoCount = | AmmoCost = | RegenCost = | dataSource = }}
Remarks[edit]
Ingame stats[edit]
Should the ingame-displayed min/max stats be used, dataSource = ingame should be specified so the calculator would reverse those into raw numbers. Whenever possible, those numbers should be updated with actual raw internal data instead.
Fallback[edit]
Calculator functionality does not activate if any of mandatory fields are empty or filled with anything other than numbers.