Toki: Difference between revisions

21,059 bytes added ,  1 month ago
Updated Character Details section
(skill desc phrasing)
(Updated Character Details section)
 
(16 intermediate revisions by 3 users not shown)
Line 1:
{{Character
| Id = 10062
| DevName = CH0187
| Name = Toki
| Portrait = Portrait_Toki
| Image = Toki_full.png
| Variant1 = Bunny Girl
| Portrait = Student_Portrait_CH0187
| Image1 = Toki_(Bunny_Girl)_00.png
| Variant2 = Abi-Eshuh mode
| Image2 = Toki_(Abi-Eshuh_mode)_00.png
| Variant3 = Abi-Eshuh mode, Damaged
| Image3 = Toki_(Abi-Eshuh_mode,_Damaged)_00.png
| Variant4 = Sleeveless
| Image4 = Toki_(Sleeveless)_00.png
| Variant5 = Treated
| Image5 = Toki_(Treated)_00.png
| JPName = 飛鳥馬 トキ
| JPReading = Asuma Toki
Line 31 ⟶ 41:
| CharacterPool = limited
| ReleaseDate = 2023/02/22
}}{{CharacterVariants|Toki}}__TOC__
}}
 
=Background=
{{CharacterBackground
| ENText = <p>A member of the Millennium Science School, the fifth agent of its secret "C&C" agency. </p><p>Although she belongs to C&C, Toki has been working as Rio's exclusive maid and bodyguard until now, so few people are familiar with her. A superior agent who fights based with high-tech weaponry. Until now, Toki has mainly acted alone, but she actually has a lonely side.</p>
| JPText = <p>ミレニアムサイエンススクール所属、秘密組織「C&C」の5番目のエージェント。</p><p>C&C所属だが、これまではリオの専属メイド兼ボディーガードとして活動してきたため、トキの顔を知っている人はほとんどいない。ハイテク兵器や技術に基づいて戦う優れたエージェント。今までは単独行動がメインだったが、実は寂しがり屋という一面も。</p>
}}
Line 68 ⟶ 78:
{{CharacterAffectionTable
| MemoryLobbyUnlockLv = 6
| MemoryLobbyImage = Lobbyillust_Icon_CH0187_01Lobbyillust_Toki
| MemoryLobbyBGMId = 103
| MomotalkRewardLevel2 = 20
| MomotalkRewardLevel3 = 40
Line 129 ⟶ 140:
| ordermethod = title
| include = {CharacterAffectionTable}
}}
 
{{CharacterPotentialTable
| AttackLv0 = 0
| HpLv0 = 0
| HealingLv0 = 0
| AttackLv1 = 20
| AttackUpgradeLv1_1_Name = Mystery Stone Piece | AttackUpgradeLv1_1_Amount = 10
| AttackUpgradeLv1_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv1_2_Amount = 2
| AttackUpgradeLv1_3_Name = Credits | AttackUpgradeLv1_3_Amount = 100000
| HpLv1 = 20
| HpUpgradeLv1_1_Name = Mystery Stone Piece | HpUpgradeLv1_1_Amount = 10
| HpUpgradeLv1_2_Name = Applied Fitness Workbook | HpUpgradeLv1_2_Amount = 2
| HpUpgradeLv1_3_Name = Credits | HpUpgradeLv1_3_Amount = 100000
| HealingLv1 = 20
| HealingUpgradeLv1_1_Name = Mystery Stone Piece | HealingUpgradeLv1_1_Amount = 10
| HealingUpgradeLv1_2_Name = Applied First Aid Workbook | HealingUpgradeLv1_2_Amount = 2
| HealingUpgradeLv1_3_Name = Credits | HealingUpgradeLv1_3_Amount = 100000
| AttackLv2 = 40
| AttackUpgradeLv2_1_Name = Mystery Stone Piece | AttackUpgradeLv2_1_Amount = 10
| AttackUpgradeLv2_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv2_2_Amount = 2
| AttackUpgradeLv2_3_Name = Credits | AttackUpgradeLv2_3_Amount = 100000
| HpLv2 = 40
| HpUpgradeLv2_1_Name = Mystery Stone Piece | HpUpgradeLv2_1_Amount = 10
| HpUpgradeLv2_2_Name = Applied Fitness Workbook | HpUpgradeLv2_2_Amount = 2
| HpUpgradeLv2_3_Name = Credits | HpUpgradeLv2_3_Amount = 100000
| HealingLv2 = 40
| HealingUpgradeLv2_1_Name = Mystery Stone Piece | HealingUpgradeLv2_1_Amount = 10
| HealingUpgradeLv2_2_Name = Applied First Aid Workbook | HealingUpgradeLv2_2_Amount = 2
| HealingUpgradeLv2_3_Name = Credits | HealingUpgradeLv2_3_Amount = 100000
| AttackLv3 = 60
| AttackUpgradeLv3_1_Name = Mystery Stone Piece | AttackUpgradeLv3_1_Amount = 10
| AttackUpgradeLv3_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv3_2_Amount = 2
| AttackUpgradeLv3_3_Name = Credits | AttackUpgradeLv3_3_Amount = 100000
| HpLv3 = 60
| HpUpgradeLv3_1_Name = Mystery Stone Piece | HpUpgradeLv3_1_Amount = 10
| HpUpgradeLv3_2_Name = Applied Fitness Workbook | HpUpgradeLv3_2_Amount = 2
| HpUpgradeLv3_3_Name = Credits | HpUpgradeLv3_3_Amount = 100000
| HealingLv3 = 60
| HealingUpgradeLv3_1_Name = Mystery Stone Piece | HealingUpgradeLv3_1_Amount = 10
| HealingUpgradeLv3_2_Name = Applied First Aid Workbook | HealingUpgradeLv3_2_Amount = 2
| HealingUpgradeLv3_3_Name = Credits | HealingUpgradeLv3_3_Amount = 100000
| AttackLv4 = 80
| AttackUpgradeLv4_1_Name = Mystery Stone Piece | AttackUpgradeLv4_1_Amount = 10
| AttackUpgradeLv4_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv4_2_Amount = 2
| AttackUpgradeLv4_3_Name = Credits | AttackUpgradeLv4_3_Amount = 100000
| HpLv4 = 80
| HpUpgradeLv4_1_Name = Mystery Stone Piece | HpUpgradeLv4_1_Amount = 10
| HpUpgradeLv4_2_Name = Applied Fitness Workbook | HpUpgradeLv4_2_Amount = 2
| HpUpgradeLv4_3_Name = Credits | HpUpgradeLv4_3_Amount = 100000
| HealingLv4 = 80
| HealingUpgradeLv4_1_Name = Mystery Stone Piece | HealingUpgradeLv4_1_Amount = 10
| HealingUpgradeLv4_2_Name = Applied First Aid Workbook | HealingUpgradeLv4_2_Amount = 2
| HealingUpgradeLv4_3_Name = Credits | HealingUpgradeLv4_3_Amount = 100000
| AttackLv5 = 100
| AttackUpgradeLv5_1_Name = Mystery Stone Piece | AttackUpgradeLv5_1_Amount = 10
| AttackUpgradeLv5_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv5_2_Amount = 2
| AttackUpgradeLv5_3_Name = Credits | AttackUpgradeLv5_3_Amount = 100000
| HpLv5 = 100
| HpUpgradeLv5_1_Name = Mystery Stone Piece | HpUpgradeLv5_1_Amount = 10
| HpUpgradeLv5_2_Name = Applied Fitness Workbook | HpUpgradeLv5_2_Amount = 2
| HpUpgradeLv5_3_Name = Credits | HpUpgradeLv5_3_Amount = 100000
| HealingLv5 = 100
| HealingUpgradeLv5_1_Name = Mystery Stone Piece | HealingUpgradeLv5_1_Amount = 10
| HealingUpgradeLv5_2_Name = Applied First Aid Workbook | HealingUpgradeLv5_2_Amount = 2
| HealingUpgradeLv5_3_Name = Credits | HealingUpgradeLv5_3_Amount = 100000
| AttackLv6 = 120
| AttackUpgradeLv6_1_Name = Mystery Stone Piece | AttackUpgradeLv6_1_Amount = 15
| AttackUpgradeLv6_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv6_2_Amount = 2
| AttackUpgradeLv6_3_Name = Credits | AttackUpgradeLv6_3_Amount = 100000
| HpLv6 = 120
| HpUpgradeLv6_1_Name = Mystery Stone Piece | HpUpgradeLv6_1_Amount = 15
| HpUpgradeLv6_2_Name = Applied Fitness Workbook | HpUpgradeLv6_2_Amount = 2
| HpUpgradeLv6_3_Name = Credits | HpUpgradeLv6_3_Amount = 100000
| HealingLv6 = 120
| HealingUpgradeLv6_1_Name = Mystery Stone Piece | HealingUpgradeLv6_1_Amount = 15
| HealingUpgradeLv6_2_Name = Applied First Aid Workbook | HealingUpgradeLv6_2_Amount = 2
| HealingUpgradeLv6_3_Name = Credits | HealingUpgradeLv6_3_Amount = 100000
| AttackLv7 = 140
| AttackUpgradeLv7_1_Name = Mystery Stone Piece | AttackUpgradeLv7_1_Amount = 15
| AttackUpgradeLv7_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv7_2_Amount = 2
| AttackUpgradeLv7_3_Name = Credits | AttackUpgradeLv7_3_Amount = 100000
| HpLv7 = 140
| HpUpgradeLv7_1_Name = Mystery Stone Piece | HpUpgradeLv7_1_Amount = 15
| HpUpgradeLv7_2_Name = Applied Fitness Workbook | HpUpgradeLv7_2_Amount = 2
| HpUpgradeLv7_3_Name = Credits | HpUpgradeLv7_3_Amount = 100000
| HealingLv7 = 140
| HealingUpgradeLv7_1_Name = Mystery Stone Piece | HealingUpgradeLv7_1_Amount = 15
| HealingUpgradeLv7_2_Name = Applied First Aid Workbook | HealingUpgradeLv7_2_Amount = 2
| HealingUpgradeLv7_3_Name = Credits | HealingUpgradeLv7_3_Amount = 100000
| AttackLv8 = 160
| AttackUpgradeLv8_1_Name = Mystery Stone Piece | AttackUpgradeLv8_1_Amount = 15
| AttackUpgradeLv8_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv8_2_Amount = 2
| AttackUpgradeLv8_3_Name = Credits | AttackUpgradeLv8_3_Amount = 100000
| HpLv8 = 160
| HpUpgradeLv8_1_Name = Mystery Stone Piece | HpUpgradeLv8_1_Amount = 15
| HpUpgradeLv8_2_Name = Applied Fitness Workbook | HpUpgradeLv8_2_Amount = 2
| HpUpgradeLv8_3_Name = Credits | HpUpgradeLv8_3_Amount = 100000
| HealingLv8 = 160
| HealingUpgradeLv8_1_Name = Mystery Stone Piece | HealingUpgradeLv8_1_Amount = 15
| HealingUpgradeLv8_2_Name = Applied First Aid Workbook | HealingUpgradeLv8_2_Amount = 2
| HealingUpgradeLv8_3_Name = Credits | HealingUpgradeLv8_3_Amount = 100000
| AttackLv9 = 180
| AttackUpgradeLv9_1_Name = Mystery Stone Piece | AttackUpgradeLv9_1_Amount = 15
| AttackUpgradeLv9_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv9_2_Amount = 2
| AttackUpgradeLv9_3_Name = Credits | AttackUpgradeLv9_3_Amount = 100000
| HpLv9 = 180
| HpUpgradeLv9_1_Name = Mystery Stone Piece | HpUpgradeLv9_1_Amount = 15
| HpUpgradeLv9_2_Name = Applied Fitness Workbook | HpUpgradeLv9_2_Amount = 2
| HpUpgradeLv9_3_Name = Credits | HpUpgradeLv9_3_Amount = 100000
| HealingLv9 = 180
| HealingUpgradeLv9_1_Name = Mystery Stone Piece | HealingUpgradeLv9_1_Amount = 15
| HealingUpgradeLv9_2_Name = Applied First Aid Workbook | HealingUpgradeLv9_2_Amount = 2
| HealingUpgradeLv9_3_Name = Credits | HealingUpgradeLv9_3_Amount = 100000
| AttackLv10 = 200
| AttackUpgradeLv10_1_Name = Mystery Stone Piece | AttackUpgradeLv10_1_Amount = 15
| AttackUpgradeLv10_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv10_2_Amount = 2
| AttackUpgradeLv10_3_Name = Credits | AttackUpgradeLv10_3_Amount = 100000
| HpLv10 = 200
| HpUpgradeLv10_1_Name = Mystery Stone Piece | HpUpgradeLv10_1_Amount = 15
| HpUpgradeLv10_2_Name = Applied Fitness Workbook | HpUpgradeLv10_2_Amount = 2
| HpUpgradeLv10_3_Name = Credits | HpUpgradeLv10_3_Amount = 100000
| HealingLv10 = 200
| HealingUpgradeLv10_1_Name = Mystery Stone Piece | HealingUpgradeLv10_1_Amount = 15
| HealingUpgradeLv10_2_Name = Applied First Aid Workbook | HealingUpgradeLv10_2_Amount = 2
| HealingUpgradeLv10_3_Name = Credits | HealingUpgradeLv10_3_Amount = 100000
| AttackLv11 = 220
| AttackUpgradeLv11_1_Name = Mystery Stone Piece | AttackUpgradeLv11_1_Amount = 20
| AttackUpgradeLv11_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv11_2_Amount = 2
| AttackUpgradeLv11_3_Name = Credits | AttackUpgradeLv11_3_Amount = 100000
| HpLv11 = 220
| HpUpgradeLv11_1_Name = Mystery Stone Piece | HpUpgradeLv11_1_Amount = 20
| HpUpgradeLv11_2_Name = Applied Fitness Workbook | HpUpgradeLv11_2_Amount = 2
| HpUpgradeLv11_3_Name = Credits | HpUpgradeLv11_3_Amount = 100000
| HealingLv11 = 220
| HealingUpgradeLv11_1_Name = Mystery Stone Piece | HealingUpgradeLv11_1_Amount = 20
| HealingUpgradeLv11_2_Name = Applied First Aid Workbook | HealingUpgradeLv11_2_Amount = 2
| HealingUpgradeLv11_3_Name = Credits | HealingUpgradeLv11_3_Amount = 100000
| AttackLv12 = 240
| AttackUpgradeLv12_1_Name = Mystery Stone Piece | AttackUpgradeLv12_1_Amount = 20
| AttackUpgradeLv12_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv12_2_Amount = 2
| AttackUpgradeLv12_3_Name = Credits | AttackUpgradeLv12_3_Amount = 100000
| HpLv12 = 240
| HpUpgradeLv12_1_Name = Mystery Stone Piece | HpUpgradeLv12_1_Amount = 20
| HpUpgradeLv12_2_Name = Applied Fitness Workbook | HpUpgradeLv12_2_Amount = 2
| HpUpgradeLv12_3_Name = Credits | HpUpgradeLv12_3_Amount = 100000
| HealingLv12 = 240
| HealingUpgradeLv12_1_Name = Mystery Stone Piece | HealingUpgradeLv12_1_Amount = 20
| HealingUpgradeLv12_2_Name = Applied First Aid Workbook | HealingUpgradeLv12_2_Amount = 2
| HealingUpgradeLv12_3_Name = Credits | HealingUpgradeLv12_3_Amount = 100000
| AttackLv13 = 260
| AttackUpgradeLv13_1_Name = Mystery Stone Piece | AttackUpgradeLv13_1_Amount = 20
| AttackUpgradeLv13_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv13_2_Amount = 2
| AttackUpgradeLv13_3_Name = Credits | AttackUpgradeLv13_3_Amount = 100000
| HpLv13 = 260
| HpUpgradeLv13_1_Name = Mystery Stone Piece | HpUpgradeLv13_1_Amount = 20
| HpUpgradeLv13_2_Name = Applied Fitness Workbook | HpUpgradeLv13_2_Amount = 2
| HpUpgradeLv13_3_Name = Credits | HpUpgradeLv13_3_Amount = 100000
| HealingLv13 = 260
| HealingUpgradeLv13_1_Name = Mystery Stone Piece | HealingUpgradeLv13_1_Amount = 20
| HealingUpgradeLv13_2_Name = Applied First Aid Workbook | HealingUpgradeLv13_2_Amount = 2
| HealingUpgradeLv13_3_Name = Credits | HealingUpgradeLv13_3_Amount = 100000
| AttackLv14 = 280
| AttackUpgradeLv14_1_Name = Mystery Stone Piece | AttackUpgradeLv14_1_Amount = 20
| AttackUpgradeLv14_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv14_2_Amount = 2
| AttackUpgradeLv14_3_Name = Credits | AttackUpgradeLv14_3_Amount = 100000
| HpLv14 = 280
| HpUpgradeLv14_1_Name = Mystery Stone Piece | HpUpgradeLv14_1_Amount = 20
| HpUpgradeLv14_2_Name = Applied Fitness Workbook | HpUpgradeLv14_2_Amount = 2
| HpUpgradeLv14_3_Name = Credits | HpUpgradeLv14_3_Amount = 100000
| HealingLv14 = 280
| HealingUpgradeLv14_1_Name = Mystery Stone Piece | HealingUpgradeLv14_1_Amount = 20
| HealingUpgradeLv14_2_Name = Applied First Aid Workbook | HealingUpgradeLv14_2_Amount = 2
| HealingUpgradeLv14_3_Name = Credits | HealingUpgradeLv14_3_Amount = 100000
| AttackLv15 = 300
| AttackUpgradeLv15_1_Name = Mystery Stone Piece | AttackUpgradeLv15_1_Amount = 20
| AttackUpgradeLv15_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv15_2_Amount = 2
| AttackUpgradeLv15_3_Name = Credits | AttackUpgradeLv15_3_Amount = 100000
| HpLv15 = 300
| HpUpgradeLv15_1_Name = Mystery Stone Piece | HpUpgradeLv15_1_Amount = 20
| HpUpgradeLv15_2_Name = Applied Fitness Workbook | HpUpgradeLv15_2_Amount = 2
| HpUpgradeLv15_3_Name = Credits | HpUpgradeLv15_3_Amount = 100000
| HealingLv15 = 300
| HealingUpgradeLv15_1_Name = Mystery Stone Piece | HealingUpgradeLv15_1_Amount = 20
| HealingUpgradeLv15_2_Name = Applied First Aid Workbook | HealingUpgradeLv15_2_Amount = 2
| HealingUpgradeLv15_3_Name = Credits | HealingUpgradeLv15_3_Amount = 100000
| AttackLv16 = 320
| AttackUpgradeLv16_1_Name = Broken Mystery Stone | AttackUpgradeLv16_1_Amount = 6
| AttackUpgradeLv16_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv16_2_Amount = 4
| AttackUpgradeLv16_3_Name = Credits | AttackUpgradeLv16_3_Amount = 200000
| HpLv16 = 320
| HpUpgradeLv16_1_Name = Broken Mystery Stone | HpUpgradeLv16_1_Amount = 6
| HpUpgradeLv16_2_Name = Applied Fitness Workbook | HpUpgradeLv16_2_Amount = 4
| HpUpgradeLv16_3_Name = Credits | HpUpgradeLv16_3_Amount = 200000
| HealingLv16 = 320
| HealingUpgradeLv16_1_Name = Broken Mystery Stone | HealingUpgradeLv16_1_Amount = 6
| HealingUpgradeLv16_2_Name = Applied First Aid Workbook | HealingUpgradeLv16_2_Amount = 4
| HealingUpgradeLv16_3_Name = Credits | HealingUpgradeLv16_3_Amount = 200000
| AttackLv17 = 340
| AttackUpgradeLv17_1_Name = Broken Mystery Stone | AttackUpgradeLv17_1_Amount = 6
| AttackUpgradeLv17_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv17_2_Amount = 4
| AttackUpgradeLv17_3_Name = Credits | AttackUpgradeLv17_3_Amount = 200000
| HpLv17 = 340
| HpUpgradeLv17_1_Name = Broken Mystery Stone | HpUpgradeLv17_1_Amount = 6
| HpUpgradeLv17_2_Name = Applied Fitness Workbook | HpUpgradeLv17_2_Amount = 4
| HpUpgradeLv17_3_Name = Credits | HpUpgradeLv17_3_Amount = 200000
| HealingLv17 = 340
| HealingUpgradeLv17_1_Name = Broken Mystery Stone | HealingUpgradeLv17_1_Amount = 6
| HealingUpgradeLv17_2_Name = Applied First Aid Workbook | HealingUpgradeLv17_2_Amount = 4
| HealingUpgradeLv17_3_Name = Credits | HealingUpgradeLv17_3_Amount = 200000
| AttackLv18 = 360
| AttackUpgradeLv18_1_Name = Broken Mystery Stone | AttackUpgradeLv18_1_Amount = 6
| AttackUpgradeLv18_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv18_2_Amount = 4
| AttackUpgradeLv18_3_Name = Credits | AttackUpgradeLv18_3_Amount = 200000
| HpLv18 = 360
| HpUpgradeLv18_1_Name = Broken Mystery Stone | HpUpgradeLv18_1_Amount = 6
| HpUpgradeLv18_2_Name = Applied Fitness Workbook | HpUpgradeLv18_2_Amount = 4
| HpUpgradeLv18_3_Name = Credits | HpUpgradeLv18_3_Amount = 200000
| HealingLv18 = 360
| HealingUpgradeLv18_1_Name = Broken Mystery Stone | HealingUpgradeLv18_1_Amount = 6
| HealingUpgradeLv18_2_Name = Applied First Aid Workbook | HealingUpgradeLv18_2_Amount = 4
| HealingUpgradeLv18_3_Name = Credits | HealingUpgradeLv18_3_Amount = 200000
| AttackLv19 = 380
| AttackUpgradeLv19_1_Name = Broken Mystery Stone | AttackUpgradeLv19_1_Amount = 6
| AttackUpgradeLv19_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv19_2_Amount = 4
| AttackUpgradeLv19_3_Name = Credits | AttackUpgradeLv19_3_Amount = 200000
| HpLv19 = 380
| HpUpgradeLv19_1_Name = Broken Mystery Stone | HpUpgradeLv19_1_Amount = 6
| HpUpgradeLv19_2_Name = Applied Fitness Workbook | HpUpgradeLv19_2_Amount = 4
| HpUpgradeLv19_3_Name = Credits | HpUpgradeLv19_3_Amount = 200000
| HealingLv19 = 380
| HealingUpgradeLv19_1_Name = Broken Mystery Stone | HealingUpgradeLv19_1_Amount = 6
| HealingUpgradeLv19_2_Name = Applied First Aid Workbook | HealingUpgradeLv19_2_Amount = 4
| HealingUpgradeLv19_3_Name = Credits | HealingUpgradeLv19_3_Amount = 200000
| AttackLv20 = 400
| AttackUpgradeLv20_1_Name = Broken Mystery Stone | AttackUpgradeLv20_1_Amount = 6
| AttackUpgradeLv20_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv20_2_Amount = 4
| AttackUpgradeLv20_3_Name = Credits | AttackUpgradeLv20_3_Amount = 200000
| HpLv20 = 400
| HpUpgradeLv20_1_Name = Broken Mystery Stone | HpUpgradeLv20_1_Amount = 6
| HpUpgradeLv20_2_Name = Applied Fitness Workbook | HpUpgradeLv20_2_Amount = 4
| HpUpgradeLv20_3_Name = Credits | HpUpgradeLv20_3_Amount = 200000
| HealingLv20 = 400
| HealingUpgradeLv20_1_Name = Broken Mystery Stone | HealingUpgradeLv20_1_Amount = 6
| HealingUpgradeLv20_2_Name = Applied First Aid Workbook | HealingUpgradeLv20_2_Amount = 4
| HealingUpgradeLv20_3_Name = Credits | HealingUpgradeLv20_3_Amount = 200000
| AttackLv21 = 420
| AttackUpgradeLv21_1_Name = Broken Mystery Stone | AttackUpgradeLv21_1_Amount = 8
| AttackUpgradeLv21_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv21_2_Amount = 4
| AttackUpgradeLv21_3_Name = Credits | AttackUpgradeLv21_3_Amount = 200000
| HpLv21 = 420
| HpUpgradeLv21_1_Name = Broken Mystery Stone | HpUpgradeLv21_1_Amount = 8
| HpUpgradeLv21_2_Name = Applied Fitness Workbook | HpUpgradeLv21_2_Amount = 4
| HpUpgradeLv21_3_Name = Credits | HpUpgradeLv21_3_Amount = 200000
| HealingLv21 = 420
| HealingUpgradeLv21_1_Name = Broken Mystery Stone | HealingUpgradeLv21_1_Amount = 8
| HealingUpgradeLv21_2_Name = Applied First Aid Workbook | HealingUpgradeLv21_2_Amount = 4
| HealingUpgradeLv21_3_Name = Credits | HealingUpgradeLv21_3_Amount = 200000
| AttackLv22 = 440
| AttackUpgradeLv22_1_Name = Broken Mystery Stone | AttackUpgradeLv22_1_Amount = 8
| AttackUpgradeLv22_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv22_2_Amount = 4
| AttackUpgradeLv22_3_Name = Credits | AttackUpgradeLv22_3_Amount = 200000
| HpLv22 = 440
| HpUpgradeLv22_1_Name = Broken Mystery Stone | HpUpgradeLv22_1_Amount = 8
| HpUpgradeLv22_2_Name = Applied Fitness Workbook | HpUpgradeLv22_2_Amount = 4
| HpUpgradeLv22_3_Name = Credits | HpUpgradeLv22_3_Amount = 200000
| HealingLv22 = 440
| HealingUpgradeLv22_1_Name = Broken Mystery Stone | HealingUpgradeLv22_1_Amount = 8
| HealingUpgradeLv22_2_Name = Applied First Aid Workbook | HealingUpgradeLv22_2_Amount = 4
| HealingUpgradeLv22_3_Name = Credits | HealingUpgradeLv22_3_Amount = 200000
| AttackLv23 = 460
| AttackUpgradeLv23_1_Name = Broken Mystery Stone | AttackUpgradeLv23_1_Amount = 8
| AttackUpgradeLv23_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv23_2_Amount = 4
| AttackUpgradeLv23_3_Name = Credits | AttackUpgradeLv23_3_Amount = 200000
| HpLv23 = 460
| HpUpgradeLv23_1_Name = Broken Mystery Stone | HpUpgradeLv23_1_Amount = 8
| HpUpgradeLv23_2_Name = Applied Fitness Workbook | HpUpgradeLv23_2_Amount = 4
| HpUpgradeLv23_3_Name = Credits | HpUpgradeLv23_3_Amount = 200000
| HealingLv23 = 460
| HealingUpgradeLv23_1_Name = Broken Mystery Stone | HealingUpgradeLv23_1_Amount = 8
| HealingUpgradeLv23_2_Name = Applied First Aid Workbook | HealingUpgradeLv23_2_Amount = 4
| HealingUpgradeLv23_3_Name = Credits | HealingUpgradeLv23_3_Amount = 200000
| AttackLv24 = 480
| AttackUpgradeLv24_1_Name = Broken Mystery Stone | AttackUpgradeLv24_1_Amount = 8
| AttackUpgradeLv24_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv24_2_Amount = 4
| AttackUpgradeLv24_3_Name = Credits | AttackUpgradeLv24_3_Amount = 200000
| HpLv24 = 480
| HpUpgradeLv24_1_Name = Broken Mystery Stone | HpUpgradeLv24_1_Amount = 8
| HpUpgradeLv24_2_Name = Applied Fitness Workbook | HpUpgradeLv24_2_Amount = 4
| HpUpgradeLv24_3_Name = Credits | HpUpgradeLv24_3_Amount = 200000
| HealingLv24 = 480
| HealingUpgradeLv24_1_Name = Broken Mystery Stone | HealingUpgradeLv24_1_Amount = 8
| HealingUpgradeLv24_2_Name = Applied First Aid Workbook | HealingUpgradeLv24_2_Amount = 4
| HealingUpgradeLv24_3_Name = Credits | HealingUpgradeLv24_3_Amount = 200000
| AttackLv25 = 500
| AttackUpgradeLv25_1_Name = Broken Mystery Stone | AttackUpgradeLv25_1_Amount = 8
| AttackUpgradeLv25_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv25_2_Amount = 4
| AttackUpgradeLv25_3_Name = Credits | AttackUpgradeLv25_3_Amount = 200000
| HpLv25 = 500
| HpUpgradeLv25_1_Name = Broken Mystery Stone | HpUpgradeLv25_1_Amount = 8
| HpUpgradeLv25_2_Name = Applied Fitness Workbook | HpUpgradeLv25_2_Amount = 4
| HpUpgradeLv25_3_Name = Credits | HpUpgradeLv25_3_Amount = 200000
| HealingLv25 = 500
| HealingUpgradeLv25_1_Name = Broken Mystery Stone | HealingUpgradeLv25_1_Amount = 8
| HealingUpgradeLv25_2_Name = Applied First Aid Workbook | HealingUpgradeLv25_2_Amount = 4
| HealingUpgradeLv25_3_Name = Credits | HealingUpgradeLv25_3_Amount = 200000
}}
===Skills===
Line 137 ⟶ 454:
| SkillDamageType = Explosive
| SkillBaseCost = 2
| SkillDescriptionGeneral = Switch to Abi-Eshuh mode; increase Attack by {{SkillValue|26.1~41.8%}}, Accuracy by {{SkillValue|13.9~18.1%}}, and Evasion by {{SkillValue|12.2%}}.<br>(Exit the mode after using EX skill {{SkillValue|3}} times)<br>After mode change, when using EX skill (5 cost) fire three shots; 1st and 2nd attack deal {{SkillValue|87.5~167%}} damage to enemies within a straight line, the final attack deals {{SkillValue|607~1153%}} damage to the targeted enemy, and {{SkillValue|121~230%}} to other enemies within a straight line. <br>All 3 attacks ignore {{SkillValue|40~60%}} of enemy Defense.
| SkillDescriptionLv1 = Switch to Abi-Eshuh mode; increase Attack by {{SkillValue|26.1%}}, Accuracy by {{SkillValue|13.9%}}, and Evasion by {{SkillValue|12.2%}}.<br>(Exit the mode after using EX skill {{SkillValue|3}} times)<br>After mode change, when using EX skill (5 cost) fire three shots; 1st and 2nd attack deal {{SkillValue|87.5%}} damage to enemies within a straight line, the final attack deals {{SkillValue|607%}} damage to the targeted enemy, and {{SkillValue|121%}} to other enemies within a straight line. <br>All 3 attacks ignore {{SkillValue|40%}} of enemy Defense.
| SkillUpgradeLv2_1_Name = Beginner Tactical Training Blu-ray (Millennium)
| SkillUpgradeLv2_1_Amount = 12
Line 145 ⟶ 462:
| SkillUpgradeLv2_3_Name = Credits
| SkillUpgradeLv2_3_Amount = 80000
| SkillDescriptionLv2 = Switch to Abi-Eshuh mode; increase Attack by {{SkillValue|30%}}, Accuracy by {{SkillValue|13.9%}}, and Evasion by {{SkillValue|12.2%}}.<br>(Exit the mode after using EX skill {{SkillValue|3}} times)<br>After mode change, when using EX skill (5 cost) fire three shots; 1st and 2nd attack deal {{SkillValue|101%}} damage to enemies within a straight line, the final attack deals {{SkillValue|698%}} damage to the targeted enemy, and {{SkillValue|139%}} to other enemies within a straight line. <br>All 3 attacks ignore {{SkillValue|40%}} of enemy Defense.
| SkillUpgradeLv3_1_Name = Normal Tactical Training Blu-ray (Millennium)
| SkillUpgradeLv3_1_Amount = 12
Line 156 ⟶ 473:
| SkillUpgradeLv3_5_Name = Credits
| SkillUpgradeLv3_5_Amount = 500000
| SkillDescriptionLv3 = Switch to Abi-Eshuh mode; increase Attack by {{SkillValue|34%}}, Accuracy by {{SkillValue|16%}}, and Evasion by {{SkillValue|12.2%}}.<br>(Exit the mode after using EX skill {{SkillValue|3}} times)<br>After mode change, when using EX skill (5 cost) fire three shots; 1st and 2nd attack deal {{SkillValue|127%}} damage to enemies within a straight line, the final attack deals {{SkillValue|880%}} damage to the targeted enemy, and {{SkillValue|176%}} to other enemies within a straight line. <br>All 3 attacks ignore {{SkillValue|50%}} of enemy Defense.
| SkillUpgradeLv4_1_Name = Advanced Tactical Training Blu-ray (Millennium)
| SkillUpgradeLv4_1_Amount = 12
Line 167 ⟶ 484:
| SkillUpgradeLv4_5_Name = Credits
| SkillUpgradeLv4_5_Amount = 3000000
| SkillDescriptionLv4 = Switch to Abi-Eshuh mode; increase Attack by {{SkillValue|37.9%}}, Accuracy by {{SkillValue|16%}}, and Evasion by {{SkillValue|12.2%}}.<br>(Exit the mode after using EX skill {{SkillValue|3}} times)<br>After mode change, when using EX skill (5 cost) fire three shots; 1st and 2nd attack deal {{SkillValue|140.5%}} damage to enemies within a straight line, the final attack deals {{SkillValue|971%}} damage to the targeted enemy, and {{SkillValue|194%}} to other enemies within a straight line. <br>All 3 attacks ignore {{SkillValue|50%}} of enemy Defense.
| SkillUpgradeLv5_1_Name = Superior Tactical Training Blu-ray (Millennium)
| SkillUpgradeLv5_1_Amount = 8
Line 178 ⟶ 495:
| SkillUpgradeLv5_5_Name = Credits
| SkillUpgradeLv5_5_Amount = 10000000
| SkillDescriptionLv5 = Switch to Abi-Eshuh mode; increase Attack by {{SkillValue|41.8%}}, Accuracy by {{SkillValue|18.1%}}, and Evasion by {{SkillValue|12.2%}}.<br>(Exit the mode after using EX skill {{SkillValue|3}} times)<br>After mode change, when using EX skill (5 cost) fire three shots; 1st and 2nd attack deal {{SkillValue|167%}} damage to enemies within a straight line, the final attack deals {{SkillValue|1153%}} damage to the targeted enemy, and {{SkillValue|230%}} to other enemies within a straight line. <br>All 3 attacks ignore {{SkillValue|60%}} of enemy Defense.
| SkillDescriptionLv6 = Switch to Abi-Eshuh mode; increase Attack by {{SkillValue|45.7%}}, Accuracy by {{SkillValue|18.1%}}, and Evasion by {{SkillValue|12.2%}}.<br>(Exit the mode after using EX skill {{SkillValue|3}} times)<br>After mode change, when using EX skill (5 cost) fire three shots; 1st and 2nd attack deal {{SkillValue|180%}} damage to enemies within a straight line, the final attack deals {{SkillValue|1244%}} damage to the targeted enemy, and {{SkillValue|248%}} to other enemies within a straight line. <br>All 3 attacks ignore {{SkillValue|60%}} of enemy Defense.
| SkillDescriptionLv7 = Switch to Abi-Eshuh mode; increase Attack by {{SkillValue|53.6%}}, Accuracy by {{SkillValue|18.1%}}, and Evasion by {{SkillValue|12.2%}}.<br>(Exit the mode after using EX skill {{SkillValue|3}} times)<br>After mode change, when using EX skill (5 cost) fire three shots; 1st and 2nd attack deal {{SkillValue|206.5%}} damage to enemies within a straight line, the final attack deals {{SkillValue|1426%}} damage to the targeted enemy, and {{SkillValue|285%}} to other enemies within a straight line. <br>All 3 attacks ignore {{SkillValue|60%}} of enemy Defense.
| SkillDescriptionLv8 = Switch to Abi-Eshuh mode; increase Attack by {{SkillValue|55.5%}}, Accuracy by {{SkillValue|19.1%}}, and Evasion by {{SkillValue|12.2%}}.<br>(Exit the mode after using EX skill {{SkillValue|3}} times)<br>After mode change, when using EX skill (5 cost) fire three shots; 1st and 2nd attack deal {{SkillValue|219.5%}} damage to enemies within a straight line, the final attack deals {{SkillValue|1517%}} damage to the targeted enemy, and {{SkillValue|303%}} to other enemies within a straight line. <br>All 3 attacks ignore {{SkillValue|60%}} of enemy Defense.
| SkillDescriptionLv9 = Switch to Abi-Eshuh mode; increase Attack by {{SkillValue|63.4%}}, Accuracy by {{SkillValue|19.1%}}, and Evasion by {{SkillValue|12.2%}}.<br>(Exit the mode after using EX skill {{SkillValue|3}} times)<br>After mode change, when using EX skill (5 cost) fire three shots; 1st and 2nd attack deal {{SkillValue|246%}} damage to enemies within a straight line, the final attack deals {{SkillValue|1699%}} damage to the targeted enemy, and {{SkillValue|339%}} to other enemies within a straight line. <br>All 3 attacks ignore {{SkillValue|60%}} of enemy Defense.
| SkillDescriptionLv10 = Switch to Abi-Eshuh mode; increase Attack by {{SkillValue|65.3%}}, Accuracy by {{SkillValue|20.2%}}, and Evasion by {{SkillValue|12.2%}}.<br>(Exit the mode after using EX skill {{SkillValue|3}} times)<br>After mode change, when using EX skill (5 cost) fire three shots; 1st and 2nd attack deal {{SkillValue|259%}} damage to enemies within a straight line, the final attack deals {{SkillValue|1790%}} damage to the targeted enemy, and {{SkillValue|358%}} to other enemies within a straight line. <br>All 3 attacks ignore {{SkillValue|60%}} of enemy Defense.
}}
<div class="skill-additional">
{{EXSkillTable
| SkillName = System: Abi-Eshuh
| SkillNameJP = システム:アビ・エシュフ
| SkillIconType = COMMON_SKILLICON_BEAM
| SkillDamageType = Explosive
| SkillBaseCost = 5
| SkillDescriptionGeneral = After mode change, 1st and 2nd attack deal {{SkillValue|87.5~167%}} damage to enemies within a straight line, the final attack deals {{SkillValue|607~1153%}} damage to the targeted enemy, and {{SkillValue|121~230%}} to other enemies within a straight line.<br>All three attacks ignore {{SkillValue|40~60%}} of enemy Defense.
| SkillDescriptionLv1 = After mode change, 1st and 2nd attack deal {{SkillValue|87.5%}} damage to enemies within a straight line, the final attack deals {{SkillValue|607%}} damage to the targeted enemy, and {{SkillValue|121%}} to other enemies within a straight line.<br>All three attacks ignore {{SkillValue|40%}} of enemy Defense.
| SkillDescriptionLv2 = After mode change, 1st and 2nd attack deal {{SkillValue|101%}} damage to enemies within a straight line, the final attack deals {{SkillValue|698%}} damage to the targeted enemy, and {{SkillValue|139%}} to other enemies within a straight line.<br>All three attacks ignore {{SkillValue|40%}} of enemy Defense.
| SkillDescriptionLv3 = After mode change, 1st and 2nd attack deal {{SkillValue|127%}} damage to enemies within a straight line, the final attack deals {{SkillValue|880%}} damage to the targeted enemy, and {{SkillValue|176%}} to other enemies within a straight line.<br>All three attacks ignore {{SkillValue|50%}} of enemy Defense.
| SkillDescriptionLv4 = After mode change, 1st and 2nd attack deal {{SkillValue|140.5%}} damage to enemies within a straight line, the final attack deals {{SkillValue|971%}} damage to the targeted enemy, and {{SkillValue|194%}} to other enemies within a straight line.<br>All three attacks ignore {{SkillValue|50%}} of enemy Defense.
| SkillDescriptionLv5 = After mode change, 1st and 2nd attack deal {{SkillValue|167%}} damage to enemies within a straight line, the final attack deals {{SkillValue|1153%}} damage to the targeted enemy, and {{SkillValue|230%}} to other enemies within a straight line.<br>All three attacks ignore {{SkillValue|60%}} of enemy Defense.
| SkillDescriptionLv6 = After mode change, 1st and 2nd attack deal {{SkillValue|180%}} damage to enemies within a straight line, the final attack deals {{SkillValue|1244%}} damage to the targeted enemy, and {{SkillValue|248%}} to other enemies within a straight line.<br>All three attacks ignore {{SkillValue|60%}} of enemy Defense.
| SkillDescriptionLv7 = After mode change, 1st and 2nd attack deal {{SkillValue|206.5%}} damage to enemies within a straight line, the final attack deals {{SkillValue|1426%}} damage to the targeted enemy, and {{SkillValue|285%}} to other enemies within a straight line.<br>All three attacks ignore {{SkillValue|60%}} of enemy Defense.
| SkillDescriptionLv8 = After mode change, 1st and 2nd attack deal {{SkillValue|219.5%}} damage to enemies within a straight line, the final attack deals {{SkillValue|1517%}} damage to the targeted enemy, and {{SkillValue|303%}} to other enemies within a straight line.<br>All three attacks ignore {{SkillValue|60%}} of enemy Defense.
| SkillDescriptionLv9 = After mode change, 1st and 2nd attack deal {{SkillValue|246%}} damage to enemies within a straight line, the final attack deals {{SkillValue|1699%}} damage to the targeted enemy, and {{SkillValue|339%}} to other enemies within a straight line.<br>All three attacks ignore {{SkillValue|60%}} of enemy Defense.
| SkillDescriptionLv10 = After mode change, 1st and 2nd attack deal {{SkillValue|259%}} damage to enemies within a straight line, the final attack deals {{SkillValue|1790%}} damage to the targeted enemy, and {{SkillValue|358%}} to other enemies within a straight line.<br>All three attacks ignore {{SkillValue|60%}} of enemy Defense.
}}
</div>
{{SkillTable
| SkillName = Tactical judgment
Line 191 ⟶ 528:
| SkillDamageType = Explosive
| SkillType = Normal
| SkillDescriptionGeneral = Every {{SkillValue|35 seconds}}, deal {{SkillValue|486~778%}} damage to a single enemy.<br>In Abi-Eshuh mode, this attack ignores {{SkillValue|30~60%}} of enemy Defense.
| SkillDescriptionLv1 = Every {{SkillValue|35 seconds}}, deal {{SkillValue|486%}} damage to a single enemy.<br>In Abi-Eshuh mode, this attack ignores {{SkillValue|30%}} of enemy Defense.
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Millennium)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = Every {{SkillValue|35 seconds}}, deal {{SkillValue|511%}} damage to a single enemy.<br>In Abi-Eshuh mode, this attack ignores {{SkillValue|30%}} of enemy Defense.
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Millennium)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = Every {{SkillValue|35 seconds}}, deal {{SkillValue|535%}} damage to a single enemy.<br>In Abi-Eshuh mode, this attack ignores {{SkillValue|30%}} of enemy Defense.
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Millennium)
| SkillUpgradeLv4_1_Amount = 5
Line 211 ⟶ 548:
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = Every {{SkillValue|35 seconds}}, deal {{SkillValue|584%}} damage to a single enemy.<br>In Abi-Eshuh mode, this attack ignores {{SkillValue|40%}} of enemy Defense.
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Millennium)
| SkillUpgradeLv5_1_Amount = 8
Line 220 ⟶ 557:
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = Every {{SkillValue|35 seconds}}, deal {{SkillValue|608%}} damage to a single enemy.<br>In Abi-Eshuh mode, this attack ignores {{SkillValue|40%}} of enemy Defense.
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Millennium)
| SkillUpgradeLv6_1_Amount = 5
Line 231 ⟶ 568:
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = Every {{SkillValue|35 seconds}}, deal {{SkillValue|632%}} damage to a single enemy.<br>In Abi-Eshuh mode, this attack ignores {{SkillValue|40%}} of enemy Defense.
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Millennium)
| SkillUpgradeLv7_1_Amount = 8
Line 240 ⟶ 577:
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = Every {{SkillValue|35 seconds}}, deal {{SkillValue|681%}} damage to a single enemy.<br>In Abi-Eshuh mode, this attack ignores {{SkillValue|50%}} of enemy Defense.
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Millennium)
| SkillUpgradeLv8_1_Amount = 8
Line 251 ⟶ 588:
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = Every {{SkillValue|35 seconds}}, deal {{SkillValue|705%}} damage to a single enemy.<br>In Abi-Eshuh mode, this attack ignores {{SkillValue|50%}} of enemy Defense.
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Millennium)
| SkillUpgradeLv9_1_Amount = 12
Line 260 ⟶ 597:
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Every {{SkillValue|35 seconds}}, deal {{SkillValue|730%}} damage to a single enemy.<br>In Abi-Eshuh mode, this attack ignores {{SkillValue|50%}} of enemy Defense.
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Every {{SkillValue|35 seconds}}, deal {{SkillValue|778%}} damage to a single enemy.<br>In Abi-Eshuh mode, this attack ignores {{SkillValue|60%}} of enemy Defense.
}}
<div class="skill-additional">
{{SkillTable
| SkillName = Tactical judgment
| SkillNameJP = 戦術的判断
| SkillIconType = COMMON_SKILLICON_TARGET
| SkillDamageType = Explosive
| SkillType = Normal
| SkillDescriptionGeneral = In Abi-Eshuh mode, every {{SkillValue|35 seconds}} deal {{SkillValue|486~778%}} damage to a single enemy, this attack ignores {{SkillValue|30~60%}} of enemy Defense.
| SkillDescriptionLv1 = In Abi-Eshuh mode, every {{SkillValue|35 seconds}} deal {{SkillValue|486%}} damage to a single enemy, this attack ignores {{SkillValue|30%}} of enemy Defense.
| SkillDescriptionLv2 = In Abi-Eshuh mode, every {{SkillValue|35 seconds}} deal {{SkillValue|511%}} damage to a single enemy, this attack ignores {{SkillValue|30%}} of enemy Defense.
| SkillDescriptionLv3 = In Abi-Eshuh mode, every {{SkillValue|35 seconds}} deal {{SkillValue|535%}} damage to a single enemy, this attack ignores {{SkillValue|30%}} of enemy Defense.
| SkillDescriptionLv4 = In Abi-Eshuh mode, every {{SkillValue|35 seconds}} deal {{SkillValue|584%}} damage to a single enemy, this attack ignores {{SkillValue|40%}} of enemy Defense.
| SkillDescriptionLv5 = In Abi-Eshuh mode, every {{SkillValue|35 seconds}} deal {{SkillValue|608%}} damage to a single enemy, this attack ignores {{SkillValue|40%}} of enemy Defense.
| SkillDescriptionLv6 = In Abi-Eshuh mode, every {{SkillValue|35 seconds}} deal {{SkillValue|632%}} damage to a single enemy, this attack ignores {{SkillValue|40%}} of enemy Defense.
| SkillDescriptionLv7 = In Abi-Eshuh mode, every {{SkillValue|35 seconds}} deal {{SkillValue|681%}} damage to a single enemy, this attack ignores {{SkillValue|50%}} of enemy Defense.
| SkillDescriptionLv8 = In Abi-Eshuh mode, every {{SkillValue|35 seconds}} deal {{SkillValue|705%}} damage to a single enemy, this attack ignores {{SkillValue|50%}} of enemy Defense.
| SkillDescriptionLv9 = In Abi-Eshuh mode, every {{SkillValue|35 seconds}} deal {{SkillValue|730%}} damage to a single enemy, this attack ignores {{SkillValue|50%}} of enemy Defense.
| SkillDescriptionLv10 = In Abi-Eshuh mode, every {{SkillValue|35 seconds}} deal {{SkillValue|778%}} damage to a single enemy, this attack ignores {{SkillValue|60%}} of enemy Defense.
}}
</div>
{{SkillTable
| SkillName = Call sign zero four
Line 348 ⟶ 705:
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Increase Attack by {{SkillValue|26.6%}}.
| SkillEffect1 = attack%+1400,1470,1540,1820,1890,1960,2240,2310,2380,2660
}}
{{SkillTable
Line 432 ⟶ 788:
| SkillDescriptionLv10 = While in Abi-Eshuh mode, when using EX skill, deal additional damage depending on the number of uses<br>First EX skill: {{SkillValue|25.6%}} damage<br>Second EX skill: {{SkillValue|51.1%}} damage<br>Third EX skill: {{SkillValue|76.7%}} damage.<br>This attack ignores {{SkillValue|60%}} of enemy Defense.
}}
 
===Unique weapon===
{{UniqueWeapon
| CharacterId = CH0187Toki
| NameEN = Secret Time
| NameJP = シークレットタイム
| DescriptionEN = <p>Assault rifle used by Toki. </p><p>It has the performance to match its appearance, and eliminates all targets that interfere with her mission. Toki didn't choose the name, somebody else named it.</p>
| DescriptionJP = <p>トキ専用のアサルトライフル。</p><p>その外観に相応しい性能を持ち、任務を邪魔する対象を全て排除する。名前は自分でつけたものではなく、名付け人が存在するのだとか。</p>
| Rank2 = Passive Skill changes to <b>Call sign zero four +</b>
Line 467 ⟶ 822:
| SkillDescriptionLv10 = Increase Attack by {{SkillValue|529}}. Further increase Attack by {{SkillValue|26.6%}}.
}}
 
=Voiceover=
=Resources=
{{MomoTalkLink}}
{{CharacterGalleryLink}}
==Voiceover==
See [[{{PAGENAME}}/audio]]
 
=Cafe=
{{CharacterCafeImage}}
{{#dpl:
| category = Furniture
Line 480 ⟶ 840:
===Gifts===
{{CharacterGifts}}
{{Cleaning & Clearing}}
{{CharacterNavbox}}
{{Kivotos|Millennium}}
[[Category:Characters]]