Wakamo: Difference between revisions
Updated Character Details section
m (Text replacement - "{{SkillUpgradeTable2" to "{{SkillUpgradeTable") |
(Updated Character Details section) |
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Line 1:
{{Character
| Id = 10033
| DevName = Wakamo_default
| Name = Wakamo
| Portrait = Portrait_Wakamo
| Variant1 = Swimsuit
| Image1 = Wakamo_(Swimsuit)_diorama_00.png
| Variant2 = Kimono
| Image2 = Wakamo_(Kimono)_00.png
| Variant3 = Masked
| Image3 = Wakamo_(Masked)_00.png
| JPName = 狐坂 ワカモ
| JPReading = Kosaka Wakamo
| School = Hyakkiyako
| Club = no club
| Age = 18
| Birthday = April 3
| Height = 161cm
| Hobbies = Destruction, pillaging
| Designer = NAMYO
| Illust = NAMYO
| Voice = Chiwa Saito
Line 27 ⟶ 35:
| EquipmentSlot2 = Hairpin
| EquipmentSlot3 = Watch
| CharacterPool = anniversary
| ReleaseDate = 2022/01/26
}}{{CharacterVariants|Wakamo}}__TOC__
=Background=
{{CharacterBackground
| ENText = <p>Formerly from Hyakkiyako Alliance Academy, Wakamo is one of the "Seven Prisoners" that escaped from Corrections Bureau after being suspended from school.
| JPText = <p>百鬼夜行連合学院所属、しかし停学処分となった後に矯正局へと入れられ、さらにそこから脱獄した「七囚人」の一人。<
}}
=How to Obtain=
{{CharacterBanners}}{{CharacterMissionRewards}}
=Character Details=
Line 57 ⟶ 66:
| minCCStr = 100
| minCCRes = 100
| MoveSpeed = 200
| AmmoCount = 5
| AmmoCost = 1
| RegenCost = 700
| dataSource = raw
}}
{{CharacterAffectionTable
| MemoryLobbyUnlockLv = 2
| MemoryLobbyImage =
| MemoryLobbyBGMId = 77
| UniqueGearUnlockLv = 15
| MomotalkRewardLevel2 = 20
| MomotalkRewardLevel3 = 40
| MomotalkRewardLevel5 = 60
| MomotalkRewardLevel6 = 80
| MomotalkRewardLevel15 = 120
| AffectionLevel2 = Attack+3
| AffectionLevel3 = Attack+3
Line 118 ⟶ 138:
| ordermethod = title
| include = {CharacterAffectionTable}
}}
{{CharacterPotentialTable
| AttackLv0 = 0
| HpLv0 = 0
| HealingLv0 = 0
| AttackLv1 = 20
| AttackUpgradeLv1_1_Name = Ancient Battery Fragment | AttackUpgradeLv1_1_Amount = 10
| AttackUpgradeLv1_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv1_2_Amount = 2
| AttackUpgradeLv1_3_Name = Credits | AttackUpgradeLv1_3_Amount = 100000
| HpLv1 = 20
| HpUpgradeLv1_1_Name = Ancient Battery Fragment | HpUpgradeLv1_1_Amount = 10
| HpUpgradeLv1_2_Name = Applied Fitness Workbook | HpUpgradeLv1_2_Amount = 2
| HpUpgradeLv1_3_Name = Credits | HpUpgradeLv1_3_Amount = 100000
| HealingLv1 = 20
| HealingUpgradeLv1_1_Name = Ancient Battery Fragment | HealingUpgradeLv1_1_Amount = 10
| HealingUpgradeLv1_2_Name = Applied First Aid Workbook | HealingUpgradeLv1_2_Amount = 2
| HealingUpgradeLv1_3_Name = Credits | HealingUpgradeLv1_3_Amount = 100000
| AttackLv2 = 40
| AttackUpgradeLv2_1_Name = Ancient Battery Fragment | AttackUpgradeLv2_1_Amount = 10
| AttackUpgradeLv2_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv2_2_Amount = 2
| AttackUpgradeLv2_3_Name = Credits | AttackUpgradeLv2_3_Amount = 100000
| HpLv2 = 40
| HpUpgradeLv2_1_Name = Ancient Battery Fragment | HpUpgradeLv2_1_Amount = 10
| HpUpgradeLv2_2_Name = Applied Fitness Workbook | HpUpgradeLv2_2_Amount = 2
| HpUpgradeLv2_3_Name = Credits | HpUpgradeLv2_3_Amount = 100000
| HealingLv2 = 40
| HealingUpgradeLv2_1_Name = Ancient Battery Fragment | HealingUpgradeLv2_1_Amount = 10
| HealingUpgradeLv2_2_Name = Applied First Aid Workbook | HealingUpgradeLv2_2_Amount = 2
| HealingUpgradeLv2_3_Name = Credits | HealingUpgradeLv2_3_Amount = 100000
| AttackLv3 = 60
| AttackUpgradeLv3_1_Name = Ancient Battery Fragment | AttackUpgradeLv3_1_Amount = 10
| AttackUpgradeLv3_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv3_2_Amount = 2
| AttackUpgradeLv3_3_Name = Credits | AttackUpgradeLv3_3_Amount = 100000
| HpLv3 = 60
| HpUpgradeLv3_1_Name = Ancient Battery Fragment | HpUpgradeLv3_1_Amount = 10
| HpUpgradeLv3_2_Name = Applied Fitness Workbook | HpUpgradeLv3_2_Amount = 2
| HpUpgradeLv3_3_Name = Credits | HpUpgradeLv3_3_Amount = 100000
| HealingLv3 = 60
| HealingUpgradeLv3_1_Name = Ancient Battery Fragment | HealingUpgradeLv3_1_Amount = 10
| HealingUpgradeLv3_2_Name = Applied First Aid Workbook | HealingUpgradeLv3_2_Amount = 2
| HealingUpgradeLv3_3_Name = Credits | HealingUpgradeLv3_3_Amount = 100000
| AttackLv4 = 80
| AttackUpgradeLv4_1_Name = Ancient Battery Fragment | AttackUpgradeLv4_1_Amount = 10
| AttackUpgradeLv4_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv4_2_Amount = 2
| AttackUpgradeLv4_3_Name = Credits | AttackUpgradeLv4_3_Amount = 100000
| HpLv4 = 80
| HpUpgradeLv4_1_Name = Ancient Battery Fragment | HpUpgradeLv4_1_Amount = 10
| HpUpgradeLv4_2_Name = Applied Fitness Workbook | HpUpgradeLv4_2_Amount = 2
| HpUpgradeLv4_3_Name = Credits | HpUpgradeLv4_3_Amount = 100000
| HealingLv4 = 80
| HealingUpgradeLv4_1_Name = Ancient Battery Fragment | HealingUpgradeLv4_1_Amount = 10
| HealingUpgradeLv4_2_Name = Applied First Aid Workbook | HealingUpgradeLv4_2_Amount = 2
| HealingUpgradeLv4_3_Name = Credits | HealingUpgradeLv4_3_Amount = 100000
| AttackLv5 = 100
| AttackUpgradeLv5_1_Name = Ancient Battery Fragment | AttackUpgradeLv5_1_Amount = 10
| AttackUpgradeLv5_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv5_2_Amount = 2
| AttackUpgradeLv5_3_Name = Credits | AttackUpgradeLv5_3_Amount = 100000
| HpLv5 = 100
| HpUpgradeLv5_1_Name = Ancient Battery Fragment | HpUpgradeLv5_1_Amount = 10
| HpUpgradeLv5_2_Name = Applied Fitness Workbook | HpUpgradeLv5_2_Amount = 2
| HpUpgradeLv5_3_Name = Credits | HpUpgradeLv5_3_Amount = 100000
| HealingLv5 = 100
| HealingUpgradeLv5_1_Name = Ancient Battery Fragment | HealingUpgradeLv5_1_Amount = 10
| HealingUpgradeLv5_2_Name = Applied First Aid Workbook | HealingUpgradeLv5_2_Amount = 2
| HealingUpgradeLv5_3_Name = Credits | HealingUpgradeLv5_3_Amount = 100000
| AttackLv6 = 120
| AttackUpgradeLv6_1_Name = Ancient Battery Fragment | AttackUpgradeLv6_1_Amount = 15
| AttackUpgradeLv6_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv6_2_Amount = 2
| AttackUpgradeLv6_3_Name = Credits | AttackUpgradeLv6_3_Amount = 100000
| HpLv6 = 120
| HpUpgradeLv6_1_Name = Ancient Battery Fragment | HpUpgradeLv6_1_Amount = 15
| HpUpgradeLv6_2_Name = Applied Fitness Workbook | HpUpgradeLv6_2_Amount = 2
| HpUpgradeLv6_3_Name = Credits | HpUpgradeLv6_3_Amount = 100000
| HealingLv6 = 120
| HealingUpgradeLv6_1_Name = Ancient Battery Fragment | HealingUpgradeLv6_1_Amount = 15
| HealingUpgradeLv6_2_Name = Applied First Aid Workbook | HealingUpgradeLv6_2_Amount = 2
| HealingUpgradeLv6_3_Name = Credits | HealingUpgradeLv6_3_Amount = 100000
| AttackLv7 = 140
| AttackUpgradeLv7_1_Name = Ancient Battery Fragment | AttackUpgradeLv7_1_Amount = 15
| AttackUpgradeLv7_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv7_2_Amount = 2
| AttackUpgradeLv7_3_Name = Credits | AttackUpgradeLv7_3_Amount = 100000
| HpLv7 = 140
| HpUpgradeLv7_1_Name = Ancient Battery Fragment | HpUpgradeLv7_1_Amount = 15
| HpUpgradeLv7_2_Name = Applied Fitness Workbook | HpUpgradeLv7_2_Amount = 2
| HpUpgradeLv7_3_Name = Credits | HpUpgradeLv7_3_Amount = 100000
| HealingLv7 = 140
| HealingUpgradeLv7_1_Name = Ancient Battery Fragment | HealingUpgradeLv7_1_Amount = 15
| HealingUpgradeLv7_2_Name = Applied First Aid Workbook | HealingUpgradeLv7_2_Amount = 2
| HealingUpgradeLv7_3_Name = Credits | HealingUpgradeLv7_3_Amount = 100000
| AttackLv8 = 160
| AttackUpgradeLv8_1_Name = Ancient Battery Fragment | AttackUpgradeLv8_1_Amount = 15
| AttackUpgradeLv8_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv8_2_Amount = 2
| AttackUpgradeLv8_3_Name = Credits | AttackUpgradeLv8_3_Amount = 100000
| HpLv8 = 160
| HpUpgradeLv8_1_Name = Ancient Battery Fragment | HpUpgradeLv8_1_Amount = 15
| HpUpgradeLv8_2_Name = Applied Fitness Workbook | HpUpgradeLv8_2_Amount = 2
| HpUpgradeLv8_3_Name = Credits | HpUpgradeLv8_3_Amount = 100000
| HealingLv8 = 160
| HealingUpgradeLv8_1_Name = Ancient Battery Fragment | HealingUpgradeLv8_1_Amount = 15
| HealingUpgradeLv8_2_Name = Applied First Aid Workbook | HealingUpgradeLv8_2_Amount = 2
| HealingUpgradeLv8_3_Name = Credits | HealingUpgradeLv8_3_Amount = 100000
| AttackLv9 = 180
| AttackUpgradeLv9_1_Name = Ancient Battery Fragment | AttackUpgradeLv9_1_Amount = 15
| AttackUpgradeLv9_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv9_2_Amount = 2
| AttackUpgradeLv9_3_Name = Credits | AttackUpgradeLv9_3_Amount = 100000
| HpLv9 = 180
| HpUpgradeLv9_1_Name = Ancient Battery Fragment | HpUpgradeLv9_1_Amount = 15
| HpUpgradeLv9_2_Name = Applied Fitness Workbook | HpUpgradeLv9_2_Amount = 2
| HpUpgradeLv9_3_Name = Credits | HpUpgradeLv9_3_Amount = 100000
| HealingLv9 = 180
| HealingUpgradeLv9_1_Name = Ancient Battery Fragment | HealingUpgradeLv9_1_Amount = 15
| HealingUpgradeLv9_2_Name = Applied First Aid Workbook | HealingUpgradeLv9_2_Amount = 2
| HealingUpgradeLv9_3_Name = Credits | HealingUpgradeLv9_3_Amount = 100000
| AttackLv10 = 200
| AttackUpgradeLv10_1_Name = Ancient Battery Fragment | AttackUpgradeLv10_1_Amount = 15
| AttackUpgradeLv10_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv10_2_Amount = 2
| AttackUpgradeLv10_3_Name = Credits | AttackUpgradeLv10_3_Amount = 100000
| HpLv10 = 200
| HpUpgradeLv10_1_Name = Ancient Battery Fragment | HpUpgradeLv10_1_Amount = 15
| HpUpgradeLv10_2_Name = Applied Fitness Workbook | HpUpgradeLv10_2_Amount = 2
| HpUpgradeLv10_3_Name = Credits | HpUpgradeLv10_3_Amount = 100000
| HealingLv10 = 200
| HealingUpgradeLv10_1_Name = Ancient Battery Fragment | HealingUpgradeLv10_1_Amount = 15
| HealingUpgradeLv10_2_Name = Applied First Aid Workbook | HealingUpgradeLv10_2_Amount = 2
| HealingUpgradeLv10_3_Name = Credits | HealingUpgradeLv10_3_Amount = 100000
| AttackLv11 = 220
| AttackUpgradeLv11_1_Name = Ancient Battery Fragment | AttackUpgradeLv11_1_Amount = 20
| AttackUpgradeLv11_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv11_2_Amount = 2
| AttackUpgradeLv11_3_Name = Credits | AttackUpgradeLv11_3_Amount = 100000
| HpLv11 = 220
| HpUpgradeLv11_1_Name = Ancient Battery Fragment | HpUpgradeLv11_1_Amount = 20
| HpUpgradeLv11_2_Name = Applied Fitness Workbook | HpUpgradeLv11_2_Amount = 2
| HpUpgradeLv11_3_Name = Credits | HpUpgradeLv11_3_Amount = 100000
| HealingLv11 = 220
| HealingUpgradeLv11_1_Name = Ancient Battery Fragment | HealingUpgradeLv11_1_Amount = 20
| HealingUpgradeLv11_2_Name = Applied First Aid Workbook | HealingUpgradeLv11_2_Amount = 2
| HealingUpgradeLv11_3_Name = Credits | HealingUpgradeLv11_3_Amount = 100000
| AttackLv12 = 240
| AttackUpgradeLv12_1_Name = Ancient Battery Fragment | AttackUpgradeLv12_1_Amount = 20
| AttackUpgradeLv12_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv12_2_Amount = 2
| AttackUpgradeLv12_3_Name = Credits | AttackUpgradeLv12_3_Amount = 100000
| HpLv12 = 240
| HpUpgradeLv12_1_Name = Ancient Battery Fragment | HpUpgradeLv12_1_Amount = 20
| HpUpgradeLv12_2_Name = Applied Fitness Workbook | HpUpgradeLv12_2_Amount = 2
| HpUpgradeLv12_3_Name = Credits | HpUpgradeLv12_3_Amount = 100000
| HealingLv12 = 240
| HealingUpgradeLv12_1_Name = Ancient Battery Fragment | HealingUpgradeLv12_1_Amount = 20
| HealingUpgradeLv12_2_Name = Applied First Aid Workbook | HealingUpgradeLv12_2_Amount = 2
| HealingUpgradeLv12_3_Name = Credits | HealingUpgradeLv12_3_Amount = 100000
| AttackLv13 = 260
| AttackUpgradeLv13_1_Name = Ancient Battery Fragment | AttackUpgradeLv13_1_Amount = 20
| AttackUpgradeLv13_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv13_2_Amount = 2
| AttackUpgradeLv13_3_Name = Credits | AttackUpgradeLv13_3_Amount = 100000
| HpLv13 = 260
| HpUpgradeLv13_1_Name = Ancient Battery Fragment | HpUpgradeLv13_1_Amount = 20
| HpUpgradeLv13_2_Name = Applied Fitness Workbook | HpUpgradeLv13_2_Amount = 2
| HpUpgradeLv13_3_Name = Credits | HpUpgradeLv13_3_Amount = 100000
| HealingLv13 = 260
| HealingUpgradeLv13_1_Name = Ancient Battery Fragment | HealingUpgradeLv13_1_Amount = 20
| HealingUpgradeLv13_2_Name = Applied First Aid Workbook | HealingUpgradeLv13_2_Amount = 2
| HealingUpgradeLv13_3_Name = Credits | HealingUpgradeLv13_3_Amount = 100000
| AttackLv14 = 280
| AttackUpgradeLv14_1_Name = Ancient Battery Fragment | AttackUpgradeLv14_1_Amount = 20
| AttackUpgradeLv14_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv14_2_Amount = 2
| AttackUpgradeLv14_3_Name = Credits | AttackUpgradeLv14_3_Amount = 100000
| HpLv14 = 280
| HpUpgradeLv14_1_Name = Ancient Battery Fragment | HpUpgradeLv14_1_Amount = 20
| HpUpgradeLv14_2_Name = Applied Fitness Workbook | HpUpgradeLv14_2_Amount = 2
| HpUpgradeLv14_3_Name = Credits | HpUpgradeLv14_3_Amount = 100000
| HealingLv14 = 280
| HealingUpgradeLv14_1_Name = Ancient Battery Fragment | HealingUpgradeLv14_1_Amount = 20
| HealingUpgradeLv14_2_Name = Applied First Aid Workbook | HealingUpgradeLv14_2_Amount = 2
| HealingUpgradeLv14_3_Name = Credits | HealingUpgradeLv14_3_Amount = 100000
| AttackLv15 = 300
| AttackUpgradeLv15_1_Name = Ancient Battery Fragment | AttackUpgradeLv15_1_Amount = 20
| AttackUpgradeLv15_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv15_2_Amount = 2
| AttackUpgradeLv15_3_Name = Credits | AttackUpgradeLv15_3_Amount = 100000
| HpLv15 = 300
| HpUpgradeLv15_1_Name = Ancient Battery Fragment | HpUpgradeLv15_1_Amount = 20
| HpUpgradeLv15_2_Name = Applied Fitness Workbook | HpUpgradeLv15_2_Amount = 2
| HpUpgradeLv15_3_Name = Credits | HpUpgradeLv15_3_Amount = 100000
| HealingLv15 = 300
| HealingUpgradeLv15_1_Name = Ancient Battery Fragment | HealingUpgradeLv15_1_Amount = 20
| HealingUpgradeLv15_2_Name = Applied First Aid Workbook | HealingUpgradeLv15_2_Amount = 2
| HealingUpgradeLv15_3_Name = Credits | HealingUpgradeLv15_3_Amount = 100000
| AttackLv16 = 320
| AttackUpgradeLv16_1_Name = Damaged Ancient Battery | AttackUpgradeLv16_1_Amount = 6
| AttackUpgradeLv16_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv16_2_Amount = 4
| AttackUpgradeLv16_3_Name = Credits | AttackUpgradeLv16_3_Amount = 200000
| HpLv16 = 320
| HpUpgradeLv16_1_Name = Damaged Ancient Battery | HpUpgradeLv16_1_Amount = 6
| HpUpgradeLv16_2_Name = Applied Fitness Workbook | HpUpgradeLv16_2_Amount = 4
| HpUpgradeLv16_3_Name = Credits | HpUpgradeLv16_3_Amount = 200000
| HealingLv16 = 320
| HealingUpgradeLv16_1_Name = Damaged Ancient Battery | HealingUpgradeLv16_1_Amount = 6
| HealingUpgradeLv16_2_Name = Applied First Aid Workbook | HealingUpgradeLv16_2_Amount = 4
| HealingUpgradeLv16_3_Name = Credits | HealingUpgradeLv16_3_Amount = 200000
| AttackLv17 = 340
| AttackUpgradeLv17_1_Name = Damaged Ancient Battery | AttackUpgradeLv17_1_Amount = 6
| AttackUpgradeLv17_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv17_2_Amount = 4
| AttackUpgradeLv17_3_Name = Credits | AttackUpgradeLv17_3_Amount = 200000
| HpLv17 = 340
| HpUpgradeLv17_1_Name = Damaged Ancient Battery | HpUpgradeLv17_1_Amount = 6
| HpUpgradeLv17_2_Name = Applied Fitness Workbook | HpUpgradeLv17_2_Amount = 4
| HpUpgradeLv17_3_Name = Credits | HpUpgradeLv17_3_Amount = 200000
| HealingLv17 = 340
| HealingUpgradeLv17_1_Name = Damaged Ancient Battery | HealingUpgradeLv17_1_Amount = 6
| HealingUpgradeLv17_2_Name = Applied First Aid Workbook | HealingUpgradeLv17_2_Amount = 4
| HealingUpgradeLv17_3_Name = Credits | HealingUpgradeLv17_3_Amount = 200000
| AttackLv18 = 360
| AttackUpgradeLv18_1_Name = Damaged Ancient Battery | AttackUpgradeLv18_1_Amount = 6
| AttackUpgradeLv18_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv18_2_Amount = 4
| AttackUpgradeLv18_3_Name = Credits | AttackUpgradeLv18_3_Amount = 200000
| HpLv18 = 360
| HpUpgradeLv18_1_Name = Damaged Ancient Battery | HpUpgradeLv18_1_Amount = 6
| HpUpgradeLv18_2_Name = Applied Fitness Workbook | HpUpgradeLv18_2_Amount = 4
| HpUpgradeLv18_3_Name = Credits | HpUpgradeLv18_3_Amount = 200000
| HealingLv18 = 360
| HealingUpgradeLv18_1_Name = Damaged Ancient Battery | HealingUpgradeLv18_1_Amount = 6
| HealingUpgradeLv18_2_Name = Applied First Aid Workbook | HealingUpgradeLv18_2_Amount = 4
| HealingUpgradeLv18_3_Name = Credits | HealingUpgradeLv18_3_Amount = 200000
| AttackLv19 = 380
| AttackUpgradeLv19_1_Name = Damaged Ancient Battery | AttackUpgradeLv19_1_Amount = 6
| AttackUpgradeLv19_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv19_2_Amount = 4
| AttackUpgradeLv19_3_Name = Credits | AttackUpgradeLv19_3_Amount = 200000
| HpLv19 = 380
| HpUpgradeLv19_1_Name = Damaged Ancient Battery | HpUpgradeLv19_1_Amount = 6
| HpUpgradeLv19_2_Name = Applied Fitness Workbook | HpUpgradeLv19_2_Amount = 4
| HpUpgradeLv19_3_Name = Credits | HpUpgradeLv19_3_Amount = 200000
| HealingLv19 = 380
| HealingUpgradeLv19_1_Name = Damaged Ancient Battery | HealingUpgradeLv19_1_Amount = 6
| HealingUpgradeLv19_2_Name = Applied First Aid Workbook | HealingUpgradeLv19_2_Amount = 4
| HealingUpgradeLv19_3_Name = Credits | HealingUpgradeLv19_3_Amount = 200000
| AttackLv20 = 400
| AttackUpgradeLv20_1_Name = Damaged Ancient Battery | AttackUpgradeLv20_1_Amount = 6
| AttackUpgradeLv20_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv20_2_Amount = 4
| AttackUpgradeLv20_3_Name = Credits | AttackUpgradeLv20_3_Amount = 200000
| HpLv20 = 400
| HpUpgradeLv20_1_Name = Damaged Ancient Battery | HpUpgradeLv20_1_Amount = 6
| HpUpgradeLv20_2_Name = Applied Fitness Workbook | HpUpgradeLv20_2_Amount = 4
| HpUpgradeLv20_3_Name = Credits | HpUpgradeLv20_3_Amount = 200000
| HealingLv20 = 400
| HealingUpgradeLv20_1_Name = Damaged Ancient Battery | HealingUpgradeLv20_1_Amount = 6
| HealingUpgradeLv20_2_Name = Applied First Aid Workbook | HealingUpgradeLv20_2_Amount = 4
| HealingUpgradeLv20_3_Name = Credits | HealingUpgradeLv20_3_Amount = 200000
| AttackLv21 = 420
| AttackUpgradeLv21_1_Name = Damaged Ancient Battery | AttackUpgradeLv21_1_Amount = 8
| AttackUpgradeLv21_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv21_2_Amount = 4
| AttackUpgradeLv21_3_Name = Credits | AttackUpgradeLv21_3_Amount = 200000
| HpLv21 = 420
| HpUpgradeLv21_1_Name = Damaged Ancient Battery | HpUpgradeLv21_1_Amount = 8
| HpUpgradeLv21_2_Name = Applied Fitness Workbook | HpUpgradeLv21_2_Amount = 4
| HpUpgradeLv21_3_Name = Credits | HpUpgradeLv21_3_Amount = 200000
| HealingLv21 = 420
| HealingUpgradeLv21_1_Name = Damaged Ancient Battery | HealingUpgradeLv21_1_Amount = 8
| HealingUpgradeLv21_2_Name = Applied First Aid Workbook | HealingUpgradeLv21_2_Amount = 4
| HealingUpgradeLv21_3_Name = Credits | HealingUpgradeLv21_3_Amount = 200000
| AttackLv22 = 440
| AttackUpgradeLv22_1_Name = Damaged Ancient Battery | AttackUpgradeLv22_1_Amount = 8
| AttackUpgradeLv22_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv22_2_Amount = 4
| AttackUpgradeLv22_3_Name = Credits | AttackUpgradeLv22_3_Amount = 200000
| HpLv22 = 440
| HpUpgradeLv22_1_Name = Damaged Ancient Battery | HpUpgradeLv22_1_Amount = 8
| HpUpgradeLv22_2_Name = Applied Fitness Workbook | HpUpgradeLv22_2_Amount = 4
| HpUpgradeLv22_3_Name = Credits | HpUpgradeLv22_3_Amount = 200000
| HealingLv22 = 440
| HealingUpgradeLv22_1_Name = Damaged Ancient Battery | HealingUpgradeLv22_1_Amount = 8
| HealingUpgradeLv22_2_Name = Applied First Aid Workbook | HealingUpgradeLv22_2_Amount = 4
| HealingUpgradeLv22_3_Name = Credits | HealingUpgradeLv22_3_Amount = 200000
| AttackLv23 = 460
| AttackUpgradeLv23_1_Name = Damaged Ancient Battery | AttackUpgradeLv23_1_Amount = 8
| AttackUpgradeLv23_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv23_2_Amount = 4
| AttackUpgradeLv23_3_Name = Credits | AttackUpgradeLv23_3_Amount = 200000
| HpLv23 = 460
| HpUpgradeLv23_1_Name = Damaged Ancient Battery | HpUpgradeLv23_1_Amount = 8
| HpUpgradeLv23_2_Name = Applied Fitness Workbook | HpUpgradeLv23_2_Amount = 4
| HpUpgradeLv23_3_Name = Credits | HpUpgradeLv23_3_Amount = 200000
| HealingLv23 = 460
| HealingUpgradeLv23_1_Name = Damaged Ancient Battery | HealingUpgradeLv23_1_Amount = 8
| HealingUpgradeLv23_2_Name = Applied First Aid Workbook | HealingUpgradeLv23_2_Amount = 4
| HealingUpgradeLv23_3_Name = Credits | HealingUpgradeLv23_3_Amount = 200000
| AttackLv24 = 480
| AttackUpgradeLv24_1_Name = Damaged Ancient Battery | AttackUpgradeLv24_1_Amount = 8
| AttackUpgradeLv24_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv24_2_Amount = 4
| AttackUpgradeLv24_3_Name = Credits | AttackUpgradeLv24_3_Amount = 200000
| HpLv24 = 480
| HpUpgradeLv24_1_Name = Damaged Ancient Battery | HpUpgradeLv24_1_Amount = 8
| HpUpgradeLv24_2_Name = Applied Fitness Workbook | HpUpgradeLv24_2_Amount = 4
| HpUpgradeLv24_3_Name = Credits | HpUpgradeLv24_3_Amount = 200000
| HealingLv24 = 480
| HealingUpgradeLv24_1_Name = Damaged Ancient Battery | HealingUpgradeLv24_1_Amount = 8
| HealingUpgradeLv24_2_Name = Applied First Aid Workbook | HealingUpgradeLv24_2_Amount = 4
| HealingUpgradeLv24_3_Name = Credits | HealingUpgradeLv24_3_Amount = 200000
| AttackLv25 = 500
| AttackUpgradeLv25_1_Name = Damaged Ancient Battery | AttackUpgradeLv25_1_Amount = 8
| AttackUpgradeLv25_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv25_2_Amount = 4
| AttackUpgradeLv25_3_Name = Credits | AttackUpgradeLv25_3_Amount = 200000
| HpLv25 = 500
| HpUpgradeLv25_1_Name = Damaged Ancient Battery | HpUpgradeLv25_1_Amount = 8
| HpUpgradeLv25_2_Name = Applied Fitness Workbook | HpUpgradeLv25_2_Amount = 4
| HpUpgradeLv25_3_Name = Credits | HpUpgradeLv25_3_Amount = 200000
| HealingLv25 = 500
| HealingUpgradeLv25_1_Name = Damaged Ancient Battery | HealingUpgradeLv25_1_Amount = 8
| HealingUpgradeLv25_2_Name = Applied First Aid Workbook | HealingUpgradeLv25_2_Amount = 4
| HealingUpgradeLv25_3_Name = Credits | HealingUpgradeLv25_3_Amount = 200000
}}
===Skills===
Line 128 ⟶ 454:
| SkillDescriptionGeneral = Deal {{SkillValue|203~325%}} damage to one enemy. After that, the damage done by the allies to that enemy is added up for {{SkillValue|10 seconds}}, and the resulting damage is done again as Mystic type.<br>(This damage can not be critical, maximum amount of damage that can be accumulated is {{SkillValue|1017~1322%}} of Wakamo's Attack)
| SkillDescriptionLv1 = Deal {{SkillValue|203%}} damage to one enemy. After that, the damage done by the allies to that enemy is added up for {{SkillValue|10 seconds}}, and the resulting damage is done again as Mystic type.<br>(This damage can not be critical, maximum amount of damage that can be accumulated is {{SkillValue|1017%}} of Wakamo's Attack)
| SkillUpgradeLv2_1_Name = Beginner Tactical Training Blu-ray (Hyakkiyako)
| SkillUpgradeLv2_1_Amount = 12
| SkillUpgradeLv2_2_Name = Ancient Battery Fragment
| SkillUpgradeLv2_2_Amount = 16
| SkillUpgradeLv2_3_Name = Credits
| SkillUpgradeLv2_3_Amount = 80000
| SkillDescriptionLv2 = Deal {{SkillValue|234%}} damage to one enemy. After that, the damage done by the allies to that enemy is added up for {{SkillValue|10 seconds}}, and the resulting damage is done again as Mystic type.<br>(This damage can not be critical, maximum amount of damage that can be accumulated is {{SkillValue|1017%}} of Wakamo's Attack)
| SkillUpgradeLv3_1_Name = Normal Tactical Training Blu-ray (Hyakkiyako)
| SkillUpgradeLv3_1_Amount = 12
| SkillUpgradeLv3_2_Name = Beginner Tactical Training Blu-ray (Hyakkiyako)
| SkillUpgradeLv3_2_Amount = 18
| SkillUpgradeLv3_3_Name = Damaged Ancient Battery
| SkillUpgradeLv3_3_Amount = 17
| SkillUpgradeLv3_4_Name = Crystal Haniwa Fragment
| SkillUpgradeLv3_4_Amount = 30
| SkillUpgradeLv3_5_Name = Credits
| SkillUpgradeLv3_5_Amount = 500000
| SkillDescriptionLv3 = Deal {{SkillValue|264%}} damage to one enemy. After that, the damage done by the allies to that enemy is added up for {{SkillValue|10 seconds}}, and the resulting damage is done again as Mystic type.<br>(This damage can not be critical, maximum amount of damage that can be accumulated is {{SkillValue|1169%}} of Wakamo's Attack)
| SkillUpgradeLv4_1_Name = Advanced Tactical Training Blu-ray (Hyakkiyako)
| SkillUpgradeLv4_1_Amount = 12
| SkillUpgradeLv4_2_Name = Normal Tactical Training Blu-ray (Hyakkiyako)
| SkillUpgradeLv4_2_Amount = 18
| SkillUpgradeLv4_3_Name = Depleted Ancient Battery
| SkillUpgradeLv4_3_Amount = 13
| SkillUpgradeLv4_4_Name = Broken Crystal Haniwa
| SkillUpgradeLv4_4_Amount = 23
| SkillUpgradeLv4_5_Name = Credits
| SkillUpgradeLv4_5_Amount = 3000000
| SkillDescriptionLv4 = Deal {{SkillValue|294%}} damage to one enemy. After that, the damage done by the allies to that enemy is added up for {{SkillValue|10 seconds}}, and the resulting damage is done again as Mystic type.<br>(This damage can not be critical, maximum amount of damage that can be accumulated is {{SkillValue|1169%}} of Wakamo's Attack)
| SkillUpgradeLv5_1_Name = Superior Tactical Training Blu-ray (Hyakkiyako)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Advanced Tactical Training Blu-ray (Hyakkiyako)
| SkillUpgradeLv5_2_Amount = 18
| SkillUpgradeLv5_3_Name = Intact Ancient Battery
| SkillUpgradeLv5_3_Amount = 10
| SkillUpgradeLv5_4_Name = Repaired Crystal Haniwa
| SkillUpgradeLv5_4_Amount = 20
| SkillUpgradeLv5_5_Name = Credits
| SkillUpgradeLv5_5_Amount = 10000000
| SkillDescriptionLv5 = Deal {{SkillValue|325%}} damage to one enemy. After that, the damage done by the allies to that enemy is added up for {{SkillValue|10 seconds}}, and the resulting damage is done again as Mystic type.<br>(This damage can not be critical, maximum amount of damage that can be accumulated is {{SkillValue|1322%}} of Wakamo's Attack)
| SkillDescriptionLv6 = Deal {{SkillValue|356%}} damage to one enemy. After that, the damage done by the allies to that enemy is added up for {{SkillValue|10 seconds}}, and the resulting damage is done again as Mystic type.<br>(This damage can not be critical, maximum amount of damage that can be accumulated is {{SkillValue|1322%}} of Wakamo's Attack)
Line 146 ⟶ 508:
| SkillDescriptionGeneral = Every {{SkillValue|25 seconds}}, deal {{SkillValue|194~369%}} damage to one enemy.
| SkillDescriptionLv1 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|194%}} damage to one enemy.
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Hyakkiyako)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|204%}} damage to one enemy.
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Hyakkiyako)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|214%}} damage to one enemy.
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Hyakkiyako)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Hyakkiyako)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Ancient Battery Fragment
| SkillUpgradeLv4_3_Amount = 7
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|253%}} damage to one enemy.
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Hyakkiyako)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Damaged Ancient Battery
| SkillUpgradeLv5_2_Amount = 6
| SkillUpgradeLv5_3_Name = Crystal Haniwa Fragment
| SkillUpgradeLv5_3_Amount = 12
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|262%}} damage to one enemy.
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Hyakkiyako)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Hyakkiyako)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Damaged Ancient Battery
| SkillUpgradeLv6_3_Amount = 11
| SkillUpgradeLv6_4_Name = Crystal Haniwa Fragment
| SkillUpgradeLv6_4_Amount = 18
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|272%}} damage to one enemy.
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Hyakkiyako)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Depleted Ancient Battery
| SkillUpgradeLv7_2_Amount = 6
| SkillUpgradeLv7_3_Name = Broken Crystal Haniwa
| SkillUpgradeLv7_3_Amount = 16
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|311%}} damage to one enemy.
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Hyakkiyako)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Hyakkiyako)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Intact Ancient Battery
| SkillUpgradeLv8_3_Amount = 6
| SkillUpgradeLv8_4_Name = Repaired Crystal Haniwa
| SkillUpgradeLv8_4_Amount = 9
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|321%}} damage to one enemy.
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Hyakkiyako)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Intact Ancient Battery
| SkillUpgradeLv9_2_Amount = 9
| SkillUpgradeLv9_3_Name = Repaired Crystal Haniwa
| SkillUpgradeLv9_3_Amount = 14
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|330%}} damage to one enemy.
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|369%}} damage to one enemy.
}}
Line 164 ⟶ 590:
| SkillDescriptionGeneral = Increase Attack by {{SkillValue|14~26.6%}}.
| SkillDescriptionLv1 = Increase Attack by {{SkillValue|14%}}.
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Hyakkiyako)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = Increase Attack by {{SkillValue|14.7%}}.
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Hyakkiyako)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = Increase Attack by {{SkillValue|15.4%}}.
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Hyakkiyako)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Hyakkiyako)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Ancient Battery Fragment
| SkillUpgradeLv4_3_Amount = 7
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = Increase Attack by {{SkillValue|18.2%}}.
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Hyakkiyako)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Damaged Ancient Battery
| SkillUpgradeLv5_2_Amount = 6
| SkillUpgradeLv5_3_Name = Crystal Haniwa Fragment
| SkillUpgradeLv5_3_Amount = 12
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = Increase Attack by {{SkillValue|18.9%}}.
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Hyakkiyako)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Hyakkiyako)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Damaged Ancient Battery
| SkillUpgradeLv6_3_Amount = 11
| SkillUpgradeLv6_4_Name = Crystal Haniwa Fragment
| SkillUpgradeLv6_4_Amount = 18
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = Increase Attack by {{SkillValue|19.6%}}.
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Hyakkiyako)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Depleted Ancient Battery
| SkillUpgradeLv7_2_Amount = 6
| SkillUpgradeLv7_3_Name = Broken Crystal Haniwa
| SkillUpgradeLv7_3_Amount = 16
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = Increase Attack by {{SkillValue|22.4%}}.
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Hyakkiyako)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Hyakkiyako)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Intact Ancient Battery
| SkillUpgradeLv8_3_Amount = 6
| SkillUpgradeLv8_4_Name = Repaired Crystal Haniwa
| SkillUpgradeLv8_4_Amount = 9
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = Increase Attack by {{SkillValue|23.1%}}.
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Hyakkiyako)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Intact Ancient Battery
| SkillUpgradeLv9_2_Amount = 9
| SkillUpgradeLv9_3_Name = Repaired Crystal Haniwa
| SkillUpgradeLv9_3_Amount = 14
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Increase Attack by {{SkillValue|23.8%}}.
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Increase Attack by {{SkillValue|26.6%}}.
}}
Line 182 ⟶ 672:
| SkillDescriptionGeneral = When attacking a BOSS, deal {{SkillValue|15.6~29.7%}} of Attack as additional damage.
| SkillDescriptionLv1 = When attacking a BOSS, deal {{SkillValue|15.6%}} of Attack as additional damage.
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Hyakkiyako)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = When attacking a BOSS, deal {{SkillValue|16.4%}} of Attack as additional damage.
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Hyakkiyako)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = When attacking a BOSS, deal {{SkillValue|17.2%}} of Attack as additional damage.
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Hyakkiyako)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Hyakkiyako)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Ancient Battery Fragment
| SkillUpgradeLv4_3_Amount = 7
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = When attacking a BOSS, deal {{SkillValue|20.3%}} of Attack as additional damage.
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Hyakkiyako)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Damaged Ancient Battery
| SkillUpgradeLv5_2_Amount = 6
| SkillUpgradeLv5_3_Name = Crystal Haniwa Fragment
| SkillUpgradeLv5_3_Amount = 12
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = When attacking a BOSS, deal {{SkillValue|21.1%}} of Attack as additional damage.
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Hyakkiyako)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Hyakkiyako)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Damaged Ancient Battery
| SkillUpgradeLv6_3_Amount = 11
| SkillUpgradeLv6_4_Name = Crystal Haniwa Fragment
| SkillUpgradeLv6_4_Amount = 18
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = When attacking a BOSS, deal {{SkillValue|21.9%}} of Attack as additional damage.
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Hyakkiyako)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Depleted Ancient Battery
| SkillUpgradeLv7_2_Amount = 6
| SkillUpgradeLv7_3_Name = Broken Crystal Haniwa
| SkillUpgradeLv7_3_Amount = 16
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = When attacking a BOSS, deal {{SkillValue|25%}} of Attack as additional damage.
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Hyakkiyako)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Hyakkiyako)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Intact Ancient Battery
| SkillUpgradeLv8_3_Amount = 6
| SkillUpgradeLv8_4_Name = Repaired Crystal Haniwa
| SkillUpgradeLv8_4_Amount = 9
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = When attacking a BOSS, deal {{SkillValue|25.8%}} of Attack as additional damage.
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Hyakkiyako)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Intact Ancient Battery
| SkillUpgradeLv9_2_Amount = 9
| SkillUpgradeLv9_3_Name = Repaired Crystal Haniwa
| SkillUpgradeLv9_3_Amount = 14
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = When attacking a BOSS, deal {{SkillValue|26.6%}} of Attack as additional damage.
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = When attacking a BOSS, deal {{SkillValue|29.7%}} of Attack as additional damage.
}}
===Unique weapon===
{{UniqueWeapon
| CharacterId =
| NameEN = Crimson Calamity
| NameJP = 真紅の災厄
| DescriptionEN = <p>Wakamo's favorite rifle.
| DescriptionJP = <p>ワカモの愛用するライフル。<
| Rank2 = Passive Skill changes to
| Rank3 = {{Icon|Indoor|size=20}} Indoor area affinity {{Affinity|SS}} SS
| StatBonusAtk = 154
Line 476 ⟶ 780:
| SkillDescriptionLv10 = Increase Attack by {{SkillValue|828}}. Further increase Attack by {{SkillValue|26.6%}}.
}}
===Unique gear===
{{UniqueGear
| Image = Gear_Icon_10033
| NameEN = Mysterious fox mask
| NameJP = 秘密を隠すキツネのお面
| DescriptionEN = <p>A fox mask that Wakamo often uses. Wakamo's favorite item, originally used to hide her identity so as not to get involved in unnecessary affairs, but now that's not the only secret hidden behind the mask. This fashionable item is also perfect for concealing a girl's overflowing pure emotions.</p>
| DescriptionJP = <p>ワカモが普段から愛用しているキツネのお面。ワカモのお気に入りのアイテムで、元々その用途は余計なことに巻き込まれないように自分の正体を隠すためだったが、今ではマスクの向こうに隠された秘密はそれだけではない。溢れる少女の純情を隠すのにも最適な、ファッショナブルなアイテム。</p>
| Tier1 = Increase Attack by {{SkillValue|2000}}
| Tier2 = Normal Skill changes to <b>Cherry Blossom Storm +</b>
| StatBonusT1 = Attack
| StatBonusValueT1 = 2000
| UnlockFavorT1 = 15
| UnlockFavorT2 = 20
| UnlockItemT2_1_Name = Teddy Bear with Bow
| UnlockItemT2_1_Amount = 4
| UnlockItemT2_2_Name = Ancient Battery Fragment
| UnlockItemT2_2_Amount = 80
| UnlockItemT2_3_Name = Damaged Ancient Battery
| UnlockItemT2_3_Amount = 25
| UnlockItemT2_4_Name = Credits
| UnlockItemT2_4_Amount = 500000
}}
{{SkillTable
| SkillName = Cherry Blossom Storm +
| SkillNameJP = 乱れ散る花吹雪+
| SkillIconType = COMMON_SKILLICON_TARGET
| SkillDamageType = Mystic
| SkillType = Gear Normal
| SkillDescriptionGeneral = Every {{SkillValue|25 seconds}}, deal {{SkillValue|339~645%}} damage to one enemy.
| SkillDescriptionLv1 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|339%}} damage to one enemy.
| SkillDescriptionLv2 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|356%}} damage to one enemy.
| SkillDescriptionLv3 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|373%}} damage to one enemy.
| SkillDescriptionLv4 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|441%}} damage to one enemy.
| SkillDescriptionLv5 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|458%}} damage to one enemy.
| SkillDescriptionLv6 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|475%}} damage to one enemy.
| SkillDescriptionLv7 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|541%}} damage to one enemy.
| SkillDescriptionLv8 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|560%}} damage to one enemy.
| SkillDescriptionLv9 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|577%}} damage to one enemy.
| SkillDescriptionLv10 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|645%}} damage to one enemy.
}}
=Resources=
{{MomoTalkLink}}
{{CharacterGalleryLink}}
==Voiceover==
See [[{{PAGENAME}}/audio]]
=Cafe=
{{CharacterCafeImage}}
{{#dpl:
| category = Furniture
Line 482 ⟶ 834:
| format = ,,,
| include = {Furniture{{!}}CharacterCafeInteraction.dpl}
| resultsheader = \n===Cafe interaction===\n
}}
===Gifts===
{{CharacterGifts}}
{{
{{Kivotos|Hyakkiyako}}
[[Category:Characters]]
|