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→‎Base Defense (Ruined Munitions Factory): Added average EXP and Ratio EXP values based on the rest of the table for stage A through I
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(→‎Base Defense (Ruined Munitions Factory): Added average EXP and Ratio EXP values based on the rest of the table for stage A through I)
 
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[[File:Special comissions screenshot.jpg|thumb|Special Comissions Screen]]
__TOC__
This is the Special Comissions screen that has the special missions where you can spend AP to obtain reports or Credits. The top button will take you to the missions where you can get EXP reports and the bottom one will take you to the missions where you can obtain Credits.
=Overview=
<li style="display: inline-table;">
This is the Special Commissions screen that has the special missions where you can spend AP to obtain reports or Credits. The top button will take you to the missions where you can get EXP reports and the bottom one will take you to the missions where you can obtain Credits.
=Base Defense (Ruined Munitions Factory)=
 
The Ruined Munitions Factory stage is an indoor stage where you will face swarms of little robots with heavy armor. Frontline units other than your tank(s) are not recommended because they can and most likely will run ahead of your tank, get swarmed, and die so try to limit yourself to 1 or 2 tanks at most, and the rest AOE damage dealers. Tsubaki, Hoshino, Sumire, and Marina are good tanks for this stage while Iori, Junko, Nonomi, Momoi, and Cherino will be great damage dealers for this mode providing great AOE damage. Hifumi also has decent AOE damage while also taunting and grouping the bots using Peroro-sama which can give your team a chance to breathe and heal themselves while the swarm is distracted by Peroro. Serina and Kotama are chosen because of their low cost heal and low cost attack buff which allows for easy cycling to the skills you actually want to use.
 
<div style="float:left">
{| class="wikitable"
|+RuinsRuined Munitions Factory (The EXP reports stage)
! rowspan="2" |Stage
!Stage Name
! rowspan="2" |AP
!Level
! colspan="2" |[[File:Item_Icon_ExpItem_0.png|40px]]
!AP Required
! colspan="2" |[[File:Item_Icon_ExpItem_1.png|40px]]
!Reward
! colspan="2" |[[File:Item_Icon_ExpItem_2.png|40px]]
!Total EXP obtained
! colspan="2" |[[File:Item_Icon_ExpItem_3.png|40px]]
!
!
|-
!Qty
|Ruins A
!Chance
!Qty
!Chance
!Qty
!Chance
!Qty
!Chance
!Average EXP
!Ratio EXP /[[File:Currency_Icon_AP.png|20px]]
|-
|A
|5[[File:Currency_Icon_AP.png|20px]]
|9
+1
|100.00%
30.00%
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
|465
|93
|-
|B
|10[[File:Currency_Icon_AP.png|20px]]
|11
+1
|100.00%
20.00%
| style="background:#eaecf0" |1
| style="background:#eaecf0" |100.00%
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
|1060
|106
|-
|C
|15[[File:Currency_Icon_AP.png|20px]]
|5
+1
|100%
70.00%
| style="background:#eaecf0" |3
| style="background:#eaecf0" |100.00%
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
|1785
|119
|-
|D
|20[[File:Currency_Icon_AP.png|20px]]
|2
+1
|100.00%
90.00%
|5
|100.00%
|Beginner report x 1
| style="background:#eaecf0" |
|50
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
|2645
|132.25
|-
|E
|Ruins B
|25[[File:Currency_Icon_AP.png|20px]]
|20
|102
+1
|Beginner report x 3
|100.00%
|150
60.00%
|7
|100.00%
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
|3630
|145.2
|-
|F
|Ruins C
|30[[File:Currency_Icon_AP.png|20px]]
|30
|15
|
|Beginner report x 6
|3005
+1
|100.00%
50.00%
| style="background:#eaecf0" |1
| style="background:#eaecf0" |100.00%
| style="background:#eaecf0" |
| style="background:#eaecf0" |
|4750
|158.3333333
|-
|G
|Ruins D
|35[[File:Currency_Icon_AP.png|20px]]
|40
|20
|
|Intermediate report x 1
|5008
+1
|100.00%
1.00%
| style="background:#eaecf0" |1
| style="background:#eaecf0" |100.00%
| style="background:#eaecf0" |
| style="background:#eaecf0" |
|6005
|171.5714286
|-
|H
|Ruins E
|40[[File:Currency_Icon_AP.png|20px]]
|50
| style="background:#eaecf0" |
|25
| style="background:#eaecf0" |
|Intermediate report x 1-2
|2
|500 ~ 1000
+1
|100.00%
77.00%
|3
|100.00%
| style="background:#eaecf0" |
| style="background:#eaecf0" |
|7385
|184.625
|-
|I
|Ruins F
|40[[File:Currency_Icon_AP.png|20px]]
|55
| style="background:#eaecf0" |
|30
| style="background:#eaecf0" |
|Intermediate report x 2-3
|3
|1000 ~ 1500
+1
|100.00%
81.00%
|3
|100.00%
| style="background:#eaecf0" |
| style="background:#eaecf0" |
|7905
|197.625
|-
|J
|Ruins G
|40[[File:Currency_Icon_AP.png|20px]]
|60
| style="background:#eaecf0" |
|35
| style="background:#eaecf0" |
|Intermediate report x 3 ~ 4
|3
|1500 ~ 2000
+1
|100.00%
86.00%
|2
|100.00%
|1
|25.00%
|8430
|210.75
|-
|K
|Ruins H
|40[[File:Currency_Icon_AP.png|20px]]
|65
| style="background:#eaecf0" |
|40
| style="background:#eaecf0" |
|Advanced report x 1
|3
Intermediate report x 0 ~ 1
+1
|2000 ~ 2500
|100.00%
91.00%
|2
|100.00%
|1
|30.00%
|8955
|223.875
|-
|L
! colspan="3" |Terrain
|40[[File:Currency_Icon_AP.png|20px]]
! colspan="2" |Enemies
| style="background:#eaecf0" |
| style="background:#eaecf0" |
|4
+1
|100.00%
45.00%
|2
|100.00%
|1
|32.50%
|9475
|236.875
|-
|M
| colspan="3" |<center>[[File:Icon location indoors.png|100px|frameless]]</center>
|40[[File:Currency_Icon_AP.png|20px]]
| colspan="2" |<center><span style="color:#808000"> '''Heavy armor'''</span></center>
|
|
|5
+1
|100.00%
10.00%
|2
|100.00%
|1
|34.50%
|10000
|250
|-
! colspan="6" |Terrain
! colspan="4" |Enemies
!
!
|-
| colspan="6" |<center>[[File:Icon location indoors.png|100px|frameless]]</center>
| colspan="4" |<center><span style="color:#808000"> '''Heavy armor'''</span></center>
|
|
|}
</lidiv>
 
<li style="display: inline-table">
<div style="float:right">
{| class="wikitable"
|+
! colspan="3" |ReccomendedRecommended units
|-
|[[File:Student_Portrait_TsubakiPortrait_Tsubaki.png|100px|frameless|link=Tsubaki]]
|[[File:Student_Portrait_HihumiPortrait_Hifumi.png|100px|frameless|link=Hifumi]]
|[[File:Student_Portrait_IoriPortrait_Iori.png|100px|frameless|link=Iori]]
|-
|[[File:Student_Portrait_ZunkoPortrait_Junko.png|100px|frameless|link=Junko]]
|[[File:Student_Portrait_NonomiPortrait_Nonomi.png|100px|frameless|link=Nonomi]]
|[[File:Student_Portrait_HoshinoPortrait_Hoshino.png|100px|frameless|link=Hoshino]]
|-
|[[File:Student_Portrait_SumirePortrait_Sumire.png|100px|frameless|link=Sumire]]
|[[File:Student_Portrait_SerinaPortrait_Serina.png|100px|frameless|link=Serina]]
|[[File:Student_Portrait_KotamaPortrait_Kotama.png|100px|frameless|link=Kotama]]
|-
|[[File:Portrait_Cherino.png|100px|frameless|link=Cherino]]
|[[File:Portrait_Momoi.png|100px|frameless|link=Momoi]]
|[[File:Portrait_Saya_(Casual).png|100px|frameless|link=Saya_(Casual)]]
|}
</div>
{{clear}}
 
=Item Retrieval (Slumpia Square)=
</li>
During the Slumpia Square stages, there will be a boss that must be defeated within 30 seconds. When the boss is defeated, it will respawn with more health and the timer will reset. The boss can be defeated a total of 5 times and for each time, it will drop credits ranging in three values. The odds of these values are as follows (Average is assuming sweep/fully clearing stage):
The Ruins stage is an indoors stage where you will face swarms of little robots with heavy armor. Frontline units other than your tank(s) are not reccomended because they can and most likely will run ahead of your tank, get swarmed and die so try to limit yourself to 1 or 2 tanks at most and the rest damage dealers. Tsubaki, Hoshino and Sumire are good tanks for this stage while Iori, Junko and Nonomi will be great damage dealers for this mode providing great AOE damage. Hifumi also has decent AOE damage while also taunting and grouping the bots using Peroro-sama which can give your team a chance to breathe and heal themselves while the swarm is distracted by Peroro. Serina and Kotama are chosen because low cost heal and low cost attack buff for easy cycling to the skills you actually want to use.
<div style="float:left">
 
For maximum effectiveness, Hoshino will want her T4 bag or will likely be unusable while Nonomi should have her EX skill at level 3 but can still work at other levels.
 
<li style="display: inline-table;">
{| class="wikitable"
|+Slumpia Square (The Credits stage)
!Stage Name
!AP
!Level
!50%
!AP Required
!40%
!Reward
!10%
!Average
!Ratio [[File:Currency_Icon_Gold.png|25px]]/[[File:Currency_Icon_AP.png|20px]]
|-
|Square A
|5[[File:Currency_Icon_AP.png|20px]]
|5
|[[File:Currency_Icon_Gold.png|35px]]×1,000
|5
|[[File:Currency_Icon_Gold.png|35px]]×900
|Credits x 560, x 400, x 360
|[[File:Currency_Icon_Gold.png|35px]]×1,400
|[[File:Currency_Icon_Gold.png|35px]]×2,000
|400
|-
|Square B
|10[[File:Currency_Icon_AP.png|20px]]
|20
|[[File:Currency_Icon_Gold.png|35px]]×2,680
|10
|[[File:Currency_Icon_Gold.png|35px]]×1,710
|Credits x 1750, x 1250, x 800
|[[File:Currency_Icon_Gold.png|35px]]×3,760
|[[File:Currency_Icon_Gold.png|35px]]×5,600
|560
|-
|Square C
|15[[File:Currency_Icon_AP.png|20px]]
|30
|[[File:Currency_Icon_Gold.png|35px]]×4,800
|15
|[[File:Currency_Icon_Gold.png|35px]]×3,000
|Credits x 3000, x 2400, x 1500
|[[File:Currency_Icon_Gold.png|35px]]×6,000
|[[File:Currency_Icon_Gold.png|35px]]×10,500
|700
|-
|Square D
|20[[File:Currency_Icon_AP.png|20px]]
|40
|[[File:Currency_Icon_Gold.png|35px]]×6,750
|20
|[[File:Currency_Icon_Gold.png|35px]]×4,980
|Credits x 5800, x 3800, x 2800
|[[File:Currency_Icon_Gold.png|35px]]×10,330
|[[File:Currency_Icon_Gold.png|35px]]×18,000
|900
|-
|Square E
|25[[File:Currency_Icon_AP.png|20px]]
|50
|[[File:Currency_Icon_Gold.png|35px]]×9,860
|25
|[[File:Currency_Icon_Gold.png|35px]]×6,680
|Credits x 8800, x 6300, x 4200
|[[File:Currency_Icon_Gold.png|35px]]×13,980
|[[File:Currency_Icon_Gold.png|35px]]×28,300
|1132
|-
|Square F
|30[[File:Currency_Icon_AP.png|20px]]
|55
|[[File:Currency_Icon_Gold.png|35px]]×13,140
|30
|[[File:Currency_Icon_Gold.png|35px]]×9,000
|Credits x 12000, x 9200, x 6300
|[[File:Currency_Icon_Gold.png|35px]]×18,300
|[[File:Currency_Icon_Gold.png|35px]]×42,000
|1400
|-
|Square G
|35[[File:Currency_Icon_AP.png|20px]]
|60
|[[File:Currency_Icon_Gold.png|35px]]×17,380
|35
|[[File:Currency_Icon_Gold.png|35px]]×11,460
|Credits x 16000, x 13000, x 8900
|[[File:Currency_Icon_Gold.png|35px]]×21,260
|[[File:Currency_Icon_Gold.png|35px]]×59,800
|1709
|-
|Square H
|40[[File:Currency_Icon_AP.png|20px]]
|65
|[[File:Currency_Icon_Gold.png|35px]]×20,300
|40
|[[File:Currency_Icon_Gold.png|35px]]×15,100
|Credits x 25000, x 17000, x 12000
|[[File:Currency_Icon_Gold.png|35px]]×30,100
|[[File:Currency_Icon_Gold.png|35px]]×81,350
|2034
|-
|I
! colspan="3" |Terrain
|40[[File:Currency_Icon_AP.png|20px]]
!Enemies
|[[File:Currency_Icon_Gold.png|35px]]×22,000
|[[File:Currency_Icon_Gold.png|35px]]×16,350
|[[File:Currency_Icon_Gold.png|35px]]×32,600
|[[File:Currency_Icon_Gold.png|35px]]×96,000
|2400
|-
|J
| colspan="3" |<center>[[File:Icon location city.png|100px|frameless]]</center>
|40[[File:Currency_Icon_AP.png|20px]]
|<center><span style="color:#000080> '''Special armor'''</span></center>
|[[File:Currency_Icon_Gold.png|35px]]×23,680
|[[File:Currency_Icon_Gold.png|35px]]×17,610
|[[File:Currency_Icon_Gold.png|35px]]×35,160
|[[File:Currency_Icon_Gold.png|35px]]×112,000
|2800
|-
|K
|40[[File:Currency_Icon_AP.png|20px]]
|[[File:Currency_Icon_Gold.png|35px]]×26,150
|[[File:Currency_Icon_Gold.png|35px]]×19,500
|[[File:Currency_Icon_Gold.png|35px]]×38,850
|[[File:Currency_Icon_Gold.png|35px]]×123,800
|3095
|-
|L
|40[[File:Currency_Icon_AP.png|20px]]
|[[File:Currency_Icon_Gold.png|35px]]×28,760
|[[File:Currency_Icon_Gold.png|35px]]×21,460
|[[File:Currency_Icon_Gold.png|35px]]×42,720
|[[File:Currency_Icon_Gold.png|35px]]×136,180
|3404.5
|-
|M
|40[[File:Currency_Icon_AP.png|20px]]
|[[File:Currency_Icon_Gold.png|35px]]×31,260
|[[File:Currency_Icon_Gold.png|35px]]×23,320
|[[File:Currency_Icon_Gold.png|35px]]×46,440
|[[File:Currency_Icon_Gold.png|35px]]×148,010
|3700.25
|-
! colspan="4" |Terrain
! colspan="2" |Enemies
!
|-
| colspan="4" |<center>[[File:Icon location city.png|100px|frameless]]</center>
| colspan="2" |<center><span style="color:#000080"> '''Special armor'''</span></center>
|
|}
</lidiv>
<lidiv style="displayfloat: inline-tableright">
{| class="wikitable"
|+
! colspan="3" |ReccomendedRecommended units
|-
|[[File:Student_Portrait_HarunaPortrait_Haruna.png|100px|frameless|link=Haruna]]
|[[File:Student_Portrait_IzunaPortrait_Izuna.png|100px|frameless|link=Izuna]]
|[[File:Student_Portrait_ChisePortrait_Chise.png|100px|frameless|link=Chise]]
|-
| colspan="3" | <center>[[File:Student_Portrait_IoriPortrait_Wakamo.png|100px|frameless|link=IoriWakamo]]</center>
|[[File:Portrait_Michiru.png|100px|frameless|link=Michiru]]
|[[File:Portrait_Ako.png|100px|frameless|link=Ako]]
|-
|[[File:Portrait_Arisu.png|100px|frameless|link=Arisu]]
|[[File:Portrait_Kotama.png|100px|frameless|link=Kotama]]
|[[File:Portrait Mashiro (Swimsuit).png|100px|frameless|link=Mashiro_(Swimsuit)]]
|}
</lidiv>
{{clear}}
For the Square stage, you will be fighting a Jack in the box. The timer will reset and the enemy will revive every time you kill it until the stage ends. Reccomended units are Mystic damage dealers because the enemy has Special armor and if you lack Mystic units then great Penetration damage dealers like Iori will work to fill in the empty spaces too.
 
Credits to Noxy#8299 and アイザヱー#6944 for the drop rates data
Anonymous user