Get Set, Go!/Rerun: Difference between revisions
Global event timezone fix
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| Promo = Event_Get_Set,_Go!.png
| Image = Event_Banner_818_en.png
| Start_date = 2024-03-21T11:00+
| End_date = 2024-04-02T10:59+
| Reward_exchange_start = 2024-03-21T11:00+
| Reward_exchange_end = 2024-04-09T10:59+
| Notes = Rerun
}}
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Gimmick/Tips:
*Challenge 1: Your team will be moving a lot and lots of Red enemies. Not much going on here.
*Challenge 3: There are lots of sweeper enemies, so you'll want to have AoE here and a strong single-target DPS to defeat the excavator boss at the end. The Excavator boss has an AoE Slam attack that applies a '''Healing Down''' debuff to your ally and also applies a '''DEF UP''' buff to itself. There's a gimmick where all enemies will be stunned
*Challenge 5: The enemy is immune from any damage until the enemy dummy is defeated. There is a CC gauge that will stun the boss when the gauges are filled up, but it only lasts for a short time, so it is better to just ignore this gimmick. All the enemies have ridiculously high ATK and can easily kill your tank unit. Mika EX can easily one-shot the boss even without any buff; you just need to make sure to hit it fast enough before the boss's AoE skill kills your team.
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