Izumi: Difference between revisions

39,805 bytes added ,  1 month ago
Updated Character Details section
No edit summary
(Updated Character Details section)
 
(48 intermediate revisions by 4 users not shown)
Line 1:
{{Character
| Id = 10009
| DevName = Izumi_default
| Name = Izumi
| Portrait = Portrait_Izumi
| Image = Izumi_full.png
| Variant1 = Swimsuit
| Image1 = Izumi_(Swimsuit)_diorama_00.png
| Variant2 = New Year
| Image2 = Izumi_(New_Year)_00.png
| Variant3 = Sportswear
| Image3 = Izumi_(Sportswear)_00.png
| JPName = 獅子堂 イズミ
| JPReading = Shishidō Izumi
| School = Gehenna
| Club = Gourmet Research Club
| Age = 16
| Birthday = May 11
| Height = 161cm
| Hobbies = Making and eating strange foods
| IllustDesigner = Mx2jMx2J
| Illust = Mx2J
| Voice = Kubo Yurika
| WeaponType = MG
| CityTownAffinity = S
| OutdoorAffinity = D
| UsesCover = No
| Rarity = 3
Line 21 ⟶ 29:
| Position = Back
| Role = Attacker
| CityTownAffinity = S
| OutdoorAffinity = D
| IndoorAffinity = B
| EquipmentSlot1 = Gloves
}}
| EquipmentSlot2 = Hairpin
| EquipmentSlot3 = Watch
| CharacterPool = regular
| ReleaseDate = 2021/02/04
}}{{CharacterVariants|Izumi}}__TOC__
 
=Background=
{{CharacterBackground
A member of Gehenna Academy's Gourmet Research Club, she is a glutton who will eat anything. As a result of her overwhelming love of food, she has come to enjoy bizarre foods that other would not touch.
| ENText = <p>A member of Gehenna Academy's Gourmet Research Society, Izumi is a glutton who will eat anything.</p><p>As a result of her overwhelming love of food, she has come to enjoy bizarre foods that other would not touch.</p>
| JPText = <p>ゲヘナ学園所属、美食研究会のメンバーであり、なんでもよく食べる食いしん坊少女。</p><p>食べ物を愛しすぎた結果、他の人からすると勘弁してほしいと思うようなゲテモノも好んで食べるようになった。</p>
}}
 
= How to Obtain=
*Regular Gacha pool
{{CharacterBanners}}{{CharacterMissionRewards}}
 
=Character Details=
{{CharacterStatTable
| minAtk = 195
{| class="wikitable"
| maxAtk = 1950
|+Stats
| minDef = 81
|-
| maxDef = 489
!Attack
| minHP = 2295
|237/
| maxHP = 19900
!Defense
| minHealing = 1371
|81/
| maxHealing = 4115
!HP
| minAcc = 97
|2570/
| minEva = 195
|-
| minCRate = 244
!Healing
| minCDmg = 200
|1610/
| minStab = 1428
!Accuracy
| minRange = 750
|97/
| minCCStr = 100
!Evasion
| minCCRes = 100
| 195/
| MoveSpeed = 200
|-
| AmmoCount = 45
!Critical Rate
| AmmoCost = 3
|244/
| RegenCost = 700
!Critical Damage
| dataSource = raw
|200%/
}}
!Stability
{{CharacterAffectionTable
|1428/
| MemoryLobbyUnlockLv = 5
|-
| MemoryLobbyImage = Lobbyillust_Izumi
!Firing Range
| MemoryLobbyBGMId = 38
|750/
| UniqueGearUnlockLv = 15
! CC Strength
| MomotalkRewardLevel2 = 20
|100/
| MomotalkRewardLevel3 = 40
!CC Resistance
| MomotalkRewardLevel5 = 60
|100/
| MomotalkRewardLevel15 = 120
|-
| AffectionLevel2 = Attack+2
!Outdoors Affinity
| AffectionLevel3 = Attack+2
|D
| AffectionLevel4 = Attack+2
!Town/City Affinity
| AffectionLevel5 = Attack+2
|S
| AffectionLevel6 = Attack+3
!Indoors Affiinity
| AffectionLevel7 = Attack+3
|B
| AffectionLevel8 = Attack+3
|}
| AffectionLevel9 = Attack+3
| AffectionLevel10 = Attack+3
| AffectionLevel11 = Attack+4 HP+50
| AffectionLevel12 = Attack+4 HP+50
| AffectionLevel13 = Attack+4 HP+50
| AffectionLevel14 = Attack+4 HP+50
| AffectionLevel15 = Attack+4 HP+50
| AffectionLevel16 = Attack+5 HP+60
| AffectionLevel17 = Attack+5 HP+60
| AffectionLevel18 = Attack+5 HP+60
| AffectionLevel19 = Attack+5 HP+60
| AffectionLevel20 = Attack+5 HP+60
| AffectionLevel21 = Attack+1 HP+10
| AffectionLevel22 = Attack+1 HP+10
| AffectionLevel23 = Attack+1 HP+10
| AffectionLevel24 = Attack+1 HP+10
| AffectionLevel25 = Attack+1 HP+10
| AffectionLevel26 = Attack+1 HP+10
| AffectionLevel27 = Attack+1 HP+10
| AffectionLevel28 = Attack+1 HP+10
| AffectionLevel29 = Attack+1 HP+10
| AffectionLevel30 = Attack+1 HP+10
| AffectionLevel31 = Attack+2 HP+16
| AffectionLevel32 = Attack+2 HP+16
| AffectionLevel33 = Attack+2 HP+16
| AffectionLevel34 = Attack+2 HP+16
| AffectionLevel35 = Attack+2 HP+16
| AffectionLevel36 = Attack+2 HP+16
| AffectionLevel37 = Attack+2 HP+16
| AffectionLevel38 = Attack+2 HP+16
| AffectionLevel39 = Attack+2 HP+16
| AffectionLevel40 = Attack+2 HP+16
| AffectionLevel41 = Attack+3 HP+26
| AffectionLevel42 = Attack+3 HP+26
| AffectionLevel43 = Attack+3 HP+26
| AffectionLevel44 = Attack+3 HP+26
| AffectionLevel45 = Attack+3 HP+26
| AffectionLevel46 = Attack+3 HP+26
| AffectionLevel47 = Attack+3 HP+26
| AffectionLevel48 = Attack+3 HP+26
| AffectionLevel49 = Attack+3 HP+26
| AffectionLevel50 = Attack+3 HP+26
}}{{#dpl:
| namespace =
| category = Characters
| titleregexp = ^Izumi(?: \(.+\))*$
| format = ,<div class="affection-alt">[[File:%PAGE%.png|frameless|48px|alt=%TITLE%|link=%PAGE%|class=affection-portrait]],</div>,
| ordermethod = title
| include = {CharacterAffectionTable}
}}
 
{{CharacterPotentialTable
| AttackLv0 = 0
| HpLv0 = 0
| HealingLv0 = 0
| AttackLv1 = 20
| AttackUpgradeLv1_1_Name = Mandrake Seed | AttackUpgradeLv1_1_Amount = 10
| AttackUpgradeLv1_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv1_2_Amount = 2
| AttackUpgradeLv1_3_Name = Credits | AttackUpgradeLv1_3_Amount = 100000
| HpLv1 = 20
| HpUpgradeLv1_1_Name = Mandrake Seed | HpUpgradeLv1_1_Amount = 10
| HpUpgradeLv1_2_Name = Applied Fitness Workbook | HpUpgradeLv1_2_Amount = 2
| HpUpgradeLv1_3_Name = Credits | HpUpgradeLv1_3_Amount = 100000
| HealingLv1 = 20
| HealingUpgradeLv1_1_Name = Mandrake Seed | HealingUpgradeLv1_1_Amount = 10
| HealingUpgradeLv1_2_Name = Applied First Aid Workbook | HealingUpgradeLv1_2_Amount = 2
| HealingUpgradeLv1_3_Name = Credits | HealingUpgradeLv1_3_Amount = 100000
| AttackLv2 = 40
| AttackUpgradeLv2_1_Name = Mandrake Seed | AttackUpgradeLv2_1_Amount = 10
| AttackUpgradeLv2_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv2_2_Amount = 2
| AttackUpgradeLv2_3_Name = Credits | AttackUpgradeLv2_3_Amount = 100000
| HpLv2 = 40
| HpUpgradeLv2_1_Name = Mandrake Seed | HpUpgradeLv2_1_Amount = 10
| HpUpgradeLv2_2_Name = Applied Fitness Workbook | HpUpgradeLv2_2_Amount = 2
| HpUpgradeLv2_3_Name = Credits | HpUpgradeLv2_3_Amount = 100000
| HealingLv2 = 40
| HealingUpgradeLv2_1_Name = Mandrake Seed | HealingUpgradeLv2_1_Amount = 10
| HealingUpgradeLv2_2_Name = Applied First Aid Workbook | HealingUpgradeLv2_2_Amount = 2
| HealingUpgradeLv2_3_Name = Credits | HealingUpgradeLv2_3_Amount = 100000
| AttackLv3 = 60
| AttackUpgradeLv3_1_Name = Mandrake Seed | AttackUpgradeLv3_1_Amount = 10
| AttackUpgradeLv3_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv3_2_Amount = 2
| AttackUpgradeLv3_3_Name = Credits | AttackUpgradeLv3_3_Amount = 100000
| HpLv3 = 60
| HpUpgradeLv3_1_Name = Mandrake Seed | HpUpgradeLv3_1_Amount = 10
| HpUpgradeLv3_2_Name = Applied Fitness Workbook | HpUpgradeLv3_2_Amount = 2
| HpUpgradeLv3_3_Name = Credits | HpUpgradeLv3_3_Amount = 100000
| HealingLv3 = 60
| HealingUpgradeLv3_1_Name = Mandrake Seed | HealingUpgradeLv3_1_Amount = 10
| HealingUpgradeLv3_2_Name = Applied First Aid Workbook | HealingUpgradeLv3_2_Amount = 2
| HealingUpgradeLv3_3_Name = Credits | HealingUpgradeLv3_3_Amount = 100000
| AttackLv4 = 80
| AttackUpgradeLv4_1_Name = Mandrake Seed | AttackUpgradeLv4_1_Amount = 10
| AttackUpgradeLv4_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv4_2_Amount = 2
| AttackUpgradeLv4_3_Name = Credits | AttackUpgradeLv4_3_Amount = 100000
| HpLv4 = 80
| HpUpgradeLv4_1_Name = Mandrake Seed | HpUpgradeLv4_1_Amount = 10
| HpUpgradeLv4_2_Name = Applied Fitness Workbook | HpUpgradeLv4_2_Amount = 2
| HpUpgradeLv4_3_Name = Credits | HpUpgradeLv4_3_Amount = 100000
| HealingLv4 = 80
| HealingUpgradeLv4_1_Name = Mandrake Seed | HealingUpgradeLv4_1_Amount = 10
| HealingUpgradeLv4_2_Name = Applied First Aid Workbook | HealingUpgradeLv4_2_Amount = 2
| HealingUpgradeLv4_3_Name = Credits | HealingUpgradeLv4_3_Amount = 100000
| AttackLv5 = 100
| AttackUpgradeLv5_1_Name = Mandrake Seed | AttackUpgradeLv5_1_Amount = 10
| AttackUpgradeLv5_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv5_2_Amount = 2
| AttackUpgradeLv5_3_Name = Credits | AttackUpgradeLv5_3_Amount = 100000
| HpLv5 = 100
| HpUpgradeLv5_1_Name = Mandrake Seed | HpUpgradeLv5_1_Amount = 10
| HpUpgradeLv5_2_Name = Applied Fitness Workbook | HpUpgradeLv5_2_Amount = 2
| HpUpgradeLv5_3_Name = Credits | HpUpgradeLv5_3_Amount = 100000
| HealingLv5 = 100
| HealingUpgradeLv5_1_Name = Mandrake Seed | HealingUpgradeLv5_1_Amount = 10
| HealingUpgradeLv5_2_Name = Applied First Aid Workbook | HealingUpgradeLv5_2_Amount = 2
| HealingUpgradeLv5_3_Name = Credits | HealingUpgradeLv5_3_Amount = 100000
| AttackLv6 = 120
| AttackUpgradeLv6_1_Name = Mandrake Seed | AttackUpgradeLv6_1_Amount = 15
| AttackUpgradeLv6_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv6_2_Amount = 2
| AttackUpgradeLv6_3_Name = Credits | AttackUpgradeLv6_3_Amount = 100000
| HpLv6 = 120
| HpUpgradeLv6_1_Name = Mandrake Seed | HpUpgradeLv6_1_Amount = 15
| HpUpgradeLv6_2_Name = Applied Fitness Workbook | HpUpgradeLv6_2_Amount = 2
| HpUpgradeLv6_3_Name = Credits | HpUpgradeLv6_3_Amount = 100000
| HealingLv6 = 120
| HealingUpgradeLv6_1_Name = Mandrake Seed | HealingUpgradeLv6_1_Amount = 15
| HealingUpgradeLv6_2_Name = Applied First Aid Workbook | HealingUpgradeLv6_2_Amount = 2
| HealingUpgradeLv6_3_Name = Credits | HealingUpgradeLv6_3_Amount = 100000
| AttackLv7 = 140
| AttackUpgradeLv7_1_Name = Mandrake Seed | AttackUpgradeLv7_1_Amount = 15
| AttackUpgradeLv7_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv7_2_Amount = 2
| AttackUpgradeLv7_3_Name = Credits | AttackUpgradeLv7_3_Amount = 100000
| HpLv7 = 140
| HpUpgradeLv7_1_Name = Mandrake Seed | HpUpgradeLv7_1_Amount = 15
| HpUpgradeLv7_2_Name = Applied Fitness Workbook | HpUpgradeLv7_2_Amount = 2
| HpUpgradeLv7_3_Name = Credits | HpUpgradeLv7_3_Amount = 100000
| HealingLv7 = 140
| HealingUpgradeLv7_1_Name = Mandrake Seed | HealingUpgradeLv7_1_Amount = 15
| HealingUpgradeLv7_2_Name = Applied First Aid Workbook | HealingUpgradeLv7_2_Amount = 2
| HealingUpgradeLv7_3_Name = Credits | HealingUpgradeLv7_3_Amount = 100000
| AttackLv8 = 160
| AttackUpgradeLv8_1_Name = Mandrake Seed | AttackUpgradeLv8_1_Amount = 15
| AttackUpgradeLv8_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv8_2_Amount = 2
| AttackUpgradeLv8_3_Name = Credits | AttackUpgradeLv8_3_Amount = 100000
| HpLv8 = 160
| HpUpgradeLv8_1_Name = Mandrake Seed | HpUpgradeLv8_1_Amount = 15
| HpUpgradeLv8_2_Name = Applied Fitness Workbook | HpUpgradeLv8_2_Amount = 2
| HpUpgradeLv8_3_Name = Credits | HpUpgradeLv8_3_Amount = 100000
| HealingLv8 = 160
| HealingUpgradeLv8_1_Name = Mandrake Seed | HealingUpgradeLv8_1_Amount = 15
| HealingUpgradeLv8_2_Name = Applied First Aid Workbook | HealingUpgradeLv8_2_Amount = 2
| HealingUpgradeLv8_3_Name = Credits | HealingUpgradeLv8_3_Amount = 100000
| AttackLv9 = 180
| AttackUpgradeLv9_1_Name = Mandrake Seed | AttackUpgradeLv9_1_Amount = 15
| AttackUpgradeLv9_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv9_2_Amount = 2
| AttackUpgradeLv9_3_Name = Credits | AttackUpgradeLv9_3_Amount = 100000
| HpLv9 = 180
| HpUpgradeLv9_1_Name = Mandrake Seed | HpUpgradeLv9_1_Amount = 15
| HpUpgradeLv9_2_Name = Applied Fitness Workbook | HpUpgradeLv9_2_Amount = 2
| HpUpgradeLv9_3_Name = Credits | HpUpgradeLv9_3_Amount = 100000
| HealingLv9 = 180
| HealingUpgradeLv9_1_Name = Mandrake Seed | HealingUpgradeLv9_1_Amount = 15
| HealingUpgradeLv9_2_Name = Applied First Aid Workbook | HealingUpgradeLv9_2_Amount = 2
| HealingUpgradeLv9_3_Name = Credits | HealingUpgradeLv9_3_Amount = 100000
| AttackLv10 = 200
| AttackUpgradeLv10_1_Name = Mandrake Seed | AttackUpgradeLv10_1_Amount = 15
| AttackUpgradeLv10_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv10_2_Amount = 2
| AttackUpgradeLv10_3_Name = Credits | AttackUpgradeLv10_3_Amount = 100000
| HpLv10 = 200
| HpUpgradeLv10_1_Name = Mandrake Seed | HpUpgradeLv10_1_Amount = 15
| HpUpgradeLv10_2_Name = Applied Fitness Workbook | HpUpgradeLv10_2_Amount = 2
| HpUpgradeLv10_3_Name = Credits | HpUpgradeLv10_3_Amount = 100000
| HealingLv10 = 200
| HealingUpgradeLv10_1_Name = Mandrake Seed | HealingUpgradeLv10_1_Amount = 15
| HealingUpgradeLv10_2_Name = Applied First Aid Workbook | HealingUpgradeLv10_2_Amount = 2
| HealingUpgradeLv10_3_Name = Credits | HealingUpgradeLv10_3_Amount = 100000
| AttackLv11 = 220
| AttackUpgradeLv11_1_Name = Mandrake Seed | AttackUpgradeLv11_1_Amount = 20
| AttackUpgradeLv11_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv11_2_Amount = 2
| AttackUpgradeLv11_3_Name = Credits | AttackUpgradeLv11_3_Amount = 100000
| HpLv11 = 220
| HpUpgradeLv11_1_Name = Mandrake Seed | HpUpgradeLv11_1_Amount = 20
| HpUpgradeLv11_2_Name = Applied Fitness Workbook | HpUpgradeLv11_2_Amount = 2
| HpUpgradeLv11_3_Name = Credits | HpUpgradeLv11_3_Amount = 100000
| HealingLv11 = 220
| HealingUpgradeLv11_1_Name = Mandrake Seed | HealingUpgradeLv11_1_Amount = 20
| HealingUpgradeLv11_2_Name = Applied First Aid Workbook | HealingUpgradeLv11_2_Amount = 2
| HealingUpgradeLv11_3_Name = Credits | HealingUpgradeLv11_3_Amount = 100000
| AttackLv12 = 240
| AttackUpgradeLv12_1_Name = Mandrake Seed | AttackUpgradeLv12_1_Amount = 20
| AttackUpgradeLv12_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv12_2_Amount = 2
| AttackUpgradeLv12_3_Name = Credits | AttackUpgradeLv12_3_Amount = 100000
| HpLv12 = 240
| HpUpgradeLv12_1_Name = Mandrake Seed | HpUpgradeLv12_1_Amount = 20
| HpUpgradeLv12_2_Name = Applied Fitness Workbook | HpUpgradeLv12_2_Amount = 2
| HpUpgradeLv12_3_Name = Credits | HpUpgradeLv12_3_Amount = 100000
| HealingLv12 = 240
| HealingUpgradeLv12_1_Name = Mandrake Seed | HealingUpgradeLv12_1_Amount = 20
| HealingUpgradeLv12_2_Name = Applied First Aid Workbook | HealingUpgradeLv12_2_Amount = 2
| HealingUpgradeLv12_3_Name = Credits | HealingUpgradeLv12_3_Amount = 100000
| AttackLv13 = 260
| AttackUpgradeLv13_1_Name = Mandrake Seed | AttackUpgradeLv13_1_Amount = 20
| AttackUpgradeLv13_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv13_2_Amount = 2
| AttackUpgradeLv13_3_Name = Credits | AttackUpgradeLv13_3_Amount = 100000
| HpLv13 = 260
| HpUpgradeLv13_1_Name = Mandrake Seed | HpUpgradeLv13_1_Amount = 20
| HpUpgradeLv13_2_Name = Applied Fitness Workbook | HpUpgradeLv13_2_Amount = 2
| HpUpgradeLv13_3_Name = Credits | HpUpgradeLv13_3_Amount = 100000
| HealingLv13 = 260
| HealingUpgradeLv13_1_Name = Mandrake Seed | HealingUpgradeLv13_1_Amount = 20
| HealingUpgradeLv13_2_Name = Applied First Aid Workbook | HealingUpgradeLv13_2_Amount = 2
| HealingUpgradeLv13_3_Name = Credits | HealingUpgradeLv13_3_Amount = 100000
| AttackLv14 = 280
| AttackUpgradeLv14_1_Name = Mandrake Seed | AttackUpgradeLv14_1_Amount = 20
| AttackUpgradeLv14_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv14_2_Amount = 2
| AttackUpgradeLv14_3_Name = Credits | AttackUpgradeLv14_3_Amount = 100000
| HpLv14 = 280
| HpUpgradeLv14_1_Name = Mandrake Seed | HpUpgradeLv14_1_Amount = 20
| HpUpgradeLv14_2_Name = Applied Fitness Workbook | HpUpgradeLv14_2_Amount = 2
| HpUpgradeLv14_3_Name = Credits | HpUpgradeLv14_3_Amount = 100000
| HealingLv14 = 280
| HealingUpgradeLv14_1_Name = Mandrake Seed | HealingUpgradeLv14_1_Amount = 20
| HealingUpgradeLv14_2_Name = Applied First Aid Workbook | HealingUpgradeLv14_2_Amount = 2
| HealingUpgradeLv14_3_Name = Credits | HealingUpgradeLv14_3_Amount = 100000
| AttackLv15 = 300
| AttackUpgradeLv15_1_Name = Mandrake Seed | AttackUpgradeLv15_1_Amount = 20
| AttackUpgradeLv15_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv15_2_Amount = 2
| AttackUpgradeLv15_3_Name = Credits | AttackUpgradeLv15_3_Amount = 100000
| HpLv15 = 300
| HpUpgradeLv15_1_Name = Mandrake Seed | HpUpgradeLv15_1_Amount = 20
| HpUpgradeLv15_2_Name = Applied Fitness Workbook | HpUpgradeLv15_2_Amount = 2
| HpUpgradeLv15_3_Name = Credits | HpUpgradeLv15_3_Amount = 100000
| HealingLv15 = 300
| HealingUpgradeLv15_1_Name = Mandrake Seed | HealingUpgradeLv15_1_Amount = 20
| HealingUpgradeLv15_2_Name = Applied First Aid Workbook | HealingUpgradeLv15_2_Amount = 2
| HealingUpgradeLv15_3_Name = Credits | HealingUpgradeLv15_3_Amount = 100000
| AttackLv16 = 320
| AttackUpgradeLv16_1_Name = Mandrake Sprout | AttackUpgradeLv16_1_Amount = 6
| AttackUpgradeLv16_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv16_2_Amount = 4
| AttackUpgradeLv16_3_Name = Credits | AttackUpgradeLv16_3_Amount = 200000
| HpLv16 = 320
| HpUpgradeLv16_1_Name = Mandrake Sprout | HpUpgradeLv16_1_Amount = 6
| HpUpgradeLv16_2_Name = Applied Fitness Workbook | HpUpgradeLv16_2_Amount = 4
| HpUpgradeLv16_3_Name = Credits | HpUpgradeLv16_3_Amount = 200000
| HealingLv16 = 320
| HealingUpgradeLv16_1_Name = Mandrake Sprout | HealingUpgradeLv16_1_Amount = 6
| HealingUpgradeLv16_2_Name = Applied First Aid Workbook | HealingUpgradeLv16_2_Amount = 4
| HealingUpgradeLv16_3_Name = Credits | HealingUpgradeLv16_3_Amount = 200000
| AttackLv17 = 340
| AttackUpgradeLv17_1_Name = Mandrake Sprout | AttackUpgradeLv17_1_Amount = 6
| AttackUpgradeLv17_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv17_2_Amount = 4
| AttackUpgradeLv17_3_Name = Credits | AttackUpgradeLv17_3_Amount = 200000
| HpLv17 = 340
| HpUpgradeLv17_1_Name = Mandrake Sprout | HpUpgradeLv17_1_Amount = 6
| HpUpgradeLv17_2_Name = Applied Fitness Workbook | HpUpgradeLv17_2_Amount = 4
| HpUpgradeLv17_3_Name = Credits | HpUpgradeLv17_3_Amount = 200000
| HealingLv17 = 340
| HealingUpgradeLv17_1_Name = Mandrake Sprout | HealingUpgradeLv17_1_Amount = 6
| HealingUpgradeLv17_2_Name = Applied First Aid Workbook | HealingUpgradeLv17_2_Amount = 4
| HealingUpgradeLv17_3_Name = Credits | HealingUpgradeLv17_3_Amount = 200000
| AttackLv18 = 360
| AttackUpgradeLv18_1_Name = Mandrake Sprout | AttackUpgradeLv18_1_Amount = 6
| AttackUpgradeLv18_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv18_2_Amount = 4
| AttackUpgradeLv18_3_Name = Credits | AttackUpgradeLv18_3_Amount = 200000
| HpLv18 = 360
| HpUpgradeLv18_1_Name = Mandrake Sprout | HpUpgradeLv18_1_Amount = 6
| HpUpgradeLv18_2_Name = Applied Fitness Workbook | HpUpgradeLv18_2_Amount = 4
| HpUpgradeLv18_3_Name = Credits | HpUpgradeLv18_3_Amount = 200000
| HealingLv18 = 360
| HealingUpgradeLv18_1_Name = Mandrake Sprout | HealingUpgradeLv18_1_Amount = 6
| HealingUpgradeLv18_2_Name = Applied First Aid Workbook | HealingUpgradeLv18_2_Amount = 4
| HealingUpgradeLv18_3_Name = Credits | HealingUpgradeLv18_3_Amount = 200000
| AttackLv19 = 380
| AttackUpgradeLv19_1_Name = Mandrake Sprout | AttackUpgradeLv19_1_Amount = 6
| AttackUpgradeLv19_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv19_2_Amount = 4
| AttackUpgradeLv19_3_Name = Credits | AttackUpgradeLv19_3_Amount = 200000
| HpLv19 = 380
| HpUpgradeLv19_1_Name = Mandrake Sprout | HpUpgradeLv19_1_Amount = 6
| HpUpgradeLv19_2_Name = Applied Fitness Workbook | HpUpgradeLv19_2_Amount = 4
| HpUpgradeLv19_3_Name = Credits | HpUpgradeLv19_3_Amount = 200000
| HealingLv19 = 380
| HealingUpgradeLv19_1_Name = Mandrake Sprout | HealingUpgradeLv19_1_Amount = 6
| HealingUpgradeLv19_2_Name = Applied First Aid Workbook | HealingUpgradeLv19_2_Amount = 4
| HealingUpgradeLv19_3_Name = Credits | HealingUpgradeLv19_3_Amount = 200000
| AttackLv20 = 400
| AttackUpgradeLv20_1_Name = Mandrake Sprout | AttackUpgradeLv20_1_Amount = 6
| AttackUpgradeLv20_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv20_2_Amount = 4
| AttackUpgradeLv20_3_Name = Credits | AttackUpgradeLv20_3_Amount = 200000
| HpLv20 = 400
| HpUpgradeLv20_1_Name = Mandrake Sprout | HpUpgradeLv20_1_Amount = 6
| HpUpgradeLv20_2_Name = Applied Fitness Workbook | HpUpgradeLv20_2_Amount = 4
| HpUpgradeLv20_3_Name = Credits | HpUpgradeLv20_3_Amount = 200000
| HealingLv20 = 400
| HealingUpgradeLv20_1_Name = Mandrake Sprout | HealingUpgradeLv20_1_Amount = 6
| HealingUpgradeLv20_2_Name = Applied First Aid Workbook | HealingUpgradeLv20_2_Amount = 4
| HealingUpgradeLv20_3_Name = Credits | HealingUpgradeLv20_3_Amount = 200000
| AttackLv21 = 420
| AttackUpgradeLv21_1_Name = Mandrake Sprout | AttackUpgradeLv21_1_Amount = 8
| AttackUpgradeLv21_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv21_2_Amount = 4
| AttackUpgradeLv21_3_Name = Credits | AttackUpgradeLv21_3_Amount = 200000
| HpLv21 = 420
| HpUpgradeLv21_1_Name = Mandrake Sprout | HpUpgradeLv21_1_Amount = 8
| HpUpgradeLv21_2_Name = Applied Fitness Workbook | HpUpgradeLv21_2_Amount = 4
| HpUpgradeLv21_3_Name = Credits | HpUpgradeLv21_3_Amount = 200000
| HealingLv21 = 420
| HealingUpgradeLv21_1_Name = Mandrake Sprout | HealingUpgradeLv21_1_Amount = 8
| HealingUpgradeLv21_2_Name = Applied First Aid Workbook | HealingUpgradeLv21_2_Amount = 4
| HealingUpgradeLv21_3_Name = Credits | HealingUpgradeLv21_3_Amount = 200000
| AttackLv22 = 440
| AttackUpgradeLv22_1_Name = Mandrake Sprout | AttackUpgradeLv22_1_Amount = 8
| AttackUpgradeLv22_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv22_2_Amount = 4
| AttackUpgradeLv22_3_Name = Credits | AttackUpgradeLv22_3_Amount = 200000
| HpLv22 = 440
| HpUpgradeLv22_1_Name = Mandrake Sprout | HpUpgradeLv22_1_Amount = 8
| HpUpgradeLv22_2_Name = Applied Fitness Workbook | HpUpgradeLv22_2_Amount = 4
| HpUpgradeLv22_3_Name = Credits | HpUpgradeLv22_3_Amount = 200000
| HealingLv22 = 440
| HealingUpgradeLv22_1_Name = Mandrake Sprout | HealingUpgradeLv22_1_Amount = 8
| HealingUpgradeLv22_2_Name = Applied First Aid Workbook | HealingUpgradeLv22_2_Amount = 4
| HealingUpgradeLv22_3_Name = Credits | HealingUpgradeLv22_3_Amount = 200000
| AttackLv23 = 460
| AttackUpgradeLv23_1_Name = Mandrake Sprout | AttackUpgradeLv23_1_Amount = 8
| AttackUpgradeLv23_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv23_2_Amount = 4
| AttackUpgradeLv23_3_Name = Credits | AttackUpgradeLv23_3_Amount = 200000
| HpLv23 = 460
| HpUpgradeLv23_1_Name = Mandrake Sprout | HpUpgradeLv23_1_Amount = 8
| HpUpgradeLv23_2_Name = Applied Fitness Workbook | HpUpgradeLv23_2_Amount = 4
| HpUpgradeLv23_3_Name = Credits | HpUpgradeLv23_3_Amount = 200000
| HealingLv23 = 460
| HealingUpgradeLv23_1_Name = Mandrake Sprout | HealingUpgradeLv23_1_Amount = 8
| HealingUpgradeLv23_2_Name = Applied First Aid Workbook | HealingUpgradeLv23_2_Amount = 4
| HealingUpgradeLv23_3_Name = Credits | HealingUpgradeLv23_3_Amount = 200000
| AttackLv24 = 480
| AttackUpgradeLv24_1_Name = Mandrake Sprout | AttackUpgradeLv24_1_Amount = 8
| AttackUpgradeLv24_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv24_2_Amount = 4
| AttackUpgradeLv24_3_Name = Credits | AttackUpgradeLv24_3_Amount = 200000
| HpLv24 = 480
| HpUpgradeLv24_1_Name = Mandrake Sprout | HpUpgradeLv24_1_Amount = 8
| HpUpgradeLv24_2_Name = Applied Fitness Workbook | HpUpgradeLv24_2_Amount = 4
| HpUpgradeLv24_3_Name = Credits | HpUpgradeLv24_3_Amount = 200000
| HealingLv24 = 480
| HealingUpgradeLv24_1_Name = Mandrake Sprout | HealingUpgradeLv24_1_Amount = 8
| HealingUpgradeLv24_2_Name = Applied First Aid Workbook | HealingUpgradeLv24_2_Amount = 4
| HealingUpgradeLv24_3_Name = Credits | HealingUpgradeLv24_3_Amount = 200000
| AttackLv25 = 500
| AttackUpgradeLv25_1_Name = Mandrake Sprout | AttackUpgradeLv25_1_Amount = 8
| AttackUpgradeLv25_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv25_2_Amount = 4
| AttackUpgradeLv25_3_Name = Credits | AttackUpgradeLv25_3_Amount = 200000
| HpLv25 = 500
| HpUpgradeLv25_1_Name = Mandrake Sprout | HpUpgradeLv25_1_Amount = 8
| HpUpgradeLv25_2_Name = Applied Fitness Workbook | HpUpgradeLv25_2_Amount = 4
| HpUpgradeLv25_3_Name = Credits | HpUpgradeLv25_3_Amount = 200000
| HealingLv25 = 500
| HealingUpgradeLv25_1_Name = Mandrake Sprout | HealingUpgradeLv25_1_Amount = 8
| HealingUpgradeLv25_2_Name = Applied First Aid Workbook | HealingUpgradeLv25_2_Amount = 4
| HealingUpgradeLv25_3_Name = Credits | HealingUpgradeLv25_3_Amount = 200000
}}
===Skills===
{{EXSkillTable
{| class="mw-collapsible wikitable mw-collapsed wikitable" style="width:60%; background-color:#ecf5f9" ;
| SkillName = Cheese Chocolate Burger!
| colspan="2" style="text-align:center; width:10%" |'''EX Skill'''
| SkillNameJP = チーズチョコレートバーガー!
| style="text-align:center" |(image goes here)<br>'''Cheese Chocolate Burger!'''
| SkillIconType = COMMON_SKILLICON_HEAL
|- style="color:#ffffff"
| SkillDamageType = Explosive
! style="background-color:#2d4c72" |Lvl
| SkillBaseCost = 3
! style="background-color:#2d4c72" |Cost
| SkillDescriptionGeneral = Recover HP equal to {{SkillValue|145~254%}} of Healing; increase Attack Speed by {{SkillValue|0~38.4%}} for {{SkillValue|0~21 seconds}}.
! style="background-color:#2d4c72" |Description
| SkillDescriptionLv1 = Recover HP equal to {{SkillValue|145%}} of Healing.
|-
| SkillUpgradeLv2_1_Name = Beginner Tactical Training Blu-ray (Gehenna)
|1
| SkillUpgradeLv2_1_Amount = 12
| rowspan="5" style="text-align:center" |3
| SkillUpgradeLv2_2_Name = Mandrake Seed
|Recovers HP equal to 145% of healing.
| SkillUpgradeLv2_2_Amount = 13
|-
| SkillUpgradeLv2_3_Name = Credits
|2
| SkillUpgradeLv2_3_Amount = 80000
|Recovers HP equal to 167% of healing.
| SkillDescriptionLv2 = Recover HP equal to {{SkillValue|167%}} of Healing.
|-
| SkillUpgradeLv3_1_Name = Normal Tactical Training Blu-ray (Gehenna)
|3
| SkillUpgradeLv3_1_Amount = 12
|Recovers HP equal to 189% of healing; increase attack speed by 38.4%
| SkillUpgradeLv3_2_Name = Beginner Tactical Training Blu-ray (Gehenna)
|-
| SkillUpgradeLv3_2_Amount = 18
|4
| SkillUpgradeLv3_3_Name = Mandrake Sprout
|Recovers HP equal to 211% of healing; increase attack speed by 38.4%
| SkillUpgradeLv3_3_Amount = 16
|-
| SkillUpgradeLv3_4_Name = Antikythera Mechanism Piece
|5
| SkillUpgradeLv3_4_Amount = 32
|Recovers HP equal to 254% of healing; increase attack speed by 38.4%
| SkillUpgradeLv3_5_Name = Credits
|}
| SkillUpgradeLv3_5_Amount = 500000
| SkillDescriptionLv3 = Recover HP equal to {{SkillValue|189%}} of Healing; increase Attack Speed by {{SkillValue|38.4%}} for {{SkillValue|21 seconds}}.
{| class="mw-collapsible wikitable mw-collapsed wikitable" style="width:60%; background-color:#ecf5f9" ;
| SkillUpgradeLv4_1_Name = Advanced Tactical Training Blu-ray (Gehenna)
| style="text-align:center; width:10%" |'''Normal Skill'''
| SkillUpgradeLv4_1_Amount = 12
| style="text-align:center" |(image goes here)<br>'''Reeeady, Bang!'''
| SkillUpgradeLv4_2_Name = Normal Tactical Training Blu-ray (Gehenna)
|- style="color:#ffffff"
| SkillUpgradeLv4_2_Amount = 18
! style="background-color:#2d4c72" |Lvl
| SkillUpgradeLv4_3_Name = Mandrake Juice
! style="background-color:#2d4c72" |Description
| SkillUpgradeLv4_3_Amount = 9
|-
| SkillUpgradeLv4_4_Name = Broken Antikythera Mechanism
|1
| SkillUpgradeLv4_4_Amount = 22
|Normal attacks have a 20% chance to deal damage equal to 275% attack to one enemy (Cooldown: 10 seconds)
| SkillUpgradeLv4_5_Name = Credits
|-
| SkillUpgradeLv4_5_Amount = 3000000
|2
| SkillDescriptionLv4 = Recover HP equal to {{SkillValue|211%}} of Healing; increase Attack Speed by {{SkillValue|38.4%}} for {{SkillValue|21 seconds}}.
|Normal attacks have a 20% chance to deal damage equal to 289% attack to one enemy (Cooldown: 10 seconds)
| SkillUpgradeLv5_1_Name = Superior Tactical Training Blu-ray (Gehenna)
|-
| SkillUpgradeLv5_1_Amount = 8
|3
| SkillUpgradeLv5_2_Name = Advanced Tactical Training Blu-ray (Gehenna)
|Normal attacks have a 20% chance to deal damage equal to 302% attack to one enemy (Cooldown: 10 seconds)
| SkillUpgradeLv5_2_Amount = 18
|-
| SkillUpgradeLv5_3_Name = Mandrake Extract
|4
| SkillUpgradeLv5_3_Amount = 7
|Normal attacks have a 20% chance to deal damage equal to 357% attack to one enemy (Cooldown: 10 seconds)
| SkillUpgradeLv5_4_Name = Damaged Antikythera Mechanism
|-
| SkillUpgradeLv5_4_Amount = 21
|5
| SkillUpgradeLv5_5_Name = Credits
|Normal attacks have a 20% chance to deal damage equal to 371% attack to one enemy (Cooldown: 10 seconds)
| SkillUpgradeLv5_5_Amount = 10000000
|-
| SkillDescriptionLv5 = Recover HP equal to {{SkillValue|254%}} of Healing; increase Attack Speed by {{SkillValue|38.4%}} for {{SkillValue|21 seconds}}.
|6
| SkillDescriptionLv6 = Recover HP equal to {{SkillValue|276%}} of Healing; increase Attack Speed by {{SkillValue|38.4%}} for {{SkillValue|21 seconds}}.
|Normal attacks have a 20% chance to deal damage equal to 385% attack to one enemy (Cooldown: 10 seconds)
| SkillDescriptionLv7 = Recover HP equal to {{SkillValue|320%}} of Healing; increase Attack Speed by {{SkillValue|38.4%}} for {{SkillValue|21 seconds}}.
|-
| SkillDescriptionLv8 = Recover HP equal to {{SkillValue|342%}} of Healing; increase Attack Speed by {{SkillValue|38.4%}} for {{SkillValue|21 seconds}}.
|7
| SkillDescriptionLv9 = Recover HP equal to {{SkillValue|385%}} of Healing; increase Attack Speed by {{SkillValue|38.4%}} for {{SkillValue|21 seconds}}.
|Normal attacks have a 20% chance to deal damage equal to 440% attack to one enemy (Cooldown: 10 seconds)
| SkillDescriptionLv10 = Recover HP equal to {{SkillValue|407%}} of Healing; increase Attack Speed by {{SkillValue|38.4%}} for {{SkillValue|21 seconds}}.
|-
}}
|8
{{SkillTable
|Normal attacks have a 20% chance to deal damage equal to 454% attack to one enemy (Cooldown: 10 seconds)
| SkillName = Reeeady, Bang!
|-
| SkillNameJP = よーーい、BANG!
|9
| SkillIconType = COMMON_SKILLICON_TARGET
|Normal attacks have a 20% chance to deal damage equal to 468% attack to one enemy (Cooldown: 10 seconds)
| SkillDamageType = Explosive
|-
| SkillType = Normal
|10
| SkillDescriptionGeneral = Normal attacks have a {{SkillValue|20%}} chance to deal damage equal to {{SkillValue|275~523%}} attackAttack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
| SkillDescriptionLv1 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|275%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
|}
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Gehenna)
| SkillUpgradeLv2_1_Amount = 5
{| class="mw-collapsible wikitable mw-collapsed wikitable" style="width:60%; background-color:#ecf5f9" ;
| SkillUpgradeLv2_2_Name = Credits
| style="text-align:center; width:10%" |'''Passive Skill'''
| SkillUpgradeLv2_2_Amount = 5000
| style="text-align:center" |(image goes here)<br>'''What should I eat next?'''
| SkillDescriptionLv2 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|289%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
|- style="color:#ffffff"
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Gehenna)
! style="background-color:#2d4c72" |Lv
| SkillUpgradeLv3_1_Amount = 8
! style="background-color:#2d4c72" |Description
| SkillUpgradeLv3_2_Name = Credits
|-
| SkillUpgradeLv3_2_Amount = 7500
|1
| SkillDescriptionLv3 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|302%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
|Increases healing received by 14%
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Gehenna)
|-
| SkillUpgradeLv4_1_Amount = 5
|2
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Gehenna)
|Increases healing received by 14.7%
| SkillUpgradeLv4_2_Amount = 12
|-
| SkillUpgradeLv4_3_Name = Mandrake Seed
|3
| SkillUpgradeLv4_3_Amount = 5
|Increases healing received by 15.4%
| SkillUpgradeLv4_4_Name = Credits
|-
| SkillUpgradeLv4_4_Amount = 60000
|4
| SkillDescriptionLv4 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|357%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
|Increases healing received by 18.2%
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Gehenna)
|-
| SkillUpgradeLv5_1_Amount = 8
|5
| SkillUpgradeLv5_2_Name = Mandrake Sprout
|Increases healing received by 18.9%
| SkillUpgradeLv5_2_Amount = 3
|-
| SkillUpgradeLv5_3_Name = Antikythera Mechanism Piece
|6
| SkillUpgradeLv5_3_Amount = 11
|Increases healing received by 19.6%
| SkillUpgradeLv5_4_Name = Credits
|-
| SkillUpgradeLv5_4_Amount = 90000
|7
| SkillDescriptionLv5 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|371%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
|Increases healing received by 22.4%
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Gehenna)
|-
| SkillUpgradeLv6_1_Amount = 5
|8
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Gehenna)
|Increases healing received by 23.1%
| SkillUpgradeLv6_2_Amount = 12
|-
| SkillUpgradeLv6_3_Name = Mandrake Sprout
|9
| SkillUpgradeLv6_3_Amount = 12
|Increases healing received by 23.8%
| SkillUpgradeLv6_4_Name = Antikythera Mechanism Piece
|-
| SkillUpgradeLv6_4_Amount = 20
|10
| SkillUpgradeLv6_5_Name = Credits
|Increases healing received by 26.6%
| SkillUpgradeLv6_5_Amount = 300000
|}
| SkillDescriptionLv6 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|385%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Gehenna)
{| class="mw-collapsible wikitable mw-collapsed wikitable" style="width:60%; background-color:#ecf5f9" ;
| SkillUpgradeLv7_1_Amount = 8
| style="text-align:center; width:10%" |'''Sub-Skill'''
| SkillUpgradeLv7_2_Name = Mandrake Juice
| style="text-align:center" |(image goes here)<br>'''Tastiness really is the most important thing'''
| SkillUpgradeLv7_2_Amount = 2
|- style="color:#ffffff"
| SkillUpgradeLv7_3_Name = Broken Antikythera Mechanism
! style="background-color:#2d4c72" |Lvl
| SkillUpgradeLv7_3_Amount = 15
! style="background-color:#2d4c72" |Description
| SkillUpgradeLv7_4_Name = Credits
|-
| SkillUpgradeLv7_4_Amount = 450000
| 1
| SkillDescriptionLv7 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|440%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
|While attacking, deals additional damage equal to 0.4-2.2% of attack, proportional to current HP.
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Gehenna)
|-
| SkillUpgradeLv8_1_Amount = 8
|2
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Gehenna)
|While attacking, deals additional damage equal to 0.4-2.3% of attack, proportional to current HP.
| SkillUpgradeLv8_2_Amount = 12
|-
| SkillUpgradeLv8_3_Name = Mandrake Extract
|3
| SkillUpgradeLv8_3_Amount = 3
| While attacking, deals additional damage equal to 0.4-2.4% of attack, proportional to current HP.
| SkillUpgradeLv8_4_Name = Damaged Antikythera Mechanism
|-
| SkillUpgradeLv8_4_Amount = 7
|4
| SkillUpgradeLv8_5_Name = Credits
| While attacking, deals additional damage equal to 0.5-2.8% of attack, proportional to current HP.
| SkillUpgradeLv8_5_Amount = 1500000
|-
| SkillDescriptionLv8 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|454%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
|5
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Gehenna)
| While attacking, deals additional damage equal to 0.5-2.9% of attack, proportional to current HP.
| SkillUpgradeLv9_1_Amount = 12
|-
| SkillUpgradeLv9_2_Name = Mandrake Extract
|6
| SkillUpgradeLv9_2_Amount = 8
| While attacking, deals additional damage equal to 0.5-3.0% of attack, proportional to current HP.
| SkillUpgradeLv9_3_Name = Damaged Antikythera Mechanism
|-
| SkillUpgradeLv9_3_Amount = 14
|7
| SkillUpgradeLv9_4_Name = Credits
| While attacking, deals additional damage equal to 0.6-3.5% of attack, proportional to current HP.
| SkillUpgradeLv9_4_Amount = 2400000
|-
| SkillDescriptionLv9 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|468%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
|8
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| While attacking, deals additional damage equal to 0.6-3.6% of attack, proportional to current HP.
| SkillUpgradeLv10_1_Amount = 1
|-
| SkillUpgradeLv10_2_Name = Credits
|9
| SkillUpgradeLv10_2_Amount = 4000000
| While attacking, deals additional damage equal to 0.7-3.7% of attack, proportional to current HP.
| SkillDescriptionLv10 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|523%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
|-
}}
|10
{{SkillTable
|While attacking, deals additional damage equal to 0.7-4.1% of attack, proportional to current HP.
| SkillName = What should I eat next?
|}
| SkillNameJP = 次は何を食べよっか?
| SkillIconType = COMMON_SKILLICON_STATBUFF
| SkillDamageType = Explosive
| SkillType = Passive
| SkillDescriptionGeneral = Increase healing received by {{SkillValue|14~26.6%}}.
| SkillDescriptionLv1 = Increase healing received by {{SkillValue|14%}}.
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Gehenna)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = Increase healing received by {{SkillValue|14.7%}}.
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Gehenna)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = Increase healing received by {{SkillValue|15.4%}}.
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Gehenna)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Gehenna)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Mandrake Seed
| SkillUpgradeLv4_3_Amount = 5
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = Increase healing received by {{SkillValue|18.2%}}.
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Gehenna)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Mandrake Sprout
| SkillUpgradeLv5_2_Amount = 3
| SkillUpgradeLv5_3_Name = Antikythera Mechanism Piece
| SkillUpgradeLv5_3_Amount = 11
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = Increase healing received by {{SkillValue|18.9%}}.
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Gehenna)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Gehenna)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Mandrake Sprout
| SkillUpgradeLv6_3_Amount = 12
| SkillUpgradeLv6_4_Name = Antikythera Mechanism Piece
| SkillUpgradeLv6_4_Amount = 20
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = Increase healing received by {{SkillValue|19.6%}}.
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Gehenna)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Mandrake Juice
| SkillUpgradeLv7_2_Amount = 2
| SkillUpgradeLv7_3_Name = Broken Antikythera Mechanism
| SkillUpgradeLv7_3_Amount = 15
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = Increase healing received by {{SkillValue|22.4%}}.
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Gehenna)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Gehenna)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Mandrake Extract
| SkillUpgradeLv8_3_Amount = 3
| SkillUpgradeLv8_4_Name = Damaged Antikythera Mechanism
| SkillUpgradeLv8_4_Amount = 7
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = Increase healing received by {{SkillValue|23.1%}}.
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Gehenna)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Mandrake Extract
| SkillUpgradeLv9_2_Amount = 8
| SkillUpgradeLv9_3_Name = Damaged Antikythera Mechanism
| SkillUpgradeLv9_3_Amount = 14
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Increase healing received by {{SkillValue|23.8%}}.
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Increase healing received by {{SkillValue|26.6%}}.
}}
{{SkillTable
| SkillName = Tastiness really is the most important thing
| SkillNameJP = 美味しいのが一番だよね~
| SkillIconType = COMMON_SKILLICON_EXTRADAMAGE
| SkillDamageType = Explosive
| SkillType = Sub
| SkillDescriptionGeneral = While attacking, deal additional damage of {{SkillValue|0.4~0.7%}} to {{SkillValue|2.2~4.1%}} Attack, proportional to current HP.
| SkillDescriptionLv1 = While attacking, deal additional damage of {{SkillValue|0.4%}} to {{SkillValue|2.2%}} Attack, proportional to current HP.
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Gehenna)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = While attacking, deal additional damage of {{SkillValue|0.4%}} to {{SkillValue|2.3%}} Attack, proportional to current HP.
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Gehenna)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = While attacking, deal additional damage of {{SkillValue|0.4%}} to {{SkillValue|2.4%}} Attack, proportional to current HP.
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Gehenna)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Gehenna)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Mandrake Seed
| SkillUpgradeLv4_3_Amount = 5
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = While attacking, deal additional damage of {{SkillValue|0.5%}} to {{SkillValue|2.8%}} Attack, proportional to current HP.
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Gehenna)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Mandrake Sprout
| SkillUpgradeLv5_2_Amount = 3
| SkillUpgradeLv5_3_Name = Antikythera Mechanism Piece
| SkillUpgradeLv5_3_Amount = 11
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = While attacking, deal additional damage of {{SkillValue|0.5%}} to {{SkillValue|2.9%}} Attack, proportional to current HP.
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Gehenna)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Gehenna)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Mandrake Sprout
| SkillUpgradeLv6_3_Amount = 12
| SkillUpgradeLv6_4_Name = Antikythera Mechanism Piece
| SkillUpgradeLv6_4_Amount = 20
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = While attacking, deal additional damage of {{SkillValue|0.5%}} to {{SkillValue|3%}} Attack, proportional to current HP.
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Gehenna)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Mandrake Juice
| SkillUpgradeLv7_2_Amount = 2
| SkillUpgradeLv7_3_Name = Broken Antikythera Mechanism
| SkillUpgradeLv7_3_Amount = 15
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = While attacking, deal additional damage of {{SkillValue|0.6%}} to {{SkillValue|3.5%}} Attack, proportional to current HP.
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Gehenna)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Gehenna)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Mandrake Extract
| SkillUpgradeLv8_3_Amount = 3
| SkillUpgradeLv8_4_Name = Damaged Antikythera Mechanism
| SkillUpgradeLv8_4_Amount = 7
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = While attacking, deal additional damage of {{SkillValue|0.6%}} to {{SkillValue|3.6%}} Attack, proportional to current HP.
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Gehenna)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Mandrake Extract
| SkillUpgradeLv9_2_Amount = 8
| SkillUpgradeLv9_3_Name = Damaged Antikythera Mechanism
| SkillUpgradeLv9_3_Amount = 14
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = While attacking, deal additional damage of {{SkillValue|0.7%}} to {{SkillValue|3.7%}} Attack, proportional to current HP.
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = While attacking, deal additional damage of {{SkillValue|0.7%}} to {{SkillValue|4.1%}} Attack, proportional to current HP.
}}
===Unique weapon===
{{UniqueWeapon
| CharacterId = Izumi
| NameEN = Daily Cutlery
| NameJP = デイリーカトラリー
| DescriptionEN = <p>A heavy machine gun used by Izumi.</p><p>According to Izumi, the food becomes more delicious in proportion to the number of people disturbing her mealtime that she deals with using this gun.</p>
| DescriptionJP = <p>イズミが使用する重量級のマシンガン。</p><p>イズミ曰く、ご飯の時間を邪魔する相手をこの銃で片付けることによって、その相手の数に比例してご飯が美味しくなるらしい。</p>
| Rank2 = Passive Skill changes to <b>What should I eat next? +</b>
| Rank3 = {{Icon|Urban|size=20}} Urban area affinity {{Affinity|SS}} SS
| StatBonusAtk = 124
| StatBonusAtk100 = 1241
| StatBonusHP = 834
| StatBonusHP100 = 8344
| StatBonusHealing = 234
| StatBonusHealing100 = 2338
}}
{{SkillTable
| SkillName = What should I eat next? +
| SkillNameJP = 次は何を食べよっか?+
| SkillIconType = COMMON_SKILLICON_STATBUFF
| SkillDamageType = Explosive
| SkillType = Weapon Passive
| SkillDescriptionGeneral = Increase healing received by {{SkillValue|1000~1900}}. Further increase healing received by {{SkillValue|14~26.6%}}.
| SkillDescriptionLv1 = Increase healing received by {{SkillValue|1000}}. Further increase healing received by {{SkillValue|14%}}.
| SkillDescriptionLv2 = Increase healing received by {{SkillValue|1050}}. Further increase healing received by {{SkillValue|14.7%}}.
| SkillDescriptionLv3 = Increase healing received by {{SkillValue|1100}}. Further increase healing received by {{SkillValue|15.4%}}.
| SkillDescriptionLv4 = Increase healing received by {{SkillValue|1300}}. Further increase healing received by {{SkillValue|18.2%}}.
| SkillDescriptionLv5 = Increase healing received by {{SkillValue|1350}}. Further increase healing received by {{SkillValue|18.9%}}.
| SkillDescriptionLv6 = Increase healing received by {{SkillValue|1400}}. Further increase healing received by {{SkillValue|19.6%}}.
| SkillDescriptionLv7 = Increase healing received by {{SkillValue|1600}}. Further increase healing received by {{SkillValue|22.4%}}.
| SkillDescriptionLv8 = Increase healing received by {{SkillValue|1650}}. Further increase healing received by {{SkillValue|23.1%}}.
| SkillDescriptionLv9 = Increase healing received by {{SkillValue|1700}}. Further increase healing received by {{SkillValue|23.8%}}.
| SkillDescriptionLv10 = Increase healing received by {{SkillValue|1900}}. Further increase healing received by {{SkillValue|26.6%}}.
}}
===Unique gear===
{{UniqueGear
| Image = Gear_Icon_10009
| NameEN = Lucky Hot Dog Model
| NameJP = 幸運のホットドッグ模型
| DescriptionEN = <p>A plastic hot dog model that smells and feels almost as good as an actual hot dog.<br>It was made with a 3D printer. Even the bite mark has been faithfully reproduced. Izumi says she carries this model around with her because it smells great and often brings her good fortune in finding something delicious to eat.</p>
| DescriptionJP = <p>匂いや質感が実際のホットドッグとほぼ同じくらいよくできたプラスチック製のホットドッグ模型。<br>3Dプリンターで製作。一口食べた跡も再現してある。イズミはこの模型が匂いもよく、何か美味しいものを食べられるという幸運が頻繁に訪れるので持ち歩いているという。</p>
| Tier1 = Increase Attack Speed by {{SkillValue|3000}}
| Tier2 = Normal Skill changes to <b>Reeeady, Bang! +</b>
| StatBonusT1 = Attack Speed
| StatBonusValueT1 = 3000
| UnlockFavorT1 = 15
| UnlockFavorT2 = 20
| UnlockItemT2_1_Name = Matcha Ramune
| UnlockItemT2_1_Amount = 4
| UnlockItemT2_2_Name = Mandrake Seed
| UnlockItemT2_2_Amount = 80
| UnlockItemT2_3_Name = Mandrake Sprout
| UnlockItemT2_3_Amount = 25
| UnlockItemT2_4_Name = Credits
| UnlockItemT2_4_Amount = 500000
}}
{{SkillTable
| SkillName = Reeeady, Bang! +
| SkillNameJP = よーーい、BANG!+
| SkillIconType = COMMON_SKILLICON_TARGET
| SkillDamageType = Explosive
| SkillType = Gear Normal
| SkillDescriptionGeneral = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|431~820%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
| SkillDescriptionLv1 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|431%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
| SkillDescriptionLv2 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|453%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
| SkillDescriptionLv3 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|474%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
| SkillDescriptionLv4 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|561%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
| SkillDescriptionLv5 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|582%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
| SkillDescriptionLv6 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|604%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
| SkillDescriptionLv7 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|690%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
| SkillDescriptionLv8 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|712%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
| SkillDescriptionLv9 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|734%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
| SkillDescriptionLv10 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|820%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
}}
 
=Resources=
{{MomoTalkLink}}
{{CharacterGalleryLink}}
==Voiceover==
See [[{{PAGENAME}}/audio]]
 
=Cafe=
{{CharacterCafeImage}}
{{#dpl:
| category = Furniture
| linksto = {{PAGENAME}}
| format = ,,,
| include = {Furniture{{!}}CharacterCafeInteraction.dpl}
| resultsheader = \n===Cafe interaction===\n
}}
===Gifts===
{{CharacterGifts}}
{{Gourmet Research Society}}
{{Kivotos|Gehenna}}
[[Category:Characters]]