Izumi: Difference between revisions

2,545 bytes added ,  2 years ago
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| Level9_2_Icon = Currency_Icon_Gold.png
| Level9_2_Amount = 4000000
}}
===Unique weapon===
{{UniqueWeapon
| CharacterId = 10009
| NameEN = Daily Cutlery
| NameJP = デイリーカトラリー
| DescriptionEN = A heavy machine gun used by Izumi.<br>According to Izumi, the food becomes more delicious in proportion to the number of people disturbing her mealtime that she deals with using this gun.
| DescriptionJP = イズミが使用する重量級のマシンガン。<br>イズミ曰く、ご飯の時間を邪魔する相手をこの銃で片付けることによって、その相手の数に比例してご飯が美味しくなるらしい。
| Rank2 = Passive Skill changes to "What should I eat next? +"
| Rank3 = {{Icon|Urban|size=20}} Urban area affinity {{Affinity|SS}} SS
| StatBonusAtk = 124
| StatBonusAtk100 = 1241
| StatBonusHP = 834
| StatBonusHP100 = 8344
| StatBonusHealing = 234
| StatBonusHealing100 = 2338
}}
{{SkillTable
| SkillName = What should I eat next? +
| SkillNameJP = 次は何を食べよっか?+
| SkillIconType = COMMON_SKILLICON_STATBUFF
| SkillDamageType = Explosive
| SkillType = Weapon Passive
| SkillDescriptionGeneral = Increase healing received by {{SkillValue|1000~1900}}. Further increase healing received by {{SkillValue|14~26.6%}}.
| SkillDescriptionLv1 = Increase healing received by {{SkillValue|1000}}. Further increase healing received by {{SkillValue|14%}}.
| SkillDescriptionLv2 = Increase healing received by {{SkillValue|1050}}. Further increase healing received by {{SkillValue|14.7%}}.
| SkillDescriptionLv3 = Increase healing received by {{SkillValue|1100}}. Further increase healing received by {{SkillValue|15.4%}}.
| SkillDescriptionLv4 = Increase healing received by {{SkillValue|1300}}. Further increase healing received by {{SkillValue|18.2%}}.
| SkillDescriptionLv5 = Increase healing received by {{SkillValue|1350}}. Further increase healing received by {{SkillValue|18.9%}}.
| SkillDescriptionLv6 = Increase healing received by {{SkillValue|1400}}. Further increase healing received by {{SkillValue|19.6%}}.
| SkillDescriptionLv7 = Increase healing received by {{SkillValue|1600}}. Further increase healing received by {{SkillValue|22.4%}}.
| SkillDescriptionLv8 = Increase healing received by {{SkillValue|1650}}. Further increase healing received by {{SkillValue|23.1%}}.
| SkillDescriptionLv9 = Increase healing received by {{SkillValue|1700}}. Further increase healing received by {{SkillValue|23.8%}}.
| SkillDescriptionLv10 = Increase healing received by {{SkillValue|1900}}. Further increase healing received by {{SkillValue|26.6%}}.
}}
{{CharacterNavbox}}