Joint Firepower Exercise: Difference between revisions

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__TOC__
=Overview=
Joint Firepower Exercise (JE) or '''Joint Firing Drill''' is a game mode otherwise known as a time attack dungeon. The goal is to clear stages in the shortest time period possible to earn the highest score.
 
Joint Firepower Exercise works fairly similar to the [[Raid]] game mode. 3 tickets are given daily and once one run is completed, the remaining tickets can be used to sweep. There are 4 different stages to select from with the latter increasing in difficulty. Students can be borrowed from circles with the same conditions as those in raids. However, it is important to note that failing to complete a stage will '''not''' prevent the students used from participating again.
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! 0
! 5,500
! 20,300
! 35,100
! 49,900
! 64,700
! 79,500
! 94,300
! 104,950
! 123,900
! 138,700
! 153,500
! 183167,100570
! 170,250
! 197,900
! 212,700
! 242227,300500
! 271236,900500
! 239,000
! 241,500
|-
! Coins[[File:Item Icon TimeAttackCoin.png|35px]]
! 40
! 10
! 105
! 105
! 105
! 105
! 105
! 105
! 105
! 105
! 105
! 5
! 5
! 5
! 5
! 5
! 5
! 5
! 5
! 5
|}
</li>
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=Schedule=
This is a list of recent event holding times. To edit the list, see [[Events/Joint Firepower Exercise]]
{| class="wikitable eventtable sortable mw-collapsible mw-collapsed"
|-
!Name
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During this exercise, there will be 3 boss enemies that are defeated one by one along the stage.
<tabbertransclude>
Joint Firepower Exercise/Shooting Exercise 7|Seventh Shooting Exercise
Joint Firepower Exercise/Shooting Exercise 6|Sixth Shooting Exercise
Joint Firepower Exercise/Shooting Exercise 5|Fifth Shooting Exercise
Joint Firepower Exercise/Shooting Exercise 4|Fourth Shooting Exercise
Joint Firepower Exercise/Shooting Exercise 3|Third Shooting Exercise
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In this exercise, swarms of enemies will rush your units similar to the Ruins stage in [[Commissions]]. There are multiple swarms in a stage and once enough enemies are defeated in the current swarm, the next one will spawn.
<tabbertransclude>
Joint Firepower Exercise/Defense Exercise 8|Eigth Defense Exercise
Joint Firepower Exercise/Defense Exercise 7|Seventh Defense Exercise
Joint Firepower Exercise/Defense Exercise 6|Sixth Defense Exercise
Joint Firepower Exercise/Defense Exercise 5|Fifth Defense Exercise
Joint Firepower Exercise/Defense Exercise 4|Fourth Defense Exercise
Joint Firepower Exercise/Defense Exercise 3|Third Defense Exercise
Joint Firepower Exercise/Defense Exercise 2|Second Defense Exercise
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<tabbertransclude>
Joint Firepower Exercise/Assault Exercise 7|Seventh Assault Exercise
Joint Firepower Exercise/Assault Exercise 6|Sixth Assault Exercise
Joint Firepower Exercise/Assault Exercise 5|Fifth Assault Exercise
Joint Firepower Exercise/Assault Exercise 4|Fourth Assault Exercise
Joint Firepower Exercise/Assault Exercise 3|Third Assault Exercise
Joint Firepower Exercise/Assault Exercise 2|Second Assault Exercise
Joint Firepower Exercise/Assault Exercise 1|First Assault Exercise
</tabbertransclude>
 
==Escort Exercise==
During this exercise, there will be 1 wave of enemies targeting an ally Avant Garde. If Avant Garde is defeated the stage ends in failure.
 
<tabbertransclude>
Joint Firepower Exercise/Escort Exercise 2|Second Escort
Joint Firepower Exercise/Escort Exercise 1|First Escort
</tabbertransclude>
 
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|-
|<center>[[File:TimeAttack_Icon_Debuff_AttackPower_Ally_01.png|50px]] [[File:TimeAttack_Icon_Buff_AttackPower_Ally_01.png|50px]]</center>
|Allies using certain weapon types or being of certain classesroles will have their Attack reduced/increased
|-
|<center>[[File:TimeAttack Icon Debuff NormalAttackSpeed Ally 01.png|50px]]</center>
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|<center>[[File:TimeAttack_Icon_Debuff_DefensePower_Ally_01.png|50px]]</center>
|Decreased ally Defense
|-
|<center>[[File:TimeAttack_Icon_Debuff_MaxHP_Ally_01.png|50px]]</center>
|Decreased ally HP
|-
|<center>[[File:TimeAttackGeas Ally StatChange CostRegen Down Ratio TriggerUseSkill.png|50x50px]]</center>
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|-
|<center>[[File:TimeAttackGeas_Enemy_StatChange_AttackPower_CostRegen_CharacterCount.png|50px]]</center>
|The number of students deployed changesgives their Attack and Cost Recovery (given bycertain buffs). The fewer the students deployed, the more buffs each student will have (deploying more than 4 students won't give any buffs)
|-
|<center>[[File:TimeAttackGeas_Ally_Damage_ExtraDamage_TriggerDamageHit.png|50px]]</center>
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|<center>[[File:TImeAttackGeas_Ally_Dispel_Buff.png|50px]]</center>
|Any buffs allies receive will be removed. Buffs from passive skills or a special student's sub-skill are exempt and will not be removed
|-
|<center>[[File:TimeAttackGeas_Ally_Heal.png|50px]]</center>
|When an ally defeats an enemy, they receive a decreased attack debuff that stacks up to 50 times. Healing an ally will remove 5 of these debuffs
|-
|<center>[[File:TimeAttackGeas_Ally_Immune.png|50px]]</center>
|The scarecrow will change states at regular intervals. '''Reversal state''': Healing the scarecrow will deal damage to allies. No healing is actually applied to the scarecrow. '''Normal state''': Scarecrow can be normally healed
|-
|<center>[[File:TImeAttackGeas_Enemy_DamageOverTime_FatalPoison.png|50px]]</center>
|Allies continuously take Poison damage that ignores Defense and cannot be cleansed
|-
|<center>[[File:TimeAttack_Icon_Ally_Special_HealConvertDamage.png|50px]]</center>
|When the scarecrow is healed, deals damage to enemies proportional to the amount healed
|-
! colspan="2" |Enemy effects
|-
|<center>[[File:TimeAttack_Icon_Buff_AttackPower_Enemy_01.png|50px]]</center>
|Increased enemy Attack
|-
|<center>[[File:TimeAttack_Icon_Buff_AccuracyPoint_Enemy_01.png|50px]]</center>
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|-
|<center>[[File:TimeAttackGeas_Enemy_Immune_AttackedExSkill.png|50px]]</center>
|Enemies will not take damage from EXcertain skillssources
|-
|<center>[[File:TimeAttackGeas_Enemy_FireArea_TriggerDie.png|50px]]</center>
|Enemies will leave behind a burning area when defeated
|-
|<center>[[File:TImeAttackGeas_Enemy_DamageOverTime_DamageRatioUp_Ratio.png|50px]]</center>
|Enemies' HP is increased. If an enemy is inflicted with burn, chill, or poison, dealing damage deals additional subsequent damage
|-
|<center>[[File:TimeAttack_Icon_Buff_CriticalChanceResistPoint_Enemy_01.png|50px]]</center>
|Increased enemy critical resistance
|-
|<center>[[File:TimeAttack_Enemy_HealByHitDamaged_MaxHp_01.png|50px]]</center>
|Enemies' HP is increased and recovers HP when attacked
|-
|<center>[[File:TimeAttack_Icon_Ally_Special_ExtraDamage.png|50px]]</center>
|Enemies' attack is increased and does additional subsequent damage
|}
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