Joint Firepower Exercise

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Replay Contents TimeAttack EpisodeSelect.png

Overview[edit]

Joint Firepower Exercise (JE) is a game mode otherwise known as a time attack dungeon. The goal is to clear stages in the shortest time period possible to earn the highest score.

Joint Firepower Exercise works fairly similar to the Raid game mode. 3 tickets are given daily and once one run is completed, the remaining tickets can be used to sweep. There are 4 different stages to select from with the latter increasing in difficulty. Students can be borrowed from circles with the same conditions as those in raids. However, it is important to note that failing to complete a stage will not prevent the students used from participating again.

To begin, enter the current exercise being held. The exercise is started by pressing the yellow button on the bottom right of the screen. The blue button to the left can be used to start a mock exercise. Once started, 3 stages need to be cleared with 3 separate teams. Each team will earn a score based on the time used to complete the stage and the stage's difficulty. After 3 stages are cleared, each team's score will be aggregated into a final score and provide rewards based on the tiers below. Joint Firepower Exercise coins can be spent in the Shop.

  • Score 0 5,500 35,100 64,700 94,300 123,900 153,500 183,100 212,700 242,300 271,900
    CoinsItem Icon TimeAttackCoin.png 40 10 10 10 10 10 10 10 10 10 10
  • Schedule[edit]

    This is a list of recent event holding times. To edit the list, see Events/Joint Firepower Exercise

    Name Start date End date Special Rules
    Shooting Exercise 03/09/2022 11:00 03/15/2022 23:59 TimeAttack Icon Terrain Outdoor 01.png TimeAttack Icon ArmorType LightArmor 01.png TimeAttack Icon Debuff NormalAttackSpeed Ally 01.png TimeAttack Icon Buff DodgePoint Enemy 01.png
    Defense Exercise 03/23/2022 11:00 03/30/2022 03:59 TimeAttack Icon Terrain Outdoor 01.png TimeAttack Icon ArmorType UnArmed 01.png TimeAttack Icon Debuff DefensePower Ally 01.png TimeAttack Icon Special TriggerDieDamage Enemy 01.png
    Assault Exercise 05/11/2022 11:00 05/18/2022 03:59 TimeAttack Icon Terrain Outdoor 01.png TimeAttack Icon ArmorType HeavyArmor 01.png TimeAttack Icon Debuff AttackPower Ally 01.png TimeAttack Icon Buff AccuracyPoint Enemy 01.png
    Shooting Exercise 06/08/2022 11:00 06/15/2022 03:59 TimeAttack Icon Terrain Indoor 01.png TimeAttack Icon ArmorType HeavyArmor 01.png TimeAttackGeas Ally StatChange CriticalPoint Up Fixed.png TimeAttackGeas Ally StatChange CostRegen Down Ratio TriggerUseSkill.png
    Defense Exercise 07/06/2022 11:00 07/13/2022 03:59 TimeAttack Icon Terrain Indoor 01.png TimeAttack Icon ArmorType LightArmor 01.png TimeAttack Icon Debuff AttackPower Ally 01.png TimeAttackGeas Enemy StatChange MaxHP TriggerCrowdControl Damage.png
    Assault Exercise 08/03/2022 11:00 08/09/2022 03:59 TimeAttack Icon Terrain Indoor 01.png TimeAttack Icon ArmorType UnArmed 01.png TimeAttackGeas Ally Damage MaxHP TriggerPeriodic.png TimeAttackGeas Ally StatChange CostRegen RatioAllTacticRole.png
    Shooting Exercise 09/21/2022 11:00 09/28/2022 03:59 TimeAttack Icon Terrain Street 01.png TimeAttack Icon ArmorType UnArmed 01.png TimeAttackGeas Enemy StatChange AttackPower CostRegen CharacterCount.png TimeAttackGeas Enemy Heal TriggerPeriod.png

    Exercises[edit]

    Shooting Exercise[edit]

    During this exercise, there will be 3 boss enemies that are defeated one by one along the stage.

    EnemyInfo Boxcat Terror.png
    Phase HP Time Special Rules Notes
    1 161,834 3:00 TimeAttack Icon Terrain Street 01.png TimeAttack Icon ArmorType UnArmed 01.png
    2 335,585 3:30 TimeAttack Icon Terrain Street 01.png TimeAttack Icon ArmorType UnArmed 01.png
    3 697,567 2:30 TimeAttack Icon Terrain Street 01.png TimeAttack Icon ArmorType UnArmed 01.png TimeAttackGeas Enemy StatChange AttackPower CostRegen CharacterCount.png The fewer students are deployed in a team, the higher their Attack and Cost Recovery is increased.
    4 1,088,650 2:30 TimeAttack Icon Terrain Street 01.png TimeAttack Icon ArmorType UnArmed 01.png TimeAttackGeas Enemy StatChange AttackPower CostRegen CharacterCount.png TimeAttackGeas Enemy Heal TriggerPeriod.png The fewer students are deployed in a team, the higher their Attack and Cost Recovery is increased.

    Enemies regenerate 1.5% of their max HP every second

    Defense Exercise[edit]

    In this exercise, swarms of enemies will rush your units similar to the Ruins stage in Commissions. There are multiple swarms in a stage and once enough enemies are defeated in the current swarm, the next one will spawn.
    EnemyInfo Sweeper LightArmor Taser Green.png
    Phase HP Time Special Rules Notes
    1

    Green 5,124

    White 5,199

    Brown 9,393

    3:00 TimeAttack Icon Terrain Indoor 01.png TimeAttack Icon ArmorType LightArmor 01.png
    2

    Green 11,070

    White 11,136

    Brown 20,296

    3:00 TimeAttack Icon Terrain Indoor 01.png TimeAttack Icon ArmorType LightArmor 01.png
    3

    Green 23,459

    White 23,504

    Brown 43,010

    3:00 TimeAttack Icon Terrain Indoor 01.png TimeAttack Icon ArmorType LightArmor 01.png TimeAttack Icon Debuff AttackPower Ally 01.png Weapon type MT / AR attack power reduced.
    4

    Green 146,055

    White 146,083

    Brown 184,437

    3:00 TimeAttack Icon Terrain Indoor 01.png TimeAttack Icon ArmorType LightArmor 01.png TimeAttack Icon Debuff AttackPower Ally 01.png TimeAttackGeas Enemy StatChange MaxHP TriggerCrowdControl Damage.png Weapon type MT / AR attack power reduced.

    Enemies' HP is increased by 100,000 but in turn, takes 120,000 damage each time they are affected by a crowd control.

    EnemyInfo Sweeper Unarmed Taser Blue.png
    Phase HP Time Special Rules Notes
    1

    Blue 5,124

    White 5,199

    Dark Blue 9,393

    3:00 TimeAttack Icon Terrain Outdoor 01.png TimeAttack Icon ArmorType UnArmed 01.png
    2

    Blue 11,070

    White 11,136

    Dark Blue 20,296

    3:00 TimeAttack Icon Terrain Outdoor 01.png TimeAttack Icon ArmorType UnArmed 01.png
    3

    Blue 23,459

    White 23,504

    Dark Blue 43,010

    3:00 TimeAttack Icon Terrain Outdoor 01.png TimeAttack Icon ArmorType UnArmed 01.png TimeAttack Icon Debuff DefensePower Ally 01.png Decreased ally defense.
    4

    Blue 46,055

    White 46,083

    Dark Blue 84,437

    3:00 TimeAttack Icon Terrain Outdoor 01.png TimeAttack Icon ArmorType UnArmed 01.png TimeAttack Icon Debuff DefensePower Ally 01.png TimeAttack Icon Special TriggerDieDamage Enemy 01.png Decreased ally defense.

    Enemies explode upon death, dealing damage to allies in a circular range.

    Assault Exercise[edit]

    During this exercise, there will be 3 waves of enemies along the stage. Similar to the relics in Hieronymus, there will be a totem in each wave that when progressively healed, will give stacks of increased damage taken debuff to all enemies (Max stack of 10).

    EnemyInfo Totem03 TimeAttack.png
    Phase HP (Totem) Time Special Rules Notes
    1

    Wave 1: ~5400

    Wave 2: ~8100

    Wave 3: ~13500

    3:00 TimeAttack Icon Terrain Indoor 01.png TimeAttack Icon ArmorType UnArmed 01.png
    2

    Wave 1: ~10560

    Wave 2: ~16430

    Wave 3: ~25420

    3:00 TimeAttack Icon Terrain Indoor 01.png TimeAttack Icon ArmorType UnArmed 01.png
    3

    Wave 1: ~21310

    Wave 2: ~33780

    Wave 3: ~50265

    3:00 TimeAttack Icon Terrain Indoor 01.png TimeAttack Icon ArmorType UnArmed 01.png TimeAttackGeas Ally Damage MaxHP TriggerPeriodic.png The scarecrow's HP decreases over time (2% of its max HP every second).
    4

    Wave 1: ~32930

    Wave 2: ~52530

    Wave 3: ~77110

    2:30 TimeAttack Icon Terrain Indoor 01.png TimeAttack Icon ArmorType UnArmed 01.png TimeAttackGeas Ally Damage MaxHP TriggerPeriodic.png TimeAttackGeas Ally StatChange CostRegen RatioAllTacticRole.png The scarecrow's HP decreases over time (2% of its max HP every second).

    If the team has at least one of all roles (supporters, attackers, tanks, healers, and T.S) present, the Cost Recovery speed of allies is increased.

    Special Rules[edit]

    Each Exercise season will have a set environment and enemy armor types, along with up to 2 additional Special Rules, depending on the stage players choose.

    General effects
    TimeAttack Icon Terrain Outdoor 01.pngTimeAttack Icon Terrain Indoor 01.pngTimeAttack Icon Terrain Street 01.png Environment type
    TimeAttack Icon ArmorType LightArmor 01.pngTimeAttack Icon ArmorType UnArmed 01.pngTimeAttack Icon ArmorType HeavyArmor 01.png Enemy armor type
    Ally effects
    TimeAttack Icon Debuff AttackPower Ally 01.png
    Allies using specified weapon type will have their Attack reduced
    TimeAttack Icon Debuff NormalAttackSpeed Ally 01.png
    Decreased ally Attack Speed
    TimeAttack Icon Debuff DefensePower Ally 01.png
    Decreased ally Defense
    TimeAttackGeas Ally StatChange CostRegen Down Ratio TriggerUseSkill.png
    Reduced cost recovery of all allies whenever EX skill is used
    TimeAttackGeas Ally StatChange CriticalPoint Up Fixed.png
    Increased ally Critical Rate
    TimeAttackGeas Ally Damage MaxHP TriggerPeriodic.png
    The scarecrow's HP decreases over time
    TimeAttackGeas Ally StatChange CostRegen RatioAllTacticRole.png
    If the team has at least one of all roles (supporters, attackers, tanks, healers, and T.S) present, the Cost Recovery speed of allies is increased
    TimeAttackGeas Enemy StatChange AttackPower CostRegen CharacterCount.png
    The number of students deployed changes their Attack and Cost Recovery (given by buffs). The fewer the students deployed, the more buffs each student will have (deploying more than 4 students won't give any buffs)
    Enemy effects
    TimeAttack Icon Buff AccuracyPoint Enemy 01.png
    Increased enemy Accuracy
    TimeAttack Icon Buff DodgePoint Enemy 01.png
    Increased enemy Evasion
    TimeAttack Icon Special TriggerDieDamage Enemy 01.png
    Enemies explode upon death, dealing damage to allies in a circular area
    TimeAttackGeas Enemy StatChange MaxHP TriggerCrowdControl Damage.png
    Enemies take damage each time they are affected by a crowd control
    TimeAttackGeas Enemy Heal TriggerPeriod.png
    The enemy regenerates health at regular intervals