Joint Firing Drill/Assault Exercise 4: Difference between revisions

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(Created page with "250px|thumb {| class="wikitable limitwidth-1024" ! colspan="1" rowspan="1" |Phase ! colspan="1" style="min-width:106px" |HP (Totem) ! colspan="1" |Time ! colspan="1" style="width:212px" |Special Rules ! colspan="1" |Notes |- |1 |<p>Wave 1: ~5400</p> <p>Wave 2: ~8100</p> <p>Wave 3: ~13500</p> | |50px 50px | |- |2 |<p>Wave 1: ~10560...")
 
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|[[File:TimeAttack_Icon_Terrain_Indoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_HeavyArmor_01.png|50px]] [[File:TimeAttackGeas_Ally_Immune.png|50px]] [[File:TimeAttackGeas_Enemy_FireArea_TriggerDie.png|50px]]
|The scarecrow will change states at regular intervals. '''Reversal state''': Healing the scarecrow will deal damage to allies. No healing is actually applied to the scarecrow. '''Normal state''': Scarecrow can be normally healed.
Upon death, enemiesEnemies will leave behind a burning area when defeated.
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