Joint Firing Drill/Assault Exercise 4

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Revision as of 02:56, 3 January 2023 by Zestypatmike (talk | contribs) (Created page with "250px|thumb {| class="wikitable limitwidth-1024" ! colspan="1" rowspan="1" |Phase ! colspan="1" style="min-width:106px" |HP (Totem) ! colspan="1" |Time ! colspan="1" style="width:212px" |Special Rules ! colspan="1" |Notes |- |1 |<p>Wave 1: ~5400</p> <p>Wave 2: ~8100</p> <p>Wave 3: ~13500</p> | |50px 50px | |- |2 |<p>Wave 1: ~10560...")
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Phase HP (Totem) Time Special Rules Notes
1

Wave 1: ~5400

Wave 2: ~8100

Wave 3: ~13500

2

Wave 1: ~10560

Wave 2: ~16430

Wave 3: ~25420

3

Wave 1: ~21310

Wave 2: ~33780

Wave 3: ~50265

The scarecrow will change states at regular intervals. Reversal state: Healing the scarecrow will deal damage to allies. No healing is actually applied to the scarecrow. Normal state: Scarecrow can be normally healed.
4

Wave 1: ~32930

Wave 2: ~52530

Wave 3: ~77110

The scarecrow will change states at regular intervals. Reversal state: Healing the scarecrow will deal damage to allies. No healing is actually applied to the scarecrow. Normal state: Scarecrow can be normally healed.

Upon death, enemies will leave behind a burning area.