Joint Firing Drill: Difference between revisions

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__TOC__
=Overview=
Joint Firepower Exercise (JE) or '''Joint Firing Drill''' or Joint Firepower Exercise (JE) is a game mode otherwise known as a time attack dungeon. The goal is to clear stages in the shortest time period possible to earn the highest score.
 
Joint FirepowerFiring ExerciseDrill works fairly similar to the [[Raid]] game mode. 3 tickets are given daily and once one run is completed, the remaining tickets can be used to sweep. There are 4 different stages to select from with the latter increasing in difficulty. Students can be borrowed from circles with the same conditions as those in raids. However, it is important to note that failing to complete a stage will '''not''' prevent the students used from participating again.
 
To begin, enter the current exercise being held. The exercise is started by pressing the yellow button on the bottom right of the screen. The blue button to the left can be used to start a mock exercise. Once started, 3 stages need to be cleared with 3 separate teams. Each team will earn a score based on the time used to complete the stage and the stage's difficulty. After 3 stages are cleared, each team's score will be aggregated into a final score and provide rewards based on the tiers below. Joint FirepowerFiring ExerciseDrill coins can be spent in the [[Shop]].
 
<li style="display: inline-table">
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! 0
! 5,500
! 20,300
! 35,100
! 49,900
! 64,700
! 79,500
! 94,300
! 104,950
! 123,900
! 138,700
! 153,500
! 183167,100570
! 170,250
! 197,900
! 212,700
! 242227,300500
! 271236,900500
! 239,000
! 241,500
|-
! Coins[[File:Item Icon TimeAttackCoin.png|35px]]
! 40
! 10
! 105
! 105
! 105
! 105
! 105
! 105
! 105
! 105
! 105
! 5
! 5
! 5
! 5
! 5
! 5
! 5
! 5
! 5
|}
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During this exercise, there will be 3 boss enemies that are defeated one by one along the stage.
<tabbertransclude>
Joint FirepowerFiring ExerciseDrill/Shooting Exercise 48|FourthEighth Shooting Exercise
Joint FirepowerFiring ExerciseDrill/Shooting Exercise 37|ThirdSeventh Shooting Exercise
Joint FirepowerFiring ExerciseDrill/Shooting Exercise 26|SecondSixth Shooting Exercise
Joint FirepowerFiring ExerciseDrill/Shooting Exercise 15|FirstFifth Shooting Exercise
Joint Firing Drill/Shooting Exercise 4|Fourth Shooting Exercise
Joint Firing Drill/Shooting Exercise 3|Third Shooting Exercise
Joint Firing Drill/Shooting Exercise 2|Second Shooting Exercise
Joint Firing Drill/Shooting Exercise 1|First Shooting Exercise
</tabbertransclude>
 
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In this exercise, swarms of enemies will rush your units similar to the Ruins stage in [[Commissions]]. There are multiple swarms in a stage and once enough enemies are defeated in the current swarm, the next one will spawn.
<tabbertransclude>
Joint FirepowerFiring ExerciseDrill/Defense Exercise 49|FourthNinth Defense Exercise
Joint FirepowerFiring ExerciseDrill/Defense Exercise 38|ThirdEigth Defense Exercise
Joint FirepowerFiring ExerciseDrill/Defense Exercise 27|SecondSeventh Defense Exercise
Joint FirepowerFiring ExerciseDrill/Defense Exercise 16|FirstSixth Defense Exercise
Joint Firing Drill/Defense Exercise 5|Fifth Defense Exercise
Joint Firing Drill/Defense Exercise 4|Fourth Defense Exercise
Joint Firing Drill/Defense Exercise 3|Third Defense Exercise
Joint Firing Drill/Defense Exercise 2|Second Defense Exercise
Joint Firing Drill/Defense Exercise 1|First Defense Exercise
</tabbertransclude>
 
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<tabbertransclude>
Joint FirepowerFiring ExerciseDrill/Assault Exercise 47|FourthSeventh Assault Exercise
Joint FirepowerFiring ExerciseDrill/Assault Exercise 36|ThirdSixth Assault Exercise
Joint FirepowerFiring ExerciseDrill/Assault Exercise 25|SecondFifth Assault Exercise
Joint FirepowerFiring ExerciseDrill/Assault Exercise 14|FirstFourth Assault Exercise
Joint Firing Drill/Assault Exercise 3|Third Assault Exercise
Joint Firing Drill/Assault Exercise 2|Second Assault Exercise
Joint Firing Drill/Assault Exercise 1|First Assault Exercise
</tabbertransclude>
 
==Escort Exercise==
During this exercise, there will be 1 wave of enemies targeting an ally Avant Garde. If Avant Garde is defeated the stage ends in failure.
 
<tabbertransclude>
Joint Firing Drill/Escort Exercise 2|Second Escort
Joint Firing Drill/Escort Exercise 1|First Escort
</tabbertransclude>
 
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|<center>[[File:TimeAttack_Icon_Debuff_DefensePower_Ally_01.png|50px]]</center>
|Decreased ally Defense
|-
|<center>[[File:TimeAttack_Icon_Debuff_MaxHP_Ally_01.png|50px]]</center>
|Decreased ally HP
|-
|<center>[[File:TimeAttackGeas Ally StatChange CostRegen Down Ratio TriggerUseSkill.png|50x50px]]</center>
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|-
|<center>[[File:TimeAttackGeas_Enemy_StatChange_AttackPower_CostRegen_CharacterCount.png|50px]]</center>
|The number of students deployed changesgives their Attack and Cost Recovery (given bycertain buffs). The fewer the students deployed, the more buffs each student will have (deploying more than 4 students won't give any buffs)
|-
|<center>[[File:TimeAttackGeas_Ally_Damage_ExtraDamage_TriggerDamageHit.png|50px]]</center>
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|-
|<center>[[File:TimeAttackGeas_Ally_Heal.png|50px]]</center>
|When an ally defeats an enemy, they receive a decreased attack debuff that stacks up to 50 times. Healing an ally will remove 5 of these debuffs.
|-
|<center>[[File:TimeAttackGeas_Ally_Immune.png|50px]]</center>
|The scarecrow will change states at regular intervals. '''Reversal state''': Healing the scarecrow will deal damage to allies. No healing is actually applied to the scarecrow. '''Normal state''': Scarecrow can be normally healed.
|-
|<center>[[File:TImeAttackGeas_Enemy_DamageOverTime_FatalPoison.png|50px]]</center>
|Allies continuously take Poison damage that ignores Defense and cannot be cleansed
|-
|<center>[[File:TimeAttack_Icon_Ally_Special_HealConvertDamage.png|50px]]</center>
|When the scarecrow is healed, deals damage to enemies proportional to the amount healed
|-
! colspan="2" |Enemy effects
|-
|<center>[[File:TimeAttack_Icon_Buff_AttackPower_Enemy_01.png|50px]]</center>
|Increased enemy Attack
|-
|<center>[[File:TimeAttack_Icon_Buff_AccuracyPoint_Enemy_01.png|50px]]</center>
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|-
|<center>[[File:TimeAttackGeas_Enemy_Immune_AttackedExSkill.png|50px]]</center>
|Enemies will not take damage from EXcertain skillssources
|-
|<center>[[File:TimeAttackGeas_Enemy_FireArea_TriggerDie.png|50px]]</center>
|Enemies will leave behind a burning area when defeated.
|-
|<center>[[File:TImeAttackGeas_Enemy_DamageOverTime_DamageRatioUp_Ratio.png|50px]]</center>
|Enemies' HP is increased. If an enemy is inflicted with burn, chill, or poison, dealing damage deals additional subsequent damage
|-
|<center>[[File:TimeAttack_Icon_Buff_CriticalChanceResistPoint_Enemy_01.png|50px]]</center>
|Increased enemy critical resistance
|-
|<center>[[File:TimeAttack_Enemy_HealByHitDamaged_MaxHp_01.png|50px]]</center>
|Enemies' HP is increased and recovers HP when attacked
|-
|<center>[[File:TimeAttack_Icon_Ally_Special_ExtraDamage.png|50px]]</center>
|Enemies' attack is increased and does additional subsequent damage
|}
{{#seo:
|image = Replay_Contents_TimeAttack_EpisodeSelect.png
|image_alt = Joint FirepowerFiring ExerciseDrill
|description = Joint FirepowerFiring ExerciseDrill is a game mode otherwise known as a time attack dungeon. The goal is to clear stages in the shortest time period possible to earn the highest score.
}}