Joint Firing Drill: Difference between revisions

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|<center>[[File:TimeAttackGeas_Enemy_StatChange_AttackPower_CostRegen_CharacterCount.png|50px]]</center>
|The number of students deployed changes their Attack and Cost Recovery (given by buffs). The fewer the students deployed, the more buffs each student will have (deploying more than 4 students won't give any buffs)
|-
|<center>[[File:TimeAttackGeas_Ally_Damage_ExtraDamage_TriggerDamageHit.png|50px]]</center>
|Students using AR / HG weapons will deal additional subsequent damage when they attack
|-
|<center>[[File:TImeAttackGeas_Ally_Dispel_Buff.png|50px]]</center>
|Any buffs allies receive will be removed. Buffs from passive skills or a special student's sub-skill are exempt and will not be removed.
|-
! colspan="2" |Enemy effects
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|<center>[[File:TimeAttackGeas_Enemy_Heal_TriggerPeriod.png|50px]]</center>
|The enemy regenerates health at regular intervals
|-
|<center>[[File:TimeAttackGeas_Enemy_DamagedLimit_StatChange_MaxHP.png|50px]]</center>
|Enemies' HP is reduced, but they only take a maximum of 1 damage at a time
|-
|<center>[[File:TImeAttackGeas_Enemy_StatChange_DefensePenetration.png|50px]]</center>
|Enemies have increased defense penetration.
|}
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