Nodoka (Hot Spring): Difference between revisions

no edit summary
No edit summary
No edit summary
Line 41:
=Character Details=
{{CharacterStatTable
| minAtk = 160
| maxAtk = 1607
| minDef = 22
| maxDef = 137
| minHP = 2289
| maxHP = 17112
| minHealing = 2617
| maxHealing = 7853
| minAcc = 108
| minEva = 1099
| minCRate = 216
| minCDmg = 200
| minStab = 1472
| minRange = 1000
| minCCStr = 100
| minCCRes = 100
| dataSource = raw
}}
 
Line 65 ⟶ 66:
| SkillIconType = COMMON_SKILLICON_HEAL
| SkillDamageType = Explosive
| SkillBaseCost = 4
| SkillDescriptionGeneral = Nodoka (Hot Spring) enters the battlefield. Every {{SkillValue|3 seconds}}, a random snack is thrown to one ally with the lowest HP in the circular area around Nodoka. (Duration: {{SkillValue|32 seconds}})<br>Hot Spring Manju: {{SkillValue|20.3~38.6%}} of Healing<br>Corn Stick: {{SkillValue|24.8~47.1%}} of Healing<br>Milk: {{SkillValue|29.3~55.7%}} of Healing
| SkillDescriptionGeneral =
| SkillDescriptionLv1 = Nodoka (Hot Spring) enters the battlefield. Every {{SkillValue|3 seconds}}, a random snack is thrown to one ally with the lowest HP in the circular area around Nodoka. (Duration: {{SkillValue|32 seconds}})<br>Hot Spring Manju: {{SkillValue|20.3%}} of Healing<br>Corn Stick: {{SkillValue|24.8%}} of Healing<br>Milk: {{SkillValue|29.3%}} of Healing
| SkillDescriptionLv1 =
| SkillDescriptionLv2 = Nodoka (Hot Spring) enters the battlefield. Every {{SkillValue|3 seconds}}, a random snack is thrown to one ally with the lowest HP in the circular area around Nodoka. (Duration: {{SkillValue|32 seconds}})<br>Hot Spring Manju: {{SkillValue|23.3%}} of Healing<br>Corn Stick: {{SkillValue|28.5%}} of Healing<br>Milk: {{SkillValue|33.7%}} of Healing
| SkillDescriptionLv2 =
| SkillDescriptionLv3 = Nodoka (Hot Spring) enters the battlefield. Every {{SkillValue|3 seconds}}, a random snack is thrown to one ally with the lowest HP in the circular area around Nodoka. (Duration: {{SkillValue|32 seconds}})<br>Hot Spring Manju: {{SkillValue|29.4%}} of Healing<br>Corn Stick: {{SkillValue|36%}} of Healing<br>Milk: {{SkillValue|42.5%}} of Healing
| SkillDescriptionLv3 =
| SkillDescriptionLv4 = Nodoka (Hot Spring) enters the battlefield. Every {{SkillValue|3 seconds}}, a random snack is thrown to one ally with the lowest HP in the circular area around Nodoka. (Duration: {{SkillValue|32 seconds}})<br>Hot Spring Manju: {{SkillValue|32.5%}} of Healing<br>Corn Stick: {{SkillValue|39.7%}} of Healing<br>Milk: {{SkillValue|46.9%}} of Healing
| SkillDescriptionLv4 =
| SkillDescriptionLv5 = Nodoka (Hot Spring) enters the battlefield. Every {{SkillValue|3 seconds}}, a random snack is thrown to one ally with the lowest HP in the circular area around Nodoka. (Duration: {{SkillValue|32 seconds}})<br>Hot Spring Manju: {{SkillValue|38.6%}} of Healing<br>Corn Stick: {{SkillValue|47.1%}} of Healing<br>Milk: {{SkillValue|55.7%}} of Healing
| SkillDescriptionLv5 =
| SkillDescriptionLv6 = Nodoka (Hot Spring) enters the battlefield. Every {{SkillValue|3 seconds}}, a random snack is thrown to one ally with the lowest HP in the circular area around Nodoka. (Duration: {{SkillValue|32 seconds}})<br>Hot Spring Manju: {{SkillValue|41.6%}} of Healing<br>Corn Stick: {{SkillValue|50.8%}} of Healing<br>Milk: {{SkillValue|60.1%}} of Healing
| SkillDescriptionLv7 = Nodoka (Hot Spring) enters the battlefield. Every {{SkillValue|3 seconds}}, a random snack is thrown to one ally with the lowest HP in the circular area around Nodoka. (Duration: {{SkillValue|32 seconds}})<br>Hot Spring Manju: {{SkillValue|47.7%}} of Healing<br>Corn Stick: {{SkillValue|58.3%}} of Healing<br>Milk: {{SkillValue|68.9%}} of Healing
| SkillDescriptionLv8 = Nodoka (Hot Spring) enters the battlefield. Every {{SkillValue|3 seconds}}, a random snack is thrown to one ally with the lowest HP in the circular area around Nodoka. (Duration: {{SkillValue|32 seconds}})<br>Hot Spring Manju: {{SkillValue|50.7%}} of Healing<br>Corn Stick: {{SkillValue|62%}} of Healing<br>Milk: {{SkillValue|73.3%}} of Healing
| SkillDescriptionLv9 = Nodoka (Hot Spring) enters the battlefield. Every {{SkillValue|3 seconds}}, a random snack is thrown to one ally with the lowest HP in the circular area around Nodoka. (Duration: {{SkillValue|32 seconds}})<br>Hot Spring Manju: {{SkillValue|56.8%}} of Healing<br>Corn Stick: {{SkillValue|69.5%}} of Healing<br>Milk: {{SkillValue|82.1%}} of Healing
| SkillDescriptionLv10 = Nodoka (Hot Spring) enters the battlefield. Every {{SkillValue|3 seconds}}, a random snack is thrown to one ally with the lowest HP in the circular area around Nodoka. (Duration: {{SkillValue|32 seconds}})<br>Hot Spring Manju: {{SkillValue|59.9%}} of Healing<br>Corn Stick: {{SkillValue|73.2%}} of Healing<br>Milk: {{SkillValue|86.5%}} of Healing
}}
{{SkillTable
Line 79 ⟶ 85:
| SkillDamageType = Explosive
| SkillType = Normal
| SkillDescriptionGeneral = Every {{SkillValue|??25 seconds}} seconds, increase the incomingCost healingRecovery of the ally with the lowest HP by {{SkillValue|??16.6~31.6%}}.
| SkillDescriptionLv1 = Every {{SkillValue|25 seconds}} seconds, increase Cost Recovery of the ally with the lowest HP by {{SkillValue|16.6%}}.
| SkillDescriptionLv1 =
| SkillDescriptionLv2 = Every {{SkillValue|25 seconds}} seconds, increase Cost Recovery of the ally with the lowest HP by {{SkillValue|17.5%}}.
| SkillDescriptionLv2 =
| SkillDescriptionLv3 = Every {{SkillValue|25 seconds}} seconds, increase Cost Recovery of the ally with the lowest HP by {{SkillValue|18.3%}}.
| SkillDescriptionLv3 =
| SkillDescriptionLv4 = Every {{SkillValue|25 seconds}} seconds, increase Cost Recovery of the ally with the lowest HP by {{SkillValue|21.6%}}.
| SkillDescriptionLv4 =
| SkillDescriptionLv5 = Every {{SkillValue|25 seconds}} seconds, increase Cost Recovery of the ally with the lowest HP by {{SkillValue|22.5%}}.
| SkillDescriptionLv5 =
| SkillDescriptionLv6 = Every {{SkillValue|25 seconds}} seconds, increase Cost Recovery of the ally with the lowest HP by {{SkillValue|23.3%}}.
| SkillDescriptionLv6 =
| SkillDescriptionLv7 = Every {{SkillValue|25 seconds}} seconds, increase Cost Recovery of the ally with the lowest HP by {{SkillValue|26.6%}}.
| SkillDescriptionLv7 =
| SkillDescriptionLv8 = Every {{SkillValue|25 seconds}} seconds, increase Cost Recovery of the ally with the lowest HP by {{SkillValue|27.5%}}.
| SkillDescriptionLv8 =
| SkillDescriptionLv9 = Every {{SkillValue|25 seconds}} seconds, increase Cost Recovery of the ally with the lowest HP by {{SkillValue|28.3%}}.
| SkillDescriptionLv9 =
| SkillDescriptionLv10 = Every {{SkillValue|25 seconds}} seconds, increase Cost Recovery of the ally with the lowest HP by {{SkillValue|31.6%}}.
| SkillDescriptionLv10 =
}}
{{SkillTable
Line 97 ⟶ 103:
| SkillDamageType = Explosive
| SkillType = Passive
| SkillDescriptionGeneral = Increase Healing by {{SkillValue|??14~26.6%}}.
| SkillDescriptionLv1 = Increase Healing by {{SkillValue|14%}}.
| SkillDescriptionLv2 = Increase Healing by {{SkillValue|14.7%}}.
| SkillDescriptionLv3 = Increase Healing by {{SkillValue|15.4%}}.
| SkillDescriptionLv4 = Increase Healing by {{SkillValue|18.2%}}.
| SkillDescriptionLv5 = Increase Healing by {{SkillValue|18.9%}}.
| SkillDescriptionLv6 = Increase Healing by {{SkillValue|19.6%}}.
| SkillDescriptionLv7 = Increase Healing by {{SkillValue|22.4%}}.
| SkillDescriptionLv8 = Increase Healing by {{SkillValue|23.1%}}.
| SkillDescriptionLv9 = Increase Healing by {{SkillValue|23.8%}}.
| SkillDescriptionLv10 = Increase Healing by {{SkillValue|26.6%}}.
}}
{{SkillTable
Line 115 ⟶ 121:
| SkillDamageType = Explosive
| SkillType = Sub
| SkillDescriptionGeneral = Increase Attack of all allies by {{SkillValue|??9.1~17.3%}}.
| SkillDescriptionLv1 = Increase Attack of all allies by {{SkillValue|9.1%}}.
| SkillDescriptionLv2 = Increase Attack of all allies by {{SkillValue|9.5%}}.
| SkillDescriptionLv3 = Increase Attack of all allies by {{SkillValue|10%}}.
| SkillDescriptionLv4 = Increase Attack of all allies by {{SkillValue|11.8%}}.
| SkillDescriptionLv5 = Increase Attack of all allies by {{SkillValue|12.3%}}.
| SkillDescriptionLv6 = Increase Attack of all allies by {{SkillValue|12.7%}}.
| SkillDescriptionLv7 = Increase Attack of all allies by {{SkillValue|14.5%}}.
| SkillDescriptionLv8 = Increase Attack of all allies by {{SkillValue|15%}}.
| SkillDescriptionLv9 = Increase Attack of all allies by {{SkillValue|15.5%}}.
| SkillDescriptionLv10 = Increase Attack of all allies by {{SkillValue|17.3%}}.
}}
 
===Unique weapon===
{{UniqueWeapon
TBC.
| CharacterId = CH0165
 
| NameEN = Sagittarius Night
| NameJP = サジタリウスナイト
| DescriptionEN = A submachine gun that Nodoka carries. It is mostly used to illuminate dark night roads around the hot spring village, but also comes handy for dealing with annoying customers.
| DescriptionJP = ノドカが常に携帯しているサブマシンガン。<br>主に温泉郷周辺の暗い夜道を案内する時に使っていたらしいが、迷惑なお客様にお帰りいただく際にも使われていたとか。
| Rank2 = Passive Skill changes to "Spring Water's Cure +"
| Rank3 = {{Icon|Indoor|size=20}} Indoor area affinity {{Affinity|SS}} SS
| StatBonusAtk = 71
| StatBonusAtk100 = 706
| StatBonusHP = 498
| StatBonusHP100 = 4981
| StatBonusHealing = 308
| StatBonusHealing100 = 3077
}}
{{SkillTable
| SkillName = Spring Water's Cure +
| SkillNameJP = 湯治の効能+
| SkillIconType = COMMON_SKILLICON_STATBUFF
| SkillDamageType = Explosive
| SkillType = Weapon Passive
| SkillDescriptionGeneral = Increase Attack by {{SkillValue|1047~1989}}. Further increase Healing by {{SkillValue|14~26.6%}}.
| SkillDescriptionLv1 = Increase Attack by {{SkillValue|1047}}. Further increase Healing by {{SkillValue|14%}}.
| SkillDescriptionLv2 = Increase Attack by {{SkillValue|1100}}. Further increase Healing by {{SkillValue|14.7%}}.
| SkillDescriptionLv3 = Increase Attack by {{SkillValue|1152}}. Further increase Healing by {{SkillValue|15.4%}}.
| SkillDescriptionLv4 = Increase Attack by {{SkillValue|1361}}. Further increase Healing by {{SkillValue|18.2%}}.
| SkillDescriptionLv5 = Increase Attack by {{SkillValue|1414}}. Further increase Healing by {{SkillValue|18.9%}}.
| SkillDescriptionLv6 = Increase Attack by {{SkillValue|1466}}. Further increase Healing by {{SkillValue|19.6%}}.
| SkillDescriptionLv7 = Increase Attack by {{SkillValue|1675}}. Further increase Healing by {{SkillValue|22.4%}}.
| SkillDescriptionLv8 = Increase Attack by {{SkillValue|1728}}. Further increase Healing by {{SkillValue|23.1%}}.
| SkillDescriptionLv9 = Increase Attack by {{SkillValue|1780}}. Further increase Healing by {{SkillValue|23.8%}}.
| SkillDescriptionLv10 = Increase Attack by {{SkillValue|1989}}. Further increase Healing by {{SkillValue|26.6%}}.
}}
[[Category:Characters]]
{{CharacterNavbox}}