Raid: Difference between revisions

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→‎Details: force-closing and restart from formation info, some minor clarifications re/ timer
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(→‎Details: force-closing and restart from formation info, some minor clarifications re/ timer)
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** For example, if you want to do TORMENT raid difficulty, you have to do all other raids at least once, from NORMAL to INSANE.
 
In this mode, you can use several teams to defeat the raid boss but you will be scored based on howtotal longtime itspent tookin youcombat toacross killall the boss and how manyyour teams you used to kill it.
* Teams you use will be locked with all the units in that team being unavailable for use after their timer runs out or they die in battle so you will have to use different characters for each team.
* You can choose to start a practice battle to fight the boss and get used to the fight by selecting a difficulty and then pressing the blue button to not consume a ticket, or you can use the other button to consume a ticket and start a battle.
* Every raid battle is limited to 60 minutes of real time. Once ticket is used and the timer starts, the boss must be defeated within an hour, otherwise the raid is considered to have been a failure.
 
Once you have started a battle, you will be prompted to select a team. then fight the boss with said team and aA timer of 60 minutes will start tickingonce first team enters combat.
* IfIn youthe loseevent connectionof duringgame thecrash, middleforced ofclient a battleclosure, or crashconnection thenloss the gamefight willis makeconsidered itto so that the battlehave never happened and you can reuse that team, but the timeroverall will60-minute still be ticking. This means you can't leave these battles for later or lose connection and then restart the battle hours later because therealtime timer will havestill reachedbe zerocounting and automatically count that battle as a defeatdown.
* Forfeiting the battle via menu will count as a defeat and count as if that team died in battle, making it unusable. Locked teamscharacters willcan not be available for useused again afteruntil the timer reaches zero, the player manually quits thenext raid or defeats the bossattempt. JP version of the game has introduced a "Retry from team formation" button, which allows to reform team and reenter combat without forfeiting.
* Aforementioned mechanics had historically lead to players force-closing the game if they wanted to change team composition without locking out characters. JP version of the game has introduced a "Retry from team formation" button, which allows to reform team and reenter combat without forfeiting.
 
= Raid list =