Raid: Difference between revisions
→Details: force-closing and restart from formation info, some minor clarifications re/ timer
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(→Details: force-closing and restart from formation info, some minor clarifications re/ timer) |
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** For example, if you want to do TORMENT raid difficulty, you have to do all other raids at least once, from NORMAL to INSANE.
In this mode, you can use several teams to defeat the raid boss but you will be scored based on
* Teams you use will be locked with all the units in that team being unavailable for use after their timer runs out or they die in battle so you will have to use different characters for each team.
* You can choose to start a practice battle to fight the boss and get used to the fight by selecting a difficulty and then pressing the blue button to not consume a ticket, or you can use the other button to consume a ticket and start a battle.
* Every raid battle is limited to 60 minutes of real time. Once ticket is used and the timer starts, the boss must be defeated within an hour, otherwise the raid is considered to have been a failure.
Once you have started a battle, you will be prompted to select a team.
*
* Forfeiting the battle via menu will count as a defeat and count as if that team died in battle, making it unusable. Locked
* Aforementioned mechanics had historically lead to players force-closing the game if they wanted to change team composition without locking out characters. JP version of the game has introduced a "Retry from team formation" button, which allows to reform team and reenter combat without forfeiting.
= Raid list =
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