Saori: Difference between revisions

m (Text replacement - "{{#dpl:↵| category = Furniture↵| linksto = {{PAGENAME}}↵| format = ,,,↵| include = {Furniture{{!}}CharacterCafeInteraction.dpl}↵}}" to "{{#dpl: | category = Furniture | linksto = {{PAGENAME}} | format = ,,, | include = {Furniture{{!}}CharacterCafeInteraction.dpl} | resultsheader = \n===Cafe interaction===\n }}")
(update skill types)
 
(21 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Character
{{Character
| Id = 10048
| Id = 10048
| DevName = Saori
| Name = Saori
| Name = Saori
| Portrait = Portrait_Saori
| Image = Saori_full.png
| Variant1 = Helmet Gang
| Portrait = Student_Portrait_Saori
| Image1 = Saori_(Helmet_Gang)_00.png
| Variant2 = Wounded
| Image2 = Saori_(Wounded)_00.png
| Variant3 = Dress
| Image3 = Saori_(Dress)_00.png
| Variant4 = Dress
| Image4 = Saori_(Dress)_mask_01_00.png
| Variant5 = Dress Unarmed
| Image5 = Saori_(Dress_Unarmed)_00.png
| JPName = 錠前 サオリ
| JPName = 錠前 サオリ
| JPReading = Jomae Saori
| JPReading = Jomae Saori
Line 12: Line 22:
| Height = 167cm
| Height = 167cm
| Hobbies = None
| Hobbies = None
| Designer = 9ml
| Illust = 9ml
| Illust = 9ml
| Voice = Ishigami Shizuka
| Voice = Ishigami Shizuka
Line 28: Line 39:
| EquipmentSlot2 = Hairpin
| EquipmentSlot2 = Hairpin
| EquipmentSlot3 = Watch
| EquipmentSlot3 = Watch
| CharacterPool = regular
| ReleaseDate = 2022/08/09
| ReleaseDate = 2022/08/09
}}{{CharacterVariants|Saori}}__TOC__
}}


=Background=
=Background=
Line 67: Line 79:
{{CharacterAffectionTable
{{CharacterAffectionTable
| MemoryLobbyUnlockLv = 5
| MemoryLobbyUnlockLv = 5
| MemoryLobbyImage = Lobbyillust_Icon_Saori_01
| MemoryLobbyImage = Lobbyillust_Saori
| MemoryLobbyBGMId = 105
| MomotalkRewardLevel2 = 20
| MomotalkRewardLevel3 = 40
| MomotalkRewardLevel5 = 60
| AffectionLevel2 = Attack+2
| AffectionLevel2 = Attack+2
| AffectionLevel3 = Attack+2
| AffectionLevel3 = Attack+2
Line 124: Line 140:
| ordermethod = title
| ordermethod = title
| include = {CharacterAffectionTable}
| include = {CharacterAffectionTable}
}}

{{CharacterPotentialTable
| AttackLv0 = 0
| HpLv0 = 0
| HealingLv0 = 0
| AttackLv1 = 20
| AttackUpgradeLv1_1_Name = Ancient Battery Fragment | AttackUpgradeLv1_1_Amount = 10
| AttackUpgradeLv1_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv1_2_Amount = 2
| AttackUpgradeLv1_3_Name = Credits | AttackUpgradeLv1_3_Amount = 100000
| HpLv1 = 20
| HpUpgradeLv1_1_Name = Ancient Battery Fragment | HpUpgradeLv1_1_Amount = 10
| HpUpgradeLv1_2_Name = Applied Fitness Workbook | HpUpgradeLv1_2_Amount = 2
| HpUpgradeLv1_3_Name = Credits | HpUpgradeLv1_3_Amount = 100000
| HealingLv1 = 20
| HealingUpgradeLv1_1_Name = Ancient Battery Fragment | HealingUpgradeLv1_1_Amount = 10
| HealingUpgradeLv1_2_Name = Applied First Aid Workbook | HealingUpgradeLv1_2_Amount = 2
| HealingUpgradeLv1_3_Name = Credits | HealingUpgradeLv1_3_Amount = 100000
| AttackLv2 = 40
| AttackUpgradeLv2_1_Name = Ancient Battery Fragment | AttackUpgradeLv2_1_Amount = 10
| AttackUpgradeLv2_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv2_2_Amount = 2
| AttackUpgradeLv2_3_Name = Credits | AttackUpgradeLv2_3_Amount = 100000
| HpLv2 = 40
| HpUpgradeLv2_1_Name = Ancient Battery Fragment | HpUpgradeLv2_1_Amount = 10
| HpUpgradeLv2_2_Name = Applied Fitness Workbook | HpUpgradeLv2_2_Amount = 2
| HpUpgradeLv2_3_Name = Credits | HpUpgradeLv2_3_Amount = 100000
| HealingLv2 = 40
| HealingUpgradeLv2_1_Name = Ancient Battery Fragment | HealingUpgradeLv2_1_Amount = 10
| HealingUpgradeLv2_2_Name = Applied First Aid Workbook | HealingUpgradeLv2_2_Amount = 2
| HealingUpgradeLv2_3_Name = Credits | HealingUpgradeLv2_3_Amount = 100000
| AttackLv3 = 60
| AttackUpgradeLv3_1_Name = Ancient Battery Fragment | AttackUpgradeLv3_1_Amount = 10
| AttackUpgradeLv3_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv3_2_Amount = 2
| AttackUpgradeLv3_3_Name = Credits | AttackUpgradeLv3_3_Amount = 100000
| HpLv3 = 60
| HpUpgradeLv3_1_Name = Ancient Battery Fragment | HpUpgradeLv3_1_Amount = 10
| HpUpgradeLv3_2_Name = Applied Fitness Workbook | HpUpgradeLv3_2_Amount = 2
| HpUpgradeLv3_3_Name = Credits | HpUpgradeLv3_3_Amount = 100000
| HealingLv3 = 60
| HealingUpgradeLv3_1_Name = Ancient Battery Fragment | HealingUpgradeLv3_1_Amount = 10
| HealingUpgradeLv3_2_Name = Applied First Aid Workbook | HealingUpgradeLv3_2_Amount = 2
| HealingUpgradeLv3_3_Name = Credits | HealingUpgradeLv3_3_Amount = 100000
| AttackLv4 = 80
| AttackUpgradeLv4_1_Name = Ancient Battery Fragment | AttackUpgradeLv4_1_Amount = 10
| AttackUpgradeLv4_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv4_2_Amount = 2
| AttackUpgradeLv4_3_Name = Credits | AttackUpgradeLv4_3_Amount = 100000
| HpLv4 = 80
| HpUpgradeLv4_1_Name = Ancient Battery Fragment | HpUpgradeLv4_1_Amount = 10
| HpUpgradeLv4_2_Name = Applied Fitness Workbook | HpUpgradeLv4_2_Amount = 2
| HpUpgradeLv4_3_Name = Credits | HpUpgradeLv4_3_Amount = 100000
| HealingLv4 = 80
| HealingUpgradeLv4_1_Name = Ancient Battery Fragment | HealingUpgradeLv4_1_Amount = 10
| HealingUpgradeLv4_2_Name = Applied First Aid Workbook | HealingUpgradeLv4_2_Amount = 2
| HealingUpgradeLv4_3_Name = Credits | HealingUpgradeLv4_3_Amount = 100000
| AttackLv5 = 100
| AttackUpgradeLv5_1_Name = Ancient Battery Fragment | AttackUpgradeLv5_1_Amount = 10
| AttackUpgradeLv5_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv5_2_Amount = 2
| AttackUpgradeLv5_3_Name = Credits | AttackUpgradeLv5_3_Amount = 100000
| HpLv5 = 100
| HpUpgradeLv5_1_Name = Ancient Battery Fragment | HpUpgradeLv5_1_Amount = 10
| HpUpgradeLv5_2_Name = Applied Fitness Workbook | HpUpgradeLv5_2_Amount = 2
| HpUpgradeLv5_3_Name = Credits | HpUpgradeLv5_3_Amount = 100000
| HealingLv5 = 100
| HealingUpgradeLv5_1_Name = Ancient Battery Fragment | HealingUpgradeLv5_1_Amount = 10
| HealingUpgradeLv5_2_Name = Applied First Aid Workbook | HealingUpgradeLv5_2_Amount = 2
| HealingUpgradeLv5_3_Name = Credits | HealingUpgradeLv5_3_Amount = 100000
| AttackLv6 = 120
| AttackUpgradeLv6_1_Name = Ancient Battery Fragment | AttackUpgradeLv6_1_Amount = 15
| AttackUpgradeLv6_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv6_2_Amount = 2
| AttackUpgradeLv6_3_Name = Credits | AttackUpgradeLv6_3_Amount = 100000
| HpLv6 = 120
| HpUpgradeLv6_1_Name = Ancient Battery Fragment | HpUpgradeLv6_1_Amount = 15
| HpUpgradeLv6_2_Name = Applied Fitness Workbook | HpUpgradeLv6_2_Amount = 2
| HpUpgradeLv6_3_Name = Credits | HpUpgradeLv6_3_Amount = 100000
| HealingLv6 = 120
| HealingUpgradeLv6_1_Name = Ancient Battery Fragment | HealingUpgradeLv6_1_Amount = 15
| HealingUpgradeLv6_2_Name = Applied First Aid Workbook | HealingUpgradeLv6_2_Amount = 2
| HealingUpgradeLv6_3_Name = Credits | HealingUpgradeLv6_3_Amount = 100000
| AttackLv7 = 140
| AttackUpgradeLv7_1_Name = Ancient Battery Fragment | AttackUpgradeLv7_1_Amount = 15
| AttackUpgradeLv7_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv7_2_Amount = 2
| AttackUpgradeLv7_3_Name = Credits | AttackUpgradeLv7_3_Amount = 100000
| HpLv7 = 140
| HpUpgradeLv7_1_Name = Ancient Battery Fragment | HpUpgradeLv7_1_Amount = 15
| HpUpgradeLv7_2_Name = Applied Fitness Workbook | HpUpgradeLv7_2_Amount = 2
| HpUpgradeLv7_3_Name = Credits | HpUpgradeLv7_3_Amount = 100000
| HealingLv7 = 140
| HealingUpgradeLv7_1_Name = Ancient Battery Fragment | HealingUpgradeLv7_1_Amount = 15
| HealingUpgradeLv7_2_Name = Applied First Aid Workbook | HealingUpgradeLv7_2_Amount = 2
| HealingUpgradeLv7_3_Name = Credits | HealingUpgradeLv7_3_Amount = 100000
| AttackLv8 = 160
| AttackUpgradeLv8_1_Name = Ancient Battery Fragment | AttackUpgradeLv8_1_Amount = 15
| AttackUpgradeLv8_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv8_2_Amount = 2
| AttackUpgradeLv8_3_Name = Credits | AttackUpgradeLv8_3_Amount = 100000
| HpLv8 = 160
| HpUpgradeLv8_1_Name = Ancient Battery Fragment | HpUpgradeLv8_1_Amount = 15
| HpUpgradeLv8_2_Name = Applied Fitness Workbook | HpUpgradeLv8_2_Amount = 2
| HpUpgradeLv8_3_Name = Credits | HpUpgradeLv8_3_Amount = 100000
| HealingLv8 = 160
| HealingUpgradeLv8_1_Name = Ancient Battery Fragment | HealingUpgradeLv8_1_Amount = 15
| HealingUpgradeLv8_2_Name = Applied First Aid Workbook | HealingUpgradeLv8_2_Amount = 2
| HealingUpgradeLv8_3_Name = Credits | HealingUpgradeLv8_3_Amount = 100000
| AttackLv9 = 180
| AttackUpgradeLv9_1_Name = Ancient Battery Fragment | AttackUpgradeLv9_1_Amount = 15
| AttackUpgradeLv9_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv9_2_Amount = 2
| AttackUpgradeLv9_3_Name = Credits | AttackUpgradeLv9_3_Amount = 100000
| HpLv9 = 180
| HpUpgradeLv9_1_Name = Ancient Battery Fragment | HpUpgradeLv9_1_Amount = 15
| HpUpgradeLv9_2_Name = Applied Fitness Workbook | HpUpgradeLv9_2_Amount = 2
| HpUpgradeLv9_3_Name = Credits | HpUpgradeLv9_3_Amount = 100000
| HealingLv9 = 180
| HealingUpgradeLv9_1_Name = Ancient Battery Fragment | HealingUpgradeLv9_1_Amount = 15
| HealingUpgradeLv9_2_Name = Applied First Aid Workbook | HealingUpgradeLv9_2_Amount = 2
| HealingUpgradeLv9_3_Name = Credits | HealingUpgradeLv9_3_Amount = 100000
| AttackLv10 = 200
| AttackUpgradeLv10_1_Name = Ancient Battery Fragment | AttackUpgradeLv10_1_Amount = 15
| AttackUpgradeLv10_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv10_2_Amount = 2
| AttackUpgradeLv10_3_Name = Credits | AttackUpgradeLv10_3_Amount = 100000
| HpLv10 = 200
| HpUpgradeLv10_1_Name = Ancient Battery Fragment | HpUpgradeLv10_1_Amount = 15
| HpUpgradeLv10_2_Name = Applied Fitness Workbook | HpUpgradeLv10_2_Amount = 2
| HpUpgradeLv10_3_Name = Credits | HpUpgradeLv10_3_Amount = 100000
| HealingLv10 = 200
| HealingUpgradeLv10_1_Name = Ancient Battery Fragment | HealingUpgradeLv10_1_Amount = 15
| HealingUpgradeLv10_2_Name = Applied First Aid Workbook | HealingUpgradeLv10_2_Amount = 2
| HealingUpgradeLv10_3_Name = Credits | HealingUpgradeLv10_3_Amount = 100000
| AttackLv11 = 220
| AttackUpgradeLv11_1_Name = Ancient Battery Fragment | AttackUpgradeLv11_1_Amount = 20
| AttackUpgradeLv11_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv11_2_Amount = 2
| AttackUpgradeLv11_3_Name = Credits | AttackUpgradeLv11_3_Amount = 100000
| HpLv11 = 220
| HpUpgradeLv11_1_Name = Ancient Battery Fragment | HpUpgradeLv11_1_Amount = 20
| HpUpgradeLv11_2_Name = Applied Fitness Workbook | HpUpgradeLv11_2_Amount = 2
| HpUpgradeLv11_3_Name = Credits | HpUpgradeLv11_3_Amount = 100000
| HealingLv11 = 220
| HealingUpgradeLv11_1_Name = Ancient Battery Fragment | HealingUpgradeLv11_1_Amount = 20
| HealingUpgradeLv11_2_Name = Applied First Aid Workbook | HealingUpgradeLv11_2_Amount = 2
| HealingUpgradeLv11_3_Name = Credits | HealingUpgradeLv11_3_Amount = 100000
| AttackLv12 = 240
| AttackUpgradeLv12_1_Name = Ancient Battery Fragment | AttackUpgradeLv12_1_Amount = 20
| AttackUpgradeLv12_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv12_2_Amount = 2
| AttackUpgradeLv12_3_Name = Credits | AttackUpgradeLv12_3_Amount = 100000
| HpLv12 = 240
| HpUpgradeLv12_1_Name = Ancient Battery Fragment | HpUpgradeLv12_1_Amount = 20
| HpUpgradeLv12_2_Name = Applied Fitness Workbook | HpUpgradeLv12_2_Amount = 2
| HpUpgradeLv12_3_Name = Credits | HpUpgradeLv12_3_Amount = 100000
| HealingLv12 = 240
| HealingUpgradeLv12_1_Name = Ancient Battery Fragment | HealingUpgradeLv12_1_Amount = 20
| HealingUpgradeLv12_2_Name = Applied First Aid Workbook | HealingUpgradeLv12_2_Amount = 2
| HealingUpgradeLv12_3_Name = Credits | HealingUpgradeLv12_3_Amount = 100000
| AttackLv13 = 260
| AttackUpgradeLv13_1_Name = Ancient Battery Fragment | AttackUpgradeLv13_1_Amount = 20
| AttackUpgradeLv13_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv13_2_Amount = 2
| AttackUpgradeLv13_3_Name = Credits | AttackUpgradeLv13_3_Amount = 100000
| HpLv13 = 260
| HpUpgradeLv13_1_Name = Ancient Battery Fragment | HpUpgradeLv13_1_Amount = 20
| HpUpgradeLv13_2_Name = Applied Fitness Workbook | HpUpgradeLv13_2_Amount = 2
| HpUpgradeLv13_3_Name = Credits | HpUpgradeLv13_3_Amount = 100000
| HealingLv13 = 260
| HealingUpgradeLv13_1_Name = Ancient Battery Fragment | HealingUpgradeLv13_1_Amount = 20
| HealingUpgradeLv13_2_Name = Applied First Aid Workbook | HealingUpgradeLv13_2_Amount = 2
| HealingUpgradeLv13_3_Name = Credits | HealingUpgradeLv13_3_Amount = 100000
| AttackLv14 = 280
| AttackUpgradeLv14_1_Name = Ancient Battery Fragment | AttackUpgradeLv14_1_Amount = 20
| AttackUpgradeLv14_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv14_2_Amount = 2
| AttackUpgradeLv14_3_Name = Credits | AttackUpgradeLv14_3_Amount = 100000
| HpLv14 = 280
| HpUpgradeLv14_1_Name = Ancient Battery Fragment | HpUpgradeLv14_1_Amount = 20
| HpUpgradeLv14_2_Name = Applied Fitness Workbook | HpUpgradeLv14_2_Amount = 2
| HpUpgradeLv14_3_Name = Credits | HpUpgradeLv14_3_Amount = 100000
| HealingLv14 = 280
| HealingUpgradeLv14_1_Name = Ancient Battery Fragment | HealingUpgradeLv14_1_Amount = 20
| HealingUpgradeLv14_2_Name = Applied First Aid Workbook | HealingUpgradeLv14_2_Amount = 2
| HealingUpgradeLv14_3_Name = Credits | HealingUpgradeLv14_3_Amount = 100000
| AttackLv15 = 300
| AttackUpgradeLv15_1_Name = Ancient Battery Fragment | AttackUpgradeLv15_1_Amount = 20
| AttackUpgradeLv15_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv15_2_Amount = 2
| AttackUpgradeLv15_3_Name = Credits | AttackUpgradeLv15_3_Amount = 100000
| HpLv15 = 300
| HpUpgradeLv15_1_Name = Ancient Battery Fragment | HpUpgradeLv15_1_Amount = 20
| HpUpgradeLv15_2_Name = Applied Fitness Workbook | HpUpgradeLv15_2_Amount = 2
| HpUpgradeLv15_3_Name = Credits | HpUpgradeLv15_3_Amount = 100000
| HealingLv15 = 300
| HealingUpgradeLv15_1_Name = Ancient Battery Fragment | HealingUpgradeLv15_1_Amount = 20
| HealingUpgradeLv15_2_Name = Applied First Aid Workbook | HealingUpgradeLv15_2_Amount = 2
| HealingUpgradeLv15_3_Name = Credits | HealingUpgradeLv15_3_Amount = 100000
| AttackLv16 = 320
| AttackUpgradeLv16_1_Name = Damaged Ancient Battery | AttackUpgradeLv16_1_Amount = 6
| AttackUpgradeLv16_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv16_2_Amount = 4
| AttackUpgradeLv16_3_Name = Credits | AttackUpgradeLv16_3_Amount = 200000
| HpLv16 = 320
| HpUpgradeLv16_1_Name = Damaged Ancient Battery | HpUpgradeLv16_1_Amount = 6
| HpUpgradeLv16_2_Name = Applied Fitness Workbook | HpUpgradeLv16_2_Amount = 4
| HpUpgradeLv16_3_Name = Credits | HpUpgradeLv16_3_Amount = 200000
| HealingLv16 = 320
| HealingUpgradeLv16_1_Name = Damaged Ancient Battery | HealingUpgradeLv16_1_Amount = 6
| HealingUpgradeLv16_2_Name = Applied First Aid Workbook | HealingUpgradeLv16_2_Amount = 4
| HealingUpgradeLv16_3_Name = Credits | HealingUpgradeLv16_3_Amount = 200000
| AttackLv17 = 340
| AttackUpgradeLv17_1_Name = Damaged Ancient Battery | AttackUpgradeLv17_1_Amount = 6
| AttackUpgradeLv17_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv17_2_Amount = 4
| AttackUpgradeLv17_3_Name = Credits | AttackUpgradeLv17_3_Amount = 200000
| HpLv17 = 340
| HpUpgradeLv17_1_Name = Damaged Ancient Battery | HpUpgradeLv17_1_Amount = 6
| HpUpgradeLv17_2_Name = Applied Fitness Workbook | HpUpgradeLv17_2_Amount = 4
| HpUpgradeLv17_3_Name = Credits | HpUpgradeLv17_3_Amount = 200000
| HealingLv17 = 340
| HealingUpgradeLv17_1_Name = Damaged Ancient Battery | HealingUpgradeLv17_1_Amount = 6
| HealingUpgradeLv17_2_Name = Applied First Aid Workbook | HealingUpgradeLv17_2_Amount = 4
| HealingUpgradeLv17_3_Name = Credits | HealingUpgradeLv17_3_Amount = 200000
| AttackLv18 = 360
| AttackUpgradeLv18_1_Name = Damaged Ancient Battery | AttackUpgradeLv18_1_Amount = 6
| AttackUpgradeLv18_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv18_2_Amount = 4
| AttackUpgradeLv18_3_Name = Credits | AttackUpgradeLv18_3_Amount = 200000
| HpLv18 = 360
| HpUpgradeLv18_1_Name = Damaged Ancient Battery | HpUpgradeLv18_1_Amount = 6
| HpUpgradeLv18_2_Name = Applied Fitness Workbook | HpUpgradeLv18_2_Amount = 4
| HpUpgradeLv18_3_Name = Credits | HpUpgradeLv18_3_Amount = 200000
| HealingLv18 = 360
| HealingUpgradeLv18_1_Name = Damaged Ancient Battery | HealingUpgradeLv18_1_Amount = 6
| HealingUpgradeLv18_2_Name = Applied First Aid Workbook | HealingUpgradeLv18_2_Amount = 4
| HealingUpgradeLv18_3_Name = Credits | HealingUpgradeLv18_3_Amount = 200000
| AttackLv19 = 380
| AttackUpgradeLv19_1_Name = Damaged Ancient Battery | AttackUpgradeLv19_1_Amount = 6
| AttackUpgradeLv19_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv19_2_Amount = 4
| AttackUpgradeLv19_3_Name = Credits | AttackUpgradeLv19_3_Amount = 200000
| HpLv19 = 380
| HpUpgradeLv19_1_Name = Damaged Ancient Battery | HpUpgradeLv19_1_Amount = 6
| HpUpgradeLv19_2_Name = Applied Fitness Workbook | HpUpgradeLv19_2_Amount = 4
| HpUpgradeLv19_3_Name = Credits | HpUpgradeLv19_3_Amount = 200000
| HealingLv19 = 380
| HealingUpgradeLv19_1_Name = Damaged Ancient Battery | HealingUpgradeLv19_1_Amount = 6
| HealingUpgradeLv19_2_Name = Applied First Aid Workbook | HealingUpgradeLv19_2_Amount = 4
| HealingUpgradeLv19_3_Name = Credits | HealingUpgradeLv19_3_Amount = 200000
| AttackLv20 = 400
| AttackUpgradeLv20_1_Name = Damaged Ancient Battery | AttackUpgradeLv20_1_Amount = 6
| AttackUpgradeLv20_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv20_2_Amount = 4
| AttackUpgradeLv20_3_Name = Credits | AttackUpgradeLv20_3_Amount = 200000
| HpLv20 = 400
| HpUpgradeLv20_1_Name = Damaged Ancient Battery | HpUpgradeLv20_1_Amount = 6
| HpUpgradeLv20_2_Name = Applied Fitness Workbook | HpUpgradeLv20_2_Amount = 4
| HpUpgradeLv20_3_Name = Credits | HpUpgradeLv20_3_Amount = 200000
| HealingLv20 = 400
| HealingUpgradeLv20_1_Name = Damaged Ancient Battery | HealingUpgradeLv20_1_Amount = 6
| HealingUpgradeLv20_2_Name = Applied First Aid Workbook | HealingUpgradeLv20_2_Amount = 4
| HealingUpgradeLv20_3_Name = Credits | HealingUpgradeLv20_3_Amount = 200000
| AttackLv21 = 420
| AttackUpgradeLv21_1_Name = Damaged Ancient Battery | AttackUpgradeLv21_1_Amount = 8
| AttackUpgradeLv21_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv21_2_Amount = 4
| AttackUpgradeLv21_3_Name = Credits | AttackUpgradeLv21_3_Amount = 200000
| HpLv21 = 420
| HpUpgradeLv21_1_Name = Damaged Ancient Battery | HpUpgradeLv21_1_Amount = 8
| HpUpgradeLv21_2_Name = Applied Fitness Workbook | HpUpgradeLv21_2_Amount = 4
| HpUpgradeLv21_3_Name = Credits | HpUpgradeLv21_3_Amount = 200000
| HealingLv21 = 420
| HealingUpgradeLv21_1_Name = Damaged Ancient Battery | HealingUpgradeLv21_1_Amount = 8
| HealingUpgradeLv21_2_Name = Applied First Aid Workbook | HealingUpgradeLv21_2_Amount = 4
| HealingUpgradeLv21_3_Name = Credits | HealingUpgradeLv21_3_Amount = 200000
| AttackLv22 = 440
| AttackUpgradeLv22_1_Name = Damaged Ancient Battery | AttackUpgradeLv22_1_Amount = 8
| AttackUpgradeLv22_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv22_2_Amount = 4
| AttackUpgradeLv22_3_Name = Credits | AttackUpgradeLv22_3_Amount = 200000
| HpLv22 = 440
| HpUpgradeLv22_1_Name = Damaged Ancient Battery | HpUpgradeLv22_1_Amount = 8
| HpUpgradeLv22_2_Name = Applied Fitness Workbook | HpUpgradeLv22_2_Amount = 4
| HpUpgradeLv22_3_Name = Credits | HpUpgradeLv22_3_Amount = 200000
| HealingLv22 = 440
| HealingUpgradeLv22_1_Name = Damaged Ancient Battery | HealingUpgradeLv22_1_Amount = 8
| HealingUpgradeLv22_2_Name = Applied First Aid Workbook | HealingUpgradeLv22_2_Amount = 4
| HealingUpgradeLv22_3_Name = Credits | HealingUpgradeLv22_3_Amount = 200000
| AttackLv23 = 460
| AttackUpgradeLv23_1_Name = Damaged Ancient Battery | AttackUpgradeLv23_1_Amount = 8
| AttackUpgradeLv23_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv23_2_Amount = 4
| AttackUpgradeLv23_3_Name = Credits | AttackUpgradeLv23_3_Amount = 200000
| HpLv23 = 460
| HpUpgradeLv23_1_Name = Damaged Ancient Battery | HpUpgradeLv23_1_Amount = 8
| HpUpgradeLv23_2_Name = Applied Fitness Workbook | HpUpgradeLv23_2_Amount = 4
| HpUpgradeLv23_3_Name = Credits | HpUpgradeLv23_3_Amount = 200000
| HealingLv23 = 460
| HealingUpgradeLv23_1_Name = Damaged Ancient Battery | HealingUpgradeLv23_1_Amount = 8
| HealingUpgradeLv23_2_Name = Applied First Aid Workbook | HealingUpgradeLv23_2_Amount = 4
| HealingUpgradeLv23_3_Name = Credits | HealingUpgradeLv23_3_Amount = 200000
| AttackLv24 = 480
| AttackUpgradeLv24_1_Name = Damaged Ancient Battery | AttackUpgradeLv24_1_Amount = 8
| AttackUpgradeLv24_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv24_2_Amount = 4
| AttackUpgradeLv24_3_Name = Credits | AttackUpgradeLv24_3_Amount = 200000
| HpLv24 = 480
| HpUpgradeLv24_1_Name = Damaged Ancient Battery | HpUpgradeLv24_1_Amount = 8
| HpUpgradeLv24_2_Name = Applied Fitness Workbook | HpUpgradeLv24_2_Amount = 4
| HpUpgradeLv24_3_Name = Credits | HpUpgradeLv24_3_Amount = 200000
| HealingLv24 = 480
| HealingUpgradeLv24_1_Name = Damaged Ancient Battery | HealingUpgradeLv24_1_Amount = 8
| HealingUpgradeLv24_2_Name = Applied First Aid Workbook | HealingUpgradeLv24_2_Amount = 4
| HealingUpgradeLv24_3_Name = Credits | HealingUpgradeLv24_3_Amount = 200000
| AttackLv25 = 500
| AttackUpgradeLv25_1_Name = Damaged Ancient Battery | AttackUpgradeLv25_1_Amount = 8
| AttackUpgradeLv25_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv25_2_Amount = 4
| AttackUpgradeLv25_3_Name = Credits | AttackUpgradeLv25_3_Amount = 200000
| HpLv25 = 500
| HpUpgradeLv25_1_Name = Damaged Ancient Battery | HpUpgradeLv25_1_Amount = 8
| HpUpgradeLv25_2_Name = Applied Fitness Workbook | HpUpgradeLv25_2_Amount = 4
| HpUpgradeLv25_3_Name = Credits | HpUpgradeLv25_3_Amount = 200000
| HealingLv25 = 500
| HealingUpgradeLv25_1_Name = Damaged Ancient Battery | HealingUpgradeLv25_1_Amount = 8
| HealingUpgradeLv25_2_Name = Applied First Aid Workbook | HealingUpgradeLv25_2_Amount = 4
| HealingUpgradeLv25_3_Name = Credits | HealingUpgradeLv25_3_Amount = 200000
}}
}}
===Skills===
===Skills===
{{skill types | guranteed critical | explosive single target damage | critical damage self-buff | attack self-buff }}
{{EXSkillTable
{{EXSkillTable
| SkillName = ...and all is vanity!
| SkillName = ...and all is vanity!
Line 350: Line 673:
| SkillDamageType = Explosive
| SkillDamageType = Explosive
| SkillType = Sub
| SkillType = Sub
| SkillDescriptionGeneral = Increase Attack by {{SkillValue|19.3%/28.9%/38.6%~36.7%/55%/73.4%}} respectively when there are 2/3/4 or more students from Arius Squad in the same unit, including self.<br>(additionally includes all versions of Azusa)
| SkillDescriptionGeneral = Increase Attack by {{SkillValue|19.3~36.7%/55%/73.4%}} respectively when there are 2/3/4 or more students from Arius Squad in the same unit, including self.<br>(additionally includes all versions of Azusa)
| SkillDescriptionLv1 = Increase Attack by {{SkillValue|19.3%/28.9%/38.6%}} respectively when there are 2/3/4 or more students from Arius Squad in the same unit, including self.<br>(additionally includes all versions of Azusa)
| SkillDescriptionLv1 = Increase Attack by {{SkillValue|19.3%/28.9%/38.6%}} respectively when there are 2/3/4 or more students from Arius Squad in the same unit, including self.<br>(additionally includes all versions of Azusa)
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Arius)
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Arius)
Line 426: Line 749:
| SkillDescriptionLv10 = Increase Attack by {{SkillValue|36.7%/55%/73.4%}} respectively when there are 2/3/4 or more students from Arius Squad in the same unit, including self.<br>(additionally includes all versions of Azusa)
| SkillDescriptionLv10 = Increase Attack by {{SkillValue|36.7%/55%/73.4%}} respectively when there are 2/3/4 or more students from Arius Squad in the same unit, including self.<br>(additionally includes all versions of Azusa)
}}
}}

===Unique weapon===
===Unique weapon===
{{UniqueWeapon
{{UniqueWeapon
| CharacterId = CH0103
| CharacterId = Saori
| NameEN = Arius assault rifle
| NameEN = Arius assault rifle
| NameJP = アリウス製アサルトライフル
| NameJP = アリウス製アサルトライフル
| DescriptionEN = <p>Assault rifle used by Saori.</p><p>Customized by Saori in pursuit of efficiency. Once the prey is in sight, it never misses its shots until the target is brought down.</p>
| DescriptionEN = <p>Assault rifle used by Saori.</p><p>Customized by Saori in pursuit of efficiency. Once the prey is in sight, it never misses its shots until the target is brought down.</p>
| DescriptionJP = <p>サオリが使用するアサルトライフル。</p><p>徹底的に効率を追求してサオリが独自にカスタムしたもの。一度獲物を捕捉したら、対象を倒すまで絶対にターゲットを逃さない。</p>
| DescriptionJP = <p>サオリが使用するアサルトライフル。</p><p>徹底的に効率を追求してサオリが独自にカスタムしたもの。一度獲物を捕捉したら、対象を倒すまで絶対にターゲットを逃さない。</p>
| Rank2 = Passive Skill changes to <b>Results of training +</b>
| Rank2 = Passive Skill changes to <b>Results of training +</b>
Line 461: Line 783:
| SkillDescriptionLv10 = Increase Attack Speed by {{SkillValue|2660}}. Increase Critical Damage by {{SkillValue|26.6%}}.
| SkillDescriptionLv10 = Increase Attack Speed by {{SkillValue|2660}}. Increase Critical Damage by {{SkillValue|26.6%}}.
}}
}}

=Voiceover=
=Resources=
See [[/audio]]
{{MomoTalkLink}}
{{CharacterGalleryLink}}
==Voiceover==
See [[{{PAGENAME}}/audio]]


=Cafe=
=Cafe=
{{CharacterCafeImage}}
{{#dpl:
{{#dpl:
| category = Furniture
| category = Furniture
Line 474: Line 801:
===Gifts===
===Gifts===
{{CharacterGifts}}
{{CharacterGifts}}
{{CharacterNavbox}}
{{Arius Squad}}
{{Kivotos|Other}}
[[Category:Characters]]
[[Category:Characters]]

Latest revision as of 15:36, 31 May 2024

Saori
⭐⭐⭐
SchoolRole

Arius

Arius

Attacker

Attacker/Middle
Damage TypeExplosive
Armor TypeSpecial
Combat ClassStriker
Affinity
Urban Outdoor Indoor
B D S
Uses coverAR
AR
AR
Hat Hairpin Watch
Profile
Full NameJomae Saori
(錠前 サオリ)
Age17
BirthdaySeptember 3
Height167cm
HobbiesNone
Designer9ml
Illustrator9ml
VoiceIshigami Shizuka
Release Date2022/08/09

Background Edit

Member of the Arius Branch School, and the leader of the Arius Squad, an elite special force unit within the school.

Saori is typically cool-headed and does not hesitate to use any means necessary to achieve her goals, though a passionate personality that sometimes reveals itself. An unrivaled expert in guerrilla tactics, the daily life sometimes shows a somewhat naive side of hers. The combat prowess of the Arius Squad is the result of her watchful oversight of their training.

アリウス分校所属、学園内でエリート特殊部隊と呼ばれているアリウススクワッドのリーダー。

目的のためなら手段と方法を選ばない冷徹な姿と、時には激情を露わにする姿が共存した少女。ゲリラ戦術に関しては他の追随を許さない専門家だが、日常生活ではやや世間知らずな一面を見せることも。アリウススクワッドの戦闘力は彼女が訓練を見ていた結果なのだとか。

How to Obtain Edit

  • Regular Gacha pool
  • JP banners:
    • Saori rate-up banner (08/09/2022 - 08/24/2022)
    • Saori rate-up banner (11/15/2023 - 11/22/2023)
  • GL banners:
    • Saori rate-up banner (02/14/2023 - 02/28/2023)
    • Saori rate-up banner (05/21/2024 - 05/28/2024)

Character Details Edit

Stats
Attack 216/2164 Defense 19/117 HP 2208/22090 Healing 1425/4276
Accuracy 712 Evasion 785 Critical Rate 203 Critical Damage 200%
Stability 1372 Firing Range 650 CC Strength 100 CC Resistance 100
Attack speed 10000 Movement speed 200 Cost Recovery 700 Ammo 15/1
 Total bonus at affection rank 50:
2: Attack+2 
3: Attack+2 
4: Attack+2
5: Attack+2 
6: Attack+3
7: Attack+3
8: Attack+3
9: Attack+3
10: Attack+3
11: Attack+4 HP+55
12: Attack+4 HP+55
13: Attack+4 HP+55
14: Attack+4 HP+55
15: Attack+4 HP+55
16: Attack+5 HP+66
17: Attack+5 HP+66
18: Attack+5 HP+66
19: Attack+5 HP+66
20: Attack+5 HP+66
21: Attack+1 HP+12
22: Attack+1 HP+12
23: Attack+1 HP+12
24: Attack+1 HP+12
25: Attack+1 HP+12
26: Attack+1 HP+12
27: Attack+1 HP+12
28: Attack+1 HP+12
29: Attack+1 HP+12
30: Attack+1 HP+12
31: Attack+2 HP+17
32: Attack+2 HP+17
33: Attack+2 HP+17
34: Attack+2 HP+17
35: Attack+2 HP+17
36: Attack+2 HP+17
37: Attack+2 HP+17
38: Attack+2 HP+17
39: Attack+2 HP+17
40: Attack+2 HP+17
41: Attack+3 HP+29
42: Attack+3 HP+29
43: Attack+3 HP+29
44: Attack+3 HP+29
45: Attack+3 HP+29
46: Attack+3 HP+29
47: Attack+3 HP+29
48: Attack+3 HP+29
49: Attack+3 HP+29
50: Attack+3 HP+29
 
Track 105MitsukiyoAlkaline Tears
Potential bonus:
 Attack 
 HP 
 Healing 
Lv Attack HP Healing
0
+0%
+0%
+0%
1
+0.2%10 2 100k 
+0.2%10 2 100k 
+0.2%10 2 100k 
2
+0.4%10 2 100k 
+0.4%10 2 100k 
+0.4%10 2 100k 
3
+0.6%10 2 100k 
+0.6%10 2 100k 
+0.6%10 2 100k 
4
+0.8%10 2 100k 
+0.8%10 2 100k 
+0.8%10 2 100k 
5
+1%10 2 100k 
+1%10 2 100k 
+1%10 2 100k 
6
+1.2%15 2 100k 
+1.2%15 2 100k 
+1.2%15 2 100k 
7
+1.4%15 2 100k 
+1.4%15 2 100k 
+1.4%15 2 100k 
8
+1.6%15 2 100k 
+1.6%15 2 100k 
+1.6%15 2 100k 
9
+1.8%15 2 100k 
+1.8%15 2 100k 
+1.8%15 2 100k 
10
+2%15 2 100k 
+2%15 2 100k 
+2%15 2 100k 
11
+2.2%20 2 100k 
+2.2%20 2 100k 
+2.2%20 2 100k 
12
+2.4%20 2 100k 
+2.4%20 2 100k 
+2.4%20 2 100k 
13
+2.6%20 2 100k 
+2.6%20 2 100k 
+2.6%20 2 100k 
14
+2.8%20 2 100k 
+2.8%20 2 100k 
+2.8%20 2 100k 
15
+3%20 2 100k 
+3%20 2 100k 
+3%20 2 100k 
16
+3.2%6 4 200k 
+3.2%6 4 200k 
+3.2%6 4 200k 
17
+3.4%6 4 200k 
+3.4%6 4 200k 
+3.4%6 4 200k 
18
+3.6%6 4 200k 
+3.6%6 4 200k 
+3.6%6 4 200k 
19
+3.8%6 4 200k 
+3.8%6 4 200k 
+3.8%6 4 200k 
20
+4%6 4 200k 
+4%6 4 200k 
+4%6 4 200k 
21
+4.2%8 4 200k 
+4.2%8 4 200k 
+4.2%8 4 200k 
22
+4.4%8 4 200k 
+4.4%8 4 200k 
+4.4%8 4 200k 
23
+4.6%8 4 200k 
+4.6%8 4 200k 
+4.6%8 4 200k 
24
+4.8%8 4 200k 
+4.8%8 4 200k 
+4.8%8 4 200k 
25
+5%8 4 200k 
+5%8 4 200k 
+5%8 4 200k 

Skills Edit

See also characters with guranteed critical skills, explosive single target damage skills, critical damage self-buff skills, and attack self-buff skills.

EX Skill
Cost 4
 
 


et omnia vanitas!...and all is vanity!
Deal 671~1275% guaranteed critical hit to one enemy.

Lv. Cost Description
1 4

Deal 671% guaranteed critical hit to one enemy.

2

Deal 772% guaranteed critical hit to one enemy.

12  15  80k 

3

Deal 973% guaranteed critical hit to one enemy.

12  18  13  30  500k 

4

Deal 1074% guaranteed critical hit to one enemy.

12  18  9  25  3M 

5

Deal 1275% guaranteed critical hit to one enemy.

8  18  10  22  10M 

Normal Skill
 
 


即時射撃Leading the target
Every 25 seconds, Increase Critical Damage by 19.1~24.8% for 16 seconds.
Deal 208~334% guaranteed critical damage hit to one enemy.

Lv. Description
1

Every 25 seconds, Increase Critical Damage by 19.1% for 16 seconds.
Deal 208% guaranteed critical damage hit to one enemy.

2

Every 25 seconds, Increase Critical Damage by 19.1% for 16 seconds.
Deal 219% guaranteed critical damage hit to one enemy.

5  5000 

3

Every 25 seconds, Increase Critical Damage by 19.1% for 16 seconds.
Deal 229% guaranteed critical damage hit to one enemy.

8  7500 

4

Every 25 seconds, Increase Critical Damage by 21% for 16 seconds.
Deal 250% guaranteed critical damage hit to one enemy.

5  12  5  60k 

5

Every 25 seconds, Increase Critical Damage by 21% for 16 seconds.
Deal 260% guaranteed critical damage hit to one enemy.

8  4  12  90k 

6

Every 25 seconds, Increase Critical Damage by 21% for 16 seconds.
Deal 271% guaranteed critical damage hit to one enemy.

5  12  10  18  300k 

7

Every 25 seconds, Increase Critical Damage by 22.9% for 16 seconds.
Deal 292% guaranteed critical damage hit to one enemy.

8  3  16  450k 

8

Every 25 seconds, Increase Critical Damage by 22.9% for 16 seconds.
Deal 302% guaranteed critical damage hit to one enemy.

8  12  4  8  1.5M 

9

Every 25 seconds, Increase Critical Damage by 22.9% for 16 seconds.
Deal 313% guaranteed critical damage hit to one enemy.

12  8  14  2.4M 

10

Every 25 seconds, Increase Critical Damage by 24.8% for 16 seconds.
Deal 334% guaranteed critical damage hit to one enemy.

1  4M 

Passive Skill
 
 


訓練の成果Results of training
Increase Critical Damage by 14~26.6%.

Lv. Description
1

Increase Critical Damage by 14%.

2

Increase Critical Damage by 14.7%.

5  5000 

3

Increase Critical Damage by 15.4%.

8  7500 

4

Increase Critical Damage by 18.2%.

5  12  5  60k 

5

Increase Critical Damage by 18.9%.

8  4  12  90k 

6

Increase Critical Damage by 19.6%.

5  12  10  18  300k 

7

Increase Critical Damage by 22.4%.

8  3  16  450k 

8

Increase Critical Damage by 23.1%.

8  12  4  8  1.5M 

9

Increase Critical Damage by 23.8%.

12  8  14  2.4M 

10

Increase Critical Damage by 26.6%.

1  4M 

Sub Skill
 
 


リーダーの責任感Leader's responsibility
Increase Attack by 19.3~36.7%/55%/73.4% respectively when there are 2/3/4 or more students from Arius Squad in the same unit, including self.
(additionally includes all versions of Azusa)

Lv. Description
1

Increase Attack by 19.3%/28.9%/38.6% respectively when there are 2/3/4 or more students from Arius Squad in the same unit, including self.
(additionally includes all versions of Azusa)

2

Increase Attack by 20.2%/30.4%/40.5% respectively when there are 2/3/4 or more students from Arius Squad in the same unit, including self.
(additionally includes all versions of Azusa)

5  5000 

3

Increase Attack by 21.2%/31.8%/42.5% respectively when there are 2/3/4 or more students from Arius Squad in the same unit, including self.
(additionally includes all versions of Azusa)

8  7500 

4

Increase Attack by 25.1%/37.6%/50.2% respectively when there are 2/3/4 or more students from Arius Squad in the same unit, including self.
(additionally includes all versions of Azusa)

5  12  5  60k 

5

Increase Attack by 26%/39.1%/52.1% respectively when there are 2/3/4 or more students from Arius Squad in the same unit, including self.
(additionally includes all versions of Azusa)

8  4  12  90k 

6

Increase Attack by 27%/40.5%/54.1% respectively when there are 2/3/4 or more students from Arius Squad in the same unit, including self.
(additionally includes all versions of Azusa)

5  12  10  18  300k 

7

Increase Attack by 30.9%/46.3%/61.8% respectively when there are 2/3/4 or more students from Arius Squad in the same unit, including self.
(additionally includes all versions of Azusa)

8  3  16  450k 

8

Increase Attack by 31.8%/47.8%/63.7% respectively when there are 2/3/4 or more students from Arius Squad in the same unit, including self.
(additionally includes all versions of Azusa)

8  12  4  8  1.5M 

9

Increase Attack by 32.8%/49.2%/65.6% respectively when there are 2/3/4 or more students from Arius Squad in the same unit, including self.
(additionally includes all versions of Azusa)

12  8  14  2.4M 

10

Increase Attack by 36.7%/55%/73.4% respectively when there are 2/3/4 or more students from Arius Squad in the same unit, including self.
(additionally includes all versions of Azusa)

1  4M 

Unique weapon Edit

 

Arius assault rifleアリウス製アサルトライフル

Assault rifle used by Saori.

Customized by Saori in pursuit of efficiency. Once the prey is in sight, it never misses its shots until the target is brought down.

サオリが使用するアサルトライフル。

徹底的に効率を追求してサオリが独自にカスタムしたもの。一度獲物を捕捉したら、対象を倒すまで絶対にターゲットを逃さない。

Rank
   Passive Skill changes to Results of training +
      Indoor area affinity   SS
Stats
Level 1 Level 30 Level 40 Level 50 Level 60 Level 70
Attack 95 345 432 518 605 691
HP 635 2309 2887 3464 4042 4619
Weapon Passive Skill
 
 


訓練の成果+Results of training +
Increase Attack Speed by 1400~2660. Increase Critical Damage by 14~26.6%.

Lv. Description
1

Increase Attack Speed by 1400. Increase Critical Damage by 14%.

2

Increase Attack Speed by 1470. Increase Critical Damage by 14.7%.

3

Increase Attack Speed by 1540. Increase Critical Damage by 15.4%.

4

Increase Attack Speed by 1820. Increase Critical Damage by 18.2%.

5

Increase Attack Speed by 1890. Increase Critical Damage by 18.9%.

6

Increase Attack Speed by 1960. Increase Critical Damage by 19.6%.

7

Increase Attack Speed by 2240. Increase Critical Damage by 22.4%.

8

Increase Attack Speed by 2310. Increase Critical Damage by 23.1%.

9

Increase Attack Speed by 2380. Increase Critical Damage by 23.8%.

10

Increase Attack Speed by 2660. Increase Critical Damage by 26.6%.

Resources Edit

Story

See Saori/MomoTalk

Images

See Saori/gallery

Voiceover Edit

See Saori/audio

Cafe Edit

Cafe interaction Edit

 
All-Glass Window
Saori has a unique interaction with All-Glass Window in the cafe.

Gifts Edit

Her favorite gifts are:  Cherry-Rose Lip Gloss  Glassy Glow BB Cream

Saori also likes  Military Camo Foundation Trio  Samuela "The Beyond"