Template:CharacterStatTable: Difference between revisions

StatCalc update
(Added blank template.)
(StatCalc update)
 
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<includeonly>{| class="wikitable character-stattable" data-source="{{{dataSource|}}}"
<includeonly>{{
{| class="wikitable"
|+Stats
|- class="stattable-controls" style="display: none"
|-
|colspan="8"|<span class="stattable-rarity-selector"><span class="star-character">[[File:Icon_star.png|20px|link=]]</span><span class="star-weapon">[[File:Icon_blue_star.png|20px|link=]]</span></span>
|- class="stattable-stats"
!Attack
|class="stat-attack"|{{{minAtk|}}}/{{{maxAtk|}}}
!Defense
|class="stat-defense"|{{{minDef|}}}/{{{maxDef|}}}
!HP
|class="stat-hp"|{{{minHP|}}}/{{{maxHP|}}}
!Healing
|class="stat-healing"|{{{minHealing|}}}/{{{maxHealing|}}}
|- class="stattable-stats"
|-
!Accuracy
|class="stat-accuracy"|{{{minAcc|}}}/{{{maxAcc|}}}
!Evasion
|class="stat-evasion"|{{{minEva|}}}/{{{maxEva|}}}
!Critical Rate
|class="stat-crit_rate"|{{{minCRate|}}}%/{{{maxCRate|}}}%
!Critical Damage
|class="stat-crit_damage"|{{{minCDmg|}}}%/{{{maxCDmg|}}}%
|- class="stattable-stats"
|-
!Stability
|class="stat-stability"|{{{minStab|}}}/{{{maxStab|}}}
!Firing Range
|class="stat-range"|{{{minRange|}}}/{{{maxRange|}}}
!CC Strength
|class="stat-cc_str"|{{{minCCStr|}}}/{{{maxCCStr|}}}
!CC Resistance
|class="stat-cc_res"|{{{minCCRes|}}}/{{{maxCCRes|}}}
 
|-
|- class="stattable-stats"
!Cost resilience
!Attack speed
|{{{minCostRes|}}}/{{{maxCostRes|}}}
|class="stat-attack_speed"|{{{AttackSpeed|10000}}}
!Outdoors Affinity
!Movement speed
|{{{outAff|}}}
|class="stat-move_speed"|{{{MoveSpeed|}}}
!Town/City Affinity
!Cost Recovery
|{{{cityAff|}}}
|class="stat-regen_cost"|{{{RegenCost|}}}
!Indoors Affinity
!Ammo
|{{{inAff|}}}
|class="stat-ammo"|{{{AmmoCount|}}}/{{{AmmoCost|}}}
|}</includeonly>
|}</includeonly><noinclude>__TOC__<templatedata>
{
"params": {
"minAtk": {
"label": "Attack at level 1",
"description": "Preferably, internal value of AttackPower1 should be used here. Otherwise, starting Attack value as displayed by the game for non-acquired character.",
"type": "number"
},
"maxAtk": {
"label": "Attack at max level",
"description": "Preferably, internal value of AttackPower100 should be used here. Otherwise, max Attack value as displayed by the game for non-acquired character.",
"type": "number"
},
"minDef": {
"label": "Defense at level 1",
"description": "Preferably, internal value of DefensePower1 should be used here. Otherwise, starting Defense value as displayed by the game for non-acquired character.",
"type": "number"
},
"maxDef": {
"label": "Defense at max level",
"description": "Preferably, internal value of DefensePower100 should be used here. Otherwise, max Defense value as displayed by the game for non-acquired character.",
"type": "number"
},
"minHP": {
"label": "HP at level 1",
"description": "Preferably, internal value of MaxHP1 should be used here. Otherwise, starting HP value as displayed by the game for non-acquired character.",
"type": "number"
},
"maxHP": {
"label": "HP at max level",
"description": "Preferably, internal value of MaxHP100 should be used here. Otherwise, max HP value as displayed by the game for non-acquired character.",
"type": "number"
},
"minHealing": {
"label": "Healing at level 1",
"description": "Preferably, internal value of HealPower1 should be used here. Otherwise, starting Healing value as displayed by the game for non-acquired character.",
"type": "number"
},
"maxHealing": {
"label": "Healing at max level",
"description": "Preferably, internal value of HealPower100 should be used here. Otherwise, max Healing value as displayed by the game for non-acquired character.",
"type": "number"
},
"minAcc": {},
"minEva": {},
"minCRate": {},
"minCDmg": {},
"minStab": {},
"minRange": {},
"minCCStr": {},
"minCCRes": {},
"AttackSpeed": {},
"MoveSpeed": {},
"AmmoCount": {},
"AmmoCost": {},
"RegenCost": {},
"dataSource": {
"label": "dataSource",
"description": "Provide information on how data was obtained. Data sources, in order of decreasing preference: raw numbers from internal game files, estimated raw values based on ingame numbers, or min/max numbers as shown on non-owned student screen ingame. Values are one of: raw, estimated, ingame",
"example": "estimated",
"type": "string"
}
},
"description": "Generates character stat table. If all necessary data is provided, displays interactive character stats calculator for various levels/rarities of given character."
}
</templatedata>
 
== Blank Template ==
<pre>
{{CharacterStatTable
| minAtk =
| maxAtk =
| minDef =
| maxDef =
| minHP =
| maxHP =
| minHealing =
| maxHealing =
| minAcc =
| minEva =
|maxAcc=
| minCRate =
|minEva=
| minCDmg =
|maxEva=
| minStab =
|minCRate=
| minRange =
|maxCRate=
| minCCStr =
|minCDmg=
| minCCRes =
|maxCDmg=
| AttackSpeed =
|minStab=
| MoveSpeed =
|maxStab=
| AmmoCount =
|minRange=
| AmmoCost =
|maxRange=
| RegenCost =
|minCCStr=
| dataSource =
|maxCCStr=
|minCCRes=
|maxCCRes=
|minCostRes=
|maxCostRes=
|outAff=
|cityAff=
|inAff=
}}</pre>
 
== Remarks ==
===Ingame stats===
Should the ingame-displayed min/max stats be used, ''dataSource = ingame'' should be specified so the calculator would reverse those into raw numbers. Whenever possible, those numbers should be updated with actual raw internal data instead.
 
===Fallback===
Calculator functionality does not activate if any of mandatory fields are empty or filled with anything other than numbers.
</noinclude>