Template:CharacterStatTable: Difference between revisions

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{
"params": {
"minAtk": {
"label": "Attack at level 1",
"description": "Preferably, internal value of AttackPower1 should be used here. Otherwise, starting Attack value as displayed by the game for non-acquired character.",
"type": "number"
},
},
"maxAtk": {
"label": "Attack at max level",
"description": "Preferably, internal value of AttackPower100 should be used here. Otherwise, max Attack value as displayed by the game for non-acquired character.",
"type": "number"
},
},
"minDef": {
"label": "Defense at level 1",
"description": "Preferably, internal value of DefensePower1 should be used here. Otherwise, starting Defense value as displayed by the game for non-acquired character.",
"type": "number"
},
},
"maxDef": {
"label": "Defense at max level",
"description": "Preferably, internal value of DefensePower100 should be used here. Otherwise, max Defense value as displayed by the game for non-acquired character.",
"type": "number"
},
},
"minHP": {
"label": "HP at level 1",
"description": "Preferably, internal value of MaxHP1 should be used here. Otherwise, starting HP value as displayed by the game for non-acquired character.",
"type": "number"
},
},
"maxHP": {
"label": "HP at max level",
"description": "Preferably, internal value of MaxHP100 should be used here. Otherwise, max HP value as displayed by the game for non-acquired character.",
"type": "number"
},
},
"minHealing": {
"label": "Healing at level 1",
"description": "Preferably, internal value of HealPower1 should be used here. Otherwise, starting Healing value as displayed by the game for non-acquired character.",
"type": "number"
},
},
"maxHealing": {
"label": "Healing at max level",
"description": "Preferably, internal value of HealPower100 should be used here. Otherwise, max Healing value as displayed by the game for non-acquired character.",
"type": "number"
},
},
"minAcc": {},
"minEva": {},
"minCRate": {},
"minCDmg": {},
"minStab": {},
"minRange": {},
"minCCStr": {},
"minCCRes": {},
"dataSource": {
},
"label": "dataSource",
"description": "Generates character stat table. If all necessary data is provided, displays interactive character stats calculator for various levels/rarities of given character."
"description": "Provide information on how data was obtained. Data sources, in order of decreasing preference: raw numbers from internal game files, estimated raw values based on ingame numbers, or min/max numbers as shown on non-owned student screen ingame. Values are one of: raw, estimated, ingame",
"example": "estimated",
"type": "string"
}
},
"description": "Generates character stat table. If all necessary data is provided, displays interactive character stats calculator for various levels/rarities of given character."
}
</templatedata>