Trip-Trap-Train: Difference between revisions

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{{Event
| Id = 830
| OriginalId = 830
| Server = JP
| Category = Event
| NameJP = Trip-Trap-Train
| NameEN = Trip-Trap-Train
| Promo = Event_830_Promo_Image_JP.png
| Image = Event_Banner_830_jp.png
| Start_date = 2023-09-27T11:00+09
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| Reward_exchange_start = 2023-09-27T11:00+09
| Reward_exchange_end = 2023-10-18T10:59+09
| Notes =
| Description = Ichika and Sensei are on a mission to transport an artifact back to Trinity, but they realize that the freight train they left their belongings on is headed to the wrong destination...
They hastily board the train, and it seems that one of Gehenna's wanted criminals is also on boardー!?
Will they be able to bring the artifact back to Trinity safely?
The slapstick drama on the train is about to begin!
}}
===Global Version===
{{Event
| Id = 830
| OriginalId = 830
| Server = GL
| Category = Event
| NameEN = Trip-Trap-Train
| Promo = Event_830_Promo_Image_JP.png
| Image = Event_Banner_830_jp.png
| Start_date = 2024-04-02T11:00+09
| End_date = 2024-04-16T10:59+09
| Reward_exchange_start = 2024-04-02T11:00+09
| Reward_exchange_end = 2024-04-23T10:59+09
| Notes =
}}
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**Add a new button when paused during Total Assault that will send players back to the '''Main Lobby''' so that they can easily change their team formation.
**Assist function will no longer have limitation on how many students player can borrow when doing mock battles in Total Assault or any content that have mock battle and
**In Mock Battle, players will nowno longer be ablerestricted tofrom borrow as manyborrowing students asthat they wanthave without restrictionused in any content that has mock battle and can borrow assist students.<br />'''Notes: This only applies for mock battles; it does not apply for the real battle.'''
*Other:
**Update the product lineup of Eligma (Other) and Bounty Shop.
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=Stage Info=
*The way the stages work is that the game will save your highest bonus run so you don't need to repeat the quest manually over and over.
*Best bonus is saved per-item, so you can re-run the stage manually several times optimizing teams for maximum bonus for each item.
==Story Stages==
{| class="wikitable mw-collapsible stagetable"
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|<div class="rewards">{{ItemCard|Pyroxene|quantity=50|text=|60px|block}}</div>
|}
Clear Team Reference:
*[https://youtu.be/WTn1COBJLAc?si=QUyo2t6cY7eoMuSR Challenge 1 Clear by to ko]
*[https://youtu.be/WTn1COBJLAc?si=ABShkp6CnibI51xG&t=84 Challenge 2 Clear by to ko]
*[https://youtu.be/WTn1COBJLAc?si=iY57hx-bzm_2k_uk&t=131 Challenge 3 Clear by to ko] or [https://www.youtube.com/watch?v=CIulCt_NDnE Solo Maxed Swimsuit Hanako Clear]
Gimmick/Tips:
*Challenge 1: As stated in the TIPS section, the first train car will explode after the bomb timer on the left runs out. Your team will instantly die if you fail to move between cars in time. There are a lot of red mob enemies and Megu (BOSS) with special armor at the end, but you can easily brute force them with red DPS.
*Challenge 2: TIPS doesn't really explain much, but essentially, the battle will start with you fighting Ichika, and she has a large Cone AoE skill, so it's recommended to move your tank away from her skill range to avoid backline damage. After that, once Ichika's HP is at 50%, she will call for Kasumi, and she will flank the back of your team. Kasumi also has a large AoE skill, so you'll want to move your tank just like before as soon as you defeat Ichika. Mika can also bruteforce this stage, but the enemy evasion is quite high, so Mika EX is likely to miss.
*Challenge 3: As stated in the TIPS section, the Striker unit will have its cost recovery reduced to 0. A special unit will not be affected. Instead, when you defeat an enemy or destroy the vending machine prop, a certain amount of COST will be generated. There's also no BOSS, only elite mobs. There will also be a ally mobs that will serve as your tank, so you don't really need a tank unless you really lack the damage. Since there's a lot of mob spawning, you can easily spam a lot of EX skills.
 
==Extra Challenge Stages==
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|{{ItemCard|AP|quantity=5|text=}}
|{{Icon|Indoors|size=24}}<br />Indoors
| class="bg-element" |<span class="heavy">Heavy</span><br><span class="light">Light</span><br>
|<div class="rewards">{{ItemCard|Secret Tech Notes Fragment|quantity=5|text=|60px|block}}</div>
|<div class="rewards">{{ItemCard|Secret Tech Notes Fragment|quantity=5|text=|60px|block}}</div>
|}
Clear Team Reference:
*[https://youtu.be/WTn1COBJLAc?si=w9LqKSpfRrLBdFKN&t=226 EX Challenge Clear by to ko]
*[https://youtu.be/l8YgXk48LHU?si=1J_sLqqf7rwbGBtx&t=604 EX Challenge Clear by kiriha]
Gimmick/Tips: I don't recommend trying to clear this at all unless you have all the right units with maxed investment. It's a complete RNG fest with lots of resets without it.
*First, the enemy will have a mystic attack type. Second, just like in Challenge 3, a certain amount of cost will be generated when the mob enemies die. Third, there will be sentry guns in the stage, and they are immune to all damage and CC.
*Sentry guns have a '''3.5%''' chance to decrease the target '''DEF''' by '''150''' for '''15s''' and a '''4.5%''' chance to decrease the target's '''EVASION''' by '''180''' for '''15s'''. Both of these debuffs stack up to '''99''' times and cannot be dispelled.
*The first part of the battle will only spawn the 2 SG mob, 2 HG mob, and 3 Sentry guns. The HG mob has a skill that will mark one of your units and deal a large amount of damage after 10 seconds. This attack can easily kill your tank but can be evaded.
*The second part of the battle will be the boss fight, and 3 MG mobs will keep spawning every 20-ish seconds.
**The boss has a skill that will increase the '''ATK''' and '''ASPD''' of a nearby sentry gun by '''100%''' for '''9s'''.
**The MG mob has skills that provide shields to all units except themselves. If the target is a sentry gun, the skill will increase their '''CRIT''' and '''ATK''' by 30% for 20s instead.
*Azusa, Koharu, Yuuka, Saori (Aru can also work but is much harder, and you're going to reset a lot), Nagisa, and Ako/Fuuka (New Year) are the important units for this stage.
**All of the Striker units and Nagisa need to be at maximum investment. Nagisa is needed to apply '''DEF DOWN''' and to kill the MG mob when they spawn. UE30 Nagisa might not be able to reliably kill the MG mob when it spawns, so UE40+ is recommended.
**The general strategy is to let Yuuka eat up the two marks from the HG mob and evade both of them to progress quickly. You can also quickly kill one of the HG mobs with Saori if you want to deal with less RNG in the first wave.
**The boss fight is completely RNG because there are 4 sentry guns now, and they get tons of ATK and ASPD buffs from the boss. There really isn't much to say here other than good luck and pray for a good RNG.
 
=Mission Details & Rewards=