Aru (New Year): Difference between revisions
LeTrashman (talk | contribs) (Created page with "{{Character | Id = | Name = Aru (New Year) | Image = Aru_full.png | JPName = 陸八魔 アル | JPReading = Rikuhachima Aru | School = Gehenna | Age = 16 | Birthday = March 12 | Height = 160cm | Hobbies = Studying management | Illust = DoReMi | Voice = Kondō Reina | WeaponType = SR | UsesCover = Y | Rarity = 3 | CombatClass = Striker | ArmorType = Special | AttackType = Penetration | Position = Back | Role = Attacker | CityTownAffinity = | OutdoorAffinity = | IndoorAffi...") |
PetraMagna (talk | contribs) m ([InPageEdit] →Skills) |
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(48 intermediate revisions by 4 users not shown) | |||
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{{Character |
{{Character |
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| Id = |
| Id = 10031 |
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| DevName = Aru_Newyear |
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| Name = Aru (New Year) |
| Name = Aru (New Year) |
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| Portrait = Portrait_Aru_(New_Year) |
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| Image = Aru_full.png |
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| Variant0 = New Year |
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| Image0 = Aru_(New_Year)_00.png |
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| Variant1 = Original |
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| Image1 = Aru_00.png |
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| Variant2 = Dress |
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| Image2 = Aru_(Dress)_00.png |
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| JPName = 陸八魔 アル |
| JPName = 陸八魔 アル |
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| JPReading = Rikuhachima Aru |
| JPReading = Rikuhachima Aru |
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| School = Gehenna |
| School = Gehenna |
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| Club = Problem Solver 68 |
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| Age = 16 |
| Age = 16 |
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| Birthday = March 12 |
| Birthday = March 12 |
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| Height = 160cm |
| Height = 160cm |
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| Hobbies = Studying management |
| Hobbies = Studying management |
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| Designer = DoReMi |
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| Illust = DoReMi |
| Illust = DoReMi |
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| Voice = Kondō Reina |
| Voice = Kondō Reina |
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| WeaponType = SR |
| WeaponType = SR |
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| UsesCover = |
| UsesCover = Yes |
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| Rarity = 3 |
| Rarity = 3 |
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| CombatClass = Striker |
| CombatClass = Striker |
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| Position = Back |
| Position = Back |
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| Role = Attacker |
| Role = Attacker |
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| CityTownAffinity = |
| CityTownAffinity = D |
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| OutdoorAffinity = |
| OutdoorAffinity = B |
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| IndoorAffinity = |
| IndoorAffinity = S |
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| EquipmentSlot1 = |
| EquipmentSlot1 = Hat |
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| EquipmentSlot2 = |
| EquipmentSlot2 = Hairpin |
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| EquipmentSlot3 = |
| EquipmentSlot3 = Watch |
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| CharacterPool = limited |
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| ReleaseDate = 2021/12/29 |
| ReleaseDate = 2021/12/29 |
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}}{{CharacterVariants|Aru}}__TOC__ |
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}} |
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=Background= |
=Background= |
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{{CharacterBackground |
{{CharacterBackground |
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| ENText = <p>Gehenna Academy's self-appointed president of Problem Solver 68 celebrates the New Year.</p><p>She spent a lot of money to get her hair done and even rented a kimono to start the new year off with a bang in hopes that Handyman will prosper. With that outfit, Aru's confidence is better than ever, as is her mood. She plays the role of a gracious president, with an elegant walk and a relaxed tone of voice (but on the inside, she is the same as always).</p> |
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| ENText = |
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| JPText = <p>ゲヘナ学園所属、正月を迎えた便利屋68の自称社長。</p><p>新年を迎えて今後の便利屋の繁盛を願うため、まずは形から入ろうと高いお金をかけて髪をセットし、着物まで借りて新年からやる気満々の彼女。その装いもあって普段以上に肩に力が入っており、テンションもいつもより上がり気味。彼女自身の意識としても余裕あふれる歩き方、そしてゆったりとした口調を心掛け、気品のある社長を演じている(が、中身はいつも通りである)。</p> |
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| JPText = |
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}} |
}} |
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=How to Obtain= |
=How to Obtain= |
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{{CharacterBanners}}{{CharacterMissionRewards}} |
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* Aru (New Year) limited banner (2021/12/29 - ???) |
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=Character Details= |
=Character Details= |
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{{CharacterStatTable |
{{CharacterStatTable |
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| minAtk = |
| minAtk = 316 |
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| maxAtk = |
| maxAtk = 3160 |
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| minDef = |
| minDef = 19 |
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| maxDef = |
| maxDef = 118 |
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| minHP = |
| minHP = 2225 |
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| maxHP = |
| maxHP = 19300 |
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| minHealing = |
| minHealing = 1414 |
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| maxHealing = |
| maxHealing = 4244 |
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| minAcc = |
| minAcc = 909 |
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| minEva = |
| minEva = 197 |
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| minCRate = |
| minCRate = 202 |
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| minCDmg = |
| minCDmg = 200 |
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| minStab = |
| minStab = 1976 |
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| minRange = |
| minRange = 750 |
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| minCCStr = |
| minCCStr = 100 |
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| minCCRes = |
| minCCRes = 100 |
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| |
| MoveSpeed = 200 |
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| AmmoCount = 5 |
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| AmmoCost = 1 |
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| RegenCost = 700 |
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| dataSource = raw |
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}} |
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{{CharacterAffectionTable |
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| MemoryLobbyUnlockLv = 5 |
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| MemoryLobbyImage = Lobbyillust_Aru_(New_Year) |
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| MemoryLobbyBGMId = 97 |
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| MomotalkRewardLevel2 = 20 |
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| MomotalkRewardLevel3 = 40 |
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| MomotalkRewardLevel5 = 60 |
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| MomotalkRewardLevel6 = 80 |
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| AffectionLevel2 = Attack+3 |
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| AffectionLevel3 = Attack+3 |
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| AffectionLevel4 = Attack+3 |
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| AffectionLevel5 = Attack+3 |
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| AffectionLevel6 = Attack+5 |
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| AffectionLevel7 = Attack+5 |
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| AffectionLevel8 = Attack+5 |
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| AffectionLevel9 = Attack+5 |
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| AffectionLevel10 = Attack+5 |
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| AffectionLevel11 = Attack+6 HP+48 |
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| AffectionLevel12 = Attack+6 HP+48 |
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| AffectionLevel13 = Attack+6 HP+48 |
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| AffectionLevel14 = Attack+6 HP+48 |
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| AffectionLevel15 = Attack+6 HP+48 |
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| AffectionLevel16 = Attack+8 HP+58 |
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| AffectionLevel17 = Attack+8 HP+58 |
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| AffectionLevel18 = Attack+8 HP+58 |
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| AffectionLevel19 = Attack+8 HP+58 |
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| AffectionLevel20 = Attack+8 HP+58 |
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| AffectionLevel21 = Attack+2 HP+10 |
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| AffectionLevel22 = Attack+2 HP+10 |
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| AffectionLevel23 = Attack+2 HP+10 |
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| AffectionLevel24 = Attack+2 HP+10 |
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| AffectionLevel25 = Attack+2 HP+10 |
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| AffectionLevel26 = Attack+2 HP+10 |
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| AffectionLevel27 = Attack+2 HP+10 |
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| AffectionLevel28 = Attack+2 HP+10 |
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| AffectionLevel29 = Attack+2 HP+10 |
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| AffectionLevel30 = Attack+2 HP+10 |
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| AffectionLevel31 = Attack+3 HP+15 |
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| AffectionLevel32 = Attack+3 HP+15 |
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| AffectionLevel33 = Attack+3 HP+15 |
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| AffectionLevel34 = Attack+3 HP+15 |
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| AffectionLevel35 = Attack+3 HP+15 |
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| AffectionLevel36 = Attack+3 HP+15 |
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| AffectionLevel37 = Attack+3 HP+15 |
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| AffectionLevel38 = Attack+3 HP+15 |
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| AffectionLevel39 = Attack+3 HP+15 |
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| AffectionLevel40 = Attack+3 HP+15 |
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| AffectionLevel41 = Attack+5 HP+25 |
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| AffectionLevel42 = Attack+5 HP+25 |
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| AffectionLevel43 = Attack+5 HP+25 |
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| AffectionLevel44 = Attack+5 HP+25 |
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| AffectionLevel45 = Attack+5 HP+25 |
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| AffectionLevel46 = Attack+5 HP+25 |
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| AffectionLevel47 = Attack+5 HP+25 |
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| AffectionLevel48 = Attack+5 HP+25 |
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| AffectionLevel49 = Attack+5 HP+25 |
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| AffectionLevel50 = Attack+5 HP+25 |
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}}{{#dpl: |
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| namespace = |
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| category = Characters |
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| titleregexp = ^Aru(?: \(.+\))*$ |
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| format = ,<div class="affection-alt">[[File:%PAGE%.png|frameless|48px|alt=%TITLE%|link=%PAGE%|class=affection-portrait]],</div>, |
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| ordermethod = title |
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| include = {CharacterAffectionTable} |
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}} |
}} |
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{{CharacterPotentialTable |
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| AttackLv0 = 0 |
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| HpLv0 = 0 |
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| HealingLv0 = 0 |
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| AttackLv1 = 20 |
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| AttackUpgradeLv1_1_Name = Totem Pole Fragment | AttackUpgradeLv1_1_Amount = 10 |
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| AttackUpgradeLv1_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv1_2_Amount = 2 |
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| AttackUpgradeLv1_3_Name = Credits | AttackUpgradeLv1_3_Amount = 100000 |
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| HpLv1 = 20 |
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| HpUpgradeLv1_1_Name = Totem Pole Fragment | HpUpgradeLv1_1_Amount = 10 |
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| HpUpgradeLv1_2_Name = Applied Fitness Workbook | HpUpgradeLv1_2_Amount = 2 |
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| HpUpgradeLv1_3_Name = Credits | HpUpgradeLv1_3_Amount = 100000 |
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| HealingLv1 = 20 |
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| HealingUpgradeLv1_1_Name = Totem Pole Fragment | HealingUpgradeLv1_1_Amount = 10 |
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| HealingUpgradeLv1_2_Name = Applied First Aid Workbook | HealingUpgradeLv1_2_Amount = 2 |
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| HealingUpgradeLv1_3_Name = Credits | HealingUpgradeLv1_3_Amount = 100000 |
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| AttackLv2 = 40 |
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| AttackUpgradeLv2_1_Name = Totem Pole Fragment | AttackUpgradeLv2_1_Amount = 10 |
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| AttackUpgradeLv2_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv2_2_Amount = 2 |
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| AttackUpgradeLv2_3_Name = Credits | AttackUpgradeLv2_3_Amount = 100000 |
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| HpLv2 = 40 |
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| HpUpgradeLv2_1_Name = Totem Pole Fragment | HpUpgradeLv2_1_Amount = 10 |
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| HpUpgradeLv2_2_Name = Applied Fitness Workbook | HpUpgradeLv2_2_Amount = 2 |
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| HpUpgradeLv2_3_Name = Credits | HpUpgradeLv2_3_Amount = 100000 |
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| HealingLv2 = 40 |
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| HealingUpgradeLv2_1_Name = Totem Pole Fragment | HealingUpgradeLv2_1_Amount = 10 |
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| HealingUpgradeLv2_2_Name = Applied First Aid Workbook | HealingUpgradeLv2_2_Amount = 2 |
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| HealingUpgradeLv2_3_Name = Credits | HealingUpgradeLv2_3_Amount = 100000 |
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| AttackLv3 = 60 |
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| AttackUpgradeLv3_1_Name = Totem Pole Fragment | AttackUpgradeLv3_1_Amount = 10 |
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| AttackUpgradeLv3_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv3_2_Amount = 2 |
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| AttackUpgradeLv3_3_Name = Credits | AttackUpgradeLv3_3_Amount = 100000 |
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| HpLv3 = 60 |
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| HpUpgradeLv3_1_Name = Totem Pole Fragment | HpUpgradeLv3_1_Amount = 10 |
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| HpUpgradeLv3_2_Name = Applied Fitness Workbook | HpUpgradeLv3_2_Amount = 2 |
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| HpUpgradeLv3_3_Name = Credits | HpUpgradeLv3_3_Amount = 100000 |
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| HealingLv3 = 60 |
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| HealingUpgradeLv3_1_Name = Totem Pole Fragment | HealingUpgradeLv3_1_Amount = 10 |
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| HealingUpgradeLv3_2_Name = Applied First Aid Workbook | HealingUpgradeLv3_2_Amount = 2 |
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| HealingUpgradeLv3_3_Name = Credits | HealingUpgradeLv3_3_Amount = 100000 |
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| AttackLv4 = 80 |
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| AttackUpgradeLv4_1_Name = Totem Pole Fragment | AttackUpgradeLv4_1_Amount = 10 |
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| AttackUpgradeLv4_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv4_2_Amount = 2 |
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| AttackUpgradeLv4_3_Name = Credits | AttackUpgradeLv4_3_Amount = 100000 |
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| HpLv4 = 80 |
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| HpUpgradeLv4_1_Name = Totem Pole Fragment | HpUpgradeLv4_1_Amount = 10 |
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| HpUpgradeLv4_2_Name = Applied Fitness Workbook | HpUpgradeLv4_2_Amount = 2 |
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| HpUpgradeLv4_3_Name = Credits | HpUpgradeLv4_3_Amount = 100000 |
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| HealingLv4 = 80 |
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| HealingUpgradeLv4_1_Name = Totem Pole Fragment | HealingUpgradeLv4_1_Amount = 10 |
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| HealingUpgradeLv4_2_Name = Applied First Aid Workbook | HealingUpgradeLv4_2_Amount = 2 |
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| HealingUpgradeLv4_3_Name = Credits | HealingUpgradeLv4_3_Amount = 100000 |
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| AttackLv5 = 100 |
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| AttackUpgradeLv5_1_Name = Totem Pole Fragment | AttackUpgradeLv5_1_Amount = 10 |
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| AttackUpgradeLv5_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv5_2_Amount = 2 |
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| AttackUpgradeLv5_3_Name = Credits | AttackUpgradeLv5_3_Amount = 100000 |
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| HpLv5 = 100 |
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| HpUpgradeLv5_1_Name = Totem Pole Fragment | HpUpgradeLv5_1_Amount = 10 |
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| HpUpgradeLv5_2_Name = Applied Fitness Workbook | HpUpgradeLv5_2_Amount = 2 |
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| HpUpgradeLv5_3_Name = Credits | HpUpgradeLv5_3_Amount = 100000 |
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| HealingLv5 = 100 |
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| HealingUpgradeLv5_1_Name = Totem Pole Fragment | HealingUpgradeLv5_1_Amount = 10 |
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| HealingUpgradeLv5_2_Name = Applied First Aid Workbook | HealingUpgradeLv5_2_Amount = 2 |
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| HealingUpgradeLv5_3_Name = Credits | HealingUpgradeLv5_3_Amount = 100000 |
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| AttackLv6 = 120 |
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| AttackUpgradeLv6_1_Name = Totem Pole Fragment | AttackUpgradeLv6_1_Amount = 15 |
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| AttackUpgradeLv6_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv6_2_Amount = 2 |
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| AttackUpgradeLv6_3_Name = Credits | AttackUpgradeLv6_3_Amount = 100000 |
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| HpLv6 = 120 |
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| HpUpgradeLv6_1_Name = Totem Pole Fragment | HpUpgradeLv6_1_Amount = 15 |
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| HpUpgradeLv6_2_Name = Applied Fitness Workbook | HpUpgradeLv6_2_Amount = 2 |
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| HpUpgradeLv6_3_Name = Credits | HpUpgradeLv6_3_Amount = 100000 |
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| HealingLv6 = 120 |
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| HealingUpgradeLv6_1_Name = Totem Pole Fragment | HealingUpgradeLv6_1_Amount = 15 |
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| HealingUpgradeLv6_2_Name = Applied First Aid Workbook | HealingUpgradeLv6_2_Amount = 2 |
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| HealingUpgradeLv6_3_Name = Credits | HealingUpgradeLv6_3_Amount = 100000 |
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| AttackLv7 = 140 |
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| AttackUpgradeLv7_1_Name = Totem Pole Fragment | AttackUpgradeLv7_1_Amount = 15 |
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| AttackUpgradeLv7_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv7_2_Amount = 2 |
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| AttackUpgradeLv7_3_Name = Credits | AttackUpgradeLv7_3_Amount = 100000 |
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| HpLv7 = 140 |
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| HpUpgradeLv7_1_Name = Totem Pole Fragment | HpUpgradeLv7_1_Amount = 15 |
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| HpUpgradeLv7_2_Name = Applied Fitness Workbook | HpUpgradeLv7_2_Amount = 2 |
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| HpUpgradeLv7_3_Name = Credits | HpUpgradeLv7_3_Amount = 100000 |
|||
| HealingLv7 = 140 |
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| HealingUpgradeLv7_1_Name = Totem Pole Fragment | HealingUpgradeLv7_1_Amount = 15 |
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| HealingUpgradeLv7_2_Name = Applied First Aid Workbook | HealingUpgradeLv7_2_Amount = 2 |
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| HealingUpgradeLv7_3_Name = Credits | HealingUpgradeLv7_3_Amount = 100000 |
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| AttackLv8 = 160 |
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| AttackUpgradeLv8_1_Name = Totem Pole Fragment | AttackUpgradeLv8_1_Amount = 15 |
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| AttackUpgradeLv8_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv8_2_Amount = 2 |
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| AttackUpgradeLv8_3_Name = Credits | AttackUpgradeLv8_3_Amount = 100000 |
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| HpLv8 = 160 |
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| HpUpgradeLv8_1_Name = Totem Pole Fragment | HpUpgradeLv8_1_Amount = 15 |
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| HpUpgradeLv8_2_Name = Applied Fitness Workbook | HpUpgradeLv8_2_Amount = 2 |
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| HpUpgradeLv8_3_Name = Credits | HpUpgradeLv8_3_Amount = 100000 |
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| HealingLv8 = 160 |
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| HealingUpgradeLv8_1_Name = Totem Pole Fragment | HealingUpgradeLv8_1_Amount = 15 |
|||
| HealingUpgradeLv8_2_Name = Applied First Aid Workbook | HealingUpgradeLv8_2_Amount = 2 |
|||
| HealingUpgradeLv8_3_Name = Credits | HealingUpgradeLv8_3_Amount = 100000 |
|||
| AttackLv9 = 180 |
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| AttackUpgradeLv9_1_Name = Totem Pole Fragment | AttackUpgradeLv9_1_Amount = 15 |
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| AttackUpgradeLv9_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv9_2_Amount = 2 |
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| AttackUpgradeLv9_3_Name = Credits | AttackUpgradeLv9_3_Amount = 100000 |
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| HpLv9 = 180 |
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| HpUpgradeLv9_1_Name = Totem Pole Fragment | HpUpgradeLv9_1_Amount = 15 |
|||
| HpUpgradeLv9_2_Name = Applied Fitness Workbook | HpUpgradeLv9_2_Amount = 2 |
|||
| HpUpgradeLv9_3_Name = Credits | HpUpgradeLv9_3_Amount = 100000 |
|||
| HealingLv9 = 180 |
|||
| HealingUpgradeLv9_1_Name = Totem Pole Fragment | HealingUpgradeLv9_1_Amount = 15 |
|||
| HealingUpgradeLv9_2_Name = Applied First Aid Workbook | HealingUpgradeLv9_2_Amount = 2 |
|||
| HealingUpgradeLv9_3_Name = Credits | HealingUpgradeLv9_3_Amount = 100000 |
|||
| AttackLv10 = 200 |
|||
| AttackUpgradeLv10_1_Name = Totem Pole Fragment | AttackUpgradeLv10_1_Amount = 15 |
|||
| AttackUpgradeLv10_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv10_2_Amount = 2 |
|||
| AttackUpgradeLv10_3_Name = Credits | AttackUpgradeLv10_3_Amount = 100000 |
|||
| HpLv10 = 200 |
|||
| HpUpgradeLv10_1_Name = Totem Pole Fragment | HpUpgradeLv10_1_Amount = 15 |
|||
| HpUpgradeLv10_2_Name = Applied Fitness Workbook | HpUpgradeLv10_2_Amount = 2 |
|||
| HpUpgradeLv10_3_Name = Credits | HpUpgradeLv10_3_Amount = 100000 |
|||
| HealingLv10 = 200 |
|||
| HealingUpgradeLv10_1_Name = Totem Pole Fragment | HealingUpgradeLv10_1_Amount = 15 |
|||
| HealingUpgradeLv10_2_Name = Applied First Aid Workbook | HealingUpgradeLv10_2_Amount = 2 |
|||
| HealingUpgradeLv10_3_Name = Credits | HealingUpgradeLv10_3_Amount = 100000 |
|||
| AttackLv11 = 220 |
|||
| AttackUpgradeLv11_1_Name = Totem Pole Fragment | AttackUpgradeLv11_1_Amount = 20 |
|||
| AttackUpgradeLv11_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv11_2_Amount = 2 |
|||
| AttackUpgradeLv11_3_Name = Credits | AttackUpgradeLv11_3_Amount = 100000 |
|||
| HpLv11 = 220 |
|||
| HpUpgradeLv11_1_Name = Totem Pole Fragment | HpUpgradeLv11_1_Amount = 20 |
|||
| HpUpgradeLv11_2_Name = Applied Fitness Workbook | HpUpgradeLv11_2_Amount = 2 |
|||
| HpUpgradeLv11_3_Name = Credits | HpUpgradeLv11_3_Amount = 100000 |
|||
| HealingLv11 = 220 |
|||
| HealingUpgradeLv11_1_Name = Totem Pole Fragment | HealingUpgradeLv11_1_Amount = 20 |
|||
| HealingUpgradeLv11_2_Name = Applied First Aid Workbook | HealingUpgradeLv11_2_Amount = 2 |
|||
| HealingUpgradeLv11_3_Name = Credits | HealingUpgradeLv11_3_Amount = 100000 |
|||
| AttackLv12 = 240 |
|||
| AttackUpgradeLv12_1_Name = Totem Pole Fragment | AttackUpgradeLv12_1_Amount = 20 |
|||
| AttackUpgradeLv12_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv12_2_Amount = 2 |
|||
| AttackUpgradeLv12_3_Name = Credits | AttackUpgradeLv12_3_Amount = 100000 |
|||
| HpLv12 = 240 |
|||
| HpUpgradeLv12_1_Name = Totem Pole Fragment | HpUpgradeLv12_1_Amount = 20 |
|||
| HpUpgradeLv12_2_Name = Applied Fitness Workbook | HpUpgradeLv12_2_Amount = 2 |
|||
| HpUpgradeLv12_3_Name = Credits | HpUpgradeLv12_3_Amount = 100000 |
|||
| HealingLv12 = 240 |
|||
| HealingUpgradeLv12_1_Name = Totem Pole Fragment | HealingUpgradeLv12_1_Amount = 20 |
|||
| HealingUpgradeLv12_2_Name = Applied First Aid Workbook | HealingUpgradeLv12_2_Amount = 2 |
|||
| HealingUpgradeLv12_3_Name = Credits | HealingUpgradeLv12_3_Amount = 100000 |
|||
| AttackLv13 = 260 |
|||
| AttackUpgradeLv13_1_Name = Totem Pole Fragment | AttackUpgradeLv13_1_Amount = 20 |
|||
| AttackUpgradeLv13_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv13_2_Amount = 2 |
|||
| AttackUpgradeLv13_3_Name = Credits | AttackUpgradeLv13_3_Amount = 100000 |
|||
| HpLv13 = 260 |
|||
| HpUpgradeLv13_1_Name = Totem Pole Fragment | HpUpgradeLv13_1_Amount = 20 |
|||
| HpUpgradeLv13_2_Name = Applied Fitness Workbook | HpUpgradeLv13_2_Amount = 2 |
|||
| HpUpgradeLv13_3_Name = Credits | HpUpgradeLv13_3_Amount = 100000 |
|||
| HealingLv13 = 260 |
|||
| HealingUpgradeLv13_1_Name = Totem Pole Fragment | HealingUpgradeLv13_1_Amount = 20 |
|||
| HealingUpgradeLv13_2_Name = Applied First Aid Workbook | HealingUpgradeLv13_2_Amount = 2 |
|||
| HealingUpgradeLv13_3_Name = Credits | HealingUpgradeLv13_3_Amount = 100000 |
|||
| AttackLv14 = 280 |
|||
| AttackUpgradeLv14_1_Name = Totem Pole Fragment | AttackUpgradeLv14_1_Amount = 20 |
|||
| AttackUpgradeLv14_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv14_2_Amount = 2 |
|||
| AttackUpgradeLv14_3_Name = Credits | AttackUpgradeLv14_3_Amount = 100000 |
|||
| HpLv14 = 280 |
|||
| HpUpgradeLv14_1_Name = Totem Pole Fragment | HpUpgradeLv14_1_Amount = 20 |
|||
| HpUpgradeLv14_2_Name = Applied Fitness Workbook | HpUpgradeLv14_2_Amount = 2 |
|||
| HpUpgradeLv14_3_Name = Credits | HpUpgradeLv14_3_Amount = 100000 |
|||
| HealingLv14 = 280 |
|||
| HealingUpgradeLv14_1_Name = Totem Pole Fragment | HealingUpgradeLv14_1_Amount = 20 |
|||
| HealingUpgradeLv14_2_Name = Applied First Aid Workbook | HealingUpgradeLv14_2_Amount = 2 |
|||
| HealingUpgradeLv14_3_Name = Credits | HealingUpgradeLv14_3_Amount = 100000 |
|||
| AttackLv15 = 300 |
|||
| AttackUpgradeLv15_1_Name = Totem Pole Fragment | AttackUpgradeLv15_1_Amount = 20 |
|||
| AttackUpgradeLv15_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv15_2_Amount = 2 |
|||
| AttackUpgradeLv15_3_Name = Credits | AttackUpgradeLv15_3_Amount = 100000 |
|||
| HpLv15 = 300 |
|||
| HpUpgradeLv15_1_Name = Totem Pole Fragment | HpUpgradeLv15_1_Amount = 20 |
|||
| HpUpgradeLv15_2_Name = Applied Fitness Workbook | HpUpgradeLv15_2_Amount = 2 |
|||
| HpUpgradeLv15_3_Name = Credits | HpUpgradeLv15_3_Amount = 100000 |
|||
| HealingLv15 = 300 |
|||
| HealingUpgradeLv15_1_Name = Totem Pole Fragment | HealingUpgradeLv15_1_Amount = 20 |
|||
| HealingUpgradeLv15_2_Name = Applied First Aid Workbook | HealingUpgradeLv15_2_Amount = 2 |
|||
| HealingUpgradeLv15_3_Name = Credits | HealingUpgradeLv15_3_Amount = 100000 |
|||
| AttackLv16 = 320 |
|||
| AttackUpgradeLv16_1_Name = Broken Totem Pole | AttackUpgradeLv16_1_Amount = 6 |
|||
| AttackUpgradeLv16_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv16_2_Amount = 4 |
|||
| AttackUpgradeLv16_3_Name = Credits | AttackUpgradeLv16_3_Amount = 200000 |
|||
| HpLv16 = 320 |
|||
| HpUpgradeLv16_1_Name = Broken Totem Pole | HpUpgradeLv16_1_Amount = 6 |
|||
| HpUpgradeLv16_2_Name = Applied Fitness Workbook | HpUpgradeLv16_2_Amount = 4 |
|||
| HpUpgradeLv16_3_Name = Credits | HpUpgradeLv16_3_Amount = 200000 |
|||
| HealingLv16 = 320 |
|||
| HealingUpgradeLv16_1_Name = Broken Totem Pole | HealingUpgradeLv16_1_Amount = 6 |
|||
| HealingUpgradeLv16_2_Name = Applied First Aid Workbook | HealingUpgradeLv16_2_Amount = 4 |
|||
| HealingUpgradeLv16_3_Name = Credits | HealingUpgradeLv16_3_Amount = 200000 |
|||
| AttackLv17 = 340 |
|||
| AttackUpgradeLv17_1_Name = Broken Totem Pole | AttackUpgradeLv17_1_Amount = 6 |
|||
| AttackUpgradeLv17_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv17_2_Amount = 4 |
|||
| AttackUpgradeLv17_3_Name = Credits | AttackUpgradeLv17_3_Amount = 200000 |
|||
| HpLv17 = 340 |
|||
| HpUpgradeLv17_1_Name = Broken Totem Pole | HpUpgradeLv17_1_Amount = 6 |
|||
| HpUpgradeLv17_2_Name = Applied Fitness Workbook | HpUpgradeLv17_2_Amount = 4 |
|||
| HpUpgradeLv17_3_Name = Credits | HpUpgradeLv17_3_Amount = 200000 |
|||
| HealingLv17 = 340 |
|||
| HealingUpgradeLv17_1_Name = Broken Totem Pole | HealingUpgradeLv17_1_Amount = 6 |
|||
| HealingUpgradeLv17_2_Name = Applied First Aid Workbook | HealingUpgradeLv17_2_Amount = 4 |
|||
| HealingUpgradeLv17_3_Name = Credits | HealingUpgradeLv17_3_Amount = 200000 |
|||
| AttackLv18 = 360 |
|||
| AttackUpgradeLv18_1_Name = Broken Totem Pole | AttackUpgradeLv18_1_Amount = 6 |
|||
| AttackUpgradeLv18_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv18_2_Amount = 4 |
|||
| AttackUpgradeLv18_3_Name = Credits | AttackUpgradeLv18_3_Amount = 200000 |
|||
| HpLv18 = 360 |
|||
| HpUpgradeLv18_1_Name = Broken Totem Pole | HpUpgradeLv18_1_Amount = 6 |
|||
| HpUpgradeLv18_2_Name = Applied Fitness Workbook | HpUpgradeLv18_2_Amount = 4 |
|||
| HpUpgradeLv18_3_Name = Credits | HpUpgradeLv18_3_Amount = 200000 |
|||
| HealingLv18 = 360 |
|||
| HealingUpgradeLv18_1_Name = Broken Totem Pole | HealingUpgradeLv18_1_Amount = 6 |
|||
| HealingUpgradeLv18_2_Name = Applied First Aid Workbook | HealingUpgradeLv18_2_Amount = 4 |
|||
| HealingUpgradeLv18_3_Name = Credits | HealingUpgradeLv18_3_Amount = 200000 |
|||
| AttackLv19 = 380 |
|||
| AttackUpgradeLv19_1_Name = Broken Totem Pole | AttackUpgradeLv19_1_Amount = 6 |
|||
| AttackUpgradeLv19_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv19_2_Amount = 4 |
|||
| AttackUpgradeLv19_3_Name = Credits | AttackUpgradeLv19_3_Amount = 200000 |
|||
| HpLv19 = 380 |
|||
| HpUpgradeLv19_1_Name = Broken Totem Pole | HpUpgradeLv19_1_Amount = 6 |
|||
| HpUpgradeLv19_2_Name = Applied Fitness Workbook | HpUpgradeLv19_2_Amount = 4 |
|||
| HpUpgradeLv19_3_Name = Credits | HpUpgradeLv19_3_Amount = 200000 |
|||
| HealingLv19 = 380 |
|||
| HealingUpgradeLv19_1_Name = Broken Totem Pole | HealingUpgradeLv19_1_Amount = 6 |
|||
| HealingUpgradeLv19_2_Name = Applied First Aid Workbook | HealingUpgradeLv19_2_Amount = 4 |
|||
| HealingUpgradeLv19_3_Name = Credits | HealingUpgradeLv19_3_Amount = 200000 |
|||
| AttackLv20 = 400 |
|||
| AttackUpgradeLv20_1_Name = Broken Totem Pole | AttackUpgradeLv20_1_Amount = 6 |
|||
| AttackUpgradeLv20_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv20_2_Amount = 4 |
|||
| AttackUpgradeLv20_3_Name = Credits | AttackUpgradeLv20_3_Amount = 200000 |
|||
| HpLv20 = 400 |
|||
| HpUpgradeLv20_1_Name = Broken Totem Pole | HpUpgradeLv20_1_Amount = 6 |
|||
| HpUpgradeLv20_2_Name = Applied Fitness Workbook | HpUpgradeLv20_2_Amount = 4 |
|||
| HpUpgradeLv20_3_Name = Credits | HpUpgradeLv20_3_Amount = 200000 |
|||
| HealingLv20 = 400 |
|||
| HealingUpgradeLv20_1_Name = Broken Totem Pole | HealingUpgradeLv20_1_Amount = 6 |
|||
| HealingUpgradeLv20_2_Name = Applied First Aid Workbook | HealingUpgradeLv20_2_Amount = 4 |
|||
| HealingUpgradeLv20_3_Name = Credits | HealingUpgradeLv20_3_Amount = 200000 |
|||
| AttackLv21 = 420 |
|||
| AttackUpgradeLv21_1_Name = Broken Totem Pole | AttackUpgradeLv21_1_Amount = 8 |
|||
| AttackUpgradeLv21_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv21_2_Amount = 4 |
|||
| AttackUpgradeLv21_3_Name = Credits | AttackUpgradeLv21_3_Amount = 200000 |
|||
| HpLv21 = 420 |
|||
| HpUpgradeLv21_1_Name = Broken Totem Pole | HpUpgradeLv21_1_Amount = 8 |
|||
| HpUpgradeLv21_2_Name = Applied Fitness Workbook | HpUpgradeLv21_2_Amount = 4 |
|||
| HpUpgradeLv21_3_Name = Credits | HpUpgradeLv21_3_Amount = 200000 |
|||
| HealingLv21 = 420 |
|||
| HealingUpgradeLv21_1_Name = Broken Totem Pole | HealingUpgradeLv21_1_Amount = 8 |
|||
| HealingUpgradeLv21_2_Name = Applied First Aid Workbook | HealingUpgradeLv21_2_Amount = 4 |
|||
| HealingUpgradeLv21_3_Name = Credits | HealingUpgradeLv21_3_Amount = 200000 |
|||
| AttackLv22 = 440 |
|||
| AttackUpgradeLv22_1_Name = Broken Totem Pole | AttackUpgradeLv22_1_Amount = 8 |
|||
| AttackUpgradeLv22_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv22_2_Amount = 4 |
|||
| AttackUpgradeLv22_3_Name = Credits | AttackUpgradeLv22_3_Amount = 200000 |
|||
| HpLv22 = 440 |
|||
| HpUpgradeLv22_1_Name = Broken Totem Pole | HpUpgradeLv22_1_Amount = 8 |
|||
| HpUpgradeLv22_2_Name = Applied Fitness Workbook | HpUpgradeLv22_2_Amount = 4 |
|||
| HpUpgradeLv22_3_Name = Credits | HpUpgradeLv22_3_Amount = 200000 |
|||
| HealingLv22 = 440 |
|||
| HealingUpgradeLv22_1_Name = Broken Totem Pole | HealingUpgradeLv22_1_Amount = 8 |
|||
| HealingUpgradeLv22_2_Name = Applied First Aid Workbook | HealingUpgradeLv22_2_Amount = 4 |
|||
| HealingUpgradeLv22_3_Name = Credits | HealingUpgradeLv22_3_Amount = 200000 |
|||
| AttackLv23 = 460 |
|||
| AttackUpgradeLv23_1_Name = Broken Totem Pole | AttackUpgradeLv23_1_Amount = 8 |
|||
| AttackUpgradeLv23_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv23_2_Amount = 4 |
|||
| AttackUpgradeLv23_3_Name = Credits | AttackUpgradeLv23_3_Amount = 200000 |
|||
| HpLv23 = 460 |
|||
| HpUpgradeLv23_1_Name = Broken Totem Pole | HpUpgradeLv23_1_Amount = 8 |
|||
| HpUpgradeLv23_2_Name = Applied Fitness Workbook | HpUpgradeLv23_2_Amount = 4 |
|||
| HpUpgradeLv23_3_Name = Credits | HpUpgradeLv23_3_Amount = 200000 |
|||
| HealingLv23 = 460 |
|||
| HealingUpgradeLv23_1_Name = Broken Totem Pole | HealingUpgradeLv23_1_Amount = 8 |
|||
| HealingUpgradeLv23_2_Name = Applied First Aid Workbook | HealingUpgradeLv23_2_Amount = 4 |
|||
| HealingUpgradeLv23_3_Name = Credits | HealingUpgradeLv23_3_Amount = 200000 |
|||
| AttackLv24 = 480 |
|||
| AttackUpgradeLv24_1_Name = Broken Totem Pole | AttackUpgradeLv24_1_Amount = 8 |
|||
| AttackUpgradeLv24_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv24_2_Amount = 4 |
|||
| AttackUpgradeLv24_3_Name = Credits | AttackUpgradeLv24_3_Amount = 200000 |
|||
| HpLv24 = 480 |
|||
| HpUpgradeLv24_1_Name = Broken Totem Pole | HpUpgradeLv24_1_Amount = 8 |
|||
| HpUpgradeLv24_2_Name = Applied Fitness Workbook | HpUpgradeLv24_2_Amount = 4 |
|||
| HpUpgradeLv24_3_Name = Credits | HpUpgradeLv24_3_Amount = 200000 |
|||
| HealingLv24 = 480 |
|||
| HealingUpgradeLv24_1_Name = Broken Totem Pole | HealingUpgradeLv24_1_Amount = 8 |
|||
| HealingUpgradeLv24_2_Name = Applied First Aid Workbook | HealingUpgradeLv24_2_Amount = 4 |
|||
| HealingUpgradeLv24_3_Name = Credits | HealingUpgradeLv24_3_Amount = 200000 |
|||
| AttackLv25 = 500 |
|||
| AttackUpgradeLv25_1_Name = Broken Totem Pole | AttackUpgradeLv25_1_Amount = 8 |
|||
| AttackUpgradeLv25_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv25_2_Amount = 4 |
|||
| AttackUpgradeLv25_3_Name = Credits | AttackUpgradeLv25_3_Amount = 200000 |
|||
| HpLv25 = 500 |
|||
| HpUpgradeLv25_1_Name = Broken Totem Pole | HpUpgradeLv25_1_Amount = 8 |
|||
| HpUpgradeLv25_2_Name = Applied Fitness Workbook | HpUpgradeLv25_2_Amount = 4 |
|||
| HpUpgradeLv25_3_Name = Credits | HpUpgradeLv25_3_Amount = 200000 |
|||
| HealingLv25 = 500 |
|||
| HealingUpgradeLv25_1_Name = Broken Totem Pole | HealingUpgradeLv25_1_Amount = 8 |
|||
| HealingUpgradeLv25_2_Name = Applied First Aid Workbook | HealingUpgradeLv25_2_Amount = 4 |
|||
| HealingUpgradeLv25_3_Name = Credits | HealingUpgradeLv25_3_Amount = 200000 |
|||
}} |
|||
===Skills=== |
===Skills=== |
||
{{skill types | piercing single target damage | piercing AOE damage | passive AOE damage | cost recovery }} |
|||
{{EXSkillTable |
{{EXSkillTable |
||
| SkillName = |
| SkillName = Hard boiled Hanetsuki shot |
||
| SkillNameJP = ハードボイルド・羽根つきショット |
| SkillNameJP = ハードボイルド・羽根つきショット |
||
| SkillIconType = |
| SkillIconType = COMMON_SKILLICON_BOUNCEPROJECTILE |
||
| SkillDamageType = Penetration |
| SkillDamageType = Penetration |
||
| SkillBaseCost = |
| SkillBaseCost = 6 |
||
| SkillDescriptionGeneral = Restore |
| SkillDescriptionGeneral = Restore {{SkillValue|0.5~0.7}} Skill Cost for each "Bad deed" that Aru currently holds, and reset the number of "Bad deeds" to zero.<br>Deal {{SkillValue|179~340%}} damage against one enemy. For surrounding enemies that have not been hit, deal a further {{SkillValue|179~340%}} damage (up to 11 times). |
||
| SkillDescriptionLv1 = Restore {{SkillValue|0.5}} Skill Cost for each "Bad deed" that Aru currently holds, and reset the number of "Bad deeds" to zero.<br>Deal {{SkillValue|179%}} damage against one enemy. For surrounding enemies that have not been hit, deal a further {{SkillValue|179%}} damage (up to 11 times). |
|||
| SkillDescriptionLv1 = |
|||
| SkillUpgradeLv2_1_Name = Beginner Tactical Training Blu-ray (Gehenna) |
|||
| SkillDescriptionLv2 = |
|||
| SkillUpgradeLv2_1_Amount = 12 |
|||
| SkillDescriptionLv3 = |
|||
| SkillUpgradeLv2_2_Name = Totem Pole Fragment |
|||
| SkillDescriptionLv4 = |
|||
| SkillUpgradeLv2_2_Amount = 17 |
|||
| SkillDescriptionLv5 = |
|||
| SkillUpgradeLv2_3_Name = Credits |
|||
| SkillDescriptionLv6 = |
|||
| SkillUpgradeLv2_3_Amount = 80000 |
|||
| SkillDescriptionLv7 = |
|||
| SkillDescriptionLv2 = Restore {{SkillValue|0.5}} Skill Cost for each "Bad deed" that Aru currently holds, and reset the number of "Bad deeds" to zero.<br>Deal {{SkillValue|206%}} damage against one enemy. For surrounding enemies that have not been hit, deal a further {{SkillValue|206%}} damage (up to 11 times). |
|||
| SkillDescriptionLv8 = |
|||
| SkillUpgradeLv3_1_Name = Normal Tactical Training Blu-ray (Gehenna) |
|||
| SkillDescriptionLv9 = |
|||
| SkillUpgradeLv3_1_Amount = 12 |
|||
| SkillDescriptionLv10 = |
|||
| SkillUpgradeLv3_2_Name = Beginner Tactical Training Blu-ray (Gehenna) |
|||
| SkillUpgradeLv3_2_Amount = 18 |
|||
| SkillUpgradeLv3_3_Name = Broken Totem Pole |
|||
| SkillUpgradeLv3_3_Amount = 10 |
|||
| SkillUpgradeLv3_4_Name = Rohonc Codex Page |
|||
| SkillUpgradeLv3_4_Amount = 28 |
|||
| SkillUpgradeLv3_5_Name = Credits |
|||
| SkillUpgradeLv3_5_Amount = 500000 |
|||
| SkillDescriptionLv3 = Restore {{SkillValue|0.6}} Skill Cost for each "Bad deed" that Aru currently holds, and reset the number of "Bad deeds" to zero.<br>Deal {{SkillValue|260%}} damage against one enemy. For surrounding enemies that have not been hit, deal a further {{SkillValue|260%}} damage (up to 11 times). |
|||
| SkillUpgradeLv4_1_Name = Advanced Tactical Training Blu-ray (Gehenna) |
|||
| SkillUpgradeLv4_1_Amount = 12 |
|||
| SkillUpgradeLv4_2_Name = Normal Tactical Training Blu-ray (Gehenna) |
|||
| SkillUpgradeLv4_2_Amount = 18 |
|||
| SkillUpgradeLv4_3_Name = Repaired Totem Pole |
|||
| SkillUpgradeLv4_3_Amount = 9 |
|||
| SkillUpgradeLv4_4_Name = Damaged Rohonc Codex |
|||
| SkillUpgradeLv4_4_Amount = 26 |
|||
| SkillUpgradeLv4_5_Name = Credits |
|||
| SkillUpgradeLv4_5_Amount = 3000000 |
|||
| SkillDescriptionLv4 = Restore {{SkillValue|0.6}} Skill Cost for each "Bad deed" that Aru currently holds, and reset the number of "Bad deeds" to zero.<br>Deal {{SkillValue|287%}} damage against one enemy. For surrounding enemies that have not been hit, deal a further {{SkillValue|287%}} damage (up to 11 times). |
|||
| SkillUpgradeLv5_1_Name = Superior Tactical Training Blu-ray (Gehenna) |
|||
| SkillUpgradeLv5_1_Amount = 8 |
|||
| SkillUpgradeLv5_2_Name = Advanced Tactical Training Blu-ray (Gehenna) |
|||
| SkillUpgradeLv5_2_Amount = 18 |
|||
| SkillUpgradeLv5_3_Name = Intact Totem Pole |
|||
| SkillUpgradeLv5_3_Amount = 11 |
|||
| SkillUpgradeLv5_4_Name = Annotated Rohonc Codex |
|||
| SkillUpgradeLv5_4_Amount = 23 |
|||
| SkillUpgradeLv5_5_Name = Credits |
|||
| SkillUpgradeLv5_5_Amount = 10000000 |
|||
| SkillDescriptionLv5 = Restore {{SkillValue|0.7}} Skill Cost for each "Bad deed" that Aru currently holds, and reset the number of "Bad deeds" to zero.<br>Deal {{SkillValue|340%}} damage against one enemy. For surrounding enemies that have not been hit, deal a further {{SkillValue|340%}} damage (up to 11 times). |
|||
| SkillDescriptionLv6 = Restore {{SkillValue|0.7}} Skill Cost for each "Bad deed" that Aru currently holds, and reset the number of "Bad deeds" to zero.<br>Deal {{SkillValue|367%}} damage against one enemy. For surrounding enemies that have not been hit, deal a further {{SkillValue|367%}} damage (up to 11 times). |
|||
| SkillDescriptionLv7 = Restore {{SkillValue|0.7}} Skill Cost for each "Bad deed" that Aru currently holds, and reset the number of "Bad deeds" to zero.<br>Deal {{SkillValue|421%}} damage against one enemy. For surrounding enemies that have not been hit, deal a further {{SkillValue|421%}} damage (up to 11 times). |
|||
| SkillDescriptionLv8 = Restore {{SkillValue|0.7}} Skill Cost for each "Bad deed" that Aru currently holds, and reset the number of "Bad deeds" to zero.<br>Deal {{SkillValue|448%}} damage against one enemy. For surrounding enemies that have not been hit, deal a further {{SkillValue|448%}} damage (up to 11 times). |
|||
| SkillDescriptionLv9 = Restore {{SkillValue|0.7}} Skill Cost for each "Bad deed" that Aru currently holds, and reset the number of "Bad deeds" to zero.<br>Deal {{SkillValue|502%}} damage against one enemy. For surrounding enemies that have not been hit, deal a further {{SkillValue|502%}} damage (up to 11 times). |
|||
| SkillDescriptionLv10 = Restore {{SkillValue|0.7}} Skill Cost for each "Bad deed" that Aru currently holds, and reset the number of "Bad deeds" to zero.<br>Deal {{SkillValue|529%}} damage against one enemy. For surrounding enemies that have not been hit, deal a further {{SkillValue|529%}} damage (up to 11 times). |
|||
}} |
}} |
||
{{SkillTable |
{{SkillTable |
||
| SkillName = |
| SkillName = Noir Hanetsuki shot |
||
| SkillNameJP = ノワール・羽根つきシュート |
| SkillNameJP = ノワール・羽根つきシュート |
||
| SkillIconType = |
| SkillIconType = COMMON_SKILLICON_CIRCLE |
||
| SkillDamageType = Penetration |
| SkillDamageType = Penetration |
||
| SkillType = Normal |
| SkillType = Normal |
||
| SkillDescriptionGeneral = Every {{SkillValue| |
| SkillDescriptionGeneral = Every {{SkillValue|30 seconds}}, deal {{SkillValue|169~321%}} damage to enemies in a circular area. |
||
| SkillDescriptionLv1 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|169%}} damage to enemies in a circular area. |
|||
| SkillDescriptionLv1 = |
|||
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Gehenna) |
|||
| SkillDescriptionLv2 = |
|||
| SkillUpgradeLv2_1_Amount = 5 |
|||
| SkillDescriptionLv3 = |
|||
| SkillUpgradeLv2_2_Name = Credits |
|||
| SkillDescriptionLv4 = |
|||
| SkillUpgradeLv2_2_Amount = 5000 |
|||
| SkillDescriptionLv5 = |
|||
| SkillDescriptionLv2 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|177%}} damage to enemies in a circular area. |
|||
| SkillDescriptionLv6 = |
|||
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Gehenna) |
|||
| SkillDescriptionLv7 = |
|||
| SkillUpgradeLv3_1_Amount = 8 |
|||
| SkillDescriptionLv8 = |
|||
| SkillUpgradeLv3_2_Name = Credits |
|||
| SkillDescriptionLv9 = |
|||
| SkillUpgradeLv3_2_Amount = 7500 |
|||
| SkillDescriptionLv10 = |
|||
| SkillDescriptionLv3 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|186%}} damage to enemies in a circular area. |
|||
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Gehenna) |
|||
| SkillUpgradeLv4_1_Amount = 5 |
|||
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Gehenna) |
|||
| SkillUpgradeLv4_2_Amount = 12 |
|||
| SkillUpgradeLv4_3_Name = Totem Pole Fragment |
|||
| SkillUpgradeLv4_3_Amount = 5 |
|||
| SkillUpgradeLv4_4_Name = Credits |
|||
| SkillUpgradeLv4_4_Amount = 60000 |
|||
| SkillDescriptionLv4 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|220%}} damage to enemies in a circular area. |
|||
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Gehenna) |
|||
| SkillUpgradeLv5_1_Amount = 8 |
|||
| SkillUpgradeLv5_2_Name = Broken Totem Pole |
|||
| SkillUpgradeLv5_2_Amount = 5 |
|||
| SkillUpgradeLv5_3_Name = Rohonc Codex Page |
|||
| SkillUpgradeLv5_3_Amount = 11 |
|||
| SkillUpgradeLv5_4_Name = Credits |
|||
| SkillUpgradeLv5_4_Amount = 90000 |
|||
| SkillDescriptionLv5 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|228%}} damage to enemies in a circular area. |
|||
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Gehenna) |
|||
| SkillUpgradeLv6_1_Amount = 5 |
|||
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Gehenna) |
|||
| SkillUpgradeLv6_2_Amount = 12 |
|||
| SkillUpgradeLv6_3_Name = Broken Totem Pole |
|||
| SkillUpgradeLv6_3_Amount = 10 |
|||
| SkillUpgradeLv6_4_Name = Rohonc Codex Page |
|||
| SkillUpgradeLv6_4_Amount = 15 |
|||
| SkillUpgradeLv6_5_Name = Credits |
|||
| SkillUpgradeLv6_5_Amount = 300000 |
|||
| SkillDescriptionLv6 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|237%}} damage to enemies in a circular area. |
|||
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Gehenna) |
|||
| SkillUpgradeLv7_1_Amount = 8 |
|||
| SkillUpgradeLv7_2_Name = Repaired Totem Pole |
|||
| SkillUpgradeLv7_2_Amount = 3 |
|||
| SkillUpgradeLv7_3_Name = Damaged Rohonc Codex |
|||
| SkillUpgradeLv7_3_Amount = 15 |
|||
| SkillUpgradeLv7_4_Name = Credits |
|||
| SkillUpgradeLv7_4_Amount = 450000 |
|||
| SkillDescriptionLv7 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|270%}} damage to enemies in a circular area. |
|||
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Gehenna) |
|||
| SkillUpgradeLv8_1_Amount = 8 |
|||
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Gehenna) |
|||
| SkillUpgradeLv8_2_Amount = 12 |
|||
| SkillUpgradeLv8_3_Name = Intact Totem Pole |
|||
| SkillUpgradeLv8_3_Amount = 7 |
|||
| SkillUpgradeLv8_4_Name = Annotated Rohonc Codex |
|||
| SkillUpgradeLv8_4_Amount = 8 |
|||
| SkillUpgradeLv8_5_Name = Credits |
|||
| SkillUpgradeLv8_5_Amount = 1500000 |
|||
| SkillDescriptionLv8 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|279%}} damage to enemies in a circular area. |
|||
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Gehenna) |
|||
| SkillUpgradeLv9_1_Amount = 12 |
|||
| SkillUpgradeLv9_2_Name = Intact Totem Pole |
|||
| SkillUpgradeLv9_2_Amount = 8 |
|||
| SkillUpgradeLv9_3_Name = Annotated Rohonc Codex |
|||
| SkillUpgradeLv9_3_Amount = 11 |
|||
| SkillUpgradeLv9_4_Name = Credits |
|||
| SkillUpgradeLv9_4_Amount = 2400000 |
|||
| SkillDescriptionLv9 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|287%}} damage to enemies in a circular area. |
|||
| SkillUpgradeLv10_1_Name = Secret Tech Notes |
|||
| SkillUpgradeLv10_1_Amount = 1 |
|||
| SkillUpgradeLv10_2_Name = Credits |
|||
| SkillUpgradeLv10_2_Amount = 4000000 |
|||
| SkillDescriptionLv10 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|321%}} damage to enemies in a circular area. |
|||
}} |
}} |
||
{{SkillTable |
{{SkillTable |
||
| SkillName = |
| SkillName = Gorgeous President's Elegance |
||
| SkillNameJP = ゴージャスな社長の気品 |
| SkillNameJP = ゴージャスな社長の気品 |
||
| SkillIconType = COMMON_SKILLICON_STATBUFF |
| SkillIconType = COMMON_SKILLICON_STATBUFF |
||
| SkillDamageType = Penetration |
| SkillDamageType = Penetration |
||
| SkillType = Passive |
| SkillType = Passive |
||
| SkillDescriptionGeneral = Increase HP by {{SkillValue| |
| SkillDescriptionGeneral = Increase HP by {{SkillValue|14~26.6%}}. |
||
| SkillDescriptionLv1 = |
| SkillDescriptionLv1 = Increase HP by {{SkillValue|14%}}. |
||
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Gehenna) |
|||
| SkillDescriptionLv2 = |
|||
| SkillUpgradeLv2_1_Amount = 5 |
|||
| SkillDescriptionLv3 = |
|||
| SkillUpgradeLv2_2_Name = Credits |
|||
| SkillDescriptionLv4 = |
|||
| SkillUpgradeLv2_2_Amount = 5000 |
|||
| SkillDescriptionLv5 = |
|||
| SkillDescriptionLv2 = Increase HP by {{SkillValue|14.7%}}. |
|||
| SkillDescriptionLv6 = |
|||
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Gehenna) |
|||
| SkillDescriptionLv7 = |
|||
| SkillUpgradeLv3_1_Amount = 8 |
|||
| SkillDescriptionLv8 = |
|||
| SkillUpgradeLv3_2_Name = Credits |
|||
| SkillDescriptionLv9 = |
|||
| SkillUpgradeLv3_2_Amount = 7500 |
|||
| SkillDescriptionLv10 = |
|||
| SkillDescriptionLv3 = Increase HP by {{SkillValue|15.4%}}. |
|||
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Gehenna) |
|||
| SkillUpgradeLv4_1_Amount = 5 |
|||
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Gehenna) |
|||
| SkillUpgradeLv4_2_Amount = 12 |
|||
| SkillUpgradeLv4_3_Name = Totem Pole Fragment |
|||
| SkillUpgradeLv4_3_Amount = 5 |
|||
| SkillUpgradeLv4_4_Name = Credits |
|||
| SkillUpgradeLv4_4_Amount = 60000 |
|||
| SkillDescriptionLv4 = Increase HP by {{SkillValue|18.2%}}. |
|||
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Gehenna) |
|||
| SkillUpgradeLv5_1_Amount = 8 |
|||
| SkillUpgradeLv5_2_Name = Broken Totem Pole |
|||
| SkillUpgradeLv5_2_Amount = 5 |
|||
| SkillUpgradeLv5_3_Name = Rohonc Codex Page |
|||
| SkillUpgradeLv5_3_Amount = 11 |
|||
| SkillUpgradeLv5_4_Name = Credits |
|||
| SkillUpgradeLv5_4_Amount = 90000 |
|||
| SkillDescriptionLv5 = Increase HP by {{SkillValue|18.9%}}. |
|||
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Gehenna) |
|||
| SkillUpgradeLv6_1_Amount = 5 |
|||
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Gehenna) |
|||
| SkillUpgradeLv6_2_Amount = 12 |
|||
| SkillUpgradeLv6_3_Name = Broken Totem Pole |
|||
| SkillUpgradeLv6_3_Amount = 10 |
|||
| SkillUpgradeLv6_4_Name = Rohonc Codex Page |
|||
| SkillUpgradeLv6_4_Amount = 15 |
|||
| SkillUpgradeLv6_5_Name = Credits |
|||
| SkillUpgradeLv6_5_Amount = 300000 |
|||
| SkillDescriptionLv6 = Increase HP by {{SkillValue|19.6%}}. |
|||
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Gehenna) |
|||
| SkillUpgradeLv7_1_Amount = 8 |
|||
| SkillUpgradeLv7_2_Name = Repaired Totem Pole |
|||
| SkillUpgradeLv7_2_Amount = 3 |
|||
| SkillUpgradeLv7_3_Name = Damaged Rohonc Codex |
|||
| SkillUpgradeLv7_3_Amount = 15 |
|||
| SkillUpgradeLv7_4_Name = Credits |
|||
| SkillUpgradeLv7_4_Amount = 450000 |
|||
| SkillDescriptionLv7 = Increase HP by {{SkillValue|22.4%}}. |
|||
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Gehenna) |
|||
| SkillUpgradeLv8_1_Amount = 8 |
|||
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Gehenna) |
|||
| SkillUpgradeLv8_2_Amount = 12 |
|||
| SkillUpgradeLv8_3_Name = Intact Totem Pole |
|||
| SkillUpgradeLv8_3_Amount = 7 |
|||
| SkillUpgradeLv8_4_Name = Annotated Rohonc Codex |
|||
| SkillUpgradeLv8_4_Amount = 8 |
|||
| SkillUpgradeLv8_5_Name = Credits |
|||
| SkillUpgradeLv8_5_Amount = 1500000 |
|||
| SkillDescriptionLv8 = Increase HP by {{SkillValue|23.1%}}. |
|||
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Gehenna) |
|||
| SkillUpgradeLv9_1_Amount = 12 |
|||
| SkillUpgradeLv9_2_Name = Intact Totem Pole |
|||
| SkillUpgradeLv9_2_Amount = 8 |
|||
| SkillUpgradeLv9_3_Name = Annotated Rohonc Codex |
|||
| SkillUpgradeLv9_3_Amount = 11 |
|||
| SkillUpgradeLv9_4_Name = Credits |
|||
| SkillUpgradeLv9_4_Amount = 2400000 |
|||
| SkillDescriptionLv9 = Increase HP by {{SkillValue|23.8%}}. |
|||
| SkillUpgradeLv10_1_Name = Secret Tech Notes |
|||
| SkillUpgradeLv10_1_Amount = 1 |
|||
| SkillUpgradeLv10_2_Name = Credits |
|||
| SkillUpgradeLv10_2_Amount = 4000000 |
|||
| SkillDescriptionLv10 = Increase HP by {{SkillValue|26.6%}}. |
|||
}} |
}} |
||
{{SkillTable |
{{SkillTable |
||
| SkillName = |
| SkillName = Perfect President's Style |
||
| SkillNameJP = パーフェクトな社長の流儀 |
| SkillNameJP = パーフェクトな社長の流儀 |
||
| SkillIconType = |
| SkillIconType = SKILLICON_ARUNEWYEAR_EXTRAPASSIVESKILL |
||
| SkillDamageType = Penetration |
| SkillDamageType = Penetration |
||
| SkillType = Sub |
| SkillType = Sub |
||
| SkillDescriptionGeneral = For every 6 enemies defeated, Aru obtains one |
| SkillDescriptionGeneral = For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to {{SkillValue|3~6}} "Bad deeds", Defense is decreased by {{SkillValue|26.8~5.3%}} for every "Bad deed" currently held. |
||
| SkillDescriptionLv1 = For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to {{SkillValue|3}} "Bad deeds", Defense is decreased by {{SkillValue|26.8%}} for every "Bad deed" currently held. |
|||
| SkillDescriptionLv1 = |
|||
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Gehenna) |
|||
| SkillDescriptionLv2 = |
|||
| SkillUpgradeLv2_1_Amount = 5 |
|||
| SkillDescriptionLv3 = |
|||
| SkillUpgradeLv2_2_Name = Credits |
|||
| SkillDescriptionLv4 = |
|||
| SkillUpgradeLv2_2_Amount = 5000 |
|||
| SkillDescriptionLv5 = |
|||
| SkillDescriptionLv2 = For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to {{SkillValue|3}} "Bad deeds", Defense is decreased by {{SkillValue|25.2%}} for every "Bad deed" currently held. |
|||
| SkillDescriptionLv6 = |
|||
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Gehenna) |
|||
| SkillDescriptionLv7 = |
|||
| SkillUpgradeLv3_1_Amount = 8 |
|||
| SkillDescriptionLv8 = |
|||
| SkillUpgradeLv3_2_Name = Credits |
|||
| SkillDescriptionLv9 = |
|||
| SkillUpgradeLv3_2_Amount = 7500 |
|||
| SkillDescriptionLv10 = |
|||
| SkillDescriptionLv3 = For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to {{SkillValue|3}} "Bad deeds", Defense is decreased by {{SkillValue|23.6%}} for every "Bad deed" currently held. |
|||
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Gehenna) |
|||
| SkillUpgradeLv4_1_Amount = 5 |
|||
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Gehenna) |
|||
| SkillUpgradeLv4_2_Amount = 12 |
|||
| SkillUpgradeLv4_3_Name = Totem Pole Fragment |
|||
| SkillUpgradeLv4_3_Amount = 5 |
|||
| SkillUpgradeLv4_4_Name = Credits |
|||
| SkillUpgradeLv4_4_Amount = 60000 |
|||
| SkillDescriptionLv4 = For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to {{SkillValue|4}} "Bad deeds", Defense is decreased by {{SkillValue|16.1%}} for every "Bad deed" currently held. |
|||
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Gehenna) |
|||
| SkillUpgradeLv5_1_Amount = 8 |
|||
| SkillUpgradeLv5_2_Name = Broken Totem Pole |
|||
| SkillUpgradeLv5_2_Amount = 5 |
|||
| SkillUpgradeLv5_3_Name = Rohonc Codex Page |
|||
| SkillUpgradeLv5_3_Amount = 11 |
|||
| SkillUpgradeLv5_4_Name = Credits |
|||
| SkillUpgradeLv5_4_Amount = 90000 |
|||
| SkillDescriptionLv5 = For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to {{SkillValue|4}} "Bad deeds", Defense is decreased by {{SkillValue|14.7%}} for every "Bad deed" currently held. |
|||
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Gehenna) |
|||
| SkillUpgradeLv6_1_Amount = 5 |
|||
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Gehenna) |
|||
| SkillUpgradeLv6_2_Amount = 12 |
|||
| SkillUpgradeLv6_3_Name = Broken Totem Pole |
|||
| SkillUpgradeLv6_3_Amount = 10 |
|||
| SkillUpgradeLv6_4_Name = Rohonc Codex Page |
|||
| SkillUpgradeLv6_4_Amount = 15 |
|||
| SkillUpgradeLv6_5_Name = Credits |
|||
| SkillUpgradeLv6_5_Amount = 300000 |
|||
| SkillDescriptionLv6 = For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to {{SkillValue|4}} "Bad deeds", Defense is decreased by {{SkillValue|13.4%}} for every "Bad deed" currently held. |
|||
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Gehenna) |
|||
| SkillUpgradeLv7_1_Amount = 8 |
|||
| SkillUpgradeLv7_2_Name = Repaired Totem Pole |
|||
| SkillUpgradeLv7_2_Amount = 3 |
|||
| SkillUpgradeLv7_3_Name = Damaged Rohonc Codex |
|||
| SkillUpgradeLv7_3_Amount = 15 |
|||
| SkillUpgradeLv7_4_Name = Credits |
|||
| SkillUpgradeLv7_4_Amount = 450000 |
|||
| SkillDescriptionLv7 = For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to {{SkillValue|5}} "Bad deeds", Defense is decreased by {{SkillValue|9.4%}} for every "Bad deed" currently held. |
|||
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Gehenna) |
|||
| SkillUpgradeLv8_1_Amount = 8 |
|||
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Gehenna) |
|||
| SkillUpgradeLv8_2_Amount = 12 |
|||
| SkillUpgradeLv8_3_Name = Intact Totem Pole |
|||
| SkillUpgradeLv8_3_Amount = 7 |
|||
| SkillUpgradeLv8_4_Name = Annotated Rohonc Codex |
|||
| SkillUpgradeLv8_4_Amount = 8 |
|||
| SkillUpgradeLv8_5_Name = Credits |
|||
| SkillUpgradeLv8_5_Amount = 1500000 |
|||
| SkillDescriptionLv8 = For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to {{SkillValue|5}} "Bad deeds", Defense is decreased by {{SkillValue|8.3%}} for every "Bad deed" currently held. |
|||
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Gehenna) |
|||
| SkillUpgradeLv9_1_Amount = 12 |
|||
| SkillUpgradeLv9_2_Name = Intact Totem Pole |
|||
| SkillUpgradeLv9_2_Amount = 8 |
|||
| SkillUpgradeLv9_3_Name = Annotated Rohonc Codex |
|||
| SkillUpgradeLv9_3_Amount = 11 |
|||
| SkillUpgradeLv9_4_Name = Credits |
|||
| SkillUpgradeLv9_4_Amount = 2400000 |
|||
| SkillDescriptionLv9 = For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to {{SkillValue|5}} "Bad deeds", Defense is decreased by {{SkillValue|7.2%}} for every "Bad deed" currently held. |
|||
| SkillUpgradeLv10_1_Name = Secret Tech Notes |
|||
| SkillUpgradeLv10_1_Amount = 1 |
|||
| SkillUpgradeLv10_2_Name = Credits |
|||
| SkillUpgradeLv10_2_Amount = 4000000 |
|||
| SkillDescriptionLv10 = For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to {{SkillValue|6}} "Bad deeds", Defense is decreased by {{SkillValue|5.3%}} for every "Bad deed" currently held. |
|||
}} |
}} |
||
===Skill Upgrade Materials=== |
|||
TBC. |
|||
===Unique weapon=== |
===Unique weapon=== |
||
{{UniqueWeapon |
|||
TBC. |
|||
| CharacterId = Aru_(New_Year) |
|||
| NameEN = Wine-red Admire |
|||
| NameJP = ワインレッド・アドマイアー |
|||
| DescriptionEN = <p>Aru's antique-style sniper rifle that she always takes care of.</p><p>Aru says that as the year changes, this gun has become even more hard-boiled, just like herself... </p> |
|||
| DescriptionJP = <p>アルが普段から大事にしている、古風なデザインのスナイパーライフル。</p><p>彼女曰く新たな年を迎えてさらに年季が入り、この銃もまるで自分のようによりハードボイルドさが増してきた……らしい。</p> |
|||
| Rank2 = Passive Skill changes to <b>Gorgeous President's Elegance +</b> |
|||
| Rank3 = {{Icon|Indoor|size=20}} Indoor area affinity {{Affinity|SS}} SS |
|||
| StatBonusAtk = 139 |
|||
| StatBonusAtk100 = 1388 |
|||
| StatBonusHP = 558 |
|||
| StatBonusHP100 = 5581 |
|||
| StatBonusHealing = 0 |
|||
| StatBonusHealing100 = 0 |
|||
}} |
|||
{{SkillTable |
|||
| SkillName = Gorgeous President's Elegance + |
|||
| SkillNameJP = ゴージャスな社長の気品+ |
|||
| SkillIconType = COMMON_SKILLICON_STATBUFF |
|||
| SkillDamageType = Penetration |
|||
| SkillType = Weapon Passive |
|||
| SkillDescriptionGeneral = Increase Attack Speed by {{SkillValue|1400~2660}}. Increase HP by {{SkillValue|14~26.6%}}. |
|||
| SkillDescriptionLv1 = Increase Attack Speed by {{SkillValue|1400}}. Increase HP by {{SkillValue|14%}}. |
|||
| SkillDescriptionLv2 = Increase Attack Speed by {{SkillValue|1470}}. Increase HP by {{SkillValue|14.7%}}. |
|||
| SkillDescriptionLv3 = Increase Attack Speed by {{SkillValue|1540}}. Increase HP by {{SkillValue|15.4%}}. |
|||
| SkillDescriptionLv4 = Increase Attack Speed by {{SkillValue|1820}}. Increase HP by {{SkillValue|18.2%}}. |
|||
| SkillDescriptionLv5 = Increase Attack Speed by {{SkillValue|1890}}. Increase HP by {{SkillValue|18.9%}}. |
|||
| SkillDescriptionLv6 = Increase Attack Speed by {{SkillValue|1960}}. Increase HP by {{SkillValue|19.6%}}. |
|||
| SkillDescriptionLv7 = Increase Attack Speed by {{SkillValue|2240}}. Increase HP by {{SkillValue|22.4%}}. |
|||
| SkillDescriptionLv8 = Increase Attack Speed by {{SkillValue|2310}}. Increase HP by {{SkillValue|23.1%}}. |
|||
| SkillDescriptionLv9 = Increase Attack Speed by {{SkillValue|2380}}. Increase HP by {{SkillValue|23.8%}}. |
|||
| SkillDescriptionLv10 = Increase Attack Speed by {{SkillValue|2660}}. Increase HP by {{SkillValue|26.6%}}. |
|||
}} |
|||
=Resources= |
|||
{{MomoTalkLink}} |
|||
{{CharacterGalleryLink}} |
|||
==Voiceover== |
|||
See [[{{PAGENAME}}/audio]] |
|||
=Cafe= |
|||
{{CharacterCafeImage}} |
|||
{{#dpl: |
|||
| category = Furniture |
|||
| linksto = {{PAGENAME}} |
|||
| format = ,,, |
|||
| include = {Furniture{{!}}CharacterCafeInteraction.dpl} |
|||
| resultsheader = \n===Cafe interaction===\n |
|||
}} |
|||
===Gifts=== |
|||
{{CharacterGifts}} |
|||
{{Problem Solver 68}} |
|||
{{Kivotos|Gehenna}} |
|||
[[Category:Characters]] |
[[Category:Characters]] |
||
{{CharacterNavbox}} |
Latest revision as of 22:21, 31 May 2024
Background Edit
Gehenna Academy's self-appointed president of Problem Solver 68 celebrates the New Year.
She spent a lot of money to get her hair done and even rented a kimono to start the new year off with a bang in hopes that Handyman will prosper. With that outfit, Aru's confidence is better than ever, as is her mood. She plays the role of a gracious president, with an elegant walk and a relaxed tone of voice (but on the inside, she is the same as always).
ゲヘナ学園所属、正月を迎えた便利屋68の自称社長。
新年を迎えて今後の便利屋の繁盛を願うため、まずは形から入ろうと高いお金をかけて髪をセットし、着物まで借りて新年からやる気満々の彼女。その装いもあって普段以上に肩に力が入っており、テンションもいつもより上がり気味。彼女自身の意識としても余裕あふれる歩き方、そしてゆったりとした口調を心掛け、気品のある社長を演じている(が、中身はいつも通りである)。
How to Obtain Edit
- JP banners:
- Aru (New Year) limited rate-up banner (12/29/2021 - 01/12/2022)
- Aru (New Year) limited rate-up banner (03/22/2023 - 04/05/2023)
- Aru (New Year) limited rate-up banner (01/10/2024 - 01/17/2024)
- GL banners:
- Aru (New Year) limited rate-up banner (08/09/2022 - 08/23/2022)
- Aru (New Year) limited rate-up banner (09/26/2023 - 10/10/2023)
Character Details Edit
Attack | 316/3160 | Defense | 19/118 | HP | 2225/19300 | Healing | 1414/4244 |
---|---|---|---|---|---|---|---|
Accuracy | 909 | Evasion | 197 | Critical Rate | 202 | Critical Damage | 200% |
Stability | 1976 | Firing Range | 750 | CC Strength | 100 | CC Resistance | 100 |
Attack speed | 10000 | Movement speed | 200 | Cost Recovery | 700 | Ammo | 5/1 |
50: | Total bonus at affection rank
2: Attack+3
3: Attack+3
4: Attack+3
5: Attack+3
6: Attack+5
7: Attack+5
8: Attack+5
9: Attack+5
10: Attack+5
11: Attack+6 HP+48
12: Attack+6 HP+48
13: Attack+6 HP+48
14: Attack+6 HP+48
15: Attack+6 HP+48
16: Attack+8 HP+58
17: Attack+8 HP+58
18: Attack+8 HP+58
19: Attack+8 HP+58
20: Attack+8 HP+58
21: Attack+2 HP+10
22: Attack+2 HP+10
23: Attack+2 HP+10
24: Attack+2 HP+10
25: Attack+2 HP+10
26: Attack+2 HP+10
27: Attack+2 HP+10
28: Attack+2 HP+10
29: Attack+2 HP+10
30: Attack+2 HP+10
31: Attack+3 HP+15
32: Attack+3 HP+15
33: Attack+3 HP+15
34: Attack+3 HP+15
35: Attack+3 HP+15
36: Attack+3 HP+15
37: Attack+3 HP+15
38: Attack+3 HP+15
39: Attack+3 HP+15
40: Attack+3 HP+15
41: Attack+5 HP+25
42: Attack+5 HP+25
43: Attack+5 HP+25
44: Attack+5 HP+25
45: Attack+5 HP+25
46: Attack+5 HP+25
47: Attack+5 HP+25
48: Attack+5 HP+25
49: Attack+5 HP+25
50: Attack+5 HP+25
|
Track 97MitsukiyoBlue New Year! |
50: | Total bonus at affection rank
2: Attack+4
3: Attack+4
4: Attack+4
5: Attack+4
6: Attack+6
7: Attack+6
8: Attack+6
9: Attack+6
10: Attack+6
11: Attack+7 HP+48
12: Attack+7 HP+48
13: Attack+7 HP+48
14: Attack+7 HP+48
15: Attack+7 HP+48
16: Attack+9 HP+58
17: Attack+9 HP+58
18: Attack+9 HP+58
19: Attack+9 HP+58
20: Attack+9 HP+58
21: Attack+2 HP+10
22: Attack+2 HP+10
23: Attack+2 HP+10
24: Attack+2 HP+10
25: Attack+2 HP+10
26: Attack+2 HP+10
27: Attack+2 HP+10
28: Attack+2 HP+10
29: Attack+2 HP+10
30: Attack+2 HP+10
31: Attack+4 HP+15
32: Attack+4 HP+15
33: Attack+4 HP+15
34: Attack+4 HP+15
35: Attack+4 HP+15
36: Attack+4 HP+15
37: Attack+4 HP+15
38: Attack+4 HP+15
39: Attack+4 HP+15
40: Attack+4 HP+15
41: Attack+6 HP+25
42: Attack+6 HP+25
43: Attack+6 HP+25
44: Attack+6 HP+25
45: Attack+6 HP+25
46: Attack+6 HP+25
47: Attack+6 HP+25
48: Attack+6 HP+25
49: Attack+6 HP+25
50: Attack+6 HP+25
|
Track 38MitsukiyoGuruguru Usagi |
50: | Total bonus at affection rank
2: Attack+3
3: Attack+3
4: Attack+3
5: Attack+3
6: Attack+4
7: Attack+4
8: Attack+4
9: Attack+4
10: Attack+4
11: Attack+6 HP+43
12: Attack+6 HP+43
13: Attack+6 HP+43
14: Attack+6 HP+43
15: Attack+6 HP+43
16: Attack+7 HP+51
17: Attack+7 HP+51
18: Attack+7 HP+51
19: Attack+7 HP+51
20: Attack+7 HP+51
21: Attack+2 HP+8
22: Attack+2 HP+8
23: Attack+2 HP+8
24: Attack+2 HP+8
25: Attack+2 HP+8
26: Attack+2 HP+8
27: Attack+2 HP+8
28: Attack+2 HP+8
29: Attack+2 HP+8
30: Attack+2 HP+8
31: Attack+3 HP+13
32: Attack+3 HP+13
33: Attack+3 HP+13
34: Attack+3 HP+13
35: Attack+3 HP+13
36: Attack+3 HP+13
37: Attack+3 HP+13
38: Attack+3 HP+13
39: Attack+3 HP+13
40: Attack+3 HP+13
41: Attack+4 HP+21
42: Attack+4 HP+21
43: Attack+4 HP+21
44: Attack+4 HP+21
45: Attack+4 HP+21
46: Attack+4 HP+21
47: Attack+4 HP+21
48: Attack+4 HP+21
49: Attack+4 HP+21
50: Attack+4 HP+21
|
Track 21NorMidnight Trip |
Potential bonus:
Attack HP Healing | |||
Lv | Attack | HP | Healing |
---|---|---|---|
0 | +0%
|
+0%
|
+0%
|
1 | |||
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 | |||
17 | |||
18 | |||
19 | |||
20 | |||
21 | |||
22 | |||
23 | |||
24 | |||
25 |
Skills Edit
See also characters with piercing single target damage skills, piercing AOE damage skills, passive AOE damage skills, and cost recovery skills.
EX Skill Cost 6 |
| |
Lv. | Cost | Description |
---|---|---|
1 | 6 | Restore 0.5 Skill Cost for each "Bad deed" that Aru currently holds, and reset the number of "Bad deeds" to zero. |
2 | Restore 0.5 Skill Cost for each "Bad deed" that Aru currently holds, and reset the number of "Bad deeds" to zero. | |
3 | Restore 0.6 Skill Cost for each "Bad deed" that Aru currently holds, and reset the number of "Bad deeds" to zero. | |
4 | Restore 0.6 Skill Cost for each "Bad deed" that Aru currently holds, and reset the number of "Bad deeds" to zero. | |
5 | Restore 0.7 Skill Cost for each "Bad deed" that Aru currently holds, and reset the number of "Bad deeds" to zero. |
Normal Skill |
|
Lv. | Description |
---|---|
1 | Every 30 seconds, deal 169% damage to enemies in a circular area. |
2 | Every 30 seconds, deal 177% damage to enemies in a circular area. |
3 | Every 30 seconds, deal 186% damage to enemies in a circular area. |
4 | Every 30 seconds, deal 220% damage to enemies in a circular area. |
5 | Every 30 seconds, deal 228% damage to enemies in a circular area. |
6 | Every 30 seconds, deal 237% damage to enemies in a circular area. |
7 | Every 30 seconds, deal 270% damage to enemies in a circular area. |
8 | Every 30 seconds, deal 279% damage to enemies in a circular area. |
9 | Every 30 seconds, deal 287% damage to enemies in a circular area. |
10 | Every 30 seconds, deal 321% damage to enemies in a circular area. |
Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase HP by 14%. |
2 | Increase HP by 14.7%. |
3 | Increase HP by 15.4%. |
4 | Increase HP by 18.2%. |
5 | Increase HP by 18.9%. |
6 | Increase HP by 19.6%. |
7 | Increase HP by 22.4%. |
8 | Increase HP by 23.1%. |
9 | Increase HP by 23.8%. |
10 | Increase HP by 26.6%. |
Sub Skill |
|
Lv. | Description |
---|---|
1 | For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to 3 "Bad deeds", Defense is decreased by 26.8% for every "Bad deed" currently held. |
2 | For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to 3 "Bad deeds", Defense is decreased by 25.2% for every "Bad deed" currently held. |
3 | For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to 3 "Bad deeds", Defense is decreased by 23.6% for every "Bad deed" currently held. |
4 | For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to 4 "Bad deeds", Defense is decreased by 16.1% for every "Bad deed" currently held. |
5 | For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to 4 "Bad deeds", Defense is decreased by 14.7% for every "Bad deed" currently held. |
6 | For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to 4 "Bad deeds", Defense is decreased by 13.4% for every "Bad deed" currently held. |
7 | For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to 5 "Bad deeds", Defense is decreased by 9.4% for every "Bad deed" currently held. |
8 | For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to 5 "Bad deeds", Defense is decreased by 8.3% for every "Bad deed" currently held. |
9 | For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to 5 "Bad deeds", Defense is decreased by 7.2% for every "Bad deed" currently held. |
10 | For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to 6 "Bad deeds", Defense is decreased by 5.3% for every "Bad deed" currently held. |
Unique weapon Edit
Wine-red Admireワインレッド・アドマイアー Aru's antique-style sniper rifle that she always takes care of. Aru says that as the year changes, this gun has become even more hard-boiled, just like herself... アルが普段から大事にしている、古風なデザインのスナイパーライフル。 彼女曰く新たな年を迎えてさらに年季が入り、この銃もまるで自分のようによりハードボイルドさが増してきた……らしい。 |
||||||
Rank | ||||||
---|---|---|---|---|---|---|
Passive Skill changes to Gorgeous President's Elegance + | ||||||
Stats | ||||||
Level 1 | Level 30 | Level 40 | Level 50 | Level 60 | Level 70 | |
Attack | 139 | 504 | 631 | 757 | 883 | 1009 |
HP | 558 | 2029 | 2536 | 3044 | 3551 | 4058 |
Weapon Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase Attack Speed by 1400. Increase HP by 14%. |
2 | Increase Attack Speed by 1470. Increase HP by 14.7%. |
3 | Increase Attack Speed by 1540. Increase HP by 15.4%. |
4 | Increase Attack Speed by 1820. Increase HP by 18.2%. |
5 | Increase Attack Speed by 1890. Increase HP by 18.9%. |
6 | Increase Attack Speed by 1960. Increase HP by 19.6%. |
7 | Increase Attack Speed by 2240. Increase HP by 22.4%. |
8 | Increase Attack Speed by 2310. Increase HP by 23.1%. |
9 | Increase Attack Speed by 2380. Increase HP by 23.8%. |
10 | Increase Attack Speed by 2660. Increase HP by 26.6%. |
Resources Edit
Story
Images
Voiceover Edit
Cafe Edit
Cafe interaction Edit
Aru (New Year) has a unique interaction with Calligraphy Desk in the cafe.
Gifts Edit
Her favorite gift is
Aru (New Year) also likes