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{{Character
| Id = 10020
| DevName = Koharu_default
| Name = Koharu
| Portrait = Portrait_Koharu
| Image = Koharu_full.png
| Variant1 = Swimsuit
| Image1 = Koharu_(Swimsuit)_00.png
| Variant2 = School swimsuit
| Image2 = Koharu_(School_swimsuit)_00.png
| Variant3 = Sportswear
| Image3 = Koharu_(Sportswear)_00.png
| JPName = 下江 コハル
| JPReading = Shimoe Koharu
| School = Trinity
| Club = Supplemental Classes Club
| Age = 15
| Birthday = April 16
| Height = 148 cm148cm
| Hobbies = Daydreaming, delusions, collecting lewd magazines
| Designer = DoReMi
| Illust = DoReMi
| Voice = Hikaru Akao
| WeaponType = SR
| CityTownAffinityUsesCover = DYes
| OutdoorAffinity = S
| IndoorAffinity = B
| UsesCover =
| Rarity = 3
| CombatClass = Striker
Line 22 ⟶ 29:
| Position = Back
| Role = Healer
| CityTownAffinity = D
}}
| OutdoorAffinity = S
=Background=
| IndoorAffinity = B
コハルさんは、正義実現委員会…ではなく、今は補習授業部の生徒さんです!
| EquipmentSlot1 = Hat
その、え、エッチな雑誌…を集めるのが趣味だとか…?
| EquipmentSlot2 = Hairpin
| EquipmentSlot3 = Necklace
| CharacterPool = regular
| ReleaseDate = 2021/06/10
}}{{CharacterVariants|Koharu}}__TOC__
 
=Background=
「なんで持ってるのかって...う、うるさい!」
{{CharacterBackground
| ENText = <p>Koharu is a member of the [[Supplemental Lessons Club]] of [[Trinity General School]].</p><p>Originally a member of the [[Justice Actualization Committee]], she received failing grades and was in danger of repeating a year, so she was forcefully transferred to the Supplemental Lessons Club. <br>While she may consider herself elite, she is actually rather stupid, so much so in fact that she is completely unable to keep up with her lessons.<br>She has a secret hobby(?) of collecting lewd magazines, and often begins to fantasize about the most trivial things in everyday life, often to her own embarrassment.</p>
| JPText = <p>トリニティ総合学園所属、補習授業部の一員。</p><p>本来は正義実現委員会の所属だったが成績が落ち、留年の危機に陥ってしまい、強制的に補習授業部へと入れられてしまった。本人は自分のことをエリートだと思っているが、実際には学校の授業に全くついていけないくらい頭が悪い。密かにエッチな雑誌を集めるという趣味(?)を持っており、日常の些細なことから妄想を膨らませては、しょっちゅう一人で恥ずかしがっている。</p>
}}
 
=How to Obtain=
*Regular Gacha pool
{{CharacterBanners}}{{CharacterMissionRewards}}
*Koharu rate-up banner (06/10 - 06/24)
*[[Shop|Rare Raid Coins store]]
 
=Character Details=
{{CharacterStatTable
| minAtk = 208
|minHP=2729
| maxAtk = 2085
|maxHP=
| minDef = 24
|minAtk=254
| maxDef = 146
|maxAtk=
| minHP = 2436
|minDef=24
| maxHP = 21120
|maxDef=
| minHealing =2530 2153
| maxHealing = 6461
| minAcc = 923
| minEva = 194
|maxAcc=
| minCRate = 205
|minEva=194
| minCDmg = 200
|maxEva=
| minStab = 1948
|minCRate=205
| minRange = 750
|maxCRate=
| minCCStr = 100
|minCDmg=200
| minCCRes = 100
|maxCDmg=
| MoveSpeed = 200
|minStab=1948
| AmmoCount = 5
|maxStab=
| AmmoCost = 1
|minRange=750
| RegenCost = 700
|maxRange=
| dataSource = raw
|minCCStr=100
}}
|maxCCStr=
{{CharacterAffectionTable
|minCCRes=100
| MemoryLobbyUnlockLv = 6
|maxCCRes=
| MemoryLobbyImage = Lobbyillust_Koharu
|minCostRes=700
| MemoryLobbyBGMId = 38
|maxCostRes=
| MomotalkRewardLevel2 = 20
|cityAff=
| MomotalkRewardLevel3 = 40
|outAff=
| MomotalkRewardLevel5 = 60
|inAff=
| MomotalkRewardLevel6 = 80
| AffectionLevel2 = Healing+6
| AffectionLevel3 = Healing+6
| AffectionLevel4 = Healing+6
| AffectionLevel5 = Healing+6
| AffectionLevel6 = Healing+10
| AffectionLevel7 = Healing+10
| AffectionLevel8 = Healing+10
| AffectionLevel9 = Healing+10
| AffectionLevel10 = Healing+10
| AffectionLevel11 = Healing+13 HP+53
| AffectionLevel12 = Healing+13 HP+53
| AffectionLevel13 = Healing+13 HP+53
| AffectionLevel14 = Healing+13 HP+53
| AffectionLevel15 = Healing+13 HP+53
| AffectionLevel16 = Healing+16 HP+63
| AffectionLevel17 = Healing+16 HP+63
| AffectionLevel18 = Healing+16 HP+63
| AffectionLevel19 = Healing+16 HP+63
| AffectionLevel20 = Healing+16 HP+63
| AffectionLevel21 = Healing+4 HP+11
| AffectionLevel22 = Healing+4 HP+11
| AffectionLevel23 = Healing+4 HP+11
| AffectionLevel24 = Healing+4 HP+11
| AffectionLevel25 = Healing+4 HP+11
| AffectionLevel26 = Healing+4 HP+11
| AffectionLevel27 = Healing+4 HP+11
| AffectionLevel28 = Healing+4 HP+11
| AffectionLevel29 = Healing+4 HP+11
| AffectionLevel30 = Healing+4 HP+11
| AffectionLevel31 = Healing+6 HP+17
| AffectionLevel32 = Healing+6 HP+17
| AffectionLevel33 = Healing+6 HP+17
| AffectionLevel34 = Healing+6 HP+17
| AffectionLevel35 = Healing+6 HP+17
| AffectionLevel36 = Healing+6 HP+17
| AffectionLevel37 = Healing+6 HP+17
| AffectionLevel38 = Healing+6 HP+17
| AffectionLevel39 = Healing+6 HP+17
| AffectionLevel40 = Healing+6 HP+17
| AffectionLevel41 = Healing+10 HP+28
| AffectionLevel42 = Healing+10 HP+28
| AffectionLevel43 = Healing+10 HP+28
| AffectionLevel44 = Healing+10 HP+28
| AffectionLevel45 = Healing+10 HP+28
| AffectionLevel46 = Healing+10 HP+28
| AffectionLevel47 = Healing+10 HP+28
| AffectionLevel48 = Healing+10 HP+28
| AffectionLevel49 = Healing+10 HP+28
| AffectionLevel50 = Healing+10 HP+28
}}{{#dpl:
| namespace =
| category = Characters
| titleregexp = ^Koharu(?: \(.+\))*$
| format = ,<div class="affection-alt">[[File:%PAGE%.png|frameless|48px|alt=%TITLE%|link=%PAGE%|class=affection-portrait]],</div>,
| ordermethod = title
| include = {CharacterAffectionTable}
}}
 
{{CharacterPotentialTable
| AttackLv0 = 0
| HpLv0 = 0
| HealingLv0 = 0
| AttackLv1 = 20
| AttackUpgradeLv1_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv1_1_Amount = 10
| AttackUpgradeLv1_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv1_2_Amount = 2
| AttackUpgradeLv1_3_Name = Credits | AttackUpgradeLv1_3_Amount = 100000
| HpLv1 = 20
| HpUpgradeLv1_1_Name = Crystal Haniwa Fragment | HpUpgradeLv1_1_Amount = 10
| HpUpgradeLv1_2_Name = Applied Fitness Workbook | HpUpgradeLv1_2_Amount = 2
| HpUpgradeLv1_3_Name = Credits | HpUpgradeLv1_3_Amount = 100000
| HealingLv1 = 20
| HealingUpgradeLv1_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv1_1_Amount = 10
| HealingUpgradeLv1_2_Name = Applied First Aid Workbook | HealingUpgradeLv1_2_Amount = 2
| HealingUpgradeLv1_3_Name = Credits | HealingUpgradeLv1_3_Amount = 100000
| AttackLv2 = 40
| AttackUpgradeLv2_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv2_1_Amount = 10
| AttackUpgradeLv2_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv2_2_Amount = 2
| AttackUpgradeLv2_3_Name = Credits | AttackUpgradeLv2_3_Amount = 100000
| HpLv2 = 40
| HpUpgradeLv2_1_Name = Crystal Haniwa Fragment | HpUpgradeLv2_1_Amount = 10
| HpUpgradeLv2_2_Name = Applied Fitness Workbook | HpUpgradeLv2_2_Amount = 2
| HpUpgradeLv2_3_Name = Credits | HpUpgradeLv2_3_Amount = 100000
| HealingLv2 = 40
| HealingUpgradeLv2_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv2_1_Amount = 10
| HealingUpgradeLv2_2_Name = Applied First Aid Workbook | HealingUpgradeLv2_2_Amount = 2
| HealingUpgradeLv2_3_Name = Credits | HealingUpgradeLv2_3_Amount = 100000
| AttackLv3 = 60
| AttackUpgradeLv3_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv3_1_Amount = 10
| AttackUpgradeLv3_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv3_2_Amount = 2
| AttackUpgradeLv3_3_Name = Credits | AttackUpgradeLv3_3_Amount = 100000
| HpLv3 = 60
| HpUpgradeLv3_1_Name = Crystal Haniwa Fragment | HpUpgradeLv3_1_Amount = 10
| HpUpgradeLv3_2_Name = Applied Fitness Workbook | HpUpgradeLv3_2_Amount = 2
| HpUpgradeLv3_3_Name = Credits | HpUpgradeLv3_3_Amount = 100000
| HealingLv3 = 60
| HealingUpgradeLv3_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv3_1_Amount = 10
| HealingUpgradeLv3_2_Name = Applied First Aid Workbook | HealingUpgradeLv3_2_Amount = 2
| HealingUpgradeLv3_3_Name = Credits | HealingUpgradeLv3_3_Amount = 100000
| AttackLv4 = 80
| AttackUpgradeLv4_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv4_1_Amount = 10
| AttackUpgradeLv4_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv4_2_Amount = 2
| AttackUpgradeLv4_3_Name = Credits | AttackUpgradeLv4_3_Amount = 100000
| HpLv4 = 80
| HpUpgradeLv4_1_Name = Crystal Haniwa Fragment | HpUpgradeLv4_1_Amount = 10
| HpUpgradeLv4_2_Name = Applied Fitness Workbook | HpUpgradeLv4_2_Amount = 2
| HpUpgradeLv4_3_Name = Credits | HpUpgradeLv4_3_Amount = 100000
| HealingLv4 = 80
| HealingUpgradeLv4_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv4_1_Amount = 10
| HealingUpgradeLv4_2_Name = Applied First Aid Workbook | HealingUpgradeLv4_2_Amount = 2
| HealingUpgradeLv4_3_Name = Credits | HealingUpgradeLv4_3_Amount = 100000
| AttackLv5 = 100
| AttackUpgradeLv5_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv5_1_Amount = 10
| AttackUpgradeLv5_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv5_2_Amount = 2
| AttackUpgradeLv5_3_Name = Credits | AttackUpgradeLv5_3_Amount = 100000
| HpLv5 = 100
| HpUpgradeLv5_1_Name = Crystal Haniwa Fragment | HpUpgradeLv5_1_Amount = 10
| HpUpgradeLv5_2_Name = Applied Fitness Workbook | HpUpgradeLv5_2_Amount = 2
| HpUpgradeLv5_3_Name = Credits | HpUpgradeLv5_3_Amount = 100000
| HealingLv5 = 100
| HealingUpgradeLv5_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv5_1_Amount = 10
| HealingUpgradeLv5_2_Name = Applied First Aid Workbook | HealingUpgradeLv5_2_Amount = 2
| HealingUpgradeLv5_3_Name = Credits | HealingUpgradeLv5_3_Amount = 100000
| AttackLv6 = 120
| AttackUpgradeLv6_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv6_1_Amount = 15
| AttackUpgradeLv6_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv6_2_Amount = 2
| AttackUpgradeLv6_3_Name = Credits | AttackUpgradeLv6_3_Amount = 100000
| HpLv6 = 120
| HpUpgradeLv6_1_Name = Crystal Haniwa Fragment | HpUpgradeLv6_1_Amount = 15
| HpUpgradeLv6_2_Name = Applied Fitness Workbook | HpUpgradeLv6_2_Amount = 2
| HpUpgradeLv6_3_Name = Credits | HpUpgradeLv6_3_Amount = 100000
| HealingLv6 = 120
| HealingUpgradeLv6_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv6_1_Amount = 15
| HealingUpgradeLv6_2_Name = Applied First Aid Workbook | HealingUpgradeLv6_2_Amount = 2
| HealingUpgradeLv6_3_Name = Credits | HealingUpgradeLv6_3_Amount = 100000
| AttackLv7 = 140
| AttackUpgradeLv7_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv7_1_Amount = 15
| AttackUpgradeLv7_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv7_2_Amount = 2
| AttackUpgradeLv7_3_Name = Credits | AttackUpgradeLv7_3_Amount = 100000
| HpLv7 = 140
| HpUpgradeLv7_1_Name = Crystal Haniwa Fragment | HpUpgradeLv7_1_Amount = 15
| HpUpgradeLv7_2_Name = Applied Fitness Workbook | HpUpgradeLv7_2_Amount = 2
| HpUpgradeLv7_3_Name = Credits | HpUpgradeLv7_3_Amount = 100000
| HealingLv7 = 140
| HealingUpgradeLv7_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv7_1_Amount = 15
| HealingUpgradeLv7_2_Name = Applied First Aid Workbook | HealingUpgradeLv7_2_Amount = 2
| HealingUpgradeLv7_3_Name = Credits | HealingUpgradeLv7_3_Amount = 100000
| AttackLv8 = 160
| AttackUpgradeLv8_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv8_1_Amount = 15
| AttackUpgradeLv8_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv8_2_Amount = 2
| AttackUpgradeLv8_3_Name = Credits | AttackUpgradeLv8_3_Amount = 100000
| HpLv8 = 160
| HpUpgradeLv8_1_Name = Crystal Haniwa Fragment | HpUpgradeLv8_1_Amount = 15
| HpUpgradeLv8_2_Name = Applied Fitness Workbook | HpUpgradeLv8_2_Amount = 2
| HpUpgradeLv8_3_Name = Credits | HpUpgradeLv8_3_Amount = 100000
| HealingLv8 = 160
| HealingUpgradeLv8_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv8_1_Amount = 15
| HealingUpgradeLv8_2_Name = Applied First Aid Workbook | HealingUpgradeLv8_2_Amount = 2
| HealingUpgradeLv8_3_Name = Credits | HealingUpgradeLv8_3_Amount = 100000
| AttackLv9 = 180
| AttackUpgradeLv9_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv9_1_Amount = 15
| AttackUpgradeLv9_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv9_2_Amount = 2
| AttackUpgradeLv9_3_Name = Credits | AttackUpgradeLv9_3_Amount = 100000
| HpLv9 = 180
| HpUpgradeLv9_1_Name = Crystal Haniwa Fragment | HpUpgradeLv9_1_Amount = 15
| HpUpgradeLv9_2_Name = Applied Fitness Workbook | HpUpgradeLv9_2_Amount = 2
| HpUpgradeLv9_3_Name = Credits | HpUpgradeLv9_3_Amount = 100000
| HealingLv9 = 180
| HealingUpgradeLv9_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv9_1_Amount = 15
| HealingUpgradeLv9_2_Name = Applied First Aid Workbook | HealingUpgradeLv9_2_Amount = 2
| HealingUpgradeLv9_3_Name = Credits | HealingUpgradeLv9_3_Amount = 100000
| AttackLv10 = 200
| AttackUpgradeLv10_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv10_1_Amount = 15
| AttackUpgradeLv10_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv10_2_Amount = 2
| AttackUpgradeLv10_3_Name = Credits | AttackUpgradeLv10_3_Amount = 100000
| HpLv10 = 200
| HpUpgradeLv10_1_Name = Crystal Haniwa Fragment | HpUpgradeLv10_1_Amount = 15
| HpUpgradeLv10_2_Name = Applied Fitness Workbook | HpUpgradeLv10_2_Amount = 2
| HpUpgradeLv10_3_Name = Credits | HpUpgradeLv10_3_Amount = 100000
| HealingLv10 = 200
| HealingUpgradeLv10_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv10_1_Amount = 15
| HealingUpgradeLv10_2_Name = Applied First Aid Workbook | HealingUpgradeLv10_2_Amount = 2
| HealingUpgradeLv10_3_Name = Credits | HealingUpgradeLv10_3_Amount = 100000
| AttackLv11 = 220
| AttackUpgradeLv11_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv11_1_Amount = 20
| AttackUpgradeLv11_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv11_2_Amount = 2
| AttackUpgradeLv11_3_Name = Credits | AttackUpgradeLv11_3_Amount = 100000
| HpLv11 = 220
| HpUpgradeLv11_1_Name = Crystal Haniwa Fragment | HpUpgradeLv11_1_Amount = 20
| HpUpgradeLv11_2_Name = Applied Fitness Workbook | HpUpgradeLv11_2_Amount = 2
| HpUpgradeLv11_3_Name = Credits | HpUpgradeLv11_3_Amount = 100000
| HealingLv11 = 220
| HealingUpgradeLv11_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv11_1_Amount = 20
| HealingUpgradeLv11_2_Name = Applied First Aid Workbook | HealingUpgradeLv11_2_Amount = 2
| HealingUpgradeLv11_3_Name = Credits | HealingUpgradeLv11_3_Amount = 100000
| AttackLv12 = 240
| AttackUpgradeLv12_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv12_1_Amount = 20
| AttackUpgradeLv12_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv12_2_Amount = 2
| AttackUpgradeLv12_3_Name = Credits | AttackUpgradeLv12_3_Amount = 100000
| HpLv12 = 240
| HpUpgradeLv12_1_Name = Crystal Haniwa Fragment | HpUpgradeLv12_1_Amount = 20
| HpUpgradeLv12_2_Name = Applied Fitness Workbook | HpUpgradeLv12_2_Amount = 2
| HpUpgradeLv12_3_Name = Credits | HpUpgradeLv12_3_Amount = 100000
| HealingLv12 = 240
| HealingUpgradeLv12_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv12_1_Amount = 20
| HealingUpgradeLv12_2_Name = Applied First Aid Workbook | HealingUpgradeLv12_2_Amount = 2
| HealingUpgradeLv12_3_Name = Credits | HealingUpgradeLv12_3_Amount = 100000
| AttackLv13 = 260
| AttackUpgradeLv13_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv13_1_Amount = 20
| AttackUpgradeLv13_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv13_2_Amount = 2
| AttackUpgradeLv13_3_Name = Credits | AttackUpgradeLv13_3_Amount = 100000
| HpLv13 = 260
| HpUpgradeLv13_1_Name = Crystal Haniwa Fragment | HpUpgradeLv13_1_Amount = 20
| HpUpgradeLv13_2_Name = Applied Fitness Workbook | HpUpgradeLv13_2_Amount = 2
| HpUpgradeLv13_3_Name = Credits | HpUpgradeLv13_3_Amount = 100000
| HealingLv13 = 260
| HealingUpgradeLv13_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv13_1_Amount = 20
| HealingUpgradeLv13_2_Name = Applied First Aid Workbook | HealingUpgradeLv13_2_Amount = 2
| HealingUpgradeLv13_3_Name = Credits | HealingUpgradeLv13_3_Amount = 100000
| AttackLv14 = 280
| AttackUpgradeLv14_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv14_1_Amount = 20
| AttackUpgradeLv14_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv14_2_Amount = 2
| AttackUpgradeLv14_3_Name = Credits | AttackUpgradeLv14_3_Amount = 100000
| HpLv14 = 280
| HpUpgradeLv14_1_Name = Crystal Haniwa Fragment | HpUpgradeLv14_1_Amount = 20
| HpUpgradeLv14_2_Name = Applied Fitness Workbook | HpUpgradeLv14_2_Amount = 2
| HpUpgradeLv14_3_Name = Credits | HpUpgradeLv14_3_Amount = 100000
| HealingLv14 = 280
| HealingUpgradeLv14_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv14_1_Amount = 20
| HealingUpgradeLv14_2_Name = Applied First Aid Workbook | HealingUpgradeLv14_2_Amount = 2
| HealingUpgradeLv14_3_Name = Credits | HealingUpgradeLv14_3_Amount = 100000
| AttackLv15 = 300
| AttackUpgradeLv15_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv15_1_Amount = 20
| AttackUpgradeLv15_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv15_2_Amount = 2
| AttackUpgradeLv15_3_Name = Credits | AttackUpgradeLv15_3_Amount = 100000
| HpLv15 = 300
| HpUpgradeLv15_1_Name = Crystal Haniwa Fragment | HpUpgradeLv15_1_Amount = 20
| HpUpgradeLv15_2_Name = Applied Fitness Workbook | HpUpgradeLv15_2_Amount = 2
| HpUpgradeLv15_3_Name = Credits | HpUpgradeLv15_3_Amount = 100000
| HealingLv15 = 300
| HealingUpgradeLv15_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv15_1_Amount = 20
| HealingUpgradeLv15_2_Name = Applied First Aid Workbook | HealingUpgradeLv15_2_Amount = 2
| HealingUpgradeLv15_3_Name = Credits | HealingUpgradeLv15_3_Amount = 100000
| AttackLv16 = 320
| AttackUpgradeLv16_1_Name = Broken Crystal Haniwa | AttackUpgradeLv16_1_Amount = 6
| AttackUpgradeLv16_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv16_2_Amount = 4
| AttackUpgradeLv16_3_Name = Credits | AttackUpgradeLv16_3_Amount = 200000
| HpLv16 = 320
| HpUpgradeLv16_1_Name = Broken Crystal Haniwa | HpUpgradeLv16_1_Amount = 6
| HpUpgradeLv16_2_Name = Applied Fitness Workbook | HpUpgradeLv16_2_Amount = 4
| HpUpgradeLv16_3_Name = Credits | HpUpgradeLv16_3_Amount = 200000
| HealingLv16 = 320
| HealingUpgradeLv16_1_Name = Broken Crystal Haniwa | HealingUpgradeLv16_1_Amount = 6
| HealingUpgradeLv16_2_Name = Applied First Aid Workbook | HealingUpgradeLv16_2_Amount = 4
| HealingUpgradeLv16_3_Name = Credits | HealingUpgradeLv16_3_Amount = 200000
| AttackLv17 = 340
| AttackUpgradeLv17_1_Name = Broken Crystal Haniwa | AttackUpgradeLv17_1_Amount = 6
| AttackUpgradeLv17_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv17_2_Amount = 4
| AttackUpgradeLv17_3_Name = Credits | AttackUpgradeLv17_3_Amount = 200000
| HpLv17 = 340
| HpUpgradeLv17_1_Name = Broken Crystal Haniwa | HpUpgradeLv17_1_Amount = 6
| HpUpgradeLv17_2_Name = Applied Fitness Workbook | HpUpgradeLv17_2_Amount = 4
| HpUpgradeLv17_3_Name = Credits | HpUpgradeLv17_3_Amount = 200000
| HealingLv17 = 340
| HealingUpgradeLv17_1_Name = Broken Crystal Haniwa | HealingUpgradeLv17_1_Amount = 6
| HealingUpgradeLv17_2_Name = Applied First Aid Workbook | HealingUpgradeLv17_2_Amount = 4
| HealingUpgradeLv17_3_Name = Credits | HealingUpgradeLv17_3_Amount = 200000
| AttackLv18 = 360
| AttackUpgradeLv18_1_Name = Broken Crystal Haniwa | AttackUpgradeLv18_1_Amount = 6
| AttackUpgradeLv18_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv18_2_Amount = 4
| AttackUpgradeLv18_3_Name = Credits | AttackUpgradeLv18_3_Amount = 200000
| HpLv18 = 360
| HpUpgradeLv18_1_Name = Broken Crystal Haniwa | HpUpgradeLv18_1_Amount = 6
| HpUpgradeLv18_2_Name = Applied Fitness Workbook | HpUpgradeLv18_2_Amount = 4
| HpUpgradeLv18_3_Name = Credits | HpUpgradeLv18_3_Amount = 200000
| HealingLv18 = 360
| HealingUpgradeLv18_1_Name = Broken Crystal Haniwa | HealingUpgradeLv18_1_Amount = 6
| HealingUpgradeLv18_2_Name = Applied First Aid Workbook | HealingUpgradeLv18_2_Amount = 4
| HealingUpgradeLv18_3_Name = Credits | HealingUpgradeLv18_3_Amount = 200000
| AttackLv19 = 380
| AttackUpgradeLv19_1_Name = Broken Crystal Haniwa | AttackUpgradeLv19_1_Amount = 6
| AttackUpgradeLv19_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv19_2_Amount = 4
| AttackUpgradeLv19_3_Name = Credits | AttackUpgradeLv19_3_Amount = 200000
| HpLv19 = 380
| HpUpgradeLv19_1_Name = Broken Crystal Haniwa | HpUpgradeLv19_1_Amount = 6
| HpUpgradeLv19_2_Name = Applied Fitness Workbook | HpUpgradeLv19_2_Amount = 4
| HpUpgradeLv19_3_Name = Credits | HpUpgradeLv19_3_Amount = 200000
| HealingLv19 = 380
| HealingUpgradeLv19_1_Name = Broken Crystal Haniwa | HealingUpgradeLv19_1_Amount = 6
| HealingUpgradeLv19_2_Name = Applied First Aid Workbook | HealingUpgradeLv19_2_Amount = 4
| HealingUpgradeLv19_3_Name = Credits | HealingUpgradeLv19_3_Amount = 200000
| AttackLv20 = 400
| AttackUpgradeLv20_1_Name = Broken Crystal Haniwa | AttackUpgradeLv20_1_Amount = 6
| AttackUpgradeLv20_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv20_2_Amount = 4
| AttackUpgradeLv20_3_Name = Credits | AttackUpgradeLv20_3_Amount = 200000
| HpLv20 = 400
| HpUpgradeLv20_1_Name = Broken Crystal Haniwa | HpUpgradeLv20_1_Amount = 6
| HpUpgradeLv20_2_Name = Applied Fitness Workbook | HpUpgradeLv20_2_Amount = 4
| HpUpgradeLv20_3_Name = Credits | HpUpgradeLv20_3_Amount = 200000
| HealingLv20 = 400
| HealingUpgradeLv20_1_Name = Broken Crystal Haniwa | HealingUpgradeLv20_1_Amount = 6
| HealingUpgradeLv20_2_Name = Applied First Aid Workbook | HealingUpgradeLv20_2_Amount = 4
| HealingUpgradeLv20_3_Name = Credits | HealingUpgradeLv20_3_Amount = 200000
| AttackLv21 = 420
| AttackUpgradeLv21_1_Name = Broken Crystal Haniwa | AttackUpgradeLv21_1_Amount = 8
| AttackUpgradeLv21_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv21_2_Amount = 4
| AttackUpgradeLv21_3_Name = Credits | AttackUpgradeLv21_3_Amount = 200000
| HpLv21 = 420
| HpUpgradeLv21_1_Name = Broken Crystal Haniwa | HpUpgradeLv21_1_Amount = 8
| HpUpgradeLv21_2_Name = Applied Fitness Workbook | HpUpgradeLv21_2_Amount = 4
| HpUpgradeLv21_3_Name = Credits | HpUpgradeLv21_3_Amount = 200000
| HealingLv21 = 420
| HealingUpgradeLv21_1_Name = Broken Crystal Haniwa | HealingUpgradeLv21_1_Amount = 8
| HealingUpgradeLv21_2_Name = Applied First Aid Workbook | HealingUpgradeLv21_2_Amount = 4
| HealingUpgradeLv21_3_Name = Credits | HealingUpgradeLv21_3_Amount = 200000
| AttackLv22 = 440
| AttackUpgradeLv22_1_Name = Broken Crystal Haniwa | AttackUpgradeLv22_1_Amount = 8
| AttackUpgradeLv22_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv22_2_Amount = 4
| AttackUpgradeLv22_3_Name = Credits | AttackUpgradeLv22_3_Amount = 200000
| HpLv22 = 440
| HpUpgradeLv22_1_Name = Broken Crystal Haniwa | HpUpgradeLv22_1_Amount = 8
| HpUpgradeLv22_2_Name = Applied Fitness Workbook | HpUpgradeLv22_2_Amount = 4
| HpUpgradeLv22_3_Name = Credits | HpUpgradeLv22_3_Amount = 200000
| HealingLv22 = 440
| HealingUpgradeLv22_1_Name = Broken Crystal Haniwa | HealingUpgradeLv22_1_Amount = 8
| HealingUpgradeLv22_2_Name = Applied First Aid Workbook | HealingUpgradeLv22_2_Amount = 4
| HealingUpgradeLv22_3_Name = Credits | HealingUpgradeLv22_3_Amount = 200000
| AttackLv23 = 460
| AttackUpgradeLv23_1_Name = Broken Crystal Haniwa | AttackUpgradeLv23_1_Amount = 8
| AttackUpgradeLv23_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv23_2_Amount = 4
| AttackUpgradeLv23_3_Name = Credits | AttackUpgradeLv23_3_Amount = 200000
| HpLv23 = 460
| HpUpgradeLv23_1_Name = Broken Crystal Haniwa | HpUpgradeLv23_1_Amount = 8
| HpUpgradeLv23_2_Name = Applied Fitness Workbook | HpUpgradeLv23_2_Amount = 4
| HpUpgradeLv23_3_Name = Credits | HpUpgradeLv23_3_Amount = 200000
| HealingLv23 = 460
| HealingUpgradeLv23_1_Name = Broken Crystal Haniwa | HealingUpgradeLv23_1_Amount = 8
| HealingUpgradeLv23_2_Name = Applied First Aid Workbook | HealingUpgradeLv23_2_Amount = 4
| HealingUpgradeLv23_3_Name = Credits | HealingUpgradeLv23_3_Amount = 200000
| AttackLv24 = 480
| AttackUpgradeLv24_1_Name = Broken Crystal Haniwa | AttackUpgradeLv24_1_Amount = 8
| AttackUpgradeLv24_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv24_2_Amount = 4
| AttackUpgradeLv24_3_Name = Credits | AttackUpgradeLv24_3_Amount = 200000
| HpLv24 = 480
| HpUpgradeLv24_1_Name = Broken Crystal Haniwa | HpUpgradeLv24_1_Amount = 8
| HpUpgradeLv24_2_Name = Applied Fitness Workbook | HpUpgradeLv24_2_Amount = 4
| HpUpgradeLv24_3_Name = Credits | HpUpgradeLv24_3_Amount = 200000
| HealingLv24 = 480
| HealingUpgradeLv24_1_Name = Broken Crystal Haniwa | HealingUpgradeLv24_1_Amount = 8
| HealingUpgradeLv24_2_Name = Applied First Aid Workbook | HealingUpgradeLv24_2_Amount = 4
| HealingUpgradeLv24_3_Name = Credits | HealingUpgradeLv24_3_Amount = 200000
| AttackLv25 = 500
| AttackUpgradeLv25_1_Name = Broken Crystal Haniwa | AttackUpgradeLv25_1_Amount = 8
| AttackUpgradeLv25_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv25_2_Amount = 4
| AttackUpgradeLv25_3_Name = Credits | AttackUpgradeLv25_3_Amount = 200000
| HpLv25 = 500
| HpUpgradeLv25_1_Name = Broken Crystal Haniwa | HpUpgradeLv25_1_Amount = 8
| HpUpgradeLv25_2_Name = Applied Fitness Workbook | HpUpgradeLv25_2_Amount = 4
| HpUpgradeLv25_3_Name = Credits | HpUpgradeLv25_3_Amount = 200000
| HealingLv25 = 500
| HealingUpgradeLv25_1_Name = Broken Crystal Haniwa | HealingUpgradeLv25_1_Amount = 8
| HealingUpgradeLv25_2_Name = Applied First Aid Workbook | HealingUpgradeLv25_2_Amount = 4
| HealingUpgradeLv25_3_Name = Credits | HealingUpgradeLv25_3_Amount = 200000
}}
===Skills===
{{skill types | AOE healing | explosive AOE damage | single target healing | healing buff }}
{{EXSkillTable
| SkillName = Holy Hand Grenade
| SkillNameJP = セイなる手榴弾
| SkillIconType = COMMON_SKILLICON_BEAMSKILLICON_KOHARU_EXSKILL
| SkillDamageType = Explosive
| SkillBaseCost = 3
| SkillDescriptionGeneral = Heal allies in an area for {{SkillValue|101~192%}} of Healing. For enemies, deal {{SkillValue|227~431%}} damage.
| SkillDescriptionLv1 = Heal allies in an area for {{SkillValue|101%}} of Healing. For enemies, deal {{SkillValue|227%}} damage.
| SkillUpgradeLv2_1_Name = Beginner Tactical Training Blu-ray (Trinity)
| SkillUpgradeLv2_1_Amount = 12
| SkillUpgradeLv2_2_Name = Crystal Haniwa Fragment
| SkillUpgradeLv2_2_Amount = 18
| SkillUpgradeLv2_3_Name = Credits
| SkillUpgradeLv2_3_Amount = 80000
| SkillDescriptionLv2 = Heal allies in an area for {{SkillValue|116%}} of Healing. For enemies, deal {{SkillValue|261%}} damage.
| SkillUpgradeLv3_1_Name = Normal Tactical Training Blu-ray (Trinity)
| SkillUpgradeLv3_1_Amount = 12
| SkillUpgradeLv3_2_Name = Beginner Tactical Training Blu-ray (Trinity)
| SkillUpgradeLv3_2_Amount = 18
| SkillUpgradeLv3_3_Name = Broken Crystal Haniwa
| SkillUpgradeLv3_3_Amount = 15
| SkillUpgradeLv3_4_Name = Rohonc Codex Page
| SkillUpgradeLv3_4_Amount = 29
| SkillUpgradeLv3_5_Name = Credits
| SkillUpgradeLv3_5_Amount = 500000
| SkillDescriptionLv3 = Heal allies in an area for {{SkillValue|147%}} of Healing. For enemies, deal {{SkillValue|329%}} damage.
| SkillUpgradeLv4_1_Name = Advanced Tactical Training Blu-ray (Trinity)
| SkillUpgradeLv4_1_Amount = 12
| SkillUpgradeLv4_2_Name = Normal Tactical Training Blu-ray (Trinity)
| SkillUpgradeLv4_2_Amount = 18
| SkillUpgradeLv4_3_Name = Repaired Crystal Haniwa
| SkillUpgradeLv4_3_Amount = 13
| SkillUpgradeLv4_4_Name = Damaged Rohonc Codex
| SkillUpgradeLv4_4_Amount = 25
| SkillUpgradeLv4_5_Name = Credits
| SkillUpgradeLv4_5_Amount = 3000000
| SkillDescriptionLv4 = Heal allies in an area for {{SkillValue|162%}} of Healing. For enemies, deal {{SkillValue|363%}} damage.
| SkillUpgradeLv5_1_Name = Superior Tactical Training Blu-ray (Trinity)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Advanced Tactical Training Blu-ray (Trinity)
| SkillUpgradeLv5_2_Amount = 18
| SkillUpgradeLv5_3_Name = Intact Crystal Haniwa
| SkillUpgradeLv5_3_Amount = 9
| SkillUpgradeLv5_4_Name = Annotated Rohonc Codex
| SkillUpgradeLv5_4_Amount = 22
| SkillUpgradeLv5_5_Name = Credits
| SkillUpgradeLv5_5_Amount = 10000000
| SkillDescriptionLv5 = Heal allies in an area for {{SkillValue|192%}} of Healing. For enemies, deal {{SkillValue|431%}} damage.
| SkillDescriptionLv6 = Heal allies in an area for {{SkillValue|207%}} of Healing. For enemies, deal {{SkillValue|465%}} damage.
| SkillDescriptionLv7 = Heal allies in an area for {{SkillValue|238%}} of Healing. For enemies, deal {{SkillValue|534%}} damage.
| SkillDescriptionLv8 = Heal allies in an area for {{SkillValue|253%}} of Healing. For enemies, deal {{SkillValue|568%}} damage.
| SkillDescriptionLv9 = Heal allies in an area for {{SkillValue|284%}} of Healing. For enemies, deal {{SkillValue|636%}} damage.
| SkillDescriptionLv10 = Heal allies in an area for {{SkillValue|299%}} of Healing. For enemies, deal {{SkillValue|670%}} damage.
}}
{{SkillTable
Line 82 ⟶ 507:
| SkillDamageType = Explosive
| SkillType = Normal
| SkillDescriptionGeneral = For allies that are at less than {{SkillValue|50%}} HP, heal for {{SkillValue|80.8~153%}} of Healing. (cooldownCooldown: {{SkillValue|20 seconds}}).
| SkillDescriptionLv1 = For allies that are at less than {{SkillValue|50%}} HP, heal for {{SkillValue|80.8%}} of Healing. (cooldownCooldown: {{SkillValue|20 seconds}}).
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = For allies that are at less than {{SkillValue|50%}}, heal for {{SkillValue|84.9%}} of Healing. (Cooldown: {{SkillValue|20 seconds}})
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = For allies that are at less than {{SkillValue|50%}}, heal for {{SkillValue|88.9%}} of Healing. (Cooldown: {{SkillValue|20 seconds}})
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Crystal Haniwa Fragment
| SkillUpgradeLv4_3_Amount = 5
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = For allies that are at less than {{SkillValue|50%}}, heal for {{SkillValue|105%}} of Healing. (Cooldown: {{SkillValue|20 seconds}})
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Broken Crystal Haniwa
| SkillUpgradeLv5_2_Amount = 7
| SkillUpgradeLv5_3_Name = Rohonc Codex Page
| SkillUpgradeLv5_3_Amount = 16
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = For allies that are at less than {{SkillValue|50%}}, heal for {{SkillValue|109%}} of Healing. (Cooldown: {{SkillValue|20 seconds}})
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Broken Crystal Haniwa
| SkillUpgradeLv6_3_Amount = 10
| SkillUpgradeLv6_4_Name = Rohonc Codex Page
| SkillUpgradeLv6_4_Amount = 16
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = For allies that are at less than {{SkillValue|50%}}, heal for {{SkillValue|113%}} of Healing. (Cooldown: {{SkillValue|20 seconds}})
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Repaired Crystal Haniwa
| SkillUpgradeLv7_2_Amount = 6
| SkillUpgradeLv7_3_Name = Damaged Rohonc Codex
| SkillUpgradeLv7_3_Amount = 20
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = For allies that are at less than {{SkillValue|50%}}, heal for {{SkillValue|129%}} of Healing. (Cooldown: {{SkillValue|20 seconds}})
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Trinity)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Intact Crystal Haniwa
| SkillUpgradeLv8_3_Amount = 4
| SkillUpgradeLv8_4_Name = Annotated Rohonc Codex
| SkillUpgradeLv8_4_Amount = 7
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = For allies that are at less than {{SkillValue|50%}}, heal for {{SkillValue|133%}} of Healing. (Cooldown: {{SkillValue|20 seconds}})
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Trinity)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Intact Crystal Haniwa
| SkillUpgradeLv9_2_Amount = 10
| SkillUpgradeLv9_3_Name = Annotated Rohonc Codex
| SkillUpgradeLv9_3_Amount = 15
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = For allies that are at less than {{SkillValue|50%}}, heal for {{SkillValue|137%}} of Healing. (Cooldown: {{SkillValue|20 seconds}})
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = For allies that are at less than {{SkillValue|50%}}, heal for {{SkillValue|153%}} of Healing. (Cooldown: {{SkillValue|20 seconds}})
}}
{{SkillTable
Line 91 ⟶ 589:
| SkillDamageType = Explosive
| SkillType = Passive
| SkillDescriptionGeneral = Increase Attack by {{SkillValue|14~26.6%}}.
| SkillDescriptionLv1 = Increase Attack by {{SkillValue|14%}}.
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = Increase Attack by {{SkillValue|14.7%}}.
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = Increase Attack by {{SkillValue|15.4%}}.
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Crystal Haniwa Fragment
| SkillUpgradeLv4_3_Amount = 5
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = Increase Attack by {{SkillValue|18.2%}}.
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Broken Crystal Haniwa
| SkillUpgradeLv5_2_Amount = 7
| SkillUpgradeLv5_3_Name = Rohonc Codex Page
| SkillUpgradeLv5_3_Amount = 16
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = Increase Attack by {{SkillValue|18.9%}}.
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Broken Crystal Haniwa
| SkillUpgradeLv6_3_Amount = 10
| SkillUpgradeLv6_4_Name = Rohonc Codex Page
| SkillUpgradeLv6_4_Amount = 16
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = Increase Attack by {{SkillValue|19.6%}}.
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Repaired Crystal Haniwa
| SkillUpgradeLv7_2_Amount = 6
| SkillUpgradeLv7_3_Name = Damaged Rohonc Codex
| SkillUpgradeLv7_3_Amount = 20
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = Increase Attack by {{SkillValue|22.4%}}.
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Trinity)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Intact Crystal Haniwa
| SkillUpgradeLv8_3_Amount = 4
| SkillUpgradeLv8_4_Name = Annotated Rohonc Codex
| SkillUpgradeLv8_4_Amount = 7
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = Increase Attack by {{SkillValue|23.1%}}.
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Trinity)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Intact Crystal Haniwa
| SkillUpgradeLv9_2_Amount = 10
| SkillUpgradeLv9_3_Name = Annotated Rohonc Codex
| SkillUpgradeLv9_3_Amount = 15
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Increase Attack by {{SkillValue|23.8%}}.
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Increase Attack by {{SkillValue|26.6%}}.
}}
{{SkillTable
| SkillName = Because I'm elite!
| SkillNameJP = エリートだから!
| SkillIconType = SKILLICON_ARIS_EXTRAPASSIVESKILLCOMMON_SKILLICON_STATBUFF
| SkillDamageType = Explosive
| SkillType = Sub
| SkillDescriptionGeneral = Every {{SkillValue|30 seconds}}, increase Healing by {{SkillValue|21.5~41%}}. (durationDuration: {{SkillValue|20 seconds}}).
| SkillDescriptionLv1 = Every {{SkillValue|30 seconds}}, increase Healing by {{SkillValue|21.5%}}. (durationDuration: {{SkillValue|20 seconds}}).
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = Every {{SkillValue|30 seconds}}, increase Healing by {{SkillValue|22.6%}}. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = Every {{SkillValue|30 seconds}}, increase Healing by {{SkillValue|23.7%}}. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Crystal Haniwa Fragment
| SkillUpgradeLv4_3_Amount = 5
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = Every {{SkillValue|30 seconds}}, increase Healing by {{SkillValue|28%}}. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Broken Crystal Haniwa
| SkillUpgradeLv5_2_Amount = 7
| SkillUpgradeLv5_3_Name = Rohonc Codex Page
| SkillUpgradeLv5_3_Amount = 16
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = Every {{SkillValue|30 seconds}}, increase Healing by {{SkillValue|29.1%}}. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Broken Crystal Haniwa
| SkillUpgradeLv6_3_Amount = 10
| SkillUpgradeLv6_4_Name = Rohonc Codex Page
| SkillUpgradeLv6_4_Amount = 16
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = Every {{SkillValue|30 seconds}}, increase Healing by {{SkillValue|30.2%}}. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Repaired Crystal Haniwa
| SkillUpgradeLv7_2_Amount = 6
| SkillUpgradeLv7_3_Name = Damaged Rohonc Codex
| SkillUpgradeLv7_3_Amount = 20
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = Every {{SkillValue|30 seconds}}, increase Healing by {{SkillValue|34.5%}}. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Trinity)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Intact Crystal Haniwa
| SkillUpgradeLv8_3_Amount = 4
| SkillUpgradeLv8_4_Name = Annotated Rohonc Codex
| SkillUpgradeLv8_4_Amount = 7
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = Every {{SkillValue|30 seconds}}, increase Healing by {{SkillValue|35.6%}}. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Trinity)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Intact Crystal Haniwa
| SkillUpgradeLv9_2_Amount = 10
| SkillUpgradeLv9_3_Name = Annotated Rohonc Codex
| SkillUpgradeLv9_3_Amount = 15
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Every {{SkillValue|30 seconds}}, increase Healing by {{SkillValue|36.6%}}. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Every {{SkillValue|30 seconds}}, increase Healing by {{SkillValue|41%}}. (Duration: {{SkillValue|20 seconds}})
}}
 
===Unique weapon===
{{UniqueWeapon
| CharacterId = Koharu
| NameEN = Justice Black
| NameJP = ジャスティス・ブラック
| DescriptionEN = <p>The sniper rifle used by Koharu.</p><p>Koharu was still in the Justice Actualization Committee when it was given its name.</p>
| DescriptionJP = <p>コハルが使用するスナイパーライフル。</p><p>この名前は、コハルが正義実現委員会だった時に名づけたもの。</p>
| Rank2 = Passive Skill changes to <b>I'm giving it my all! +</b>
| Rank3 = {{Icon|Outdoor|size=20}} Outdoor area affinity {{Affinity|SS}} SS
| StatBonusAtk = 92
| StatBonusAtk100 = 916
| StatBonusHP = 611
| StatBonusHP100 = 6107
| StatBonusHealing = 253
| StatBonusHealing100 = 2531
}}
{{SkillTable
| SkillName = I'm giving it my all! +
| SkillNameJP = これでも頑張ってるの!+
| SkillIconType = COMMON_SKILLICON_WEAPONBUFF
| SkillDamageType = Explosive
| SkillType = Weapon Passive
| SkillDescriptionGeneral = Increase Attack by {{SkillValue|250~475}}. Further increase Attack by {{SkillValue|14~26.6%}}.
| SkillDescriptionLv1 = Increase Attack by {{SkillValue|250}}. Further increase Attack by {{SkillValue|14%}}.
| SkillDescriptionLv2 = Increase Attack by {{SkillValue|263}}. Further increase Attack by {{SkillValue|14.7%}}.
| SkillDescriptionLv3 = Increase Attack by {{SkillValue|275}}. Further increase Attack by {{SkillValue|15.4%}}.
| SkillDescriptionLv4 = Increase Attack by {{SkillValue|325}}. Further increase Attack by {{SkillValue|18.2%}}.
| SkillDescriptionLv5 = Increase Attack by {{SkillValue|337}}. Further increase Attack by {{SkillValue|18.9%}}.
| SkillDescriptionLv6 = Increase Attack by {{SkillValue|350}}. Further increase Attack by {{SkillValue|19.6%}}.
| SkillDescriptionLv7 = Increase Attack by {{SkillValue|400}}. Further increase Attack by {{SkillValue|22.4%}}.
| SkillDescriptionLv8 = Increase Attack by {{SkillValue|412}}. Further increase Attack by {{SkillValue|23.1%}}.
| SkillDescriptionLv9 = Increase Attack by {{SkillValue|425}}. Further increase Attack by {{SkillValue|23.8%}}.
| SkillDescriptionLv10 = Increase Attack by {{SkillValue|475}}. Further increase Attack by {{SkillValue|26.6%}}.
}}
 
=Resources=
{{MomoTalkLink}}
{{CharacterGalleryLink}}
==Voiceover==
See [[{{PAGENAME}}/audio]]
 
=Cafe=
{{CharacterCafeImage}}
{{#dpl:
| category = Furniture
| linksto = {{PAGENAME}}
| format = ,,,
| include = {Furniture{{!}}CharacterCafeInteraction.dpl}
| resultsheader = \n===Cafe interaction===\n
}}
===Gifts===
{{CharacterGifts}}
{{Supplemental Lessons Club}}
{{Justice Task Force}}
{{Kivotos|Trinity}}
[[Category:Characters]]
[[Category:Characters_with_shards_that_can_be_farmed_or_bought]]