Joint Firing Drill: Difference between revisions

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|[[File:TimeAttackGeas_Ally_Damage_MaxHP_TriggerPeriodic.png|50x50px]]
|The scarecrow's HP decreases over time
|'''Scarecrow's HP constant decrease'''
The scarecrow's HP decreases over time
|-
|[[File:TimeAttackGeas_Ally_StatChange_CostRegen_RatioAllTacticRole.png|50x50px]]
|If the team has at least one of all roles (supporters, attackers, tanks, healers, and T.S) present, the Cost Recovery speed of allies is increased
|'''All roles deployed'''
|-
If the team has at least one of all roles (supporters, attackers, tanks, healers, and T.S) present, the Cost Recovery speed of allies is increased
|[[File:TimeAttackGeas_Enemy_StatChange_AttackPower_CostRegen_CharacterCount.png|50px]]
|The number of students deployed changes their Attack and Cost Recovery (given by buffs). The fewer the students deployed, the more buffs each student will have (deploying more than 4 students won't give any buffs)
|-
! colspan="2" |Enemy effects
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|[[File:TimeAttackGeas Enemy StatChange MaxHP TriggerCrowdControl Damage.png|50x50px]]
|'''AdditionalEnemies take damage wheneach time they are affected by Crowda Control'''crowd control
|-
Enemies take damage each time they are affected by a crowd control
|[[File:TimeAttackGeas_Enemy_Heal_TriggerPeriod.png|50px]]
|The enemy regenerates health at regular intervals
|}
{{#seo: