Yoshimi: Difference between revisions

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{{Character
{{Character
| Id = 26005
| DevName = Yoshimi_default
| Name = Yoshimi
| Name = Yoshimi
| Portrait = Portrait_Yoshimi
| Image = Yoshimi full.png
| Variant1 = Band
| JPName = 伊原木ヨシミ
| Image1 = Yoshimi_(Band)_00.png
| JPReading = Ibaraki Yoshimi
| Variant2 = Band, no decorations
| Image2 = Yoshimi_(Band,_no_decorations)_00.png
| JPName = 伊原木 ヨシミ
| JPReading = Ibaragi Yoshimi
| School = Trinity
| School = Trinity
| Club = After School Sweets Club
| Age = 15
| Age = 15
| Birthday = August 29
| Birthday = August 29
| Height = 146cm
| Height = 146cm
| Hobbies = All kinds of events, touring cafés for limited edition sweets
| Hobbies = All kinds of events, touring cafés for limited edition sweets
| Illust = Mx2j
| Designer = Mx2J
| Illust = Mx2J
| Voice = Ayumi Mano
| Voice = Ayumi Mano
| WeaponType = AR
| WeaponType = AR
| CityTownAffinity = B
| OutdoorAffinity = B
| UsesCover = No
| UsesCover = No
| Rarity = 1
| Rarity = 1
Line 21: Line 27:
| Position = Back
| Position = Back
| Role = Attacker
| Role = Attacker
| CityTownAffinity = B
| OutdoorAffinity = B
| IndoorAffinity = B
| IndoorAffinity = B
| EquipmentSlot1 = Hat
}}
| EquipmentSlot2 = Hairpin
| EquipmentSlot3 = Watch
| CharacterPool = regular
| ReleaseDate = 2021/02/04
}}{{CharacterVariants|Yoshimi}}__TOC__

=Background=
=Background=
{{CharacterBackground
トリニティ総合学園所属、放課後スイーツ部の部員。
| ENText = <p>Yoshimi is a member of the After School Sweets Club of Trinity Integrated Academy.</p><p>She has a complex about her height and physique, and always gives the impression of an angry small animal.<br>Despite wanting to become more adult-like, she is always doted on for how her thoughts are reflected unchanged in her facial expression.<br>Yoshimi's pastime is touring cafes to taste limited edition sweets - on such occasions alone, she has a brighter smile then anyone else.</p>

身長と体型がコンプレックスの、常に威嚇しっぱなしの小動物のような少女。
| JPText = <p>トリニティ総合学園所属、放課後スイーツ部の部員。</p><p>身長と体型がコンプレックスの、常に威嚇しっぱなしの小動物のような少女。常に大人っぽくなりたいと思っているが、考えていることが顔にそのまま表れてしまうため、周囲からはいつまでも可愛がられている。趣味のカフェ巡りをしながら、限定スイーツを味わう時だけは誰よりも明るい笑みを見せる。</p>
}}

常に大人っぽくなりたいと思っているが、考えていることが顔にそのまま表れてしまうため、

周囲からはいつまでも可愛がられている。

趣味のカフェ巡りをしながら、限定スイーツを味わう時だけは誰よりも明るい笑みを見せる。

Yoshimi is a member of the After School Sweets Club of Trinity Integrated Academy.

She has a complex about her height and physique, and always gives the impression of an angry small animal. Despite wanting to become more adult-like, she is always doted on for how her thoughts are reflected unchanged in her facial expression.

Yoshimi's pastime is touring cafes to taste limited edition sweets - on such occasions alone, she has a brighter smile then anyone else.


=How to Obtain=
=How to Obtain=
*Regular Gacha pool
*[[Recruit]]
{{CharacterBanners}}{{CharacterMissionRewards}}
*Event Shop:
**[[Summer Sky's Wishlist]] (50× Shards)
**[[Summer Sky's Wishlist (Rerun)]] (50× Shards)
*Event Supply Box:
**[[A Tale of After School Sweets: Sweet Secrets and Gun Fights!]] (60+ × Shards)


=Character Details=
=Character Details=
{{CharacterStatTable
{{CharacterStatTable
|minAtk=268
| minAtk = 268
|maxAtk=
| maxAtk = 2689
|minDef=19
| minDef = 19
|maxDef=
| maxDef = 119
|minHP=2232
| minHP = 2232
|maxHP=
| maxHP = 16675
|minHealing=1622
| minHealing = 1622
|maxHealing=
| maxHealing = 4868
|minAcc=705
| minAcc = 705
| minEva = 806
|maxAcc=
| minCRate = 201
|minEva=806
| minCDmg = 200
|maxEva=
| minStab = 1596
|minCRate=201
| minRange = 1000
|maxCRate=
| minCCStr = 100
|minCDmg=200
| minCCRes = 100
|maxCDmg=
| MoveSpeed = 200
|minStab=1596
| AmmoCount = 20
|maxStab=
| AmmoCost = 1
|minRange=1000
| RegenCost = 700
|maxRange=
| dataSource = raw
|minCCStr=100
}}
|maxCCStr=
{{CharacterAffectionTable
|minCCRes=100
| MemoryLobbyUnlockLv = 6
|maxCCRes=
| MemoryLobbyImage = Lobbyillust_Yoshimi
|minCostRes=
| MemoryLobbyBGMId = 9
|maxCostRes=
| UniqueGearUnlockLv = 15
|outAff=B
| MomotalkRewardLevel2 = 20
|cityAff=B
| MomotalkRewardLevel3 = 40
|inAff=B
| MomotalkRewardLevel5 = 60
| MomotalkRewardLevel6 = 80
| MomotalkRewardLevel15 = 120
| AffectionLevel2 = Attack+3
| AffectionLevel3 = Attack+3
| AffectionLevel4 = Attack+3
| AffectionLevel5 = Attack+3
| AffectionLevel6 = Attack+4
| AffectionLevel7 = Attack+4
| AffectionLevel8 = Attack+4
| AffectionLevel9 = Attack+4
| AffectionLevel10 = Attack+4
| AffectionLevel11 = Attack+5 HP+42
| AffectionLevel12 = Attack+5 HP+42
| AffectionLevel13 = Attack+5 HP+42
| AffectionLevel14 = Attack+5 HP+42
| AffectionLevel15 = Attack+5 HP+42
| AffectionLevel16 = Attack+7 HP+50
| AffectionLevel17 = Attack+7 HP+50
| AffectionLevel18 = Attack+7 HP+50
| AffectionLevel19 = Attack+7 HP+50
| AffectionLevel20 = Attack+7 HP+50
| AffectionLevel21 = Attack+2 HP+9
| AffectionLevel22 = Attack+2 HP+9
| AffectionLevel23 = Attack+2 HP+9
| AffectionLevel24 = Attack+2 HP+9
| AffectionLevel25 = Attack+2 HP+9
| AffectionLevel26 = Attack+2 HP+9
| AffectionLevel27 = Attack+2 HP+9
| AffectionLevel28 = Attack+2 HP+9
| AffectionLevel29 = Attack+2 HP+9
| AffectionLevel30 = Attack+2 HP+9
| AffectionLevel31 = Attack+3 HP+13
| AffectionLevel32 = Attack+3 HP+13
| AffectionLevel33 = Attack+3 HP+13
| AffectionLevel34 = Attack+3 HP+13
| AffectionLevel35 = Attack+3 HP+13
| AffectionLevel36 = Attack+3 HP+13
| AffectionLevel37 = Attack+3 HP+13
| AffectionLevel38 = Attack+3 HP+13
| AffectionLevel39 = Attack+3 HP+13
| AffectionLevel40 = Attack+3 HP+13
| AffectionLevel41 = Attack+4 HP+22
| AffectionLevel42 = Attack+4 HP+22
| AffectionLevel43 = Attack+4 HP+22
| AffectionLevel44 = Attack+4 HP+22
| AffectionLevel45 = Attack+4 HP+22
| AffectionLevel46 = Attack+4 HP+22
| AffectionLevel47 = Attack+4 HP+22
| AffectionLevel48 = Attack+4 HP+22
| AffectionLevel49 = Attack+4 HP+22
| AffectionLevel50 = Attack+4 HP+22
}}{{#dpl:
| namespace =
| category = Characters
| titleregexp = ^Yoshimi(?: \(.+\))*$
| format = ,<div class="affection-alt">[[File:%PAGE%.png|frameless|48px|alt=%TITLE%|link=%PAGE%|class=affection-portrait]],</div>,
| ordermethod = title
| include = {CharacterAffectionTable}
}}
}}


{{CharacterPotentialTable
| AttackLv0 = 0
| HpLv0 = 0
| HealingLv0 = 0
| AttackLv1 = 20
| AttackUpgradeLv1_1_Name = Nimrud Lens Piece | AttackUpgradeLv1_1_Amount = 10
| AttackUpgradeLv1_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv1_2_Amount = 2
| AttackUpgradeLv1_3_Name = Credits | AttackUpgradeLv1_3_Amount = 100000
| HpLv1 = 20
| HpUpgradeLv1_1_Name = Nimrud Lens Piece | HpUpgradeLv1_1_Amount = 10
| HpUpgradeLv1_2_Name = Applied Fitness Workbook | HpUpgradeLv1_2_Amount = 2
| HpUpgradeLv1_3_Name = Credits | HpUpgradeLv1_3_Amount = 100000
| HealingLv1 = 20
| HealingUpgradeLv1_1_Name = Nimrud Lens Piece | HealingUpgradeLv1_1_Amount = 10
| HealingUpgradeLv1_2_Name = Applied First Aid Workbook | HealingUpgradeLv1_2_Amount = 2
| HealingUpgradeLv1_3_Name = Credits | HealingUpgradeLv1_3_Amount = 100000
| AttackLv2 = 40
| AttackUpgradeLv2_1_Name = Nimrud Lens Piece | AttackUpgradeLv2_1_Amount = 10
| AttackUpgradeLv2_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv2_2_Amount = 2
| AttackUpgradeLv2_3_Name = Credits | AttackUpgradeLv2_3_Amount = 100000
| HpLv2 = 40
| HpUpgradeLv2_1_Name = Nimrud Lens Piece | HpUpgradeLv2_1_Amount = 10
| HpUpgradeLv2_2_Name = Applied Fitness Workbook | HpUpgradeLv2_2_Amount = 2
| HpUpgradeLv2_3_Name = Credits | HpUpgradeLv2_3_Amount = 100000
| HealingLv2 = 40
| HealingUpgradeLv2_1_Name = Nimrud Lens Piece | HealingUpgradeLv2_1_Amount = 10
| HealingUpgradeLv2_2_Name = Applied First Aid Workbook | HealingUpgradeLv2_2_Amount = 2
| HealingUpgradeLv2_3_Name = Credits | HealingUpgradeLv2_3_Amount = 100000
| AttackLv3 = 60
| AttackUpgradeLv3_1_Name = Nimrud Lens Piece | AttackUpgradeLv3_1_Amount = 10
| AttackUpgradeLv3_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv3_2_Amount = 2
| AttackUpgradeLv3_3_Name = Credits | AttackUpgradeLv3_3_Amount = 100000
| HpLv3 = 60
| HpUpgradeLv3_1_Name = Nimrud Lens Piece | HpUpgradeLv3_1_Amount = 10
| HpUpgradeLv3_2_Name = Applied Fitness Workbook | HpUpgradeLv3_2_Amount = 2
| HpUpgradeLv3_3_Name = Credits | HpUpgradeLv3_3_Amount = 100000
| HealingLv3 = 60
| HealingUpgradeLv3_1_Name = Nimrud Lens Piece | HealingUpgradeLv3_1_Amount = 10
| HealingUpgradeLv3_2_Name = Applied First Aid Workbook | HealingUpgradeLv3_2_Amount = 2
| HealingUpgradeLv3_3_Name = Credits | HealingUpgradeLv3_3_Amount = 100000
| AttackLv4 = 80
| AttackUpgradeLv4_1_Name = Nimrud Lens Piece | AttackUpgradeLv4_1_Amount = 10
| AttackUpgradeLv4_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv4_2_Amount = 2
| AttackUpgradeLv4_3_Name = Credits | AttackUpgradeLv4_3_Amount = 100000
| HpLv4 = 80
| HpUpgradeLv4_1_Name = Nimrud Lens Piece | HpUpgradeLv4_1_Amount = 10
| HpUpgradeLv4_2_Name = Applied Fitness Workbook | HpUpgradeLv4_2_Amount = 2
| HpUpgradeLv4_3_Name = Credits | HpUpgradeLv4_3_Amount = 100000
| HealingLv4 = 80
| HealingUpgradeLv4_1_Name = Nimrud Lens Piece | HealingUpgradeLv4_1_Amount = 10
| HealingUpgradeLv4_2_Name = Applied First Aid Workbook | HealingUpgradeLv4_2_Amount = 2
| HealingUpgradeLv4_3_Name = Credits | HealingUpgradeLv4_3_Amount = 100000
| AttackLv5 = 100
| AttackUpgradeLv5_1_Name = Nimrud Lens Piece | AttackUpgradeLv5_1_Amount = 10
| AttackUpgradeLv5_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv5_2_Amount = 2
| AttackUpgradeLv5_3_Name = Credits | AttackUpgradeLv5_3_Amount = 100000
| HpLv5 = 100
| HpUpgradeLv5_1_Name = Nimrud Lens Piece | HpUpgradeLv5_1_Amount = 10
| HpUpgradeLv5_2_Name = Applied Fitness Workbook | HpUpgradeLv5_2_Amount = 2
| HpUpgradeLv5_3_Name = Credits | HpUpgradeLv5_3_Amount = 100000
| HealingLv5 = 100
| HealingUpgradeLv5_1_Name = Nimrud Lens Piece | HealingUpgradeLv5_1_Amount = 10
| HealingUpgradeLv5_2_Name = Applied First Aid Workbook | HealingUpgradeLv5_2_Amount = 2
| HealingUpgradeLv5_3_Name = Credits | HealingUpgradeLv5_3_Amount = 100000
| AttackLv6 = 120
| AttackUpgradeLv6_1_Name = Nimrud Lens Piece | AttackUpgradeLv6_1_Amount = 15
| AttackUpgradeLv6_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv6_2_Amount = 2
| AttackUpgradeLv6_3_Name = Credits | AttackUpgradeLv6_3_Amount = 100000
| HpLv6 = 120
| HpUpgradeLv6_1_Name = Nimrud Lens Piece | HpUpgradeLv6_1_Amount = 15
| HpUpgradeLv6_2_Name = Applied Fitness Workbook | HpUpgradeLv6_2_Amount = 2
| HpUpgradeLv6_3_Name = Credits | HpUpgradeLv6_3_Amount = 100000
| HealingLv6 = 120
| HealingUpgradeLv6_1_Name = Nimrud Lens Piece | HealingUpgradeLv6_1_Amount = 15
| HealingUpgradeLv6_2_Name = Applied First Aid Workbook | HealingUpgradeLv6_2_Amount = 2
| HealingUpgradeLv6_3_Name = Credits | HealingUpgradeLv6_3_Amount = 100000
| AttackLv7 = 140
| AttackUpgradeLv7_1_Name = Nimrud Lens Piece | AttackUpgradeLv7_1_Amount = 15
| AttackUpgradeLv7_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv7_2_Amount = 2
| AttackUpgradeLv7_3_Name = Credits | AttackUpgradeLv7_3_Amount = 100000
| HpLv7 = 140
| HpUpgradeLv7_1_Name = Nimrud Lens Piece | HpUpgradeLv7_1_Amount = 15
| HpUpgradeLv7_2_Name = Applied Fitness Workbook | HpUpgradeLv7_2_Amount = 2
| HpUpgradeLv7_3_Name = Credits | HpUpgradeLv7_3_Amount = 100000
| HealingLv7 = 140
| HealingUpgradeLv7_1_Name = Nimrud Lens Piece | HealingUpgradeLv7_1_Amount = 15
| HealingUpgradeLv7_2_Name = Applied First Aid Workbook | HealingUpgradeLv7_2_Amount = 2
| HealingUpgradeLv7_3_Name = Credits | HealingUpgradeLv7_3_Amount = 100000
| AttackLv8 = 160
| AttackUpgradeLv8_1_Name = Nimrud Lens Piece | AttackUpgradeLv8_1_Amount = 15
| AttackUpgradeLv8_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv8_2_Amount = 2
| AttackUpgradeLv8_3_Name = Credits | AttackUpgradeLv8_3_Amount = 100000
| HpLv8 = 160
| HpUpgradeLv8_1_Name = Nimrud Lens Piece | HpUpgradeLv8_1_Amount = 15
| HpUpgradeLv8_2_Name = Applied Fitness Workbook | HpUpgradeLv8_2_Amount = 2
| HpUpgradeLv8_3_Name = Credits | HpUpgradeLv8_3_Amount = 100000
| HealingLv8 = 160
| HealingUpgradeLv8_1_Name = Nimrud Lens Piece | HealingUpgradeLv8_1_Amount = 15
| HealingUpgradeLv8_2_Name = Applied First Aid Workbook | HealingUpgradeLv8_2_Amount = 2
| HealingUpgradeLv8_3_Name = Credits | HealingUpgradeLv8_3_Amount = 100000
| AttackLv9 = 180
| AttackUpgradeLv9_1_Name = Nimrud Lens Piece | AttackUpgradeLv9_1_Amount = 15
| AttackUpgradeLv9_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv9_2_Amount = 2
| AttackUpgradeLv9_3_Name = Credits | AttackUpgradeLv9_3_Amount = 100000
| HpLv9 = 180
| HpUpgradeLv9_1_Name = Nimrud Lens Piece | HpUpgradeLv9_1_Amount = 15
| HpUpgradeLv9_2_Name = Applied Fitness Workbook | HpUpgradeLv9_2_Amount = 2
| HpUpgradeLv9_3_Name = Credits | HpUpgradeLv9_3_Amount = 100000
| HealingLv9 = 180
| HealingUpgradeLv9_1_Name = Nimrud Lens Piece | HealingUpgradeLv9_1_Amount = 15
| HealingUpgradeLv9_2_Name = Applied First Aid Workbook | HealingUpgradeLv9_2_Amount = 2
| HealingUpgradeLv9_3_Name = Credits | HealingUpgradeLv9_3_Amount = 100000
| AttackLv10 = 200
| AttackUpgradeLv10_1_Name = Nimrud Lens Piece | AttackUpgradeLv10_1_Amount = 15
| AttackUpgradeLv10_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv10_2_Amount = 2
| AttackUpgradeLv10_3_Name = Credits | AttackUpgradeLv10_3_Amount = 100000
| HpLv10 = 200
| HpUpgradeLv10_1_Name = Nimrud Lens Piece | HpUpgradeLv10_1_Amount = 15
| HpUpgradeLv10_2_Name = Applied Fitness Workbook | HpUpgradeLv10_2_Amount = 2
| HpUpgradeLv10_3_Name = Credits | HpUpgradeLv10_3_Amount = 100000
| HealingLv10 = 200
| HealingUpgradeLv10_1_Name = Nimrud Lens Piece | HealingUpgradeLv10_1_Amount = 15
| HealingUpgradeLv10_2_Name = Applied First Aid Workbook | HealingUpgradeLv10_2_Amount = 2
| HealingUpgradeLv10_3_Name = Credits | HealingUpgradeLv10_3_Amount = 100000
| AttackLv11 = 220
| AttackUpgradeLv11_1_Name = Nimrud Lens Piece | AttackUpgradeLv11_1_Amount = 20
| AttackUpgradeLv11_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv11_2_Amount = 2
| AttackUpgradeLv11_3_Name = Credits | AttackUpgradeLv11_3_Amount = 100000
| HpLv11 = 220
| HpUpgradeLv11_1_Name = Nimrud Lens Piece | HpUpgradeLv11_1_Amount = 20
| HpUpgradeLv11_2_Name = Applied Fitness Workbook | HpUpgradeLv11_2_Amount = 2
| HpUpgradeLv11_3_Name = Credits | HpUpgradeLv11_3_Amount = 100000
| HealingLv11 = 220
| HealingUpgradeLv11_1_Name = Nimrud Lens Piece | HealingUpgradeLv11_1_Amount = 20
| HealingUpgradeLv11_2_Name = Applied First Aid Workbook | HealingUpgradeLv11_2_Amount = 2
| HealingUpgradeLv11_3_Name = Credits | HealingUpgradeLv11_3_Amount = 100000
| AttackLv12 = 240
| AttackUpgradeLv12_1_Name = Nimrud Lens Piece | AttackUpgradeLv12_1_Amount = 20
| AttackUpgradeLv12_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv12_2_Amount = 2
| AttackUpgradeLv12_3_Name = Credits | AttackUpgradeLv12_3_Amount = 100000
| HpLv12 = 240
| HpUpgradeLv12_1_Name = Nimrud Lens Piece | HpUpgradeLv12_1_Amount = 20
| HpUpgradeLv12_2_Name = Applied Fitness Workbook | HpUpgradeLv12_2_Amount = 2
| HpUpgradeLv12_3_Name = Credits | HpUpgradeLv12_3_Amount = 100000
| HealingLv12 = 240
| HealingUpgradeLv12_1_Name = Nimrud Lens Piece | HealingUpgradeLv12_1_Amount = 20
| HealingUpgradeLv12_2_Name = Applied First Aid Workbook | HealingUpgradeLv12_2_Amount = 2
| HealingUpgradeLv12_3_Name = Credits | HealingUpgradeLv12_3_Amount = 100000
| AttackLv13 = 260
| AttackUpgradeLv13_1_Name = Nimrud Lens Piece | AttackUpgradeLv13_1_Amount = 20
| AttackUpgradeLv13_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv13_2_Amount = 2
| AttackUpgradeLv13_3_Name = Credits | AttackUpgradeLv13_3_Amount = 100000
| HpLv13 = 260
| HpUpgradeLv13_1_Name = Nimrud Lens Piece | HpUpgradeLv13_1_Amount = 20
| HpUpgradeLv13_2_Name = Applied Fitness Workbook | HpUpgradeLv13_2_Amount = 2
| HpUpgradeLv13_3_Name = Credits | HpUpgradeLv13_3_Amount = 100000
| HealingLv13 = 260
| HealingUpgradeLv13_1_Name = Nimrud Lens Piece | HealingUpgradeLv13_1_Amount = 20
| HealingUpgradeLv13_2_Name = Applied First Aid Workbook | HealingUpgradeLv13_2_Amount = 2
| HealingUpgradeLv13_3_Name = Credits | HealingUpgradeLv13_3_Amount = 100000
| AttackLv14 = 280
| AttackUpgradeLv14_1_Name = Nimrud Lens Piece | AttackUpgradeLv14_1_Amount = 20
| AttackUpgradeLv14_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv14_2_Amount = 2
| AttackUpgradeLv14_3_Name = Credits | AttackUpgradeLv14_3_Amount = 100000
| HpLv14 = 280
| HpUpgradeLv14_1_Name = Nimrud Lens Piece | HpUpgradeLv14_1_Amount = 20
| HpUpgradeLv14_2_Name = Applied Fitness Workbook | HpUpgradeLv14_2_Amount = 2
| HpUpgradeLv14_3_Name = Credits | HpUpgradeLv14_3_Amount = 100000
| HealingLv14 = 280
| HealingUpgradeLv14_1_Name = Nimrud Lens Piece | HealingUpgradeLv14_1_Amount = 20
| HealingUpgradeLv14_2_Name = Applied First Aid Workbook | HealingUpgradeLv14_2_Amount = 2
| HealingUpgradeLv14_3_Name = Credits | HealingUpgradeLv14_3_Amount = 100000
| AttackLv15 = 300
| AttackUpgradeLv15_1_Name = Nimrud Lens Piece | AttackUpgradeLv15_1_Amount = 20
| AttackUpgradeLv15_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv15_2_Amount = 2
| AttackUpgradeLv15_3_Name = Credits | AttackUpgradeLv15_3_Amount = 100000
| HpLv15 = 300
| HpUpgradeLv15_1_Name = Nimrud Lens Piece | HpUpgradeLv15_1_Amount = 20
| HpUpgradeLv15_2_Name = Applied Fitness Workbook | HpUpgradeLv15_2_Amount = 2
| HpUpgradeLv15_3_Name = Credits | HpUpgradeLv15_3_Amount = 100000
| HealingLv15 = 300
| HealingUpgradeLv15_1_Name = Nimrud Lens Piece | HealingUpgradeLv15_1_Amount = 20
| HealingUpgradeLv15_2_Name = Applied First Aid Workbook | HealingUpgradeLv15_2_Amount = 2
| HealingUpgradeLv15_3_Name = Credits | HealingUpgradeLv15_3_Amount = 100000
| AttackLv16 = 320
| AttackUpgradeLv16_1_Name = Broken Nimrud Lens | AttackUpgradeLv16_1_Amount = 6
| AttackUpgradeLv16_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv16_2_Amount = 4
| AttackUpgradeLv16_3_Name = Credits | AttackUpgradeLv16_3_Amount = 200000
| HpLv16 = 320
| HpUpgradeLv16_1_Name = Broken Nimrud Lens | HpUpgradeLv16_1_Amount = 6
| HpUpgradeLv16_2_Name = Applied Fitness Workbook | HpUpgradeLv16_2_Amount = 4
| HpUpgradeLv16_3_Name = Credits | HpUpgradeLv16_3_Amount = 200000
| HealingLv16 = 320
| HealingUpgradeLv16_1_Name = Broken Nimrud Lens | HealingUpgradeLv16_1_Amount = 6
| HealingUpgradeLv16_2_Name = Applied First Aid Workbook | HealingUpgradeLv16_2_Amount = 4
| HealingUpgradeLv16_3_Name = Credits | HealingUpgradeLv16_3_Amount = 200000
| AttackLv17 = 340
| AttackUpgradeLv17_1_Name = Broken Nimrud Lens | AttackUpgradeLv17_1_Amount = 6
| AttackUpgradeLv17_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv17_2_Amount = 4
| AttackUpgradeLv17_3_Name = Credits | AttackUpgradeLv17_3_Amount = 200000
| HpLv17 = 340
| HpUpgradeLv17_1_Name = Broken Nimrud Lens | HpUpgradeLv17_1_Amount = 6
| HpUpgradeLv17_2_Name = Applied Fitness Workbook | HpUpgradeLv17_2_Amount = 4
| HpUpgradeLv17_3_Name = Credits | HpUpgradeLv17_3_Amount = 200000
| HealingLv17 = 340
| HealingUpgradeLv17_1_Name = Broken Nimrud Lens | HealingUpgradeLv17_1_Amount = 6
| HealingUpgradeLv17_2_Name = Applied First Aid Workbook | HealingUpgradeLv17_2_Amount = 4
| HealingUpgradeLv17_3_Name = Credits | HealingUpgradeLv17_3_Amount = 200000
| AttackLv18 = 360
| AttackUpgradeLv18_1_Name = Broken Nimrud Lens | AttackUpgradeLv18_1_Amount = 6
| AttackUpgradeLv18_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv18_2_Amount = 4
| AttackUpgradeLv18_3_Name = Credits | AttackUpgradeLv18_3_Amount = 200000
| HpLv18 = 360
| HpUpgradeLv18_1_Name = Broken Nimrud Lens | HpUpgradeLv18_1_Amount = 6
| HpUpgradeLv18_2_Name = Applied Fitness Workbook | HpUpgradeLv18_2_Amount = 4
| HpUpgradeLv18_3_Name = Credits | HpUpgradeLv18_3_Amount = 200000
| HealingLv18 = 360
| HealingUpgradeLv18_1_Name = Broken Nimrud Lens | HealingUpgradeLv18_1_Amount = 6
| HealingUpgradeLv18_2_Name = Applied First Aid Workbook | HealingUpgradeLv18_2_Amount = 4
| HealingUpgradeLv18_3_Name = Credits | HealingUpgradeLv18_3_Amount = 200000
| AttackLv19 = 380
| AttackUpgradeLv19_1_Name = Broken Nimrud Lens | AttackUpgradeLv19_1_Amount = 6
| AttackUpgradeLv19_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv19_2_Amount = 4
| AttackUpgradeLv19_3_Name = Credits | AttackUpgradeLv19_3_Amount = 200000
| HpLv19 = 380
| HpUpgradeLv19_1_Name = Broken Nimrud Lens | HpUpgradeLv19_1_Amount = 6
| HpUpgradeLv19_2_Name = Applied Fitness Workbook | HpUpgradeLv19_2_Amount = 4
| HpUpgradeLv19_3_Name = Credits | HpUpgradeLv19_3_Amount = 200000
| HealingLv19 = 380
| HealingUpgradeLv19_1_Name = Broken Nimrud Lens | HealingUpgradeLv19_1_Amount = 6
| HealingUpgradeLv19_2_Name = Applied First Aid Workbook | HealingUpgradeLv19_2_Amount = 4
| HealingUpgradeLv19_3_Name = Credits | HealingUpgradeLv19_3_Amount = 200000
| AttackLv20 = 400
| AttackUpgradeLv20_1_Name = Broken Nimrud Lens | AttackUpgradeLv20_1_Amount = 6
| AttackUpgradeLv20_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv20_2_Amount = 4
| AttackUpgradeLv20_3_Name = Credits | AttackUpgradeLv20_3_Amount = 200000
| HpLv20 = 400
| HpUpgradeLv20_1_Name = Broken Nimrud Lens | HpUpgradeLv20_1_Amount = 6
| HpUpgradeLv20_2_Name = Applied Fitness Workbook | HpUpgradeLv20_2_Amount = 4
| HpUpgradeLv20_3_Name = Credits | HpUpgradeLv20_3_Amount = 200000
| HealingLv20 = 400
| HealingUpgradeLv20_1_Name = Broken Nimrud Lens | HealingUpgradeLv20_1_Amount = 6
| HealingUpgradeLv20_2_Name = Applied First Aid Workbook | HealingUpgradeLv20_2_Amount = 4
| HealingUpgradeLv20_3_Name = Credits | HealingUpgradeLv20_3_Amount = 200000
| AttackLv21 = 420
| AttackUpgradeLv21_1_Name = Broken Nimrud Lens | AttackUpgradeLv21_1_Amount = 8
| AttackUpgradeLv21_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv21_2_Amount = 4
| AttackUpgradeLv21_3_Name = Credits | AttackUpgradeLv21_3_Amount = 200000
| HpLv21 = 420
| HpUpgradeLv21_1_Name = Broken Nimrud Lens | HpUpgradeLv21_1_Amount = 8
| HpUpgradeLv21_2_Name = Applied Fitness Workbook | HpUpgradeLv21_2_Amount = 4
| HpUpgradeLv21_3_Name = Credits | HpUpgradeLv21_3_Amount = 200000
| HealingLv21 = 420
| HealingUpgradeLv21_1_Name = Broken Nimrud Lens | HealingUpgradeLv21_1_Amount = 8
| HealingUpgradeLv21_2_Name = Applied First Aid Workbook | HealingUpgradeLv21_2_Amount = 4
| HealingUpgradeLv21_3_Name = Credits | HealingUpgradeLv21_3_Amount = 200000
| AttackLv22 = 440
| AttackUpgradeLv22_1_Name = Broken Nimrud Lens | AttackUpgradeLv22_1_Amount = 8
| AttackUpgradeLv22_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv22_2_Amount = 4
| AttackUpgradeLv22_3_Name = Credits | AttackUpgradeLv22_3_Amount = 200000
| HpLv22 = 440
| HpUpgradeLv22_1_Name = Broken Nimrud Lens | HpUpgradeLv22_1_Amount = 8
| HpUpgradeLv22_2_Name = Applied Fitness Workbook | HpUpgradeLv22_2_Amount = 4
| HpUpgradeLv22_3_Name = Credits | HpUpgradeLv22_3_Amount = 200000
| HealingLv22 = 440
| HealingUpgradeLv22_1_Name = Broken Nimrud Lens | HealingUpgradeLv22_1_Amount = 8
| HealingUpgradeLv22_2_Name = Applied First Aid Workbook | HealingUpgradeLv22_2_Amount = 4
| HealingUpgradeLv22_3_Name = Credits | HealingUpgradeLv22_3_Amount = 200000
| AttackLv23 = 460
| AttackUpgradeLv23_1_Name = Broken Nimrud Lens | AttackUpgradeLv23_1_Amount = 8
| AttackUpgradeLv23_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv23_2_Amount = 4
| AttackUpgradeLv23_3_Name = Credits | AttackUpgradeLv23_3_Amount = 200000
| HpLv23 = 460
| HpUpgradeLv23_1_Name = Broken Nimrud Lens | HpUpgradeLv23_1_Amount = 8
| HpUpgradeLv23_2_Name = Applied Fitness Workbook | HpUpgradeLv23_2_Amount = 4
| HpUpgradeLv23_3_Name = Credits | HpUpgradeLv23_3_Amount = 200000
| HealingLv23 = 460
| HealingUpgradeLv23_1_Name = Broken Nimrud Lens | HealingUpgradeLv23_1_Amount = 8
| HealingUpgradeLv23_2_Name = Applied First Aid Workbook | HealingUpgradeLv23_2_Amount = 4
| HealingUpgradeLv23_3_Name = Credits | HealingUpgradeLv23_3_Amount = 200000
| AttackLv24 = 480
| AttackUpgradeLv24_1_Name = Broken Nimrud Lens | AttackUpgradeLv24_1_Amount = 8
| AttackUpgradeLv24_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv24_2_Amount = 4
| AttackUpgradeLv24_3_Name = Credits | AttackUpgradeLv24_3_Amount = 200000
| HpLv24 = 480
| HpUpgradeLv24_1_Name = Broken Nimrud Lens | HpUpgradeLv24_1_Amount = 8
| HpUpgradeLv24_2_Name = Applied Fitness Workbook | HpUpgradeLv24_2_Amount = 4
| HpUpgradeLv24_3_Name = Credits | HpUpgradeLv24_3_Amount = 200000
| HealingLv24 = 480
| HealingUpgradeLv24_1_Name = Broken Nimrud Lens | HealingUpgradeLv24_1_Amount = 8
| HealingUpgradeLv24_2_Name = Applied First Aid Workbook | HealingUpgradeLv24_2_Amount = 4
| HealingUpgradeLv24_3_Name = Credits | HealingUpgradeLv24_3_Amount = 200000
| AttackLv25 = 500
| AttackUpgradeLv25_1_Name = Broken Nimrud Lens | AttackUpgradeLv25_1_Amount = 8
| AttackUpgradeLv25_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv25_2_Amount = 4
| AttackUpgradeLv25_3_Name = Credits | AttackUpgradeLv25_3_Amount = 200000
| HpLv25 = 500
| HpUpgradeLv25_1_Name = Broken Nimrud Lens | HpUpgradeLv25_1_Amount = 8
| HpUpgradeLv25_2_Name = Applied Fitness Workbook | HpUpgradeLv25_2_Amount = 4
| HpUpgradeLv25_3_Name = Credits | HpUpgradeLv25_3_Amount = 200000
| HealingLv25 = 500
| HealingUpgradeLv25_1_Name = Broken Nimrud Lens | HealingUpgradeLv25_1_Amount = 8
| HealingUpgradeLv25_2_Name = Applied First Aid Workbook | HealingUpgradeLv25_2_Amount = 4
| HealingUpgradeLv25_3_Name = Credits | HealingUpgradeLv25_3_Amount = 200000
}}
===Skills===
===Skills===
{{skill types | stun | piercing AOE damage | passive piercing AOE damage | CC buff }}
{| class="mw-collapsible wikitable mw-collapsed wikitable" style="width:60%; background-color:#ecf5f9" ;
{{EXSkillTable
| colspan="2" style="text-align:center; width:10%" |'''EX Skill'''
| SkillName = W-Who's panicking!?
| style="text-align:center" |(image goes here)<br>'''だ、誰が慌ててるって!? - W-Who's panicking!?'''
| SkillNameJP = だ、誰が慌ててるって!?
|- style="color:#ffffff"
| SkillIconType = COMMON_SKILLICON_CIRCLE
! style="background-color:#2d4c72" |Lvl
| SkillDamageType = Penetration
! style="background-color:#2d4c72" |Cost
| SkillBaseCost = 4
! style="background-color:#2d4c72" |Description
| SkillDescriptionGeneral = Attack all enemies within a circular area for {{SkillValue|220~353%}} of Attack, inflict Stun status for {{SkillValue|2.2~2.9 seconds}}.
|-
| SkillDescriptionLv1 = Attack all enemies within a circular area for {{SkillValue|220%}} of Attack, inflict Stun status for {{SkillValue|2.2 seconds}}.
|1
| SkillUpgradeLv2_1_Name = Beginner Tactical Training Blu-ray (Trinity)
| rowspan="5" style="text-align:center" |4
| SkillUpgradeLv2_1_Amount = 12
|Attack all enemies within a circular area with damage equal to 220% of Attack, inflict Stun status for 2.2 seconds
| SkillUpgradeLv2_2_Name = Nimrud Lens Piece
|-
| SkillUpgradeLv2_2_Amount = 14
|2
| SkillUpgradeLv2_3_Name = Credits
|Attack all enemies within a circular area with damage equal to 254% of Attack, inflict Stun status for 2.2 seconds
| SkillUpgradeLv2_3_Amount = 80000
|-
| SkillDescriptionLv2 = Attack all enemies within a circular area for {{SkillValue|254%}} of Attack, inflict Stun status for {{SkillValue|2.2 seconds}}.
|3
| SkillUpgradeLv3_1_Name = Normal Tactical Training Blu-ray (Trinity)
|Attack all enemies within a circular area with damage equal to 287% of Attack, inflict Stun status for 2.5 seconds
| SkillUpgradeLv3_1_Amount = 12
|-
| SkillUpgradeLv3_2_Name = Beginner Tactical Training Blu-ray (Trinity)
|4
| SkillUpgradeLv3_2_Amount = 18
|Attack all enemies within a circular area with damage equal to 320% of Attack, inflict Stun status for 2.5 seconds
| SkillUpgradeLv3_3_Name = Broken Nimrud Lens
|-
| SkillUpgradeLv3_3_Amount = 14
|5
| SkillUpgradeLv3_4_Name = Crystal Haniwa Fragment
|Attack all enemies within a circular area with damage equal to 353% of Attack, inflict Stun status for 2.9 seconds
| SkillUpgradeLv3_4_Amount = 31
|}
| SkillUpgradeLv3_5_Name = Credits
| SkillUpgradeLv3_5_Amount = 500000
| SkillDescriptionLv3 = Attack all enemies within a circular area for {{SkillValue|287%}} of Attack, inflict Stun status for {{SkillValue|2.5 seconds}}.
| SkillUpgradeLv4_1_Name = Advanced Tactical Training Blu-ray (Trinity)
| SkillUpgradeLv4_1_Amount = 12
| SkillUpgradeLv4_2_Name = Normal Tactical Training Blu-ray (Trinity)
| SkillUpgradeLv4_2_Amount = 18
| SkillUpgradeLv4_3_Name = Damaged Nimrud Lens
| SkillUpgradeLv4_3_Amount = 10
| SkillUpgradeLv4_4_Name = Broken Crystal Haniwa
| SkillUpgradeLv4_4_Amount = 24
| SkillUpgradeLv4_5_Name = Credits
| SkillUpgradeLv4_5_Amount = 3000000
| SkillDescriptionLv4 = Attack all enemies within a circular area for {{SkillValue|320%}} of Attack, inflict Stun status for {{SkillValue|2.5 seconds}}.
| SkillUpgradeLv5_1_Name = Superior Tactical Training Blu-ray (Trinity)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Advanced Tactical Training Blu-ray (Trinity)
| SkillUpgradeLv5_2_Amount = 18
| SkillUpgradeLv5_3_Name = Intact Nimrud Lens
| SkillUpgradeLv5_3_Amount = 7
| SkillUpgradeLv5_4_Name = Repaired Crystal Haniwa
| SkillUpgradeLv5_4_Amount = 20
| SkillUpgradeLv5_5_Name = Credits
| SkillUpgradeLv5_5_Amount = 10000000
| SkillDescriptionLv5 = Attack all enemies within a circular area for {{SkillValue|353%}} of Attack, inflict Stun status for {{SkillValue|2.9 seconds}}.
| SkillDescriptionLv6 = Attack all enemies within a circular area for {{SkillValue|386%}} of Attack, inflict Stun status for {{SkillValue|2.9 seconds}}.
| SkillDescriptionLv7 = Attack all enemies within a circular area for {{SkillValue|452%}} of Attack, inflict Stun status for {{SkillValue|2.9 seconds}}.
| SkillDescriptionLv8 = Attack all enemies within a circular area for {{SkillValue|486%}} of Attack, inflict Stun status for {{SkillValue|2.9 seconds}}.
| SkillDescriptionLv9 = Attack all enemies within a circular area for {{SkillValue|552%}} of Attack, inflict Stun status for {{SkillValue|2.9 seconds}}.
| SkillDescriptionLv10 = Attack all enemies within a circular area for {{SkillValue|585%}} of Attack, inflict Stun status for {{SkillValue|2.9 seconds}}.
}}
{{SkillTable
| SkillName = Do you want to get hurt?!
| SkillNameJP = 痛い目に遭ってみる?!
| SkillIconType = COMMON_SKILLICON_CIRCLE
| SkillDamageType = Penetration
| SkillType = Normal
| SkillDescriptionGeneral = Every {{SkillValue|25 seconds}}, deal {{SkillValue|191~364%}} damage to enemies within a circular area.
| SkillDescriptionLv1 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|191%}} damage to enemies within a circular area.
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|201%}} damage to enemies within a circular area.
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|210%}} damage to enemies within a circular area.
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Nimrud Lens Piece
| SkillUpgradeLv4_3_Amount = 5
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|249%}} damage to enemies within a circular area.
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Broken Nimrud Lens
| SkillUpgradeLv5_2_Amount = 5
| SkillUpgradeLv5_3_Name = Crystal Haniwa Fragment
| SkillUpgradeLv5_3_Amount = 13
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|258%}} damage to enemies within a circular area.
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Broken Nimrud Lens
| SkillUpgradeLv6_3_Amount = 9
| SkillUpgradeLv6_4_Name = Crystal Haniwa Fragment
| SkillUpgradeLv6_4_Amount = 19
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|268%}} damage to enemies within a circular area.
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Damaged Nimrud Lens
| SkillUpgradeLv7_2_Amount = 3
| SkillUpgradeLv7_3_Name = Broken Crystal Haniwa
| SkillUpgradeLv7_3_Amount = 16
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|306%}} damage to enemies within a circular area.
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Trinity)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Intact Nimrud Lens
| SkillUpgradeLv8_3_Amount = 4
| SkillUpgradeLv8_4_Name = Repaired Crystal Haniwa
| SkillUpgradeLv8_4_Amount = 8
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|316%}} damage to enemies within a circular area.
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Trinity)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Intact Nimrud Lens
| SkillUpgradeLv9_2_Amount = 8
| SkillUpgradeLv9_3_Name = Repaired Crystal Haniwa
| SkillUpgradeLv9_3_Amount = 14
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|325%}} damage to enemies within a circular area.
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|364%}} damage to enemies within a circular area.
}}
{{SkillTable
| SkillName = D-Don't make fun of me!
| SkillNameJP = な、舐めないで!
| SkillIconType = COMMON_SKILLICON_WEAPONBUFF
| SkillDamageType = Penetration
| SkillType = Passive
| SkillDescriptionGeneral = Increase Critical Rate by {{SkillValue|14~26.6%}}.
| SkillDescriptionLv1 = Increase Critical Rate by {{SkillValue|14%}}.
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = Increase Critical Rate by {{SkillValue|14.7%}}.
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = Increase Critical Rate by {{SkillValue|15.4%}}.
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Nimrud Lens Piece
| SkillUpgradeLv4_3_Amount = 5
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = Increase Critical Rate by {{SkillValue|18.2%}}.
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Broken Nimrud Lens
| SkillUpgradeLv5_2_Amount = 5
| SkillUpgradeLv5_3_Name = Crystal Haniwa Fragment
| SkillUpgradeLv5_3_Amount = 13
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = Increase Critical Rate by {{SkillValue|18.9%}}.
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Broken Nimrud Lens
| SkillUpgradeLv6_3_Amount = 9
| SkillUpgradeLv6_4_Name = Crystal Haniwa Fragment
| SkillUpgradeLv6_4_Amount = 19
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = Increase Critical Rate by {{SkillValue|19.6%}}.
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Damaged Nimrud Lens
| SkillUpgradeLv7_2_Amount = 3
| SkillUpgradeLv7_3_Name = Broken Crystal Haniwa
| SkillUpgradeLv7_3_Amount = 16
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = Increase Critical Rate by {{SkillValue|22.4%}}.
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Trinity)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Intact Nimrud Lens
| SkillUpgradeLv8_3_Amount = 4
| SkillUpgradeLv8_4_Name = Repaired Crystal Haniwa
| SkillUpgradeLv8_4_Amount = 8
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = Increase Critical Rate by {{SkillValue|23.1%}}.
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Trinity)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Intact Nimrud Lens
| SkillUpgradeLv9_2_Amount = 8
| SkillUpgradeLv9_3_Name = Repaired Crystal Haniwa
| SkillUpgradeLv9_3_Amount = 14
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Increase Critical Rate by {{SkillValue|23.8%}}.
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Increase Critical Rate by {{SkillValue|26.6%}}.
}}
{{SkillTable
| SkillName = Listen to what I have to say!
| SkillNameJP = 私の話を聞きなさいよおっ!
| SkillIconType = COMMON_SKILLICON_STATBUFF
| SkillDamageType = Penetration
| SkillType = Sub
| SkillDescriptionGeneral = Increase CC Strength of all allies by {{SkillValue|9.1~17.3%}}.
| SkillDescriptionLv1 = Increase CC Strength of all allies by {{SkillValue|9.1%}}.
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = Increase CC Strength of all allies by {{SkillValue|9.5%}}.
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = Increase CC Strength of all allies by {{SkillValue|10%}}.
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Nimrud Lens Piece
| SkillUpgradeLv4_3_Amount = 5
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = Increase CC Strength of all allies by {{SkillValue|11.8%}}.
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Broken Nimrud Lens
| SkillUpgradeLv5_2_Amount = 5
| SkillUpgradeLv5_3_Name = Crystal Haniwa Fragment
| SkillUpgradeLv5_3_Amount = 13
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = Increase CC Strength of all allies by {{SkillValue|12.3%}}.
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Broken Nimrud Lens
| SkillUpgradeLv6_3_Amount = 9
| SkillUpgradeLv6_4_Name = Crystal Haniwa Fragment
| SkillUpgradeLv6_4_Amount = 19
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = Increase CC Strength of all allies by {{SkillValue|12.7%}}.
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Damaged Nimrud Lens
| SkillUpgradeLv7_2_Amount = 3
| SkillUpgradeLv7_3_Name = Broken Crystal Haniwa
| SkillUpgradeLv7_3_Amount = 16
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = Increase CC Strength of all allies by {{SkillValue|14.5%}}.
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Trinity)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Intact Nimrud Lens
| SkillUpgradeLv8_3_Amount = 4
| SkillUpgradeLv8_4_Name = Repaired Crystal Haniwa
| SkillUpgradeLv8_4_Amount = 8
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = Increase CC Strength of all allies by {{SkillValue|15%}}.
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Trinity)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Intact Nimrud Lens
| SkillUpgradeLv9_2_Amount = 8
| SkillUpgradeLv9_3_Name = Repaired Crystal Haniwa
| SkillUpgradeLv9_3_Amount = 14
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Increase CC Strength of all allies by {{SkillValue|15.5%}}.
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Increase CC Strength of all allies by {{SkillValue|17.3%}}.
}}
===Unique weapon===
{{UniqueWeapon
| CharacterId = Yoshimi
| NameEN = Sweets Driver
| NameJP = スイーツドライバー
| DescriptionEN = <p>Yoshimi's exclusive rifle.</p><p>In order to win the battle for sweets in Kivotos, you first need combat ability.</p>
| DescriptionJP = <p>ヨシミの専用アサルトライフル。</p><p>キヴォトスにおけるスイーツを巡る争いで勝つためには、まず戦闘能力が必要。</p>
| Rank2 = Passive Skill changes to <b>D-Don't make fun of me! +</b>
| Rank3 = {{Icon|Indoor|size=20}} Indoor area affinity {{Affinity|A}} A
| StatBonusAtk = 137
| StatBonusAtk100 = 1371
| StatBonusHP = 563
| StatBonusHP100 = 5631
| StatBonusHealing = 221
| StatBonusHealing100 = 2212
}}
{{SkillTable
| SkillName = D-Don't make fun of me! +
| SkillNameJP = な、舐めないで!+
| SkillIconType = COMMON_SKILLICON_WEAPONBUFF
| SkillDamageType = Penetration
| SkillType = Weapon Passive
| SkillDescriptionGeneral = Increase Critical Rate by {{SkillValue|100~190}}. Further increase Critical Rate by {{SkillValue|14~26.6%}}.
| SkillDescriptionLv1 = Increase Critical Rate by {{SkillValue|100}}. Further increase Critical Rate by {{SkillValue|14%}}.
| SkillDescriptionLv2 = Increase Critical Rate by {{SkillValue|105}}. Further increase Critical Rate by {{SkillValue|14.7%}}.
| SkillDescriptionLv3 = Increase Critical Rate by {{SkillValue|110}}. Further increase Critical Rate by {{SkillValue|15.4%}}.
| SkillDescriptionLv4 = Increase Critical Rate by {{SkillValue|130}}. Further increase Critical Rate by {{SkillValue|18.2%}}.
| SkillDescriptionLv5 = Increase Critical Rate by {{SkillValue|135}}. Further increase Critical Rate by {{SkillValue|18.9%}}.
| SkillDescriptionLv6 = Increase Critical Rate by {{SkillValue|140}}. Further increase Critical Rate by {{SkillValue|19.6%}}.
| SkillDescriptionLv7 = Increase Critical Rate by {{SkillValue|160}}. Further increase Critical Rate by {{SkillValue|22.4%}}.
| SkillDescriptionLv8 = Increase Critical Rate by {{SkillValue|165}}. Further increase Critical Rate by {{SkillValue|23.1%}}.
| SkillDescriptionLv9 = Increase Critical Rate by {{SkillValue|170}}. Further increase Critical Rate by {{SkillValue|23.8%}}.
| SkillDescriptionLv10 = Increase Critical Rate by {{SkillValue|190}}. Further increase Critical Rate by {{SkillValue|26.6%}}.
}}
===Unique gear===
{{UniqueGear
| Image = Gear_Icon_26005
| NameEN = Sweets・Hunter
| NameJP = スイーツ・ハンター
| DescriptionEN = <p>Yoshimi's spork. She always keeps it at hand for emergency use. Appears to be very durable and exquisitely made.</p>
| DescriptionJP = <p>ヨシミ専用のフォークスプーン。いざという時に即座に対応できるよう、常に懐に置いている。長い間使い続けられる名品のようだ。</p>
| Tier1 = Increase Attack by {{SkillValue|250}} and CC Strength by {{SkillValue|40}}
| Tier2 = Normal Skill changes to <b>Do you want to get hurt?! +</b>
| StatBonusT1 = Attack
| StatBonusValueT1 = 250
| UnlockFavorT1 = 15
| UnlockFavorT2 = 20
| UnlockItemT2_1_Name = Luxury Cookie Set
| UnlockItemT2_1_Amount = 4
| UnlockItemT2_2_Name = Nimrud Lens Piece
| UnlockItemT2_2_Amount = 80
| UnlockItemT2_3_Name = Broken Nimrud Lens
| UnlockItemT2_3_Amount = 25
| UnlockItemT2_4_Name = Credits
| UnlockItemT2_4_Amount = 500000
}}
{{SkillTable
| SkillName = Do you want to get hurt?! +
| SkillNameJP = 痛い目に遭ってみる?!+
| SkillIconType = COMMON_SKILLICON_CIRCLE
| SkillDamageType = Penetration
| SkillType = Gear Normal
| SkillDescriptionGeneral = Every {{SkillValue|25 seconds}}, deal {{SkillValue|261~496%}} damage to enemies within a circular area.<br>Reduce their CC Resistance by {{SkillValue|10.2~19.5%}} for {{SkillValue|20 seconds}}.
| SkillDescriptionLv1 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|261%}} damage to enemies within a circular area.<br>Reduce their CC Resistance by {{SkillValue|10.2%}} for {{SkillValue|20 seconds}}.
| SkillDescriptionLv2 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|274%}} damage to enemies within a circular area.<br>Reduce their CC Resistance by {{SkillValue|10.8%}} for {{SkillValue|20 seconds}}.
| SkillDescriptionLv3 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|287%}} damage to enemies within a circular area.<br>Reduce their CC Resistance by {{SkillValue|11.3%}} for {{SkillValue|20 seconds}}.
| SkillDescriptionLv4 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|339%}} damage to enemies within a circular area.<br>Reduce their CC Resistance by {{SkillValue|13.3%}} for {{SkillValue|20 seconds}}.
| SkillDescriptionLv5 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|353%}} damage to enemies within a circular area.<br>Reduce their CC Resistance by {{SkillValue|13.8%}} for {{SkillValue|20 seconds}}.
| SkillDescriptionLv6 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|366%}} damage to enemies within a circular area.<br>Reduce their CC Resistance by {{SkillValue|14.4%}} for {{SkillValue|20 seconds}}.
| SkillDescriptionLv7 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|418%}} damage to enemies within a circular area.<br>Reduce their CC Resistance by {{SkillValue|16.4%}} for {{SkillValue|20 seconds}}.
| SkillDescriptionLv8 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|431%}} damage to enemies within a circular area.<br>Reduce their CC Resistance by {{SkillValue|16.9%}} for {{SkillValue|20 seconds}}.
| SkillDescriptionLv9 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|444%}} damage to enemies within a circular area.<br>Reduce their CC Resistance by {{SkillValue|17.4%}} for {{SkillValue|20 seconds}}.
| SkillDescriptionLv10 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|496%}} damage to enemies within a circular area.<br>Reduce their CC Resistance by {{SkillValue|19.5%}} for {{SkillValue|20 seconds}}.
}}


=Resources=
{| class="mw-collapsible wikitable mw-collapsed wikitable" style="width:60%; background-color:#ecf5f9" ;
{{MomoTalkLink}}
| style="text-align:center; width:10%" |Normal Skill
{{CharacterGalleryLink}}
| style="text-align:center" |(image goes here)<br>'''痛い目に遭ってみる?!- Do you want to get hurt?!'''
==Voiceover==
|- style="color:#ffffff"
See [[{{PAGENAME}}/audio]]
! style="background-color:#2d4c72" |Lvl
! style="background-color:#2d4c72" |Description
|-
|1
|Every 25 seconds, attack all enemies within a circular area with damage equal to 191% of Attack
|-
|2
|Every 25 seconds, attack all enemies within a circular area with damage equal to 201% of Attack
|-
|3
|Every 25 seconds, attack all enemies within a circular area with damage equal to 210% of Attack
|-
|4
|Every 25 seconds, attack all enemies within a circular area with damage equal to 249% of Attack
|-
|5
|Every 25 seconds, attack all enemies within a circular area with damage equal to 258% of Attack
|-
|6
|Every 25 seconds, attack all enemies within a circular area with damage equal to 268% of Attack
|-
|7
|Every 25 seconds, attack all enemies within a circular area with damage equal to 306% of Attack
|-
|8
|Every 25 seconds, attack all enemies within a circular area with damage equal to 316% of Attack
|-
|9
|Every 25 seconds, attack all enemies within a circular area with damage equal to 325% of Attack
|-
|10
|Every 25 seconds, attack all enemies within a circular area with damage equal to 364% of Attack
|}

{| class="mw-collapsible wikitable mw-collapsed wikitable" style="width:60%; background-color:#ecf5f9" ;
| style="text-align:center; width:10%" |'''Passive Skill'''
| style="text-align:center" |(image goes here)<br>'''な、舐めないで!- D-Don't make fun of me!'''
|- style="color:#ffffff"
! style="background-color:#2d4c72" |Lv
! style="background-color:#2d4c72" |Description
|-
|1
|Increases Critical hit chance by 14%
|-
|2
|Increases Critical hit chance by 14.7%
|-
|3
|Increases Critical hit chance by 15.4%
|-
|4
|Increases Critical hit chance by 18.2%
|-
|5
|Increases Critical hit chance by 18.9%
|-
|6
|Increases Critical hit chance by 19.6%
|-
|7
|Increases Critical hit chance by 22.4%
|-
|8
|Increases Critical hit chance by 23.1%
|-
|9
|Increases Critical hit chance by 23.8%
|-
|10
|Increases Critical hit chance by 26.6%
|}

{| class="mw-collapsible wikitable mw-collapsed wikitable" style="width:60%; background-color:#ecf5f9" ;
| style="text-align:center; width:10%" |'''Sub Skill'''
| style="text-align:center" |(image goes here)<br>'''私の話を聞きなさいよおっ!- Listen to what I have to say!'''
|- style="color:#ffffff"
! style="background-color:#2d4c72" |Lvl
! style="background-color:#2d4c72" |Description
|-
|1
|Increase CC resistance of all allies by 9.1%
|-
|2
|Increase CC resistance of all allies by 9.5%
|-
|3
|Increase CC resistance of all allies by 10%
|-
|4
|Increase CC resistance of all allies by 11.8%
|-
|5
|Increase CC resistance of all allies by 12.3%
|-
|6
|Increase CC resistance of all allies by 12.7%
|-
|7
|Increase CC resistance of all allies by 14.5%
|-
|8
|Increase CC resistance of all allies by 15%
|-
|9
|Increase CC resistance of all allies by 15.5%
|-
|10
|Increase CC resistance of all allies by 17.3%
|}


=Cafe=
{{CharacterCafeImage}}
{{#dpl:
| category = Furniture
| linksto = {{PAGENAME}}
| format = ,,,
| include = {Furniture{{!}}CharacterCafeInteraction.dpl}
| resultsheader = \n===Cafe interaction===\n
}}
===Gifts===
{{CharacterGifts}}
{{After-School Sweets Club}}
{{Kivotos|Trinity}}
[[Category:Characters]]
[[Category:Characters]]
[[Category:Characters_with_shards_that_can_be_farmed_or_bought]]

Latest revision as of 15:40, 31 May 2024

Yoshimi
⭐
SchoolRole

Trinity

Trinity

Attacker

Attacker/Back
Damage TypePiercing
Armor TypeHeavy
Combat ClassSpecial
Affinity
Urban Outdoor Indoor
B B B
Doesn't use coverAR
AR
AR
Hat Hairpin Watch
Profile
Full NameIbaragi Yoshimi
(伊原木 ヨシミ)
Age15
BirthdayAugust 29
Height146cm
HobbiesAll kinds of events, touring cafés for limited edition sweets
DesignerMx2J
IllustratorMx2J
VoiceAyumi Mano
Release Date2021/02/04

This character has multiple versions


Yoshimi (Band)
3

Background Edit

Yoshimi is a member of the After School Sweets Club of Trinity Integrated Academy.

She has a complex about her height and physique, and always gives the impression of an angry small animal.
Despite wanting to become more adult-like, she is always doted on for how her thoughts are reflected unchanged in her facial expression.
Yoshimi's pastime is touring cafes to taste limited edition sweets - on such occasions alone, she has a brighter smile then anyone else.

トリニティ総合学園所属、放課後スイーツ部の部員。

身長と体型がコンプレックスの、常に威嚇しっぱなしの小動物のような少女。常に大人っぽくなりたいと思っているが、考えていることが顔にそのまま表れてしまうため、周囲からはいつまでも可愛がられている。趣味のカフェ巡りをしながら、限定スイーツを味わう時だけは誰よりも明るい笑みを見せる。

How to Obtain Edit

  • Regular Gacha pool

Character Details Edit

Stats
Attack 268/2689 Defense 19/119 HP 2232/16675 Healing 1622/4868
Accuracy 705 Evasion 806 Critical Rate 201 Critical Damage 200%
Stability 1596 Firing Range 1000 CC Strength 100 CC Resistance 100
Attack speed 10000 Movement speed 200 Cost Recovery 700 Ammo 20/1
 Total bonus at affection rank 50:
2: Attack+3 
3: Attack+3 
4: Attack+3
5: Attack+3 
6: Attack+4 
7: Attack+4
8: Attack+4
9: Attack+4
10: Attack+4
11: Attack+5 HP+42
12: Attack+5 HP+42
13: Attack+5 HP+42
14: Attack+5 HP+42
15: Attack+5 HP+42 
16: Attack+7 HP+50
17: Attack+7 HP+50
18: Attack+7 HP+50
19: Attack+7 HP+50
20: Attack+7 HP+50
21: Attack+2 HP+9
22: Attack+2 HP+9
23: Attack+2 HP+9
24: Attack+2 HP+9
25: Attack+2 HP+9
26: Attack+2 HP+9
27: Attack+2 HP+9
28: Attack+2 HP+9
29: Attack+2 HP+9
30: Attack+2 HP+9
31: Attack+3 HP+13
32: Attack+3 HP+13
33: Attack+3 HP+13
34: Attack+3 HP+13
35: Attack+3 HP+13
36: Attack+3 HP+13
37: Attack+3 HP+13
38: Attack+3 HP+13
39: Attack+3 HP+13
40: Attack+3 HP+13
41: Attack+4 HP+22
42: Attack+4 HP+22
43: Attack+4 HP+22
44: Attack+4 HP+22
45: Attack+4 HP+22
46: Attack+4 HP+22
47: Attack+4 HP+22
48: Attack+4 HP+22
49: Attack+4 HP+22
50: Attack+4 HP+22
 
Track 9MitsukiyoMidsummer cat
 
 Total bonus at affection rank 50:
2: Attack+3 
3: Attack+3 
4: Attack+3
5: Attack+3 
6: Attack+4
7: Attack+4
8: Attack+4
9: Attack+4
10: Attack+4
11: Attack+5 HP+56
12: Attack+5 HP+56
13: Attack+5 HP+56
14: Attack+5 HP+56
15: Attack+5 HP+56
16: Attack+7 HP+67
17: Attack+7 HP+67
18: Attack+7 HP+67
19: Attack+7 HP+67
20: Attack+7 HP+67
21: Attack+2 HP+11
22: Attack+2 HP+11
23: Attack+2 HP+11
24: Attack+2 HP+11
25: Attack+2 HP+11
26: Attack+2 HP+11
27: Attack+2 HP+11
28: Attack+2 HP+11
29: Attack+2 HP+11
30: Attack+2 HP+11
31: Attack+2 HP+17
32: Attack+2 HP+17
33: Attack+2 HP+17
34: Attack+2 HP+17
35: Attack+2 HP+17
36: Attack+2 HP+17
37: Attack+2 HP+17
38: Attack+2 HP+17
39: Attack+2 HP+17
40: Attack+2 HP+17
41: Attack+4 HP+28
42: Attack+4 HP+28
43: Attack+4 HP+28
44: Attack+4 HP+28
45: Attack+4 HP+28
46: Attack+4 HP+28
47: Attack+4 HP+28
48: Attack+4 HP+28
49: Attack+4 HP+28
50: Attack+4 HP+28
 
Track 215
Potential bonus:
 Attack 
 HP 
 Healing 
Lv Attack HP Healing
0
+0%
+0%
+0%
1
+0.2%10 2 100k 
+0.2%10 2 100k 
+0.2%10 2 100k 
2
+0.4%10 2 100k 
+0.4%10 2 100k 
+0.4%10 2 100k 
3
+0.6%10 2 100k 
+0.6%10 2 100k 
+0.6%10 2 100k 
4
+0.8%10 2 100k 
+0.8%10 2 100k 
+0.8%10 2 100k 
5
+1%10 2 100k 
+1%10 2 100k 
+1%10 2 100k 
6
+1.2%15 2 100k 
+1.2%15 2 100k 
+1.2%15 2 100k 
7
+1.4%15 2 100k 
+1.4%15 2 100k 
+1.4%15 2 100k 
8
+1.6%15 2 100k 
+1.6%15 2 100k 
+1.6%15 2 100k 
9
+1.8%15 2 100k 
+1.8%15 2 100k 
+1.8%15 2 100k 
10
+2%15 2 100k 
+2%15 2 100k 
+2%15 2 100k 
11
+2.2%20 2 100k 
+2.2%20 2 100k 
+2.2%20 2 100k 
12
+2.4%20 2 100k 
+2.4%20 2 100k 
+2.4%20 2 100k 
13
+2.6%20 2 100k 
+2.6%20 2 100k 
+2.6%20 2 100k 
14
+2.8%20 2 100k 
+2.8%20 2 100k 
+2.8%20 2 100k 
15
+3%20 2 100k 
+3%20 2 100k 
+3%20 2 100k 
16
+3.2%6 4 200k 
+3.2%6 4 200k 
+3.2%6 4 200k 
17
+3.4%6 4 200k 
+3.4%6 4 200k 
+3.4%6 4 200k 
18
+3.6%6 4 200k 
+3.6%6 4 200k 
+3.6%6 4 200k 
19
+3.8%6 4 200k 
+3.8%6 4 200k 
+3.8%6 4 200k 
20
+4%6 4 200k 
+4%6 4 200k 
+4%6 4 200k 
21
+4.2%8 4 200k 
+4.2%8 4 200k 
+4.2%8 4 200k 
22
+4.4%8 4 200k 
+4.4%8 4 200k 
+4.4%8 4 200k 
23
+4.6%8 4 200k 
+4.6%8 4 200k 
+4.6%8 4 200k 
24
+4.8%8 4 200k 
+4.8%8 4 200k 
+4.8%8 4 200k 
25
+5%8 4 200k 
+5%8 4 200k 
+5%8 4 200k 

Skills Edit

See also characters with stun skills, piercing AOE damage skills, passive piercing AOE damage skills, and CC buff skills.

EX Skill
Cost 4
 
 


だ、誰が慌ててるって!?W-Who's panicking!?
Attack all enemies within a circular area for 220~353% of Attack, inflict Stun status for 2.2~2.9 seconds.

Lv. Cost Description
1 4

Attack all enemies within a circular area for 220% of Attack, inflict Stun status for 2.2 seconds.

2

Attack all enemies within a circular area for 254% of Attack, inflict Stun status for 2.2 seconds.

12  14  80k 

3

Attack all enemies within a circular area for 287% of Attack, inflict Stun status for 2.5 seconds.

12  18  14  31  500k 

4

Attack all enemies within a circular area for 320% of Attack, inflict Stun status for 2.5 seconds.

12  18  10  24  3M 

5

Attack all enemies within a circular area for 353% of Attack, inflict Stun status for 2.9 seconds.

8  18  7  20  10M 

Normal Skill
 
 


痛い目に遭ってみる?!Do you want to get hurt?!
Every 25 seconds, deal 191~364% damage to enemies within a circular area.

Lv. Description
1

Every 25 seconds, deal 191% damage to enemies within a circular area.

2

Every 25 seconds, deal 201% damage to enemies within a circular area.

5  5000 

3

Every 25 seconds, deal 210% damage to enemies within a circular area.

8  7500 

4

Every 25 seconds, deal 249% damage to enemies within a circular area.

5  12  5  60k 

5

Every 25 seconds, deal 258% damage to enemies within a circular area.

8  5  13  90k 

6

Every 25 seconds, deal 268% damage to enemies within a circular area.

5  12  9  19  300k 

7

Every 25 seconds, deal 306% damage to enemies within a circular area.

8  3  16  450k 

8

Every 25 seconds, deal 316% damage to enemies within a circular area.

8  12  4  8  1.5M 

9

Every 25 seconds, deal 325% damage to enemies within a circular area.

12  8  14  2.4M 

10

Every 25 seconds, deal 364% damage to enemies within a circular area.

1  4M 

Passive Skill
 
 


な、舐めないで!D-Don't make fun of me!
Increase Critical Rate by 14~26.6%.

Lv. Description
1

Increase Critical Rate by 14%.

2

Increase Critical Rate by 14.7%.

5  5000 

3

Increase Critical Rate by 15.4%.

8  7500 

4

Increase Critical Rate by 18.2%.

5  12  5  60k 

5

Increase Critical Rate by 18.9%.

8  5  13  90k 

6

Increase Critical Rate by 19.6%.

5  12  9  19  300k 

7

Increase Critical Rate by 22.4%.

8  3  16  450k 

8

Increase Critical Rate by 23.1%.

8  12  4  8  1.5M 

9

Increase Critical Rate by 23.8%.

12  8  14  2.4M 

10

Increase Critical Rate by 26.6%.

1  4M 

Sub Skill
 
 


私の話を聞きなさいよおっ!Listen to what I have to say!
Increase CC Strength of all allies by 9.1~17.3%.

Lv. Description
1

Increase CC Strength of all allies by 9.1%.

2

Increase CC Strength of all allies by 9.5%.

5  5000 

3

Increase CC Strength of all allies by 10%.

8  7500 

4

Increase CC Strength of all allies by 11.8%.

5  12  5  60k 

5

Increase CC Strength of all allies by 12.3%.

8  5  13  90k 

6

Increase CC Strength of all allies by 12.7%.

5  12  9  19  300k 

7

Increase CC Strength of all allies by 14.5%.

8  3  16  450k 

8

Increase CC Strength of all allies by 15%.

8  12  4  8  1.5M 

9

Increase CC Strength of all allies by 15.5%.

12  8  14  2.4M 

10

Increase CC Strength of all allies by 17.3%.

1  4M 

Unique weapon Edit

 

Sweets Driverスイーツドライバー

Yoshimi's exclusive rifle.

In order to win the battle for sweets in Kivotos, you first need combat ability.

ヨシミの専用アサルトライフル。

キヴォトスにおけるスイーツを巡る争いで勝つためには、まず戦闘能力が必要。

Rank
   Passive Skill changes to D-Don't make fun of me! +
      Indoor area affinity   A
Stats
Level 1 Level 30 Level 40 Level 50 Level 60 Level 70
Attack 137 498 623 747 872 997
HP 563 2047 2559 3071 3583 4095
Healing 221 804 1005 1206 1407 1608
Weapon Passive Skill
 
 


な、舐めないで!+D-Don't make fun of me! +
Increase Critical Rate by 100~190. Further increase Critical Rate by 14~26.6%.

Lv. Description
1

Increase Critical Rate by 100. Further increase Critical Rate by 14%.

2

Increase Critical Rate by 105. Further increase Critical Rate by 14.7%.

3

Increase Critical Rate by 110. Further increase Critical Rate by 15.4%.

4

Increase Critical Rate by 130. Further increase Critical Rate by 18.2%.

5

Increase Critical Rate by 135. Further increase Critical Rate by 18.9%.

6

Increase Critical Rate by 140. Further increase Critical Rate by 19.6%.

7

Increase Critical Rate by 160. Further increase Critical Rate by 22.4%.

8

Increase Critical Rate by 165. Further increase Critical Rate by 23.1%.

9

Increase Critical Rate by 170. Further increase Critical Rate by 23.8%.

10

Increase Critical Rate by 190. Further increase Critical Rate by 26.6%.

Unique gear Edit

 

Sweets・Hunterスイーツ・ハンター

Yoshimi's spork. She always keeps it at hand for emergency use. Appears to be very durable and exquisitely made.

ヨシミ専用のフォークスプーン。いざという時に即座に対応できるよう、常に懐に置いている。長い間使い続けられる名品のようだ。

Tier
T1 Increase Attack by 250 and CC Strength by 40

15 

T2 Normal Skill changes to Do you want to get hurt?! +

20  4  80  25  500k 

Gear Normal Skill
 
 


痛い目に遭ってみる?!+Do you want to get hurt?! +
Every 25 seconds, deal 261~496% damage to enemies within a circular area.
Reduce their CC Resistance by 10.2~19.5% for 20 seconds.

Lv. Description
1

Every 25 seconds, deal 261% damage to enemies within a circular area.
Reduce their CC Resistance by 10.2% for 20 seconds.

2

Every 25 seconds, deal 274% damage to enemies within a circular area.
Reduce their CC Resistance by 10.8% for 20 seconds.

3

Every 25 seconds, deal 287% damage to enemies within a circular area.
Reduce their CC Resistance by 11.3% for 20 seconds.

4

Every 25 seconds, deal 339% damage to enemies within a circular area.
Reduce their CC Resistance by 13.3% for 20 seconds.

5

Every 25 seconds, deal 353% damage to enemies within a circular area.
Reduce their CC Resistance by 13.8% for 20 seconds.

6

Every 25 seconds, deal 366% damage to enemies within a circular area.
Reduce their CC Resistance by 14.4% for 20 seconds.

7

Every 25 seconds, deal 418% damage to enemies within a circular area.
Reduce their CC Resistance by 16.4% for 20 seconds.

8

Every 25 seconds, deal 431% damage to enemies within a circular area.
Reduce their CC Resistance by 16.9% for 20 seconds.

9

Every 25 seconds, deal 444% damage to enemies within a circular area.
Reduce their CC Resistance by 17.4% for 20 seconds.

10

Every 25 seconds, deal 496% damage to enemies within a circular area.
Reduce their CC Resistance by 19.5% for 20 seconds.

Resources Edit

Story

See Yoshimi/MomoTalk

Images

See Yoshimi/gallery

Voiceover Edit

See Yoshimi/audio

Cafe Edit

Gifts Edit

Her favorite gift is  Luxury Cookie Set

Yoshimi also likes  Large Whole Cake  MX-Ration C-Type Dessert Flavor  Matcha Ramune  Mille-Feuille Traditional Parfait