A-H.A Conquest: Difference between revisions

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*This conquest event added a new system called Erosion. Check [[#Erosion|'''Erosion''']] for more details.
*This conquest event added a new system called Erosion. Check [[#Erosion|'''Erosion''']] for more details.
*Focus on farming event currency to buy '''Gate Unlock Code''' and rush to Area 3 or 4 as soon as possible, as those areas have the highest efficiency for event currency drops.
*Focus on farming event currency to buy '''Gate Unlock Code''' and rush to Area 3 or 4 as soon as possible, as those areas have the highest efficiency for event currency drops.
*If you want to maximize your Credits from Settlement, claim all of the tiles in Area 4, then 3, 2, and 1. After that, upgrade the Base Tile to Level 3 for Area 4, then 3, 2, and 1.
*If you want to maximize your Credits from Occupation, claim all of the tiles in Area 4, then 3, 2, and 1. After that, upgrade the Base Tile to Level 3 for Area 4, then 3, 2, and 1.
*You can get {{ItemCard|Eligma|quantity=4}} by upgrading the Base Tile to Level 3. There are a total of 29 Base Tile in this event, upgrading all of them to max will give players a total of {{ItemCard|Eligma|quantity=116}}.
*You can get {{ItemCard|Eligma|quantity=4}} by upgrading the Base Tile to Level 3. There are a total of 29 Base Tile in this event, upgrading all of them to max will give players a total of {{ItemCard|Eligma|quantity=116}}.
*Upgrading all base tiles to Level 3 will cost a total of {{ItemCard|Multidimensional Computation Circuit|quantity=4200|text=}}, {{ItemCard|Dimensional Engine Parts|quantity=4200|text=}}, and {{ItemCard|Space Chocolate Burger|quantity=4110|text=}}
*Upgrading all base tiles to Level 3 will cost a total of {{ItemCard|Multidimensional Computation Circuit|quantity=4200|text=}}, {{ItemCard|Dimensional Engine Parts|quantity=4200|text=}}, and {{ItemCard|Space Chocolate Burger|quantity=4110|text=}}
*If you have occupied all of the General Tiles and Base Tiles and upgraded all the Base Tiles to Level 3, you can earn 1,485,000 {{ItemCard|Credits}} per '''Settlement''' gauge.
*If you have occupied all of the General Tiles and Base Tiles and upgraded all the Base Tiles to Level 3, you can earn 1,485,000 {{ItemCard|Credits}} per '''Occupation''' gauge.


==General Mechanics==
==General Mechanics==
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There are 3 additional system beside '''Occupy''' and '''Analyze.'''
There are 3 additional system beside '''Occupy''' and '''Analyze.'''
*'''Settlement:''' is a function where players can earn credits as a reward when the AP gauge (500) is maxed out. The amount of credits that can be earned increases as players occupy more tiles and upgrade up their base tile.
*'''Occupation:''' is a function where players can earn credits as a reward when the AP gauge (500) is maxed out. The amount of credits that can be earned increases as players occupy more tiles and upgrade up their base tile.
*'''Supply Box:''' A supply box is hidden in each area, and finding it will reward players with Pyroxene.
*'''Supply Box:''' A supply box is hidden in each area, and finding it will reward players with Pyroxene.
*'''Erosion:''' Refer to [[#Erosion|Erosion]] for more details.
*'''Erosion:''' Refer to [[#Erosion|Erosion]] for more details.
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==Other==
==Other==
*Spending AP outside of Conquest mode will not increase the '''Settlement''' gauge.
*Spending AP outside of Conquest mode will not increase the '''Occupation''' gauge.
*Reward for '''Supply Box''', '''Settlement''', and '''Event Mission''' can only be received during the Event period.
*Reward for '''Supply Box''', '''Occupation''', and '''Event Mission''' can only be received during the Event period.
*Some Base Tiles contain significantly fewer analyze rewards, but the upgrade costs are also lower at 45 Event Currency for Level 2 and 3.
*Some Base Tiles contain significantly fewer analyze rewards, but the upgrade costs are also lower at 45 Event Currency for Level 2 and 3.
*The Credits amount for '''Settlement''' rewards will increase by 50% at Level '''2''', and 100% at Level '''3'''. Obtain {{ItemCard|Eligma}} when the base tile levels up.
*The Credits amount for '''Occupation''' rewards will increase by 50% at Level '''2''', and 100% at Level '''3'''. Obtain {{ItemCard|Eligma}} when the base tile levels up.
*Base Tile can be upgraded up to Level 3. Each upgrade cost is different in each area, and certain tiles will use different event currencies. Refer to in-game for details.
*Base Tile can be upgraded up to Level 3. Each upgrade cost is different in each area, and certain tiles will use different event currencies. Refer to in-game for details.


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===Erosion Mechanics===
===Erosion Mechanics===
*From the 2nd day, the occupied tiles may be '''eroded''' and stolen by the enemy.
*From the 2nd day, the occupied tiles may be '''eroded''' and stolen by the enemy.
*When a tile is '''eroded''', a '''Penalty''' will be incurred that prevents you from '''Analyzing''' the eroded base and reduces the credit amount when collecting '''Settlement''' rewards. Make sure to remove the erode tiles before collecting the settlement rewards!
*When a tile is '''eroded''', a '''Penalty''' will be incurred that prevents you from '''Analyzing''' the eroded base and reduces the credit amount when collecting '''Occupation''' rewards. Make sure to remove the erode tiles before collecting the occupation rewards!
*In order to remove the penalty, you must perform a removal operation on the eroded tiles and win the battle.
*In order to remove the penalty, you must perform a removal operation on the eroded tiles and win the battle.
*Removing the erosion will earn you Credits, Enhancement Materials, and Pyroxene.
*Removing the erosion will earn you Credits, Enhancement Materials, and Pyroxene.
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|[[File:Conquest_822_Img_Tile_Base_1.png|70px]]
|[[File:Conquest_822_Img_Tile_Base_1.png|70px]]
|[[File:Conquest_822_Img_Tile_Boss_1.png|70px]]
|[[File:Conquest_822_Img_Tile_Boss_1.png|70px]]
|Occupied Base / Boss Tile Level 1. Base Settlement Credits rewards. Analyze AP Cost depend on the Area.
|Occupied Base / Boss Tile Level 1. Base Occupation Credits rewards. Analyze AP Cost depend on the Area.
Each upgrade cost is different in each Area. Refer to [[#Analyze_Reward|here]] for more details.
Each upgrade cost is different in each Area. Refer to [[#Analyze_Reward|here]] for more details.
|-
|-
|[[File:Conquest_822_Img_Tile_Base_2.png|70px]]
|[[File:Conquest_822_Img_Tile_Base_2.png|70px]]
|[[File:Conquest_822_Img_Tile_Boss_2.png|70px]]
|[[File:Conquest_822_Img_Tile_Boss_2.png|70px]]
|Occupied Base / Boss Tile Level 2. Increase Settlement Credits rewards by 50%. Analyze AP Cost depend on the Area.
|Occupied Base / Boss Tile Level 2. Increase Occupation Credits rewards by 50%. Analyze AP Cost depend on the Area.
Each upgrade cost is different in each Area. Refer to [[#Analyze_Reward|here]] for more details. Obtain {{ItemCard|Eligma|quantity=2}} after reaching this level.
Each upgrade cost is different in each Area. Refer to [[#Analyze_Reward|here]] for more details. Obtain {{ItemCard|Eligma|quantity=2}} after reaching this level.
|-
|-
|[[File:Conquest_822_Img_Tile_Base_3.png|70px]]
|[[File:Conquest_822_Img_Tile_Base_3.png|70px]]
|[[File:Conquest_822_Img_Tile_Boss_3.png|70px]]
|[[File:Conquest_822_Img_Tile_Boss_3.png|70px]]
|Occupied Base / Boss Tile Level 3. Increase Settlement Credits rewards by 100%. Analyze AP Cost depend on the Area.
|Occupied Base / Boss Tile Level 3. Increase Occupation Credits rewards by 100%. Analyze AP Cost depend on the Area.
Max Level. Obtain {{ItemCard|Eligma|quantity=2}} after reaching this level.
Max Level. Obtain {{ItemCard|Eligma|quantity=2}} after reaching this level.
|-
|-
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| rowspan="4" |Erode Base Tile / Boss Tile.
| rowspan="4" |Erode Base Tile / Boss Tile.


Each erode tile applies a -50K credits penalty to the settlement reward.
Each erode tile applies a -50K credits penalty to the occupation reward.


Analyze Team costs {{ItemCard|AP|quantity=0}} to battle and remove the erosion, but you can't change your team setup. 
Analyze Team costs {{ItemCard|AP|quantity=0}} to battle and remove the erosion, but you can't change your team setup.