A-H.A Conquest: Difference between revisions

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=Conquest=
=Conquest=
In this event, the event story will progress by advancing the '''Conquest''' mode. Conquest is a base-control event in which the goal is to steal the tiles in the event area before occupying the entire area.
In this event, the event story will progress by advancing the '''Conquest''' mode. Conquest is a base-control event in which the goal is to steal the tiles in the event area before occupying the entire area.

==General Mechanics==
==General Mechanics==
[[File:Event A-H.A Conquest Conquest General Mechanics.png|thumb|Conquest General Mechanics 1]]
[[File:Event A-H.A Conquest Conquest General Mechanics.png|thumb|Conquest General Mechanics 1]]
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There are 2 additional system beside '''Occupy''' and '''Analyze.'''
There are 2 additional system beside '''Occupy''' and '''Analyze.'''
*'''Settlement:''' is a function where players can earn credits as a reward when the AP gauge is maxed out. The amount of credits that can be earned increases as players occupy more tiles and upgrade up their base tile.
*'''Settlement:''' is a function where players can earn credits as a reward when the AP gauge (500) is maxed out. The amount of credits that can be earned increases as players occupy more tiles and upgrade up their base tile.
*'''Supply Box:''' A supply box is hidden in each area, and finding it will reward players with Pyroxene
*'''Supply Box:''' A supply box is hidden in each area, and finding it will reward players with Pyroxene.


==Battle Mechanics==
==Battle Mechanics==
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*'''Settlement''' gauge will not accumulate if players spend their AP outside of Conquest mode.
*'''Settlement''' gauge will not accumulate if players spend their AP outside of Conquest mode.
*Reward for '''Supply Box''', '''Settlement''', and '''Event Mission''' can only be received during the Event period.
*Reward for '''Supply Box''', '''Settlement''', and '''Event Mission''' can only be received during the Event period.
*Players can upgrade their Base Tile twice. Upgrading the '''Base Tile''' require X and X Multi-Dimensional Arithmetic Circuit for Level 2 and 3. You can get Eligma when the base levels up.
*Players can upgrade their Base Tile twice. Upgrading the '''Base Tile''' will increase the credits amount for '''Settlement''' rewards. You can also get Eligma when the base tile levels up.
*Upgrading the base tile requires 45 and X Multi-Dimensional Arithmetic Circuits for Levels 2 and 3.


=Corruption=
=Corruption=
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*Analyze Team does not requires AP to remove the corruption, but players will not be able to change the team set before the corruption. If the team has an "assist," a separate rental fee will be incurred.
*Analyze Team does not requires AP to remove the corruption, but players will not be able to change the team set before the corruption. If the team has an "assist," a separate rental fee will be incurred.
*Combat Team requires AP to remove the corruption, but players can freely choose their team members. The same students from the analyze team can be used in the combat team.
*Combat Team requires AP to remove the corruption, but players can freely choose their team members. The same students from the analyze team can be used in the combat team.

=Conquest Tile=
Upgrading the Base Tile to Level 3 cost "X" Multi-Dimensional Arithmetic Circuit and rewards 5 Eligma.

You can upgrade your Base Tile whenever you want, as all Areas have the same credit reward. There are a total of "X" Base Tile in this event, upgrading all of them to max will give players a total of "X" Eligma. There are a total of "X" Base Tile in this event, upgrading all of them to max will give players a total of "X" Eligma.

If you have occupied all of the General Tiles and Base Tiles and upgraded all the Base Tiles to lv.3, you can earn "X" Credits per '''Settlement''' gauge.

{| class="wikitable mw-collapsible" style="text-align:left;"
|+Conquest Tile Detail
|-
! colspan="3" |Base Tile & Boss Tile
|-
|[[File:Conquest_822_Img_Tile_Base_0.png|70px]]
|[[File:Conquest_822_Img_Tile_Boss_0.png|70px]]
|Unoccupied Base Tile / Boss Tile.
Cost 20 AP to battle and occupy the tile.
|-
|[[File:Conquest_822_Img_Tile_Base_1.png|70px]]
|[[File:Conquest_822_Img_Tile_Boss_1.png|70px]]
|Occupied Base / Boss Tile Level 1. Base Settlement Credits rewards. Analyze AP Cost depend on the Area.
Cost 45 Multi-Dimensional Arithmetic Circuit to upgrade to the next level.
|-
|[[File:Conquest_822_Img_Tile_Base_2.png|70px]]
|[[File:Conquest_822_Img_Tile_Boss_2.png|70px]]
|Occupied Base / Boss Tile Level 2. Increase Settlement Credits rewards by 50%. Analyze AP Cost depend on the Area.
Cost "X" Multi-Dimensional Arithmetic Circuit to upgrade to the next level. Obtain 2 Eligma.
|-
|[[File:Conquest_822_Img_Tile_Base_3.png|70px]]
|[[File:Conquest_822_Img_Tile_Boss_3.png|70px]]
|Occupied Base / Boss Tile Level 3. Increase Settlement Credits rewards by 100%. Analyze AP Cost depend on the Area.
Max Level. Obtain 2 Eligma.
|-
! colspan="3" |Battle Tile & General Tile
|-
|style="text-align:center;" colspan="2" |[[File:Conquest_822_Img_Tile_Battle_0.png|70px]]
|Unoccupied Battle / Challenge Tile.
Cost 15 AP to battle and occupy the tile.
|-
|style="text-align:center;" colspan="2" |[[File:Conquest_822_Img_Tile_Battle_1.png|70px]]
|Occupied Battle / Challenge Tile. Base Settlement Credits amount.
This Tile cannot be upgrade.
|-
|style="text-align:center;" colspan="2" |[[File:Conquest_822_Img_Tile_Normal.png|70px]]
|General Tile. No Battle.
Cost 10 AP to occupy the tile.
|-
!colspan=3 | Other
|-
|style="text-align:center;" colspan=2 | [[File:Conquest_822_Img_Tile_Supply_Box.png|70px]]
|Supply Box hidden in General Tile. Random Spawn Position.
Contain {{ItemCard|Pyroxene|quantity=30}}
|}

==Analyze Reward==
In this base control type event, players will need to organize teams based on specific schools rather than characters, unlike in other event, making it easier to get the max bonus without requiring specific characters. The Maximum Reward Bonus in each Base Tile is 120%.

Due to the tile-based map, it is impossible to pinpoint the tile's position. As such, there will only be the analyze reward in each Area and no Enemy details.

Bonus Effect:
*Battle Team Damage Buff = 2 / 4 / 6 Unit — 50% / 100% / 150%
*Analyze Reward Bonuses = 2 / 4 / 6 Unit — 40% / 80% / 120%


=Mission Details & Rewards=
=Mission Details & Rewards=
==Achievement Mission==
==Achievement Missions==



==Exchange Shop==
==Exchange Shop==
[[File:Event A-H.A Conquest Shop.png|thumb|Exchange Shop Rewards]]
[[File:Event A-H.A Conquest Shop.png|thumb|Exchange Shop Rewards]]



=External Link=
=External Link=

Revision as of 15:13, 22 February 2023

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Main

Promo Image

Full Name: A-H.A占領戦

English Name: A-H.A Conquest

A-H.A (Atra-Hasis Ark) Conquest is the 22nd event in Blue Archive and the 2nd event with the Conquest mode. It is directly connected to the recently released Final. chapter of the main story as well as the sequel to F.SCT Battle Operation. As such, it is recommended to read all the other main story volumes and prequel chapters before reading this event story.

Notes: Players can still read the story from the Main Story tab if they missed it after the event period is over. Conquest is the only limited-time mode in this event.

Event Summary

Notice

Schedule

Japanese Version

Japanese name A-H.A占領戦
English name A-H.A Conquest
Event period 02/22/2023 11:00 — 03/08/2023 10:59
Reward exchange 02/22/2023 11:00 — 03/08/2023 10:59
  • Add Final. Chapter 3 Episode 1-16.
  • New Limited Banner: Nagisa (★★★) and Toki (★★★).
  • Player must have completed Area 2-3 to participate.

Details

Summary

  • Final. Chapter 3, Episodes 1–15, will be available after maintenance. Episode 16 will be unlocked after completing A-H.A. Conquest.
  • This event entire gameplay including story revolve around the Conquest game mode. Please refer to Conquest for more details.
  • Achievement Mission and Exchange shop will be in this event.
  • Event Points Milestones will not be in this event.

Additional new separate content/updates alongside the Event:

  • Raid ranking spot has been increased.
  • Platinum: No. 1 ~ 15000 (+5000)
  • Gold: No. 15001 ~ 80000 (+15000)
  • Silver: No. 80001 ~ 180000 (+40000)
  • Bronze: No. 180001 onward.
  • Drop rate of T2-T4 equipment blueprints will be increased in some Normal mission stages.
  • New furniture interaction for Toki, Nagisa, and Koyuki.

Future system in development:

  • Extra Stage in some Normal Mission stages where players can farm certain OOParts.
  • Area 22 in Mission stage.
  • New Schedule Location D.U.
  • New Arena (PVP) Season and Terrain.
  • Renewed New Teacher Guide Mission Quest and Reward.
  • Permanent Guide Mission.
  • Archive of old Event Stories.

Conquest

In this event, the event story will progress by advancing the Conquest mode. Conquest is a base-control event in which the goal is to steal the tiles in the event area before occupying the entire area.

General Mechanics

Conquest General Mechanics 1
Conquest General Mechanics 2

There are 3 types of tiles in the Conquest battle area:

  • General Tile: Occupying the tile requires AP; no battle.
  • Battle Tile & Base Tile: Requires AP to enter battle and defeat the enemies in order to occupy the tile, 1 battle.

Once the Base Tile is occupied, players can Analyze the Tile by spending AP to obtain Multi-Dimensional Arithmetic Circuit, Dimensional Engine Accessories, and Space Chocolate Burger. In order to Occupy and Analyze, players are required to assign teams for Battle and Analyze. Players can obtain bonus effects such as Battle Buffs and Reward Bonuses by assigning students to the specified schools.

There are 2 additional system beside Occupy and Analyze.

  • Settlement: is a function where players can earn credits as a reward when the AP gauge (500) is maxed out. The amount of credits that can be earned increases as players occupy more tiles and upgrade up their base tile.
  • Supply Box: A supply box is hidden in each area, and finding it will reward players with Pyroxene.

Battle Mechanics

  • Occupying General Tile costs 10 AP. 
  • Occupying Battle Tile costs 15 AP.
  • Occupying Base Tile costs 20 AP.
  • AP used to initiate a battle will be refunded if a player is defeated or gives up in a battle to occupy a Battle Tile or Base Tile.
  • Players must clear the battle with 3★ in order to Analyze on the Base Tile. If you clear the battle in 1★ or 2★, you can occupy the adjacent tiles but will not be able to analyze on the occupied Base Tile.

Analyze Mechanics

  • Players must assign students to an Analyze Team at each Base Tile.
  • Players can borrow Club & Friend students to assist in analyzing the Base Tile. There are no rental fees.
  • Players can use the same students assigned to the analyzing team in combat team, and vice versa.
  • AP cost to analyze varies depending on the area, so please refer to in-game for more information. 

Other

  • Settlement gauge will not accumulate if players spend their AP outside of Conquest mode.
  • Reward for Supply Box, Settlement, and Event Mission can only be received during the Event period.
  • Players can upgrade their Base Tile twice. Upgrading the Base Tile will increase the credits amount for Settlement rewards. You can also get Eligma when the base tile levels up.
  • Upgrading the base tile requires 45 and X Multi-Dimensional Arithmetic Circuits for Levels 2 and 3.

Corruption

Conquest Corruption
Corruption Warning

Corruption is a new mechanic added to this event's conquest mode. There are two types of corruption: small-scale corruption and large-scale corruption.

  • Small-scale corruption will occur 3 times at a random base tile. Reset at 4:00AM (JST) every day.
  • Large-scale corruption will occur once a certain amount of time has passed and 4000 AP has been spent. The first time, it will corrupt all of the base tiles in Area 2, then Area 3, and finally Area 4.
    • There will be a text box on the left side of the screen indicating the timer and area it will corrupt.
    • A warning screen will flash onto the screen when it happens.

Corruption Mechanics

  • From the 2nd day, the occupied tiles may be corrupted and stolen by the enemy.
  • When a tile is corrupted, the credits amount will be reduced when collecting Settlement reward, and a penalty will be incurred that prevents Analyze, and the occupation of Base Tile.
  • In order to remove the penalty, players must perform a removal operation on the corrupted tiles and win the battle.
  • Removing the corruption will earn players Credits, Enhancement Materials, and Pyroxene.
  • Players can perform removal operations using either the Analyze team or the Combat team. 
  • Analyze Team does not requires AP to remove the corruption, but players will not be able to change the team set before the corruption. If the team has an "assist," a separate rental fee will be incurred.
  • Combat Team requires AP to remove the corruption, but players can freely choose their team members. The same students from the analyze team can be used in the combat team.

Conquest Tile

Upgrading the Base Tile to Level 3 cost "X" Multi-Dimensional Arithmetic Circuit and rewards 5 Eligma.

You can upgrade your Base Tile whenever you want, as all Areas have the same credit reward. There are a total of "X" Base Tile in this event, upgrading all of them to max will give players a total of "X" Eligma. There are a total of "X" Base Tile in this event, upgrading all of them to max will give players a total of "X" Eligma.

If you have occupied all of the General Tiles and Base Tiles and upgraded all the Base Tiles to lv.3, you can earn "X" Credits per Settlement gauge.

Conquest Tile Detail
Base Tile & Boss Tile
Unoccupied Base Tile / Boss Tile.

Cost 20 AP to battle and occupy the tile.

Occupied Base / Boss Tile Level 1. Base Settlement Credits rewards. Analyze AP Cost depend on the Area.

Cost 45 Multi-Dimensional Arithmetic Circuit to upgrade to the next level.

Occupied Base / Boss Tile Level 2. Increase Settlement Credits rewards by 50%. Analyze AP Cost depend on the Area.

Cost "X" Multi-Dimensional Arithmetic Circuit to upgrade to the next level. Obtain 2 Eligma.

Occupied Base / Boss Tile Level 3. Increase Settlement Credits rewards by 100%. Analyze AP Cost depend on the Area.

Max Level. Obtain 2 Eligma.

Battle Tile & General Tile
Unoccupied Battle / Challenge Tile.

Cost 15 AP to battle and occupy the tile.

Occupied Battle / Challenge Tile. Base Settlement Credits amount.

This Tile cannot be upgrade.

General Tile. No Battle.

Cost 10 AP to occupy the tile.

Other
Supply Box hidden in General Tile. Random Spawn Position.

Contain 30PyroxenePyroxene

Analyze Reward

In this base control type event, players will need to organize teams based on specific schools rather than characters, unlike in other event, making it easier to get the max bonus without requiring specific characters. The Maximum Reward Bonus in each Base Tile is 120%.

Due to the tile-based map, it is impossible to pinpoint the tile's position. As such, there will only be the analyze reward in each Area and no Enemy details.

Bonus Effect:

  • Battle Team Damage Buff = 2 / 4 / 6 Unit — 50% / 100% / 150%
  • Analyze Reward Bonuses = 2 / 4 / 6 Unit — 40% / 80% / 120%

Mission Details & Rewards

Achievement Missions

Exchange Shop

Exchange Shop Rewards


External Link

Twitter News/Updates
Increase in Raid Ranking
Increase Equipment BP Drop Rate
New Furniture Interaction
Koyuki Banner Details
Toki and Nagisa Banner Details
System in Development