Alabaster Calling Card ~ Mansion Masquerade and the Essence of Beauty ~: Difference between revisions
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(→Minigame Tips: Update the recommend buff table and note on the nerf for Burn Effect buff) |
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**Arisu (Maid) and Yuzu (Maid) are both attackers that deal ST damage on hit but have a higher base damage at 30. |
**Arisu (Maid) and Yuzu (Maid) are both attackers that deal ST damage on hit but have a higher base damage at 30. |
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**Hidden character is an attacker that deals AOE damage on hit but has lower base damage at 16. |
**Hidden character is an attacker that deals AOE damage on hit but has lower base damage at 16. |
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'''Notes:''' For some reason, they decided to nerf the living shit out of the Burn Effect in Global, so it is not as good anymore. In the JP server, the DoT gets applied to the enemy '''four times''', so it was very useful to shred high-HP bosses or to stall against mob enemies, but in Global, it just applies DoT '''once''' and the effect just disappears. |
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{| class="wikitable mw-collapsible limitwidth-1024" |
{| class="wikitable mw-collapsible limitwidth-1024" |
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!colspan=4 | Recommended Buff |
! colspan="4" | Recommended Buff |
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!Buff |
!Buff |
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|1 |
|1 |
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|Burn |
|Burn Effect |
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|Apply DoT damage according to the enemy's max HP on hit. |
|Apply DoT damage according to the enemy's max HP on hit. |
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|The DoT actually applies very fast, and since it deals more damage with higher HP, it significantly improves the speed of dealing with bosses. Mobs won't take much damage due to their low HP, but it's still the best buff to pick. |
|The DoT actually applies very fast, and since it deals more damage with higher HP, it significantly improves the speed of dealing with bosses. Mobs won't take much damage due to their low HP, but it's still the best buff to pick.<br />'''This buff priority is significantly lower after they nerf its effect in Global version.''' |
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|2 |
|2 |
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|Forward Bullet |
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⚫ | |||
⚫ | |Damage reduction is rounded down. Damage doesn't actually improve by picking this buff due to the damage reduction, but it does allow for a better hitbox, so it's a good idea to pick at least one stack of it. The second stack |
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⚫ | |||
⚫ | |||
|Piercing |
|Piercing |
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|Bullet will now pierce through the enemy. Does not pierce through the cover. |
|Bullet will now pierce through the enemy. Does not pierce through the cover. |
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|Can attack enemies in the back, so it's useful against mobs. The damage decreases slightly with each enemy it pierces through. |
|Can attack enemies in the back, so it's useful against mobs. The damage decreases slightly with each enemy it pierces through. |
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|3 |
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|Ricochet |
|Ricochet |
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|Bullet will now ricochet against cover and wall. |
|Bullet will now ricochet against cover and wall. |
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|It makes it easier to send bullets into enemy areas while hiding behind cover. Auto-aim priority will change from the '''nearest enemy not blocked by a cover''' to the '''nearest enemy.''' |
|It makes it easier to send bullets into enemy areas while hiding behind cover. Auto-aim priority will change from the '''nearest enemy not blocked by a cover''' to the '''nearest enemy.''' |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
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|5 |
|5 |
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|ATK UP |
|ATK UP |
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|Increase ATK by 25%. Can be stacked up four times. |
|Increase ATK by 25%. Can be stacked up four times. |
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|Generally useful if there's no better buff. Also offset the decrease in ATK from Front Projectile and Diagonal Projectile. |
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|6 |
|6 |
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|Front Projectile |
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⚫ | |||
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|Add 1 extra front projectile, but reduce ATK by 25%. Can be stacked up two times. |
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⚫ | |Damage reduction is rounded down.<br />Damage doesn't actually improve by picking this buff due to the damage reduction, but it does allow for a better hitbox, so it's a good idea to pick at least one stack of it.<br />The second stack should be ignored since your hitbox will already be good enough at 2 projectiles, and you don't want to reduce your ATK any lower. |
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⚫ | |||
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|7 |
|7 |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|Most enemy are long range and it is very rare to find use in slowing enemy but feel free to pick it if there's nothing better. |
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⚫ | |||
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|8 |
|8 |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |Since it only reduces the interval between your auto-attack and does not increase the bullet speed, it is not very useful since there is a method to cancel the attack interval.<br />'''Notes:''' If you feel that ASPD is better in your run, feel free to pick it. I personally could not find any uses for it with the animation cancelling. |
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|As only the early stages have melee mobs and it is easy to run past them, this buff is practically useless. |
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|9 |
|9 |
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⚫ | |||
|Side Bullet |
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|Recover HP. |
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⚫ | |||
|HARD mode enemy deal quite a lot of damage so if you're lower than 50% then you might want to prioritize this over any other buff. |
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⚫ | |||
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|10 |
|10 |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|Piercing (Hidden Character) |
|Piercing (Hidden Character) |
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|Bullet will now pierce through the enemy. Does not pierce through the cover. |
|Bullet will now pierce through the enemy. Does not pierce through the cover. |
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|When you pick up this buff on the hidden characters, the AoE attack on impact disappears and becomes a 2-hit attack instead. The AoE attack makes it easier to kill grouped enemies, so this defeats that purpose and is not very useful. |
|When you pick up this buff on the hidden characters, the AoE attack on impact disappears and becomes a 2-hit attack instead.<br />The AoE attack makes it easier to kill grouped enemies, so this defeats that purpose and is not very useful. |
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⚫ | |||
⚫ | |||
|Turning Projectile |
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⚫ | |||
⚫ | |||
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|12 |
|12 |
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⚫ | |||
|Healing |
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⚫ | |||
⚫ | |||
⚫ | |||
|Picking a buff with higher firepower or clearing capability is simply better. You also heal up slightly when moving to another stage, so it's a bit redundant. Only useful when you're 1 or 2 hits away from dying. |
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