Alabaster Calling Card ~ Mansion Masquerade and the Essence of Beauty ~: Difference between revisions

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*There are 3 playable characters available: Arisu (Maid), Yuzu (Maid), and a Hidden character unlocked by swiping the '''Secret Command''' (the Konami Command: Up Up Down Down Left Right Left Right) in the character select screen.
*There are 3 playable characters available: Arisu (Maid), Yuzu (Maid), and a Hidden character unlocked by swiping the '''Secret Command''' (the Konami Command: Up Up Down Down Left Right Left Right) in the character select screen.
**Arisu (Maid) and Yuzu (Maid) are both attackers that deal ST damage on hit but have a higher base damage at 30.
**Arisu (Maid) and Yuzu (Maid) are both attackers that deal ST damage on hit but have a higher base damage at 30.
**Hidden character is an attacker that deals AOE damage on hit but has lower base damage at 16.
**Hidden character is an attacker that deals AoE damage on hits but has lower base damage at 16. She actually hit the enemy twice, once from the original projectile hitbox and once from the AoE after impact.
'''Notes:''' For some reason, they decided to nerf the living shit out of the Burn Effect in Global, so it is not as good anymore. In the JP server, the DoT gets applied to the enemy '''four times''', so it was very useful to shred high-HP bosses or to stall against mob enemies, but in Global, it just applies DoT '''once''' and the effect just disappears.
'''Notes:''' For some reason, they nerf the Burn Effect in Global, so it is not as good anymore. In the JP server, the burn tick '''four times''', so it was very useful to shred boss stage quickly or to stall against mob enemies, but in Global, the burn just tick '''once''' and the effect just end.
{| class="wikitable mw-collapsible limitwidth-1024"
{| class="wikitable mw-collapsible limitwidth-1024"
! colspan="4" | Recommended Buff
! colspan="4" | Recommended Buff
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|1
|1
|Burn Effect
|Burn Effect
|Apply DoT damage according to the enemy's max HP on hit.
|'''JP:''' Deals 4 burn tick damage according to the enemy's max HP on hit.<br />'''Global:''' Deals additional damage according to the enemy's max HP on hit.
|The DoT actually applies very fast, and since it deals more damage with higher HP, it significantly improves the speed of dealing with bosses. Mobs won't take much damage due to their low HP, but it's still the best buff to pick.<br />'''This buff priority is significantly lower after they nerf its effect in Global version.'''
|The DoT actually tick very fast, and since it deals more damage with higher HP, it significantly improves the speed of dealing with bosses. Mobs won't take much damage due to their low HP, but it's still the best buff to pick.<br />'''This buff priority is a bit lower after they nerf its effect in Global version.'''
|-
|-
|2
|2
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|3
|3
|Ricochet
|Ricochet
|Bullet will now ricochet against cover and wall.
|Bullet will now reflect against cover and wall.
|It makes it easier to send bullets into enemy areas while hiding behind cover. Auto-aim priority will change from the '''nearest enemy not blocked by a cover''' to the '''nearest enemy.'''
|It makes it easier to send bullets into enemy areas while hiding behind cover. Auto-aim priority will change from the '''nearest enemy not blocked by a cover''' to the '''nearest enemy.'''
|-
|-
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|Diagonal Projectile
|Diagonal Projectile
|Fire two extra projectile diagonally, but reduce ATK by 10%. Can be stacked up two times.
|Fire two extra projectile diagonally, but reduce ATK by 10%. Can be stacked up two times.
|A very good buff when paired with the Ricochet buff. It is significantly easier to hit mobs with the two combinations.
|A very good buff when paired with the Ricochet buff. It is significantly easier to hit mobs with the two combinations.
|-
|-
|5
|5
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|6
|6
|Front Projectile
|Front Projectile
|Add 1 extra front projectile, but reduce ATK by 25%. Can be stacked up two times.
|Fire 1 extra front projectile, but reduce ATK by 25%. Can be stacked up two times.
|Damage reduction is rounded down.<br />Damage doesn't actually improve by picking this buff due to the damage reduction, but it does allow for a better hitbox, though Ricochet and Diagonal are much better..<br />The second stack should be ignored since your hitbox will already be good enough at 2 projectiles, and you don't want to reduce your ATK any lower.
|Damage reduction is rounded down.<br />Damage doesn't actually improve by picking this buff due to the damage reduction, but it does allow for a better hitbox, though Ricochet + Diagonal are much better..<br />The second stack should be ignored since your hitbox will already be good enough at 2 projectiles, and you don't want to reduce your ATK any lower.
|-
|-
|7
|7
|Chill Effect
|Freeze Effect
|Decreases the target's SPD.
|Apply Slow to enemy on hit.
|Most enemy are long range and it is very rare to find use in slowing enemy but feel free to pick it if there's nothing better.
|Most enemy are long range and it is very rare to find use in slowing enemy but feel free to pick it if there's nothing better.
|-
|-
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|-
|-
|9
|9
|Recovery
|Recover
|Recover HP.
|Recovers HP.
|HARD mode enemy deal quite a lot of damage so if you're lower than 50% then you might want to prioritize this over any other buff.
|HARD mode enemy deal quite a lot of damage so if you're lower than 50% then you might want to prioritize this over any other buff.
|-
|-
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|Piercing (Hidden Character)
|Piercing (Hidden Character)
|Bullet will now pierce through the enemy. Does not pierce through the cover.
|Bullet will now pierce through the enemy. Does not pierce through the cover.
|When you pick up this buff on the hidden characters, the AoE attack on impact disappears and becomes a 2-hit attack instead.<br />The AoE attack makes it easier to kill grouped enemies, so this defeats that purpose and is not very useful.
|When you pick up this buff on the hidden characters, the AoE attack on impact will only explode when hit against the wall.<br />The AoE attack makes it easier to kill grouped enemies, so this defeats that purpose and is not very useful.
|-
|-
|11
|11
|Turning Projectile
|Turning Projectile
|Fire two extra projectile to the side. Does not reduce your ATK.
|Fires a projectile to left and right. Does not reduce your ATK.
|There is almost never a situation where an enemy is on your left or right, depending on which direction the character is facing. It is possible to hit some enemies when paired with a Ricochet, but Diagonal Bullet is simply better.
|There is almost never a situation where an enemy is on your left or right, depending on which direction the character is facing. It is possible to hit some enemies when paired with a Ricochet, but Diagonal Bullet is simply better.
|-
|-
|12
|12
|CRIT UP
|CRIT UP
|Increase CRIT RATE. Can be stacked up four times.
|Increase Crit Rate and Crit DMG. Can be stacked up four times.
|It is unknown how many percent it gives per stack, but the rate of hitting a CRIT is incredibly low unless you can stack up to four times. Not very useful.
|It is unknown how many percent it gives per stack, but the rate of hitting a CRIT is incredibly low unless you can stack up to four times. Not very useful.
|}
|}