Combat basics: Difference between revisions

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<tr><td>D</td><td align="center">{{Affinity|D}}</td><td>80% </td><td>0%</td></tr>
<tr><td>D</td><td align="center">{{Affinity|D}}</td><td>80% </td><td>0%</td></tr>
</table>
</table>
Note that {{Affinity|SS}} SS isn't normally present from the beginning, and can only be reached through [[Unique Weapons]] offsets.
Note that {{Affinity|SS}} SS isn't normally present from the beginning, and can only be reached through [[Unique weapons]] offsets.


==Rank==
==Rank==
All students start out at a rank of 1 to 3 stars and all can be upgraded to a 5-star rank, at which stage further strengthening options ([[Unique Weapons]], [[Unique Gear]]) become available.
All students start out at a rank of 1 to 3 stars and all can be upgraded to a 5-star rank, at which stage further strengthening options ([[Unique weapons]], [[Unique gear]]) become available.


Starting out at 3*, as most gacha students do, is a significant stats headstart and will give them advantage early on, but lower-rarity students should not be discounted as inferior. See [[Recruitment (Gacha)]] and [[Shop#Eligma_Section]] for an explanation of character rankup mechanics.
Starting out at 3*, as most gacha students do, is a significant stats headstart and will give them advantage early on, but lower-rarity students should not be discounted as inferior. See [[Recruitment (Gacha)]] and [[Shop#Eligma_Section]] for an explanation of character rankup mechanics.